1. 18 11月, 2010 1 次提交
    • A
      Added cube mapping to WebGLRenderer. Also added cube map example. Finally ;) · 3ee99dc4
      alteredq 提交于
      TODO:
      
        - maybe image array loader should go into TextureCube.js so that people could just reuse the code
      
        - it may be worth to be able to specify different combination of environment map and underlying material (in single render pass),
          currently color/color map/environment map are multiplied, though addition also produces very interesting looking materials
      3ee99dc4
  2. 17 11月, 2010 1 次提交
  3. 15 11月, 2010 2 次提交
    • M
      Trying to merge... · 5feee383
      Mr.doob 提交于
      5feee383
    • A
      WebGLRenderer also working. · bfb82429
      alteredq 提交于
      Not all features from the new material format are implemented yet, though already now it's more powerful than the old format (you can now use  texture also in Basic and Phong materials).
      
      Also started to retire old model format: removed old OBJ converter and meshes that it generated.
      
      TODO:
       - take into account shading and blending parameters
       - transplant cube map support from experimental material
      bfb82429
  4. 13 11月, 2010 4 次提交
  5. 12 11月, 2010 2 次提交
  6. 06 11月, 2010 1 次提交
  7. 03 9月, 2010 1 次提交
  8. 17 7月, 2010 1 次提交
    • M
      * Refactored `CanvasRenderer` (more duplicated code, but easier to handle) · 8f543db1
      Mr.doob 提交于
      * `Face4` now supports `MeshBitmapUVMappingMaterial`
      * Changed order of `*StrokeMaterial` parameters. Now it's `color`, `opacity`, `lineWidth`.
      * `BitmapUVMappingMaterial` > `MeshBitmapUVMappingMaterial`
      * `ColorFillMaterial` > `MeshColorFillMaterial`
      * `ColorStrokeMaterial` > `MeshColorStrokeMaterial`
      * `FaceColorFillMaterial` > `MeshFaceColorFillMaterial`
      * `FaceColorStrokeMaterial` > `MeshFaceColorStrokeMaterial`
      * `ColorStrokeMaterial` > `LineColorMaterial`
      * `Rectangle.instersects` returned false with rectangles with 0px witdh or height
      8f543db1
  9. 20 6月, 2010 1 次提交
  10. 11 6月, 2010 1 次提交
  11. 10 6月, 2010 1 次提交
  12. 07 6月, 2010 1 次提交
  13. 06 6月, 2010 1 次提交
    • M
      + Added Line Object · e98397cb
      Mr.doob 提交于
      + Workaround for WebKit not supporting rgba() in SVG yet
      + Aesthetic changes on the readme file
      e98397cb
  14. 16 5月, 2010 2 次提交
    • M
      Credit where credit is due. · 2a334e08
      Mr.doob 提交于
      2a334e08
    • M
      Removed Class.js dependency · a6e98d7e
      Mr.doob 提交于
      Added THREE namespace
      Camera.x -> Camera.position.x
      Camera.target.x -> Camera.target.position.x
      ColorMaterial -> ColorFillMaterial
      FaceColorMaterial -> FaceColorFillMaterial
      Materials are now multipass (use array)
      Added ColorStrokeMaterial and FaceColorStrokeMaterial
      geometry.faces.a are now indexes instead of links 
      a6e98d7e