- 18 11月, 2010 1 次提交
-
-
由 alteredq 提交于
TODO: - maybe image array loader should go into TextureCube.js so that people could just reuse the code - it may be worth to be able to specify different combination of environment map and underlying material (in single render pass), currently color/color map/environment map are multiplied, though addition also produces very interesting looking materials
-
- 17 11月, 2010 1 次提交
-
-
由 Mr.doob 提交于
GouraudShading and PhongShading ⟶ SmoothShading
-
- 15 11月, 2010 2 次提交
-
-
由 Mr.doob 提交于
-
由 alteredq 提交于
Not all features from the new material format are implemented yet, though already now it's more powerful than the old format (you can now use texture also in Basic and Phong materials). Also started to retire old model format: removed old OBJ converter and meshes that it generated. TODO: - take into account shading and blending parameters - transplant cube map support from experimental material
-
- 13 11月, 2010 4 次提交
-
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
Almost done porting CanvasRenderer to the new material system (plus some performance gains on the way :D) `Color` now handles hex with no alpha byte (probably there is a nicer way of doing it...)
-
由 alteredq 提交于
-
由 alteredq 提交于
Experimenting with different syntax for materials (just hex instead of THREE.Color in API), checking how it feels with shaders example.
-
- 12 11月, 2010 2 次提交
- 06 11月, 2010 1 次提交
-
-
由 Mr.doob 提交于
-
- 03 9月, 2010 1 次提交
-
-
由 Nicolas Garcia Belmonte 提交于
-
- 17 7月, 2010 1 次提交
-
-
由 Mr.doob 提交于
* `Face4` now supports `MeshBitmapUVMappingMaterial` * Changed order of `*StrokeMaterial` parameters. Now it's `color`, `opacity`, `lineWidth`. * `BitmapUVMappingMaterial` > `MeshBitmapUVMappingMaterial` * `ColorFillMaterial` > `MeshColorFillMaterial` * `ColorStrokeMaterial` > `MeshColorStrokeMaterial` * `FaceColorFillMaterial` > `MeshFaceColorFillMaterial` * `FaceColorStrokeMaterial` > `MeshFaceColorStrokeMaterial` * `ColorStrokeMaterial` > `LineColorMaterial` * `Rectangle.instersects` returned false with rectangles with 0px witdh or height
-
- 20 6月, 2010 1 次提交
-
-
由 Mr.doob 提交于
-
- 11 6月, 2010 1 次提交
-
-
由 Mr.doob 提交于
- Added (mandatory) video example - Restructured examples folder
-
- 10 6月, 2010 1 次提交
-
-
由 Mr.doob 提交于
- Added wireframe view on VR demo
-
- 07 6月, 2010 1 次提交
-
-
由 Mr.doob 提交于
- CanvasRenderer supports TextureUVMappingMaterial. - Moved UVs to Geometry. - Minor clean up
-
- 06 6月, 2010 1 次提交
-
-
由 Mr.doob 提交于
+ Workaround for WebKit not supporting rgba() in SVG yet + Aesthetic changes on the readme file
-
- 16 5月, 2010 2 次提交
-
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
Added THREE namespace Camera.x -> Camera.position.x Camera.target.x -> Camera.target.position.x ColorMaterial -> ColorFillMaterial FaceColorMaterial -> FaceColorFillMaterial Materials are now multipass (use array) Added ColorStrokeMaterial and FaceColorStrokeMaterial geometry.faces.a are now indexes instead of links
-