- 30 10月, 2011 4 次提交
- 29 10月, 2011 1 次提交
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由 Mr.doob 提交于
Removed some clone() calls while still keeping the code somewhat pretty.
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- 25 10月, 2011 1 次提交
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由 Mr.doob 提交于
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- 23 10月, 2011 1 次提交
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由 Mr.doob 提交于
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- 21 10月, 2011 1 次提交
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由 alteredq 提交于
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- 09 10月, 2011 1 次提交
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由 Mr.doob 提交于
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- 07 10月, 2011 1 次提交
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由 Mr.doob 提交于
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- 06 10月, 2011 1 次提交
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由 Mr.doob 提交于
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- 24 9月, 2011 1 次提交
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由 Mr.doob 提交于
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- 29 8月, 2011 4 次提交
- 03 8月, 2011 2 次提交
- 27 7月, 2011 1 次提交
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由 pushmatrix 提交于
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- 21 6月, 2011 1 次提交
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由 Mr.doob 提交于
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- 15 6月, 2011 1 次提交
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由 Mr.doob 提交于
Reverted to previous WebGLRenderer.setTexture code. Now that Chrome 12 is out, it should be working? Commented out troublesome object-behind-camera check in Ray.js
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- 29 5月, 2011 2 次提交
- 08 5月, 2011 1 次提交
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由 Mr.doob 提交于
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- 07 5月, 2011 1 次提交
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由 Mr.doob 提交于
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- 04 4月, 2011 1 次提交
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由 Mr.doob 提交于
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- 01 3月, 2011 1 次提交
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由 Mr.doob 提交于
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- 26 2月, 2011 3 次提交
- 20 2月, 2011 1 次提交
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由 Mr.doob 提交于
I need to look at this objectMatrix::extractRotationMatrix() thing. I don't think this works like that... isn't the scale applied to the rotation in the matrix?
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- 18 2月, 2011 1 次提交
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由 alteredq 提交于
- getters/setters are no more in Vector3 - object hierarchies thus don't use "isDirty" - this was completely killing performance for anything that was touching a lot of Vector3 like creation of meshes and dynamic buffers - even without this, performance of hierarchies went up (a lot) - objects do not get passed renderer anymore - camera was almost also removed, but this is useful for LOD (though there may be some cleaner way to do this?) - material ids are now unified, this makes "geometry.sortFacesByMaterial" faster (thus scene init / GUI blocking is shorter) - all WebGL examples should work now (render-to-texture has weird lights and in some camera control feels different) - CanvasRender still broken, despite many efforts :( - currently only points and lines work, faces don't show up. I think this may need assistance from mrdoob.
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- 03 12月, 2010 1 次提交
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由 Mr.doob 提交于
Matrix4.transformVector4 ⟶ Matrix4.multiplyVector4
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- 01 12月, 2010 1 次提交
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由 Mr.doob 提交于
This commit fixes what that change broke. Removed chromatic distortion from WebGL reflection/refraction.
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- 26 11月, 2010 1 次提交
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由 Mr.doob 提交于
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- 05 11月, 2010 1 次提交
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由 Mr.doob 提交于
* Fixed a bug in Ray.intersectObject: face.normal needs to be transformed using matrixRotation otherwise rotated objects fail * A bit nicer example
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- 04 11月, 2010 1 次提交
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由 Mr.doob 提交于
Unimpressive example added `interactive_spheres.html`
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- 03 11月, 2010 1 次提交
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由 Mr.doob 提交于
Work in progress refactoring ClickResolver.js to Ray.js
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