1. 30 10月, 2011 4 次提交
  2. 29 10月, 2011 1 次提交
  3. 25 10月, 2011 1 次提交
  4. 23 10月, 2011 1 次提交
  5. 21 10月, 2011 1 次提交
  6. 09 10月, 2011 1 次提交
  7. 07 10月, 2011 1 次提交
  8. 06 10月, 2011 1 次提交
  9. 24 9月, 2011 1 次提交
  10. 29 8月, 2011 4 次提交
  11. 03 8月, 2011 2 次提交
  12. 27 7月, 2011 1 次提交
  13. 21 6月, 2011 1 次提交
  14. 15 6月, 2011 1 次提交
  15. 29 5月, 2011 2 次提交
  16. 08 5月, 2011 1 次提交
  17. 07 5月, 2011 1 次提交
  18. 04 4月, 2011 1 次提交
  19. 01 3月, 2011 1 次提交
  20. 26 2月, 2011 3 次提交
  21. 20 2月, 2011 1 次提交
  22. 18 2月, 2011 1 次提交
    • A
      A lot of bugfixing and refactoring. · 2ecbe2de
      alteredq 提交于
      - getters/setters are no more in Vector3
        - object hierarchies thus don't use "isDirty"
        - this was completely killing performance for anything that was touching a lot of Vector3 like creation of meshes and dynamic buffers
        - even without this, performance of hierarchies went up (a lot)
      
      - objects do not get passed renderer anymore
        - camera was almost also removed, but this is useful for LOD (though there may be some cleaner way to do this?)
      
      - material ids are now unified, this makes "geometry.sortFacesByMaterial" faster (thus scene init / GUI blocking is shorter)
      
      - all WebGL examples should work now (render-to-texture has weird lights and in some camera control feels different)
      
      - CanvasRender still broken, despite many efforts :(
         - currently only points and lines work, faces don't show up. I think this may need assistance from mrdoob.
      2ecbe2de
  23. 03 12月, 2010 1 次提交
  24. 01 12月, 2010 1 次提交
  25. 26 11月, 2010 1 次提交
  26. 05 11月, 2010 1 次提交
  27. 04 11月, 2010 1 次提交
  28. 03 11月, 2010 1 次提交