1. 13 3月, 2014 2 次提交
  2. 12 3月, 2014 3 次提交
  3. 11 3月, 2014 1 次提交
  4. 09 3月, 2014 1 次提交
  5. 22 2月, 2014 1 次提交
  6. 17 8月, 2013 1 次提交
  7. 24 7月, 2013 2 次提交
  8. 04 12月, 2012 1 次提交
  9. 17 10月, 2012 1 次提交
    • A
      Editor: started to implement scene export. · 662cbae9
      alteredq 提交于
      Very much work-in-progress. This is going to take a while. Besides export being tedious by itself, I keep finding many things elsewhere in the codebase that need to be changed or fixed for something like this to work at all.
      662cbae9
  10. 15 10月, 2012 1 次提交
  11. 15 8月, 2012 1 次提交
  12. 04 8月, 2012 1 次提交
  13. 05 7月, 2012 1 次提交
  14. 26 6月, 2012 1 次提交
  15. 14 4月, 2012 1 次提交
  16. 13 4月, 2012 1 次提交
  17. 28 3月, 2012 1 次提交
  18. 03 11月, 2011 1 次提交
  19. 10 6月, 2011 1 次提交
  20. 09 4月, 2011 1 次提交
  21. 21 3月, 2011 3 次提交
  22. 16 3月, 2011 1 次提交
  23. 02 3月, 2011 1 次提交
  24. 28 2月, 2011 1 次提交
    • A
      Refactored everything to use CamelCase naming for properties. Plus some... · cf2e8c1b
      alteredq 提交于
      Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there.
      
      Went through all examples, all should work.
      
      JSON files exported from Blender / converted from OBJ files still use underscored property names internally. I don't know, should these also be changed?
      cf2e8c1b
  25. 30 12月, 2010 1 次提交
  26. 08 12月, 2010 1 次提交
  27. 03 12月, 2010 1 次提交
  28. 02 12月, 2010 1 次提交
    • A
      Made VBOs reusable. · c0e30b2c
      alteredq 提交于
      The most tangible practical effect is that demos with multiple Lucys / Walts are now initialized much faster ;).
      
      Reuse is achieved mostly by moving mesh chunks / VBOs (formerly called materialFaceGroups) from Mesh into Geometry.
      
      This means sorting of geometry by face materials + breaking large geometries into chunks now has to be done after construction of geometry.
      
      It becomes a step in the usual sequence:
      
          geometry.computeNormals();
          geometry.computeCentroids();
          geometry.sortFacesByMaterial();
      
      If geometry is constructed programmatically (e.g. with GeometryUtils.merge), this has to be called afterwards.
      
      Also of note: single geometry cannot be reused both for flat and smooth shading, as only one stream of normals is baked into VBO.
      c0e30b2c
  29. 12 11月, 2010 1 次提交