1. 25 2月, 2012 6 次提交
  2. 22 2月, 2012 1 次提交
  3. 21 2月, 2012 2 次提交
  4. 20 2月, 2012 1 次提交
  5. 16 2月, 2012 2 次提交
  6. 15 2月, 2012 2 次提交
  7. 14 2月, 2012 3 次提交
  8. 12 2月, 2012 1 次提交
  9. 10 2月, 2012 1 次提交
    • A
      Fixed horse-induced animation playback bug. · 6862c7d9
      alteredq 提交于
      Seems horse model was wrong, it had one extra frame at the end (almost identical to the first frame), which caused our animation playback code to be incorrect in order to accommodate for this.
      
      Side-effect was that two frame animations were completely broken.
      
      Bah.
      6862c7d9
  10. 09 2月, 2012 1 次提交
  11. 08 2月, 2012 1 次提交
  12. 07 2月, 2012 1 次提交
  13. 04 2月, 2012 1 次提交
  14. 01 2月, 2012 2 次提交
  15. 31 1月, 2012 3 次提交
  16. 30 1月, 2012 2 次提交
    • A
      Changed default ambient color to 0xffffff. · f59ed3e2
      alteredq 提交于
      As per discussion in #1207
      f59ed3e2
    • A
      Refactored shadow map shader. · c42478fa
      alteredq 提交于
      Shadow cascades should be now a bit more under control.
      
      Cascades can't be active together with multiple separate shadows, it's either one or the other. For this there is `renderer.shadowMapCascade` parameter.
      
      Made colored shadow frustum debug visibility toggleable via `renderer.shadowMapDebug` parameter.
      
      Fixed runaway globals in ShadowMapPlugin.
      
      Fixed missing Gyroscope dependency in WebGL lib build.
      c42478fa
  17. 28 1月, 2012 2 次提交
  18. 25 1月, 2012 1 次提交
  19. 23 1月, 2012 1 次提交
  20. 22 1月, 2012 1 次提交
  21. 21 1月, 2012 3 次提交
  22. 20 1月, 2012 2 次提交