1. 14 2月, 2012 1 次提交
  2. 10 2月, 2012 1 次提交
    • A
      Fixed horse-induced animation playback bug. · 6862c7d9
      alteredq 提交于
      Seems horse model was wrong, it had one extra frame at the end (almost identical to the first frame), which caused our animation playback code to be incorrect in order to accommodate for this.
      
      Side-effect was that two frame animations were completely broken.
      
      Bah.
      6862c7d9
  3. 09 2月, 2012 1 次提交
  4. 07 2月, 2012 1 次提交
  5. 04 2月, 2012 2 次提交
  6. 01 2月, 2012 1 次提交
    • A
      Refactored morph normals to be optional. · cb41542a
      alteredq 提交于
      Default computation of morph normals for all models with morphs was taking unnecessary time and memory.
      
      Also made it less resource intensive to recompute morph normals.
      cb41542a
  7. 31 1月, 2012 3 次提交
  8. 30 1月, 2012 3 次提交
  9. 28 1月, 2012 1 次提交
  10. 22 1月, 2012 1 次提交
  11. 21 1月, 2012 1 次提交
  12. 20 1月, 2012 4 次提交
  13. 19 1月, 2012 3 次提交
  14. 17 1月, 2012 1 次提交
  15. 16 1月, 2012 1 次提交
  16. 15 1月, 2012 1 次提交
    • M
      r47 · 32b581f2
      Mr.doob 提交于
      32b581f2
  17. 13 1月, 2012 1 次提交
  18. 12 1月, 2012 1 次提交
  19. 11 1月, 2012 2 次提交
    • A
      Fixed lag in shadows when light was moving. · a31e8a15
      alteredq 提交于
      a31e8a15
    • A
      Added Gyroscope object. · 35b55e5b
      alteredq 提交于
      It's Object3D subclass that takes a position from the scene graph hierarchy but uses its local rotation as world rotation.
      
      It works like real-world gyroscope - you can move it around using hierarchy while its orientation stays fixed with respect to the world.
      35b55e5b
  20. 10 1月, 2012 2 次提交
  21. 07 1月, 2012 2 次提交
  22. 06 1月, 2012 3 次提交
    • A
      Modified shadow maps to use world positions of SpotLight and its target. · 74a9e249
      alteredq 提交于
      This should allow to have spotlights as a parts of hierarchy.
      74a9e249
    • A
      Added flag to SpotLight for showing shadow map camera. · 55c95ea2
      alteredq 提交于
      Sidenote: these extra verbose Closure warnings are starting to pay off - I keep catching subtle bugs (like missing dependencies in rarely used code corners).
      55c95ea2
    • A
      Refactored shadow maps to store shadow parameters and data in SpotLight. · 49f14b8e
      alteredq 提交于
      This allows to have different shadow map parameters for different lights, also it's easier to access parameters for tweaking / debugging.
      
      Changes:
      
      renderer.shadowMapWidth    => spotLight.shadowMapWidth
      renderer.shadowMapHeight   => spotLight.shadowMapHeight
      
      renderer.shadowMapBias     => spotLight.shadowBias
      renderer.shadowMapDarkness => spotLight.shadowDarkness
      
      renderer.shadowCameraNear  => spotLight.shadowCameraNear
      renderer.shadowCameraFar   => spotLight.shadowCameraFar
      renderer.shadowCameraFov   => spotLight.shadowCameraFov
      
      Also added new uniform type "v2v" for array of Vector2 (to support per-light sizes of shadow maps).
      49f14b8e
  23. 05 1月, 2012 1 次提交
  24. 04 1月, 2012 2 次提交