1. 19 1月, 2017 3 次提交
  2. 14 1月, 2017 1 次提交
  3. 26 12月, 2016 1 次提交
  4. 15 9月, 2016 1 次提交
  5. 04 8月, 2016 1 次提交
  6. 23 7月, 2016 1 次提交
  7. 22 7月, 2016 2 次提交
  8. 07 3月, 2016 1 次提交
  9. 06 3月, 2016 1 次提交
  10. 18 10月, 2015 1 次提交
  11. 12 10月, 2015 1 次提交
  12. 25 7月, 2015 1 次提交
  13. 17 7月, 2015 3 次提交
    • D
      Cleanup patch · 4278ba2f
      dubejf 提交于
      - Parameterized geometry (e.g. BoxGeometry) should not clone the base
      properties of Geometry.
      - CubeTexture: Clone is parameterless.
      4278ba2f
    • D
      Clone should take no argument. Introduce CloneProperties · 89491d9b
      dubejf 提交于
      89491d9b
    • D
      Extras geometries: clone · 8785ae9c
      dubejf 提交于
      Provide a clone method to the specialized geometries in
      src/extras/geometry, otherwise:
      - the `.parameters` are not copied
      - the `.type` of the clone is "Geometry" or "BufferGeometry"
      - the cloned object is not an instance of the initial type. It loses its
      specialization and becomes a plain `Geometry` or `BufferGeometry`.
      
      Class deriving from `PolyhedronGeometry` defined  `this.parameters` all
      over the place. Standardize to defining the `.type` and `.parameters`
      after the `PolyhedronGeometry` constructor is called.
      
      Also fix prototype inheritance chain for classes deriving from
      `PolyhedronGeometry`.
      8785ae9c
  14. 11 11月, 2014 1 次提交
  15. 18 8月, 2014 1 次提交
  16. 09 3月, 2014 1 次提交
  17. 22 2月, 2014 1 次提交
  18. 17 8月, 2013 1 次提交
  19. 24 7月, 2013 2 次提交
  20. 10 6月, 2013 1 次提交
  21. 07 6月, 2013 1 次提交
  22. 04 1月, 2013 1 次提交
    • M
      Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub,... · b062fee8
      Mr.doob 提交于
      Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
      Good thing we have a ton of examples to make sure nothing is broken. The unit tests also helped. However, I suspect I've left something unchanged.
      b062fee8
  23. 13 12月, 2012 1 次提交
  24. 04 12月, 2012 1 次提交
  25. 15 10月, 2012 1 次提交
  26. 26 6月, 2012 1 次提交
  27. 14 4月, 2012 1 次提交
  28. 13 4月, 2012 1 次提交
  29. 27 12月, 2011 1 次提交
  30. 10 6月, 2011 1 次提交
  31. 09 4月, 2011 1 次提交
  32. 07 4月, 2011 1 次提交
    • M
      extras/geometries · 94790f05
      Mr.doob 提交于
      - Fixed TorusKnot face orientation.
      - Added UVs to Cylinder (Cylindrical Mapping) 
      - Fixed Lathe UVs
      
      There is something wrong with texture mapping, u needs to be inverted all the time. Something to researching on.
      94790f05
  33. 21 3月, 2011 1 次提交
  34. 16 3月, 2011 1 次提交