- 19 1月, 2017 3 次提交
-
-
由 Mr.doob 提交于
-
由 Brian Burke 提交于
-
由 Brian Burke 提交于
-
- 14 1月, 2017 1 次提交
-
-
由 Mugen87 提交于
-
- 26 12月, 2016 1 次提交
-
-
由 Mr.doob 提交于
-
- 15 9月, 2016 1 次提交
-
-
由 Mr.doob 提交于
-
- 04 8月, 2016 1 次提交
-
-
由 Mr.doob 提交于
-
- 23 7月, 2016 1 次提交
-
-
由 Rich Harris 提交于
* move is* properties to prototypes and remove unused ones * rebuild * merge dev -> less-is * remove rebuild from PR
-
- 22 7月, 2016 2 次提交
-
-
由 Mr.doob 提交于
-
由 Rich Harris 提交于
* convert to ES modules * rebuild * move shaders back into glsl files * reinstate polyfills
-
- 07 3月, 2016 1 次提交
-
-
由 Mugen87 提交于
-
- 06 3月, 2016 1 次提交
-
-
由 Mugen87 提交于
-
- 18 10月, 2015 1 次提交
-
-
由 Mr.doob 提交于
-
- 12 10月, 2015 1 次提交
-
-
由 Mr.doob 提交于
-
- 25 7月, 2015 1 次提交
-
-
由 gero3 提交于
-
- 17 7月, 2015 3 次提交
-
-
由 dubejf 提交于
- Parameterized geometry (e.g. BoxGeometry) should not clone the base properties of Geometry. - CubeTexture: Clone is parameterless.
-
由 dubejf 提交于
-
由 dubejf 提交于
Provide a clone method to the specialized geometries in src/extras/geometry, otherwise: - the `.parameters` are not copied - the `.type` of the clone is "Geometry" or "BufferGeometry" - the cloned object is not an instance of the initial type. It loses its specialization and becomes a plain `Geometry` or `BufferGeometry`. Class deriving from `PolyhedronGeometry` defined `this.parameters` all over the place. Standardize to defining the `.type` and `.parameters` after the `PolyhedronGeometry` constructor is called. Also fix prototype inheritance chain for classes deriving from `PolyhedronGeometry`.
-
- 11 11月, 2014 1 次提交
-
-
由 Elisée Maurer 提交于
Fixes #5570
-
- 18 8月, 2014 1 次提交
-
-
由 Mr.doob 提交于
-
- 09 3月, 2014 1 次提交
-
-
由 Mr.doob 提交于
-
- 22 2月, 2014 1 次提交
-
-
由 Mr.doob 提交于
centroid was originally used by CanvasRenderer, now that it computes it as needed we don't need the bloat anymore.
-
- 17 8月, 2013 1 次提交
-
-
由 Mr.doob 提交于
-
- 24 7月, 2013 2 次提交
- 10 6月, 2013 1 次提交
-
-
由 Mr.doob 提交于
-
- 07 6月, 2013 1 次提交
-
-
由 Raymond Hulha 提交于
rewrote the code to benefit from this change
-
- 04 1月, 2013 1 次提交
-
-
由 Mr.doob 提交于
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. Good thing we have a ton of examples to make sure nothing is broken. The unit tests also helped. However, I suspect I've left something unchanged.
-
- 13 12月, 2012 1 次提交
-
-
由 Mr.doob 提交于
-
- 04 12月, 2012 1 次提交
-
-
由 Mr.doob 提交于
-
- 15 10月, 2012 1 次提交
-
-
由 Mr.doob 提交于
-
- 26 6月, 2012 1 次提交
-
-
由 Mr.doob 提交于
-
- 14 4月, 2012 1 次提交
-
-
由 Mr.doob 提交于
-
- 13 4月, 2012 1 次提交
-
-
由 Mr.doob 提交于
(Phewww!) I'm sure there are still things I missed...
-
- 27 12月, 2011 1 次提交
-
-
由 alteredq 提交于
Updated Closure compiler. Added more verbose compile warnings. Fixed all compile warnings. Started to fix runtime warnings in examples. For verbose compile warnings to be practical I had to add externs and disable some warnings manually (there were tons of complains about "global this" and "cannot instantiate non-constructor"). Other solution would be to annotate explicitly constructors all over the code base. (prompted by John Carmack's praise of static code analysis http://altdevblogaday.com/2011/12/24/static-code-analysis/)
-
- 10 6月, 2011 1 次提交
-
-
由 Mr.doob 提交于
-
- 09 4月, 2011 1 次提交
-
-
由 Mr.doob 提交于
WebGLRenderer antialias is off by default (considering Firefox doesn't support it...) Formatting clean up here and there
-
- 07 4月, 2011 1 次提交
-
-
由 Mr.doob 提交于
- Fixed TorusKnot face orientation. - Added UVs to Cylinder (Cylindrical Mapping) - Fixed Lathe UVs There is something wrong with texture mapping, u needs to be inverted all the time. Something to researching on.
-
- 21 3月, 2011 1 次提交
-
-
由 alteredq 提交于
-
- 16 3月, 2011 1 次提交
-
-
由 Mr.doob 提交于
Added geometries example (need to add Lathe one). Fixed Cylinder.
-