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ff6d8f94
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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ff6d8f94
编写于
11月 06, 2015
作者:
M
Mr.doob
浏览文件
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电子邮件补丁
差异文件
ShaderChunk: Moved shadowMask creation to shadowmap_fragment.
上级
8f1d8f62
变更
2
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2 changed file
with
2 addition
and
5 deletion
+2
-5
src/renderers/shaders/ShaderChunk/shadowmap_fragment.glsl
src/renderers/shaders/ShaderChunk/shadowmap_fragment.glsl
+2
-0
src/renderers/shaders/ShaderLib.js
src/renderers/shaders/ShaderLib.js
+0
-5
未找到文件。
src/renderers/shaders/ShaderChunk/shadowmap_fragment.glsl
浏览文件 @
ff6d8f94
#ifdef USE_SHADOWMAP
vec3
shadowMask
=
vec3
(
1
.
0
);
for
(
int
i
=
0
;
i
<
NUM_SHADOWS
;
i
++
)
{
float
texelSizeY
=
1
.
0
/
shadowMapSize
[
i
].
y
;
...
...
src/renderers/shaders/ShaderLib.js
浏览文件 @
ff6d8f94
...
...
@@ -89,7 +89,6 @@ THREE.ShaderLib = {
"
void main() {
"
,
"
vec4 diffuseColor = vec4( diffuse, opacity );
"
,
"
vec3 shadowMask = vec3( 1.0 );
"
,
THREE
.
ShaderChunk
[
"
logdepthbuf_fragment
"
],
THREE
.
ShaderChunk
[
"
map_fragment
"
],
...
...
@@ -217,7 +216,6 @@ THREE.ShaderLib = {
"
vec3 outgoingLight = vec3( 0.0 );
"
,
"
vec4 diffuseColor = vec4( diffuse, opacity );
"
,
"
vec3 totalAmbientLight = PI * ambientLightColor;
"
,
"
vec3 shadowMask = vec3( 1.0 );
"
,
THREE
.
ShaderChunk
[
"
logdepthbuf_fragment
"
],
THREE
.
ShaderChunk
[
"
map_fragment
"
],
...
...
@@ -372,7 +370,6 @@ THREE.ShaderLib = {
"
vec4 diffuseColor = vec4( diffuse, opacity );
"
,
"
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
"
,
"
vec3 totalEmissiveLight = emissive;
"
,
"
vec3 shadowMask = vec3( 1.0 );
"
,
THREE
.
ShaderChunk
[
"
logdepthbuf_fragment
"
],
THREE
.
ShaderChunk
[
"
map_fragment
"
],
...
...
@@ -566,7 +563,6 @@ THREE.ShaderLib = {
// modulation
THREE
.
ShaderChunk
[
"
aomap_fragment
"
],
"
vec3 shadowMask = vec3( 1.0 );
"
,
THREE
.
ShaderChunk
[
"
shadowmap_fragment
"
],
"
reflectedLight.directDiffuse *= shadowMask;
"
,
...
...
@@ -643,7 +639,6 @@ THREE.ShaderLib = {
"
vec3 outgoingLight = vec3( 0.0 );
"
,
"
vec4 diffuseColor = vec4( psColor, opacity );
"
,
"
vec3 shadowMask = vec3( 1.0 );
"
,
THREE
.
ShaderChunk
[
"
logdepthbuf_fragment
"
],
THREE
.
ShaderChunk
[
"
map_particle_fragment
"
],
...
...
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