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ff563497
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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ff563497
编写于
9月 19, 2014
作者:
L
Lucas Doyle
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电子邮件补丁
差异文件
collada kinematics example
上级
b8c2d8aa
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
4903 addition
and
0 deletion
+4903
-0
examples/models/collada/kawada-hironx.dae
examples/models/collada/kawada-hironx.dae
+4680
-0
examples/webgl_loader_collada_kinematics.html
examples/webgl_loader_collada_kinematics.html
+223
-0
未找到文件。
examples/models/collada/kawada-hironx.dae
0 → 100644
浏览文件 @
ff563497
因为 它太大了无法显示 source diff 。你可以改为
查看blob
。
examples/webgl_loader_collada_kinematics.html
0 → 100644
浏览文件 @
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<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<title>
three.js webgl - collada
</title>
<meta
charset=
"utf-8"
>
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<style>
body
{
font-family
:
Monospace
;
background-color
:
#000000
;
margin
:
0px
;
overflow
:
hidden
;
}
#info
{
color
:
#fff
;
position
:
absolute
;
top
:
10px
;
width
:
100%
;
text-align
:
center
;
z-index
:
100
;
display
:
block
;
}
a
{
color
:
skyblue
}
</style>
</head>
<body>
<div
id=
"info"
>
<a
href=
"http://threejs.org"
target=
"_blank"
>
three.js
</a>
-
robot from
<a
href=
"https://github.com/rdiankov/collada_robots"
target=
"_blank"
>
collada robots
</a>
</div>
<script
src=
"../build/three.min.js"
></script>
<script
src=
"js/loaders/ColladaLoader.js"
></script>
<script
src=
"js/Detector.js"
></script>
<script
src=
"js/libs/stats.min.js"
></script>
<script>
if
(
!
Detector
.
webgl
)
Detector
.
addGetWebGLMessage
();
var
container
,
stats
;
var
camera
,
scene
,
renderer
,
objects
;
var
particleLight
;
var
dae
;
var
kinematics
;
var
jointIndex
;
var
joint
;
var
jointValue
;
var
jointStep
;
var
loader
=
new
THREE
.
ColladaLoader
();
loader
.
options
.
convertUpAxis
=
true
;
loader
.
load
(
'
./models/collada/kawada-hironx.dae
'
,
function
(
collada
)
{
dae
=
collada
.
scene
;
dae
.
scale
.
x
=
dae
.
scale
.
y
=
dae
.
scale
.
z
=
10.0
;
dae
.
updateMatrix
();
kinematics
=
collada
.
kinematics
;
jointIndex
=
0
;
joint
=
kinematics
.
joints
[
jointIndex
];
jointValue
=
joint
.
limits
.
min
;
jointStep
=
makeJointStep
();
init
();
animate
();
}
);
function
init
()
{
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
camera
=
new
THREE
.
PerspectiveCamera
(
45
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
2000
);
camera
.
position
.
set
(
2
,
2
,
3
);
scene
=
new
THREE
.
Scene
();
// Grid
var
size
=
14
,
step
=
1
;
var
geometry
=
new
THREE
.
Geometry
();
var
material
=
new
THREE
.
LineBasicMaterial
(
{
color
:
0x303030
}
);
for
(
var
i
=
-
size
;
i
<=
size
;
i
+=
step
)
{
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
-
size
,
-
0.04
,
i
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
size
,
-
0.04
,
i
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
i
,
-
0.04
,
-
size
)
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
(
i
,
-
0.04
,
size
)
);
}
var
line
=
new
THREE
.
Line
(
geometry
,
material
,
THREE
.
LinePieces
);
scene
.
add
(
line
);
// Add the COLLADA
scene
.
add
(
dae
);
particleLight
=
new
THREE
.
Mesh
(
new
THREE
.
SphereGeometry
(
4
,
8
,
8
),
new
THREE
.
MeshBasicMaterial
(
{
color
:
0xffffff
}
)
);
scene
.
add
(
particleLight
);
// Lights
scene
.
add
(
new
THREE
.
AmbientLight
(
0xcccccc
)
);
var
directionalLight
=
new
THREE
.
DirectionalLight
(
/*Math.random() * 0xffffff*/
0xeeeeee
);
directionalLight
.
position
.
x
=
Math
.
random
()
-
0.5
;
directionalLight
.
position
.
y
=
Math
.
random
()
-
0.5
;
directionalLight
.
position
.
z
=
Math
.
random
()
-
0.5
;
directionalLight
.
position
.
normalize
();
scene
.
add
(
directionalLight
);
var
pointLight
=
new
THREE
.
PointLight
(
0xffffff
,
1
);
particleLight
.
add
(
pointLight
);
renderer
=
new
THREE
.
WebGLRenderer
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
container
.
appendChild
(
renderer
.
domElement
);
stats
=
new
Stats
();
stats
.
domElement
.
style
.
position
=
'
absolute
'
;
stats
.
domElement
.
style
.
top
=
'
0px
'
;
container
.
appendChild
(
stats
.
domElement
);
//
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
}
function
moveJoints
()
{
if
(
jointValue
>=
joint
.
limits
.
max
||
joint
.
static
)
{
if
(
!
joint
.
static
)
{
kinematics
.
setJointValue
(
jointIndex
,
joint
.
zeroPosition
);
}
jointIndex
++
;
// go back to the beginning if we're past the number of joints
if
(
jointIndex
>=
kinematics
.
joints
.
length
)
{
jointIndex
=
0
;
}
else
{
joint
=
kinematics
.
joints
[
jointIndex
];
jointValue
=
joint
.
limits
.
min
;
jointStep
=
makeJointStep
();
}
}
jointValue
+=
jointStep
;
kinematics
.
setJointValue
(
jointIndex
,
jointValue
);
};
function
makeJointStep
()
{
return
(
joint
.
limits
.
max
-
joint
.
limits
.
min
)
/
100.0
;
};
function
onWindowResize
()
{
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
//
function
animate
()
{
requestAnimationFrame
(
animate
);
render
();
stats
.
update
();
}
function
render
()
{
var
timer
=
Date
.
now
()
*
0.0001
;
camera
.
position
.
x
=
Math
.
cos
(
timer
)
*
17
;
camera
.
position
.
y
=
10
;
camera
.
position
.
z
=
Math
.
sin
(
timer
)
*
17
;
camera
.
lookAt
(
scene
.
position
);
particleLight
.
position
.
x
=
Math
.
sin
(
timer
*
4
)
*
3009
;
particleLight
.
position
.
y
=
Math
.
cos
(
timer
*
5
)
*
4000
;
particleLight
.
position
.
z
=
Math
.
cos
(
timer
*
4
)
*
3009
;
moveJoints
();
renderer
.
render
(
scene
,
camera
);
}
</script>
</body>
</html>
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