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three.js
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ff3e0ebe
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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ff3e0ebe
编写于
2月 26, 2017
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Updated builds.
上级
9ac27dae
变更
3
展开全部
显示空白变更内容
内联
并排
Showing
3 changed file
with
223 addition
and
150 deletion
+223
-150
build/three.js
build/three.js
+68
-32
build/three.min.js
build/three.min.js
+87
-86
build/three.module.js
build/three.module.js
+68
-32
未找到文件。
build/three.js
浏览文件 @
ff3e0ebe
...
...
@@ -28163,8 +28163,8 @@
for ( i = 0; i < index.count; i ++ ) {
vertex.fromBufferAttribute( positionAttribute, index
[ i ]
);
normal.fromBufferAttribute( normalAttribute, index
[ i ]
);
vertex.fromBufferAttribute( positionAttribute, index
.getX( i )
);
normal.fromBufferAttribute( normalAttribute, index
.getX( i )
);
pushDecalVertex( decalVertices, vertex, normal );
...
...
@@ -36748,47 +36748,83 @@
},
parseTrackName: function (
trackName
) {
parseTrackName: function () {
// matches strings in the form of:
// nodeName.property
// nodeName.property[accessor]
// nodeName.material.property[accessor]
// uuid.property[accessor]
// uuid.objectName[objectIndex].propertyName[propertyIndex]
// parentName/nodeName.property
// parentName/parentName/nodeName.property[index]
// .bone[Armature.DEF_cog].position
// scene:helium_balloon_model:helium_balloon_model.position
// created and tested via https://regex101.com/#javascript
// Parent directories, delimited by '/' or ':'. Currently unused, but must
// be matched to parse the rest of the track name.
var directoryRe = /((?:[\w-]+[\/:])*)/;
var re = /^((?:[\w-]+[\/:])*)([\w-]+)?(?:\.([\w-]+)(?:\[(.+)\])?)?\.([\w-]+)(?:\[(.+)\])?$/;
var matches = re.exec( trackName );
// Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'.
var nodeRe = /([\w-\.]+)?/;
// Object on target node, and accessor. Name may contain only word
// characters. Accessor may contain any character except closing bracket.
var objectRe = /(?:\.([\w-]+)(?:\[(.+)\])?)?/;
// Property and accessor. May contain only word characters. Accessor may
// contain any non-bracket characters.
var propertyRe = /\.([\w-]+)(?:\[(.+)\])?/;
var trackRe = new RegExp(''
+ '^'
+ directoryRe.source
+ nodeRe.source
+ objectRe.source
+ propertyRe.source
+ '$'
);
var supportedObjectNames = [ 'material', 'materials', 'bones' ];
return function ( trackName ) {
var matches = trackRe.exec( trackName );
if ( ! matches ) {
throw new Error( "cannot parse trackName at all: "
+ trackName );
throw new Error( 'PropertyBinding: Cannot parse trackName: '
+ trackName );
}
var results = {
// directoryName: matches[ 1 ], // (tschw) currently unused
nodeName: matches[ 2 ], // allowed to be null, specified root node.
nodeName: matches[ 2 ],
objectName: matches[ 3 ],
objectIndex: matches[ 4 ],
propertyName: matches[ 5 ],
propertyIndex: matches[ 6 ] // allowed to be null, specifies that the whole property is set.
propertyName: matches[ 5 ], // required
propertyIndex: matches[ 6 ]
};
var lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' );
if ( lastDot !== undefined && lastDot !== -1 ) {
var objectName = results.nodeName.substring( lastDot + 1 );
// Object names must be checked against a whitelist. Otherwise, there
// is no way to parse 'foo.bar.baz': 'baz' must be a property, but
// 'bar' could be the objectName, or part of a nodeName (which can
// include '.' characters).
if ( supportedObjectNames.indexOf( objectName ) !== -1 ) {
results.nodeName = results.nodeName.substring( 0, lastDot );
results.objectName = objectName;
}
}
if ( results.propertyName === null || results.propertyName.length === 0 ) {
throw new Error( "can not parse propertyName from trackName: "
+ trackName );
throw new Error( 'PropertyBinding: can not parse propertyName from trackName: '
+ trackName );
}
return results;
},
};
}(),
findNode: function ( root, nodeName ) {
...
...
build/three.min.js
浏览文件 @
ff3e0ebe
此差异已折叠。
点击以展开。
build/three.module.js
浏览文件 @
ff3e0ebe
...
...
@@ -28157,8 +28157,8 @@ function DecalGeometry( mesh, position, orientation, size ) {
for ( i = 0; i < index.count; i ++ ) {
vertex.fromBufferAttribute( positionAttribute, index
[ i ]
);
normal.fromBufferAttribute( normalAttribute, index
[ i ]
);
vertex.fromBufferAttribute( positionAttribute, index
.getX( i )
);
normal.fromBufferAttribute( normalAttribute, index
.getX( i )
);
pushDecalVertex( decalVertices, vertex, normal );
...
...
@@ -36742,47 +36742,83 @@ Object.assign( PropertyBinding, {
},
parseTrackName: function (
trackName
) {
parseTrackName: function () {
// matches strings in the form of:
// nodeName.property
// nodeName.property[accessor]
// nodeName.material.property[accessor]
// uuid.property[accessor]
// uuid.objectName[objectIndex].propertyName[propertyIndex]
// parentName/nodeName.property
// parentName/parentName/nodeName.property[index]
// .bone[Armature.DEF_cog].position
// scene:helium_balloon_model:helium_balloon_model.position
// created and tested via https://regex101.com/#javascript
// Parent directories, delimited by '/' or ':'. Currently unused, but must
// be matched to parse the rest of the track name.
var directoryRe = /((?:[\w-]+[\/:])*)/;
var re = /^((?:[\w-]+[\/:])*)([\w-]+)?(?:\.([\w-]+)(?:\[(.+)\])?)?\.([\w-]+)(?:\[(.+)\])?$/;
var matches = re.exec( trackName );
// Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'.
var nodeRe = /([\w-\.]+)?/;
// Object on target node, and accessor. Name may contain only word
// characters. Accessor may contain any character except closing bracket.
var objectRe = /(?:\.([\w-]+)(?:\[(.+)\])?)?/;
// Property and accessor. May contain only word characters. Accessor may
// contain any non-bracket characters.
var propertyRe = /\.([\w-]+)(?:\[(.+)\])?/;
var trackRe = new RegExp(''
+ '^'
+ directoryRe.source
+ nodeRe.source
+ objectRe.source
+ propertyRe.source
+ '$'
);
var supportedObjectNames = [ 'material', 'materials', 'bones' ];
return function ( trackName ) {
var matches = trackRe.exec( trackName );
if ( ! matches ) {
throw new Error( "cannot parse trackName at all: "
+ trackName );
throw new Error( 'PropertyBinding: Cannot parse trackName: '
+ trackName );
}
var results = {
// directoryName: matches[ 1 ], // (tschw) currently unused
nodeName: matches[ 2 ], // allowed to be null, specified root node.
nodeName: matches[ 2 ],
objectName: matches[ 3 ],
objectIndex: matches[ 4 ],
propertyName: matches[ 5 ],
propertyIndex: matches[ 6 ] // allowed to be null, specifies that the whole property is set.
propertyName: matches[ 5 ], // required
propertyIndex: matches[ 6 ]
};
var lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' );
if ( lastDot !== undefined && lastDot !== -1 ) {
var objectName = results.nodeName.substring( lastDot + 1 );
// Object names must be checked against a whitelist. Otherwise, there
// is no way to parse 'foo.bar.baz': 'baz' must be a property, but
// 'bar' could be the objectName, or part of a nodeName (which can
// include '.' characters).
if ( supportedObjectNames.indexOf( objectName ) !== -1 ) {
results.nodeName = results.nodeName.substring( 0, lastDot );
results.objectName = objectName;
}
}
if ( results.propertyName === null || results.propertyName.length === 0 ) {
throw new Error( "can not parse propertyName from trackName: "
+ trackName );
throw new Error( 'PropertyBinding: can not parse propertyName from trackName: '
+ trackName );
}
return results;
},
};
}(),
findNode: function ( root, nodeName ) {
...
...
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