diff --git a/docs/api/textures/CompressedTexture.html b/docs/api/textures/CompressedTexture.html
index 4b4048cbb3950e9d788cb95ff6963c27c8fa0e79..96731125381e742ac4959e74920fea3819eb7a77 100644
--- a/docs/api/textures/CompressedTexture.html
+++ b/docs/api/textures/CompressedTexture.html
@@ -26,7 +26,7 @@
height -- The height of the biggest mipmap
format -- The format used in the mipmaps
type -- The type used in the mipmaps
- mapping -- How the image is applied to the object. An object type of THREE.UVMapping() is the default, where the U,V coordinates are used to apply the map, and a single texture is expected. The other types are THREE.CubeReflectionMapping, for cube maps used as a reflection map; THREE.CubeRefractionMapping, refraction mapping; and THREE.SphericalReflectionMapping, a spherical reflection map projection.
+ mapping -- How the image is applied to the object. An object type of THREE.UVMapping is the default, where the U,V coordinates are used to apply the map, and a single texture is expected. The other types are THREE.CubeReflectionMapping, for cube maps used as a reflection map; THREE.CubeRefractionMapping, refraction mapping; and THREE.SphericalReflectionMapping, a spherical reflection map projection.
wrapS -- The default is THREE.ClampToEdgeWrapping, where the edge is clamped to the outer edge texels. The other two choices are THREE.RepeatWrapping and THREE.MirroredRepeatWrapping.
wrapT -- The default is THREE.ClampToEdgeWrapping, where the edge is clamped to the outer edge texels. The other two choices are THREE.RepeatWrapping and THREE.MirroredRepeatWrapping.
magFilter -- How the texture is sampled when a texel covers more than one pixel. The default is THREE.LinearFilter, which takes the four closest texels and bilinearly interpolates among them. The other option is THREE.NearestFilter, which uses the value of the closest texels.
diff --git a/docs/api/textures/DataTexture.html b/docs/api/textures/DataTexture.html
index 26ecacc4058edc06c11fe316b35987f87cae121f..490b4464cd840c0990bcbcb8ac2f698dc2ccd1eb 100644
--- a/docs/api/textures/DataTexture.html
+++ b/docs/api/textures/DataTexture.html
@@ -26,7 +26,7 @@
height -- The height of the image.
format -- The default is THREE.RGBAFormat for the texture. Other formats are: THREE.AlphaFormat, THREE.RGBFormat, THREE.LuminanceFormat, and THREE.LuminanceAlphaFormat. There are also compressed texture formats, if the S3TC extension is supported: THREE.RGB_S3TC_DXT1_Format, THREE.RGBA_S3TC_DXT1_Format, THREE.RGBA_S3TC_DXT3_Format, and THREE.RGBA_S3TC_DXT5_Format.
type -- The default is THREE.UnsignedByteType. Other valid types (as WebGL allows) are THREE.ByteType, THREE.ShortType, THREE.UnsignedShortType, THREE.IntType, THREE.UnsignedIntType, THREE.FloatType, THREE.UnsignedShort4444Type, THREE.UnsignedShort5551Type, and THREE.UnsignedShort565Type.
- mapping -- How the image is applied to the object. An object type of THREE.UVMapping() is the default, where the U,V coordinates are used to apply the map, and a single texture is expected. The other types are THREE.CubeReflectionMapping, for cube maps used as a reflection map; THREE.CubeRefractionMapping, refraction mapping; and THREE.SphericalReflectionMapping, a spherical reflection map projection.
+ mapping -- How the image is applied to the object. An object type of THREE.UVMapping is the default, where the U,V coordinates are used to apply the map, and a single texture is expected. The other types are THREE.CubeReflectionMapping, for cube maps used as a reflection map; THREE.CubeRefractionMapping, refraction mapping; and THREE.SphericalReflectionMapping, a spherical reflection map projection.
wrapS -- The default is THREE.ClampToEdgeWrapping, where the edge is clamped to the outer edge texels. The other two choices are THREE.RepeatWrapping and THREE.MirroredRepeatWrapping.
wrapT -- The default is THREE.ClampToEdgeWrapping, where the edge is clamped to the outer edge texels. The other two choices are THREE.RepeatWrapping and THREE.MirroredRepeatWrapping.
magFilter -- How the texture is sampled when a texel covers more than one pixel. The default is THREE.LinearFilter, which takes the four closest texels and bilinearly interpolates among them. The other option is THREE.NearestFilter, which uses the value of the closest texel.
diff --git a/docs/api/textures/Texture.html b/docs/api/textures/Texture.html
index b95c3936c4c807b2734f10c35e142f2956b54582..2f073d07ccc2a777bffe451b97f4cf2771fde13c 100644
--- a/docs/api/textures/Texture.html
+++ b/docs/api/textures/Texture.html
@@ -40,7 +40,7 @@