diff --git a/docs/examples/loaders/GLTF2Loader.html b/docs/examples/loaders/GLTF2Loader.html
index 6ccb728e3488ecaf039d4d7be44d238a8a73314f..38d47959bf0aff78f35e99ff86d57b03f18bc8af 100644
--- a/docs/examples/loaders/GLTF2Loader.html
+++ b/docs/examples/loaders/GLTF2Loader.html
@@ -14,13 +14,12 @@
A loader for *glTF* 2.0 resources.
-
glTF (GL Transmission Format) is an open format
- specification for efficient delivery and loading of 3D content. Assets may be provided either
- in JSON (.gltf) or binary (.glb) format. External files store textures (.jpg, .png, ...) and
- additional binary data (.bin). A glTF asset may deliver one or more scenes, including meshes,
- materials, textures, shaders, skins, skeletons, animations, lights, and/or cameras. Morph target
- animations are not yet finalized in the
-
glTF specification.
+
glTF (GL Transmission Format) is an
+
open format specification
+ for efficient delivery and loading of 3D content. Assets may be provided either in JSON (.gltf)
+ or binary (.glb) format. External files store textures (.jpg, .png, ...) and additional binary
+ data (.bin). A glTF asset may deliver one or more scenes, including meshes, materials,
+ textures, shaders, skins, skeletons, morph targets, animations, lights, and/or cameras.