diff --git a/docs/api/renderers/WebGLRenderer.html b/docs/api/renderers/WebGLRenderer.html index 2fcb41e4db2c0a3d217407159eba07e16cf06d61..1996aaa9088449ebcdd0db472bfa2004bfd48aef 100644 --- a/docs/api/renderers/WebGLRenderer.html +++ b/docs/api/renderers/WebGLRenderer.html @@ -225,6 +225,14 @@

[property:Boolean shadowMap.enabled]

If set, use shadow maps in the scene. Default is *false*.
+

[property:Boolean shadowMap.autoUpdate]

+
Enables automatic updates to the shadows in the scene. Default is *true*.
+
If you do not require dynamic lighting / shadows, you may set this to *false* when the renderer is instantiated.
+ +

[property:Boolean shadowMap.needsUpdate]

+
When set to *true*, shadow maps in the scene will be updated in the next *render* call. Default is *false*.
+
If you have disabled automatic updates to shadow maps (*shadowMap.autoUpdate = false*), you will need to set this to *true* and then make a render call to update the shadows in your scene.
+

[property:Integer shadowMap.type]

Defines shadow map type (unfiltered, percentage close filtering, percentage close filtering with bilinear filtering in shader)
Options are THREE.BasicShadowMap, THREE.PCFShadowMap (default), THREE.PCFSoftShadowMap. See [page:WebGLRenderer WebGLRenderer constants] for details.