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f658b6f2
编写于
1月 15, 2018
作者:
M
Mugen87
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Docs: Clean up geometry.js and material.js
上级
782f2cde
变更
2
显示空白变更内容
内联
并排
Showing
2 changed file
with
391 addition
and
454 deletion
+391
-454
docs/scenes/js/geometry.js
docs/scenes/js/geometry.js
+217
-281
docs/scenes/js/material.js
docs/scenes/js/material.js
+174
-173
未找到文件。
docs/scenes/js/geometry.js
浏览文件 @
f658b6f2
...
...
@@ -4,74 +4,6 @@
var
twoPi
=
Math
.
PI
*
2
;
var
constants
=
{
combine
:
{
"
THREE.MultiplyOperation
"
:
THREE
.
MultiplyOperation
,
"
THREE.MixOperation
"
:
THREE
.
MixOperation
,
"
THREE.AddOperation
"
:
THREE
.
AddOperation
},
side
:
{
"
THREE.FrontSide
"
:
THREE
.
FrontSide
,
"
THREE.BackSide
"
:
THREE
.
BackSide
,
"
THREE.DoubleSide
"
:
THREE
.
DoubleSide
},
colors
:
{
"
THREE.NoColors
"
:
THREE
.
NoColors
,
"
THREE.FaceColors
"
:
THREE
.
FaceColors
,
"
THREE.VertexColors
"
:
THREE
.
VertexColors
},
blendingMode
:
{
"
THREE.NoBlending
"
:
THREE
.
NoBlending
,
"
THREE.NormalBlending
"
:
THREE
.
NormalBlending
,
"
THREE.AdditiveBlending
"
:
THREE
.
AdditiveBlending
,
"
THREE.SubtractiveBlending
"
:
THREE
.
SubtractiveBlending
,
"
THREE.MultiplyBlending
"
:
THREE
.
MultiplyBlending
,
"
THREE.CustomBlending
"
:
THREE
.
CustomBlending
},
equations
:
{
"
THREE.AddEquation
"
:
THREE
.
AddEquation
,
"
THREE.SubtractEquation
"
:
THREE
.
SubtractEquation
,
"
THREE.ReverseSubtractEquation
"
:
THREE
.
ReverseSubtractEquation
},
destinationFactors
:
{
"
THREE.ZeroFactor
"
:
THREE
.
ZeroFactor
,
"
THREE.OneFactor
"
:
THREE
.
OneFactor
,
"
THREE.SrcColorFactor
"
:
THREE
.
SrcColorFactor
,
"
THREE.OneMinusSrcColorFactor
"
:
THREE
.
OneMinusSrcColorFactor
,
"
THREE.SrcAlphaFactor
"
:
THREE
.
SrcAlphaFactor
,
"
THREE.OneMinusSrcAlphaFactor
"
:
THREE
.
OneMinusSrcAlphaFactor
,
"
THREE.DstAlphaFactor
"
:
THREE
.
DstAlphaFactor
,
"
THREE.OneMinusDstAlphaFactor
"
:
THREE
.
OneMinusDstAlphaFactor
},
sourceFactors
:
{
"
THREE.DstColorFactor
"
:
THREE
.
DstColorFactor
,
"
THREE.OneMinusDstColorFactor
"
:
THREE
.
OneMinusDstColorFactor
,
"
THREE.SrcAlphaSaturateFactor
"
:
THREE
.
SrcAlphaSaturateFactor
}
};
function
updateGroupGeometry
(
mesh
,
geometry
)
{
mesh
.
children
[
0
].
geometry
.
dispose
();
...
...
@@ -113,7 +45,7 @@ var heartShape = new THREE.Shape();
heartShape
.
moveTo
(
x
+
5
,
y
+
5
);
heartShape
.
bezierCurveTo
(
x
+
5
,
y
+
5
,
x
+
4
,
y
,
x
,
y
);
heartShape
.
bezierCurveTo
(
x
-
6
,
y
,
x
-
6
,
y
+
7
,
x
-
6
,
y
+
7
);
heartShape
.
bezierCurveTo
(
x
-
6
,
y
,
x
-
6
,
y
+
7
,
x
-
6
,
y
+
7
);
heartShape
.
bezierCurveTo
(
x
-
6
,
y
+
11
,
x
-
3
,
y
+
15.4
,
x
+
5
,
y
+
19
);
heartShape
.
bezierCurveTo
(
x
+
12
,
y
+
15.4
,
x
+
16
,
y
+
11
,
x
+
16
,
y
+
7
);
heartShape
.
bezierCurveTo
(
x
+
16
,
y
+
7
,
x
+
16
,
y
,
x
+
10
,
y
);
...
...
@@ -121,15 +53,15 @@ heartShape.bezierCurveTo( x + 7, y, x + 5, y + 5, x + 5, y + 5 );
var
guis
=
{
BoxBufferGeometry
:
function
(
mesh
)
{
BoxBufferGeometry
:
function
(
mesh
)
{
var
data
=
{
width
:
15
,
height
:
15
,
depth
:
15
,
widthSegments
:
1
,
heightSegments
:
1
,
depthSegments
:
1
width
:
15
,
height
:
15
,
depth
:
15
,
widthSegments
:
1
,
heightSegments
:
1
,
depthSegments
:
1
};
function
generateGeometry
()
{
...
...
@@ -155,15 +87,15 @@ var guis = {
},
BoxGeometry
:
function
(
mesh
)
{
BoxGeometry
:
function
(
mesh
)
{
var
data
=
{
width
:
15
,
height
:
15
,
depth
:
15
,
widthSegments
:
1
,
heightSegments
:
1
,
depthSegments
:
1
width
:
15
,
height
:
15
,
depth
:
15
,
widthSegments
:
1
,
heightSegments
:
1
,
depthSegments
:
1
};
function
generateGeometry
()
{
...
...
@@ -189,17 +121,17 @@ var guis = {
},
CylinderBufferGeometry
:
function
(
mesh
)
{
CylinderBufferGeometry
:
function
(
mesh
)
{
var
data
=
{
radiusTop
:
5
,
radiusBottom
:
5
,
height
:
10
,
radiusSegments
:
8
,
heightSegments
:
1
,
openEnded
:
false
,
thetaStart
:
0
,
thetaLength
:
twoPi
radiusTop
:
5
,
radiusBottom
:
5
,
height
:
10
,
radiusSegments
:
8
,
heightSegments
:
1
,
openEnded
:
false
,
thetaStart
:
0
,
thetaLength
:
twoPi
};
function
generateGeometry
()
{
...
...
@@ -235,17 +167,17 @@ var guis = {
},
CylinderGeometry
:
function
(
mesh
)
{
CylinderGeometry
:
function
(
mesh
)
{
var
data
=
{
radiusTop
:
5
,
radiusBottom
:
5
,
height
:
10
,
radiusSegments
:
8
,
heightSegments
:
1
,
openEnded
:
false
,
thetaStart
:
0
,
thetaLength
:
twoPi
radiusTop
:
5
,
radiusBottom
:
5
,
height
:
10
,
radiusSegments
:
8
,
heightSegments
:
1
,
openEnded
:
false
,
thetaStart
:
0
,
thetaLength
:
twoPi
};
function
generateGeometry
()
{
...
...
@@ -281,16 +213,16 @@ var guis = {
},
ConeBufferGeometry
:
function
(
mesh
)
{
ConeBufferGeometry
:
function
(
mesh
)
{
var
data
=
{
radius
:
5
,
height
:
10
,
radiusSegments
:
8
,
heightSegments
:
1
,
openEnded
:
false
,
thetaStart
:
0
,
thetaLength
:
twoPi
radius
:
5
,
height
:
10
,
radiusSegments
:
8
,
heightSegments
:
1
,
openEnded
:
false
,
thetaStart
:
0
,
thetaLength
:
twoPi
};
function
generateGeometry
()
{
...
...
@@ -324,16 +256,16 @@ var guis = {
},
ConeGeometry
:
function
(
mesh
)
{
ConeGeometry
:
function
(
mesh
)
{
var
data
=
{
radius
:
5
,
height
:
10
,
radiusSegments
:
8
,
heightSegments
:
1
,
openEnded
:
false
,
thetaStart
:
0
,
thetaLength
:
twoPi
radius
:
5
,
height
:
10
,
radiusSegments
:
8
,
heightSegments
:
1
,
openEnded
:
false
,
thetaStart
:
0
,
thetaLength
:
twoPi
};
function
generateGeometry
()
{
...
...
@@ -368,13 +300,13 @@ var guis = {
},
CircleBufferGeometry
:
function
(
mesh
)
{
CircleBufferGeometry
:
function
(
mesh
)
{
var
data
=
{
radius
:
10
,
segments
:
32
,
thetaStart
:
0
,
thetaLength
:
twoPi
radius
:
10
,
segments
:
32
,
thetaStart
:
0
,
thetaLength
:
twoPi
};
function
generateGeometry
()
{
...
...
@@ -398,13 +330,13 @@ var guis = {
},
CircleGeometry
:
function
(
mesh
)
{
CircleGeometry
:
function
(
mesh
)
{
var
data
=
{
radius
:
10
,
segments
:
32
,
thetaStart
:
0
,
thetaLength
:
twoPi
radius
:
10
,
segments
:
32
,
thetaStart
:
0
,
thetaLength
:
twoPi
};
function
generateGeometry
()
{
...
...
@@ -428,11 +360,11 @@ var guis = {
},
DodecahedronGeometry
:
function
(
)
{
DodecahedronGeometry
:
function
(
mesh
)
{
var
data
=
{
radius
:
10
,
detail
:
0
radius
:
10
,
detail
:
0
};
function
generateGeometry
()
{
...
...
@@ -454,11 +386,11 @@ var guis = {
},
DodecahedronBufferGeometry
:
function
(
)
{
DodecahedronBufferGeometry
:
function
(
mesh
)
{
var
data
=
{
radius
:
10
,
detail
:
0
radius
:
10
,
detail
:
0
};
function
generateGeometry
()
{
...
...
@@ -480,11 +412,11 @@ var guis = {
},
IcosahedronGeometry
:
function
(
)
{
IcosahedronGeometry
:
function
(
mesh
)
{
var
data
=
{
radius
:
10
,
detail
:
0
radius
:
10
,
detail
:
0
};
function
generateGeometry
()
{
...
...
@@ -506,11 +438,11 @@ var guis = {
},
IcosahedronBufferGeometry
:
function
(
)
{
IcosahedronBufferGeometry
:
function
(
mesh
)
{
var
data
=
{
radius
:
10
,
detail
:
0
radius
:
10
,
detail
:
0
};
function
generateGeometry
()
{
...
...
@@ -532,7 +464,7 @@ var guis = {
},
LatheBufferGeometry
:
function
(
)
{
LatheBufferGeometry
:
function
(
mesh
)
{
var
points
=
[];
...
...
@@ -543,9 +475,9 @@ var guis = {
}
var
data
=
{
segments
:
12
,
phiStart
:
0
,
phiLength
:
twoPi
segments
:
12
,
phiStart
:
0
,
phiLength
:
twoPi
};
function
generateGeometry
()
{
...
...
@@ -568,7 +500,7 @@ var guis = {
},
LatheGeometry
:
function
(
)
{
LatheGeometry
:
function
(
mesh
)
{
var
points
=
[];
...
...
@@ -579,9 +511,9 @@ var guis = {
}
var
data
=
{
segments
:
12
,
phiStart
:
0
,
phiLength
:
twoPi
segments
:
12
,
phiStart
:
0
,
phiLength
:
twoPi
};
function
generateGeometry
()
{
...
...
@@ -604,11 +536,11 @@ var guis = {
},
OctahedronGeometry
:
function
(
)
{
OctahedronGeometry
:
function
(
mesh
)
{
var
data
=
{
radius
:
10
,
detail
:
0
radius
:
10
,
detail
:
0
};
function
generateGeometry
()
{
...
...
@@ -630,11 +562,11 @@ var guis = {
},
OctahedronBufferGeometry
:
function
(
)
{
OctahedronBufferGeometry
:
function
(
mesh
)
{
var
data
=
{
radius
:
10
,
detail
:
0
radius
:
10
,
detail
:
0
};
function
generateGeometry
()
{
...
...
@@ -656,13 +588,13 @@ var guis = {
},
PlaneBufferGeometry
:
function
(
mesh
)
{
PlaneBufferGeometry
:
function
(
mesh
)
{
var
data
=
{
width
:
10
,
height
:
10
,
widthSegments
:
1
,
heightSegments
:
1
width
:
10
,
height
:
10
,
widthSegments
:
1
,
heightSegments
:
1
};
function
generateGeometry
()
{
...
...
@@ -686,13 +618,13 @@ var guis = {
},
PlaneGeometry
:
function
(
mesh
)
{
PlaneGeometry
:
function
(
mesh
)
{
var
data
=
{
width
:
10
,
height
:
10
,
widthSegments
:
1
,
heightSegments
:
1
width
:
10
,
height
:
10
,
widthSegments
:
1
,
heightSegments
:
1
};
function
generateGeometry
()
{
...
...
@@ -716,15 +648,15 @@ var guis = {
},
RingBufferGeometry
:
function
(
mesh
)
{
RingBufferGeometry
:
function
(
mesh
)
{
var
data
=
{
innerRadius
:
5
,
outerRadius
:
10
,
thetaSegments
:
8
,
phiSegments
:
8
,
thetaStart
:
0
,
thetaLength
:
twoPi
innerRadius
:
5
,
outerRadius
:
10
,
thetaSegments
:
8
,
phiSegments
:
8
,
thetaStart
:
0
,
thetaLength
:
twoPi
};
function
generateGeometry
()
{
...
...
@@ -750,15 +682,15 @@ var guis = {
},
RingGeometry
:
function
(
mesh
)
{
RingGeometry
:
function
(
mesh
)
{
var
data
=
{
innerRadius
:
5
,
outerRadius
:
10
,
thetaSegments
:
8
,
phiSegments
:
8
,
thetaStart
:
0
,
thetaLength
:
twoPi
innerRadius
:
5
,
outerRadius
:
10
,
thetaSegments
:
8
,
phiSegments
:
8
,
thetaStart
:
0
,
thetaLength
:
twoPi
};
function
generateGeometry
()
{
...
...
@@ -784,16 +716,16 @@ var guis = {
},
SphereBufferGeometry
:
function
(
mesh
)
{
SphereBufferGeometry
:
function
(
mesh
)
{
var
data
=
{
radius
:
15
,
widthSegments
:
8
,
heightSegments
:
6
,
phiStart
:
0
,
phiLength
:
twoPi
,
thetaStart
:
0
,
thetaLength
:
Math
.
PI
radius
:
15
,
widthSegments
:
8
,
heightSegments
:
6
,
phiStart
:
0
,
phiLength
:
twoPi
,
thetaStart
:
0
,
thetaLength
:
Math
.
PI
};
function
generateGeometry
()
{
...
...
@@ -820,16 +752,16 @@ var guis = {
},
SphereGeometry
:
function
(
mesh
)
{
SphereGeometry
:
function
(
mesh
)
{
var
data
=
{
radius
:
15
,
widthSegments
:
8
,
heightSegments
:
6
,
phiStart
:
0
,
phiLength
:
twoPi
,
thetaStart
:
0
,
thetaLength
:
Math
.
PI
radius
:
15
,
widthSegments
:
8
,
heightSegments
:
6
,
phiStart
:
0
,
phiLength
:
twoPi
,
thetaStart
:
0
,
thetaLength
:
Math
.
PI
};
function
generateGeometry
()
{
...
...
@@ -856,11 +788,11 @@ var guis = {
},
TetrahedronGeometry
:
function
(
)
{
TetrahedronGeometry
:
function
(
mesh
)
{
var
data
=
{
radius
:
10
,
detail
:
0
radius
:
10
,
detail
:
0
};
function
generateGeometry
()
{
...
...
@@ -882,11 +814,11 @@ var guis = {
},
TetrahedronBufferGeometry
:
function
(
)
{
TetrahedronBufferGeometry
:
function
(
mesh
)
{
var
data
=
{
radius
:
10
,
detail
:
0
radius
:
10
,
detail
:
0
};
function
generateGeometry
()
{
...
...
@@ -908,19 +840,19 @@ var guis = {
},
TextGeometry
:
function
(
mesh
)
{
TextGeometry
:
function
(
mesh
)
{
var
data
=
{
text
:
"
TextGeometry
"
,
size
:
5
,
height
:
2
,
curveSegments
:
12
,
font
:
"
helvetiker
"
,
weight
:
"
regular
"
,
bevelEnabled
:
false
,
bevelThickness
:
1
,
bevelSize
:
0.5
,
bevelSegments
:
3
text
:
"
TextGeometry
"
,
size
:
5
,
height
:
2
,
curveSegments
:
12
,
font
:
"
helvetiker
"
,
weight
:
"
regular
"
,
bevelEnabled
:
false
,
bevelThickness
:
1
,
bevelSize
:
0.5
,
bevelSegments
:
3
};
var
fonts
=
[
...
...
@@ -977,19 +909,19 @@ var guis = {
},
TextBufferGeometry
:
function
(
mesh
)
{
TextBufferGeometry
:
function
(
mesh
)
{
var
data
=
{
text
:
"
TextBufferGeometry
"
,
size
:
5
,
height
:
2
,
curveSegments
:
12
,
font
:
"
helvetiker
"
,
weight
:
"
regular
"
,
bevelEnabled
:
false
,
bevelThickness
:
1
,
bevelSize
:
0.5
,
bevelSegments
:
3
text
:
"
TextBufferGeometry
"
,
size
:
5
,
height
:
2
,
curveSegments
:
12
,
font
:
"
helvetiker
"
,
weight
:
"
regular
"
,
bevelEnabled
:
false
,
bevelThickness
:
1
,
bevelSize
:
0.5
,
bevelSegments
:
3
};
var
fonts
=
[
...
...
@@ -1046,14 +978,14 @@ var guis = {
},
TorusBufferGeometry
:
function
(
mesh
)
{
TorusBufferGeometry
:
function
(
mesh
)
{
var
data
=
{
radius
:
10
,
tube
:
3
,
radialSegments
:
16
,
tubularSegments
:
100
,
arc
:
twoPi
radius
:
10
,
tube
:
3
,
radialSegments
:
16
,
tubularSegments
:
100
,
arc
:
twoPi
};
function
generateGeometry
()
{
...
...
@@ -1078,14 +1010,14 @@ var guis = {
},
TorusGeometry
:
function
(
mesh
)
{
TorusGeometry
:
function
(
mesh
)
{
var
data
=
{
radius
:
10
,
tube
:
3
,
radialSegments
:
16
,
tubularSegments
:
100
,
arc
:
twoPi
radius
:
10
,
tube
:
3
,
radialSegments
:
16
,
tubularSegments
:
100
,
arc
:
twoPi
};
function
generateGeometry
()
{
...
...
@@ -1110,15 +1042,15 @@ var guis = {
},
TorusKnotBufferGeometry
:
function
(
mesh
)
{
TorusKnotBufferGeometry
:
function
(
mesh
)
{
var
data
=
{
radius
:
10
,
tube
:
3
,
tubularSegments
:
64
,
radialSegments
:
8
,
p
:
2
,
q
:
3
radius
:
10
,
tube
:
3
,
tubularSegments
:
64
,
radialSegments
:
8
,
p
:
2
,
q
:
3
};
function
generateGeometry
()
{
...
...
@@ -1145,15 +1077,15 @@ var guis = {
},
TorusKnotGeometry
:
function
(
mesh
)
{
TorusKnotGeometry
:
function
(
mesh
)
{
var
data
=
{
radius
:
10
,
tube
:
3
,
tubularSegments
:
64
,
radialSegments
:
8
,
p
:
2
,
q
:
3
radius
:
10
,
tube
:
3
,
tubularSegments
:
64
,
radialSegments
:
8
,
p
:
2
,
q
:
3
};
function
generateGeometry
()
{
...
...
@@ -1180,11 +1112,11 @@ var guis = {
},
ParametricBufferGeometry
:
function
(
mesh
)
{
ParametricBufferGeometry
:
function
(
mesh
)
{
var
data
=
{
slices
:
25
,
stacks
:
25
slices
:
25
,
stacks
:
25
};
function
generateGeometry
()
{
...
...
@@ -1204,11 +1136,11 @@ var guis = {
},
ParametricGeometry
:
function
(
mesh
)
{
ParametricGeometry
:
function
(
mesh
)
{
var
data
=
{
slices
:
25
,
stacks
:
25
slices
:
25
,
stacks
:
25
};
function
generateGeometry
()
{
...
...
@@ -1228,11 +1160,11 @@ var guis = {
},
TubeGeometry
:
function
(
mesh
)
{
TubeGeometry
:
function
(
mesh
)
{
var
data
=
{
segments
:
20
,
radius
:
2
,
segments
:
20
,
radius
:
2
,
radiusSegments
:
8
};
...
...
@@ -1256,11 +1188,11 @@ var guis = {
},
TubeBufferGeometry
:
function
(
mesh
)
{
TubeBufferGeometry
:
function
(
mesh
)
{
var
data
=
{
segments
:
20
,
radius
:
2
,
segments
:
20
,
radius
:
2
,
radiusSegments
:
8
};
...
...
@@ -1284,17 +1216,18 @@ var guis = {
},
ShapeGeometry
:
function
(
mesh
)
{
ShapeGeometry
:
function
(
mesh
)
{
var
data
=
{
segments
:
12
segments
:
12
};
function
generateGeometry
()
{
updateGroupGeometry
(
mesh
,
new
THREE
.
ShapeGeometry
(
heartShape
,
data
.
segments
)
);
var
geometry
=
new
THREE
.
ShapeGeometry
(
heartShape
,
data
.
segments
);
geometry
.
center
();
updateGroupGeometry
(
mesh
,
geometry
);
}
...
...
@@ -1305,17 +1238,18 @@ var guis = {
},
ShapeBufferGeometry
:
function
(
mesh
)
{
ShapeBufferGeometry
:
function
(
mesh
)
{
var
data
=
{
segments
:
12
segments
:
12
};
function
generateGeometry
()
{
updateGroupGeometry
(
mesh
,
new
THREE
.
ShapeBufferGeometry
(
heartShape
,
data
.
segments
)
);
var
geometry
=
new
THREE
.
ShapeBufferGeometry
(
heartShape
,
data
.
segments
);
geometry
.
center
();
updateGroupGeometry
(
mesh
,
geometry
);
}
...
...
@@ -1326,7 +1260,7 @@ var guis = {
},
ExtrudeGeometry
:
function
(
mesh
)
{
ExtrudeGeometry
:
function
(
mesh
)
{
var
data
=
{
steps
:
2
,
...
...
@@ -1340,7 +1274,7 @@ var guis = {
var
length
=
12
,
width
=
8
;
var
shape
=
new
THREE
.
Shape
();
shape
.
moveTo
(
0
,
0
);
shape
.
moveTo
(
0
,
0
);
shape
.
lineTo
(
0
,
width
);
shape
.
lineTo
(
length
,
width
);
shape
.
lineTo
(
length
,
0
);
...
...
@@ -1348,9 +1282,10 @@ var guis = {
function
generateGeometry
()
{
updateGroupGeometry
(
mesh
,
new
THREE
.
ExtrudeGeometry
(
shape
,
data
)
);
var
geometry
=
new
THREE
.
ExtrudeGeometry
(
shape
,
data
);
geometry
.
center
();
updateGroupGeometry
(
mesh
,
geometry
);
}
...
...
@@ -1366,7 +1301,7 @@ var guis = {
},
ExtrudeBufferGeometry
:
function
(
mesh
)
{
ExtrudeBufferGeometry
:
function
(
mesh
)
{
var
data
=
{
steps
:
2
,
...
...
@@ -1380,7 +1315,7 @@ var guis = {
var
length
=
12
,
width
=
8
;
var
shape
=
new
THREE
.
Shape
();
shape
.
moveTo
(
0
,
0
);
shape
.
moveTo
(
0
,
0
);
shape
.
lineTo
(
0
,
width
);
shape
.
lineTo
(
length
,
width
);
shape
.
lineTo
(
length
,
0
);
...
...
@@ -1388,9 +1323,10 @@ var guis = {
function
generateGeometry
()
{
updateGroupGeometry
(
mesh
,
new
THREE
.
ExtrudeBufferGeometry
(
shape
,
data
)
);
var
geometry
=
new
THREE
.
ExtrudeBufferGeometry
(
shape
,
data
);
geometry
.
center
();
updateGroupGeometry
(
mesh
,
geometry
);
}
...
...
@@ -1408,7 +1344,7 @@ var guis = {
};
function
chooseFromHash
(
mesh
)
{
function
chooseFromHash
(
mesh
)
{
var
selectedGeometry
=
window
.
location
.
hash
.
substring
(
1
)
||
"
TorusGeometry
"
;
...
...
@@ -1420,7 +1356,7 @@ function chooseFromHash ( mesh ) {
if
(
selectedGeometry
===
'
TextGeometry
'
||
selectedGeometry
===
'
TextBufferGeometry
'
)
{
return
{
fixed
:
true
};
return
{
fixed
:
true
};
}
...
...
docs/scenes/js/material.js
浏览文件 @
f658b6f2
...
...
@@ -6,65 +6,65 @@ var constants = {
combine
:
{
"
THREE.MultiplyOperation
"
:
THREE
.
MultiplyOperation
,
"
THREE.MixOperation
"
:
THREE
.
MixOperation
,
"
THREE.AddOperation
"
:
THREE
.
AddOperation
'
THREE.MultiplyOperation
'
:
THREE
.
MultiplyOperation
,
'
THREE.MixOperation
'
:
THREE
.
MixOperation
,
'
THREE.AddOperation
'
:
THREE
.
AddOperation
},
side
:
{
side
:
{
"
THREE.FrontSide
"
:
THREE
.
FrontSide
,
"
THREE.BackSide
"
:
THREE
.
BackSide
,
"
THREE.DoubleSide
"
:
THREE
.
DoubleSide
'
THREE.FrontSide
'
:
THREE
.
FrontSide
,
'
THREE.BackSide
'
:
THREE
.
BackSide
,
'
THREE.DoubleSide
'
:
THREE
.
DoubleSide
},
colors
:
{
colors
:
{
"
THREE.NoColors
"
:
THREE
.
NoColors
,
"
THREE.FaceColors
"
:
THREE
.
FaceColors
,
"
THREE.VertexColors
"
:
THREE
.
VertexColors
'
THREE.NoColors
'
:
THREE
.
NoColors
,
'
THREE.FaceColors
'
:
THREE
.
FaceColors
,
'
THREE.VertexColors
'
:
THREE
.
VertexColors
},
blendingMode
:
{
blendingMode
:
{
"
THREE.NoBlending
"
:
THREE
.
NoBlending
,
"
THREE.NormalBlending
"
:
THREE
.
NormalBlending
,
"
THREE.AdditiveBlending
"
:
THREE
.
AdditiveBlending
,
"
THREE.SubtractiveBlending
"
:
THREE
.
SubtractiveBlending
,
"
THREE.MultiplyBlending
"
:
THREE
.
MultiplyBlending
,
"
THREE.CustomBlending
"
:
THREE
.
CustomBlending
'
THREE.NoBlending
'
:
THREE
.
NoBlending
,
'
THREE.NormalBlending
'
:
THREE
.
NormalBlending
,
'
THREE.AdditiveBlending
'
:
THREE
.
AdditiveBlending
,
'
THREE.SubtractiveBlending
'
:
THREE
.
SubtractiveBlending
,
'
THREE.MultiplyBlending
'
:
THREE
.
MultiplyBlending
,
'
THREE.CustomBlending
'
:
THREE
.
CustomBlending
},
equations
:
{
equations
:
{
"
THREE.AddEquation
"
:
THREE
.
AddEquation
,
"
THREE.SubtractEquation
"
:
THREE
.
SubtractEquation
,
"
THREE.ReverseSubtractEquation
"
:
THREE
.
ReverseSubtractEquation
'
THREE.AddEquation
'
:
THREE
.
AddEquation
,
'
THREE.SubtractEquation
'
:
THREE
.
SubtractEquation
,
'
THREE.ReverseSubtractEquation
'
:
THREE
.
ReverseSubtractEquation
},
destinationFactors
:
{
destinationFactors
:
{
"
THREE.ZeroFactor
"
:
THREE
.
ZeroFactor
,
"
THREE.OneFactor
"
:
THREE
.
OneFactor
,
"
THREE.SrcColorFactor
"
:
THREE
.
SrcColorFactor
,
"
THREE.OneMinusSrcColorFactor
"
:
THREE
.
OneMinusSrcColorFactor
,
"
THREE.SrcAlphaFactor
"
:
THREE
.
SrcAlphaFactor
,
"
THREE.OneMinusSrcAlphaFactor
"
:
THREE
.
OneMinusSrcAlphaFactor
,
"
THREE.DstAlphaFactor
"
:
THREE
.
DstAlphaFactor
,
"
THREE.OneMinusDstAlphaFactor
"
:
THREE
.
OneMinusDstAlphaFactor
'
THREE.ZeroFactor
'
:
THREE
.
ZeroFactor
,
'
THREE.OneFactor
'
:
THREE
.
OneFactor
,
'
THREE.SrcColorFactor
'
:
THREE
.
SrcColorFactor
,
'
THREE.OneMinusSrcColorFactor
'
:
THREE
.
OneMinusSrcColorFactor
,
'
THREE.SrcAlphaFactor
'
:
THREE
.
SrcAlphaFactor
,
'
THREE.OneMinusSrcAlphaFactor
'
:
THREE
.
OneMinusSrcAlphaFactor
,
'
THREE.DstAlphaFactor
'
:
THREE
.
DstAlphaFactor
,
'
THREE.OneMinusDstAlphaFactor
'
:
THREE
.
OneMinusDstAlphaFactor
},
sourceFactors
:
{
sourceFactors
:
{
"
THREE.DstColorFactor
"
:
THREE
.
DstColorFactor
,
"
THREE.OneMinusDstColorFactor
"
:
THREE
.
OneMinusDstColorFactor
,
"
THREE.SrcAlphaSaturateFactor
"
:
THREE
.
SrcAlphaSaturateFactor
'
THREE.DstColorFactor
'
:
THREE
.
DstColorFactor
,
'
THREE.OneMinusDstColorFactor
'
:
THREE
.
OneMinusDstColorFactor
,
'
THREE.SrcAlphaSaturateFactor
'
:
THREE
.
SrcAlphaSaturateFactor
}
...
...
@@ -85,11 +85,12 @@ function getObjectsKeys( obj ) {
}
return
keys
;
}
var
envMaps
=
(
function
()
{
var
envMaps
=
(
function
()
{
var
path
=
"
../../examples/textures/cube/SwedishRoyalCastle/
"
;
var
path
=
'
../../examples/textures/cube/SwedishRoyalCastle/
'
;
var
format
=
'
.jpg
'
;
var
urls
=
[
path
+
'
px
'
+
format
,
path
+
'
nx
'
+
format
,
...
...
@@ -105,47 +106,47 @@ var envMaps = (function () {
refractionCube
.
format
=
THREE
.
RGBFormat
;
return
{
none
:
null
,
reflection
:
reflectionCube
,
refraction
:
refractionCube
none
:
null
,
reflection
:
reflectionCube
,
refraction
:
refractionCube
};
})();
}
)();
var
envMapKeys
=
getObjectsKeys
(
envMaps
);
var
textureMaps
=
(
function
()
{
var
textureMaps
=
(
function
()
{
return
{
none
:
null
,
grass
:
new
THREE
.
TextureLoader
().
load
(
"
../../examples/textures/terrain/grasslight-thin.jpg
"
)
none
:
null
,
grass
:
new
THREE
.
TextureLoader
().
load
(
'
../../examples/textures/terrain/grasslight-thin.jpg
'
)
};
})();
}
)();
var
textureMapKeys
=
getObjectsKeys
(
textureMaps
);
function
generateVertexColors
(
geometry
)
{
function
generateVertexColors
(
geometry
)
{
for
(
var
i
=
0
,
il
=
geometry
.
faces
.
length
;
i
<
il
;
i
++
)
{
for
(
var
i
=
0
,
il
=
geometry
.
faces
.
length
;
i
<
il
;
i
++
)
{
geometry
.
faces
[
i
].
vertexColors
.
push
(
new
THREE
.
Color
().
setHSL
(
geometry
.
faces
[
i
].
vertexColors
.
push
(
new
THREE
.
Color
().
setHSL
(
i
/
il
*
Math
.
random
(),
0.5
,
0.5
)
);
geometry
.
faces
[
i
].
vertexColors
.
push
(
new
THREE
.
Color
().
setHSL
(
geometry
.
faces
[
i
].
vertexColors
.
push
(
new
THREE
.
Color
().
setHSL
(
i
/
il
*
Math
.
random
(),
0.5
,
0.5
)
);
geometry
.
faces
[
i
].
vertexColors
.
push
(
new
THREE
.
Color
().
setHSL
(
geometry
.
faces
[
i
].
vertexColors
.
push
(
new
THREE
.
Color
().
setHSL
(
i
/
il
*
Math
.
random
(),
0.5
,
0.5
)
);
geometry
.
faces
[
i
].
color
=
new
THREE
.
Color
().
setHSL
(
geometry
.
faces
[
i
].
color
=
new
THREE
.
Color
().
setHSL
(
i
/
il
*
Math
.
random
(),
0.5
,
0.5
...
...
@@ -155,11 +156,11 @@ function generateVertexColors ( geometry ) {
}
function
generateMorphTargets
(
mesh
,
geometry
)
{
function
generateMorphTargets
(
mesh
,
geometry
)
{
var
vertices
=
[],
scale
;
for
(
var
i
=
0
;
i
<
geometry
.
vertices
.
length
;
i
++
)
{
for
(
var
i
=
0
;
i
<
geometry
.
vertices
.
length
;
i
++
)
{
vertices
.
push
(
geometry
.
vertices
[
i
].
clone
()
);
...
...
@@ -171,17 +172,17 @@ function generateMorphTargets ( mesh, geometry ) {
}
geometry
.
morphTargets
.
push
(
{
name
:
"
target1
"
,
vertices
:
vertices
}
);
geometry
.
morphTargets
.
push
(
{
name
:
'
target1
'
,
vertices
:
vertices
}
);
}
function
handleColorChange
(
color
)
{
function
handleColorChange
(
color
)
{
return
function
(
value
){
return
function
(
value
)
{
if
(
typeof
value
===
"
string
"
)
{
if
(
typeof
value
===
'
string
'
)
{
value
=
value
.
replace
(
'
#
'
,
'
0x
'
);
value
=
value
.
replace
(
'
#
'
,
'
0x
'
);
}
...
...
@@ -191,12 +192,12 @@ function handleColorChange ( color ) {
}
function
needsUpdate
(
material
,
geometry
)
{
function
needsUpdate
(
material
,
geometry
)
{
return
function
()
{
material
.
vertexColors
=
+
material
.
vertexColors
;
//Ensure number
material
.
side
=
+
material
.
side
;
//Ensure number
material
.
vertexColors
=
+
material
.
vertexColors
;
//Ensure number
material
.
side
=
+
material
.
side
;
//Ensure number
material
.
needsUpdate
=
true
;
geometry
.
verticesNeedUpdate
=
true
;
geometry
.
normalsNeedUpdate
=
true
;
...
...
@@ -206,7 +207,7 @@ function needsUpdate ( material, geometry ) {
}
function
updateMorphs
(
torus
,
material
)
{
function
updateMorphs
(
torus
,
material
)
{
return
function
()
{
...
...
@@ -217,30 +218,30 @@ function updateMorphs ( torus, material ) {
}
function
updateTexture
(
material
,
materialKey
,
textures
)
{
function
updateTexture
(
material
,
materialKey
,
textures
)
{
return
function
(
key
)
{
material
[
materialKey
]
=
textures
[
key
];
material
[
materialKey
]
=
textures
[
key
];
material
.
needsUpdate
=
true
;
};
}
function
guiScene
(
gui
,
scene
)
{
function
guiScene
(
gui
,
scene
)
{
var
folder
=
gui
.
addFolder
(
'
Scene
'
);
var
folder
=
gui
.
addFolder
(
'
Scene
'
);
var
data
=
{
background
:
"
#000000
"
,
"
ambient light
"
:
ambientLight
.
color
.
getHex
()
background
:
'
#000000
'
,
'
ambient light
'
:
ambientLight
.
color
.
getHex
()
};
var
color
=
new
THREE
.
Color
();
var
colorConvert
=
handleColorChange
(
color
);
folder
.
addColor
(
data
,
"
background
"
).
onChange
(
function
(
value
)
{
folder
.
addColor
(
data
,
'
background
'
).
onChange
(
function
(
value
)
{
colorConvert
(
value
);
...
...
@@ -248,22 +249,22 @@ function guiScene ( gui, scene ) {
}
);
folder
.
addColor
(
data
,
"
ambient light
"
).
onChange
(
handleColorChange
(
ambientLight
.
color
)
);
folder
.
addColor
(
data
,
'
ambient light
'
).
onChange
(
handleColorChange
(
ambientLight
.
color
)
);
guiSceneFog
(
folder
,
scene
);
}
function
guiSceneFog
(
folder
,
scene
)
{
function
guiSceneFog
(
folder
,
scene
)
{
var
fogFolder
=
folder
.
addFolder
(
'
scene.fog
'
);
var
fogFolder
=
folder
.
addFolder
(
'
scene.fog
'
);
var
fog
=
new
THREE
.
Fog
(
0x3f7b9d
,
0
,
60
);
var
data
=
{
fog
:
{
"
THREE.Fog()
"
:
false
,
"
scene.fog.color
"
:
fog
.
color
.
getHex
()
fog
:
{
'
THREE.Fog()
'
:
false
,
'
scene.fog.color
'
:
fog
.
color
.
getHex
()
}
};
...
...
@@ -281,13 +282,13 @@ function guiSceneFog ( folder, scene ) {
}
);
fogFolder
.
addColor
(
data
.
fog
,
'
scene.fog.color
'
).
onChange
(
handleColorChange
(
fog
.
color
)
);
fogFolder
.
addColor
(
data
.
fog
,
'
scene.fog.color
'
).
onChange
(
handleColorChange
(
fog
.
color
)
);
}
function
guiMaterial
(
gui
,
mesh
,
material
,
geometry
)
{
function
guiMaterial
(
gui
,
mesh
,
material
,
geometry
)
{
var
folder
=
gui
.
addFolder
(
'
THREE.Material
'
);
var
folder
=
gui
.
addFolder
(
'
THREE.Material
'
);
folder
.
add
(
material
,
'
transparent
'
);
folder
.
add
(
material
,
'
opacity
'
,
0
,
1
);
...
...
@@ -307,22 +308,22 @@ function guiMaterial ( gui, mesh, material, geometry ) {
}
function
guiMeshBasicMaterial
(
gui
,
mesh
,
material
,
geometry
)
{
function
guiMeshBasicMaterial
(
gui
,
mesh
,
material
,
geometry
)
{
var
data
=
{
color
:
material
.
color
.
getHex
(),
envMaps
:
envMapKeys
,
map
:
textureMapKeys
,
specularMap
:
textureMapKeys
,
alphaMap
:
textureMapKeys
color
:
material
.
color
.
getHex
(),
envMaps
:
envMapKeys
,
map
:
textureMapKeys
,
specularMap
:
textureMapKeys
,
alphaMap
:
textureMapKeys
};
var
folder
=
gui
.
addFolder
(
'
THREE.MeshBasicMaterial
'
);
var
folder
=
gui
.
addFolder
(
'
THREE.MeshBasicMaterial
'
);
folder
.
addColor
(
data
,
'
color
'
).
onChange
(
handleColorChange
(
material
.
color
)
);
folder
.
add
(
material
,
'
wireframe
'
);
folder
.
add
(
material
,
'
wireframeLinewidth
'
,
0
,
10
);
folder
.
add
(
material
,
'
vertexColors
'
,
constants
.
colors
).
onChange
(
needsUpdate
(
material
,
geometry
)
);
folder
.
add
(
material
,
'
vertexColors
'
,
constants
.
colors
).
onChange
(
needsUpdate
(
material
,
geometry
)
);
folder
.
add
(
material
,
'
fog
'
);
folder
.
add
(
data
,
'
envMaps
'
,
envMapKeys
).
onChange
(
updateTexture
(
material
,
'
envMap
'
,
envMaps
)
);
...
...
@@ -333,13 +334,12 @@ function guiMeshBasicMaterial ( gui, mesh, material, geometry ) {
folder
.
add
(
material
,
'
combine
'
,
constants
.
combine
).
onChange
(
updateMorphs
(
mesh
,
material
)
);
folder
.
add
(
material
,
'
reflectivity
'
,
0
,
1
);
folder
.
add
(
material
,
'
refractionRatio
'
,
0
,
1
);
//folder.add( material, 'skinning' );
}
function
guiMeshDepthMaterial
(
gui
,
mesh
,
material
,
geometry
)
{
function
guiMeshDepthMaterial
(
gui
,
mesh
,
material
,
geometry
)
{
var
folder
=
gui
.
addFolder
(
'
THREE.MeshDepthMaterial
'
);
var
folder
=
gui
.
addFolder
(
'
THREE.MeshDepthMaterial
'
);
folder
.
add
(
material
,
'
wireframe
'
);
folder
.
add
(
material
,
'
wireframeLinewidth
'
,
0
,
10
);
...
...
@@ -347,9 +347,9 @@ function guiMeshDepthMaterial ( gui, mesh, material, geometry ) {
}
function
guiMeshNormalMaterial
(
gui
,
mesh
,
material
,
geometry
)
{
function
guiMeshNormalMaterial
(
gui
,
mesh
,
material
,
geometry
)
{
var
folder
=
gui
.
addFolder
(
'
THREE.MeshNormalMaterial
'
);
var
folder
=
gui
.
addFolder
(
'
THREE.MeshNormalMaterial
'
);
folder
.
add
(
material
,
'
flatShading
'
).
onChange
(
needsUpdate
(
material
,
geometry
)
);
folder
.
add
(
material
,
'
wireframe
'
);
...
...
@@ -358,37 +358,37 @@ function guiMeshNormalMaterial ( gui, mesh, material, geometry ) {
}
function
guiLineBasicMaterial
(
gui
,
mesh
,
material
,
geometry
)
{
function
guiLineBasicMaterial
(
gui
,
mesh
,
material
,
geometry
)
{
var
data
=
{
color
:
material
.
color
.
getHex
()
color
:
material
.
color
.
getHex
()
};
var
folder
=
gui
.
addFolder
(
'
THREE.LineBasicMaterial
'
);
var
folder
=
gui
.
addFolder
(
'
THREE.LineBasicMaterial
'
);
folder
.
addColor
(
data
,
'
color
'
).
onChange
(
handleColorChange
(
material
.
color
)
);
folder
.
add
(
material
,
'
linewidth
'
,
0
,
10
);
folder
.
add
(
material
,
'
linecap
'
,
[
"
butt
"
,
"
round
"
,
"
square
"
]
);
folder
.
add
(
material
,
'
linejoin
'
,
[
"
round
"
,
"
bevel
"
,
"
miter
"
]
);
folder
.
add
(
material
,
'
vertexColors
'
,
constants
.
colors
).
onChange
(
needsUpdate
(
material
,
geometry
)
);
folder
.
add
(
material
,
'
linecap
'
,
[
'
butt
'
,
'
round
'
,
'
square
'
]
);
folder
.
add
(
material
,
'
linejoin
'
,
[
'
round
'
,
'
bevel
'
,
'
miter
'
]
);
folder
.
add
(
material
,
'
vertexColors
'
,
constants
.
colors
).
onChange
(
needsUpdate
(
material
,
geometry
)
);
folder
.
add
(
material
,
'
fog
'
);
}
function
guiMeshLambertMaterial
(
gui
,
mesh
,
material
,
geometry
)
{
function
guiMeshLambertMaterial
(
gui
,
mesh
,
material
,
geometry
)
{
var
data
=
{
color
:
material
.
color
.
getHex
(),
emissive
:
material
.
emissive
.
getHex
(),
envMaps
:
envMapKeys
,
map
:
textureMapKeys
,
specularMap
:
textureMapKeys
,
alphaMap
:
textureMapKeys
color
:
material
.
color
.
getHex
(),
emissive
:
material
.
emissive
.
getHex
(),
envMaps
:
envMapKeys
,
map
:
textureMapKeys
,
specularMap
:
textureMapKeys
,
alphaMap
:
textureMapKeys
};
var
envObj
=
{};
var
folder
=
gui
.
addFolder
(
'
THREE.MeshLambertMaterial
'
);
var
folder
=
gui
.
addFolder
(
'
THREE.MeshLambertMaterial
'
);
folder
.
addColor
(
data
,
'
color
'
).
onChange
(
handleColorChange
(
material
.
color
)
);
folder
.
addColor
(
data
,
'
emissive
'
).
onChange
(
handleColorChange
(
material
.
emissive
)
);
...
...
@@ -410,30 +410,30 @@ function guiMeshLambertMaterial ( gui, mesh, material, geometry ) {
}
function
guiMeshPhongMaterial
(
gui
,
mesh
,
material
,
geometry
)
{
function
guiMeshPhongMaterial
(
gui
,
mesh
,
material
,
geometry
)
{
var
data
=
{
color
:
material
.
color
.
getHex
(),
emissive
:
material
.
emissive
.
getHex
(),
specular
:
material
.
specular
.
getHex
(),
envMaps
:
envMapKeys
,
map
:
textureMapKeys
,
lightMap
:
textureMapKeys
,
specularMap
:
textureMapKeys
,
alphaMap
:
textureMapKeys
color
:
material
.
color
.
getHex
(),
emissive
:
material
.
emissive
.
getHex
(),
specular
:
material
.
specular
.
getHex
(),
envMaps
:
envMapKeys
,
map
:
textureMapKeys
,
lightMap
:
textureMapKeys
,
specularMap
:
textureMapKeys
,
alphaMap
:
textureMapKeys
};
var
folder
=
gui
.
addFolder
(
'
THREE.MeshPhongMaterial
'
);
var
folder
=
gui
.
addFolder
(
'
THREE.MeshPhongMaterial
'
);
folder
.
addColor
(
data
,
'
color
'
).
onChange
(
handleColorChange
(
material
.
color
)
);
folder
.
addColor
(
data
,
'
emissive
'
).
onChange
(
handleColorChange
(
material
.
emissive
)
);
folder
.
addColor
(
data
,
'
specular
'
).
onChange
(
handleColorChange
(
material
.
specular
)
);
folder
.
add
(
material
,
'
shininess
'
,
0
,
100
);
folder
.
add
(
material
,
'
shininess
'
,
0
,
100
);
folder
.
add
(
material
,
'
flatShading
'
).
onChange
(
needsUpdate
(
material
,
geometry
)
);
folder
.
add
(
material
,
'
wireframe
'
);
folder
.
add
(
material
,
'
wireframeLinewidth
'
,
0
,
10
);
folder
.
add
(
material
,
'
vertexColors
'
,
constants
.
colors
);
folder
.
add
(
material
,
'
vertexColors
'
,
constants
.
colors
);
folder
.
add
(
material
,
'
fog
'
);
folder
.
add
(
data
,
'
envMaps
'
,
envMapKeys
).
onChange
(
updateTexture
(
material
,
'
envMap
'
,
envMaps
)
);
folder
.
add
(
data
,
'
map
'
,
textureMapKeys
).
onChange
(
updateTexture
(
material
,
'
map
'
,
textureMaps
)
);
...
...
@@ -443,19 +443,19 @@ function guiMeshPhongMaterial ( gui, mesh, material, geometry ) {
}
function
guiMeshStandardMaterial
(
gui
,
mesh
,
material
,
geometry
)
{
function
guiMeshStandardMaterial
(
gui
,
mesh
,
material
,
geometry
)
{
var
data
=
{
color
:
material
.
color
.
getHex
(),
emissive
:
material
.
emissive
.
getHex
(),
envMaps
:
envMapKeys
,
map
:
textureMapKeys
,
lightMap
:
textureMapKeys
,
specularMap
:
textureMapKeys
,
alphaMap
:
textureMapKeys
color
:
material
.
color
.
getHex
(),
emissive
:
material
.
emissive
.
getHex
(),
envMaps
:
envMapKeys
,
map
:
textureMapKeys
,
lightMap
:
textureMapKeys
,
specularMap
:
textureMapKeys
,
alphaMap
:
textureMapKeys
};
var
folder
=
gui
.
addFolder
(
'
THREE.MeshStandardMaterial
'
);
var
folder
=
gui
.
addFolder
(
'
THREE.MeshStandardMaterial
'
);
folder
.
addColor
(
data
,
'
color
'
).
onChange
(
handleColorChange
(
material
.
color
)
);
folder
.
addColor
(
data
,
'
emissive
'
).
onChange
(
handleColorChange
(
material
.
emissive
)
);
...
...
@@ -465,7 +465,7 @@ function guiMeshStandardMaterial ( gui, mesh, material, geometry ) {
folder
.
add
(
material
,
'
flatShading
'
).
onChange
(
needsUpdate
(
material
,
geometry
)
);
folder
.
add
(
material
,
'
wireframe
'
);
folder
.
add
(
material
,
'
wireframeLinewidth
'
,
0
,
10
);
folder
.
add
(
material
,
'
vertexColors
'
,
constants
.
colors
);
folder
.
add
(
material
,
'
vertexColors
'
,
constants
.
colors
);
folder
.
add
(
material
,
'
fog
'
);
folder
.
add
(
data
,
'
envMaps
'
,
envMapKeys
).
onChange
(
updateTexture
(
material
,
'
envMap
'
,
envMaps
)
);
folder
.
add
(
data
,
'
map
'
,
textureMapKeys
).
onChange
(
updateTexture
(
material
,
'
map
'
,
textureMaps
)
);
...
...
@@ -476,16 +476,16 @@ function guiMeshStandardMaterial ( gui, mesh, material, geometry ) {
}
function
chooseFromHash
(
gui
,
mesh
,
geometry
)
{
function
chooseFromHash
(
gui
,
mesh
,
geometry
)
{
var
selectedMaterial
=
window
.
location
.
hash
.
substring
(
1
)
||
"
MeshBasicMaterial
"
;
var
selectedMaterial
=
window
.
location
.
hash
.
substring
(
1
)
||
'
MeshBasicMaterial
'
;
var
material
;
switch
(
selectedMaterial
)
{
switch
(
selectedMaterial
)
{
case
"
MeshBasicMaterial
"
:
case
'
MeshBasicMaterial
'
:
material
=
new
THREE
.
MeshBasicMaterial
({
color
:
0x2194CE
}
);
material
=
new
THREE
.
MeshBasicMaterial
(
{
color
:
0x2194CE
}
);
guiMaterial
(
gui
,
mesh
,
material
,
geometry
);
guiMeshBasicMaterial
(
gui
,
mesh
,
material
,
geometry
);
...
...
@@ -493,9 +493,9 @@ function chooseFromHash ( gui, mesh, geometry ) {
break
;
case
"
MeshLambertMaterial
"
:
case
'
MeshLambertMaterial
'
:
material
=
new
THREE
.
MeshLambertMaterial
({
color
:
0x2194CE
}
);
material
=
new
THREE
.
MeshLambertMaterial
(
{
color
:
0x2194CE
}
);
guiMaterial
(
gui
,
mesh
,
material
,
geometry
);
guiMeshLambertMaterial
(
gui
,
mesh
,
material
,
geometry
);
...
...
@@ -503,9 +503,9 @@ function chooseFromHash ( gui, mesh, geometry ) {
break
;
case
"
MeshPhongMaterial
"
:
case
'
MeshPhongMaterial
'
:
material
=
new
THREE
.
MeshPhongMaterial
({
color
:
0x2194CE
}
);
material
=
new
THREE
.
MeshPhongMaterial
(
{
color
:
0x2194CE
}
);
guiMaterial
(
gui
,
mesh
,
material
,
geometry
);
guiMeshPhongMaterial
(
gui
,
mesh
,
material
,
geometry
);
...
...
@@ -513,9 +513,9 @@ function chooseFromHash ( gui, mesh, geometry ) {
break
;
case
"
MeshStandardMaterial
"
:
case
'
MeshStandardMaterial
'
:
material
=
new
THREE
.
MeshStandardMaterial
({
color
:
0x2194CE
}
);
material
=
new
THREE
.
MeshStandardMaterial
(
{
color
:
0x2194CE
}
);
guiMaterial
(
gui
,
mesh
,
material
,
geometry
);
guiMeshStandardMaterial
(
gui
,
mesh
,
material
,
geometry
);
...
...
@@ -523,7 +523,7 @@ function chooseFromHash ( gui, mesh, geometry ) {
break
;
case
"
MeshDepthMaterial
"
:
case
'
MeshDepthMaterial
'
:
material
=
new
THREE
.
MeshDepthMaterial
();
guiMaterial
(
gui
,
mesh
,
material
,
geometry
);
...
...
@@ -533,7 +533,7 @@ function chooseFromHash ( gui, mesh, geometry ) {
break
;
case
"
MeshNormalMaterial
"
:
case
'
MeshNormalMaterial
'
:
material
=
new
THREE
.
MeshNormalMaterial
();
guiMaterial
(
gui
,
mesh
,
material
,
geometry
);
...
...
@@ -543,15 +543,16 @@ function chooseFromHash ( gui, mesh, geometry ) {
break
;
case
"
LineBasicMaterial
"
:
case
'
LineBasicMaterial
'
:
material
=
new
THREE
.
LineBasicMaterial
({
color
:
0x2194CE
}
);
material
=
new
THREE
.
LineBasicMaterial
(
{
color
:
0x2194CE
}
);
guiMaterial
(
gui
,
mesh
,
material
,
geometry
);
guiLineBasicMaterial
(
gui
,
mesh
,
material
,
geometry
);
return
material
;
break
;
}
}
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