+
+ This is almost the same as the base [page:Texture Texture] class, except that it sets [page:Texture.needsUpdate needsUpdate] to *true* immediately.
+
+ [page:HTMLElement canvas] -- The HTML canvas element from which to load the texture.
+
+ [page:Constant mapping] -- How the image is applied to the object. An object type of [page:Textures THREE.UVMapping].
+ See [page:Textures mapping constants] for other choices.
+
+ [page:Constant wrapS] -- The default is [page:Textures THREE.ClampToEdgeWrapping].
+ See [page:Textures wrap mode constants] for other choices.
+
+ [page:Constant wrapT] -- The default is [page:Textures THREE.ClampToEdgeWrapping].
+ See [page:Textures wrap mode constants] for other choices.
+
+ [page:Constant magFilter] -- How the texture is sampled when a texel covers more than one pixel.
+ The default is [page:Textures THREE.LinearFilter]. See [page:Textures magnification filter constants] for other choices.
+
+ [page:Constant minFilter] -- How the texture is sampled when a texel covers less than one pixel.
+ The default is [page:Textures THREE.LinearMipMapLinearFilter]. See [page:Textures minification filter constants] for other choices.
+
+ [page:Constant format] -- The format used in the texture.
+ See [page:Textures format constants] for other choices.
+
+ [page:Constant type] -- Default is [page:Textures THREE.UnsignedByteType].
+ See [page:Textures type constants] for other choices.
+
+ [page:Number anisotropy] -- The number of samples taken along the axis through the pixel that has the highest density of texels.
+ By default, this value is 1. A higher value gives a less blurry result than a basic mipmap, at the cost of more texture samples being used.
+ Use [page:WebGLrenderer.getMaxAnisotropy renderer.getMaxAnisotropy]() to find the maximum valid anisotropy value for the GPU; this value is usually a power of 2.
+
+
+
+
Properties
+
+
+ See the base [page:Texture Texture] class for common properties.
+
+
+
[property:boolean needsUpdate]
+
+
+ True by default. This is required so that the canvas data is loaded.
+
+
+
Methods
+
+
+ See the base [page:Texture Texture] class for common methods.
+