diff --git a/docs/api/textures/CanvasTexture.html b/docs/api/textures/CanvasTexture.html new file mode 100644 index 0000000000000000000000000000000000000000..1353163220cbb4865bb90b36ef2cabdf85cc428c --- /dev/null +++ b/docs/api/textures/CanvasTexture.html @@ -0,0 +1,77 @@ + + + + + + + + + + + [page:Texture] → + +

[name]

+ +
+ Creates a texture from a canvas element.

+ + This is almost the same as the base [page:Texture Texture] class, except that it sets [page:Texture.needsUpdate needsUpdate] to *true* immediately. +
+ + +

Constructor

+

[name]( [page:HTMLElement canvas], [page:Constant mapping], [page:Constant wrapS], [page:Constant wrapT], [page:Constant magFilter], [page:Constant minFilter], [page:Constant format], [page:Constant type], [page:Number anisotropy] )

+
+ [page:HTMLElement canvas] -- The HTML canvas element from which to load the texture.
+ + [page:Constant mapping] -- How the image is applied to the object. An object type of [page:Textures THREE.UVMapping]. + See [page:Textures mapping constants] for other choices.
+ + [page:Constant wrapS] -- The default is [page:Textures THREE.ClampToEdgeWrapping]. + See [page:Textures wrap mode constants] for other choices.
+ + [page:Constant wrapT] -- The default is [page:Textures THREE.ClampToEdgeWrapping]. + See [page:Textures wrap mode constants] for other choices.
+ + [page:Constant magFilter] -- How the texture is sampled when a texel covers more than one pixel. + The default is [page:Textures THREE.LinearFilter]. See [page:Textures magnification filter constants] for other choices.
+ + [page:Constant minFilter] -- How the texture is sampled when a texel covers less than one pixel. + The default is [page:Textures THREE.LinearMipMapLinearFilter]. See [page:Textures minification filter constants] for other choices.
+ + [page:Constant format] -- The format used in the texture. + See [page:Textures format constants] for other choices.
+ + [page:Constant type] -- Default is [page:Textures THREE.UnsignedByteType]. + See [page:Textures type constants] for other choices.
+ + [page:Number anisotropy] -- The number of samples taken along the axis through the pixel that has the highest density of texels. + By default, this value is 1. A higher value gives a less blurry result than a basic mipmap, at the cost of more texture samples being used. + Use [page:WebGLrenderer.getMaxAnisotropy renderer.getMaxAnisotropy]() to find the maximum valid anisotropy value for the GPU; this value is usually a power of 2.

+
+ + +

Properties

+ +
+ See the base [page:Texture Texture] class for common properties. +
+ +

[property:boolean needsUpdate]

+ +
+ True by default. This is required so that the canvas data is loaded. +
+ +

Methods

+ +
+ See the base [page:Texture Texture] class for common methods. +
+ + +

Source

+ + [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] + + diff --git a/docs/list.js b/docs/list.js index 7898aaf832aa496733820827eec93ee020cab973..84d8f4c40ac47ab0c201643cf6487906a12cd966 100644 --- a/docs/list.js +++ b/docs/list.js @@ -198,6 +198,7 @@ var list = { ], "Textures": [ + [ "CanvasTexture", "api/textures/CanvasTexture" ], [ "CompressedTexture", "api/textures/CompressedTexture" ], [ "CubeTexture", "api/textures/CubeTexture" ], [ "DataTexture", "api/textures/DataTexture" ],