THREE.MeshCollider=function(a,c,b,e){this.vertices=a;this.faces=c;this.normals=b;this.box=e;this.numFaces=this.faces.length;this.normal=newTHREE.Vector3};THREE.CollisionSystem=function(){this.collisionNormal=newTHREE.Vector3;this.colliders=[];this.hits=[];console.log("Collision system init / 004")};THREE.Collisions=newTHREE.CollisionSystem;THREE.CollisionSystem.prototype.merge=function(a){this.colliders=this.colliders.concat(a.colliders);this.hits=this.hits.concat(a.hits)};