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ed888267
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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ed888267
编写于
7月 30, 2018
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Updated builds.
上级
7e392972
变更
3
显示空白变更内容
内联
并排
Showing
3 changed file
with
456 addition
and
350 deletion
+456
-350
build/three.js
build/three.js
+59
-7
build/three.min.js
build/three.min.js
+338
-336
build/three.module.js
build/three.module.js
+59
-7
未找到文件。
build/three.js
浏览文件 @
ed888267
...
...
@@ -17885,7 +17885,15 @@
id: count ++,
hash: '',
hash: {
stateID: - 1,
directionalLength: - 1,
pointLength: - 1,
spotLength: - 1,
rectAreaLength: - 1,
hemiLength: - 1,
shadowsLength: - 1
},
ambient: [ 0, 0, 0 ],
directional: [],
...
...
@@ -18091,7 +18099,13 @@
state.point.length = pointLength;
state.hemi.length = hemiLength;
state.hash = state.id + ',' + directionalLength + ',' + pointLength + ',' + spotLength + ',' + rectAreaLength + ',' + hemiLength + ',' + shadows.length;
state.hash.stateID = state.id;
state.hash.directionalLength = directionalLength;
state.hash.pointLength = pointLength;
state.hash.spotLength = spotLength;
state.hash.rectAreaLength = rectAreaLength;
state.hash.hemiLength = hemiLength;
state.hash.shadowsLength = shadows.length;
}
...
...
@@ -22326,7 +22340,7 @@
_currentGeometryProgram.geometry = geometry.id;
_currentGeometryProgram.program = program.id;
_currentGeometryProgram.wireframe = material.wireframe;
_currentGeometryProgram.wireframe = material.wireframe
=== true
;
updateBuffers = true;
}
...
...
@@ -23083,6 +23097,9 @@
var lights = currentRenderState.state.lights;
var shadowsArray = currentRenderState.state.shadowsArray;
var lightsHash = materialProperties.lightsHash;
var lightsStateHash = lights.state.hash;
var parameters = programCache.getParameters(
material, lights.state, shadowsArray, fog, _clipping.numPlanes, _clipping.numIntersection, object );
...
...
@@ -23101,9 +23118,22 @@
// changed glsl or parameters
releaseMaterialProgramReference( material );
} else if ( materialProperties.lightsHash !== lights.state.hash ) {
} else if ( lightsHash.stateID !== lightsStateHash.stateID ||
lightsHash.directionalLength !== lightsStateHash.directionalLength ||
lightsHash.pointLength !== lightsStateHash.pointLength ||
lightsHash.spotLength !== lightsStateHash.spotLength ||
lightsHash.rectAreaLength !== lightsStateHash.rectAreaLength ||
lightsHash.hemiLength !== lightsStateHash.hemiLength ||
lightsHash.shadowsLength !== lightsStateHash.shadowsLength ) {
lightsHash.stateID = lightsStateHash.stateID;
lightsHash.directionalLength = lightsStateHash.directionalLength;
lightsHash.pointLength = lightsStateHash.pointLength;
lightsHash.spotLength = lightsStateHash.spotLength;
lightsHash.rectAreaLength = lightsStateHash.rectAreaLength;
lightsHash.hemiLength = lightsStateHash.hemiLength;
lightsHash.shadowsLength = lightsStateHash.shadowsLength;
properties.update( material, 'lightsHash', lights.state.hash );
programChange = false;
} else if ( parameters.shaderID !== undefined ) {
...
...
@@ -23203,8 +23233,19 @@
materialProperties.fog = fog;
// store the light setup it was created for
if ( lightsHash === undefined ) {
materialProperties.lightsHash = lightsHash = {};
materialProperties.lightsHash = lights.state.hash;
}
lightsHash.stateID = lightsStateHash.stateID;
lightsHash.directionalLength = lightsStateHash.directionalLength;
lightsHash.pointLength = lightsStateHash.pointLength;
lightsHash.spotLength = lightsStateHash.spotLength;
lightsHash.rectAreaLength = lightsStateHash.rectAreaLength;
lightsHash.hemiLength = lightsStateHash.hemiLength;
lightsHash.shadowsLength = lightsStateHash.shadowsLength;
if ( material.lights ) {
...
...
@@ -23242,6 +23283,9 @@
var materialProperties = properties.get( material );
var lights = currentRenderState.state.lights;
var lightsHash = materialProperties.lightsHash;
var lightsStateHash = lights.state.hash;
if ( _clippingEnabled ) {
if ( _localClippingEnabled || camera !== _currentCamera ) {
...
...
@@ -23271,7 +23315,13 @@
material.needsUpdate = true;
} else if ( material.lights && materialProperties.lightsHash !== lights.state.hash ) {
} else if ( material.lights && ( lightsHash.stateID !== lightsStateHash.stateID ||
lightsHash.directionalLength !== lightsStateHash.directionalLength ||
lightsHash.pointLength !== lightsStateHash.pointLength ||
lightsHash.spotLength !== lightsStateHash.spotLength ||
lightsHash.rectAreaLength !== lightsStateHash.rectAreaLength ||
lightsHash.hemiLength !== lightsStateHash.hemiLength ||
lightsHash.shadowsLength !== lightsStateHash.shadowsLength ) ) {
material.needsUpdate = true;
...
...
@@ -39665,6 +39715,7 @@
if ( this.isPlaying === true ) {
this.source.stop();
this.source.onended = null;
this.offset += ( this.context.currentTime - this.startTime ) * this.playbackRate;
this.isPlaying = false;
...
...
@@ -39684,6 +39735,7 @@
}
this.source.stop();
this.source.onended = null;
this.offset = 0;
this.isPlaying = false;
build/three.min.js
浏览文件 @
ed888267
因为 它太大了无法显示 source diff 。你可以改为
查看blob
。
build/three.module.js
浏览文件 @
ed888267
...
...
@@ -17879,7 +17879,15 @@ function WebGLLights() {
id: count ++,
hash: '',
hash: {
stateID: - 1,
directionalLength: - 1,
pointLength: - 1,
spotLength: - 1,
rectAreaLength: - 1,
hemiLength: - 1,
shadowsLength: - 1
},
ambient: [ 0, 0, 0 ],
directional: [],
...
...
@@ -18085,7 +18093,13 @@ function WebGLLights() {
state.point.length = pointLength;
state.hemi.length = hemiLength;
state.hash = state.id + ',' + directionalLength + ',' + pointLength + ',' + spotLength + ',' + rectAreaLength + ',' + hemiLength + ',' + shadows.length;
state.hash.stateID = state.id;
state.hash.directionalLength = directionalLength;
state.hash.pointLength = pointLength;
state.hash.spotLength = spotLength;
state.hash.rectAreaLength = rectAreaLength;
state.hash.hemiLength = hemiLength;
state.hash.shadowsLength = shadows.length;
}
...
...
@@ -22320,7 +22334,7 @@ function WebGLRenderer( parameters ) {
_currentGeometryProgram.geometry = geometry.id;
_currentGeometryProgram.program = program.id;
_currentGeometryProgram.wireframe = material.wireframe;
_currentGeometryProgram.wireframe = material.wireframe
=== true
;
updateBuffers = true;
}
...
...
@@ -23077,6 +23091,9 @@ function WebGLRenderer( parameters ) {
var lights = currentRenderState.state.lights;
var shadowsArray = currentRenderState.state.shadowsArray;
var lightsHash = materialProperties.lightsHash;
var lightsStateHash = lights.state.hash;
var parameters = programCache.getParameters(
material, lights.state, shadowsArray, fog, _clipping.numPlanes, _clipping.numIntersection, object );
...
...
@@ -23095,9 +23112,22 @@ function WebGLRenderer( parameters ) {
// changed glsl or parameters
releaseMaterialProgramReference( material );
} else if ( materialProperties.lightsHash !== lights.state.hash ) {
} else if ( lightsHash.stateID !== lightsStateHash.stateID ||
lightsHash.directionalLength !== lightsStateHash.directionalLength ||
lightsHash.pointLength !== lightsStateHash.pointLength ||
lightsHash.spotLength !== lightsStateHash.spotLength ||
lightsHash.rectAreaLength !== lightsStateHash.rectAreaLength ||
lightsHash.hemiLength !== lightsStateHash.hemiLength ||
lightsHash.shadowsLength !== lightsStateHash.shadowsLength ) {
lightsHash.stateID = lightsStateHash.stateID;
lightsHash.directionalLength = lightsStateHash.directionalLength;
lightsHash.pointLength = lightsStateHash.pointLength;
lightsHash.spotLength = lightsStateHash.spotLength;
lightsHash.rectAreaLength = lightsStateHash.rectAreaLength;
lightsHash.hemiLength = lightsStateHash.hemiLength;
lightsHash.shadowsLength = lightsStateHash.shadowsLength;
properties.update( material, 'lightsHash', lights.state.hash );
programChange = false;
} else if ( parameters.shaderID !== undefined ) {
...
...
@@ -23197,8 +23227,19 @@ function WebGLRenderer( parameters ) {
materialProperties.fog = fog;
// store the light setup it was created for
if ( lightsHash === undefined ) {
materialProperties.lightsHash = lightsHash = {};
materialProperties.lightsHash = lights.state.hash;
}
lightsHash.stateID = lightsStateHash.stateID;
lightsHash.directionalLength = lightsStateHash.directionalLength;
lightsHash.pointLength = lightsStateHash.pointLength;
lightsHash.spotLength = lightsStateHash.spotLength;
lightsHash.rectAreaLength = lightsStateHash.rectAreaLength;
lightsHash.hemiLength = lightsStateHash.hemiLength;
lightsHash.shadowsLength = lightsStateHash.shadowsLength;
if ( material.lights ) {
...
...
@@ -23236,6 +23277,9 @@ function WebGLRenderer( parameters ) {
var materialProperties = properties.get( material );
var lights = currentRenderState.state.lights;
var lightsHash = materialProperties.lightsHash;
var lightsStateHash = lights.state.hash;
if ( _clippingEnabled ) {
if ( _localClippingEnabled || camera !== _currentCamera ) {
...
...
@@ -23265,7 +23309,13 @@ function WebGLRenderer( parameters ) {
material.needsUpdate = true;
} else if ( material.lights && materialProperties.lightsHash !== lights.state.hash ) {
} else if ( material.lights && ( lightsHash.stateID !== lightsStateHash.stateID ||
lightsHash.directionalLength !== lightsStateHash.directionalLength ||
lightsHash.pointLength !== lightsStateHash.pointLength ||
lightsHash.spotLength !== lightsStateHash.spotLength ||
lightsHash.rectAreaLength !== lightsStateHash.rectAreaLength ||
lightsHash.hemiLength !== lightsStateHash.hemiLength ||
lightsHash.shadowsLength !== lightsStateHash.shadowsLength ) ) {
material.needsUpdate = true;
...
...
@@ -39659,6 +39709,7 @@ Audio.prototype = Object.assign( Object.create( Object3D.prototype ), {
if ( this.isPlaying === true ) {
this.source.stop();
this.source.onended = null;
this.offset += ( this.context.currentTime - this.startTime ) * this.playbackRate;
this.isPlaying = false;
...
...
@@ -39678,6 +39729,7 @@ Audio.prototype = Object.assign( Object.create( Object3D.prototype ), {
}
this.source.stop();
this.source.onended = null;
this.offset = 0;
this.isPlaying = false;
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