diff --git a/examples/js/renderers/WebGLDeferredRenderer.js b/examples/js/renderers/WebGLDeferredRenderer.js index c10dc3c4629045ca4960a22d6633811c29953482..264df2dc9d816ba3b11f1dee5bc5fbb1ddf4bba1 100644 --- a/examples/js/renderers/WebGLDeferredRenderer.js +++ b/examples/js/renderers/WebGLDeferredRenderer.js @@ -606,7 +606,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) { } - updateDeferredColorUniforms( renderer, scene, camera, geometry, material, group ); + updateDeferredColorUniforms( renderer, scene, camera, geometry, material ); material.uniforms.samplerLight.value = _compLight.renderTarget2.texture;