diff --git a/src/renderers/shaders/ShaderChunk/bsdfs.glsl b/src/renderers/shaders/ShaderChunk/bsdfs.glsl index 02292d1928254ad507046861009f48237801cf7d..4bbf56a73d5c239734b24e734267e37acb00d3fe 100644 --- a/src/renderers/shaders/ShaderChunk/bsdfs.glsl +++ b/src/renderers/shaders/ShaderChunk/bsdfs.glsl @@ -155,7 +155,7 @@ vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) { float b = 3.4175940 + ( 4.1616724 + y ) * y; float v = a / b; - float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v; + float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v; return cross( v1, v2 ) * theta_sintheta;