diff --git a/examples/webgl_math_orientation_transform.html b/examples/webgl_math_orientation_transform.html index 31ad7d9e02d32234dab34fb58146c24ca6ba2207..12bc13ad9205e0b4567d2227ffd221595b2f7d7b 100644 --- a/examples/webgl_math_orientation_transform.html +++ b/examples/webgl_math_orientation_transform.html @@ -21,7 +21,7 @@ var spherical = new THREE.Spherical(); var rotationMatrix = new THREE.Matrix4(); - var targetRotation = new THREE.Quaternion(); + var targetQuaternion = new THREE.Quaternion(); var clock = new THREE.Clock(); var speed = 2; @@ -88,10 +88,10 @@ var delta = clock.getDelta(); - if ( ! mesh.quaternion.equals( targetRotation ) ) { + if ( ! mesh.quaternion.equals( targetQuaternion ) ) { var step = speed * delta; - mesh.quaternion.rotateTowards( targetRotation, step ); + mesh.quaternion.rotateTowards( targetQuaternion, step ); } @@ -112,7 +112,7 @@ // compute target rotation rotationMatrix.lookAt( target.position, mesh.position, mesh.up ); - targetRotation.setFromRotationMatrix( rotationMatrix ); + targetQuaternion.setFromRotationMatrix( rotationMatrix ); setTimeout( generateTarget, 2000 );