diff --git a/docs/api/ar/animation/AnimationObjectGroup.html b/docs/api/ar/animation/AnimationObjectGroup.html index aae2a42cafd780c73862882f42fe25e038a17c13..7f7182d4d76c68da02ad7a2d7f60e1b880ef0a2a 100644 --- a/docs/api/ar/animation/AnimationObjectGroup.html +++ b/docs/api/ar/animation/AnimationObjectGroup.html @@ -34,15 +34,15 @@

المنشئ (Constructor)

-

[name]( [param:object obj1], [param:object obj2], [param:object obj3], ... )

+

[name]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )

- [page:object obj] - عدد عشوائي من الشبكات التي تشترك في نفس حالة الحركة. + [page:Object obj] - عدد عشوائي من الشبكات التي تشترك في نفس حالة الحركة.

الخصائص (Properties)

-

[property:object stats]

+

[property:Object stats]

كائن يحتوي على بعض المعلومات حول *AnimationObjectGroup* (العدد الإجمالي ، العدد المستخدم ، عدد الروابط لكل كائن)

@@ -56,17 +56,17 @@

الوظائف (Methods)

-

[method:null add]( [param:object obj1], [param:object obj2], [param:object obj3], ... )

+

[method:null add]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )

يضيف عددًا عشوائيًا من الكائنات إلى *AnimationObjectGroup*.

-

[method:null remove]( [param:object obj1], [param:object obj2], [param:object obj3], ... )

+

[method:null remove]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )

يزيل عددًا عشوائيًا من الكائنات من *AnimationObjectGroup*.

-

[method:null uncache]( [param:object obj1], [param:object obj2], [param:object obj3], ... )

+

[method:null uncache]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )

إلغاء تخصيص كافة موارد الذاكرة للكائنات التي تم تمريرها من *AnimationObjectGroup*.

diff --git a/docs/api/en/animation/AnimationObjectGroup.html b/docs/api/en/animation/AnimationObjectGroup.html index 9c6057d2f56d36ea7fa5693d2d2303e283012493..b34b3497d10ad0e759c8eb34d2cdd4346086eb69 100644 --- a/docs/api/en/animation/AnimationObjectGroup.html +++ b/docs/api/en/animation/AnimationObjectGroup.html @@ -36,15 +36,15 @@

Constructor

-

[name]( [param:object obj1], [param:object obj2], [param:object obj3], ... )

+

[name]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )

- [page:object obj] - an abitrary number of meshes that share the same animation state. + [page:Object obj] - an abitrary number of meshes that share the same animation state.

Properties

-

[property:object stats]

+

[property:Object stats]

An object that contains some informations of this *AnimationObjectGroup* (total number, number in use, number of bindings per object) @@ -60,17 +60,17 @@

Methods

-

[method:null add]( [param:object obj1], [param:object obj2], [param:object obj3], ... )

+

[method:null add]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )

Adds an arbitrary number of objects to this *AnimationObjectGroup*.

-

[method:null remove]( [param:object obj1], [param:object obj2], [param:object obj3], ... )

+

[method:null remove]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )

Removes an arbitrary number of objects from this *AnimationObjectGroup*.

-

[method:null uncache]( [param:object obj1], [param:object obj2], [param:object obj3], ... )

+

[method:null uncache]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )

Deallocates all memory resources for the passed objects of this *AnimationObjectGroup*.

diff --git a/docs/api/en/cameras/OrthographicCamera.html b/docs/api/en/cameras/OrthographicCamera.html index 480c149c86f8d79582c1d08f8925ddb79e2b4865..cee836dbff0c3c1d9dc2d722a9ca65d37030fceb 100644 --- a/docs/api/en/cameras/OrthographicCamera.html +++ b/docs/api/en/cameras/OrthographicCamera.html @@ -125,7 +125,7 @@ Updates the camera projection matrix. Must be called after any change of parameters.

-

[method:Object toJSON]([param:object meta])

+

[method:Object toJSON]([param:Object meta])

meta -- object containing metadata such as textures or images in objects' descendants.
Convert the camera to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format]. diff --git a/docs/api/en/cameras/PerspectiveCamera.html b/docs/api/en/cameras/PerspectiveCamera.html index 606e4dbf454f89391976fe490a34116b5b0f9de9..6e20e4fbf9a7b6a2de3545f1e988fa2a4b002f9a 100644 --- a/docs/api/en/cameras/PerspectiveCamera.html +++ b/docs/api/en/cameras/PerspectiveCamera.html @@ -186,7 +186,7 @@ camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); Updates the camera projection matrix. Must be called after any change of parameters.

-

[method:Object toJSON]([param:object meta])

+

[method:Object toJSON]([param:Object meta])

meta -- object containing metadata such as textures or images in objects' descendants.
Convert the camera to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format]. diff --git a/docs/api/en/core/EventDispatcher.html b/docs/api/en/core/EventDispatcher.html index 042d77151fce66b1faaf5d0edc1797d5fde0357e..a2e6da5c283979cc2d2d9618b7c69e952f6542c5 100644 --- a/docs/api/en/core/EventDispatcher.html +++ b/docs/api/en/core/EventDispatcher.html @@ -79,7 +79,7 @@ Removes a listener from an event type.

-

[method:null dispatchEvent]( [param:object event] )

+

[method:null dispatchEvent]( [param:Object event] )

event - The event that gets fired.

diff --git a/docs/api/en/core/Geometry.html b/docs/api/en/core/Geometry.html index 6c5207803c02235469ee663847e24fb36aa5f214..149fb7312cab8fecd31161715f117c29a67afe72 100644 --- a/docs/api/en/core/Geometry.html +++ b/docs/api/en/core/Geometry.html @@ -101,7 +101,7 @@

[property:Integer id]

Unique number for this geometry instance.

-

[property:array lineDistances]

+

[property:Array lineDistances]

An array containing distances between vertices for Line geometries. This is required for [page:LineDashedMaterial] to render correctly. diff --git a/docs/api/en/core/Object3D.html b/docs/api/en/core/Object3D.html index 07345bf0de0d04e005a2ff4d402e4e4fc41df966..f2c909a833906bf69a8dc572440cb492593ed31b 100644 --- a/docs/api/en/core/Object3D.html +++ b/docs/api/en/core/Object3D.html @@ -390,7 +390,7 @@ Copy the given quaternion into [page:.quaternion].

-

[method:Object toJSON]( [param:object meta] )

+

[method:Object toJSON]( [param:Object meta] )

meta -- object containing metadata such as materials, textures or images for the object.
Convert the object to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format]. diff --git a/docs/api/en/core/Raycaster.html b/docs/api/en/core/Raycaster.html index 68c26007e70ab0967917f8b4202d9d10af1dc932..eb9d9d7e97d766a3362aa06b5bb3f11b29a8d0ce 100644 --- a/docs/api/en/core/Raycaster.html +++ b/docs/api/en/core/Raycaster.html @@ -84,13 +84,13 @@

Properties

-

[property:float far]

+

[property:Float far]

The far factor of the raycaster. This value indicates which objects can be discarded based on the distance. This value shouldn't be negative and should be larger than the near property.

-

[property:float near]

+

[property:Float near]

The near factor of the raycaster. This value indicates which objects can be discarded based on the distance. This value shouldn't be negative and should be smaller than the far property. diff --git a/docs/api/en/extras/core/CurvePath.html b/docs/api/en/extras/core/CurvePath.html index 04ea1f528c6bdb59523bed7443aca30d272c3cc5..053be95dd0772c7b44653e93787fecef747b1765 100644 --- a/docs/api/en/extras/core/CurvePath.html +++ b/docs/api/en/extras/core/CurvePath.html @@ -29,10 +29,10 @@

Properties

See the base [page:Curve] class for common properties.

-

[property:array curves]

+

[property:Array curves]

The array of [page:Curve Curves].

-

[property:boolean autoClose]

+

[property:Boolean autoClose]

Whether or not to automatically close the path.

diff --git a/docs/api/en/extras/core/Font.html b/docs/api/en/extras/core/Font.html index b2a1c88aee4f7a1d7fe194a2129e4ecc4f766e89..4fb1ea9af00ab9892910a5faa7d6b5261633858e 100644 --- a/docs/api/en/extras/core/Font.html +++ b/docs/api/en/extras/core/Font.html @@ -33,7 +33,7 @@

Properties

-

[property:array data]

+

[property:Array data]

The JSON data passed in the constructor.

Methods

diff --git a/docs/api/en/extras/core/Path.html b/docs/api/en/extras/core/Path.html index 70c728b40d314c84a0ddd48e1137e2df277b778d..c9d4ec715eaeb57e01ff255d187cf6ef464eea2a 100644 --- a/docs/api/en/extras/core/Path.html +++ b/docs/api/en/extras/core/Path.html @@ -52,7 +52,7 @@

Properties

See the base [page:CurvePath] class for common properties.

-

[property:array currentPoint]

+

[property:Array currentPoint]

The current offset of the path. Any new [page:Curve] added will start here.

diff --git a/docs/api/en/extras/core/Shape.html b/docs/api/en/extras/core/Shape.html index 3aab277d40d34c62698e92731e0a3e1da85b62ef..eb183eb67388d575dc1d0081f80de2cf7e7c7181 100644 --- a/docs/api/en/extras/core/Shape.html +++ b/docs/api/en/extras/core/Shape.html @@ -68,7 +68,7 @@ [link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this instance. This gets automatically assigned, so this shouldn't be edited.

-

[property:array holes]

+

[property:Array holes]

An array of [page:Path paths] that define the holes in the shape.

Methods

diff --git a/docs/api/en/extras/core/ShapePath.html b/docs/api/en/extras/core/ShapePath.html index f4d96841921bebc12210d921fa0cfcea89167242..c8320676019ab68e75a2544c5183653b14455d7f 100644 --- a/docs/api/en/extras/core/ShapePath.html +++ b/docs/api/en/extras/core/ShapePath.html @@ -32,12 +32,12 @@

Properties

-

[property:array subPaths]

+

[property:Array subPaths]

Array of [page:Path]s.

-

[property:array currentPath]

+

[property:Array currentPath]

The current [page:Path] that is being generated.

diff --git a/docs/api/en/extras/curves/CatmullRomCurve3.html b/docs/api/en/extras/curves/CatmullRomCurve3.html index ffad734412fcf702c86099af597b675ea2f907bf..db51254065077a7c45c64d2f099f20ae7779e01a 100644 --- a/docs/api/en/extras/curves/CatmullRomCurve3.html +++ b/docs/api/en/extras/curves/CatmullRomCurve3.html @@ -64,7 +64,7 @@

[property:String curveType]

Possible values are *centripetal*, *chordal* and *catmullrom*.

-

[property:float tension]

+

[property:Float tension]

When [page:.curveType] is *catmullrom*, defines catmullrom's tension.

diff --git a/docs/api/en/helpers/CameraHelper.html b/docs/api/en/helpers/CameraHelper.html index 48481b954aa56d06ac743bc1947ec98bee418354..b4b5ce94438886db19eef20f24ae04674e14ad8a 100644 --- a/docs/api/en/helpers/CameraHelper.html +++ b/docs/api/en/helpers/CameraHelper.html @@ -49,13 +49,13 @@ scene.add( helper );

[property:Camera camera]

The camera being visualized.

-

[property:object pointMap]

+

[property:Object pointMap]

This contains the points used to visualize the camera.

-

[property:object matrix]

+

[property:Object matrix]

Reference to the [page:Object3D.matrixWorld camera.matrixWorld].

-

[property:object matrixAutoUpdate]

+

[property:Object matrixAutoUpdate]

See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the camera's [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/api/en/helpers/DirectionalLightHelper.html b/docs/api/en/helpers/DirectionalLightHelper.html index f11cc8d7164ca61bf0e0eb2a4e1a9bf047dca8d6..ef97ddc90258f85c52f448577b52ec2cabbc5dd6 100644 --- a/docs/api/en/helpers/DirectionalLightHelper.html +++ b/docs/api/en/helpers/DirectionalLightHelper.html @@ -48,10 +48,10 @@

[property:DirectionalLight light]

Reference to the [page:DirectionalLight directionalLight] being visualized.

-

[property:object matrix]

+

[property:Object matrix]

Reference to the light's [page:Object3D.matrixWorld matrixWorld].

-

[property:object matrixAutoUpdate]

+

[property:Object matrixAutoUpdate]

See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the light's [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/api/en/helpers/HemisphereLightHelper.html b/docs/api/en/helpers/HemisphereLightHelper.html index 072789f2484a50f184befbb86186d5b21a0162fe..e70246cf2aaca6513fa415ba16bea3b6c403ca58 100644 --- a/docs/api/en/helpers/HemisphereLightHelper.html +++ b/docs/api/en/helpers/HemisphereLightHelper.html @@ -42,10 +42,10 @@

[property:HemisphereLight light]

Reference to the HemisphereLight being visualized.

-

[property:object matrix]

+

[property:Object matrix]

Reference to the hemisphereLight's [page:Object3D.matrixWorld matrixWorld].

-

[property:object matrixAutoUpdate]

+

[property:Object matrixAutoUpdate]

See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the hemisphereLight's [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/api/en/helpers/PointLightHelper.html b/docs/api/en/helpers/PointLightHelper.html index c4ecda6d5912d65d1aa0dd7e8732790cd1f759ac..148b77c9802c36dc154f0f7b56bc305cb8bccbee 100644 --- a/docs/api/en/helpers/PointLightHelper.html +++ b/docs/api/en/helpers/PointLightHelper.html @@ -51,10 +51,10 @@

[property:PointLight light]

The [page:PointLight] that is being visualized.

-

[property:object matrix]

+

[property:Object matrix]

Reference to the pointLight's [page:Object3D.matrixWorld matrixWorld].

-

[property:object matrixAutoUpdate]

+

[property:Object matrixAutoUpdate]

See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the pointLight's [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/api/en/helpers/SpotLightHelper.html b/docs/api/en/helpers/SpotLightHelper.html index 799550d230085abd24ec7af23500cc9d0cafe1e9..67144a4f293d9435cfa290f51883a507307c0e8b 100644 --- a/docs/api/en/helpers/SpotLightHelper.html +++ b/docs/api/en/helpers/SpotLightHelper.html @@ -47,10 +47,10 @@

[property:SpotLight light]

Reference to the [page:SpotLight] being visualized.

-

[property:object matrix]

+

[property:Object matrix]

Reference to the spotLight's [page:Object3D.matrixWorld matrixWorld].

-

[property:object matrixAutoUpdate]

+

[property:Object matrixAutoUpdate]

See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the spotLight's [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/api/en/lights/Light.html b/docs/api/en/lights/Light.html index 06f55776a1ca567cb4aa678f923bc766affe6061..d94c58e6aec5aff248d73c9da0f622835116b476 100644 --- a/docs/api/en/lights/Light.html +++ b/docs/api/en/lights/Light.html @@ -20,7 +20,7 @@

Constructor

-

[name]( [param:Integer color], [param:float intensity] )

+

[name]( [param:Integer color], [param:Float intensity] )

[page:Integer color] - (optional) hexadecimal color of the light. Default is 0xffffff (white).
[page:Float intensity] - (optional) numeric value of the light's strength/intensity. Default is 1.

@@ -59,7 +59,7 @@ [page:Light source] light into this one.

-

[method:Object toJSON]( [param:object meta] )

+

[method:Object toJSON]( [param:Object meta] )

meta -- object containing metadata such as materials, textures for objects.
Convert the light to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format]. diff --git a/docs/api/en/loaders/Loader.html b/docs/api/en/loaders/Loader.html index 8c91888f1b1a24e6e0e863cb1b8daad930397dd2..ab4efd5e9b6f388933352193032eb22774b2c168 100644 --- a/docs/api/en/loaders/Loader.html +++ b/docs/api/en/loaders/Loader.html @@ -26,13 +26,13 @@

Properties

-

[property:string crossOrigin]

+

[property:String crossOrigin]

The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS. Default is *anonymous*.

-

[property:boolean withCredentials]

+

[property:Boolean withCredentials]

Whether the XMLHttpRequest uses credentials. See [page:.setWithCredentials]. Default is *false*. @@ -108,7 +108,7 @@

[method:Loader setRequestHeader]( [param:Object requestHeader] )

- [page:object requestHeader] - key: The name of the header whose value is to be set. value: The value to set as the body of the header.

+ [page:Object requestHeader] - key: The name of the header whose value is to be set. value: The value to set as the body of the header.

Set the [link:https://developer.mozilla.org/en-US/docs/Glossary/Request_header request header] used in HTTP request.

diff --git a/docs/api/en/loaders/LoaderUtils.html b/docs/api/en/loaders/LoaderUtils.html index 8c67e79e2588da47ba24efb85e8279076db202c0..f744c6a0458b2f1b15b1410cfd52fb67f649274e 100644 --- a/docs/api/en/loaders/LoaderUtils.html +++ b/docs/api/en/loaders/LoaderUtils.html @@ -21,7 +21,7 @@ The function takes a stream of bytes as input and returns a string representation.

-

[method:String extractUrlBase]( [param:string url] )

+

[method:String extractUrlBase]( [param:String url] )

[page:String url] — The url to extract the base url from.

diff --git a/docs/api/en/materials/Material.html b/docs/api/en/materials/Material.html index 2110f07696a0cbf592bd37e4c29bf0e09d095259..3479aded8a66fd72b6c4459496dc8e18abbe96fb 100644 --- a/docs/api/en/materials/Material.html +++ b/docs/api/en/materials/Material.html @@ -302,7 +302,7 @@ Defines whether this material is visible. Default is *true*.

-

[property:object userData]

+

[property:Object userData]

An object that can be used to store custom data about the Material. It should not hold references to functions as these will not be cloned. @@ -363,13 +363,13 @@ Unlike properties, the callback is not supported by [page:Material.clone .clone](), [page:Material.copy .copy]() and [page:Material.toJSON .toJSON]().

-

[method:null setValues]( [param:object values] )

+

[method:null setValues]( [param:Object values] )

values -- a container with parameters.
Sets the properties based on the *values*.

-

[method:Object toJSON]( [param:object meta] )

+

[method:Object toJSON]( [param:Object meta] )

meta -- object containing metadata such as textures or images for the material.
Convert the material to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format]. diff --git a/docs/api/en/materials/MeshDepthMaterial.html b/docs/api/en/materials/MeshDepthMaterial.html index 013e0739e72435119df0f6ef01e7e608a1beb335..78d80b4a612432fa4f033b785e9bd047da7c6f17 100644 --- a/docs/api/en/materials/MeshDepthMaterial.html +++ b/docs/api/en/materials/MeshDepthMaterial.html @@ -84,13 +84,13 @@

[property:Texture map]

The color map. Default is null.

-

[property:boolean morphTargets]

+

[property:Boolean morphTargets]

Define whether the material uses morphTargets. Default is false.

[property:Boolean skinning]

Define whether the material uses skinning. Default is false.

-

[property:boolean wireframe]

+

[property:Boolean wireframe]

Render geometry as wireframe. Default is false (i.e. render as smooth shaded).

[property:Float wireframeLinewidth]

diff --git a/docs/api/en/materials/MeshDistanceMaterial.html b/docs/api/en/materials/MeshDistanceMaterial.html index acd61e89ac62d175a6a700843a72c7d2e82b6e12..108d273526ea99ce6a6e454369244b8bc59b6766 100644 --- a/docs/api/en/materials/MeshDistanceMaterial.html +++ b/docs/api/en/materials/MeshDistanceMaterial.html @@ -95,7 +95,7 @@

[property:Texture map]

The color map. Default is null.

-

[property:boolean morphTargets]

+

[property:Boolean morphTargets]

Define whether the material uses morphTargets. Default is false.

[property:Float nearDistance]

diff --git a/docs/api/en/materials/MeshLambertMaterial.html b/docs/api/en/materials/MeshLambertMaterial.html index fb8f7dd9aec36fd9a73fdf1b86ed6ed40f898d86..b5152107536aa7280bc93f86fe27e13ab341a7b0 100644 --- a/docs/api/en/materials/MeshLambertMaterial.html +++ b/docs/api/en/materials/MeshLambertMaterial.html @@ -119,7 +119,7 @@

[property:Texture map]

The color map. Default is null.

-

[property:boolean morphNormals]

+

[property:Boolean morphNormals]

Defines whether the material uses morphNormals. Set as true to pass morphNormal attributes from the [page:Geometry] to the shader. Default is *false*. diff --git a/docs/api/en/materials/MeshMatcapMaterial.html b/docs/api/en/materials/MeshMatcapMaterial.html index f1f73e00eeb780c3419b332442b618b743ffc1a4..144ffe99fac9010218778fd0b8423ff6107c37b7 100644 --- a/docs/api/en/materials/MeshMatcapMaterial.html +++ b/docs/api/en/materials/MeshMatcapMaterial.html @@ -101,7 +101,7 @@

[property:Texture matcap]

The matcap map. Default is null.

-

[property:boolean morphNormals]

+

[property:Boolean morphNormals]

Defines whether the material uses morphNormals. Set as true to pass morphNormal attributes from the [page:Geometry] to the shader. Default is *false*. diff --git a/docs/api/en/materials/MeshNormalMaterial.html b/docs/api/en/materials/MeshNormalMaterial.html index 6358143729f4527ee03e8c93674994471873a8ae..d80129476c2fbf92a08709d607264788470c5b59 100644 --- a/docs/api/en/materials/MeshNormalMaterial.html +++ b/docs/api/en/materials/MeshNormalMaterial.html @@ -78,7 +78,7 @@

[property:Boolean fog]

Whether the material is affected by fog. Default is *false*.

-

[property:boolean morphNormals]

+

[property:Boolean morphNormals]

Defines whether the material uses morphNormals. Set as true to pass morphNormal attributes from the [page:Geometry] to the shader. Default is *false*. @@ -111,7 +111,7 @@

[property:Boolean skinning]

Define whether the material uses skinning. Default is false.

-

[property:boolean wireframe]

+

[property:Boolean wireframe]

Render geometry as wireframe. Default is false (i.e. render as smooth shaded).

diff --git a/docs/api/en/materials/MeshPhongMaterial.html b/docs/api/en/materials/MeshPhongMaterial.html index a5186fed6e67ad6c4539126972da4ae26170d6f9..0bdfa993eff570af2e2e3af7c4060fba9a26a22f 100644 --- a/docs/api/en/materials/MeshPhongMaterial.html +++ b/docs/api/en/materials/MeshPhongMaterial.html @@ -152,7 +152,7 @@

[property:Texture map]

The color map. Default is null. The texture map color is modulated by the diffuse [page:.color].

-

[property:boolean morphNormals]

+

[property:Boolean morphNormals]

Defines whether the material uses morphNormals. Set as true to pass morphNormal attributes from the [page:Geometry] to the shader. Default is *false*. diff --git a/docs/api/en/materials/MeshStandardMaterial.html b/docs/api/en/materials/MeshStandardMaterial.html index 2b3af802ac64cdae62352f4b8945fc3f57c794d0..7daed6a857f5d98a1fa4f217dacd9064b50e5f8b 100644 --- a/docs/api/en/materials/MeshStandardMaterial.html +++ b/docs/api/en/materials/MeshStandardMaterial.html @@ -200,7 +200,7 @@

[property:Texture metalnessMap]

The blue channel of this texture is used to alter the metalness of the material.

-

[property:boolean morphNormals]

+

[property:Boolean morphNormals]

Defines whether the material uses morphNormals. Set as true to pass morphNormal attributes from the [page:Geometry] to the shader. Default is *false*. diff --git a/docs/api/en/materials/MeshToonMaterial.html b/docs/api/en/materials/MeshToonMaterial.html index ba9fc0b0355d9617e1388f989a6bed29d2f020f7..cd3d25ad5b50aedd45eb578b843e445d729daae2 100644 --- a/docs/api/en/materials/MeshToonMaterial.html +++ b/docs/api/en/materials/MeshToonMaterial.html @@ -133,7 +133,7 @@

[property:Texture map]

The color map. Default is null. The texture map color is modulated by the diffuse [page:.color].

-

[property:boolean morphNormals]

+

[property:Boolean morphNormals]

Defines whether the material uses morphNormals. Set as true to pass morphNormal attributes from the [page:Geometry] to the shader. Default is *false*. diff --git a/docs/api/en/materials/ShaderMaterial.html b/docs/api/en/materials/ShaderMaterial.html index 752d9bb5fef3f88ac24043497efa6e14bdc6aa69..9ce63a0830c64dd4f6e6a7b5608016d9ea0580d1 100644 --- a/docs/api/en/materials/ShaderMaterial.html +++ b/docs/api/en/materials/ShaderMaterial.html @@ -378,7 +378,7 @@ this.extensions = { When set to true, morph target attributes are available in the vertex shader. Default is *false*.

-

[property:boolean morphNormals]

+

[property:Boolean morphNormals]

When set to true, morph normal attributes are available in the vertex shader. Default is *false*.

diff --git a/docs/api/en/math/Box2.html b/docs/api/en/math/Box2.html index ea8a9e4a8d1e2a7e004a4e27a6c95d057d27bc96..66c6a55ead301cb27ad68321580295fa3b9f9b23 100644 --- a/docs/api/en/math/Box2.html +++ b/docs/api/en/math/Box2.html @@ -102,11 +102,11 @@ Expands the boundaries of this box to include [page:Vector2 point].

-

[method:Box2 expandByScalar]( [param:float scalar] )

+

[method:Box2 expandByScalar]( [param:Float scalar] )

- [page:float scalar] - Distance to expand the box by.

+ [page:Float scalar] - Distance to expand the box by.

- Expands each dimension of the box by [page:float scalar]. If negative, the dimensions of the box + Expands each dimension of the box by [page:Float scalar]. If negative, the dimensions of the box will be contracted.

diff --git a/docs/api/en/math/Box3.html b/docs/api/en/math/Box3.html index e923b09ed21b152a76d3d0956e7c1e8f2bb2904c..711d774e4a217f4f1e68ebee97d839c3fa45e4f8 100644 --- a/docs/api/en/math/Box3.html +++ b/docs/api/en/math/Box3.html @@ -138,11 +138,11 @@ Expands the boundaries of this box to include [page:Vector3 point].

-

[method:this expandByScalar]( [param:float scalar] )

+

[method:this expandByScalar]( [param:Float scalar] )

- [page:float scalar] - Distance to expand the box by.

+ [page:Float scalar] - Distance to expand the box by.

- Expands each dimension of the box by [page:float scalar]. If negative, the dimensions of the box + Expands each dimension of the box by [page:Float scalar]. If negative, the dimensions of the box will be contracted.

diff --git a/docs/api/en/math/Quaternion.html b/docs/api/en/math/Quaternion.html index 148cef442247734945a251b269ddb8a7b438abed..8ca70d44e3cd5d7a80e7ffb2778c16d94a57f2fe 100644 --- a/docs/api/en/math/Quaternion.html +++ b/docs/api/en/math/Quaternion.html @@ -141,20 +141,20 @@

[method:Quaternion rotateTowards]( [param:Quaternion q], [param:Float step] )

[page:Quaternion q] - The target quaternion.
- [page:float step] - The angular step in radians.

+ [page:Float step] - The angular step in radians.

Rotates this quaternion by a given angular step to the defined quaternion *q*. The method ensures that the final quaternion will not overshoot *q*.

-

[method:Quaternion slerp]( [param:Quaternion qb], [param:float t] )

+

[method:Quaternion slerp]( [param:Quaternion qb], [param:Float t] )

[page:Quaternion qb] - The other quaternion rotation
- [page:float t] - interpolation factor in the closed interval [0, 1].

+ [page:Float t] - interpolation factor in the closed interval [0, 1].

- Handles the spherical linear interpolation between quaternions. [page:float t] represents the - amount of rotation between this quaternion (where [page:float t] is 0) and [page:Quaternion qb] (where - [page:float t] is 1). This quaternion is set to the result. Also see the static version of the + Handles the spherical linear interpolation between quaternions. [page:Float t] represents the + amount of rotation between this quaternion (where [page:Float t] is 0) and [page:Quaternion qb] (where + [page:Float t] is 1). This quaternion is set to the result. Also see the static version of the *slerp* below. @@ -233,7 +233,7 @@ q.slerp( qb, t ) [page:Quaternion qStart] - The starting quaternion (where [page:Float t] is 0)
[page:Quaternion qEnd] - The ending quaternion (where [page:Float t] is 1)
[page:Quaternion qTarget] - The target quaternion that gets set with the result
- [page:float t] - interpolation factor in the closed interval [0, 1].

+ [page:Float t] - interpolation factor in the closed interval [0, 1].

Unlike the normal method, the static version of slerp sets a target quaternion to the result of the slerp operation. @@ -257,7 +257,7 @@ q.slerp( qb, t ) [page:Integer srcOffset0] - An offset into the array *src0*.
[page:Array src1] - The source array of the target quatnerion.
[page:Integer srcOffset1] - An offset into the array *src1*.
- [page:float t] - Normalized interpolation factor (between 0 and 1).

+ [page:Float t] - Normalized interpolation factor (between 0 and 1).

Like the static *slerp* method above, but operates directly on flat arrays of numbers. diff --git a/docs/api/en/math/Triangle.html b/docs/api/en/math/Triangle.html index 6d77ea7ed89e7b3b9262c2069b08d0edad56e8ba..cc170d4b8bebfa844a3644a1f00cbd8a5df5d74d 100644 --- a/docs/api/en/math/Triangle.html +++ b/docs/api/en/math/Triangle.html @@ -122,7 +122,7 @@

[method:Triangle set]( [param:Vector3 a], [param:Vector3 b], [param:Vector3 c] ) [param:Triangle this]

- Sets the triangle's [page:.a a], [page:.b b] and [page:.c c] properties to the passed [page:vector3 vector3s].
+ Sets the triangle's [page:.a a], [page:.b b] and [page:.c c] properties to the passed [page:Vector3 vector3s].
Please note that this method only copies the values from the given objects.

diff --git a/docs/api/en/math/Vector2.html b/docs/api/en/math/Vector2.html index ddb65ef99333ababcb35e21ed1de181c38df0dec..b40a3f9ceb8d8719c05e3d64e603b773a82d2af5 100644 --- a/docs/api/en/math/Vector2.html +++ b/docs/api/en/math/Vector2.html @@ -269,12 +269,12 @@

[method:this multiplyScalar]( [param:Float s] )

Multiplies this vector by scalar [page:Float s].

-

[method:this rotateAround]( [param:Vector2 center], [param:float angle] )

+

[method:this rotateAround]( [param:Vector2 center], [param:Float angle] )

[page:Vector2 center] - the point around which to rotate.
- [page:float angle] - the angle to rotate, in radians.

+ [page:Float angle] - the angle to rotate, in radians.

- Rotates this vector around [page:Vector2 center] by [page:float angle] radians. + Rotates this vector around [page:Vector2 center] by [page:Float angle] radians.

[method:this round]()

diff --git a/docs/api/en/objects/LOD.html b/docs/api/en/objects/LOD.html index 8311485b2039a16970cbbd787cd7f4692cfebf4a..c1738641c41170c7b42dec1c4780e24bc837af3f 100644 --- a/docs/api/en/objects/LOD.html +++ b/docs/api/en/objects/LOD.html @@ -54,16 +54,16 @@

Properties

See the base [page:Object3D] class for common properties.

-

[property:boolean autoUpdate]

+

[property:Boolean autoUpdate]

Whether the LOD object is updated automatically by the renderer per frame or not. If set to false, you have to call [page:LOD.update]() in the render loop by yourself. Default is true.

-

[property:array levels]

+

[property:Array levels]

- An array of [page:object level] objects

+ An array of [page:Object level] objects

Each level is an object with two properties:
[page:Object3D object] - The [page:Object3D] to display at this level.
@@ -88,7 +88,7 @@

-

[method:integer getCurrentLevel]()

+

[method:Integer getCurrentLevel]()

Get the currently active LOD level. As index of the levels array.

diff --git a/docs/api/en/objects/SkinnedMesh.html b/docs/api/en/objects/SkinnedMesh.html index 3eb52924d37fa71de2961a61ee30ed4d294394f5..06e36689eae914b04c1cdaaa730fbbe06d69ba7d 100644 --- a/docs/api/en/objects/SkinnedMesh.html +++ b/docs/api/en/objects/SkinnedMesh.html @@ -101,7 +101,7 @@

Properties

See the base [page:Mesh] class for common properties.

-

[property:string bindMode]

+

[property:String bindMode]

Either "attached" or "detached". "attached" uses the [page:SkinnedMesh.matrixWorld] property for the base transform matrix of the bones. "detached" uses the diff --git a/docs/api/en/renderers/WebGLRenderTarget.html b/docs/api/en/renderers/WebGLRenderTarget.html index cd7d670e50eafc606f78f5cff7b40f71c46d821b..a490ff06ada8d7c90ec39a90f8d2d7c6c84b81d4 100644 --- a/docs/api/en/renderers/WebGLRenderTarget.html +++ b/docs/api/en/renderers/WebGLRenderTarget.html @@ -62,7 +62,7 @@ A rectangular area inside the render target's viewport. Fragments that are outside the area will be discarded.

-

[property:boolean scissorTest]

+

[property:Boolean scissorTest]

Indicates whether the scissor test is active or not.

@@ -77,12 +77,12 @@ This texture instance holds the rendered pixels. Use it as input for further processing.

-

[property:boolean depthBuffer]

+

[property:Boolean depthBuffer]

Renders to the depth buffer. Default is true.

-

[property:boolean stencilBuffer]

+

[property:Boolean stencilBuffer]

Renders to the stencil buffer. Default is false.

diff --git a/docs/api/en/renderers/webgl/WebGLState.html b/docs/api/en/renderers/webgl/WebGLState.html index f8accd3e830d3010774474a744c0ce30b25c7dac..7ea2a2b89ead5a3f165a0418ba5d89ea35b9891d 100644 --- a/docs/api/en/renderers/webgl/WebGLState.html +++ b/docs/api/en/renderers/webgl/WebGLState.html @@ -14,17 +14,17 @@

Methods

-

[method:null enable]( [param:integer id], [param:boolean boolean] )

+

[method:null enable]( [param:Integer id], [param:Boolean boolean] )

TODO

-

[method:null disable]( [param:integer id], [param:boolean boolean] )

+

[method:null disable]( [param:Integer id], [param:Boolean boolean] )

TODO

-

[method:null setDepthTest]( [param:boolean depthTest] )

+

[method:null setDepthTest]( [param:Boolean depthTest] )

depthTest -- The boolean to decide if depth of a fragment needs to be tested against the depth buffer .

@@ -32,7 +32,7 @@ This sets, based on depthTest, whether or not the depth data needs to be tested against the depth buffer.

-

[method:null setDepthWrite]( [param:boolean depthWrite] )

+

[method:null setDepthWrite]( [param:Boolean depthWrite] )

depthWrite -- The boolean to decide if depth of a fragment needs to be kept.

diff --git a/docs/api/en/scenes/Scene.html b/docs/api/en/scenes/Scene.html index b6ec5fa828a8c8a4bc1e42b4c102b55d90f1c586..c8556d45753b4aba9c0a00833c1af87c72df7bd4 100644 --- a/docs/api/en/scenes/Scene.html +++ b/docs/api/en/scenes/Scene.html @@ -24,7 +24,7 @@

Properties

-

[property:boolean autoUpdate]

+

[property:Boolean autoUpdate]

Default is true. If set, then the renderer checks every frame if the scene and its objects needs matrix updates. When it isn't, then you have to maintain all matrices in the scene yourself. diff --git a/docs/api/en/textures/CanvasTexture.html b/docs/api/en/textures/CanvasTexture.html index a33bf40df3e2e4d7ab95d1489c85bdfc4a36b198..de7551da36a2f607347cf06cc3bdd829204cfcf7 100644 --- a/docs/api/en/textures/CanvasTexture.html +++ b/docs/api/en/textures/CanvasTexture.html @@ -56,7 +56,7 @@ See the base [page:Texture Texture] class for common properties.

-

[property:boolean needsUpdate]

+

[property:Boolean needsUpdate]

True by default. This is required so that the canvas data is loaded. diff --git a/docs/api/en/textures/CompressedTexture.html b/docs/api/en/textures/CompressedTexture.html index 63b3124abc100add1e3a0419589a42f8e582aaac..08cfae0f28e922d0418547f833d1393907b480f4 100644 --- a/docs/api/en/textures/CompressedTexture.html +++ b/docs/api/en/textures/CompressedTexture.html @@ -63,13 +63,13 @@ See the base [page:Texture Texture] class for common properties. -

[property:boolean flipY]

+

[property:Boolean flipY]

False by default. Flipping textures does not work for compressed textures.

-

[property:boolean generateMipmaps]

+

[property:Boolean generateMipmaps]

False by default. Mipmaps can't be generated for compressed textures diff --git a/docs/api/en/textures/Texture.html b/docs/api/en/textures/Texture.html index e3c06f19ce219c66c66c799d50869d2cac246800..da2242fa9e07e08659c5d903210cd60928b417f3 100644 --- a/docs/api/en/textures/Texture.html +++ b/docs/api/en/textures/Texture.html @@ -53,7 +53,7 @@ as long as video is playing - the [page:VideoTexture VideoTexture] class handles this automatically.

-

[property:array mipmaps]

+

[property:Array mipmaps]

Array of user-specified mipmaps (optional).

@@ -166,7 +166,7 @@ The point around which rotation occurs. A value of (0.5, 0.5) corresponds to the center of the texture. Default is (0, 0), the lower left.

-

[property:boolean matrixAutoUpdate]

+

[property:Boolean matrixAutoUpdate]

Whether to update the texture's uv-transform [page:Texture.matrix .matrix] from the texture properties [page:Texture.offset .offset], [page:Texture.repeat .repeat], [page:Texture.rotation .rotation], and [page:Texture.center .center]. True by default. @@ -181,13 +181,13 @@ Default is the identity matrix.

-

[property:boolean generateMipmaps]

+

[property:Boolean generateMipmaps]

Whether to generate mipmaps (if possible) for a texture. True by default. Set this to false if you are creating mipmaps manually.

-

[property:boolean premultiplyAlpha]

+

[property:Boolean premultiplyAlpha]

If set to *true*, the alpha channel, if present, is multiplied into the color channels when the texture is uploaded to the GPU. Default is *false*.

@@ -195,7 +195,7 @@ You need to configure on bitmap creation instead. See [page:ImageBitmapLoader].

-

[property:boolean flipY]

+

[property:Boolean flipY]

If set to *true*, the texture is flipped along the vertical axis when uploaded to the GPU. Default is *true*.

diff --git a/docs/api/en/textures/VideoTexture.html b/docs/api/en/textures/VideoTexture.html index 5ddbb7e57b9688c7562b71266ed83758230ee883..b9c2b2d8188256a2152160489ad7db5254e82190 100644 --- a/docs/api/en/textures/VideoTexture.html +++ b/docs/api/en/textures/VideoTexture.html @@ -67,7 +67,7 @@ See the base [page:Texture Texture] class for common properties.

-

[property:boolean needsUpdate]

+

[property:Boolean needsUpdate]

You will not need to set this manually here as it is handled by the [page:VideoTexture.update update] method.

@@ -80,7 +80,7 @@

[method:null update]()

- This is called automatically and sets [property:boolean needsUpdate] to *true* every time + This is called automatically and sets [property:Boolean needsUpdate] to *true* every time a new frame is available.

diff --git a/docs/api/zh/animation/AnimationObjectGroup.html b/docs/api/zh/animation/AnimationObjectGroup.html index 5029ffb23e6f60c65597c149d702b4ec3e6b5a1c..51aa0bec614e93e1dea68bf3c78ac15c3f74bfc3 100644 --- a/docs/api/zh/animation/AnimationObjectGroup.html +++ b/docs/api/zh/animation/AnimationObjectGroup.html @@ -34,15 +34,15 @@

构造器

-

[name]( [param:object obj1], [param:object obj2], [param:object obj3], ... )

+

[name]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )

- [page:object obj] - 共享同一动画状态的任意数量的网格 + [page:Object obj] - 共享同一动画状态的任意数量的网格

属性

-

[property:object stats]

+

[property:Object stats]

一个包含此动画对象组(AnimationObjectGroup)的一些信息的对象 (总数, 使用中的数量,绑定到每个对象上的数量) @@ -57,17 +57,17 @@

方法

-

[method:null add]( [param:object obj1], [param:object obj2], [param:object obj3], ... )

+

[method:null add]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )

将任意数量的对象添加到这个动画对象组(AnimationObjectGroup)。

-

[method:null remove]( [param:object obj1], [param:object obj2], [param:object obj3], ... )

+

[method:null remove]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )

将任意数量的对象从这个动画对象组(AnimationObjectGroup)中删除。

-

[method:null uncache]( [param:object obj1], [param:object obj2], [param:object obj3], ... )

+

[method:null uncache]( [param:Object obj1], [param:Object obj2], [param:Object obj3], ... )

释放此动画对象组(AnimationObjectGroup)传递的对象的所有内存资源

diff --git a/docs/api/zh/cameras/OrthographicCamera.html b/docs/api/zh/cameras/OrthographicCamera.html index 2bbda1189fb66016ac91d8f015e18d81c8ec57d8..5dc98e43bf9c86987a2bfcc98d23a85eecffc18e 100644 --- a/docs/api/zh/cameras/OrthographicCamera.html +++ b/docs/api/zh/cameras/OrthographicCamera.html @@ -129,7 +129,7 @@ 更新摄像机投影矩阵。在任何参数被改变以后必须被调用。

-

[method:Object toJSON]([param:object meta])

+

[method:Object toJSON]([param:Object meta])

meta -- 包含有元数据的对象,例如对象后代中的纹理或图像
将摄像机转换为 three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format](three.js JSON 物体/场景格式)。 diff --git a/docs/api/zh/cameras/PerspectiveCamera.html b/docs/api/zh/cameras/PerspectiveCamera.html index 8520ba21d54fa5a6385c165fc50417c73454264d..d7199faa399062fb444efae01d58439c6133855d 100644 --- a/docs/api/zh/cameras/PerspectiveCamera.html +++ b/docs/api/zh/cameras/PerspectiveCamera.html @@ -179,7 +179,7 @@ camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); 更新摄像机投影矩阵。在任何参数被改变以后必须被调用。

-

[method:Object toJSON]([param:object meta])

+

[method:Object toJSON]([param:Object meta])

meta -- 包含有元数据的对象,例如对象后代中的纹理或图像
将摄像机转换为 three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format](three.js JSON 物体/场景格式)。 diff --git a/docs/api/zh/core/EventDispatcher.html b/docs/api/zh/core/EventDispatcher.html index f1f85de1f65320c31ecd3587c3c38d95ac85f37e..2269efc550df3360fd93acd55d3bb588c75de7ca 100644 --- a/docs/api/zh/core/EventDispatcher.html +++ b/docs/api/zh/core/EventDispatcher.html @@ -79,7 +79,7 @@ 从指定事件类型中移除监听函数。

-

[method:null dispatchEvent]( [param:object event] )

+

[method:null dispatchEvent]( [param:Object event] )

event - 将被触发的事件。

diff --git a/docs/api/zh/core/Geometry.html b/docs/api/zh/core/Geometry.html index a4175df85b14fbca81a40e165931c58a6977eaef..4aae4d9b1601199835f3d7dcb398f72e123c05b3 100644 --- a/docs/api/zh/core/Geometry.html +++ b/docs/api/zh/core/Geometry.html @@ -98,7 +98,7 @@

[property:Integer id]

当前 geometry 实例的唯一标识符的数。

-

[property:array lineDistances]

+

[property:Array lineDistances]

用于保存线型几何体中每个顶点间距离的。在正确渲染 [page:LineDashedMaterial] 时,需要用到该数据。

diff --git a/docs/api/zh/core/Object3D.html b/docs/api/zh/core/Object3D.html index 982a3f71b98a8bf98e5007a0f8c3e2144d5992d3..6dde41fe4bb9e7e846374ebd059cad440044487a 100644 --- a/docs/api/zh/core/Object3D.html +++ b/docs/api/zh/core/Object3D.html @@ -96,13 +96,13 @@ 另一方面,modelViewMatrix矩阵中的位移部分和法线的计算无关,因此Matrix3就已经足够了。

-

[property:function onAfterRender]

+

[property:Function onAfterRender]

一个可选的回调函数,在Object3D渲染之后直接执行。 使用以下参数来调用此函数:renderer,scene,camera,geometry,material,group。

-

[property:function onBeforeRender]

+

[property:Function onBeforeRender]

一个可选的回调函数,在Object3D渲染之前直接执行。 使用以下参数来调用此函数:renderer,scene,camera,geometry,material,group。 @@ -144,7 +144,7 @@ 默认值是[page:Object3D.DefaultUp],即( 0, 1, 0 )。

-

[property:object userData]

+

[property:Object userData]

一个用于存储Object3D自定义数据的对象。 它不应当包含对函数的引用,因为这些函数将不会被克隆。 @@ -360,7 +360,7 @@ 将所给的四元数复制到[page:.quaternion]中。

-

[method:Object toJSON]( [param:object meta] )

+

[method:Object toJSON]( [param:Object meta] )

meta -- 包含有元数据的对象,例如该对象的材质、纹理或图片。 将对象转换为 three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format](three.js JSON 物体/场景格式)。 diff --git a/docs/api/zh/core/Raycaster.html b/docs/api/zh/core/Raycaster.html index 1f165cfadc160ae2f0eba464387630608a52a90d..bdbdd3df267c8bdb4b2f47c509c45e6dd90bba25 100644 --- a/docs/api/zh/core/Raycaster.html +++ b/docs/api/zh/core/Raycaster.html @@ -86,13 +86,13 @@

属性

-

[property:float far]

+

[property:Float far]

raycaster的远距离因数(投射远点)。这个值表明哪些对象可以基于该距离而被raycaster所丢弃。 这个值不应当为负,并且应当比near属性大。

-

[property:float near]

+

[property:Float near]

raycaster的近距离因数(投射近点)。这个值表明哪些对象可以基于该距离而被raycaster所丢弃。 这个值不应当为负,并且应当比far属性小。 diff --git a/docs/api/zh/extras/core/CurvePath.html b/docs/api/zh/extras/core/CurvePath.html index 98505a06e310672d4e4800dd143bf6b6ee6d850b..3d8160432f0599044174bc4d010a4526c56bc65a 100644 --- a/docs/api/zh/extras/core/CurvePath.html +++ b/docs/api/zh/extras/core/CurvePath.html @@ -29,10 +29,10 @@

属性

共有属性请参见其基类[page:Curve]。

-

[property:array curves]

+

[property:Array curves]

[page:Curve Curves]数组。

-

[property:boolean autoClose]

+

[property:Boolean autoClose]

是否自动闭合路径。

diff --git a/docs/api/zh/extras/core/Font.html b/docs/api/zh/extras/core/Font.html index bc2404ce1c1b168f789d1ccfae130f558a89e068..e85ba384f63626a3f2b0d32c0a3a3e5a14324ce7 100644 --- a/docs/api/zh/extras/core/Font.html +++ b/docs/api/zh/extras/core/Font.html @@ -34,7 +34,7 @@

属性

-

[property:array data]

+

[property:Array data]

传入到构造函数的JSON数据。

方法

diff --git a/docs/api/zh/extras/core/Path.html b/docs/api/zh/extras/core/Path.html index b43588b892f7f7ad36abeb0d7d59b694ab2714b5..23073dcf3ebf12dc9ba44c8ab21672b0b54c5546 100644 --- a/docs/api/zh/extras/core/Path.html +++ b/docs/api/zh/extras/core/Path.html @@ -51,7 +51,7 @@

属性

共有属性请参见其基类[page:CurvePath]。

-

[property:array currentPoint]

+

[property:Array currentPoint]

路径当前的偏移量,任何新被加入的[page:Curve]将会从这里开始。

diff --git a/docs/api/zh/extras/core/Shape.html b/docs/api/zh/extras/core/Shape.html index fb784f5319cb1033c79a2076575cfce8e268b07b..cc646a07d5ee4a63370af09eaa04dae1008bf25b 100644 --- a/docs/api/zh/extras/core/Shape.html +++ b/docs/api/zh/extras/core/Shape.html @@ -66,7 +66,7 @@ 该类所创建的实例的[link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID]。它是自动被指定的,因此它不应当被编辑、更改。

-

[property:array holes]

+

[property:Array holes]

一个[page:Path paths]数组,定义了形状上的孔洞。

方法

diff --git a/docs/api/zh/extras/core/ShapePath.html b/docs/api/zh/extras/core/ShapePath.html index a217c6eef6ee14d908290e828b19335d00f8d150..f28aba1d6e4f60442e4dc17798159a0c83761d58 100644 --- a/docs/api/zh/extras/core/ShapePath.html +++ b/docs/api/zh/extras/core/ShapePath.html @@ -30,12 +30,12 @@

属性

-

[property:array subPaths]

+

[property:Array subPaths]

[page:Path]数组。

-

[property:array currentPath]

+

[property:Array currentPath]

当前将要被生成的路径。

diff --git a/docs/api/zh/extras/curves/CatmullRomCurve3.html b/docs/api/zh/extras/curves/CatmullRomCurve3.html index a8f366ed424f777624c15f295b407da487d459a8..aed65ed9f941ee356b32b35714c3f5e4ce6e5b00 100644 --- a/docs/api/zh/extras/curves/CatmullRomCurve3.html +++ b/docs/api/zh/extras/curves/CatmullRomCurve3.html @@ -65,7 +65,7 @@

[property:String curveType]

可能的值为*centripetal*、*chordal*和*catmullrom*。

-

[property:float tension]

+

[property:Float tension]

当[page:.curveType]为*catmullrom*时,定义catmullrom的张力。

diff --git a/docs/api/zh/helpers/CameraHelper.html b/docs/api/zh/helpers/CameraHelper.html index 849dbdf75ca79423dbd0a7ee2bb0ab8993d37a22..15dfa80f6f0a677cb2b8dc6ee815d5f50f867210 100644 --- a/docs/api/zh/helpers/CameraHelper.html +++ b/docs/api/zh/helpers/CameraHelper.html @@ -50,13 +50,13 @@

[property:Camera camera]

被模拟的相机.

-

[property:object pointMap]

+

[property:Object pointMap]

包含用于模拟相机的点.

-

[property:object matrix]

+

[property:Object matrix]

请参考相机的世界矩阵 [page:Object3D.matrixWorld camera.matrixWorld].

-

[property:object matrixAutoUpdate]

+

[property:Object matrixAutoUpdate]

请查看 [page:Object3D.matrixAutoUpdate]. 这里设置为 *false* 表示辅助对象 使用相机的 [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/api/zh/helpers/DirectionalLightHelper.html b/docs/api/zh/helpers/DirectionalLightHelper.html index 9a4f990af0e2c28f46382b5c28234e3060216e67..b1e70ef430417df3d1e4734bf62f5ea1fd152d2e 100644 --- a/docs/api/zh/helpers/DirectionalLightHelper.html +++ b/docs/api/zh/helpers/DirectionalLightHelper.html @@ -48,10 +48,10 @@

[property:DirectionalLight light]

被模拟的光源. 请参考 [page:DirectionalLight directionalLight] .

-

[property:object matrix]

+

[property:Object matrix]

请参考光源的世界矩阵 [page:Object3D.matrixWorld matrixWorld].

-

[property:object matrixAutoUpdate]

+

[property:Object matrixAutoUpdate]

请查看 [page:Object3D.matrixAutoUpdate] 页面. 这里设置为 *false* 表示辅助对象 使用光源的 [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/api/zh/helpers/HemisphereLightHelper.html b/docs/api/zh/helpers/HemisphereLightHelper.html index c8a090c13c91fab1e2e1d0211546920d3931a3a3..27cdf3a89b61591489bf7dfc6a9bc0114cc975a5 100644 --- a/docs/api/zh/helpers/HemisphereLightHelper.html +++ b/docs/api/zh/helpers/HemisphereLightHelper.html @@ -43,10 +43,10 @@

[property:HemisphereLight light]

被模拟的半球形光源.

-

[property:object matrix]

+

[property:Object matrix]

请参考半球形光源的世界矩阵 [page:Object3D.matrixWorld matrixWorld].

-

[property:object matrixAutoUpdate]

+

[property:Object matrixAutoUpdate]

请查看 [page:Object3D.matrixAutoUpdate]. 这里设置为 *false* 表示辅助对象 使用半球形光源的 [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/api/zh/helpers/PointLightHelper.html b/docs/api/zh/helpers/PointLightHelper.html index 61f92e5b917acc529a728393b7303421189f25ac..924a03bd183aecbc365bc94b6acac75d4341d53f 100644 --- a/docs/api/zh/helpers/PointLightHelper.html +++ b/docs/api/zh/helpers/PointLightHelper.html @@ -51,10 +51,10 @@

[property:PointLight light]

被模拟的点光源 [page:PointLight] .

-

[property:object matrix]

+

[property:Object matrix]

请参考点光源的世界矩阵 [page:Object3D.matrixWorld matrixWorld].

-

[property:object matrixAutoUpdate]

+

[property:Object matrixAutoUpdate]

请查看 [page:Object3D.matrixAutoUpdate]. 这里设置为 *false* 表示辅助对象 使用点光源的 [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/api/zh/helpers/SpotLightHelper.html b/docs/api/zh/helpers/SpotLightHelper.html index 3248fe45193cacec5e295bce20cf477efa4aab1f..1c7a92b9db60f2a4d3ba17b6c3de1bf47343f4f1 100644 --- a/docs/api/zh/helpers/SpotLightHelper.html +++ b/docs/api/zh/helpers/SpotLightHelper.html @@ -46,10 +46,10 @@

[property:SpotLight light]

被模拟的聚光灯 [page:SpotLight] .

-

[property:object matrix]

+

[property:Object matrix]

请参考聚光灯的世界矩阵 [page:Object3D.matrixWorld matrixWorld].

-

[property:object matrixAutoUpdate]

+

[property:Object matrixAutoUpdate]

请查看 [page:Object3D.matrixAutoUpdate]. 这里设置为 *false* 表示辅助对象 使用聚光灯的 [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/api/zh/lights/Light.html b/docs/api/zh/lights/Light.html index 59bf782b1c2ae67bcd8b40493da17e78d4917bab..6ce2bf14f16d4d2715cb1f4bd727277d9d63e3e7 100644 --- a/docs/api/zh/lights/Light.html +++ b/docs/api/zh/lights/Light.html @@ -19,7 +19,7 @@

构造器(Constructor)

-

[name]( [param:Integer color], [param:float intensity] )

+

[name]( [param:Integer color], [param:Float intensity] )

[page:Integer color] - (可选参数) 16进制表示光的颜色。 缺省值 0xffffff (白色)。
[page:Float intensity] - (可选参数) 光照强度。 缺省值 1。

@@ -59,7 +59,7 @@ 的值到当前光源对象中。

-

[method:Object toJSON]( [param:object meta] )

+

[method:Object toJSON]( [param:Object meta] )

以JSON格式返回光数据。

diff --git a/docs/api/zh/loaders/FileLoader.html b/docs/api/zh/loaders/FileLoader.html index ed4ced48dc8c137ddf2ce0c3c08ff362be6438c5..c696e9d12e4bf3a12512a3024537a22297cf77bf 100644 --- a/docs/api/zh/loaders/FileLoader.html +++ b/docs/api/zh/loaders/FileLoader.html @@ -98,9 +98,9 @@ 。请注意,在许多情况下,这将自动确定,因此默认情况下它是 *undefined* 。

-

[method:FileLoader setRequestHeader]( [param:object requestHeader] )

+

[method:FileLoader setRequestHeader]( [param:Object requestHeader] )

- [page:object requestHeader] - key: 要设置header的名称。 value:要设置header的值。

+ [page:Object requestHeader] - key: 要设置header的名称。 value:要设置header的值。

请参考在HTTP 请求中的 [link:https://developer.mozilla.org/en-US/docs/Glossary/Request_header request header]。

diff --git a/docs/api/zh/loaders/Loader.html b/docs/api/zh/loaders/Loader.html index 3178b13eafc3166bc31c308a9262949347497a4e..b9140deea657198b88e0405886ba89afe1bc5bcc 100644 --- a/docs/api/zh/loaders/Loader.html +++ b/docs/api/zh/loaders/Loader.html @@ -26,7 +26,7 @@

属性

-

[property:string crossOrigin]

+

[property:String crossOrigin]

crossOrigin 字符串用于实现 CORS ,以从允许 CORS 的其他域加载url。 默认为*anonymous*。 @@ -49,7 +49,7 @@ 默认为空字符串。

-

[property:object requestHeader]

+

[property:Object requestHeader]

[link:https://developer.mozilla.org/en-US/docs/Glossary/Request_header request header] 在 HTTP 请求中使用。 请参考 [page:.setRequestHeader]。 默认为 *undefined*。

@@ -95,7 +95,7 @@

[method:Loader setRequestHeader]( [param:Object requestHeader] )

- [page:object requestHeader] - key: 要设置header的名称。 value:要设置header的值。

+ [page:Object requestHeader] - key: 要设置header的名称。 value:要设置header的值。

设置在 HTTP 请求中使用的 [link:https://developer.mozilla.org/en-US/docs/Glossary/Request_header request header](请求头)。

diff --git a/docs/api/zh/loaders/LoaderUtils.html b/docs/api/zh/loaders/LoaderUtils.html index ee02cf6f05df287458ad693bd9830bd33343ff23..3bde24f4792c387c3283ebd25d86cc546c9a81bc 100644 --- a/docs/api/zh/loaders/LoaderUtils.html +++ b/docs/api/zh/loaders/LoaderUtils.html @@ -21,7 +21,7 @@ 该函数将字节流作为输入并返回字符串作为表示。

-

[method:String extractUrlBase]( [param:string url] )

+

[method:String extractUrlBase]( [param:String url] )

[page:String url] — 从基本URL中,进行提取的URL。

diff --git a/docs/api/zh/materials/Material.html b/docs/api/zh/materials/Material.html index 0c23486f3213887bbe6b88c029b86ddf255d8ac8..04082e18c47ac1f738bd9098561cf935227949b4 100644 --- a/docs/api/zh/materials/Material.html +++ b/docs/api/zh/materials/Material.html @@ -261,7 +261,7 @@ Defines whether vertex coloring is used. Default is *false*.

此材质是否可见。默认为*true*。

-

[property:object userData]

+

[property:Object userData]

一个对象,可用于存储有关Material的自定义数据。它不应该包含对函数的引用,因为这些函数不会被克隆。

@@ -316,12 +316,12 @@ then customProgramCacheKey should be set like this:
Unlike properties, the callback is not supported by [page:Material.clone .clone](), [page:Material.copy .copy]() and [page:Material.toJSON .toJSON]().

-

[method:null setValues]( [param:object values] )

+

[method:null setValues]( [param:Object values] )

values -- 具有参数的容器。 根据*values*设置属性。

-

[method:Object toJSON]( [param:object meta] )

+

[method:Object toJSON]( [param:Object meta] )

meta -- 包含有元数据的对象,例如该对象的纹理或图片。 将material对象转换为 three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format](three.js JSON 物体/场景格式)。 diff --git a/docs/api/zh/materials/MeshDepthMaterial.html b/docs/api/zh/materials/MeshDepthMaterial.html index d440fe767b3f0a2a51df1a186b7f93c2d877c35d..75ebf41e369301f22bca370abdfe81aa449b0463 100644 --- a/docs/api/zh/materials/MeshDepthMaterial.html +++ b/docs/api/zh/materials/MeshDepthMaterial.html @@ -73,13 +73,13 @@

[property:Texture map]

颜色贴图。默认为null。

-

[property:boolean morphTargets]

+

[property:Boolean morphTargets]

材质是否使用morphTargets。默认值为false。

[property:Boolean skinning]

材质是否使用蒙皮。默认值为false。

-

[property:boolean wireframe]

+

[property:Boolean wireframe]

将几何体渲染为线框。默认值为*false*(即渲染为平滑着色)。

[property:Float wireframeLinewidth]

diff --git a/docs/api/zh/materials/MeshDistanceMaterial.html b/docs/api/zh/materials/MeshDistanceMaterial.html index cc7f2c45cb6df13068c44f9935251496c512d3a6..659a4dbd23fdb3099edacd7c9bd3fce3e1d4db36 100644 --- a/docs/api/zh/materials/MeshDistanceMaterial.html +++ b/docs/api/zh/materials/MeshDistanceMaterial.html @@ -84,7 +84,7 @@

[property:Texture map]

颜色贴图。默认为null。

-

[property:boolean morphTargets]

+

[property:Boolean morphTargets]

材质是否使用morphTargets。默认值为false。

[property:Float nearDistance]

diff --git a/docs/api/zh/materials/MeshLambertMaterial.html b/docs/api/zh/materials/MeshLambertMaterial.html index 560f25b6430e482e7c9f5ac3a02da35d664842a6..3c20921538240bae08b8896f4f394c314045850b 100644 --- a/docs/api/zh/materials/MeshLambertMaterial.html +++ b/docs/api/zh/materials/MeshLambertMaterial.html @@ -101,7 +101,7 @@

[property:Texture map]

颜色贴图。默认为null。

-

[property:boolean morphNormals]

+

[property:Boolean morphNormals]

定义是否使用morphNormals。设置为true可将morphNormal属性从[page:Geometry]传递到shader。默认值为*false*。

diff --git a/docs/api/zh/materials/MeshMatcapMaterial.html b/docs/api/zh/materials/MeshMatcapMaterial.html index a0f29bac54da3f1a465ec3f11fa0bbfe760d085c..b7d7ca369ee56d6a670246b59b0c35ad8638daf8 100644 --- a/docs/api/zh/materials/MeshMatcapMaterial.html +++ b/docs/api/zh/materials/MeshMatcapMaterial.html @@ -86,7 +86,7 @@

[property:Texture matcap]

matcap贴图,默认为null。

-

[property:boolean morphNormals]

+

[property:Boolean morphNormals]

定义是否使用morphNormals。设置为true可将morphNormal属性从[page:Geometry]传递到shader。默认值为*false*。

diff --git a/docs/api/zh/materials/MeshNormalMaterial.html b/docs/api/zh/materials/MeshNormalMaterial.html index f88e4c2567f8f85f072bb8a846b58c147c6040f0..390ec2e5ed29f092ab793f6fc4a40ea8a7a28aaa 100644 --- a/docs/api/zh/materials/MeshNormalMaterial.html +++ b/docs/api/zh/materials/MeshNormalMaterial.html @@ -65,7 +65,7 @@

[property:Boolean fog]

材质是否受雾影响。默认值为*false*。

-

[property:boolean morphNormals]

+

[property:Boolean morphNormals]

定义是否使用morphNormals。设置为true可将morphNormal属性从[page:Geometry]传递到shader。默认值为*false*。

@@ -90,7 +90,7 @@

[property:Boolean skinning]

材质是否使用蒙皮。默认值为false。

-

[property:boolean wireframe]

+

[property:Boolean wireframe]

将几何体渲染为线框。默认值为*false*(即渲染为平滑着色)。

diff --git a/docs/api/zh/materials/MeshPhongMaterial.html b/docs/api/zh/materials/MeshPhongMaterial.html index 1b984291e7c71fa6aea090f5e1f30256896ce37c..18e6997545531984a344a84df205e9c65c888ae7 100644 --- a/docs/api/zh/materials/MeshPhongMaterial.html +++ b/docs/api/zh/materials/MeshPhongMaterial.html @@ -122,7 +122,7 @@

[property:Texture map]

颜色贴图。默认为null。纹理贴图颜色由漫反射颜色[page:.color]调节。

-

[property:boolean morphNormals]

+

[property:Boolean morphNormals]

定义是否使用morphNormals。设置为true可将morphNormal属性从[page:Geometry]传递到shader。默认值为*false*。

diff --git a/docs/api/zh/materials/MeshStandardMaterial.html b/docs/api/zh/materials/MeshStandardMaterial.html index 792d375d223aa5d63c2f7922dee1a44a22fd7f08..bd8d2629d663f6cf858ad1221c3675249826cdd2 100644 --- a/docs/api/zh/materials/MeshStandardMaterial.html +++ b/docs/api/zh/materials/MeshStandardMaterial.html @@ -164,7 +164,7 @@

[property:Texture metalnessMap]

该纹理的蓝色通道用于改变材质的金属度。

-

[property:boolean morphNormals]

+

[property:Boolean morphNormals]

定义是否使用morphNormals。设置为true可将morphNormal属性从[page:Geometry]传递到shader。默认值为*false*。

diff --git a/docs/api/zh/materials/MeshToonMaterial.html b/docs/api/zh/materials/MeshToonMaterial.html index 7d40d0d08b4476db3828ed17adf58149888e3a5b..0cf49b9b59936411c4111bead90dcc7a12bfb285 100644 --- a/docs/api/zh/materials/MeshToonMaterial.html +++ b/docs/api/zh/materials/MeshToonMaterial.html @@ -133,7 +133,7 @@

[property:Texture map]

The color map. Default is null. The texture map color is modulated by the diffuse [page:.color].

-

[property:boolean morphNormals]

+

[property:Boolean morphNormals]

Defines whether the material uses morphNormals. Set as true to pass morphNormal attributes from the [page:Geometry] to the shader. Default is *false*. diff --git a/docs/api/zh/materials/ShaderMaterial.html b/docs/api/zh/materials/ShaderMaterial.html index 284b4687d08a38e5c1792bb76df30258b5f5f501..ffbe9feaed7f58903a08e8cb38113570615a4dd1 100644 --- a/docs/api/zh/materials/ShaderMaterial.html +++ b/docs/api/zh/materials/ShaderMaterial.html @@ -334,7 +334,7 @@ this.extensions = {

When set to true, morph target attributes are available in the vertex shader. Default is *false*.

-

[property:boolean morphNormals]

+

[property:Boolean morphNormals]

When set to true, morph normal attributes are available in the vertex shader. Default is *false*.

diff --git a/docs/api/zh/math/Box2.html b/docs/api/zh/math/Box2.html index 317b23c5dd7fb7f487af51eadd91c8a45972f629..3768bd3404e3690ab2d57b576e7c53925b8692c2 100644 --- a/docs/api/zh/math/Box2.html +++ b/docs/api/zh/math/Box2.html @@ -92,9 +92,9 @@ 扩展盒子的边界来包含该点。

-

[method:Box2 expandByScalar]( [param:float scalar] )

+

[method:Box2 expandByScalar]( [param:Float scalar] )

- [page:float scalar] - 盒子扩展的距离。

+ [page:Float scalar] - 盒子扩展的距离。

在每个维度上扩展参数scalar所指定的距离,如果为负数,则盒子空间将收缩。

diff --git a/docs/api/zh/math/Box3.html b/docs/api/zh/math/Box3.html index 26daccbc97f9dfbdf6287db7555151be1abb97d5..b6d43fa5c84c75dc27db47ccba3de7753aaa0b20 100644 --- a/docs/api/zh/math/Box3.html +++ b/docs/api/zh/math/Box3.html @@ -134,11 +134,11 @@ 扩展这个包围盒的边界使得该点([page:Vector3 point])在包围盒内。

-

[method:this expandByScalar]( [param:float scalar] )

+

[method:this expandByScalar]( [param:Float scalar] )

- [page:float scalar] - 扩展包围盒的比例。

+ [page:Float scalar] - 扩展包围盒的比例。

- 按 [page:float scalar] 的值展开盒子的每个维度。如果是负数,盒子的尺寸会缩小。 + 按 [page:Float scalar] 的值展开盒子的每个维度。如果是负数,盒子的尺寸会缩小。

[method:this expandByVector]( [param:Vector3 vector] )

diff --git a/docs/api/zh/math/Quaternion.html b/docs/api/zh/math/Quaternion.html index 9d6e70491f2ef4ccd2192802de122dd7b869587e..75ae81183200b99e65e6d97ac0648cfcde0cd027 100644 --- a/docs/api/zh/math/Quaternion.html +++ b/docs/api/zh/math/Quaternion.html @@ -137,20 +137,20 @@

[method:Quaternion rotateTowards]( [param:Quaternion q], [param:Float step] )

[page:Quaternion q] - The target quaternion.
- [page:float step] - The angular step in radians.

+ [page:Float step] - The angular step in radians.

Rotates this quaternion by a given angular step to the defined quaternion *q*. The method ensures that the final quaternion will not overshoot *q*.

-

[method:Quaternion slerp]( [param:Quaternion qb], [param:float t] )

+

[method:Quaternion slerp]( [param:Quaternion qb], [param:Float t] )

[page:Quaternion qb] - The other quaternion rotation
- [page:float t] - interpolation factor in the closed interval [0, 1].

+ [page:Float t] - interpolation factor in the closed interval [0, 1].

- Handles the spherical linear interpolation between quaternions. [page:float t] represents the - amount of rotation between this quaternion (where [page:float t] is 0) and [page:Quaternion qb] (where - [page:float t] is 1). This quaternion is set to the result. Also see the static version of the + Handles the spherical linear interpolation between quaternions. [page:Float t] represents the + amount of rotation between this quaternion (where [page:Float t] is 0) and [page:Quaternion qb] (where + [page:Float t] is 1). This quaternion is set to the result. Also see the static version of the *slerp* below. @@ -227,7 +227,7 @@ q.slerp( qb, t ) [page:Quaternion qStart] - The starting quaternion (where [page:Float t] is 0)
[page:Quaternion qEnd] - The ending quaternion (where [page:Float t] is 1)
[page:Quaternion qTarget] - The target quaternion that gets set with the result
- [page:float t] - interpolation factor in the closed interval [0, 1].

+ [page:Float t] - interpolation factor in the closed interval [0, 1].

Unlike the normal method, the static version of slerp sets a target quaternion to the result of the slerp operation. @@ -251,7 +251,7 @@ q.slerp( qb, t ) [page:Integer srcOffset0] - An offset into the array *src0*.
[page:Array src1] - The source array of the target quatnerion.
[page:Integer srcOffset1] - An offset into the array *src1*.
- [page:float t] - Normalized interpolation factor (between 0 and 1).

+ [page:Float t] - Normalized interpolation factor (between 0 and 1).

Like the static *slerp* method above, but operates directly on flat arrays of numbers. diff --git a/docs/api/zh/math/Triangle.html b/docs/api/zh/math/Triangle.html index b87ad853b69ca648291a050618435c8cd5919e0b..3aa9a39444185aeb78e14c6a9c2ef479aed6ccc2 100644 --- a/docs/api/zh/math/Triangle.html +++ b/docs/api/zh/math/Triangle.html @@ -119,7 +119,7 @@

[method:Triangle set]( [param:Vector3 a], [param:Vector3 b], [param:Vector3 c] ) [param:Triangle this]

- 将三角形的[page:.a a]、[page:.b b]和[page:.c c]属性设置为所传入的[page:vector3 vector3]。
+ 将三角形的[page:.a a]、[page:.b b]和[page:.c c]属性设置为所传入的[page:Vector3 vector3]。
Please note that this method only copies the values from the given objects.

diff --git a/docs/api/zh/math/Vector2.html b/docs/api/zh/math/Vector2.html index 963c0ab162f3afefe132cb5b36e142c42345bb3d..eebdf406091b3b8139bc410c25a7b1940da2c821 100644 --- a/docs/api/zh/math/Vector2.html +++ b/docs/api/zh/math/Vector2.html @@ -269,12 +269,12 @@

[method:this multiplyScalar]( [param:Float s] )

将该向量与所传入的标量[page:Float s]进行相乘。

-

[method:this rotateAround]( [param:Vector2 center], [param:float angle] )

+

[method:this rotateAround]( [param:Vector2 center], [param:Float angle] )

[page:Vector2 center] - 将被围绕旋转的点。
- [page:float angle] - 将要旋转的角度,以弧度来表示。

+ [page:Float angle] - 将要旋转的角度,以弧度来表示。

- 将向量围绕着[page:Vector2 center]旋转[page:float angle]弧度。 + 将向量围绕着[page:Vector2 center]旋转[page:Float angle]弧度。

[method:this round]()

diff --git a/docs/api/zh/objects/LOD.html b/docs/api/zh/objects/LOD.html index a8a7764e605921ac3ac7f12d86acc47b7d615ee1..e22e08caa8dda09642fc2262310349ded26c68be 100644 --- a/docs/api/zh/objects/LOD.html +++ b/docs/api/zh/objects/LOD.html @@ -52,16 +52,16 @@

属性

共有属性请参见其基类[page:Object3D]。

-

[property:boolean autoUpdate]

+

[property:Boolean autoUpdate]

Whether the LOD object is updated automatically by the renderer per frame or not. If set to false, you have to call [page:LOD.update]() in the render loop by yourself. Default is true.

-

[property:array levels]

+

[property:Array levels]

- 一个包含有[page:object level] objects(各层次物体)的数组。

+ 一个包含有[page:Object level] objects(各层次物体)的数组。

每一个层级都是一个对象,具有以下两个属性: [page:Object3D object] —— 在这个层次中将要显示的[page:Object3D]。
@@ -84,7 +84,7 @@ 返回一个LOD对象及其所关联的在特定距离中的物体。

-

[method:integer getCurrentLevel]()

+

[method:Integer getCurrentLevel]()

Get the currently active LOD level. As index of the levels array.

diff --git a/docs/api/zh/objects/SkinnedMesh.html b/docs/api/zh/objects/SkinnedMesh.html index db6bc2db2a7534acc518b59e07ef97e44f70fc99..a490b71e34caf77792f670daabd0f83ce532310a 100644 --- a/docs/api/zh/objects/SkinnedMesh.html +++ b/docs/api/zh/objects/SkinnedMesh.html @@ -101,7 +101,7 @@

属性

共有属性请参见其基类[page:Mesh]。

-

[property:string bindMode]

+

[property:String bindMode]

“attached”(附加)或者“detached”(分离)。“attached”使用[page:SkinnedMesh.matrixWorld] 属性作为对骨骼的基本变换矩阵,“detached”则使用[page:SkinnedMesh.bindMatrix]。 diff --git a/docs/api/zh/renderers/WebGLRenderTarget.html b/docs/api/zh/renderers/WebGLRenderTarget.html index 2287d123bcb4dfaf867c746c590cba01a56957e5..f13250aacdc3545375f7e67ee47534868487dcbf 100644 --- a/docs/api/zh/renderers/WebGLRenderTarget.html +++ b/docs/api/zh/renderers/WebGLRenderTarget.html @@ -58,7 +58,7 @@ 渲染目标视口内的一个矩形区域,区域之外的片元将会被丢弃

-

[property:boolean scissorTest]

+

[property:Boolean scissorTest]

表明是否激活了剪裁测试

@@ -73,12 +73,12 @@ 纹理实例保存这渲染的像素,用作进一步处理的输入值

-

[property:boolean depthBuffer]

+

[property:Boolean depthBuffer]

渲染到深度缓冲区。默认true.

-

[property:boolean stencilBuffer]

+

[property:Boolean stencilBuffer]

Renders to the stencil buffer. Default is false.

diff --git a/docs/api/zh/renderers/WebGLRenderer.html b/docs/api/zh/renderers/WebGLRenderer.html index 006094cb0c882479d3f5b107ecf0f6922916dd3d..7d293e2aebfdede05718d4230c47ea1621ae00d7 100644 --- a/docs/api/zh/renderers/WebGLRenderer.html +++ b/docs/api/zh/renderers/WebGLRenderer.html @@ -273,7 +273,7 @@

[method:null clearStencil]( )

清除模板缓存。相当于调用[page:WebGLRenderer.clear .clear]( false, false, true )

-

[method:null clearTarget]([param:WebGLRenderTarget renderTarget], [param:boolean color], [param:boolean depth], [param:boolean stencil])

+

[method:null clearTarget]([param:WebGLRenderTarget renderTarget], [param:Boolean color], [param:Boolean depth], [param:Boolean stencil])

renderTarget -- 需要被清除的[page:WebGLRenderTarget renderTarget]
color -- 如果设置, 颜色会被清除
diff --git a/docs/api/zh/renderers/webgl/WebGLState.html b/docs/api/zh/renderers/webgl/WebGLState.html index 9d24d24193f2bf76a037283acd9fd7a9f17dfeb5..ce4495df38f34ecf407a3be28e79d170ee4ad7a3 100644 --- a/docs/api/zh/renderers/webgl/WebGLState.html +++ b/docs/api/zh/renderers/webgl/WebGLState.html @@ -14,17 +14,17 @@

方法

-

[method:null enable]( [param:integer id], [param:boolean boolean] )

+

[method:null enable]( [param:Integer id], [param:Boolean boolean] )

TODO

-

[method:null disable]( [param:integer id], [param:boolean boolean] )

+

[method:null disable]( [param:Integer id], [param:Boolean boolean] )

TODO

-

[method:null setDepthTest]( [param:boolean depthTest] )

+

[method:null setDepthTest]( [param:Boolean depthTest] )

depthTest -- 决定是否需要基于深度缓存对片元进行深度测试的布尔值

@@ -32,7 +32,7 @@ 该方法设置了depthTest的值,故可决定是否需要基于深度缓存测试深度数据

-

[method:null setDepthWrite]( [param:boolean depthWrite] )

+

[method:null setDepthWrite]( [param:Boolean depthWrite] )

depthWrite -- 决定是否需要保持片元深度的布尔值

diff --git a/docs/api/zh/scenes/Scene.html b/docs/api/zh/scenes/Scene.html index e63ee45d35b042ca601777829a175385902d62e5..0b750c3e79707b3a9e27b02c011c882322431320 100644 --- a/docs/api/zh/scenes/Scene.html +++ b/docs/api/zh/scenes/Scene.html @@ -25,7 +25,7 @@

属性

-

[property:boolean autoUpdate]

+

[property:Boolean autoUpdate]

默认值为true,若设置了这个值,则渲染器会检查每一帧是否需要更新场景及其中物体的矩阵。 当设为false时,你必须亲自手动维护场景中的矩阵。 diff --git a/docs/api/zh/textures/CanvasTexture.html b/docs/api/zh/textures/CanvasTexture.html index db92e0dd7b8d1642a72e33b1d232b27f8416c551..4a244f3eb413036f8d4183609d6c810416b05a21 100644 --- a/docs/api/zh/textures/CanvasTexture.html +++ b/docs/api/zh/textures/CanvasTexture.html @@ -56,7 +56,7 @@ 共有方法请参见其基类[page:Texture Texture]。

-

[property:boolean needsUpdate]

+

[property:Boolean needsUpdate]

默认值为true,这是必须的,以便使得Canvas中的数据能够载入。 diff --git a/docs/api/zh/textures/CompressedTexture.html b/docs/api/zh/textures/CompressedTexture.html index ebd8b0f5b2f15d59ff7a1de8f6c5aeeb7bc978e3..233896c9856c5b4ca3a12a2de0a790f84f574602 100644 --- a/docs/api/zh/textures/CompressedTexture.html +++ b/docs/api/zh/textures/CompressedTexture.html @@ -63,13 +63,13 @@ 共有属性请参见其基类[page:Texture Texture]。 -

[property:boolean flipY]

+

[property:Boolean flipY]

默认值为false。翻转纹理在压缩的纹理贴图中无法工作。

-

[property:boolean generateMipmaps]

+

[property:Boolean generateMipmaps]

默认值为false。无法为压缩的纹理贴图生成Mipmap。 diff --git a/docs/api/zh/textures/Texture.html b/docs/api/zh/textures/Texture.html index b898444886bce162435ff3982366e8d726f92408..57730e787d08abe6c4cb4c980834797aea947fa7 100644 --- a/docs/api/zh/textures/Texture.html +++ b/docs/api/zh/textures/Texture.html @@ -53,7 +53,7 @@ 并在视频播放时不断地更新这个纹理贴图。——[page:VideoTexture VideoTexture] 类会对此自动进行处理。

-

[property:array mipmaps]

+

[property:Array mipmaps]

用户所给定的mipmap数组(可选)。

@@ -164,7 +164,7 @@ 旋转中心点。(0.5, 0.5)对应纹理的正中心。默认值为(0,0),即左下角。

-

[property:boolean matrixAutoUpdate]

+

[property:Boolean matrixAutoUpdate]

是否从纹理的[page:Texture.offset .offset]、[page:Texture.repeat .repeat]、[page:Texture.rotation .rotation]和[page:Texture.center .center]属性更新纹理的UV变换矩阵(uv-transform [page:Texture.matrix .matrix])。 默认值为true。 @@ -180,13 +180,13 @@ 默认值为单位矩阵。

-

[property:boolean generateMipmaps]

+

[property:Boolean generateMipmaps]

是否为纹理生成mipmap(如果可用)。默认为true。 如果你手动生成mipmap,请将其设为false。

-

[property:boolean premultiplyAlpha]

+

[property:Boolean premultiplyAlpha]

If set to *true*, the alpha channel, if present, is multiplied into the color channels when the texture is uploaded to the GPU. Default is *false*.

@@ -194,7 +194,7 @@ You need to configure on bitmap creation instead. See [page:ImageBitmapLoader].

-

[property:boolean flipY]

+

[property:Boolean flipY]

If set to *true*, the texture is flipped along the vertical axis when uploaded to the GPU. Default is *true*.

diff --git a/docs/api/zh/textures/VideoTexture.html b/docs/api/zh/textures/VideoTexture.html index 4cc08bada93c071654d3fed90ab284e3a8d78769..09f128f5c468ecebff1adecf2a5a1edfb7d302d9 100644 --- a/docs/api/zh/textures/VideoTexture.html +++ b/docs/api/zh/textures/VideoTexture.html @@ -67,7 +67,7 @@ const texture = new THREE.VideoTexture( video ); 共有属性请参见其基类[page:Texture Texture]。

-

[property:boolean needsUpdate]

+

[property:Boolean needsUpdate]

在这里,你不必手动设置这个值,因为它是由[page:VideoTexture.update update]方法来进行控制的。

@@ -81,7 +81,7 @@ const texture = new THREE.VideoTexture( video );

[method:null update]()

在每一次新的一帧可用时,这个方法将被自动调用, - 并将[property:boolean needsUpdate]设置为*true*。 + 并将[property:Boolean needsUpdate]设置为*true*。

diff --git a/docs/examples/en/animations/MMDAnimationHelper.html b/docs/examples/en/animations/MMDAnimationHelper.html index b45a1884e1aa3a40bb47dde58724d97befc7ec1b..4ef33ca9743641aadd717c28f40c93498fae6fdb 100644 --- a/docs/examples/en/animations/MMDAnimationHelper.html +++ b/docs/examples/en/animations/MMDAnimationHelper.html @@ -97,7 +97,7 @@

[property:WeakMap objects]

A [page:WeakMap] which holds animation stuffs used in helper for objects added to helper. For example, you can access [page:AnimationMixer] for an added [page:SkinnedMesh] with "helper.objects.get( mesh ).mixer"

-

[property:function onBeforePhysics]

+

[property:Function onBeforePhysics]

An optional callback that is executed immediately before the physicis calculation for an [page:SkinnedMesh]. This function is called with the [page:SkinnedMesh].

Methods

@@ -121,9 +121,9 @@ If camera/audio has already been added, it'll be replaced with a new one.

-

[method:MMDAnimationHelper enable]( [param:string key], [param:Boolean enabled] )

+

[method:MMDAnimationHelper enable]( [param:String key], [param:Boolean enabled] )

- [page:string key] — Allowed strings are 'animation', 'ik', 'grant', 'physics', and 'cameraAnimation'.
+ [page:String key] — Allowed strings are 'animation', 'ik', 'grant', 'physics', and 'cameraAnimation'.
[page:Boolean enabled] — true is enable, false is disable

diff --git a/docs/examples/en/helpers/FaceNormalsHelper.html b/docs/examples/en/helpers/FaceNormalsHelper.html index ba4cc56c0d3ee1a158521b99b1778c4ef514f216..a95245ecf17cbc63037e59a808aa8797009b3fdb 100644 --- a/docs/examples/en/helpers/FaceNormalsHelper.html +++ b/docs/examples/en/helpers/FaceNormalsHelper.html @@ -52,7 +52,7 @@

Properties

See the base [page:LineSegments] class for common properties.

-

[property:object matrixAutoUpdate]

+

[property:Object matrixAutoUpdate]

See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the objects's [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/examples/en/helpers/VertexNormalsHelper.html b/docs/examples/en/helpers/VertexNormalsHelper.html index e7dc09afda9e3d9f3c48143c26c88d0f259c7cfa..d20f5e1cbc215888dd31dceb8ebbdeb06799f72d 100644 --- a/docs/examples/en/helpers/VertexNormalsHelper.html +++ b/docs/examples/en/helpers/VertexNormalsHelper.html @@ -52,7 +52,7 @@

Properties

See the base [page:LineSegments] class for common properties.

-

[property:object matrixAutoUpdate]

+

[property:Object matrixAutoUpdate]

See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the objects's [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/examples/en/helpers/VertexTangentsHelper.html b/docs/examples/en/helpers/VertexTangentsHelper.html index bb94f793fec303184873b590a163ee0bf54496ff..95b021b3d01c1825573204fee48990ca6b591f77 100644 --- a/docs/examples/en/helpers/VertexTangentsHelper.html +++ b/docs/examples/en/helpers/VertexTangentsHelper.html @@ -51,7 +51,7 @@

Properties

See the base [page:LineSegments] class for common properties.

-

[property:object matrixAutoUpdate]

+

[property:Object matrixAutoUpdate]

See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the objects's [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/examples/en/loaders/GLTFLoader.html b/docs/examples/en/loaders/GLTFLoader.html index 62bae5a80ac9842f64fdcca5f209923058639df1..66eb6c01d8458b1861db84d3ddd022b938ab07db 100644 --- a/docs/examples/en/loaders/GLTFLoader.html +++ b/docs/examples/en/loaders/GLTFLoader.html @@ -206,7 +206,7 @@ [page:Function onError] — (optional) A function to be called if an error occurs during parsing. The function receives error as an argument.

- Parse a glTF-based ArrayBuffer or JSON String and fire [page:Function onLoad] callback when complete. The argument to [page:Function onLoad] will be an [page:object] that contains loaded parts: .[page:Group scene], .[page:Array scenes], .[page:Array cameras], .[page:Array animations], and .[page:Object asset]. + Parse a glTF-based ArrayBuffer or JSON String and fire [page:Function onLoad] callback when complete. The argument to [page:Function onLoad] will be an [page:Object] that contains loaded parts: .[page:Group scene], .[page:Array scenes], .[page:Array cameras], .[page:Array animations], and .[page:Object asset].

Source

diff --git a/docs/examples/en/loaders/OBJLoader2.html b/docs/examples/en/loaders/OBJLoader2.html index 0858bc709272ceaf073be759091d261138c1da74..cf6a1ac34a7b4d00b50b615dd2d333963028ddda 100644 --- a/docs/examples/en/loaders/OBJLoader2.html +++ b/docs/examples/en/loaders/OBJLoader2.html @@ -57,9 +57,9 @@

See the base [page:Loader] class for common methods.

-

[method:Object3D parse]( [param:arraybuffer content]|[param:String content] )

+

[method:Object3D parse]( [param:Arraybuffer content]|[param:String content] )

- [[page:arraybuffer content]|[page:String content]] OBJ data as Uint8Array or String + [[page:Arraybuffer content]|[page:String content]] OBJ data as Uint8Array or String

Parses OBJ data synchronously from arraybuffer or string and returns the [page:Object3D baseObject3d]. @@ -89,18 +89,18 @@

-

[method:OBJLoader2 addMaterialPerSmoothingGroup] ( [param:boolean materialPerSmoothingGroup] )

+

[method:OBJLoader2 addMaterialPerSmoothingGroup] ( [param:Boolean materialPerSmoothingGroup] )

- [page:boolean materialPerSmoothingGroup] + [page:Boolean materialPerSmoothingGroup]

Tells whether a material shall be created per smoothing group.

-

[method:OBJLoader2 setUseOAsMesh] ( [param:boolean useOAsMesh] )

+

[method:OBJLoader2 setUseOAsMesh] ( [param:Boolean useOAsMesh] )

- [page:boolean useOAsMesh] + [page:Boolean useOAsMesh]

Usually 'o' is meta-information and does not result in creation of new meshes, but mesh creation on occurrence of "o" can be enforced. diff --git a/docs/examples/en/loaders/OBJLoader2Parallel.html b/docs/examples/en/loaders/OBJLoader2Parallel.html index cee2404c90609c688efcaafef1de678400855104..ec54c022544fd03fdb3601903cb2f90976f63760 100644 --- a/docs/examples/en/loaders/OBJLoader2Parallel.html +++ b/docs/examples/en/loaders/OBJLoader2Parallel.html @@ -71,18 +71,18 @@

See [page:OBJLoader2.load].

-

[method:OBJLoader2Parallel setExecuteParallel] ( [param:boolean executeParallel] )

+

[method:OBJLoader2Parallel setExecuteParallel] ( [param:Boolean executeParallel] )

- [page:boolean executeParallel] - True or False + [page:Boolean executeParallel] - True or False

Execution of parse in parallel via Worker is default, but synchronous [page:OBJLoader2] parsing can be enforced via false here.

-

[method:OBJLoader2Parallel setPreferJsmWorker] ( [param:boolean preferJsmWorker] )

+

[method:OBJLoader2Parallel setPreferJsmWorker] ( [param:Boolean preferJsmWorker] )

- [page:boolean preferJsmWorker] - True or False + [page:Boolean preferJsmWorker] - True or False

Set whether jsm modules in workers should be used. This requires browser support which is currently only experimental. diff --git a/docs/examples/en/postprocessing/EffectComposer.html b/docs/examples/en/postprocessing/EffectComposer.html index 5f4bc31d4942d832962e30cd919225763e0d3b74..aeb8252579559062b13f83f6f11af7c7db41add4 100644 --- a/docs/examples/en/postprocessing/EffectComposer.html +++ b/docs/examples/en/postprocessing/EffectComposer.html @@ -99,7 +99,7 @@ Inserts the given pass into the pass chain at the given index.

-

[method:boolean isLastEnabledPass]( [param:Integer passIndex] )

+

[method:Boolean isLastEnabledPass]( [param:Integer passIndex] )

passIndex -- The pass to check.

diff --git a/docs/examples/zh/animations/MMDAnimationHelper.html b/docs/examples/zh/animations/MMDAnimationHelper.html index 9d7e86ed8fae0e6f352022a9f1d69adbd023d051..40ad3ed65e8f20ec6d9f4cf2ba3f2fb93b5c2d76 100644 --- a/docs/examples/zh/animations/MMDAnimationHelper.html +++ b/docs/examples/zh/animations/MMDAnimationHelper.html @@ -97,7 +97,7 @@

[property:WeakMap objects]

A [page:WeakMap] which holds animation stuffs used in helper for objects added to helper. For example, you can access [page:AnimationMixer] for an added [page:SkinnedMesh] with "helper.objects.get( mesh ).mixer"

-

[property:function onBeforePhysics]

+

[property:Function onBeforePhysics]

An optional callback that is executed immediately before the physicis calculation for an [page:SkinnedMesh]. This function is called with the [page:SkinnedMesh].

Methods

@@ -121,9 +121,9 @@ If camera/audio has already been added, it'll be replaced with a new one.

-

[method:MMDAnimationHelper enable]( [param:string key], [param:Boolean enabled] )

+

[method:MMDAnimationHelper enable]( [param:String key], [param:Boolean enabled] )

- [page:string key] — Allowed strings are 'animation', 'ik', 'grant', 'physics', and 'cameraAnimation'.
+ [page:String key] — Allowed strings are 'animation', 'ik', 'grant', 'physics', and 'cameraAnimation'.
[page:Boolean enabled] — true is enable, false is disable

diff --git a/docs/examples/zh/helpers/FaceNormalsHelper.html b/docs/examples/zh/helpers/FaceNormalsHelper.html index e1d476e3287487d1f5ba1e225dc302c746edb1f7..327c70c6c84f4ccc4a8c52f09deca293fa11e025 100644 --- a/docs/examples/zh/helpers/FaceNormalsHelper.html +++ b/docs/examples/zh/helpers/FaceNormalsHelper.html @@ -52,7 +52,7 @@

属性

请到基类 [page:LineSegments] 页面查看公共属性.

-

[property:object matrixAutoUpdate]

+

[property:Object matrixAutoUpdate]

请查看 [page:Object3D.matrixAutoUpdate]. 这里设置为 *false* 表示辅助对象 使用对象的世界矩阵 [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/examples/zh/helpers/VertexNormalsHelper.html b/docs/examples/zh/helpers/VertexNormalsHelper.html index f3a18eea200ed029a2852b15e379c81804728f5e..c12a92ea96f889b9f1c267bf4b0c903bf48976f9 100644 --- a/docs/examples/zh/helpers/VertexNormalsHelper.html +++ b/docs/examples/zh/helpers/VertexNormalsHelper.html @@ -52,7 +52,7 @@

属性

请到基类 [page:LineSegments] 页面查看公共属性.

-

[property:object matrixAutoUpdate]

+

[property:Object matrixAutoUpdate]

请查看 [page:Object3D.matrixAutoUpdate]. 这里设置为 *false* 表示辅助对象 使用对象的世界矩阵 [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/examples/zh/helpers/VertexTangentsHelper.html b/docs/examples/zh/helpers/VertexTangentsHelper.html index 402554ed92a668a82f5337308c147688fb89de70..5c9e836d54c3d15882ce28fc16e1fafbbcfce62d 100644 --- a/docs/examples/zh/helpers/VertexTangentsHelper.html +++ b/docs/examples/zh/helpers/VertexTangentsHelper.html @@ -52,7 +52,7 @@

Properties

See the base [page:LineSegments] class for common properties.

-

[property:object matrixAutoUpdate]

+

[property:Object matrixAutoUpdate]

See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the objects's [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/examples/zh/loaders/GLTFLoader.html b/docs/examples/zh/loaders/GLTFLoader.html index 152d04cf922e2875d13d3b94ac676272b3033ee4..23629587fe7788f3e5508d2bdaf7395e3bb14499 100644 --- a/docs/examples/zh/loaders/GLTFLoader.html +++ b/docs/examples/zh/loaders/GLTFLoader.html @@ -200,7 +200,7 @@ [page:Function onError] — (可选)若在解析过程发生错误,将被调用的函数。该函数接收error来作为参数。

- 解析基于glTF的ArrayBuffer或JSON字符串,并在完成后触发[page:Function onLoad]回调。[page:Function onLoad]的参数将是一个包含有已加载部分的[page:object]:.[page:Group scene]、 .[page:Array scenes]、 .[page:Array cameras]、 .[page:Array animations] 和 .[page:Object asset]。 + 解析基于glTF的ArrayBuffer或JSON字符串,并在完成后触发[page:Function onLoad]回调。[page:Function onLoad]的参数将是一个包含有已加载部分的[page:Object]:.[page:Group scene]、 .[page:Array scenes]、 .[page:Array cameras]、 .[page:Array animations] 和 .[page:Object asset]。

源代码

diff --git a/docs/examples/zh/loaders/OBJLoader2.html b/docs/examples/zh/loaders/OBJLoader2.html index b88b977beea9a3c75353f92b7a75b1841263c57b..1c69b030c3393248c839114e1b16c19509af6d43 100644 --- a/docs/examples/zh/loaders/OBJLoader2.html +++ b/docs/examples/zh/loaders/OBJLoader2.html @@ -57,9 +57,9 @@

See the base [page:Loader] class for common methods.

-

[method:Object3D parse]( [param:arraybuffer content]|[param:String content] )

+

[method:Object3D parse]( [param:Arraybuffer content]|[param:String content] )

- [[page:arraybuffer content]|[page:String content]] OBJ data as Uint8Array or String + [[page:Arraybuffer content]|[page:String content]] OBJ data as Uint8Array or String

Parses OBJ data synchronously from arraybuffer or string and returns the [page:Object3D baseObject3d]. @@ -89,18 +89,18 @@

-

[method:OBJLoader2 addMaterialPerSmoothingGroup] ( [param:boolean materialPerSmoothingGroup] )

+

[method:OBJLoader2 addMaterialPerSmoothingGroup] ( [param:Boolean materialPerSmoothingGroup] )

- [page:boolean materialPerSmoothingGroup] + [page:Boolean materialPerSmoothingGroup]

Tells whether a material shall be created per smoothing group.

-

[method:OBJLoader2 setUseOAsMesh] ( [param:boolean useOAsMesh] )

+

[method:OBJLoader2 setUseOAsMesh] ( [param:Boolean useOAsMesh] )

- [page:boolean useOAsMesh] + [page:Boolean useOAsMesh]

Usually 'o' is meta-information and does not result in creation of new meshes, but mesh creation on occurrence of "o" can be enforced. diff --git a/docs/examples/zh/loaders/OBJLoader2Parallel.html b/docs/examples/zh/loaders/OBJLoader2Parallel.html index 96b5e8913f875458e3e997552671ab82abbd0e58..793053f480622050b864e65c368f63270ee9951c 100644 --- a/docs/examples/zh/loaders/OBJLoader2Parallel.html +++ b/docs/examples/zh/loaders/OBJLoader2Parallel.html @@ -71,18 +71,18 @@

See [page:OBJLoader2.load].

-

[method:OBJLoader2Parallel setExecuteParallel] ( [param:boolean executeParallel] )

+

[method:OBJLoader2Parallel setExecuteParallel] ( [param:Boolean executeParallel] )

- [page:boolean executeParallel] - True or False + [page:Boolean executeParallel] - True or False

Execution of parse in parallel via Worker is default, but synchronous [page:OBJLoader2] parsing can be enforced via false here.

-

[method:OBJLoader2Parallel setPreferJsmWorker] ( [param:boolean preferJsmWorker] )

+

[method:OBJLoader2Parallel setPreferJsmWorker] ( [param:Boolean preferJsmWorker] )

- [page:boolean preferJsmWorker] - True or False + [page:Boolean preferJsmWorker] - True or False

Set whether jsm modules in workers should be used. This requires browser support which is currently only experimental. diff --git a/docs/examples/zh/postprocessing/EffectComposer.html b/docs/examples/zh/postprocessing/EffectComposer.html index 629778922daf881cde255f9efe60f598b9023dfb..3e37eb9d9df7f1d92b84dd9717da479301f3be95 100644 --- a/docs/examples/zh/postprocessing/EffectComposer.html +++ b/docs/examples/zh/postprocessing/EffectComposer.html @@ -98,7 +98,7 @@ 将传入的过程插入到过程链中所给定的索引处。

-

[method:boolean isLastEnabledPass]( [param:Integer passIndex] )

+

[method:Boolean isLastEnabledPass]( [param:Integer passIndex] )

passIndex -- 被用于检查的过程