diff --git a/docs/api/ar/animation/AnimationObjectGroup.html b/docs/api/ar/animation/AnimationObjectGroup.html index aae2a42cafd780c73862882f42fe25e038a17c13..7f7182d4d76c68da02ad7a2d7f60e1b880ef0a2a 100644 --- a/docs/api/ar/animation/AnimationObjectGroup.html +++ b/docs/api/ar/animation/AnimationObjectGroup.html @@ -34,15 +34,15 @@
- [page:object obj] - عدد عشوائي من الشبكات التي تشترك في نفس حالة الحركة. + [page:Object obj] - عدد عشوائي من الشبكات التي تشترك في نفس حالة الحركة.
كائن يحتوي على بعض المعلومات حول *AnimationObjectGroup* (العدد الإجمالي ، العدد المستخدم ، عدد الروابط لكل كائن)
@@ -56,17 +56,17 @@يضيف عددًا عشوائيًا من الكائنات إلى *AnimationObjectGroup*.
-يزيل عددًا عشوائيًا من الكائنات من *AnimationObjectGroup*.
-إلغاء تخصيص كافة موارد الذاكرة للكائنات التي تم تمريرها من *AnimationObjectGroup*.
diff --git a/docs/api/en/animation/AnimationObjectGroup.html b/docs/api/en/animation/AnimationObjectGroup.html index 9c6057d2f56d36ea7fa5693d2d2303e283012493..b34b3497d10ad0e759c8eb34d2cdd4346086eb69 100644 --- a/docs/api/en/animation/AnimationObjectGroup.html +++ b/docs/api/en/animation/AnimationObjectGroup.html @@ -36,15 +36,15 @@- [page:object obj] - an abitrary number of meshes that share the same animation state. + [page:Object obj] - an abitrary number of meshes that share the same animation state.
An object that contains some informations of this *AnimationObjectGroup* (total number, number in use, number of bindings per object) @@ -60,17 +60,17 @@
Adds an arbitrary number of objects to this *AnimationObjectGroup*.
-Removes an arbitrary number of objects from this *AnimationObjectGroup*.
-Deallocates all memory resources for the passed objects of this *AnimationObjectGroup*.
diff --git a/docs/api/en/cameras/OrthographicCamera.html b/docs/api/en/cameras/OrthographicCamera.html index 480c149c86f8d79582c1d08f8925ddb79e2b4865..cee836dbff0c3c1d9dc2d722a9ca65d37030fceb 100644 --- a/docs/api/en/cameras/OrthographicCamera.html +++ b/docs/api/en/cameras/OrthographicCamera.html @@ -125,7 +125,7 @@ Updates the camera projection matrix. Must be called after any change of parameters. -
meta -- object containing metadata such as textures or images in objects' descendants.
Convert the camera to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
diff --git a/docs/api/en/cameras/PerspectiveCamera.html b/docs/api/en/cameras/PerspectiveCamera.html
index 606e4dbf454f89391976fe490a34116b5b0f9de9..6e20e4fbf9a7b6a2de3545f1e988fa2a4b002f9a 100644
--- a/docs/api/en/cameras/PerspectiveCamera.html
+++ b/docs/api/en/cameras/PerspectiveCamera.html
@@ -186,7 +186,7 @@ camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
Updates the camera projection matrix. Must be called after any change of parameters.
meta -- object containing metadata such as textures or images in objects' descendants.
Convert the camera to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
diff --git a/docs/api/en/core/EventDispatcher.html b/docs/api/en/core/EventDispatcher.html
index 042d77151fce66b1faaf5d0edc1797d5fde0357e..a2e6da5c283979cc2d2d9618b7c69e952f6542c5 100644
--- a/docs/api/en/core/EventDispatcher.html
+++ b/docs/api/en/core/EventDispatcher.html
@@ -79,7 +79,7 @@
Removes a listener from an event type.
event - The event that gets fired.
diff --git a/docs/api/en/core/Geometry.html b/docs/api/en/core/Geometry.html index 6c5207803c02235469ee663847e24fb36aa5f214..149fb7312cab8fecd31161715f117c29a67afe72 100644 --- a/docs/api/en/core/Geometry.html +++ b/docs/api/en/core/Geometry.html @@ -101,7 +101,7 @@Unique number for this geometry instance.
-An array containing distances between vertices for Line geometries. This is required for [page:LineDashedMaterial] to render correctly. diff --git a/docs/api/en/core/Object3D.html b/docs/api/en/core/Object3D.html index 07345bf0de0d04e005a2ff4d402e4e4fc41df966..f2c909a833906bf69a8dc572440cb492593ed31b 100644 --- a/docs/api/en/core/Object3D.html +++ b/docs/api/en/core/Object3D.html @@ -390,7 +390,7 @@ Copy the given quaternion into [page:.quaternion].
-
meta -- object containing metadata such as materials, textures or images for the object.
Convert the object to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
diff --git a/docs/api/en/core/Raycaster.html b/docs/api/en/core/Raycaster.html
index 68c26007e70ab0967917f8b4202d9d10af1dc932..eb9d9d7e97d766a3362aa06b5bb3f11b29a8d0ce 100644
--- a/docs/api/en/core/Raycaster.html
+++ b/docs/api/en/core/Raycaster.html
@@ -84,13 +84,13 @@
The far factor of the raycaster. This value indicates which objects can be discarded based on the distance. This value shouldn't be negative and should be larger than the near property.
-The near factor of the raycaster. This value indicates which objects can be discarded based on the distance. This value shouldn't be negative and should be smaller than the far property. diff --git a/docs/api/en/extras/core/CurvePath.html b/docs/api/en/extras/core/CurvePath.html index 04ea1f528c6bdb59523bed7443aca30d272c3cc5..053be95dd0772c7b44653e93787fecef747b1765 100644 --- a/docs/api/en/extras/core/CurvePath.html +++ b/docs/api/en/extras/core/CurvePath.html @@ -29,10 +29,10 @@
See the base [page:Curve] class for common properties.
-The array of [page:Curve Curves].
-Whether or not to automatically close the path.
diff --git a/docs/api/en/extras/core/Font.html b/docs/api/en/extras/core/Font.html index b2a1c88aee4f7a1d7fe194a2129e4ecc4f766e89..4fb1ea9af00ab9892910a5faa7d6b5261633858e 100644 --- a/docs/api/en/extras/core/Font.html +++ b/docs/api/en/extras/core/Font.html @@ -33,7 +33,7 @@The JSON data passed in the constructor.
See the base [page:CurvePath] class for common properties.
-The current offset of the path. Any new [page:Curve] added will start here.
diff --git a/docs/api/en/extras/core/Shape.html b/docs/api/en/extras/core/Shape.html index 3aab277d40d34c62698e92731e0a3e1da85b62ef..eb183eb67388d575dc1d0081f80de2cf7e7c7181 100644 --- a/docs/api/en/extras/core/Shape.html +++ b/docs/api/en/extras/core/Shape.html @@ -68,7 +68,7 @@ [link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this instance. This gets automatically assigned, so this shouldn't be edited. -An array of [page:Path paths] that define the holes in the shape.
Array of [page:Path]s.
-The current [page:Path] that is being generated.
diff --git a/docs/api/en/extras/curves/CatmullRomCurve3.html b/docs/api/en/extras/curves/CatmullRomCurve3.html index ffad734412fcf702c86099af597b675ea2f907bf..db51254065077a7c45c64d2f099f20ae7779e01a 100644 --- a/docs/api/en/extras/curves/CatmullRomCurve3.html +++ b/docs/api/en/extras/curves/CatmullRomCurve3.html @@ -64,7 +64,7 @@Possible values are *centripetal*, *chordal* and *catmullrom*.
-When [page:.curveType] is *catmullrom*, defines catmullrom's tension.
diff --git a/docs/api/en/helpers/CameraHelper.html b/docs/api/en/helpers/CameraHelper.html index 48481b954aa56d06ac743bc1947ec98bee418354..b4b5ce94438886db19eef20f24ae04674e14ad8a 100644 --- a/docs/api/en/helpers/CameraHelper.html +++ b/docs/api/en/helpers/CameraHelper.html @@ -49,13 +49,13 @@ scene.add( helper );The camera being visualized.
-This contains the points used to visualize the camera.
-Reference to the [page:Object3D.matrixWorld camera.matrixWorld].
-See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the camera's [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/api/en/helpers/DirectionalLightHelper.html b/docs/api/en/helpers/DirectionalLightHelper.html index f11cc8d7164ca61bf0e0eb2a4e1a9bf047dca8d6..ef97ddc90258f85c52f448577b52ec2cabbc5dd6 100644 --- a/docs/api/en/helpers/DirectionalLightHelper.html +++ b/docs/api/en/helpers/DirectionalLightHelper.html @@ -48,10 +48,10 @@
Reference to the [page:DirectionalLight directionalLight] being visualized.
-Reference to the light's [page:Object3D.matrixWorld matrixWorld].
-See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the light's [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/api/en/helpers/HemisphereLightHelper.html b/docs/api/en/helpers/HemisphereLightHelper.html index 072789f2484a50f184befbb86186d5b21a0162fe..e70246cf2aaca6513fa415ba16bea3b6c403ca58 100644 --- a/docs/api/en/helpers/HemisphereLightHelper.html +++ b/docs/api/en/helpers/HemisphereLightHelper.html @@ -42,10 +42,10 @@
Reference to the HemisphereLight being visualized.
-Reference to the hemisphereLight's [page:Object3D.matrixWorld matrixWorld].
-See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the hemisphereLight's [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/api/en/helpers/PointLightHelper.html b/docs/api/en/helpers/PointLightHelper.html index c4ecda6d5912d65d1aa0dd7e8732790cd1f759ac..148b77c9802c36dc154f0f7b56bc305cb8bccbee 100644 --- a/docs/api/en/helpers/PointLightHelper.html +++ b/docs/api/en/helpers/PointLightHelper.html @@ -51,10 +51,10 @@
The [page:PointLight] that is being visualized.
-Reference to the pointLight's [page:Object3D.matrixWorld matrixWorld].
-See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the pointLight's [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/api/en/helpers/SpotLightHelper.html b/docs/api/en/helpers/SpotLightHelper.html index 799550d230085abd24ec7af23500cc9d0cafe1e9..67144a4f293d9435cfa290f51883a507307c0e8b 100644 --- a/docs/api/en/helpers/SpotLightHelper.html +++ b/docs/api/en/helpers/SpotLightHelper.html @@ -47,10 +47,10 @@
Reference to the [page:SpotLight] being visualized.
-Reference to the spotLight's [page:Object3D.matrixWorld matrixWorld].
-See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the spotLight's [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/api/en/lights/Light.html b/docs/api/en/lights/Light.html index 06f55776a1ca567cb4aa678f923bc766affe6061..d94c58e6aec5aff248d73c9da0f622835116b476 100644 --- a/docs/api/en/lights/Light.html +++ b/docs/api/en/lights/Light.html @@ -20,7 +20,7 @@
[page:Integer color] - (optional) hexadecimal color of the light. Default is 0xffffff (white).
[page:Float intensity] - (optional) numeric value of the light's strength/intensity. Default is 1.
@@ -59,7 +59,7 @@
[page:Light source] light into this one.
meta -- object containing metadata such as materials, textures for objects.
Convert the light to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
diff --git a/docs/api/en/loaders/Loader.html b/docs/api/en/loaders/Loader.html
index 8c91888f1b1a24e6e0e863cb1b8daad930397dd2..ab4efd5e9b6f388933352193032eb22774b2c168 100644
--- a/docs/api/en/loaders/Loader.html
+++ b/docs/api/en/loaders/Loader.html
@@ -26,13 +26,13 @@
The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS. Default is *anonymous*.
-Whether the XMLHttpRequest uses credentials. See [page:.setWithCredentials]. Default is *false*. @@ -108,7 +108,7 @@
- [page:object requestHeader] - key: The name of the header whose value is to be set. value: The value to set as the body of the header.
+ [page:Object requestHeader] - key: The name of the header whose value is to be set. value: The value to set as the body of the header.
Set the [link:https://developer.mozilla.org/en-US/docs/Glossary/Request_header request header] used in HTTP request.
[page:String url] — The url to extract the base url from.
diff --git a/docs/api/en/materials/Material.html b/docs/api/en/materials/Material.html index 2110f07696a0cbf592bd37e4c29bf0e09d095259..3479aded8a66fd72b6c4459496dc8e18abbe96fb 100644 --- a/docs/api/en/materials/Material.html +++ b/docs/api/en/materials/Material.html @@ -302,7 +302,7 @@ Defines whether this material is visible. Default is *true*. -An object that can be used to store custom data about the Material. It should not hold references to functions as these will not be cloned. @@ -363,13 +363,13 @@ Unlike properties, the callback is not supported by [page:Material.clone .clone](), [page:Material.copy .copy]() and [page:Material.toJSON .toJSON]().
-
values -- a container with parameters.
Sets the properties based on the *values*.
meta -- object containing metadata such as textures or images for the material.
Convert the material to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
diff --git a/docs/api/en/materials/MeshDepthMaterial.html b/docs/api/en/materials/MeshDepthMaterial.html
index 013e0739e72435119df0f6ef01e7e608a1beb335..78d80b4a612432fa4f033b785e9bd047da7c6f17 100644
--- a/docs/api/en/materials/MeshDepthMaterial.html
+++ b/docs/api/en/materials/MeshDepthMaterial.html
@@ -84,13 +84,13 @@
The color map. Default is null.
-Define whether the material uses morphTargets. Default is false.
Define whether the material uses skinning. Default is false.
-Render geometry as wireframe. Default is false (i.e. render as smooth shaded).
The color map. Default is null.
-Define whether the material uses morphTargets. Default is false.
The color map. Default is null.
-Defines whether the material uses morphNormals. Set as true to pass morphNormal attributes from the [page:Geometry] to the shader. Default is *false*. diff --git a/docs/api/en/materials/MeshMatcapMaterial.html b/docs/api/en/materials/MeshMatcapMaterial.html index f1f73e00eeb780c3419b332442b618b743ffc1a4..144ffe99fac9010218778fd0b8423ff6107c37b7 100644 --- a/docs/api/en/materials/MeshMatcapMaterial.html +++ b/docs/api/en/materials/MeshMatcapMaterial.html @@ -101,7 +101,7 @@
The matcap map. Default is null.
-Defines whether the material uses morphNormals. Set as true to pass morphNormal attributes from the [page:Geometry] to the shader. Default is *false*. diff --git a/docs/api/en/materials/MeshNormalMaterial.html b/docs/api/en/materials/MeshNormalMaterial.html index 6358143729f4527ee03e8c93674994471873a8ae..d80129476c2fbf92a08709d607264788470c5b59 100644 --- a/docs/api/en/materials/MeshNormalMaterial.html +++ b/docs/api/en/materials/MeshNormalMaterial.html @@ -78,7 +78,7 @@
Whether the material is affected by fog. Default is *false*.
-Defines whether the material uses morphNormals. Set as true to pass morphNormal attributes from the [page:Geometry] to the shader. Default is *false*. @@ -111,7 +111,7 @@
Define whether the material uses skinning. Default is false.
-Render geometry as wireframe. Default is false (i.e. render as smooth shaded).
diff --git a/docs/api/en/materials/MeshPhongMaterial.html b/docs/api/en/materials/MeshPhongMaterial.html index a5186fed6e67ad6c4539126972da4ae26170d6f9..0bdfa993eff570af2e2e3af7c4060fba9a26a22f 100644 --- a/docs/api/en/materials/MeshPhongMaterial.html +++ b/docs/api/en/materials/MeshPhongMaterial.html @@ -152,7 +152,7 @@The color map. Default is null. The texture map color is modulated by the diffuse [page:.color].
-Defines whether the material uses morphNormals. Set as true to pass morphNormal attributes from the [page:Geometry] to the shader. Default is *false*. diff --git a/docs/api/en/materials/MeshStandardMaterial.html b/docs/api/en/materials/MeshStandardMaterial.html index 2b3af802ac64cdae62352f4b8945fc3f57c794d0..7daed6a857f5d98a1fa4f217dacd9064b50e5f8b 100644 --- a/docs/api/en/materials/MeshStandardMaterial.html +++ b/docs/api/en/materials/MeshStandardMaterial.html @@ -200,7 +200,7 @@
The blue channel of this texture is used to alter the metalness of the material.
-Defines whether the material uses morphNormals. Set as true to pass morphNormal attributes from the [page:Geometry] to the shader. Default is *false*. diff --git a/docs/api/en/materials/MeshToonMaterial.html b/docs/api/en/materials/MeshToonMaterial.html index ba9fc0b0355d9617e1388f989a6bed29d2f020f7..cd3d25ad5b50aedd45eb578b843e445d729daae2 100644 --- a/docs/api/en/materials/MeshToonMaterial.html +++ b/docs/api/en/materials/MeshToonMaterial.html @@ -133,7 +133,7 @@
The color map. Default is null. The texture map color is modulated by the diffuse [page:.color].
-Defines whether the material uses morphNormals. Set as true to pass morphNormal attributes from the [page:Geometry] to the shader. Default is *false*. diff --git a/docs/api/en/materials/ShaderMaterial.html b/docs/api/en/materials/ShaderMaterial.html index 752d9bb5fef3f88ac24043497efa6e14bdc6aa69..9ce63a0830c64dd4f6e6a7b5608016d9ea0580d1 100644 --- a/docs/api/en/materials/ShaderMaterial.html +++ b/docs/api/en/materials/ShaderMaterial.html @@ -378,7 +378,7 @@ this.extensions = { When set to true, morph target attributes are available in the vertex shader. Default is *false*.
-When set to true, morph normal attributes are available in the vertex shader. Default is *false*.
diff --git a/docs/api/en/math/Box2.html b/docs/api/en/math/Box2.html index ea8a9e4a8d1e2a7e004a4e27a6c95d057d27bc96..66c6a55ead301cb27ad68321580295fa3b9f9b23 100644 --- a/docs/api/en/math/Box2.html +++ b/docs/api/en/math/Box2.html @@ -102,11 +102,11 @@ Expands the boundaries of this box to include [page:Vector2 point]. -
- [page:float scalar] - Distance to expand the box by.
+ [page:Float scalar] - Distance to expand the box by.
- Expands each dimension of the box by [page:float scalar]. If negative, the dimensions of the box
+ Expands each dimension of the box by [page:Float scalar]. If negative, the dimensions of the box
will be contracted.
- [page:float scalar] - Distance to expand the box by.
+ [page:Float scalar] - Distance to expand the box by.
- Expands each dimension of the box by [page:float scalar]. If negative, the dimensions of the box
+ Expands each dimension of the box by [page:Float scalar]. If negative, the dimensions of the box
will be contracted.
[page:Quaternion q] - The target quaternion.
- [page:float step] - The angular step in radians.
+ [page:Float step] - The angular step in radians.
Rotates this quaternion by a given angular step to the defined quaternion *q*.
The method ensures that the final quaternion will not overshoot *q*.
[page:Quaternion qb] - The other quaternion rotation
- [page:float t] - interpolation factor in the closed interval [0, 1].
+ [page:Float t] - interpolation factor in the closed interval [0, 1].
- Handles the spherical linear interpolation between quaternions. [page:float t] represents the
- amount of rotation between this quaternion (where [page:float t] is 0) and [page:Quaternion qb] (where
- [page:float t] is 1). This quaternion is set to the result. Also see the static version of the
+ Handles the spherical linear interpolation between quaternions. [page:Float t] represents the
+ amount of rotation between this quaternion (where [page:Float t] is 0) and [page:Quaternion qb] (where
+ [page:Float t] is 1). This quaternion is set to the result. Also see the static version of the
*slerp* below.
@@ -233,7 +233,7 @@ q.slerp( qb, t )
[page:Quaternion qStart] - The starting quaternion (where [page:Float t] is 0)
[page:Quaternion qEnd] - The ending quaternion (where [page:Float t] is 1)
[page:Quaternion qTarget] - The target quaternion that gets set with the result
- [page:float t] - interpolation factor in the closed interval [0, 1].
+ [page:Float t] - interpolation factor in the closed interval [0, 1].
Unlike the normal method, the static version of slerp sets a target quaternion to the result of the slerp operation.
@@ -257,7 +257,7 @@ q.slerp( qb, t )
[page:Integer srcOffset0] - An offset into the array *src0*.
[page:Array src1] - The source array of the target quatnerion.
[page:Integer srcOffset1] - An offset into the array *src1*.
- [page:float t] - Normalized interpolation factor (between 0 and 1).
+ [page:Float t] - Normalized interpolation factor (between 0 and 1).
Like the static *slerp* method above, but operates directly on flat arrays of numbers. diff --git a/docs/api/en/math/Triangle.html b/docs/api/en/math/Triangle.html index 6d77ea7ed89e7b3b9262c2069b08d0edad56e8ba..cc170d4b8bebfa844a3644a1f00cbd8a5df5d74d 100644 --- a/docs/api/en/math/Triangle.html +++ b/docs/api/en/math/Triangle.html @@ -122,7 +122,7 @@
- Sets the triangle's [page:.a a], [page:.b b] and [page:.c c] properties to the passed [page:vector3 vector3s].
+ Sets the triangle's [page:.a a], [page:.b b] and [page:.c c] properties to the passed [page:Vector3 vector3s].
Please note that this method only copies the values from the given objects.
Multiplies this vector by scalar [page:Float s].
-
[page:Vector2 center] - the point around which to rotate.
- [page:float angle] - the angle to rotate, in radians.
+ [page:Float angle] - the angle to rotate, in radians.
- Rotates this vector around [page:Vector2 center] by [page:float angle] radians.
+ Rotates this vector around [page:Vector2 center] by [page:Float angle] radians.
See the base [page:Object3D] class for common properties.
-Whether the LOD object is updated automatically by the renderer per frame or not. If set to false, you have to call [page:LOD.update]() in the render loop by yourself. Default is true.
-
- An array of [page:object level] objects
+ An array of [page:Object level] objects
Each level is an object with two properties:
[page:Object3D object] - The [page:Object3D] to display at this level.
@@ -88,7 +88,7 @@
Get the currently active LOD level. As index of the levels array.
diff --git a/docs/api/en/objects/SkinnedMesh.html b/docs/api/en/objects/SkinnedMesh.html index 3eb52924d37fa71de2961a61ee30ed4d294394f5..06e36689eae914b04c1cdaaa730fbbe06d69ba7d 100644 --- a/docs/api/en/objects/SkinnedMesh.html +++ b/docs/api/en/objects/SkinnedMesh.html @@ -101,7 +101,7 @@See the base [page:Mesh] class for common properties.
-Either "attached" or "detached". "attached" uses the [page:SkinnedMesh.matrixWorld] property for the base transform matrix of the bones. "detached" uses the diff --git a/docs/api/en/renderers/WebGLRenderTarget.html b/docs/api/en/renderers/WebGLRenderTarget.html index cd7d670e50eafc606f78f5cff7b40f71c46d821b..a490ff06ada8d7c90ec39a90f8d2d7c6c84b81d4 100644 --- a/docs/api/en/renderers/WebGLRenderTarget.html +++ b/docs/api/en/renderers/WebGLRenderTarget.html @@ -62,7 +62,7 @@ A rectangular area inside the render target's viewport. Fragments that are outside the area will be discarded.
-Indicates whether the scissor test is active or not.
@@ -77,12 +77,12 @@ This texture instance holds the rendered pixels. Use it as input for further processing. -Renders to the depth buffer. Default is true.
-Renders to the stencil buffer. Default is false.
diff --git a/docs/api/en/renderers/webgl/WebGLState.html b/docs/api/en/renderers/webgl/WebGLState.html index f8accd3e830d3010774474a744c0ce30b25c7dac..7ea2a2b89ead5a3f165a0418ba5d89ea35b9891d 100644 --- a/docs/api/en/renderers/webgl/WebGLState.html +++ b/docs/api/en/renderers/webgl/WebGLState.html @@ -14,17 +14,17 @@TODO
-TODO
-
depthTest -- The boolean to decide if depth of a fragment needs to be tested against the depth buffer .
depthWrite -- The boolean to decide if depth of a fragment needs to be kept.
Default is true. If set, then the renderer checks every frame if the scene and its objects needs matrix updates. When it isn't, then you have to maintain all matrices in the scene yourself. diff --git a/docs/api/en/textures/CanvasTexture.html b/docs/api/en/textures/CanvasTexture.html index a33bf40df3e2e4d7ab95d1489c85bdfc4a36b198..de7551da36a2f607347cf06cc3bdd829204cfcf7 100644 --- a/docs/api/en/textures/CanvasTexture.html +++ b/docs/api/en/textures/CanvasTexture.html @@ -56,7 +56,7 @@ See the base [page:Texture Texture] class for common properties.
-True by default. This is required so that the canvas data is loaded. diff --git a/docs/api/en/textures/CompressedTexture.html b/docs/api/en/textures/CompressedTexture.html index 63b3124abc100add1e3a0419589a42f8e582aaac..08cfae0f28e922d0418547f833d1393907b480f4 100644 --- a/docs/api/en/textures/CompressedTexture.html +++ b/docs/api/en/textures/CompressedTexture.html @@ -63,13 +63,13 @@ See the base [page:Texture Texture] class for common properties. -
False by default. Flipping textures does not work for compressed textures.
-False by default. Mipmaps can't be generated for compressed textures diff --git a/docs/api/en/textures/Texture.html b/docs/api/en/textures/Texture.html index e3c06f19ce219c66c66c799d50869d2cac246800..da2242fa9e07e08659c5d903210cd60928b417f3 100644 --- a/docs/api/en/textures/Texture.html +++ b/docs/api/en/textures/Texture.html @@ -53,7 +53,7 @@ as long as video is playing - the [page:VideoTexture VideoTexture] class handles this automatically.
-Array of user-specified mipmaps (optional).
@@ -166,7 +166,7 @@ The point around which rotation occurs. A value of (0.5, 0.5) corresponds to the center of the texture. Default is (0, 0), the lower left. -Whether to update the texture's uv-transform [page:Texture.matrix .matrix] from the texture properties [page:Texture.offset .offset], [page:Texture.repeat .repeat], [page:Texture.rotation .rotation], and [page:Texture.center .center]. True by default. @@ -181,13 +181,13 @@ Default is the identity matrix.
-Whether to generate mipmaps (if possible) for a texture. True by default. Set this to false if you are creating mipmaps manually.
-
If set to *true*, the alpha channel, if present, is multiplied into the color channels when the texture is uploaded to the GPU. Default is *false*.
@@ -195,7 +195,7 @@
You need to configure on bitmap creation instead. See [page:ImageBitmapLoader].
If set to *true*, the texture is flipped along the vertical axis when uploaded to the GPU. Default is *true*.
diff --git a/docs/api/en/textures/VideoTexture.html b/docs/api/en/textures/VideoTexture.html
index 5ddbb7e57b9688c7562b71266ed83758230ee883..b9c2b2d8188256a2152160489ad7db5254e82190 100644
--- a/docs/api/en/textures/VideoTexture.html
+++ b/docs/api/en/textures/VideoTexture.html
@@ -67,7 +67,7 @@
See the base [page:Texture Texture] class for common properties.
You will not need to set this manually here as it is handled by the [page:VideoTexture.update update] method.
@@ -80,7 +80,7 @@- This is called automatically and sets [property:boolean needsUpdate] to *true* every time + This is called automatically and sets [property:Boolean needsUpdate] to *true* every time a new frame is available.
diff --git a/docs/api/zh/animation/AnimationObjectGroup.html b/docs/api/zh/animation/AnimationObjectGroup.html index 5029ffb23e6f60c65597c149d702b4ec3e6b5a1c..51aa0bec614e93e1dea68bf3c78ac15c3f74bfc3 100644 --- a/docs/api/zh/animation/AnimationObjectGroup.html +++ b/docs/api/zh/animation/AnimationObjectGroup.html @@ -34,15 +34,15 @@- [page:object obj] - 共享同一动画状态的任意数量的网格 + [page:Object obj] - 共享同一动画状态的任意数量的网格
一个包含此动画对象组(AnimationObjectGroup)的一些信息的对象 (总数, 使用中的数量,绑定到每个对象上的数量) @@ -57,17 +57,17 @@
将任意数量的对象添加到这个动画对象组(AnimationObjectGroup)。
-将任意数量的对象从这个动画对象组(AnimationObjectGroup)中删除。
-释放此动画对象组(AnimationObjectGroup)传递的对象的所有内存资源
diff --git a/docs/api/zh/cameras/OrthographicCamera.html b/docs/api/zh/cameras/OrthographicCamera.html index 2bbda1189fb66016ac91d8f015e18d81c8ec57d8..5dc98e43bf9c86987a2bfcc98d23a85eecffc18e 100644 --- a/docs/api/zh/cameras/OrthographicCamera.html +++ b/docs/api/zh/cameras/OrthographicCamera.html @@ -129,7 +129,7 @@ 更新摄像机投影矩阵。在任何参数被改变以后必须被调用。 -
meta -- 包含有元数据的对象,例如对象后代中的纹理或图像
将摄像机转换为 three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format](three.js JSON 物体/场景格式)。
diff --git a/docs/api/zh/cameras/PerspectiveCamera.html b/docs/api/zh/cameras/PerspectiveCamera.html
index 8520ba21d54fa5a6385c165fc50417c73454264d..d7199faa399062fb444efae01d58439c6133855d 100644
--- a/docs/api/zh/cameras/PerspectiveCamera.html
+++ b/docs/api/zh/cameras/PerspectiveCamera.html
@@ -179,7 +179,7 @@ camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
更新摄像机投影矩阵。在任何参数被改变以后必须被调用。
meta -- 包含有元数据的对象,例如对象后代中的纹理或图像
将摄像机转换为 three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format](three.js JSON 物体/场景格式)。
diff --git a/docs/api/zh/core/EventDispatcher.html b/docs/api/zh/core/EventDispatcher.html
index f1f85de1f65320c31ecd3587c3c38d95ac85f37e..2269efc550df3360fd93acd55d3bb588c75de7ca 100644
--- a/docs/api/zh/core/EventDispatcher.html
+++ b/docs/api/zh/core/EventDispatcher.html
@@ -79,7 +79,7 @@
从指定事件类型中移除监听函数。
event - 将被触发的事件。
diff --git a/docs/api/zh/core/Geometry.html b/docs/api/zh/core/Geometry.html index a4175df85b14fbca81a40e165931c58a6977eaef..4aae4d9b1601199835f3d7dcb398f72e123c05b3 100644 --- a/docs/api/zh/core/Geometry.html +++ b/docs/api/zh/core/Geometry.html @@ -98,7 +98,7 @@当前 geometry 实例的唯一标识符的数。
-用于保存线型几何体中每个顶点间距离的。在正确渲染 [page:LineDashedMaterial] 时,需要用到该数据。
diff --git a/docs/api/zh/core/Object3D.html b/docs/api/zh/core/Object3D.html index 982a3f71b98a8bf98e5007a0f8c3e2144d5992d3..6dde41fe4bb9e7e846374ebd059cad440044487a 100644 --- a/docs/api/zh/core/Object3D.html +++ b/docs/api/zh/core/Object3D.html @@ -96,13 +96,13 @@ 另一方面,modelViewMatrix矩阵中的位移部分和法线的计算无关,因此Matrix3就已经足够了。 -一个可选的回调函数,在Object3D渲染之后直接执行。 使用以下参数来调用此函数:renderer,scene,camera,geometry,material,group。
-一个可选的回调函数,在Object3D渲染之前直接执行。 使用以下参数来调用此函数:renderer,scene,camera,geometry,material,group。 @@ -144,7 +144,7 @@ 默认值是[page:Object3D.DefaultUp],即( 0, 1, 0 )。
-一个用于存储Object3D自定义数据的对象。 它不应当包含对函数的引用,因为这些函数将不会被克隆。 @@ -360,7 +360,7 @@ 将所给的四元数复制到[page:.quaternion]中。
-meta -- 包含有元数据的对象,例如该对象的材质、纹理或图片。 将对象转换为 three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format](three.js JSON 物体/场景格式)。 diff --git a/docs/api/zh/core/Raycaster.html b/docs/api/zh/core/Raycaster.html index 1f165cfadc160ae2f0eba464387630608a52a90d..bdbdd3df267c8bdb4b2f47c509c45e6dd90bba25 100644 --- a/docs/api/zh/core/Raycaster.html +++ b/docs/api/zh/core/Raycaster.html @@ -86,13 +86,13 @@
raycaster的远距离因数(投射远点)。这个值表明哪些对象可以基于该距离而被raycaster所丢弃。 这个值不应当为负,并且应当比near属性大。
-raycaster的近距离因数(投射近点)。这个值表明哪些对象可以基于该距离而被raycaster所丢弃。 这个值不应当为负,并且应当比far属性小。 diff --git a/docs/api/zh/extras/core/CurvePath.html b/docs/api/zh/extras/core/CurvePath.html index 98505a06e310672d4e4800dd143bf6b6ee6d850b..3d8160432f0599044174bc4d010a4526c56bc65a 100644 --- a/docs/api/zh/extras/core/CurvePath.html +++ b/docs/api/zh/extras/core/CurvePath.html @@ -29,10 +29,10 @@
共有属性请参见其基类[page:Curve]。
-[page:Curve Curves]数组。
-是否自动闭合路径。
diff --git a/docs/api/zh/extras/core/Font.html b/docs/api/zh/extras/core/Font.html index bc2404ce1c1b168f789d1ccfae130f558a89e068..e85ba384f63626a3f2b0d32c0a3a3e5a14324ce7 100644 --- a/docs/api/zh/extras/core/Font.html +++ b/docs/api/zh/extras/core/Font.html @@ -34,7 +34,7 @@传入到构造函数的JSON数据。
共有属性请参见其基类[page:CurvePath]。
-路径当前的偏移量,任何新被加入的[page:Curve]将会从这里开始。
diff --git a/docs/api/zh/extras/core/Shape.html b/docs/api/zh/extras/core/Shape.html index fb784f5319cb1033c79a2076575cfce8e268b07b..cc646a07d5ee4a63370af09eaa04dae1008bf25b 100644 --- a/docs/api/zh/extras/core/Shape.html +++ b/docs/api/zh/extras/core/Shape.html @@ -66,7 +66,7 @@ 该类所创建的实例的[link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID]。它是自动被指定的,因此它不应当被编辑、更改。 -一个[page:Path paths]数组,定义了形状上的孔洞。
[page:Path]数组。
-当前将要被生成的路径。
diff --git a/docs/api/zh/extras/curves/CatmullRomCurve3.html b/docs/api/zh/extras/curves/CatmullRomCurve3.html index a8f366ed424f777624c15f295b407da487d459a8..aed65ed9f941ee356b32b35714c3f5e4ce6e5b00 100644 --- a/docs/api/zh/extras/curves/CatmullRomCurve3.html +++ b/docs/api/zh/extras/curves/CatmullRomCurve3.html @@ -65,7 +65,7 @@可能的值为*centripetal*、*chordal*和*catmullrom*。
-当[page:.curveType]为*catmullrom*时,定义catmullrom的张力。
diff --git a/docs/api/zh/helpers/CameraHelper.html b/docs/api/zh/helpers/CameraHelper.html index 849dbdf75ca79423dbd0a7ee2bb0ab8993d37a22..15dfa80f6f0a677cb2b8dc6ee815d5f50f867210 100644 --- a/docs/api/zh/helpers/CameraHelper.html +++ b/docs/api/zh/helpers/CameraHelper.html @@ -50,13 +50,13 @@被模拟的相机.
-包含用于模拟相机的点.
-请参考相机的世界矩阵 [page:Object3D.matrixWorld camera.matrixWorld].
-请查看 [page:Object3D.matrixAutoUpdate]. 这里设置为 *false* 表示辅助对象 使用相机的 [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/api/zh/helpers/DirectionalLightHelper.html b/docs/api/zh/helpers/DirectionalLightHelper.html index 9a4f990af0e2c28f46382b5c28234e3060216e67..b1e70ef430417df3d1e4734bf62f5ea1fd152d2e 100644 --- a/docs/api/zh/helpers/DirectionalLightHelper.html +++ b/docs/api/zh/helpers/DirectionalLightHelper.html @@ -48,10 +48,10 @@
被模拟的光源. 请参考 [page:DirectionalLight directionalLight] .
-请参考光源的世界矩阵 [page:Object3D.matrixWorld matrixWorld].
-请查看 [page:Object3D.matrixAutoUpdate] 页面. 这里设置为 *false* 表示辅助对象 使用光源的 [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/api/zh/helpers/HemisphereLightHelper.html b/docs/api/zh/helpers/HemisphereLightHelper.html index c8a090c13c91fab1e2e1d0211546920d3931a3a3..27cdf3a89b61591489bf7dfc6a9bc0114cc975a5 100644 --- a/docs/api/zh/helpers/HemisphereLightHelper.html +++ b/docs/api/zh/helpers/HemisphereLightHelper.html @@ -43,10 +43,10 @@
被模拟的半球形光源.
-请参考半球形光源的世界矩阵 [page:Object3D.matrixWorld matrixWorld].
-请查看 [page:Object3D.matrixAutoUpdate]. 这里设置为 *false* 表示辅助对象 使用半球形光源的 [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/api/zh/helpers/PointLightHelper.html b/docs/api/zh/helpers/PointLightHelper.html index 61f92e5b917acc529a728393b7303421189f25ac..924a03bd183aecbc365bc94b6acac75d4341d53f 100644 --- a/docs/api/zh/helpers/PointLightHelper.html +++ b/docs/api/zh/helpers/PointLightHelper.html @@ -51,10 +51,10 @@
被模拟的点光源 [page:PointLight] .
-请参考点光源的世界矩阵 [page:Object3D.matrixWorld matrixWorld].
-请查看 [page:Object3D.matrixAutoUpdate]. 这里设置为 *false* 表示辅助对象 使用点光源的 [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/api/zh/helpers/SpotLightHelper.html b/docs/api/zh/helpers/SpotLightHelper.html index 3248fe45193cacec5e295bce20cf477efa4aab1f..1c7a92b9db60f2a4d3ba17b6c3de1bf47343f4f1 100644 --- a/docs/api/zh/helpers/SpotLightHelper.html +++ b/docs/api/zh/helpers/SpotLightHelper.html @@ -46,10 +46,10 @@
被模拟的聚光灯 [page:SpotLight] .
-请参考聚光灯的世界矩阵 [page:Object3D.matrixWorld matrixWorld].
-请查看 [page:Object3D.matrixAutoUpdate]. 这里设置为 *false* 表示辅助对象 使用聚光灯的 [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/api/zh/lights/Light.html b/docs/api/zh/lights/Light.html index 59bf782b1c2ae67bcd8b40493da17e78d4917bab..6ce2bf14f16d4d2715cb1f4bd727277d9d63e3e7 100644 --- a/docs/api/zh/lights/Light.html +++ b/docs/api/zh/lights/Light.html @@ -19,7 +19,7 @@
[page:Integer color] - (可选参数) 16进制表示光的颜色。 缺省值 0xffffff (白色)。
[page:Float intensity] - (可选参数) 光照强度。 缺省值 1。
@@ -59,7 +59,7 @@
的值到当前光源对象中。
以JSON格式返回光数据。
diff --git a/docs/api/zh/loaders/FileLoader.html b/docs/api/zh/loaders/FileLoader.html index ed4ced48dc8c137ddf2ce0c3c08ff362be6438c5..c696e9d12e4bf3a12512a3024537a22297cf77bf 100644 --- a/docs/api/zh/loaders/FileLoader.html +++ b/docs/api/zh/loaders/FileLoader.html @@ -98,9 +98,9 @@ 。请注意,在许多情况下,这将自动确定,因此默认情况下它是 *undefined* 。 -
- [page:object requestHeader] - key: 要设置header的名称。 value:要设置header的值。
+ [page:Object requestHeader] - key: 要设置header的名称。 value:要设置header的值。
请参考在HTTP 请求中的 [link:https://developer.mozilla.org/en-US/docs/Glossary/Request_header request header]。
crossOrigin 字符串用于实现 CORS ,以从允许 CORS 的其他域加载url。 默认为*anonymous*。 @@ -49,7 +49,7 @@ 默认为空字符串。
-[link:https://developer.mozilla.org/en-US/docs/Glossary/Request_header request header] 在 HTTP 请求中使用。 请参考 [page:.setRequestHeader]。 默认为 *undefined*。
@@ -95,7 +95,7 @@
- [page:object requestHeader] - key: 要设置header的名称。 value:要设置header的值。
+ [page:Object requestHeader] - key: 要设置header的名称。 value:要设置header的值。
设置在 HTTP 请求中使用的 [link:https://developer.mozilla.org/en-US/docs/Glossary/Request_header request header](请求头)。
[page:String url] — 从基本URL中,进行提取的URL。
diff --git a/docs/api/zh/materials/Material.html b/docs/api/zh/materials/Material.html index 0c23486f3213887bbe6b88c029b86ddf255d8ac8..04082e18c47ac1f738bd9098561cf935227949b4 100644 --- a/docs/api/zh/materials/Material.html +++ b/docs/api/zh/materials/Material.html @@ -261,7 +261,7 @@ Defines whether vertex coloring is used. Default is *false*.此材质是否可见。默认为*true*。
-一个对象,可用于存储有关Material的自定义数据。它不应该包含对函数的引用,因为这些函数不会被克隆。
@@ -316,12 +316,12 @@ then customProgramCacheKey should be set like this: values -- 具有参数的容器。
根据*values*设置属性。
meta -- 包含有元数据的对象,例如该对象的纹理或图片。 将material对象转换为 three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format](three.js JSON 物体/场景格式)。 diff --git a/docs/api/zh/materials/MeshDepthMaterial.html b/docs/api/zh/materials/MeshDepthMaterial.html index d440fe767b3f0a2a51df1a186b7f93c2d877c35d..75ebf41e369301f22bca370abdfe81aa449b0463 100644 --- a/docs/api/zh/materials/MeshDepthMaterial.html +++ b/docs/api/zh/materials/MeshDepthMaterial.html @@ -73,13 +73,13 @@
颜色贴图。默认为null。
-材质是否使用morphTargets。默认值为false。
材质是否使用蒙皮。默认值为false。
-将几何体渲染为线框。默认值为*false*(即渲染为平滑着色)。
颜色贴图。默认为null。
-材质是否使用morphTargets。默认值为false。
颜色贴图。默认为null。
-定义是否使用morphNormals。设置为true可将morphNormal属性从[page:Geometry]传递到shader。默认值为*false*。
diff --git a/docs/api/zh/materials/MeshMatcapMaterial.html b/docs/api/zh/materials/MeshMatcapMaterial.html index a0f29bac54da3f1a465ec3f11fa0bbfe760d085c..b7d7ca369ee56d6a670246b59b0c35ad8638daf8 100644 --- a/docs/api/zh/materials/MeshMatcapMaterial.html +++ b/docs/api/zh/materials/MeshMatcapMaterial.html @@ -86,7 +86,7 @@matcap贴图,默认为null。
-定义是否使用morphNormals。设置为true可将morphNormal属性从[page:Geometry]传递到shader。默认值为*false*。
diff --git a/docs/api/zh/materials/MeshNormalMaterial.html b/docs/api/zh/materials/MeshNormalMaterial.html index f88e4c2567f8f85f072bb8a846b58c147c6040f0..390ec2e5ed29f092ab793f6fc4a40ea8a7a28aaa 100644 --- a/docs/api/zh/materials/MeshNormalMaterial.html +++ b/docs/api/zh/materials/MeshNormalMaterial.html @@ -65,7 +65,7 @@材质是否受雾影响。默认值为*false*。
-定义是否使用morphNormals。设置为true可将morphNormal属性从[page:Geometry]传递到shader。默认值为*false*。
@@ -90,7 +90,7 @@材质是否使用蒙皮。默认值为false。
-将几何体渲染为线框。默认值为*false*(即渲染为平滑着色)。
diff --git a/docs/api/zh/materials/MeshPhongMaterial.html b/docs/api/zh/materials/MeshPhongMaterial.html index 1b984291e7c71fa6aea090f5e1f30256896ce37c..18e6997545531984a344a84df205e9c65c888ae7 100644 --- a/docs/api/zh/materials/MeshPhongMaterial.html +++ b/docs/api/zh/materials/MeshPhongMaterial.html @@ -122,7 +122,7 @@颜色贴图。默认为null。纹理贴图颜色由漫反射颜色[page:.color]调节。
-定义是否使用morphNormals。设置为true可将morphNormal属性从[page:Geometry]传递到shader。默认值为*false*。
diff --git a/docs/api/zh/materials/MeshStandardMaterial.html b/docs/api/zh/materials/MeshStandardMaterial.html index 792d375d223aa5d63c2f7922dee1a44a22fd7f08..bd8d2629d663f6cf858ad1221c3675249826cdd2 100644 --- a/docs/api/zh/materials/MeshStandardMaterial.html +++ b/docs/api/zh/materials/MeshStandardMaterial.html @@ -164,7 +164,7 @@该纹理的蓝色通道用于改变材质的金属度。
-定义是否使用morphNormals。设置为true可将morphNormal属性从[page:Geometry]传递到shader。默认值为*false*。
diff --git a/docs/api/zh/materials/MeshToonMaterial.html b/docs/api/zh/materials/MeshToonMaterial.html index 7d40d0d08b4476db3828ed17adf58149888e3a5b..0cf49b9b59936411c4111bead90dcc7a12bfb285 100644 --- a/docs/api/zh/materials/MeshToonMaterial.html +++ b/docs/api/zh/materials/MeshToonMaterial.html @@ -133,7 +133,7 @@The color map. Default is null. The texture map color is modulated by the diffuse [page:.color].
-Defines whether the material uses morphNormals. Set as true to pass morphNormal attributes from the [page:Geometry] to the shader. Default is *false*. diff --git a/docs/api/zh/materials/ShaderMaterial.html b/docs/api/zh/materials/ShaderMaterial.html index 284b4687d08a38e5c1792bb76df30258b5f5f501..ffbe9feaed7f58903a08e8cb38113570615a4dd1 100644 --- a/docs/api/zh/materials/ShaderMaterial.html +++ b/docs/api/zh/materials/ShaderMaterial.html @@ -334,7 +334,7 @@ this.extensions = {
When set to true, morph target attributes are available in the vertex shader. Default is *false*.
-When set to true, morph normal attributes are available in the vertex shader. Default is *false*.
diff --git a/docs/api/zh/math/Box2.html b/docs/api/zh/math/Box2.html index 317b23c5dd7fb7f487af51eadd91c8a45972f629..3768bd3404e3690ab2d57b576e7c53925b8692c2 100644 --- a/docs/api/zh/math/Box2.html +++ b/docs/api/zh/math/Box2.html @@ -92,9 +92,9 @@ 扩展盒子的边界来包含该点。 -
- [page:float scalar] - 盒子扩展的距离。
+ [page:Float scalar] - 盒子扩展的距离。
在每个维度上扩展参数scalar所指定的距离,如果为负数,则盒子空间将收缩。
- [page:float scalar] - 扩展包围盒的比例。
+ [page:Float scalar] - 扩展包围盒的比例。
- 按 [page:float scalar] 的值展开盒子的每个维度。如果是负数,盒子的尺寸会缩小。
+ 按 [page:Float scalar] 的值展开盒子的每个维度。如果是负数,盒子的尺寸会缩小。
[page:Quaternion q] - The target quaternion.
- [page:float step] - The angular step in radians.
+ [page:Float step] - The angular step in radians.
Rotates this quaternion by a given angular step to the defined quaternion *q*.
The method ensures that the final quaternion will not overshoot *q*.
[page:Quaternion qb] - The other quaternion rotation
- [page:float t] - interpolation factor in the closed interval [0, 1].
+ [page:Float t] - interpolation factor in the closed interval [0, 1].
- Handles the spherical linear interpolation between quaternions. [page:float t] represents the
- amount of rotation between this quaternion (where [page:float t] is 0) and [page:Quaternion qb] (where
- [page:float t] is 1). This quaternion is set to the result. Also see the static version of the
+ Handles the spherical linear interpolation between quaternions. [page:Float t] represents the
+ amount of rotation between this quaternion (where [page:Float t] is 0) and [page:Quaternion qb] (where
+ [page:Float t] is 1). This quaternion is set to the result. Also see the static version of the
*slerp* below.
@@ -227,7 +227,7 @@ q.slerp( qb, t )
[page:Quaternion qStart] - The starting quaternion (where [page:Float t] is 0)
[page:Quaternion qEnd] - The ending quaternion (where [page:Float t] is 1)
[page:Quaternion qTarget] - The target quaternion that gets set with the result
- [page:float t] - interpolation factor in the closed interval [0, 1].
+ [page:Float t] - interpolation factor in the closed interval [0, 1].
Unlike the normal method, the static version of slerp sets a target quaternion to the result of the slerp operation.
@@ -251,7 +251,7 @@ q.slerp( qb, t )
[page:Integer srcOffset0] - An offset into the array *src0*.
[page:Array src1] - The source array of the target quatnerion.
[page:Integer srcOffset1] - An offset into the array *src1*.
- [page:float t] - Normalized interpolation factor (between 0 and 1).
+ [page:Float t] - Normalized interpolation factor (between 0 and 1).
Like the static *slerp* method above, but operates directly on flat arrays of numbers. diff --git a/docs/api/zh/math/Triangle.html b/docs/api/zh/math/Triangle.html index b87ad853b69ca648291a050618435c8cd5919e0b..3aa9a39444185aeb78e14c6a9c2ef479aed6ccc2 100644 --- a/docs/api/zh/math/Triangle.html +++ b/docs/api/zh/math/Triangle.html @@ -119,7 +119,7 @@
- 将三角形的[page:.a a]、[page:.b b]和[page:.c c]属性设置为所传入的[page:vector3 vector3]。
+ 将三角形的[page:.a a]、[page:.b b]和[page:.c c]属性设置为所传入的[page:Vector3 vector3]。
Please note that this method only copies the values from the given objects.
将该向量与所传入的标量[page:Float s]进行相乘。
-
[page:Vector2 center] - 将被围绕旋转的点。
- [page:float angle] - 将要旋转的角度,以弧度来表示。
+ [page:Float angle] - 将要旋转的角度,以弧度来表示。
- 将向量围绕着[page:Vector2 center]旋转[page:float angle]弧度。
+ 将向量围绕着[page:Vector2 center]旋转[page:Float angle]弧度。
共有属性请参见其基类[page:Object3D]。
-Whether the LOD object is updated automatically by the renderer per frame or not. If set to false, you have to call [page:LOD.update]() in the render loop by yourself. Default is true.
-
- 一个包含有[page:object level] objects(各层次物体)的数组。
+ 一个包含有[page:Object level] objects(各层次物体)的数组。
每一个层级都是一个对象,具有以下两个属性:
[page:Object3D object] —— 在这个层次中将要显示的[page:Object3D]。
@@ -84,7 +84,7 @@
返回一个LOD对象及其所关联的在特定距离中的物体。
Get the currently active LOD level. As index of the levels array.
diff --git a/docs/api/zh/objects/SkinnedMesh.html b/docs/api/zh/objects/SkinnedMesh.html index db6bc2db2a7534acc518b59e07ef97e44f70fc99..a490b71e34caf77792f670daabd0f83ce532310a 100644 --- a/docs/api/zh/objects/SkinnedMesh.html +++ b/docs/api/zh/objects/SkinnedMesh.html @@ -101,7 +101,7 @@共有属性请参见其基类[page:Mesh]。
-“attached”(附加)或者“detached”(分离)。“attached”使用[page:SkinnedMesh.matrixWorld] 属性作为对骨骼的基本变换矩阵,“detached”则使用[page:SkinnedMesh.bindMatrix]。 diff --git a/docs/api/zh/renderers/WebGLRenderTarget.html b/docs/api/zh/renderers/WebGLRenderTarget.html index 2287d123bcb4dfaf867c746c590cba01a56957e5..f13250aacdc3545375f7e67ee47534868487dcbf 100644 --- a/docs/api/zh/renderers/WebGLRenderTarget.html +++ b/docs/api/zh/renderers/WebGLRenderTarget.html @@ -58,7 +58,7 @@ 渲染目标视口内的一个矩形区域,区域之外的片元将会被丢弃
-表明是否激活了剪裁测试
@@ -73,12 +73,12 @@ 纹理实例保存这渲染的像素,用作进一步处理的输入值 -渲染到深度缓冲区。默认true.
-Renders to the stencil buffer. Default is false.
diff --git a/docs/api/zh/renderers/WebGLRenderer.html b/docs/api/zh/renderers/WebGLRenderer.html index 006094cb0c882479d3f5b107ecf0f6922916dd3d..7d293e2aebfdede05718d4230c47ea1621ae00d7 100644 --- a/docs/api/zh/renderers/WebGLRenderer.html +++ b/docs/api/zh/renderers/WebGLRenderer.html @@ -273,7 +273,7 @@清除模板缓存。相当于调用[page:WebGLRenderer.clear .clear]( false, false, true )
-
renderTarget -- 需要被清除的[page:WebGLRenderTarget renderTarget]
color -- 如果设置, 颜色会被清除
diff --git a/docs/api/zh/renderers/webgl/WebGLState.html b/docs/api/zh/renderers/webgl/WebGLState.html
index 9d24d24193f2bf76a037283acd9fd7a9f17dfeb5..ce4495df38f34ecf407a3be28e79d170ee4ad7a3 100644
--- a/docs/api/zh/renderers/webgl/WebGLState.html
+++ b/docs/api/zh/renderers/webgl/WebGLState.html
@@ -14,17 +14,17 @@
TODO
-TODO
-
depthTest -- 决定是否需要基于深度缓存对片元进行深度测试的布尔值
depthWrite -- 决定是否需要保持片元深度的布尔值
默认值为true,若设置了这个值,则渲染器会检查每一帧是否需要更新场景及其中物体的矩阵。 当设为false时,你必须亲自手动维护场景中的矩阵。 diff --git a/docs/api/zh/textures/CanvasTexture.html b/docs/api/zh/textures/CanvasTexture.html index db92e0dd7b8d1642a72e33b1d232b27f8416c551..4a244f3eb413036f8d4183609d6c810416b05a21 100644 --- a/docs/api/zh/textures/CanvasTexture.html +++ b/docs/api/zh/textures/CanvasTexture.html @@ -56,7 +56,7 @@ 共有方法请参见其基类[page:Texture Texture]。
-默认值为true,这是必须的,以便使得Canvas中的数据能够载入。 diff --git a/docs/api/zh/textures/CompressedTexture.html b/docs/api/zh/textures/CompressedTexture.html index ebd8b0f5b2f15d59ff7a1de8f6c5aeeb7bc978e3..233896c9856c5b4ca3a12a2de0a790f84f574602 100644 --- a/docs/api/zh/textures/CompressedTexture.html +++ b/docs/api/zh/textures/CompressedTexture.html @@ -63,13 +63,13 @@ 共有属性请参见其基类[page:Texture Texture]。 -
默认值为false。翻转纹理在压缩的纹理贴图中无法工作。
-默认值为false。无法为压缩的纹理贴图生成Mipmap。 diff --git a/docs/api/zh/textures/Texture.html b/docs/api/zh/textures/Texture.html index b898444886bce162435ff3982366e8d726f92408..57730e787d08abe6c4cb4c980834797aea947fa7 100644 --- a/docs/api/zh/textures/Texture.html +++ b/docs/api/zh/textures/Texture.html @@ -53,7 +53,7 @@ 并在视频播放时不断地更新这个纹理贴图。——[page:VideoTexture VideoTexture] 类会对此自动进行处理。
-用户所给定的mipmap数组(可选)。
@@ -164,7 +164,7 @@ 旋转中心点。(0.5, 0.5)对应纹理的正中心。默认值为(0,0),即左下角。 -是否从纹理的[page:Texture.offset .offset]、[page:Texture.repeat .repeat]、[page:Texture.rotation .rotation]和[page:Texture.center .center]属性更新纹理的UV变换矩阵(uv-transform [page:Texture.matrix .matrix])。 默认值为true。 @@ -180,13 +180,13 @@ 默认值为单位矩阵。
-是否为纹理生成mipmap(如果可用)。默认为true。 如果你手动生成mipmap,请将其设为false。
-
If set to *true*, the alpha channel, if present, is multiplied into the color channels when the texture is uploaded to the GPU. Default is *false*.
@@ -194,7 +194,7 @@
You need to configure on bitmap creation instead. See [page:ImageBitmapLoader].
If set to *true*, the texture is flipped along the vertical axis when uploaded to the GPU. Default is *true*.
diff --git a/docs/api/zh/textures/VideoTexture.html b/docs/api/zh/textures/VideoTexture.html
index 4cc08bada93c071654d3fed90ab284e3a8d78769..09f128f5c468ecebff1adecf2a5a1edfb7d302d9 100644
--- a/docs/api/zh/textures/VideoTexture.html
+++ b/docs/api/zh/textures/VideoTexture.html
@@ -67,7 +67,7 @@ const texture = new THREE.VideoTexture( video );
共有属性请参见其基类[page:Texture Texture]。
在这里,你不必手动设置这个值,因为它是由[page:VideoTexture.update update]方法来进行控制的。
@@ -81,7 +81,7 @@ const texture = new THREE.VideoTexture( video );在每一次新的一帧可用时,这个方法将被自动调用, - 并将[property:boolean needsUpdate]设置为*true*。 + 并将[property:Boolean needsUpdate]设置为*true*。
diff --git a/docs/examples/en/animations/MMDAnimationHelper.html b/docs/examples/en/animations/MMDAnimationHelper.html index b45a1884e1aa3a40bb47dde58724d97befc7ec1b..4ef33ca9743641aadd717c28f40c93498fae6fdb 100644 --- a/docs/examples/en/animations/MMDAnimationHelper.html +++ b/docs/examples/en/animations/MMDAnimationHelper.html @@ -97,7 +97,7 @@A [page:WeakMap] which holds animation stuffs used in helper for objects added to helper. For example, you can access [page:AnimationMixer] for an added [page:SkinnedMesh] with "helper.objects.get( mesh ).mixer"
-An optional callback that is executed immediately before the physicis calculation for an [page:SkinnedMesh]. This function is called with the [page:SkinnedMesh].
- [page:string key] — Allowed strings are 'animation', 'ik', 'grant', 'physics', and 'cameraAnimation'.
+ [page:String key] — Allowed strings are 'animation', 'ik', 'grant', 'physics', and 'cameraAnimation'.
[page:Boolean enabled] — true is enable, false is disable
diff --git a/docs/examples/en/helpers/FaceNormalsHelper.html b/docs/examples/en/helpers/FaceNormalsHelper.html index ba4cc56c0d3ee1a158521b99b1778c4ef514f216..a95245ecf17cbc63037e59a808aa8797009b3fdb 100644 --- a/docs/examples/en/helpers/FaceNormalsHelper.html +++ b/docs/examples/en/helpers/FaceNormalsHelper.html @@ -52,7 +52,7 @@
See the base [page:LineSegments] class for common properties.
-See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the objects's [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/examples/en/helpers/VertexNormalsHelper.html b/docs/examples/en/helpers/VertexNormalsHelper.html index e7dc09afda9e3d9f3c48143c26c88d0f259c7cfa..d20f5e1cbc215888dd31dceb8ebbdeb06799f72d 100644 --- a/docs/examples/en/helpers/VertexNormalsHelper.html +++ b/docs/examples/en/helpers/VertexNormalsHelper.html @@ -52,7 +52,7 @@
See the base [page:LineSegments] class for common properties.
-See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the objects's [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/examples/en/helpers/VertexTangentsHelper.html b/docs/examples/en/helpers/VertexTangentsHelper.html index bb94f793fec303184873b590a163ee0bf54496ff..95b021b3d01c1825573204fee48990ca6b591f77 100644 --- a/docs/examples/en/helpers/VertexTangentsHelper.html +++ b/docs/examples/en/helpers/VertexTangentsHelper.html @@ -51,7 +51,7 @@
See the base [page:LineSegments] class for common properties.
-
See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
objects's [page:Object3D.matrixWorld matrixWorld].
diff --git a/docs/examples/en/loaders/GLTFLoader.html b/docs/examples/en/loaders/GLTFLoader.html
index 62bae5a80ac9842f64fdcca5f209923058639df1..66eb6c01d8458b1861db84d3ddd022b938ab07db 100644
--- a/docs/examples/en/loaders/GLTFLoader.html
+++ b/docs/examples/en/loaders/GLTFLoader.html
@@ -206,7 +206,7 @@
[page:Function onError] — (optional) A function to be called if an error occurs during parsing. The function receives error as an argument.
- Parse a glTF-based ArrayBuffer or JSON String and fire [page:Function onLoad] callback when complete. The argument to [page:Function onLoad] will be an [page:object] that contains loaded parts: .[page:Group scene], .[page:Array scenes], .[page:Array cameras], .[page:Array animations], and .[page:Object asset]. + Parse a glTF-based ArrayBuffer or JSON String and fire [page:Function onLoad] callback when complete. The argument to [page:Function onLoad] will be an [page:Object] that contains loaded parts: .[page:Group scene], .[page:Array scenes], .[page:Array cameras], .[page:Array animations], and .[page:Object asset].
See the base [page:Loader] class for common methods.
-- [[page:arraybuffer content]|[page:String content]] OBJ data as Uint8Array or String + [[page:Arraybuffer content]|[page:String content]] OBJ data as Uint8Array or String
Parses OBJ data synchronously from arraybuffer or string and returns the [page:Object3D baseObject3d]. @@ -89,18 +89,18 @@
-- [page:boolean materialPerSmoothingGroup] + [page:Boolean materialPerSmoothingGroup]
Tells whether a material shall be created per smoothing group.
-- [page:boolean useOAsMesh] + [page:Boolean useOAsMesh]
Usually 'o' is meta-information and does not result in creation of new meshes, but mesh creation on occurrence of "o" can be enforced. diff --git a/docs/examples/en/loaders/OBJLoader2Parallel.html b/docs/examples/en/loaders/OBJLoader2Parallel.html index cee2404c90609c688efcaafef1de678400855104..ec54c022544fd03fdb3601903cb2f90976f63760 100644 --- a/docs/examples/en/loaders/OBJLoader2Parallel.html +++ b/docs/examples/en/loaders/OBJLoader2Parallel.html @@ -71,18 +71,18 @@
See [page:OBJLoader2.load].
-- [page:boolean executeParallel] - True or False + [page:Boolean executeParallel] - True or False
Execution of parse in parallel via Worker is default, but synchronous [page:OBJLoader2] parsing can be enforced via false here.
-- [page:boolean preferJsmWorker] - True or False + [page:Boolean preferJsmWorker] - True or False
Set whether jsm modules in workers should be used. This requires browser support which is currently only experimental. diff --git a/docs/examples/en/postprocessing/EffectComposer.html b/docs/examples/en/postprocessing/EffectComposer.html index 5f4bc31d4942d832962e30cd919225763e0d3b74..aeb8252579559062b13f83f6f11af7c7db41add4 100644 --- a/docs/examples/en/postprocessing/EffectComposer.html +++ b/docs/examples/en/postprocessing/EffectComposer.html @@ -99,7 +99,7 @@ Inserts the given pass into the pass chain at the given index.
-
passIndex -- The pass to check.
diff --git a/docs/examples/zh/animations/MMDAnimationHelper.html b/docs/examples/zh/animations/MMDAnimationHelper.html
index 9d7e86ed8fae0e6f352022a9f1d69adbd023d051..40ad3ed65e8f20ec6d9f4cf2ba3f2fb93b5c2d76 100644
--- a/docs/examples/zh/animations/MMDAnimationHelper.html
+++ b/docs/examples/zh/animations/MMDAnimationHelper.html
@@ -97,7 +97,7 @@
A [page:WeakMap] which holds animation stuffs used in helper for objects added to helper. For example, you can access [page:AnimationMixer] for an added [page:SkinnedMesh] with "helper.objects.get( mesh ).mixer"
-An optional callback that is executed immediately before the physicis calculation for an [page:SkinnedMesh]. This function is called with the [page:SkinnedMesh].
- [page:string key] — Allowed strings are 'animation', 'ik', 'grant', 'physics', and 'cameraAnimation'.
+ [page:String key] — Allowed strings are 'animation', 'ik', 'grant', 'physics', and 'cameraAnimation'.
[page:Boolean enabled] — true is enable, false is disable
diff --git a/docs/examples/zh/helpers/FaceNormalsHelper.html b/docs/examples/zh/helpers/FaceNormalsHelper.html index e1d476e3287487d1f5ba1e225dc302c746edb1f7..327c70c6c84f4ccc4a8c52f09deca293fa11e025 100644 --- a/docs/examples/zh/helpers/FaceNormalsHelper.html +++ b/docs/examples/zh/helpers/FaceNormalsHelper.html @@ -52,7 +52,7 @@
请到基类 [page:LineSegments] 页面查看公共属性.
-请查看 [page:Object3D.matrixAutoUpdate]. 这里设置为 *false* 表示辅助对象 使用对象的世界矩阵 [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/examples/zh/helpers/VertexNormalsHelper.html b/docs/examples/zh/helpers/VertexNormalsHelper.html index f3a18eea200ed029a2852b15e379c81804728f5e..c12a92ea96f889b9f1c267bf4b0c903bf48976f9 100644 --- a/docs/examples/zh/helpers/VertexNormalsHelper.html +++ b/docs/examples/zh/helpers/VertexNormalsHelper.html @@ -52,7 +52,7 @@
请到基类 [page:LineSegments] 页面查看公共属性.
-请查看 [page:Object3D.matrixAutoUpdate]. 这里设置为 *false* 表示辅助对象 使用对象的世界矩阵 [page:Object3D.matrixWorld matrixWorld]. diff --git a/docs/examples/zh/helpers/VertexTangentsHelper.html b/docs/examples/zh/helpers/VertexTangentsHelper.html index 402554ed92a668a82f5337308c147688fb89de70..5c9e836d54c3d15882ce28fc16e1fafbbcfce62d 100644 --- a/docs/examples/zh/helpers/VertexTangentsHelper.html +++ b/docs/examples/zh/helpers/VertexTangentsHelper.html @@ -52,7 +52,7 @@
See the base [page:LineSegments] class for common properties.
-
See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
objects's [page:Object3D.matrixWorld matrixWorld].
diff --git a/docs/examples/zh/loaders/GLTFLoader.html b/docs/examples/zh/loaders/GLTFLoader.html
index 152d04cf922e2875d13d3b94ac676272b3033ee4..23629587fe7788f3e5508d2bdaf7395e3bb14499 100644
--- a/docs/examples/zh/loaders/GLTFLoader.html
+++ b/docs/examples/zh/loaders/GLTFLoader.html
@@ -200,7 +200,7 @@
[page:Function onError] — (可选)若在解析过程发生错误,将被调用的函数。该函数接收error来作为参数。
- 解析基于glTF的ArrayBuffer或JSON字符串,并在完成后触发[page:Function onLoad]回调。[page:Function onLoad]的参数将是一个包含有已加载部分的[page:object]:.[page:Group scene]、 .[page:Array scenes]、 .[page:Array cameras]、 .[page:Array animations] 和 .[page:Object asset]。 + 解析基于glTF的ArrayBuffer或JSON字符串,并在完成后触发[page:Function onLoad]回调。[page:Function onLoad]的参数将是一个包含有已加载部分的[page:Object]:.[page:Group scene]、 .[page:Array scenes]、 .[page:Array cameras]、 .[page:Array animations] 和 .[page:Object asset]。
See the base [page:Loader] class for common methods.
-- [[page:arraybuffer content]|[page:String content]] OBJ data as Uint8Array or String + [[page:Arraybuffer content]|[page:String content]] OBJ data as Uint8Array or String
Parses OBJ data synchronously from arraybuffer or string and returns the [page:Object3D baseObject3d]. @@ -89,18 +89,18 @@
-- [page:boolean materialPerSmoothingGroup] + [page:Boolean materialPerSmoothingGroup]
Tells whether a material shall be created per smoothing group.
-- [page:boolean useOAsMesh] + [page:Boolean useOAsMesh]
Usually 'o' is meta-information and does not result in creation of new meshes, but mesh creation on occurrence of "o" can be enforced. diff --git a/docs/examples/zh/loaders/OBJLoader2Parallel.html b/docs/examples/zh/loaders/OBJLoader2Parallel.html index 96b5e8913f875458e3e997552671ab82abbd0e58..793053f480622050b864e65c368f63270ee9951c 100644 --- a/docs/examples/zh/loaders/OBJLoader2Parallel.html +++ b/docs/examples/zh/loaders/OBJLoader2Parallel.html @@ -71,18 +71,18 @@
See [page:OBJLoader2.load].
-- [page:boolean executeParallel] - True or False + [page:Boolean executeParallel] - True or False
Execution of parse in parallel via Worker is default, but synchronous [page:OBJLoader2] parsing can be enforced via false here.
-- [page:boolean preferJsmWorker] - True or False + [page:Boolean preferJsmWorker] - True or False
Set whether jsm modules in workers should be used. This requires browser support which is currently only experimental. diff --git a/docs/examples/zh/postprocessing/EffectComposer.html b/docs/examples/zh/postprocessing/EffectComposer.html index 629778922daf881cde255f9efe60f598b9023dfb..3e37eb9d9df7f1d92b84dd9717da479301f3be95 100644 --- a/docs/examples/zh/postprocessing/EffectComposer.html +++ b/docs/examples/zh/postprocessing/EffectComposer.html @@ -98,7 +98,7 @@ 将传入的过程插入到过程链中所给定的索引处。
-
passIndex -- 被用于检查的过程