diff --git a/examples/js/postprocessing/EffectComposer.js b/examples/js/postprocessing/EffectComposer.js index 459fe135dd18e394fb6fbeb5da95e002f77044c5..f7c2de6d272bb19f3cf77008bda68c2e5feb4169 100644 --- a/examples/js/postprocessing/EffectComposer.js +++ b/examples/js/postprocessing/EffectComposer.js @@ -205,37 +205,43 @@ Object.assign( THREE.Pass.prototype, { } ); // Helper for passes that need to fill the viewport with a single quad. -THREE.Pass.FullScreenQuad = function ( material ) { +THREE.Pass.FullScreenQuad = (function() { - this._mesh = new THREE.Mesh( THREE.Pass.FullScreenQuad._geometry, material ); + var camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); + var geometry = new THREE.PlaneBufferGeometry( 2, 2 ); -}; + var FullScreenQuad = function ( material ) { -Object.defineProperty( THREE.Pass.FullScreenQuad.prototype, 'material', { + this._mesh = new THREE.Mesh( geometry, material ); - get: function () { + }; - return this._mesh.material; + Object.defineProperty( FullScreenQuad.prototype, 'material', { - }, + get: function () { - set: function ( value ) { + return this._mesh.material; - this._mesh.material = value; + }, - } + set: function ( value ) { -} ); + this._mesh.material = value; + + } -Object.assign( THREE.Pass.FullScreenQuad.prototype, { + } ); - render: function ( renderer ) { + Object.assign( FullScreenQuad.prototype, { - renderer.render( this._mesh, THREE.Pass.FullScreenQuad._camera ); + render: function ( renderer ) { - } + renderer.render( this._mesh, camera ); -} ); + } + + } ); + + return FullScreenQuad; -THREE.Pass.FullScreenQuad._camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); -THREE.Pass.FullScreenQuad._geometry = new THREE.PlaneBufferGeometry( 2, 2 ); +})();