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three.js
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da7e7255
T
three.js
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da7e7255
编写于
2月 07, 2013
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Implemented extend pattern in WebGLRenderer2 objects.
上级
82f90a00
变更
5
显示空白变更内容
内联
并排
Showing
5 changed file
with
1490 addition
and
1472 deletion
+1490
-1472
src/renderers/webgl/objects/LineRenderer.js
src/renderers/webgl/objects/LineRenderer.js
+113
-107
src/renderers/webgl/objects/MeshRenderer.js
src/renderers/webgl/objects/MeshRenderer.js
+1018
-1016
src/renderers/webgl/objects/Object3DRenderer.js
src/renderers/webgl/objects/Object3DRenderer.js
+64
-61
src/renderers/webgl/objects/ParticleRenderer.js
src/renderers/webgl/objects/ParticleRenderer.js
+183
-180
src/renderers/webgl/objects/RibbonRenderer.js
src/renderers/webgl/objects/RibbonRenderer.js
+112
-108
未找到文件。
src/renderers/webgl/objects/LineRenderer.js
浏览文件 @
da7e7255
THREE
.
WebGLRenderer
.
LineRenderer
=
function
(
lowlevelrenderer
,
info
)
{
THREE
.
WebGLRenderer
.
LineRenderer
=
function
(
lowlevelrenderer
,
info
){
THREE
.
WebGLRenderer
.
Object3DRenderer
.
call
(
this
,
lowlevelrenderer
,
info
);
};
};
THREE
.
WebGLRenderer
.
LineRenderer
.
prototype
=
Object
.
create
(
THREE
.
WebGLRenderer
.
Object3DRenderer
.
prototype
);
THREE
.
WebGLRenderer
.
LineRenderer
.
prototype
.
createBuffers
=
function
(
geometry
)
{
THREE
.
extend
(
THREE
.
WebGLRenderer
.
LineRenderer
.
prototype
,
{
createBuffers
:
function
(
geometry
)
{
var
renderer
=
this
.
renderer
;
geometry
.
__webglVertexBuffer
=
renderer
.
createBuffer
();
...
...
@@ -15,9 +17,10 @@ THREE.WebGLRenderer.LineRenderer.prototype.createBuffers = function( geometry )
geometry
.
__webglLineDistanceBuffer
=
renderer
.
createBuffer
();
this
.
info
.
memory
.
geometries
++
;
};
THREE
.
WebGLRenderer
.
LineRenderer
.
prototype
.
initBuffers
=
function
(
geometry
,
object
)
{
},
initBuffers
:
function
(
geometry
,
object
)
{
var
nvertices
=
geometry
.
vertices
.
length
;
...
...
@@ -28,10 +31,10 @@ THREE.WebGLRenderer.LineRenderer.prototype.initBuffers = function( geometry, obj
geometry
.
__webglLineCount
=
nvertices
;
this
.
initCustomAttributes
(
geometry
,
object
);
};
},
THREE
.
WebGLRenderer
.
LineRenderer
.
prototype
.
setBuffers
=
function
(
geometry
,
object
)
{
setBuffers
:
function
(
geometry
,
object
)
{
var
renderer
=
this
.
renderer
;
var
v
,
c
,
d
,
vertex
,
offset
,
color
,
...
...
@@ -197,4 +200,7 @@ THREE.WebGLRenderer.LineRenderer.prototype.setBuffers = function( geometry, obje
}
}
};
}
}
);
src/renderers/webgl/objects/MeshRenderer.js
浏览文件 @
da7e7255
THREE
.
WebGLRenderer
.
MeshRenderer
=
function
(
lowlevelrenderer
,
info
)
{
THREE
.
WebGLRenderer
.
MeshRenderer
=
function
(
lowlevelrenderer
,
info
){
THREE
.
WebGLRenderer
.
Object3DRenderer
.
call
(
this
,
lowlevelrenderer
,
info
);
};
};
THREE
.
WebGLRenderer
.
MeshRenderer
.
prototype
=
Object
.
create
(
THREE
.
WebGLRenderer
.
Object3DRenderer
.
prototype
);
THREE
.
WebGLRenderer
.
MeshRenderer
.
prototype
.
createBuffers
=
function
(
geometryGroup
)
{
THREE
.
extend
(
THREE
.
WebGLRenderer
.
MeshRenderer
.
prototype
,
{
createBuffers
:
function
(
geometryGroup
)
{
var
renderer
=
this
.
renderer
;
geometryGroup
.
__webglVertexBuffer
=
renderer
.
createBuffer
();
...
...
@@ -51,9 +53,9 @@ THREE.WebGLRenderer.MeshRenderer.prototype.createBuffers = function( geometryGro
this
.
info
.
memory
.
geometries
++
;
};
},
THREE
.
WebGLRenderer
.
MeshRenderer
.
prototype
.
initBuffers
=
function
(
geometryGroup
,
object
)
{
initBuffers
:
function
(
geometryGroup
,
object
)
{
var
geometry
=
object
.
geometry
,
faces3
=
geometryGroup
.
faces3
,
...
...
@@ -203,11 +205,9 @@ THREE.WebGLRenderer.MeshRenderer.prototype.initBuffers = function( geometryGroup
geometryGroup
.
__inittedArrays
=
true
;
};
},
THREE
.
WebGLRenderer
.
MeshRenderer
.
prototype
.
setBuffers
=
function
(
geometryGroup
,
object
,
dispose
,
material
)
{
setBuffers
:
function
(
geometryGroup
,
object
,
dispose
,
material
)
{
if
(
!
geometryGroup
.
__inittedArrays
)
{
...
...
@@ -1613,4 +1613,6 @@ THREE.WebGLRenderer.MeshRenderer.prototype.setBuffers = function( geometryGroup,
}
};
}
}
);
src/renderers/webgl/objects/Object3DRenderer.js
浏览文件 @
da7e7255
THREE
.
WebGLRenderer
.
Object3DRenderer
=
function
(
lowlevelrenderer
,
info
)
{
THREE
.
WebGLRenderer
.
Object3DRenderer
=
function
(
lowlevelrenderer
,
info
){
this
.
renderer
=
lowlevelrenderer
;
this
.
info
=
info
;
};
THREE
.
WebGLRenderer
.
Object3DRenderer
.
prototype
.
getBufferMaterial
=
function
(
object
,
geometryGroup
)
{
THREE
.
extend
(
THREE
.
WebGLRenderer
.
Object3DRenderer
.
prototype
,
{
getBufferMaterial
:
function
(
object
,
geometryGroup
)
{
return
object
.
material
instanceof
THREE
.
MeshFaceMaterial
?
object
.
material
.
materials
[
geometryGroup
.
materialIndex
]
:
object
.
material
;
};
},
THREE
.
WebGLRenderer
.
Object3DRenderer
.
prototype
.
bufferGuessUVType
=
function
(
material
)
{
bufferGuessUVType
:
function
(
material
)
{
// material must use some texture to require uvs
...
...
@@ -25,9 +28,9 @@ THREE.WebGLRenderer.Object3DRenderer.prototype.bufferGuessUVType = function( mat
return
false
;
};
},
THREE
.
WebGLRenderer
.
Object3DRenderer
.
prototype
.
bufferGuessNormalType
=
function
(
material
)
{
bufferGuessNormalType
:
function
(
material
)
{
// only MeshBasicMaterial and MeshDepthMaterial don't need normals
...
...
@@ -47,16 +50,15 @@ THREE.WebGLRenderer.Object3DRenderer.prototype.bufferGuessNormalType = function
}
};
},
THREE
.
WebGLRenderer
.
Object3DRenderer
.
prototype
.
materialNeedsSmoothNormals
=
function
(
material
)
{
materialNeedsSmoothNormals
:
function
(
material
)
{
return
material
&&
material
.
shading
!==
undefined
&&
material
.
shading
===
THREE
.
SmoothShading
;
};
},
THREE
.
WebGLRenderer
.
Object3DRenderer
.
prototype
.
bufferGuessVertexColorType
=
function
(
material
)
{
bufferGuessVertexColorType
:
function
(
material
)
{
if
(
material
.
vertexColors
)
{
...
...
@@ -66,10 +68,9 @@ THREE.WebGLRenderer.Object3DRenderer.prototype.bufferGuessVertexColorType = func
return
false
;
};
},
THREE
.
WebGLRenderer
.
Object3DRenderer
.
prototype
.
initCustomAttributes
=
function
(
geometry
,
object
)
{
initCustomAttributes
:
function
(
geometry
,
object
)
{
var
nvertices
=
geometry
.
vertices
.
length
;
...
...
@@ -115,10 +116,12 @@ THREE.WebGLRenderer.Object3DRenderer.prototype.initCustomAttributes = function(
}
};
},
THREE
.
WebGLRenderer
.
Object3DRenderer
.
prototype
.
numericalSort
=
function
(
a
,
b
)
{
numericalSort
:
function
(
a
,
b
)
{
return
b
[
0
]
-
a
[
0
];
};
}
}
);
src/renderers/webgl/objects/ParticleRenderer.js
浏览文件 @
da7e7255
THREE
.
WebGLRenderer
.
ParticleRenderer
=
function
(
lowlevelrenderer
,
info
)
{
THREE
.
WebGLRenderer
.
ParticleRenderer
=
function
(
lowlevelrenderer
,
info
){
THREE
.
WebGLRenderer
.
Object3DRenderer
.
call
(
this
,
lowlevelrenderer
,
info
);
};
THREE
.
WebGLRenderer
.
ParticleRenderer
.
prototype
=
Object
.
create
(
THREE
.
WebGLRenderer
.
Object3DRenderer
.
prototype
);
THREE
.
WebGLRenderer
.
ParticleRenderer
.
prototype
.
createBuffers
=
function
(
geometry
)
{
THREE
.
extend
(
THREE
.
WebGLRenderer
.
ParticleRenderer
.
prototype
,
{
createBuffers
:
function
(
geometry
)
{
var
renderer
=
this
.
renderer
;
geometry
.
__webglVertexBuffer
=
renderer
.
createBuffer
();
geometry
.
__webglColorBuffer
=
renderer
.
createBuffer
();
this
.
info
.
memory
.
geometries
++
;
};
},
THREE
.
WebGLRenderer
.
ParticleRenderer
.
prototype
.
initBuffers
=
function
(
geometry
,
object
)
{
initBuffers
:
function
(
geometry
,
object
)
{
var
nvertices
=
geometry
.
vertices
.
length
;
...
...
@@ -28,10 +31,9 @@ THREE.WebGLRenderer.ParticleRenderer.prototype.initBuffers = function( geometry,
this
.
initCustomAttributes
(
geometry
,
object
);
};
},
THREE
.
WebGLRenderer
.
ParticleRenderer
.
prototype
.
setBuffers
=
function
(
geometry
,
object
,
projectionScreenMatrix
)
{
setBuffers
:
function
(
geometry
,
object
,
projectionScreenMatrix
)
{
var
renderer
=
this
.
renderer
;
var
v
,
c
,
vertex
,
offset
,
index
,
color
,
...
...
@@ -350,8 +352,9 @@ THREE.WebGLRenderer.ParticleRenderer.prototype.setBuffers = function( geometry,
}
}
};
}
)
;
THREE
.
WebGLRenderer
.
ParticleRenderer
.
_m1
=
new
THREE
.
Matrix4
();
THREE
.
WebGLRenderer
.
ParticleRenderer
.
_v1
=
new
THREE
.
Vector3
();
src/renderers/webgl/objects/RibbonRenderer.js
浏览文件 @
da7e7255
THREE
.
WebGLRenderer
.
RibbonRenderer
=
function
(
lowlevelrenderer
,
info
)
{
THREE
.
WebGLRenderer
.
RibbonRenderer
=
function
(
lowlevelrenderer
,
info
){
THREE
.
WebGLRenderer
.
Object3DRenderer
.
call
(
this
,
lowlevelrenderer
,
info
);
};
THREE
.
WebGLRenderer
.
RibbonRenderer
.
prototype
=
Object
.
create
(
THREE
.
WebGLRenderer
.
Object3DRenderer
.
prototype
);
THREE
.
WebGLRenderer
.
RibbonRenderer
.
prototype
.
createBuffers
=
function
(
geometry
)
{
THREE
.
extend
(
THREE
.
WebGLRenderer
.
RibbonRenderer
.
prototype
,
{
createBuffers
:
function
(
geometry
)
{
var
renderer
=
this
.
renderer
;
geometry
.
__webglVertexBuffer
=
renderer
.
createBuffer
();
...
...
@@ -14,9 +17,9 @@ THREE.WebGLRenderer.RibbonRenderer.prototype.createBuffers = function( geometry
geometry
.
__webglNormalBuffer
=
renderer
.
createBuffer
();
this
.
info
.
memory
.
geometries
++
;
};
},
THREE
.
WebGLRenderer
.
RibbonRenderer
.
prototype
.
initBuffers
=
function
(
geometry
,
object
)
{
initBuffers
:
function
(
geometry
,
object
)
{
var
nvertices
=
geometry
.
vertices
.
length
;
...
...
@@ -28,10 +31,9 @@ THREE.WebGLRenderer.RibbonRenderer.prototype.initBuffers = function( geometry, o
this
.
initCustomAttributes
(
geometry
,
object
);
};
},
THREE
.
WebGLRenderer
.
RibbonRenderer
.
prototype
.
setBuffers
=
function
(
geometry
,
object
,
projectionScreenMatrix
)
{
setBuffers
:
function
(
geometry
,
object
,
projectionScreenMatrix
)
{
var
renderer
=
this
.
renderer
;
var
v
,
c
,
n
,
vertex
,
offset
,
color
,
normal
,
...
...
@@ -202,4 +204,6 @@ THREE.WebGLRenderer.RibbonRenderer.prototype.setBuffers = function( geometry, ob
}
};
}
}
);
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