提交 d1ae3fb4 编写于 作者: M Mr.doob

Updated builds. All seems to be good again.

上级 ed1c30ff
因为 它太大了无法显示 source diff 。你可以改为 查看blob
......@@ -48,7 +48,7 @@ b,c)}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==undefined?
THREE.Quaternion.prototype={set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,e=a.y*b,d=a.z*b;a=Math.cos(e);e=Math.sin(e);b=Math.cos(-d);d=Math.sin(-d);var g=Math.cos(c);c=Math.sin(c);var f=a*b,i=e*d;this.w=f*g-i*c;this.x=f*c+i*g;this.y=e*b*g+a*d*c;this.z=a*d*g-e*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,e=this.z,d=this.w,g=a.x,f=a.y,i=a.z;a=a.w;this.x=b*a+d*g+c*i-e*f;this.y=c*a+d*f+e*g-b*i;this.z=e*a+d*i+b*f-c*g;this.w=d*a-b*g-c*f-e*i;return this},
multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,d=a.z,g=this.x,f=this.y,i=this.z,h=this.w,j=h*c+f*d-i*e,k=h*e+i*c-g*d,n=h*d+g*e-f*c;c=-g*c-f*e-i*d;b.x=j*h+c*-g+k*-i-n*-f;b.y=k*h+c*-f+n*-g-j*-i;b.z=n*h+c*-i+j*-f-k*-g;return b}};
THREE.Quaternion.slerp=function(a,b,c,e){var d=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(d)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(d),f=Math.sqrt(1-d*d);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}d=Math.sin((1-e)*g)/f;e=Math.sin(e*g)/f;c.w=a.w*d+b.w*e;c.x=a.x*d+b.x*e;c.y=a.y*d+b.y*e;c.z=a.z*d+b.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
THREE.Quaternion.slerp=function(a,b,c,e){var d=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(d)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(d),f=Math.sqrt(1-d*d);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}d=Math.sin((1-e)*g)/f;e=Math.sin(e*g)/f;c.w=a.w*d+b.w*e;c.x=a.x*d+b.x*e;c.y=a.y*d+b.y*e;c.z=a.z*d+b.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
THREE.Face3=function(a,b,c,e,d,g){this.a=a;this.b=b;this.c=c;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=d instanceof THREE.Color?d:new THREE.Color;this.vertexColors=d instanceof Array?d:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
THREE.Face4=function(a,b,c,e,d,g,f){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};
THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
......
......@@ -48,7 +48,7 @@ b,c)}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==undefined?
THREE.Quaternion.prototype={set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,e=a.y*b,d=a.z*b;a=Math.cos(e);e=Math.sin(e);b=Math.cos(-d);d=Math.sin(-d);var g=Math.cos(c);c=Math.sin(c);var f=a*b,i=e*d;this.w=f*g-i*c;this.x=f*c+i*g;this.y=e*b*g+a*d*c;this.z=a*d*g-e*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,e=this.z,d=this.w,g=a.x,f=a.y,i=a.z;a=a.w;this.x=b*a+d*g+c*i-e*f;this.y=c*a+d*f+e*g-b*i;this.z=e*a+d*i+b*f-c*g;this.w=d*a-b*g-c*f-e*i;return this},
multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,d=a.z,g=this.x,f=this.y,i=this.z,h=this.w,j=h*c+f*d-i*e,l=h*e+i*c-g*d,m=h*d+g*e-f*c;c=-g*c-f*e-i*d;b.x=j*h+c*-g+l*-i-m*-f;b.y=l*h+c*-f+m*-g-j*-i;b.z=m*h+c*-i+j*-f-l*-g;return b}};
THREE.Quaternion.slerp=function(a,b,c,e){var d=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(d)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(d),f=Math.sqrt(1-d*d);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}d=Math.sin((1-e)*g)/f;e=Math.sin(e*g)/f;c.w=a.w*d+b.w*e;c.x=a.x*d+b.x*e;c.y=a.y*d+b.y*e;c.z=a.z*d+b.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
THREE.Quaternion.slerp=function(a,b,c,e){var d=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(d)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(d),f=Math.sqrt(1-d*d);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}d=Math.sin((1-e)*g)/f;e=Math.sin(e*g)/f;c.w=a.w*d+b.w*e;c.x=a.x*d+b.x*e;c.y=a.y*d+b.y*e;c.z=a.z*d+b.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
THREE.Face3=function(a,b,c,e,d,g){this.a=a;this.b=b;this.c=c;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=d instanceof THREE.Color?d:new THREE.Color;this.vertexColors=d instanceof Array?d:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
THREE.Face4=function(a,b,c,e,d,g,f){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};
THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};
......
// ThreeExtras.js r38 - http://github.com/mrdoob/three.js
var GeometryUtils={merge:function(a,f){var b=f instanceof THREE.Mesh,e=a.vertices.length,c=b?f.geometry:f,d=a.vertices,g=c.vertices,h=a.faces,j=c.faces,m=a.faceVertexUvs[0];c=c.faceVertexUvs[0];b&&f.matrixAutoUpdate&&f.updateMatrix();for(var k=0,n=g.length;k<n;k++){var p=new THREE.Vertex(g[k].position.clone());b&&f.matrix.multiplyVector3(p.position);d.push(p)}k=0;for(n=j.length;k<n;k++){g=j[k];var t,w,x=g.vertexNormals;p=g.vertexColors;if(g instanceof THREE.Face3)t=new THREE.Face3(g.a+e,g.b+e,g.c+
e);else g instanceof THREE.Face4&&(t=new THREE.Face4(g.a+e,g.b+e,g.c+e,g.d+e));t.normal.copy(g.normal);b=0;for(d=x.length;b<d;b++){w=x[b];t.vertexNormals.push(w.clone())}t.color.copy(g.color);b=0;for(d=p.length;b<d;b++){w=p[b];t.vertexColors.push(w.clone())}t.materials=g.materials.slice();t.centroid.copy(g.centroid);h.push(t)}k=0;for(n=c.length;k<n;k++){e=c[k];h=[];b=0;for(d=e.length;b<d;b++)h.push(new THREE.UV(e[b].u,e[b].v));m.push(h)}}},ImageUtils={loadTexture:function(a,f,b){var e=new Image,c=
new THREE.Texture(e,f);e.onload=function(){c.needsUpdate=!0;b&&b(this)};e.src=a;return c},loadTextureCube:function(a,f,b){var e,c=[],d=new THREE.Texture(c,f);f=c.loadCount=0;for(e=a.length;f<e;++f){c[f]=new Image;c[f].onload=function(){c.loadCount+=1;if(c.loadCount==6)d.needsUpdate=!0;b&&b(this)};c[f].src=a[f]}return d}},SceneUtils={addMesh:function(a,f,b,e,c,d,g,h,j,m){f=new THREE.Mesh(f,m);f.scale.x=f.scale.y=f.scale.z=b;f.position.x=e;f.position.y=c;f.position.z=d;f.rotation.x=g;f.rotation.y=h;
f.rotation.z=j;a.addObject(f);return f},addPanoramaCubeWebGL:function(a,f,b){var e=ShaderUtils.lib.cube;e.uniforms.tCube.texture=b;b=new THREE.MeshShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:e.uniforms});f=new THREE.Mesh(new Cube(f,f,f,1,1,1,null,!0),b);a.addObject(f);return f},addPanoramaCube:function(a,f,b){var e=[];e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));
e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[4])}));e.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));f=new THREE.Mesh(new Cube(f,f,f,1,1,e,!0),new THREE.MeshFaceMaterial);a.addObject(f);return f},addPanoramaCubePlanes:function(a,f,b){var e=f/2;f=new Plane(f,f);var c=Math.PI,d=Math.PI/2;SceneUtils.addMesh(a,f,1,0,0,-e,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[5])}));SceneUtils.addMesh(a,
f,1,-e,0,0,0,d,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[0])}));SceneUtils.addMesh(a,f,1,e,0,0,0,-d,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[1])}));SceneUtils.addMesh(a,f,1,0,e,0,d,0,c,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[2])}));SceneUtils.addMesh(a,f,1,0,-e,0,-d,0,c,new THREE.MeshBasicMaterial({map:new THREE.Texture(b[3])}))},showHierarchy:function(a,f){SceneUtils.traverseHierarchy(a,function(b){b.visible=f})},traverseHierarchy:function(a,f){var b,e,c=a.children.length;
for(e=0;e<c;e++){b=a.children[e];f(b);SceneUtils.traverseHierarchy(b,f)}}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
var GeometryUtils={merge:function(a,b){var c=b instanceof THREE.Mesh,d=a.vertices.length,e=c?b.geometry:b,f=a.vertices,h=e.vertices,g=a.faces,j=e.faces,l=a.faceVertexUvs[0];e=e.faceVertexUvs[0];c&&b.matrixAutoUpdate&&b.updateMatrix();for(var k=0,n=h.length;k<n;k++){var p=new THREE.Vertex(h[k].position.clone());c&&b.matrix.multiplyVector3(p.position);f.push(p)}k=0;for(n=j.length;k<n;k++){h=j[k];var t,w,x=h.vertexNormals;p=h.vertexColors;if(h instanceof THREE.Face3)t=new THREE.Face3(h.a+d,h.b+d,h.c+
d);else h instanceof THREE.Face4&&(t=new THREE.Face4(h.a+d,h.b+d,h.c+d,h.d+d));t.normal.copy(h.normal);c=0;for(f=x.length;c<f;c++){w=x[c];t.vertexNormals.push(w.clone())}t.color.copy(h.color);c=0;for(f=p.length;c<f;c++){w=p[c];t.vertexColors.push(w.clone())}t.materials=h.materials.slice();t.centroid.copy(h.centroid);g.push(t)}k=0;for(n=e.length;k<n;k++){d=e[k];g=[];c=0;for(f=d.length;c<f;c++)g.push(new THREE.UV(d[c].u,d[c].v));l.push(g)}}},ImageUtils={loadTexture:function(a,b,c){var d=new Image,e=
new THREE.Texture(d,b);d.onload=function(){e.needsUpdate=!0;c&&c(this)};d.src=a;return e},loadTextureCube:function(a,b,c){var d,e=[],f=new THREE.Texture(e,b);b=e.loadCount=0;for(d=a.length;b<d;++b){e[b]=new Image;e[b].onload=function(){e.loadCount+=1;if(e.loadCount==6)f.needsUpdate=!0;c&&c(this)};e[b].src=a[b]}return f}},SceneUtils={addMesh:function(a,b,c,d,e,f,h,g,j,l){b=new THREE.Mesh(b,l);b.scale.x=b.scale.y=b.scale.z=c;b.position.x=d;b.position.y=e;b.position.z=f;b.rotation.x=h;b.rotation.y=g;
b.rotation.z=j;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,c){var d=ShaderUtils.lib.cube;d.uniforms.tCube.texture=c;c=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});b=new THREE.Mesh(new Cube(b,b,b,1,1,1,null,!0),c);a.addObject(b);return b},addPanoramaCube:function(a,b,c){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));
d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[4])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));b=new THREE.Mesh(new Cube(b,b,b,1,1,d,!0),new THREE.MeshFaceMaterial);a.addObject(b);return b},addPanoramaCubePlanes:function(a,b,c){var d=b/2;b=new Plane(b,b);var e=Math.PI,f=Math.PI/2;SceneUtils.addMesh(a,b,1,0,0,-d,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));SceneUtils.addMesh(a,
b,1,-d,0,0,0,f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));SceneUtils.addMesh(a,b,1,d,0,0,0,-f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));SceneUtils.addMesh(a,b,1,0,d,0,f,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));SceneUtils.addMesh(a,b,1,0,-d,0,-f,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}))},showHierarchy:function(a,b){SceneUtils.traverseHierarchy(a,function(c){c.visible=b})},traverseHierarchy:function(a,b){var c,d,e=a.children.length;
for(d=0;d<e;d++){c=a.children[d];b(c);SceneUtils.traverseHierarchy(c,b)}}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
normal:{uniforms:{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tAO:{type:"t",value:3,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:4,texture:null},uDisplacementBias:{type:"f",value:-0.5},uDisplacementScale:{type:"f",value:2.5},uPointLightPos:{type:"v3",value:new THREE.Vector3},uPointLightColor:{type:"c",value:new THREE.Color(15658734)},uDirLightPos:{type:"v3",value:new THREE.Vector3},
uDirLightColor:{type:"c",value:new THREE.Color(15658734)},uAmbientLightColor:{type:"c",value:new THREE.Color(328965)},uDiffuseColor:{type:"c",value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30}},fragmentShader:"uniform vec3 uDirLightPos;\nuniform vec3 uAmbientLightColor;\nuniform vec3 uDirLightColor;\nuniform vec3 uPointLightColor;\nuniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform bool enableDiffuse;\nuniform bool enableAO;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tAO;\nuniform float uNormalScale;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 diffuseTex = vec3( 1.0, 1.0, 1.0 );\nvec3 aoTex = vec3( 1.0, 1.0, 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ndiffuseTex = texture2D( tDiffuse, vUv ).xyz;\nif( enableAO )\naoTex = texture2D( tAO, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec3 pointVector = normalize( vPointLightVector );\nvec3 pointHalfVector = normalize( vPointLightVector + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}",
......@@ -14,98 +14,98 @@ cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec
value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"},
screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var f,b,e,c,d=2*Math.ceil(a*3)+1;d>25&&(d=25);c=(d-1)*0.5;b=Array(d);for(f=e=0;f<d;++f){b[f]=Math.exp(-((f-c)*(f-c))/(2*a*a));e+=b[f]}for(f=0;f<d;++f)b[f]/=e;return b}};
THREE.QuakeCamera=function(a){function f(b,e){return function(){e.apply(b,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.lookSpeed!==undefined)this.lookSpeed=
fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var b,c,d,e,f=2*Math.ceil(a*3)+1;f>25&&(f=25);e=(f-1)*0.5;c=Array(f);for(b=d=0;b<f;++b){c[b]=Math.exp(-((b-e)*(b-e))/(2*a*a));d+=c[b]}for(b=0;b<f;++b)c[b]/=d;return c}};
THREE.QuakeCamera=function(a){function b(c,d){return function(){d.apply(c,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.lookSpeed!==undefined)this.lookSpeed=
a.lookSpeed;if(a.noFly!==undefined)this.noFly=a.noFly;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.autoForward!==undefined)this.autoForward=a.autoForward;if(a.activeLook!==undefined)this.activeLook=a.activeLook;if(a.heightSpeed!==undefined)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==undefined)this.heightCoef=a.heightCoef;if(a.heightMin!==undefined)this.heightMin=a.heightMin;if(a.heightMax!==undefined)this.heightMax=a.heightMax;if(a.constrainVertical!==undefined)this.constrainVertical=
a.constrainVertical;if(a.verticalMin!==undefined)this.verticalMin=a.verticalMin;if(a.verticalMax!==undefined)this.verticalMax=a.verticalMax;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.freeze=!1;this.mouseDragOn=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault();
b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=
!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){if(!this.freeze){this.autoSpeedFactor=this.heightSpeed?((this.position.y<this.heightMin?this.heightMin:this.position.y>
this.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;(this.moveForward||this.autoForward)&&this.translateZ(-(this.movementSpeed+this.autoSpeedFactor));this.moveBackward&&this.translateZ(this.movementSpeed);this.moveLeft&&this.translateX(-this.movementSpeed);this.moveRight&&this.translateX(this.movementSpeed);var b=this.lookSpeed;this.activeLook||(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=
(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var e=this.target.position,c=this.position;e.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);e.y=c.y+100*Math.cos(this.phi);e.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/
3.14+this.verticalMin;e=this.target.position;c=this.position;e.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);e.y=c.y+100*Math.cos(this.phi);e.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",f(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",f(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",f(this,
this.onMouseUp),!1);this.domElement.addEventListener("keydown",f(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",f(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;THREE.QuakeCamera.prototype.translate=function(a,f){this.matrix.rotateAxis(f);if(this.noFly)f.y=0;this.position.addSelf(f.multiplyScalar(a));this.target.position.addSelf(f.multiplyScalar(a))};
THREE.PathCamera=function(a){function f(m,k,n,p){var t={name:n,fps:0.6,length:p,hierarchy:[]},w,x=k.getControlPointsArray(),u=k.getLength(),B=x.length,z=0;w=B-1;k={parent:-1,keys:[]};k.keys[0]={time:0,pos:x[0],rot:[0,0,0,1],scl:[1,1,1]};k.keys[w]={time:p,pos:x[w],rot:[0,0,0,1],scl:[1,1,1]};for(w=1;w<B-1;w++){z=p*u.chunks[w]/u.total;k.keys[w]={time:z,pos:x[w]}}t.hierarchy[0]=k;THREE.AnimationHandler.add(t);return new THREE.Animation(m,n,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function b(m,k){var n,
p,t=new THREE.Geometry;for(n=0;n<m.points.length*k;n++){p=n/(m.points.length*k);p=m.getPoint(p);t.vertices[n]=new THREE.Vertex(new THREE.Vector3(p.x,p.y,p.z))}return t}function e(m,k){var n=b(k,10),p=b(k,10),t=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(n,t);particleObj=new THREE.ParticleSystem(p,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);m.addChild(lineObj);particleObj.scale.set(1,1,1);m.addChild(particleObj);p=new Sphere(1,
16,8);t=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<k.points.length;i++){n=new THREE.Mesh(p,t);n.position.copy(k.points[i]);n.updateMatrix();m.addChild(n)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
a.constrainVertical;if(a.verticalMin!==undefined)this.verticalMin=a.verticalMin;if(a.verticalMax!==undefined)this.verticalMax=a.verticalMax;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.freeze=!1;this.mouseDragOn=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(c){c.preventDefault();
c.stopPropagation();if(this.activeLook)switch(c.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(c){c.preventDefault();c.stopPropagation();if(this.activeLook)switch(c.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(c){this.mouseX=c.clientX-this.windowHalfX;this.mouseY=c.clientY-this.windowHalfY};this.onKeyDown=function(c){switch(c.keyCode){case 38:case 87:this.moveForward=
!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(c){switch(c.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){if(!this.freeze){this.autoSpeedFactor=this.heightSpeed?((this.position.y<this.heightMin?this.heightMin:this.position.y>
this.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;(this.moveForward||this.autoForward)&&this.translateZ(-(this.movementSpeed+this.autoSpeedFactor));this.moveBackward&&this.translateZ(this.movementSpeed);this.moveLeft&&this.translateX(-this.movementSpeed);this.moveRight&&this.translateX(this.movementSpeed);var c=this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=
(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var d=this.target.position,e=this.position;d.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);d.y=e.y+100*Math.cos(this.phi);d.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/
3.14+this.verticalMin;d=this.target.position;e=this.position;d.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);d.y=e.y+100*Math.cos(this.phi);d.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(c){c.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",b(this,
this.onMouseUp),!1);this.domElement.addEventListener("keydown",b(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",b(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;THREE.QuakeCamera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);if(this.noFly)b.y=0;this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};
THREE.PathCamera=function(a){function b(l,k,n,p){var t={name:n,fps:0.6,length:p,hierarchy:[]},w,x=k.getControlPointsArray(),u=k.getLength(),B=x.length,z=0;w=B-1;k={parent:-1,keys:[]};k.keys[0]={time:0,pos:x[0],rot:[0,0,0,1],scl:[1,1,1]};k.keys[w]={time:p,pos:x[w],rot:[0,0,0,1],scl:[1,1,1]};for(w=1;w<B-1;w++){z=p*u.chunks[w]/u.total;k.keys[w]={time:z,pos:x[w]}}t.hierarchy[0]=k;THREE.AnimationHandler.add(t);return new THREE.Animation(l,n,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function c(l,k){var n,
p,t=new THREE.Geometry;for(n=0;n<l.points.length*k;n++){p=n/(l.points.length*k);p=l.getPoint(p);t.vertices[n]=new THREE.Vertex(new THREE.Vector3(p.x,p.y,p.z))}return t}function d(l,k){var n=c(k,10),p=c(k,10),t=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(n,t);particleObj=new THREE.ParticleSystem(p,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);l.addChild(lineObj);particleObj.scale.set(1,1,1);l.addChild(particleObj);p=new Sphere(1,
16,8);t=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<k.points.length;i++){n=new THREE.Mesh(p,t);n.position.copy(k.points[i]);n.updateMatrix();l.addChild(n)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookVertical=
!0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(a){if(a.duration!==undefined)this.duration=a.duration*1E3;if(a.waypoints!==undefined)this.waypoints=a.waypoints;if(a.useConstantSpeed!==undefined)this.useConstantSpeed=a.useConstantSpeed;if(a.resamplingCoef!==undefined)this.resamplingCoef=a.resamplingCoef;if(a.createDebugPath!==undefined)this.createDebugPath=a.createDebugPath;
if(a.createDebugDummy!==undefined)this.createDebugDummy=a.createDebugDummy;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.lookHorizontal!==undefined)this.lookHorizontal=a.lookHorizontal;if(a.verticalAngleMap!==undefined)this.verticalAngleMap=a.verticalAngleMap;if(a.horizontalAngleMap!==undefined)this.horizontalAngleMap=a.horizontalAngleMap;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phi=this.lon=
this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var c=Math.PI*2,d=Math.PI/180;this.update=function(m,k,n){var p,t;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*d;this.theta=this.lon*d;p=this.phi%c;this.phi=p>=0?p:p+c;p=this.verticalAngleMap.srcRange;t=this.verticalAngleMap.dstRange;
this.phi=(this.phi-p[0])*(t[1]-t[0])/(p[1]-p[0])+t[0];p=this.horizontalAngleMap.srcRange;t=this.horizontalAngleMap.dstRange;this.theta=(this.theta-p[0])*(t[1]-t[0])/(p[1]-p[0])+t[0];p=this.target.position;p.x=100*Math.sin(this.phi)*Math.cos(this.theta);p.y=100*Math.cos(this.phi);p.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,m,k,n)};this.onMouseMove=function(m){this.mouseX=m.clientX-this.windowHalfX;this.mouseY=m.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var g=new THREE.MeshLambertMaterial({color:65280}),h=new Cube(10,10,20),j=new Cube(2,2,10);this.animationParent=new THREE.Mesh(h,a);a=new THREE.Mesh(j,g);a.position.set(0,10,0);this.animation=f(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation=
f(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(m,k){return function(){k.apply(m,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
var Cube=function(a,f,b,e,c,d,g,h,j){function m(u,B,z,l,y,C,G,K){var J,I,E=e||1,L=c||1,P=y/2,Q=C/2,R=k.vertices.length;if(u=="x"&&B=="y"||u=="y"&&B=="x")J="z";else if(u=="x"&&B=="z"||u=="z"&&B=="x"){J="y";L=d||1}else if(u=="z"&&B=="y"||u=="y"&&B=="z"){J="x";E=d||1}var M=E+1,F=L+1;y/=E;var N=C/L;for(I=0;I<F;I++)for(C=0;C<M;C++){var O=new THREE.Vector3;O[u]=(C*y-P)*z;O[B]=(I*N-Q)*l;O[J]=G;k.vertices.push(new THREE.Vertex(O))}for(I=0;I<L;I++)for(C=0;C<E;C++){k.faces.push(new THREE.Face4(C+M*I+R,C+M*
(I+1)+R,C+1+M*(I+1)+R,C+1+M*I+R,null,null,K));k.faceVertexUvs[0].push([new THREE.UV(C/E,I/L),new THREE.UV(C/E,(I+1)/L),new THREE.UV((C+1)/E,(I+1)/L),new THREE.UV((C+1)/E,I/L)])}}THREE.Geometry.call(this);var k=this,n=a/2,p=f/2,t=b/2;h=h?-1:1;if(g!==undefined)if(g instanceof Array)this.materials=g;else{this.materials=[];for(var w=0;w<6;w++)this.materials.push([g])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(j!=undefined)for(var x in j)this.sides[x]!=undefined&&(this.sides[x]=
j[x]);this.sides.px&&m("z","y",1*h,-1,b,f,-n,this.materials[0]);this.sides.nx&&m("z","y",-1*h,-1,b,f,n,this.materials[1]);this.sides.py&&m("x","z",1*h,1,a,b,p,this.materials[2]);this.sides.ny&&m("x","z",1*h,-1,a,b,-p,this.materials[3]);this.sides.pz&&m("x","y",1*h,-1,a,f,t,this.materials[4]);this.sides.nz&&m("x","y",-1*h,-1,a,f,-t,this.materials[5]);(function(){for(var u=[],B=[],z=0,l=k.vertices.length;z<l;z++){for(var y=k.vertices[z],C=!1,G=0,K=u.length;G<K;G++){var J=u[G];if(y.position.x==J.position.x&&
y.position.y==J.position.y&&y.position.z==J.position.z){B[z]=G;C=!0;break}}if(!C){B[z]=u.length;u.push(new THREE.Vertex(y.position.clone()))}}z=0;for(l=k.faces.length;z<l;z++){y=k.faces[z];y.a=B[y.a];y.b=B[y.b];y.c=B[y.c];y.d=B[y.d]}k.vertices=u})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
var Cylinder=function(a,f,b,e,c,d){function g(p,t,w){h.vertices.push(new THREE.Vertex(new THREE.Vector3(p,t,w)))}THREE.Geometry.call(this);var h=this,j,m=Math.PI*2,k=e/2;for(j=0;j<a;j++)g(Math.sin(m*j/a)*f,Math.cos(m*j/a)*f,-k);for(j=0;j<a;j++)g(Math.sin(m*j/a)*b,Math.cos(m*j/a)*b,k);for(j=0;j<a;j++)h.faces.push(new THREE.Face4(j,j+a,a+(j+1)%a,(j+1)%a));if(b>0){g(0,0,-k-(d||0));for(j=a;j<a+a/2;j++)h.faces.push(new THREE.Face4(2*a,(2*j-2*a)%a,(2*j-2*a+1)%a,(2*j-2*a+2)%a))}if(f>0){g(0,0,k+(c||0));for(j=
a+a/2;j<2*a;j++)h.faces.push(new THREE.Face4(2*a+1,(2*j-2*a+2)%a+a,(2*j-2*a+1)%a+a,(2*j-2*a)%a+a))}j=0;for(a=this.faces.length;j<a;j++){f=[];b=this.faces[j];c=this.vertices[b.a];d=this.vertices[b.b];k=this.vertices[b.c];var n=this.vertices[b.d];f.push(new THREE.UV(0.5+Math.atan2(c.position.x,c.position.y)/m,0.5+c.position.z/e));f.push(new THREE.UV(0.5+Math.atan2(d.position.x,d.position.y)/m,0.5+d.position.z/e));f.push(new THREE.UV(0.5+Math.atan2(k.position.x,k.position.y)/m,0.5+k.position.z/e));b instanceof
THREE.Face4&&f.push(new THREE.UV(0.5+Math.atan2(n.position.x,n.position.y)/m,0.5+n.position.z/e));this.faceVertexUvs[0].push(f)}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
var Icosahedron=function(a){function f(n,p,t){var w=Math.sqrt(n*n+p*p+t*t);return c.vertices.push(new THREE.Vertex(new THREE.Vector3(n/w,p/w,t/w)))-1}function b(n,p,t,w){w.faces.push(new THREE.Face3(n,p,t))}function e(n,p){var t=c.vertices[n].position,w=c.vertices[p].position;return f((t.x+w.x)/2,(t.y+w.y)/2,(t.z+w.z)/2)}var c=this,d=new THREE.Geometry,g;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;f(-1,a,0);f(1,a,0);f(-1,-a,0);f(1,-a,0);f(0,-1,a);f(0,1,a);f(0,-1,-a);f(0,
1,-a);f(a,0,-1);f(a,0,1);f(-a,0,-1);f(-a,0,1);b(0,11,5,d);b(0,5,1,d);b(0,1,7,d);b(0,7,10,d);b(0,10,11,d);b(1,5,9,d);b(5,11,4,d);b(11,10,2,d);b(10,7,6,d);b(7,1,8,d);b(3,9,4,d);b(3,4,2,d);b(3,2,6,d);b(3,6,8,d);b(3,8,9,d);b(4,9,5,d);b(2,4,11,d);b(6,2,10,d);b(8,6,7,d);b(9,8,1,d);for(a=0;a<this.subdivisions;a++){g=new THREE.Geometry;for(var h in d.faces){var j=e(d.faces[h].a,d.faces[h].b),m=e(d.faces[h].b,d.faces[h].c),k=e(d.faces[h].c,d.faces[h].a);b(d.faces[h].a,j,k,g);b(d.faces[h].b,m,j,g);b(d.faces[h].c,
k,m,g);b(j,m,k,g)}d.faces=g.faces}c.faces=d.faces;delete d;delete g;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
function Lathe(a,f,b){THREE.Geometry.call(this);this.steps=f||12;this.angle=b||2*Math.PI;f=this.angle/this.steps;b=[];for(var e=[],c=[],d=[],g=(new THREE.Matrix4).setRotationZ(f),h=0;h<a.length;h++){this.vertices.push(new THREE.Vertex(a[h]));b[h]=a[h].clone();e[h]=this.vertices.length-1}for(var j=0;j<=this.angle+0.0010;j+=f){for(h=0;h<b.length;h++)if(j<this.angle){b[h]=g.multiplyVector3(b[h].clone());this.vertices.push(new THREE.Vertex(b[h]));c[h]=this.vertices.length-1}else c=d;j==0&&(d=e);for(h=
0;h<e.length-1;h++){this.faces.push(new THREE.Face4(c[h],c[h+1],e[h+1],e[h]));this.faceVertexUvs[0].push([new THREE.UV(1-j/this.angle,h/a.length),new THREE.UV(1-j/this.angle,(h+1)/a.length),new THREE.UV(1-(j-f)/this.angle,(h+1)/a.length),new THREE.UV(1-(j-f)/this.angle,h/a.length)])}e=c;c=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}Lathe.prototype=new THREE.Geometry;Lathe.prototype.constructor=Lathe;
var Plane=function(a,f,b,e){THREE.Geometry.call(this);var c,d=a/2,g=f/2;b=b||1;e=e||1;var h=b+1,j=e+1;a/=b;var m=f/e;for(c=0;c<j;c++)for(f=0;f<h;f++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(f*a-d,-(c*m-g),0)));for(c=0;c<e;c++)for(f=0;f<b;f++){this.faces.push(new THREE.Face4(f+h*c,f+h*(c+1),f+1+h*(c+1),f+1+h*c));this.faceVertexUvs[0].push([new THREE.UV(f/b,c/e),new THREE.UV(f/b,(c+1)/e),new THREE.UV((f+1)/b,(c+1)/e),new THREE.UV((f+1)/b,c/e)])}this.computeCentroids();this.computeFaceNormals()};
this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var e=Math.PI*2,f=Math.PI/180;this.update=function(l,k,n){var p,t;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*f;this.theta=this.lon*f;p=this.phi%e;this.phi=p>=0?p:p+e;p=this.verticalAngleMap.srcRange;t=this.verticalAngleMap.dstRange;
this.phi=(this.phi-p[0])*(t[1]-t[0])/(p[1]-p[0])+t[0];p=this.horizontalAngleMap.srcRange;t=this.horizontalAngleMap.dstRange;this.theta=(this.theta-p[0])*(t[1]-t[0])/(p[1]-p[0])+t[0];p=this.target.position;p.x=100*Math.sin(this.phi)*Math.cos(this.theta);p.y=100*Math.cos(this.phi);p.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,l,k,n)};this.onMouseMove=function(l){this.mouseX=l.clientX-this.windowHalfX;this.mouseY=l.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var h=new THREE.MeshLambertMaterial({color:65280}),g=new Cube(10,10,20),j=new Cube(2,2,10);this.animationParent=new THREE.Mesh(g,a);a=new THREE.Mesh(j,h);a.position.set(0,10,0);this.animation=b(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation=
b(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&d(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(l,k){return function(){k.apply(l,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
var Cube=function(a,b,c,d,e,f,h,g,j){function l(u,B,z,m,y,C,G,K){var J,I,E=d||1,L=e||1,P=y/2,Q=C/2,R=k.vertices.length;if(u=="x"&&B=="y"||u=="y"&&B=="x")J="z";else if(u=="x"&&B=="z"||u=="z"&&B=="x"){J="y";L=f||1}else if(u=="z"&&B=="y"||u=="y"&&B=="z"){J="x";E=f||1}var M=E+1,F=L+1;y/=E;var N=C/L;for(I=0;I<F;I++)for(C=0;C<M;C++){var O=new THREE.Vector3;O[u]=(C*y-P)*z;O[B]=(I*N-Q)*m;O[J]=G;k.vertices.push(new THREE.Vertex(O))}for(I=0;I<L;I++)for(C=0;C<E;C++){k.faces.push(new THREE.Face4(C+M*I+R,C+M*
(I+1)+R,C+1+M*(I+1)+R,C+1+M*I+R,null,null,K));k.faceVertexUvs[0].push([new THREE.UV(C/E,I/L),new THREE.UV(C/E,(I+1)/L),new THREE.UV((C+1)/E,(I+1)/L),new THREE.UV((C+1)/E,I/L)])}}THREE.Geometry.call(this);var k=this,n=a/2,p=b/2,t=c/2;g=g?-1:1;if(h!==undefined)if(h instanceof Array)this.materials=h;else{this.materials=[];for(var w=0;w<6;w++)this.materials.push([h])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(j!=undefined)for(var x in j)this.sides[x]!=undefined&&(this.sides[x]=
j[x]);this.sides.px&&l("z","y",1*g,-1,c,b,-n,this.materials[0]);this.sides.nx&&l("z","y",-1*g,-1,c,b,n,this.materials[1]);this.sides.py&&l("x","z",1*g,1,a,c,p,this.materials[2]);this.sides.ny&&l("x","z",1*g,-1,a,c,-p,this.materials[3]);this.sides.pz&&l("x","y",1*g,-1,a,b,t,this.materials[4]);this.sides.nz&&l("x","y",-1*g,-1,a,b,-t,this.materials[5]);(function(){for(var u=[],B=[],z=0,m=k.vertices.length;z<m;z++){for(var y=k.vertices[z],C=!1,G=0,K=u.length;G<K;G++){var J=u[G];if(y.position.x==J.position.x&&
y.position.y==J.position.y&&y.position.z==J.position.z){B[z]=G;C=!0;break}}if(!C){B[z]=u.length;u.push(new THREE.Vertex(y.position.clone()))}}z=0;for(m=k.faces.length;z<m;z++){y=k.faces[z];y.a=B[y.a];y.b=B[y.b];y.c=B[y.c];y.d=B[y.d]}k.vertices=u})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
var Cylinder=function(a,b,c,d,e,f){function h(p,t,w){g.vertices.push(new THREE.Vertex(new THREE.Vector3(p,t,w)))}THREE.Geometry.call(this);var g=this,j,l=Math.PI*2,k=d/2;for(j=0;j<a;j++)h(Math.sin(l*j/a)*b,Math.cos(l*j/a)*b,-k);for(j=0;j<a;j++)h(Math.sin(l*j/a)*c,Math.cos(l*j/a)*c,k);for(j=0;j<a;j++)g.faces.push(new THREE.Face4(j,j+a,a+(j+1)%a,(j+1)%a));if(c>0){h(0,0,-k-(f||0));for(j=a;j<a+a/2;j++)g.faces.push(new THREE.Face4(2*a,(2*j-2*a)%a,(2*j-2*a+1)%a,(2*j-2*a+2)%a))}if(b>0){h(0,0,k+(e||0));for(j=
a+a/2;j<2*a;j++)g.faces.push(new THREE.Face4(2*a+1,(2*j-2*a+2)%a+a,(2*j-2*a+1)%a+a,(2*j-2*a)%a+a))}j=0;for(a=this.faces.length;j<a;j++){b=[];c=this.faces[j];e=this.vertices[c.a];f=this.vertices[c.b];k=this.vertices[c.c];var n=this.vertices[c.d];b.push(new THREE.UV(0.5+Math.atan2(e.position.x,e.position.y)/l,0.5+e.position.z/d));b.push(new THREE.UV(0.5+Math.atan2(f.position.x,f.position.y)/l,0.5+f.position.z/d));b.push(new THREE.UV(0.5+Math.atan2(k.position.x,k.position.y)/l,0.5+k.position.z/d));c instanceof
THREE.Face4&&b.push(new THREE.UV(0.5+Math.atan2(n.position.x,n.position.y)/l,0.5+n.position.z/d));this.faceVertexUvs[0].push(b)}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
var Icosahedron=function(a){function b(n,p,t){var w=Math.sqrt(n*n+p*p+t*t);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(n/w,p/w,t/w)))-1}function c(n,p,t,w){w.faces.push(new THREE.Face3(n,p,t))}function d(n,p){var t=e.vertices[n].position,w=e.vertices[p].position;return b((t.x+w.x)/2,(t.y+w.y)/2,(t.z+w.z)/2)}var e=this,f=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1,-a);b(0,
1,-a);b(a,0,-1);b(a,0,1);b(-a,0,-1);b(-a,0,1);c(0,11,5,f);c(0,5,1,f);c(0,1,7,f);c(0,7,10,f);c(0,10,11,f);c(1,5,9,f);c(5,11,4,f);c(11,10,2,f);c(10,7,6,f);c(7,1,8,f);c(3,9,4,f);c(3,4,2,f);c(3,2,6,f);c(3,6,8,f);c(3,8,9,f);c(4,9,5,f);c(2,4,11,f);c(6,2,10,f);c(8,6,7,f);c(9,8,1,f);for(a=0;a<this.subdivisions;a++){h=new THREE.Geometry;for(var g in f.faces){var j=d(f.faces[g].a,f.faces[g].b),l=d(f.faces[g].b,f.faces[g].c),k=d(f.faces[g].c,f.faces[g].a);c(f.faces[g].a,j,k,h);c(f.faces[g].b,l,j,h);c(f.faces[g].c,
k,l,h);c(j,l,k,h)}f.faces=h.faces}e.faces=f.faces;delete f;delete h;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
function Lathe(a,b,c){THREE.Geometry.call(this);this.steps=b||12;this.angle=c||2*Math.PI;b=this.angle/this.steps;c=[];for(var d=[],e=[],f=[],h=(new THREE.Matrix4).setRotationZ(b),g=0;g<a.length;g++){this.vertices.push(new THREE.Vertex(a[g]));c[g]=a[g].clone();d[g]=this.vertices.length-1}for(var j=0;j<=this.angle+0.001;j+=b){for(g=0;g<c.length;g++)if(j<this.angle){c[g]=h.multiplyVector3(c[g].clone());this.vertices.push(new THREE.Vertex(c[g]));e[g]=this.vertices.length-1}else e=f;j==0&&(f=d);for(g=
0;g<d.length-1;g++){this.faces.push(new THREE.Face4(e[g],e[g+1],d[g+1],d[g]));this.faceVertexUvs[0].push([new THREE.UV(1-j/this.angle,g/a.length),new THREE.UV(1-j/this.angle,(g+1)/a.length),new THREE.UV(1-(j-b)/this.angle,(g+1)/a.length),new THREE.UV(1-(j-b)/this.angle,g/a.length)])}d=e;e=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}Lathe.prototype=new THREE.Geometry;Lathe.prototype.constructor=Lathe;
var Plane=function(a,b,c,d){THREE.Geometry.call(this);var e,f=a/2,h=b/2;c=c||1;d=d||1;var g=c+1,j=d+1;a/=c;var l=b/d;for(e=0;e<j;e++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*a-f,-(e*l-h),0)));for(e=0;e<d;e++)for(b=0;b<c;b++){this.faces.push(new THREE.Face4(b+g*e,b+g*(e+1),b+1+g*(e+1),b+1+g*e));this.faceVertexUvs[0].push([new THREE.UV(b/c,e/d),new THREE.UV(b/c,(e+1)/d),new THREE.UV((b+1)/c,(e+1)/d),new THREE.UV((b+1)/c,e/d)])}this.computeCentroids();this.computeFaceNormals()};
Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
var Sphere=function(a,f,b){THREE.Geometry.call(this);var e,c=Math.PI,d=Math.max(3,f||8),g=Math.max(2,b||6);f=[];for(b=0;b<g+1;b++){e=b/g;var h=a*Math.cos(e*c),j=a*Math.sin(e*c),m=[],k=0;for(e=0;e<d;e++){var n=2*e/d,p=j*Math.sin(n*c);n=j*Math.cos(n*c);(b==0||b==g)&&e>0||(k=this.vertices.push(new THREE.Vertex(new THREE.Vector3(n,h,p)))-1);m.push(k)}f.push(m)}var t,w,x;c=f.length;for(b=0;b<c;b++){d=f[b].length;if(b>0)for(e=0;e<d;e++){m=e==d-1;g=f[b][m?0:e+1];h=f[b][m?d-1:e];j=f[b-1][m?d-1:e];m=f[b-1][m?
0:e+1];p=b/(c-1);t=(b-1)/(c-1);w=(e+1)/d;n=e/d;k=new THREE.UV(1-w,p);p=new THREE.UV(1-n,p);n=new THREE.UV(1-n,t);var u=new THREE.UV(1-w,t);if(b<f.length-1){t=this.vertices[g].position.clone();w=this.vertices[h].position.clone();x=this.vertices[j].position.clone();t.normalize();w.normalize();x.normalize();this.faces.push(new THREE.Face3(g,h,j,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(x.x,x.y,x.z)]));this.faceVertexUvs[0].push([k,p,n])}if(b>1){t=this.vertices[g].position.clone();
w=this.vertices[j].position.clone();x=this.vertices[m].position.clone();t.normalize();w.normalize();x.normalize();this.faces.push(new THREE.Face3(g,j,m,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(x.x,x.y,x.z)]));this.faceVertexUvs[0].push([k,n,u])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
var Torus=function(a,f,b,e){this.radius=a||100;this.tube=f||40;this.segmentsR=b||8;this.segmentsT=e||6;a=[];THREE.Geometry.call(this);for(f=0;f<=this.segmentsR;++f)for(b=0;b<=this.segmentsT;++b){e=b/this.segmentsT*2*Math.PI;var c=f/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(c))*Math.cos(e),(this.radius+this.tube*Math.cos(c))*Math.sin(e),this.tube*Math.sin(c))));a.push([b/this.segmentsT,1-f/this.segmentsR])}for(f=1;f<=this.segmentsR;++f)for(b=
1;b<=this.segmentsT;++b){e=(this.segmentsT+1)*f+b;c=(this.segmentsT+1)*f+b-1;var d=(this.segmentsT+1)*(f-1)+b-1,g=(this.segmentsT+1)*(f-1)+b;this.faces.push(new THREE.Face4(e,c,d,g));this.faceVertexUvs[0].push([new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[c][0],a[c][1]),new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[g][0],a[g][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
var TorusKnot=function(a,f,b,e,c,d,g){function h(n,p,t,w,x,u){p=t/w*n;t=Math.cos(p);return new THREE.Vector3(x*(2+t)*0.5*Math.cos(n),x*(2+t)*Math.sin(n)*0.5,u*x*Math.sin(p)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=f||40;this.segmentsR=b||64;this.segmentsT=e||8;this.p=c||2;this.q=d||3;this.heightScale=g||1;this.grid=Array(this.segmentsR);b=new THREE.Vector3;e=new THREE.Vector3;d=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=Array(this.segmentsT);for(f=0;f<this.segmentsT;++f){var j=
a/this.segmentsR*2*this.p*Math.PI;g=f/this.segmentsT*2*Math.PI;c=h(j,g,this.q,this.p,this.radius,this.heightScale);j=h(j+0.01,g,this.q,this.p,this.radius,this.heightScale);b.x=j.x-c.x;b.y=j.y-c.y;b.z=j.z-c.z;e.x=j.x+c.x;e.y=j.y+c.y;e.z=j.z+c.z;d.cross(b,e);e.cross(d,b);d.normalize();e.normalize();j=-this.tube*Math.cos(g);g=this.tube*Math.sin(g);c.x+=j*e.x+g*d.x;c.y+=j*e.y+g*d.y;c.z+=j*e.z+g*d.z;this.grid[a][f]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(c.x,c.y,c.z)))-1}}for(a=0;a<this.segmentsR;++a)for(f=
0;f<this.segmentsT;++f){e=(a+1)%this.segmentsR;d=(f+1)%this.segmentsT;c=this.grid[a][f];b=this.grid[e][f];e=this.grid[e][d];d=this.grid[a][d];g=new THREE.UV(a/this.segmentsR,f/this.segmentsT);j=new THREE.UV((a+1)/this.segmentsR,f/this.segmentsT);var m=new THREE.UV((a+1)/this.segmentsR,(f+1)/this.segmentsT),k=new THREE.UV(a/this.segmentsR,(f+1)/this.segmentsT);this.faces.push(new THREE.Face4(c,b,e,d));this.faceVertexUvs[0].push([g,j,m,k])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};
var Sphere=function(a,b,c){THREE.Geometry.call(this);var d,e=Math.PI,f=Math.max(3,b||8),h=Math.max(2,c||6);b=[];for(c=0;c<h+1;c++){d=c/h;var g=a*Math.cos(d*e),j=a*Math.sin(d*e),l=[],k=0;for(d=0;d<f;d++){var n=2*d/f,p=j*Math.sin(n*e);n=j*Math.cos(n*e);(c==0||c==h)&&d>0||(k=this.vertices.push(new THREE.Vertex(new THREE.Vector3(n,g,p)))-1);l.push(k)}b.push(l)}var t,w,x;e=b.length;for(c=0;c<e;c++){f=b[c].length;if(c>0)for(d=0;d<f;d++){l=d==f-1;h=b[c][l?0:d+1];g=b[c][l?f-1:d];j=b[c-1][l?f-1:d];l=b[c-1][l?
0:d+1];p=c/(e-1);t=(c-1)/(e-1);w=(d+1)/f;n=d/f;k=new THREE.UV(1-w,p);p=new THREE.UV(1-n,p);n=new THREE.UV(1-n,t);var u=new THREE.UV(1-w,t);if(c<b.length-1){t=this.vertices[h].position.clone();w=this.vertices[g].position.clone();x=this.vertices[j].position.clone();t.normalize();w.normalize();x.normalize();this.faces.push(new THREE.Face3(h,g,j,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(x.x,x.y,x.z)]));this.faceVertexUvs[0].push([k,p,n])}if(c>1){t=this.vertices[h].position.clone();
w=this.vertices[j].position.clone();x=this.vertices[l].position.clone();t.normalize();w.normalize();x.normalize();this.faces.push(new THREE.Face3(h,j,l,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(x.x,x.y,x.z)]));this.faceVertexUvs[0].push([k,n,u])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
var Torus=function(a,b,c,d){this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;a=[];THREE.Geometry.call(this);for(b=0;b<=this.segmentsR;++b)for(c=0;c<=this.segmentsT;++c){d=c/this.segmentsT*2*Math.PI;var e=b/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(e))*Math.cos(d),(this.radius+this.tube*Math.cos(e))*Math.sin(d),this.tube*Math.sin(e))));a.push([c/this.segmentsT,1-b/this.segmentsR])}for(b=1;b<=this.segmentsR;++b)for(c=
1;c<=this.segmentsT;++c){d=(this.segmentsT+1)*b+c;e=(this.segmentsT+1)*b+c-1;var f=(this.segmentsT+1)*(b-1)+c-1,h=(this.segmentsT+1)*(b-1)+c;this.faces.push(new THREE.Face4(d,e,f,h));this.faceVertexUvs[0].push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
var TorusKnot=function(a,b,c,d,e,f,h){function g(n,p,t,w,x,u){p=t/w*n;t=Math.cos(p);return new THREE.Vector3(x*(2+t)*0.5*Math.cos(n),x*(2+t)*Math.sin(n)*0.5,u*x*Math.sin(p)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=b||40;this.segmentsR=c||64;this.segmentsT=d||8;this.p=e||2;this.q=f||3;this.heightScale=h||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;d=new THREE.Vector3;f=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=Array(this.segmentsT);for(b=0;b<this.segmentsT;++b){var j=
a/this.segmentsR*2*this.p*Math.PI;h=b/this.segmentsT*2*Math.PI;e=g(j,h,this.q,this.p,this.radius,this.heightScale);j=g(j+0.01,h,this.q,this.p,this.radius,this.heightScale);c.x=j.x-e.x;c.y=j.y-e.y;c.z=j.z-e.z;d.x=j.x+e.x;d.y=j.y+e.y;d.z=j.z+e.z;f.cross(c,d);d.cross(f,c);f.normalize();d.normalize();j=-this.tube*Math.cos(h);h=this.tube*Math.sin(h);e.x+=j*d.x+h*f.x;e.y+=j*d.y+h*f.y;e.z+=j*d.z+h*f.z;this.grid[a][b]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(e.x,e.y,e.z)))-1}}for(a=0;a<this.segmentsR;++a)for(b=
0;b<this.segmentsT;++b){d=(a+1)%this.segmentsR;f=(b+1)%this.segmentsT;e=this.grid[a][b];c=this.grid[d][b];d=this.grid[d][f];f=this.grid[a][f];h=new THREE.UV(a/this.segmentsR,b/this.segmentsT);j=new THREE.UV((a+1)/this.segmentsR,b/this.segmentsT);var l=new THREE.UV((a+1)/this.segmentsR,(b+1)/this.segmentsT),k=new THREE.UV(a/this.segmentsR,(b+1)/this.segmentsT);this.faces.push(new THREE.Face4(e,c,d,f));this.faceVertexUvs[0].push([h,j,l,k])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};
TorusKnot.prototype=new THREE.Geometry;TorusKnot.prototype.constructor=TorusKnot;THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var f="Loaded ";f+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";
this.statusDomElement.innerHTML=f},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")},init_materials:function(a,f,b){a.materials=[];for(var e=0;e<f.length;++e)a.materials[e]=[THREE.Loader.prototype.createMaterial(f[e],b)]},createMaterial:function(a,f){function b(h){h=Math.log(h)/Math.LN2;return Math.floor(h)==h}function e(h,j){var m=new Image;m.onload=function(){if(!b(this.width)||!b(this.height)){var k=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),n=Math.pow(2,Math.round(Math.log(this.height)/
Math.LN2));h.image.width=k;h.image.height=n;h.image.getContext("2d").drawImage(this,0,0,k,n)}else h.image=this;h.needsUpdate=!0};m.src=j}var c,d,g;c="MeshLambertMaterial";d={color:15658734,opacity:1,map:null,lightMap:null,wireframe:a.wireframe};if(a.shading)if(a.shading=="Phong")c="MeshPhongMaterial";else a.shading=="Basic"&&(c="MeshBasicMaterial");if(a.blending)if(a.blending=="Additive")d.blending=THREE.AdditiveBlending;else if(a.blending=="Subtractive")d.blending=THREE.SubtractiveBlending;else if(a.blending==
"Multiply")d.blending=THREE.MultiplyBlending;if(a.transparent!==undefined)d.transparent=a.transparent;if(a.depthTest!==undefined)d.depthTest=a.depthTest;if(a.vertexColors!==undefined)if(a.vertexColors=="face")d.vertexColors=THREE.FaceColors;else if(a.vertexColors)d.vertexColors=THREE.VertexColors;if(a.mapDiffuse&&f){g=document.createElement("canvas");d.map=new THREE.Texture(g);d.map.sourceFile=a.mapDiffuse;e(d.map,f+"/"+a.mapDiffuse)}else if(a.colorDiffuse){g=(a.colorDiffuse[0]*255<<16)+(a.colorDiffuse[1]*
255<<8)+a.colorDiffuse[2]*255;d.color=g;d.opacity=a.transparency}else if(a.DbgColor)d.color=a.DbgColor;if(a.mapLightmap&&f){g=document.createElement("canvas");d.lightMap=new THREE.Texture(g);d.lightMap.sourceFile=a.mapLightmap;e(d.lightMap,f+"/"+a.mapLightmap)}return new THREE[c](d)}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
THREE.JSONLoader.prototype.load=function(a){var f=this,b=a.model,e=a.callback,c=a.texture_path?a.texture_path:this.extractUrlbase(b);a=new Worker(b);a.onmessage=function(d){f.createModel(d.data,e,c);f.onLoadComplete()};this.onLoadStart();a.postMessage((new Date).getTime())};
THREE.JSONLoader.prototype.createModel=function(a,f,b){var e=new THREE.Geometry;this.init_materials(e,a.materials,b);(function(){if(a.version===undefined||a.version!=2)console.error("Deprecated file format.");else{var c,d,g,h,j,m,k,n,p,t,w,x,u,B,z,l=a.faces;t=a.vertices;var y=a.normals,C=a.colors;m=a.scale!==undefined?a.scale:1;var G=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&G++;for(c=0;c<G;c++){e.faceUvs[c]=[];e.faceVertexUvs[c]=[]}h=0;for(j=t.length;h<j;){k=new THREE.Vertex;k.position.x=t[h++]/
m;k.position.y=t[h++]/m;k.position.z=t[h++]/m;e.vertices.push(k)}h=0;for(j=l.length;h<j;){t=l[h++];m=t&1;g=t&2;c=t&4;d=t&8;n=t&16;k=t&32;w=t&64;t&=128;if(m){x=new THREE.Face4;x.a=l[h++];x.b=l[h++];x.c=l[h++];x.d=l[h++];m=4}else{x=new THREE.Face3;x.a=l[h++];x.b=l[h++];x.c=l[h++];m=3}if(g){g=l[h++];x.materials=e.materials[g]}g=e.faces.length;if(c)for(c=0;c<G;c++){u=a.uvs[c];p=l[h++];z=u[p*2];p=u[p*2+1];e.faceUvs[c][g]=new THREE.UV(z,p)}if(d)for(c=0;c<G;c++){u=a.uvs[c];B=[];for(d=0;d<m;d++){p=l[h++];
z=u[p*2];p=u[p*2+1];B[d]=new THREE.UV(z,p)}e.faceVertexUvs[c][g]=B}if(n){n=l[h++]*3;d=new THREE.Vector3;d.x=y[n++];d.y=y[n++];d.z=y[n];x.normal=d}if(k)for(c=0;c<m;c++){n=l[h++]*3;d=new THREE.Vector3;d.x=y[n++];d.y=y[n++];d.z=y[n];x.vertexNormals.push(d)}if(w){k=l[h++];k=new THREE.Color(C[k]);x.color=k}if(t)for(c=0;c<m;c++){k=l[h++];k=new THREE.Color(C[k]);x.vertexColors.push(k)}e.faces.push(x)}}})();(function(){var c,d,g,h;if(a.skinWeights){c=0;for(d=a.skinWeights.length;c<d;c+=2){g=a.skinWeights[c];
h=a.skinWeights[c+1];e.skinWeights.push(new THREE.Vector4(g,h,0,0))}}if(a.skinIndices){c=0;for(d=a.skinIndices.length;c<d;c+=2){g=a.skinIndices[c];h=a.skinIndices[c+1];e.skinIndices.push(new THREE.Vector4(g,h,0,0))}}e.bones=a.bones;e.animation=a.animation})();(function(){if(a.morphTargets!==undefined){var c,d,g,h,j,m;c=0;for(d=a.morphTargets.length;c<d;c++){e.morphTargets[c]={};e.morphTargets[c].name=a.morphTargets[c].name;e.morphTargets[c].vertices=[];j=e.morphTargets[c].vertices;m=a.morphTargets[c].vertices;
g=0;for(h=m.length;g<h;g+=3)j.push(new THREE.Vertex(new THREE.Vector3(m[g],m[g+1],m[g+2])))}}if(a.morphColors!==undefined){var k,n;c=0;for(d=a.morphColors.length;c<d;c++){e.morphColors[c]={};e.morphColors[c].name=a.morphColors[c].name;e.morphColors[c].colors=[];m=e.morphColors[c].colors;k=a.morphColors[c].colors;h=0;for(j=k.length;h<j;h+=3){n=new THREE.Color(16755200);n.setRGB(k[g],k[g+1],k[g+2]);m.push(n)}}}})();(function(){if(a.edges!==undefined){var c,d,g;for(c=0;c<a.edges.length;c+=2){d=a.edges[c];
g=a.edges[c+1];e.edges.push(new THREE.Edge(e.vertices[d],e.vertices[g],d,g))}}})();e.computeCentroids();e.computeFaceNormals();e.computeEdgeFaces();f(e)};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
THREE.BinaryLoader.prototype={load:function(a){var f=a.model,b=a.callback,e=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(f),c=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(f);a=(new Date).getTime();f=new Worker(f);var d=this.showProgress?THREE.Loader.prototype.updateProgress:null;f.onmessage=function(g){THREE.BinaryLoader.prototype.loadAjaxBuffers(g.data.buffers,g.data.materials,b,c,e,d)};f.onerror=function(g){alert("worker.onerror: "+g.message+"\n"+g.data);g.preventDefault()};
f.postMessage(a)},loadAjaxBuffers:function(a,f,b,e,c,d){var g=new XMLHttpRequest,h=e+"/"+a,j=0;g.onreadystatechange=function(){if(g.readyState==4)g.status==200||g.status==0?THREE.BinaryLoader.prototype.createBinModel(g.responseText,b,c,f):alert("Couldn't load ["+h+"] ["+g.status+"]");else if(g.readyState==3){if(d){j==0&&(j=g.getResponseHeader("Content-Length"));d({total:j,loaded:g.responseText.length})}}else g.readyState==2&&(j=g.getResponseHeader("Content-Length"))};g.open("GET",h,!0);g.overrideMimeType("text/plain; charset=x-user-defined");
g.setRequestHeader("Content-Type","text/plain");g.send(null)},createBinModel:function(a,f,b,e){var c=function(d){function g(o,v){var A=k(o,v),D=k(o,v+1),H=k(o,v+2),S=k(o,v+3),V=(S<<1&255|H>>7)-127;A|=(H&127)<<16|D<<8;if(A==0&&V==-127)return 0;return(1-2*(S>>7))*(1+A*Math.pow(2,-23))*Math.pow(2,V)}function h(o,v){var A=k(o,v),D=k(o,v+1),H=k(o,v+2);return(k(o,v+3)<<24)+(H<<16)+(D<<8)+A}function j(o,v){var A=k(o,v);return(k(o,v+1)<<8)+A}function m(o,v){var A=k(o,v);return A>127?A-256:A}function k(o,
v){return o.charCodeAt(v)&255}function n(o){var v,A,D;v=h(a,o);A=h(a,o+G);D=h(a,o+K);o=j(a,o+J);THREE.BinaryLoader.prototype.f3(B,v,A,D,o)}function p(o){var v,A,D,H,S,V;v=h(a,o);A=h(a,o+G);D=h(a,o+K);H=j(a,o+J);S=h(a,o+I);V=h(a,o+E);o=h(a,o+L);THREE.BinaryLoader.prototype.f3n(B,y,v,A,D,H,S,V,o)}function t(o){var v,A,D,H;v=h(a,o);A=h(a,o+P);D=h(a,o+Q);H=h(a,o+R);o=j(a,o+M);THREE.BinaryLoader.prototype.f4(B,v,A,D,H,o)}function w(o){var v,A,D,H,S,V,ca,da;v=h(a,o);A=h(a,o+P);D=h(a,o+Q);H=h(a,o+R);S=j(a,
o+M);V=h(a,o+F);ca=h(a,o+N);da=h(a,o+O);o=h(a,o+T);THREE.BinaryLoader.prototype.f4n(B,y,v,A,D,H,S,V,ca,da,o)}function x(o){var v,A;v=h(a,o);A=h(a,o+U);o=h(a,o+X);THREE.BinaryLoader.prototype.uv3(B.faceVertexUvs[0],C[v*2],C[v*2+1],C[A*2],C[A*2+1],C[o*2],C[o*2+1])}function u(o){var v,A,D;v=h(a,o);A=h(a,o+ea);D=h(a,o+fa);o=h(a,o+ga);THREE.BinaryLoader.prototype.uv4(B.faceVertexUvs[0],C[v*2],C[v*2+1],C[A*2],C[A*2+1],C[D*2],C[D*2+1],C[o*2],C[o*2+1])}var B=this,z=0,l,y=[],C=[],G,K,J,I,E,L,P,Q,R,M,F,N,O,
T,U,X,ea,fa,ga,Y,Z,$,aa,ba,W;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(B,e,d);l={signature:a.substr(z,8),header_bytes:k(a,z+8),vertex_coordinate_bytes:k(a,z+9),normal_coordinate_bytes:k(a,z+10),uv_coordinate_bytes:k(a,z+11),vertex_index_bytes:k(a,z+12),normal_index_bytes:k(a,z+13),uv_index_bytes:k(a,z+14),material_index_bytes:k(a,z+15),nvertices:h(a,z+16),nnormals:h(a,z+16+4),nuvs:h(a,z+16+8),ntri_flat:h(a,z+16+12),ntri_smooth:h(a,z+16+16),ntri_flat_uv:h(a,z+16+20),ntri_smooth_uv:h(a,
z+16+24),nquad_flat:h(a,z+16+28),nquad_smooth:h(a,z+16+32),nquad_flat_uv:h(a,z+16+36),nquad_smooth_uv:h(a,z+16+40)};z+=l.header_bytes;G=l.vertex_index_bytes;K=l.vertex_index_bytes*2;J=l.vertex_index_bytes*3;I=l.vertex_index_bytes*3+l.material_index_bytes;E=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes;L=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes*2;P=l.vertex_index_bytes;Q=l.vertex_index_bytes*2;R=l.vertex_index_bytes*3;M=l.vertex_index_bytes*4;F=l.vertex_index_bytes*
4+l.material_index_bytes;N=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes;O=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*2;T=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*3;U=l.uv_index_bytes;X=l.uv_index_bytes*2;ea=l.uv_index_bytes;fa=l.uv_index_bytes*2;ga=l.uv_index_bytes*3;d=l.vertex_index_bytes*3+l.material_index_bytes;W=l.vertex_index_bytes*4+l.material_index_bytes;Y=l.ntri_flat*d;Z=l.ntri_smooth*(d+l.normal_index_bytes*3);$=l.ntri_flat_uv*
(d+l.uv_index_bytes*3);aa=l.ntri_smooth_uv*(d+l.normal_index_bytes*3+l.uv_index_bytes*3);ba=l.nquad_flat*W;d=l.nquad_smooth*(W+l.normal_index_bytes*4);W=l.nquad_flat_uv*(W+l.uv_index_bytes*4);z+=function(o){for(var v,A,D,H=l.vertex_coordinate_bytes*3,S=o+l.nvertices*H;o<S;o+=H){v=g(a,o);A=g(a,o+l.vertex_coordinate_bytes);D=g(a,o+l.vertex_coordinate_bytes*2);THREE.BinaryLoader.prototype.v(B,v,A,D)}return l.nvertices*H}(z);z+=function(o){for(var v,A,D,H=l.normal_coordinate_bytes*3,S=o+l.nnormals*H;o<
S;o+=H){v=m(a,o);A=m(a,o+l.normal_coordinate_bytes);D=m(a,o+l.normal_coordinate_bytes*2);y.push(v/127,A/127,D/127)}return l.nnormals*H}(z);z+=function(o){for(var v,A,D=l.uv_coordinate_bytes*2,H=o+l.nuvs*D;o<H;o+=D){v=g(a,o);A=g(a,o+l.uv_coordinate_bytes);C.push(v,A)}return l.nuvs*D}(z);Y=z+Y;Z=Y+Z;$=Z+$;aa=$+aa;ba=aa+ba;d=ba+d;W=d+W;(function(o){var v,A=l.vertex_index_bytes*3+l.material_index_bytes,D=A+l.uv_index_bytes*3,H=o+l.ntri_flat_uv*D;for(v=o;v<H;v+=D){n(v);x(v+A)}return H-o})(Z);(function(o){var v,
A=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes*3,D=A+l.uv_index_bytes*3,H=o+l.ntri_smooth_uv*D;for(v=o;v<H;v+=D){p(v);x(v+A)}return H-o})($);(function(o){var v,A=l.vertex_index_bytes*4+l.material_index_bytes,D=A+l.uv_index_bytes*4,H=o+l.nquad_flat_uv*D;for(v=o;v<H;v+=D){t(v);u(v+A)}return H-o})(d);(function(o){var v,A=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*4,D=A+l.uv_index_bytes*4,H=o+l.nquad_smooth_uv*D;for(v=o;v<H;v+=D){w(v);u(v+A)}return H-o})(W);
(function(o){var v,A=l.vertex_index_bytes*3+l.material_index_bytes,D=o+l.ntri_flat*A;for(v=o;v<D;v+=A)n(v);return D-o})(z);(function(o){var v,A=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes*3,D=o+l.ntri_smooth*A;for(v=o;v<D;v+=A)p(v);return D-o})(Y);(function(o){var v,A=l.vertex_index_bytes*4+l.material_index_bytes,D=o+l.nquad_flat*A;for(v=o;v<D;v+=A)t(v);return D-o})(aa);(function(o){var v,A=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*4,D=o+l.nquad_smooth*
A;for(v=o;v<D;v+=A)w(v);return D-o})(ba);this.computeCentroids();this.computeFaceNormals()};c.prototype=new THREE.Geometry;c.prototype.constructor=c;f(new c(b))},v:function(a,f,b,e){a.vertices.push(new THREE.Vertex(new THREE.Vector3(f,b,e)))},f3:function(a,f,b,e,c){a.faces.push(new THREE.Face3(f,b,e,null,null,a.materials[c]))},f4:function(a,f,b,e,c,d){a.faces.push(new THREE.Face4(f,b,e,c,null,null,a.materials[d]))},f3n:function(a,f,b,e,c,d,g,h,j){d=a.materials[d];var m=f[h*3],k=f[h*3+1];h=f[h*3+2];
var n=f[j*3],p=f[j*3+1];j=f[j*3+2];a.faces.push(new THREE.Face3(b,e,c,[new THREE.Vector3(f[g*3],f[g*3+1],f[g*3+2]),new THREE.Vector3(m,k,h),new THREE.Vector3(n,p,j)],null,d))},f4n:function(a,f,b,e,c,d,g,h,j,m,k){g=a.materials[g];var n=f[j*3],p=f[j*3+1];j=f[j*3+2];var t=f[m*3],w=f[m*3+1];m=f[m*3+2];var x=f[k*3],u=f[k*3+1];k=f[k*3+2];a.faces.push(new THREE.Face4(b,e,c,d,[new THREE.Vector3(f[h*3],f[h*3+1],f[h*3+2]),new THREE.Vector3(n,p,j),new THREE.Vector3(t,w,m),new THREE.Vector3(x,u,k)],null,g))},
uv3:function(a,f,b,e,c,d,g){var h=[];h.push(new THREE.UV(f,b));h.push(new THREE.UV(e,c));h.push(new THREE.UV(d,g));a.push(h)},uv4:function(a,f,b,e,c,d,g,h,j){var m=[];m.push(new THREE.UV(f,b));m.push(new THREE.UV(e,c));m.push(new THREE.UV(d,g));m.push(new THREE.UV(h,j));a.push(m)}};THREE.SceneLoader=function(){};
THREE.SceneLoader.prototype={load:function(a,f,b,e){var c=new Worker(a);c.postMessage(0);var d=THREE.Loader.prototype.extractUrlbase(a);c.onmessage=function(g){function h(U,X){return X=="relativeToHTML"?U:d+"/"+U}function j(){for(t in E.objects)if(!F.objects[t]){z=E.objects[t];if(G=F.geometries[z.geometry]){I=[];for(T=0;T<z.materials.length;T++)I[T]=F.materials[z.materials[T]];l=z.position;r=z.rotation;q=z.quaternion;s=z.scale;q=0;I.length==0&&(I[0]=new THREE.MeshFaceMaterial);object=new THREE.Mesh(G,
I);object.position.set(l[0],l[1],l[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=z.visible;F.scene.addObject(object);F.objects[t]=object;if(z.meshCollider){var U=THREE.CollisionUtils.MeshColliderWBox(object);THREE.Collisions.colliders.push(U)}}}}function m(U){return function(X){F.geometries[U]=X;j();P-=1;k()}}function k(){e({total_models:R,total_textures:M,loaded_models:R-P,loaded_textures:M-
Q},F);P==0&&Q==0&&b(F)}var n,p,t,w,x,u,B,z,l,y,C,G,K,J,I,E,L,P,Q,R,M,F;E=g.data;g=new THREE.BinaryLoader;L=new THREE.JSONLoader;Q=P=0;F={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};if(E.transform){var N=E.transform.position;y=E.transform.rotation;var O=E.transform.scale;N&&F.scene.position.set(N[0],N[1],N[2]);y&&F.scene.rotation.set(y[0],y[1],y[2]);O&&F.scene.scale.set(O[0],O[1],O[2]);(N||y||O)&&F.scene.updateMatrix()}N=function(){Q-=1;k()};
for(x in E.cameras){y=E.cameras[x];if(y.type=="perspective")K=new THREE.Camera(y.fov,y.aspect,y.near,y.far);else if(y.type=="ortho"){K=new THREE.Camera;K.projectionMatrix=THREE.Matrix4.makeOrtho(y.left,y.right,y.top,y.bottom,y.near,y.far)}l=y.position;y=y.target;K.position.set(l[0],l[1],l[2]);K.target.position.set(y[0],y[1],y[2]);F.cameras[x]=K}for(w in E.lights){x=E.lights[w];K=x.color!==undefined?x.color:16777215;y=x.intensity!==undefined?x.intensity:1;if(x.type=="directional"){l=x.direction;light=
new THREE.DirectionalLight(K,y);light.position.set(l[0],l[1],l[2]);light.position.normalize()}else if(x.type=="point"){l=x.position;light=new THREE.PointLight(K,y);light.position.set(l[0],l[1],l[2])}F.scene.addLight(light);F.lights[w]=light}for(u in E.fogs){w=E.fogs[u];if(w.type=="linear")J=new THREE.Fog(0,w.near,w.far);else w.type=="exp2"&&(J=new THREE.FogExp2(0,w.density));y=w.color;J.color.setRGB(y[0],y[1],y[2]);F.fogs[u]=J}if(F.cameras&&E.defaults.camera)F.currentCamera=F.cameras[E.defaults.camera];
THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";
this.statusDomElement.innerHTML=b},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")},init_materials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=[THREE.Loader.prototype.createMaterial(b[d],c)]},createMaterial:function(a,b){function c(g){g=Math.log(g)/Math.LN2;return Math.floor(g)==g}function d(g,j){var l=new Image;l.onload=function(){if(!c(this.width)||!c(this.height)){var k=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),n=Math.pow(2,Math.round(Math.log(this.height)/
Math.LN2));g.image.width=k;g.image.height=n;g.image.getContext("2d").drawImage(this,0,0,k,n)}else g.image=this;g.needsUpdate=!0};l.src=j}var e,f,h;e="MeshLambertMaterial";f={color:15658734,opacity:1,map:null,lightMap:null,wireframe:a.wireframe};if(a.shading)if(a.shading=="Phong")e="MeshPhongMaterial";else a.shading=="Basic"&&(e="MeshBasicMaterial");if(a.blending)if(a.blending=="Additive")f.blending=THREE.AdditiveBlending;else if(a.blending=="Subtractive")f.blending=THREE.SubtractiveBlending;else if(a.blending==
"Multiply")f.blending=THREE.MultiplyBlending;if(a.transparent!==undefined)f.transparent=a.transparent;if(a.depthTest!==undefined)f.depthTest=a.depthTest;if(a.vertexColors!==undefined)if(a.vertexColors=="face")f.vertexColors=THREE.FaceColors;else if(a.vertexColors)f.vertexColors=THREE.VertexColors;if(a.mapDiffuse&&b){h=document.createElement("canvas");f.map=new THREE.Texture(h);f.map.sourceFile=a.mapDiffuse;d(f.map,b+"/"+a.mapDiffuse)}else if(a.colorDiffuse){h=(a.colorDiffuse[0]*255<<16)+(a.colorDiffuse[1]*
255<<8)+a.colorDiffuse[2]*255;f.color=h;f.opacity=a.transparency}else if(a.DbgColor)f.color=a.DbgColor;if(a.mapLightmap&&b){h=document.createElement("canvas");f.lightMap=new THREE.Texture(h);f.lightMap.sourceFile=a.mapLightmap;d(f.lightMap,b+"/"+a.mapLightmap)}return new THREE[e](f)}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
THREE.JSONLoader.prototype.load=function(a){var b=this,c=a.model,d=a.callback,e=a.texture_path?a.texture_path:this.extractUrlbase(c);a=new Worker(c);a.onmessage=function(f){b.createModel(f.data,d,e);b.onLoadComplete()};this.onLoadStart();a.postMessage((new Date).getTime())};
THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry;this.init_materials(d,a.materials,c);(function(){if(a.version===undefined||a.version!=2)console.error("Deprecated file format.");else{var e,f,h,g,j,l,k,n,p,t,w,x,u,B,z,m=a.faces;t=a.vertices;var y=a.normals,C=a.colors;l=a.scale!==undefined?a.scale:1;var G=0;for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&G++;for(e=0;e<G;e++){d.faceUvs[e]=[];d.faceVertexUvs[e]=[]}g=0;for(j=t.length;g<j;){k=new THREE.Vertex;k.position.x=t[g++]/
l;k.position.y=t[g++]/l;k.position.z=t[g++]/l;d.vertices.push(k)}g=0;for(j=m.length;g<j;){t=m[g++];l=t&1;h=t&2;e=t&4;f=t&8;n=t&16;k=t&32;w=t&64;t&=128;if(l){x=new THREE.Face4;x.a=m[g++];x.b=m[g++];x.c=m[g++];x.d=m[g++];l=4}else{x=new THREE.Face3;x.a=m[g++];x.b=m[g++];x.c=m[g++];l=3}if(h){h=m[g++];x.materials=d.materials[h]}h=d.faces.length;if(e)for(e=0;e<G;e++){u=a.uvs[e];p=m[g++];z=u[p*2];p=u[p*2+1];d.faceUvs[e][h]=new THREE.UV(z,p)}if(f)for(e=0;e<G;e++){u=a.uvs[e];B=[];for(f=0;f<l;f++){p=m[g++];
z=u[p*2];p=u[p*2+1];B[f]=new THREE.UV(z,p)}d.faceVertexUvs[e][h]=B}if(n){n=m[g++]*3;f=new THREE.Vector3;f.x=y[n++];f.y=y[n++];f.z=y[n];x.normal=f}if(k)for(e=0;e<l;e++){n=m[g++]*3;f=new THREE.Vector3;f.x=y[n++];f.y=y[n++];f.z=y[n];x.vertexNormals.push(f)}if(w){k=m[g++];k=new THREE.Color(C[k]);x.color=k}if(t)for(e=0;e<l;e++){k=m[g++];k=new THREE.Color(C[k]);x.vertexColors.push(k)}d.faces.push(x)}}})();(function(){var e,f,h,g;if(a.skinWeights){e=0;for(f=a.skinWeights.length;e<f;e+=2){h=a.skinWeights[e];
g=a.skinWeights[e+1];d.skinWeights.push(new THREE.Vector4(h,g,0,0))}}if(a.skinIndices){e=0;for(f=a.skinIndices.length;e<f;e+=2){h=a.skinIndices[e];g=a.skinIndices[e+1];d.skinIndices.push(new THREE.Vector4(h,g,0,0))}}d.bones=a.bones;d.animation=a.animation})();(function(){if(a.morphTargets!==undefined){var e,f,h,g,j,l;e=0;for(f=a.morphTargets.length;e<f;e++){d.morphTargets[e]={};d.morphTargets[e].name=a.morphTargets[e].name;d.morphTargets[e].vertices=[];j=d.morphTargets[e].vertices;l=a.morphTargets[e].vertices;
h=0;for(g=l.length;h<g;h+=3)j.push(new THREE.Vertex(new THREE.Vector3(l[h],l[h+1],l[h+2])))}}if(a.morphColors!==undefined){var k,n;e=0;for(f=a.morphColors.length;e<f;e++){d.morphColors[e]={};d.morphColors[e].name=a.morphColors[e].name;d.morphColors[e].colors=[];l=d.morphColors[e].colors;k=a.morphColors[e].colors;g=0;for(j=k.length;g<j;g+=3){n=new THREE.Color(16755200);n.setRGB(k[h],k[h+1],k[h+2]);l.push(n)}}}})();(function(){if(a.edges!==undefined){var e,f,h;for(e=0;e<a.edges.length;e+=2){f=a.edges[e];
h=a.edges[e+1];d.edges.push(new THREE.Edge(d.vertices[f],d.vertices[h],f,h))}}})();d.computeCentroids();d.computeFaceNormals();d.computeEdgeFaces();b(d)};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
THREE.BinaryLoader.prototype={load:function(a){var b=a.model,c=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(b),e=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(b);a=(new Date).getTime();b=new Worker(b);var f=this.showProgress?THREE.Loader.prototype.updateProgress:null;b.onmessage=function(h){THREE.BinaryLoader.prototype.loadAjaxBuffers(h.data.buffers,h.data.materials,c,e,d,f)};b.onerror=function(h){alert("worker.onerror: "+h.message+"\n"+h.data);h.preventDefault()};
b.postMessage(a)},loadAjaxBuffers:function(a,b,c,d,e,f){var h=new XMLHttpRequest,g=d+"/"+a,j=0;h.onreadystatechange=function(){if(h.readyState==4)h.status==200||h.status==0?THREE.BinaryLoader.prototype.createBinModel(h.responseText,c,e,b):alert("Couldn't load ["+g+"] ["+h.status+"]");else if(h.readyState==3){if(f){j==0&&(j=h.getResponseHeader("Content-Length"));f({total:j,loaded:h.responseText.length})}}else h.readyState==2&&(j=h.getResponseHeader("Content-Length"))};h.open("GET",g,!0);h.overrideMimeType("text/plain; charset=x-user-defined");
h.setRequestHeader("Content-Type","text/plain");h.send(null)},createBinModel:function(a,b,c,d){var e=function(f){function h(o,v){var A=k(o,v),D=k(o,v+1),H=k(o,v+2),S=k(o,v+3),V=(S<<1&255|H>>7)-127;A|=(H&127)<<16|D<<8;if(A==0&&V==-127)return 0;return(1-2*(S>>7))*(1+A*Math.pow(2,-23))*Math.pow(2,V)}function g(o,v){var A=k(o,v),D=k(o,v+1),H=k(o,v+2);return(k(o,v+3)<<24)+(H<<16)+(D<<8)+A}function j(o,v){var A=k(o,v);return(k(o,v+1)<<8)+A}function l(o,v){var A=k(o,v);return A>127?A-256:A}function k(o,
v){return o.charCodeAt(v)&255}function n(o){var v,A,D;v=g(a,o);A=g(a,o+G);D=g(a,o+K);o=j(a,o+J);THREE.BinaryLoader.prototype.f3(B,v,A,D,o)}function p(o){var v,A,D,H,S,V;v=g(a,o);A=g(a,o+G);D=g(a,o+K);H=j(a,o+J);S=g(a,o+I);V=g(a,o+E);o=g(a,o+L);THREE.BinaryLoader.prototype.f3n(B,y,v,A,D,H,S,V,o)}function t(o){var v,A,D,H;v=g(a,o);A=g(a,o+P);D=g(a,o+Q);H=g(a,o+R);o=j(a,o+M);THREE.BinaryLoader.prototype.f4(B,v,A,D,H,o)}function w(o){var v,A,D,H,S,V,ca,da;v=g(a,o);A=g(a,o+P);D=g(a,o+Q);H=g(a,o+R);S=j(a,
o+M);V=g(a,o+F);ca=g(a,o+N);da=g(a,o+O);o=g(a,o+T);THREE.BinaryLoader.prototype.f4n(B,y,v,A,D,H,S,V,ca,da,o)}function x(o){var v,A;v=g(a,o);A=g(a,o+U);o=g(a,o+X);THREE.BinaryLoader.prototype.uv3(B.faceVertexUvs[0],C[v*2],C[v*2+1],C[A*2],C[A*2+1],C[o*2],C[o*2+1])}function u(o){var v,A,D;v=g(a,o);A=g(a,o+ea);D=g(a,o+fa);o=g(a,o+ga);THREE.BinaryLoader.prototype.uv4(B.faceVertexUvs[0],C[v*2],C[v*2+1],C[A*2],C[A*2+1],C[D*2],C[D*2+1],C[o*2],C[o*2+1])}var B=this,z=0,m,y=[],C=[],G,K,J,I,E,L,P,Q,R,M,F,N,O,
T,U,X,ea,fa,ga,Y,Z,$,aa,ba,W;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(B,d,f);m={signature:a.substr(z,8),header_bytes:k(a,z+8),vertex_coordinate_bytes:k(a,z+9),normal_coordinate_bytes:k(a,z+10),uv_coordinate_bytes:k(a,z+11),vertex_index_bytes:k(a,z+12),normal_index_bytes:k(a,z+13),uv_index_bytes:k(a,z+14),material_index_bytes:k(a,z+15),nvertices:g(a,z+16),nnormals:g(a,z+16+4),nuvs:g(a,z+16+8),ntri_flat:g(a,z+16+12),ntri_smooth:g(a,z+16+16),ntri_flat_uv:g(a,z+16+20),ntri_smooth_uv:g(a,
z+16+24),nquad_flat:g(a,z+16+28),nquad_smooth:g(a,z+16+32),nquad_flat_uv:g(a,z+16+36),nquad_smooth_uv:g(a,z+16+40)};z+=m.header_bytes;G=m.vertex_index_bytes;K=m.vertex_index_bytes*2;J=m.vertex_index_bytes*3;I=m.vertex_index_bytes*3+m.material_index_bytes;E=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes;L=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes*2;P=m.vertex_index_bytes;Q=m.vertex_index_bytes*2;R=m.vertex_index_bytes*3;M=m.vertex_index_bytes*4;F=m.vertex_index_bytes*
4+m.material_index_bytes;N=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes;O=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*2;T=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*3;U=m.uv_index_bytes;X=m.uv_index_bytes*2;ea=m.uv_index_bytes;fa=m.uv_index_bytes*2;ga=m.uv_index_bytes*3;f=m.vertex_index_bytes*3+m.material_index_bytes;W=m.vertex_index_bytes*4+m.material_index_bytes;Y=m.ntri_flat*f;Z=m.ntri_smooth*(f+m.normal_index_bytes*3);$=m.ntri_flat_uv*
(f+m.uv_index_bytes*3);aa=m.ntri_smooth_uv*(f+m.normal_index_bytes*3+m.uv_index_bytes*3);ba=m.nquad_flat*W;f=m.nquad_smooth*(W+m.normal_index_bytes*4);W=m.nquad_flat_uv*(W+m.uv_index_bytes*4);z+=function(o){for(var v,A,D,H=m.vertex_coordinate_bytes*3,S=o+m.nvertices*H;o<S;o+=H){v=h(a,o);A=h(a,o+m.vertex_coordinate_bytes);D=h(a,o+m.vertex_coordinate_bytes*2);THREE.BinaryLoader.prototype.v(B,v,A,D)}return m.nvertices*H}(z);z+=function(o){for(var v,A,D,H=m.normal_coordinate_bytes*3,S=o+m.nnormals*H;o<
S;o+=H){v=l(a,o);A=l(a,o+m.normal_coordinate_bytes);D=l(a,o+m.normal_coordinate_bytes*2);y.push(v/127,A/127,D/127)}return m.nnormals*H}(z);z+=function(o){for(var v,A,D=m.uv_coordinate_bytes*2,H=o+m.nuvs*D;o<H;o+=D){v=h(a,o);A=h(a,o+m.uv_coordinate_bytes);C.push(v,A)}return m.nuvs*D}(z);Y=z+Y;Z=Y+Z;$=Z+$;aa=$+aa;ba=aa+ba;f=ba+f;W=f+W;(function(o){var v,A=m.vertex_index_bytes*3+m.material_index_bytes,D=A+m.uv_index_bytes*3,H=o+m.ntri_flat_uv*D;for(v=o;v<H;v+=D){n(v);x(v+A)}return H-o})(Z);(function(o){var v,
A=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes*3,D=A+m.uv_index_bytes*3,H=o+m.ntri_smooth_uv*D;for(v=o;v<H;v+=D){p(v);x(v+A)}return H-o})($);(function(o){var v,A=m.vertex_index_bytes*4+m.material_index_bytes,D=A+m.uv_index_bytes*4,H=o+m.nquad_flat_uv*D;for(v=o;v<H;v+=D){t(v);u(v+A)}return H-o})(f);(function(o){var v,A=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*4,D=A+m.uv_index_bytes*4,H=o+m.nquad_smooth_uv*D;for(v=o;v<H;v+=D){w(v);u(v+A)}return H-o})(W);
(function(o){var v,A=m.vertex_index_bytes*3+m.material_index_bytes,D=o+m.ntri_flat*A;for(v=o;v<D;v+=A)n(v);return D-o})(z);(function(o){var v,A=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes*3,D=o+m.ntri_smooth*A;for(v=o;v<D;v+=A)p(v);return D-o})(Y);(function(o){var v,A=m.vertex_index_bytes*4+m.material_index_bytes,D=o+m.nquad_flat*A;for(v=o;v<D;v+=A)t(v);return D-o})(aa);(function(o){var v,A=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*4,D=o+m.nquad_smooth*
A;for(v=o;v<D;v+=A)w(v);return D-o})(ba);this.computeCentroids();this.computeFaceNormals()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(c))},v:function(a,b,c,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,d)))},f3:function(a,b,c,d,e){a.faces.push(new THREE.Face3(b,c,d,null,null,a.materials[e]))},f4:function(a,b,c,d,e,f){a.faces.push(new THREE.Face4(b,c,d,e,null,null,a.materials[f]))},f3n:function(a,b,c,d,e,f,h,g,j){f=a.materials[f];var l=b[g*3],k=b[g*3+1];g=b[g*3+2];
var n=b[j*3],p=b[j*3+1];j=b[j*3+2];a.faces.push(new THREE.Face3(c,d,e,[new THREE.Vector3(b[h*3],b[h*3+1],b[h*3+2]),new THREE.Vector3(l,k,g),new THREE.Vector3(n,p,j)],null,f))},f4n:function(a,b,c,d,e,f,h,g,j,l,k){h=a.materials[h];var n=b[j*3],p=b[j*3+1];j=b[j*3+2];var t=b[l*3],w=b[l*3+1];l=b[l*3+2];var x=b[k*3],u=b[k*3+1];k=b[k*3+2];a.faces.push(new THREE.Face4(c,d,e,f,[new THREE.Vector3(b[g*3],b[g*3+1],b[g*3+2]),new THREE.Vector3(n,p,j),new THREE.Vector3(t,w,l),new THREE.Vector3(x,u,k)],null,h))},
uv3:function(a,b,c,d,e,f,h){var g=[];g.push(new THREE.UV(b,c));g.push(new THREE.UV(d,e));g.push(new THREE.UV(f,h));a.push(g)},uv4:function(a,b,c,d,e,f,h,g,j){var l=[];l.push(new THREE.UV(b,c));l.push(new THREE.UV(d,e));l.push(new THREE.UV(f,h));l.push(new THREE.UV(g,j));a.push(l)}};THREE.SceneLoader=function(){};
THREE.SceneLoader.prototype={load:function(a,b,c,d){var e=new Worker(a);e.postMessage(0);var f=THREE.Loader.prototype.extractUrlbase(a);e.onmessage=function(h){function g(U,X){return X=="relativeToHTML"?U:f+"/"+U}function j(){for(t in E.objects)if(!F.objects[t]){z=E.objects[t];if(G=F.geometries[z.geometry]){I=[];for(T=0;T<z.materials.length;T++)I[T]=F.materials[z.materials[T]];m=z.position;r=z.rotation;q=z.quaternion;s=z.scale;q=0;I.length==0&&(I[0]=new THREE.MeshFaceMaterial);object=new THREE.Mesh(G,
I);object.position.set(m[0],m[1],m[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=z.visible;F.scene.addObject(object);F.objects[t]=object;if(z.meshCollider){var U=THREE.CollisionUtils.MeshColliderWBox(object);THREE.Collisions.colliders.push(U)}}}}function l(U){return function(X){F.geometries[U]=X;j();P-=1;k()}}function k(){d({total_models:R,total_textures:M,loaded_models:R-P,loaded_textures:M-
Q},F);P==0&&Q==0&&c(F)}var n,p,t,w,x,u,B,z,m,y,C,G,K,J,I,E,L,P,Q,R,M,F;E=h.data;h=new THREE.BinaryLoader;L=new THREE.JSONLoader;Q=P=0;F={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};if(E.transform){var N=E.transform.position;y=E.transform.rotation;var O=E.transform.scale;N&&F.scene.position.set(N[0],N[1],N[2]);y&&F.scene.rotation.set(y[0],y[1],y[2]);O&&F.scene.scale.set(O[0],O[1],O[2]);(N||y||O)&&F.scene.updateMatrix()}N=function(){Q-=1;k()};
for(x in E.cameras){y=E.cameras[x];if(y.type=="perspective")K=new THREE.Camera(y.fov,y.aspect,y.near,y.far);else if(y.type=="ortho"){K=new THREE.Camera;K.projectionMatrix=THREE.Matrix4.makeOrtho(y.left,y.right,y.top,y.bottom,y.near,y.far)}m=y.position;y=y.target;K.position.set(m[0],m[1],m[2]);K.target.position.set(y[0],y[1],y[2]);F.cameras[x]=K}for(w in E.lights){x=E.lights[w];K=x.color!==undefined?x.color:16777215;y=x.intensity!==undefined?x.intensity:1;if(x.type=="directional"){m=x.direction;light=
new THREE.DirectionalLight(K,y);light.position.set(m[0],m[1],m[2]);light.position.normalize()}else if(x.type=="point"){m=x.position;light=new THREE.PointLight(K,y);light.position.set(m[0],m[1],m[2])}F.scene.addLight(light);F.lights[w]=light}for(u in E.fogs){w=E.fogs[u];if(w.type=="linear")J=new THREE.Fog(0,w.near,w.far);else w.type=="exp2"&&(J=new THREE.FogExp2(0,w.density));y=w.color;J.color.setRGB(y[0],y[1],y[2]);F.fogs[u]=J}if(F.cameras&&E.defaults.camera)F.currentCamera=F.cameras[E.defaults.camera];
if(F.fogs&&E.defaults.fog)F.scene.fog=F.fogs[E.defaults.fog];y=E.defaults.bgcolor;F.bgColor=new THREE.Color;F.bgColor.setRGB(y[0],y[1],y[2]);F.bgColorAlpha=E.defaults.bgalpha;for(n in E.geometries){u=E.geometries[n];if(u.type=="bin_mesh"||u.type=="ascii_mesh")P+=1}R=P;for(n in E.geometries){u=E.geometries[n];if(u.type=="cube"){G=new Cube(u.width,u.height,u.depth,u.segmentsWidth,u.segmentsHeight,u.segmentsDepth,null,u.flipped,u.sides);F.geometries[n]=G}else if(u.type=="plane"){G=new Plane(u.width,
u.height,u.segmentsWidth,u.segmentsHeight);F.geometries[n]=G}else if(u.type=="sphere"){G=new Sphere(u.radius,u.segmentsWidth,u.segmentsHeight);F.geometries[n]=G}else if(u.type=="cylinder"){G=new Cylinder(u.numSegs,u.topRad,u.botRad,u.height,u.topOffset,u.botOffset);F.geometries[n]=G}else if(u.type=="torus"){G=new Torus(u.radius,u.tube,u.segmentsR,u.segmentsT);F.geometries[n]=G}else if(u.type=="icosahedron"){G=new Icosahedron(u.subdivisions);F.geometries[n]=G}else if(u.type=="bin_mesh")g.load({model:h(u.url,
E.urlBaseType),callback:m(n)});else u.type=="ascii_mesh"&&L.load({model:h(u.url,E.urlBaseType),callback:m(n)})}for(B in E.textures){n=E.textures[B];Q+=n.url instanceof Array?n.url.length:1}M=Q;for(B in E.textures){n=E.textures[B];if(n.mapping!=undefined&&THREE[n.mapping]!=undefined)n.mapping=new THREE[n.mapping];if(n.url instanceof Array){u=[];for(var T=0;T<n.url.length;T++)u[T]=h(n.url[T],E.urlBaseType);u=ImageUtils.loadTextureCube(u,n.mapping,N)}else{u=ImageUtils.loadTexture(h(n.url,E.urlBaseType),
u.height,u.segmentsWidth,u.segmentsHeight);F.geometries[n]=G}else if(u.type=="sphere"){G=new Sphere(u.radius,u.segmentsWidth,u.segmentsHeight);F.geometries[n]=G}else if(u.type=="cylinder"){G=new Cylinder(u.numSegs,u.topRad,u.botRad,u.height,u.topOffset,u.botOffset);F.geometries[n]=G}else if(u.type=="torus"){G=new Torus(u.radius,u.tube,u.segmentsR,u.segmentsT);F.geometries[n]=G}else if(u.type=="icosahedron"){G=new Icosahedron(u.subdivisions);F.geometries[n]=G}else if(u.type=="bin_mesh")h.load({model:g(u.url,
E.urlBaseType),callback:l(n)});else u.type=="ascii_mesh"&&L.load({model:g(u.url,E.urlBaseType),callback:l(n)})}for(B in E.textures){n=E.textures[B];Q+=n.url instanceof Array?n.url.length:1}M=Q;for(B in E.textures){n=E.textures[B];if(n.mapping!=undefined&&THREE[n.mapping]!=undefined)n.mapping=new THREE[n.mapping];if(n.url instanceof Array){u=[];for(var T=0;T<n.url.length;T++)u[T]=g(n.url[T],E.urlBaseType);u=ImageUtils.loadTextureCube(u,n.mapping,N)}else{u=ImageUtils.loadTexture(g(n.url,E.urlBaseType),
n.mapping,N);if(THREE[n.minFilter]!=undefined)u.minFilter=THREE[n.minFilter];if(THREE[n.magFilter]!=undefined)u.magFilter=THREE[n.magFilter]}F.textures[B]=u}for(p in E.materials){B=E.materials[p];for(C in B.parameters)if(C=="envMap"||C=="map"||C=="lightMap")B.parameters[C]=F.textures[B.parameters[C]];else if(C=="shading")B.parameters[C]=B.parameters[C]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(C=="blending")B.parameters[C]=THREE[B.parameters[C]]?THREE[B.parameters[C]]:THREE.NormalBlending;
else C=="combine"&&(B.parameters[C]=B.parameters[C]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);B=new THREE[B.type](B.parameters);F.materials[p]=B}j();f(F)}}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
THREE.MarchingCubes=function(a,f){THREE.Object3D.call(this);this.materials=f instanceof Array?f:[f];this.init=function(b){this.isolation=80;this.size=b;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(b,e,c){return b+(e-b)*c};this.VIntX=function(b,e,c,d,g,h,j,m,k,n){g=(g-k)/(n-k);k=this.normal_cache;e[d]=h+g*this.delta;e[d+1]=j;e[d+2]=m;c[d]=this.lerp(k[b],k[b+3],g);c[d+1]=this.lerp(k[b+1],k[b+4],g);c[d+2]=this.lerp(k[b+2],k[b+5],g)};this.VIntY=function(b,e,c,d,g,h,j,m,k,n){g=(g-k)/(n-k);k=this.normal_cache;e[d]=h;e[d+1]=j+g*this.delta;e[d+
2]=m;e=b+this.yd*3;c[d]=this.lerp(k[b],k[e],g);c[d+1]=this.lerp(k[b+1],k[e+1],g);c[d+2]=this.lerp(k[b+2],k[e+2],g)};this.VIntZ=function(b,e,c,d,g,h,j,m,k,n){g=(g-k)/(n-k);k=this.normal_cache;e[d]=h;e[d+1]=j;e[d+2]=m+g*this.delta;e=b+this.zd*3;c[d]=this.lerp(k[b],k[e],g);c[d+1]=this.lerp(k[b+1],k[e+1],g);c[d+2]=this.lerp(k[b+2],k[e+2],g)};this.compNorm=function(b){var e=b*3;if(this.normal_cache[e]==0){this.normal_cache[e]=this.field[b-1]-this.field[b+1];this.normal_cache[e+1]=this.field[b-this.yd]-
this.field[b+this.yd];this.normal_cache[e+2]=this.field[b-this.zd]-this.field[b+this.zd]}};this.polygonize=function(b,e,c,d,g,h){var j=d+1,m=d+this.yd,k=d+this.zd,n=j+this.yd,p=j+this.zd,t=d+this.yd+this.zd,w=j+this.yd+this.zd,x=0,u=this.field[d],B=this.field[j],z=this.field[m],l=this.field[n],y=this.field[k],C=this.field[p],G=this.field[t],K=this.field[w];u<g&&(x|=1);B<g&&(x|=2);z<g&&(x|=8);l<g&&(x|=4);y<g&&(x|=16);C<g&&(x|=32);G<g&&(x|=128);K<g&&(x|=64);var J=THREE.edgeTable[x];if(J==0)return 0;
var I=this.delta,E=b+I,L=e+I;I=c+I;if(J&1){this.compNorm(d);this.compNorm(j);this.VIntX(d*3,this.vlist,this.nlist,0,g,b,e,c,u,B)}if(J&2){this.compNorm(j);this.compNorm(n);this.VIntY(j*3,this.vlist,this.nlist,3,g,E,e,c,B,l)}if(J&4){this.compNorm(m);this.compNorm(n);this.VIntX(m*3,this.vlist,this.nlist,6,g,b,L,c,z,l)}if(J&8){this.compNorm(d);this.compNorm(m);this.VIntY(d*3,this.vlist,this.nlist,9,g,b,e,c,u,z)}if(J&16){this.compNorm(k);this.compNorm(p);this.VIntX(k*3,this.vlist,this.nlist,12,g,b,e,I,
y,C)}if(J&32){this.compNorm(p);this.compNorm(w);this.VIntY(p*3,this.vlist,this.nlist,15,g,E,e,I,C,K)}if(J&64){this.compNorm(t);this.compNorm(w);this.VIntX(t*3,this.vlist,this.nlist,18,g,b,L,I,G,K)}if(J&128){this.compNorm(k);this.compNorm(t);this.VIntY(k*3,this.vlist,this.nlist,21,g,b,e,I,y,G)}if(J&256){this.compNorm(d);this.compNorm(k);this.VIntZ(d*3,this.vlist,this.nlist,24,g,b,e,c,u,y)}if(J&512){this.compNorm(j);this.compNorm(p);this.VIntZ(j*3,this.vlist,this.nlist,27,g,E,e,c,B,C)}if(J&1024){this.compNorm(n);
this.compNorm(w);this.VIntZ(n*3,this.vlist,this.nlist,30,g,E,L,c,l,K)}if(J&2048){this.compNorm(m);this.compNorm(t);this.VIntZ(m*3,this.vlist,this.nlist,33,g,b,L,c,z,G)}x<<=4;for(g=d=0;THREE.triTable[x+g]!=-1;){b=x+g;e=b+1;c=b+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[b],3*THREE.triTable[e],3*THREE.triTable[c],h);g+=3;d++}return d};this.posnormtriv=function(b,e,c,d,g,h){var j=this.count*3;this.positionArray[j]=b[c];this.positionArray[j+1]=b[c+1];this.positionArray[j+2]=b[c+2];this.positionArray[j+
3]=b[d];this.positionArray[j+4]=b[d+1];this.positionArray[j+5]=b[d+2];this.positionArray[j+6]=b[g];this.positionArray[j+7]=b[g+1];this.positionArray[j+8]=b[g+2];this.normalArray[j]=e[c];this.normalArray[j+1]=e[c+1];this.normalArray[j+2]=e[c+2];this.normalArray[j+3]=e[d];this.normalArray[j+4]=e[d+1];this.normalArray[j+5]=e[d+2];this.normalArray[j+6]=e[g];this.normalArray[j+7]=e[g+1];this.normalArray[j+8]=e[g+2];this.hasPos=!0;this.hasNormal=!0;this.count+=3;this.count>=this.maxCount-3&&h(this)};this.begin=
function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var e=this.count*3;e<this.positionArray.length;e++)this.positionArray[e]=0;b(this)}};this.addBall=function(b,e,c,d,g){var h=this.size*Math.sqrt(d/g),j=c*this.size,m=e*this.size,k=b*this.size,n=Math.floor(j-h);n<1&&(n=1);j=Math.floor(j+h);j>this.size-1&&(j=this.size-1);var p=Math.floor(m-h);p<1&&(p=1);m=Math.floor(m+h);m>this.size-1&&(m=this.size-1);var t=Math.floor(k-h);t<1&&(t=1);h=Math.floor(k+h);
h>this.size-1&&(h=this.size-1);for(var w,x,u,B,z,l;n<j;n++){k=this.size2*n;x=n/this.size-c;z=x*x;for(x=p;x<m;x++){u=k+this.size*x;w=x/this.size-e;l=w*w;for(w=t;w<h;w++){B=w/this.size-b;B=d/(1.0E-6+B*B+l+z)-g;B>0&&(this.field[u+w]+=B)}}}};this.addPlaneX=function(b,e){var c,d,g,h,j,m=this.size,k=this.yd,n=this.zd,p=this.field,t=m*Math.sqrt(b/e);t>m&&(t=m);for(c=0;c<t;c++){d=c/m;d*=d;h=b/(1.0E-4+d)-e;if(h>0)for(d=0;d<m;d++){j=c+d*k;for(g=0;g<m;g++)p[n*g+j]+=h}}};this.addPlaneY=function(b,e){var c,d,
g,h,j,m,k=this.size,n=this.yd,p=this.zd,t=this.field,w=k*Math.sqrt(b/e);w>k&&(w=k);for(d=0;d<w;d++){c=d/k;c*=c;h=b/(1.0E-4+c)-e;if(h>0){j=d*n;for(c=0;c<k;c++){m=j+c;for(g=0;g<k;g++)t[p*g+m]+=h}}}};this.addPlaneZ=function(b,e){var c,d,g,h,j,m;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(b/e);dist>size&&(dist=size);for(g=0;g<dist;g++){c=g/size;c*=c;h=b/(1.0E-4+c)-e;if(h>0){j=zd*g;for(d=0;d<size;d++){m=j+d*yd;for(c=0;c<size;c++)field[m+c]+=h}}}};this.reset=function(){var b;
for(b=0;b<this.size3;b++){this.normal_cache[b*3]=0;this.field[b]=0}};this.render=function(b){this.begin();var e,c,d,g,h,j,m,k,n,p=this.size-2;for(g=1;g<p;g++){n=this.size2*g;m=(g-this.halfsize)/this.halfsize;for(d=1;d<p;d++){k=n+this.size*d;j=(d-this.halfsize)/this.halfsize;for(c=1;c<p;c++){h=(c-this.halfsize)/this.halfsize;e=k+c;this.polygonize(h,j,m,e,this.isolation,b)}}}this.end(b)};this.generateGeometry=function(){var b=0,e=new THREE.Geometry,c=[];this.render(function(d){var g,h,j,m,k,n,p,t;for(g=
0;g<d.count;g++){p=g*3;k=p+1;t=p+2;h=d.positionArray[p];j=d.positionArray[k];m=d.positionArray[t];n=new THREE.Vector3(h,j,m);h=d.normalArray[p];j=d.normalArray[k];m=d.normalArray[t];p=new THREE.Vector3(h,j,m);p.normalize();k=new THREE.Vertex(n);e.vertices.push(k);c.push(p)}nfaces=d.count/3;for(g=0;g<nfaces;g++){p=(b+g)*3;k=p+1;t=p+2;n=c[p];h=c[k];j=c[t];p=new THREE.Face3(p,k,t,[n,h,j]);e.faces.push(p)}b+=nfaces;d.count=0});return e};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;
else C=="combine"&&(B.parameters[C]=B.parameters[C]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);B=new THREE[B.type](B.parameters);F.materials[p]=B}j();b(F)}}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
THREE.MarchingCubes=function(a,b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b];this.init=function(c){this.isolation=80;this.size=c;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(c,d,e){return c+(d-c)*e};this.VIntX=function(c,d,e,f,h,g,j,l,k,n){h=(h-k)/(n-k);k=this.normal_cache;d[f]=g+h*this.delta;d[f+1]=j;d[f+2]=l;e[f]=this.lerp(k[c],k[c+3],h);e[f+1]=this.lerp(k[c+1],k[c+4],h);e[f+2]=this.lerp(k[c+2],k[c+5],h)};this.VIntY=function(c,d,e,f,h,g,j,l,k,n){h=(h-k)/(n-k);k=this.normal_cache;d[f]=g;d[f+1]=j+h*this.delta;d[f+
2]=l;d=c+this.yd*3;e[f]=this.lerp(k[c],k[d],h);e[f+1]=this.lerp(k[c+1],k[d+1],h);e[f+2]=this.lerp(k[c+2],k[d+2],h)};this.VIntZ=function(c,d,e,f,h,g,j,l,k,n){h=(h-k)/(n-k);k=this.normal_cache;d[f]=g;d[f+1]=j;d[f+2]=l+h*this.delta;d=c+this.zd*3;e[f]=this.lerp(k[c],k[d],h);e[f+1]=this.lerp(k[c+1],k[d+1],h);e[f+2]=this.lerp(k[c+2],k[d+2],h)};this.compNorm=function(c){var d=c*3;if(this.normal_cache[d]==0){this.normal_cache[d]=this.field[c-1]-this.field[c+1];this.normal_cache[d+1]=this.field[c-this.yd]-
this.field[c+this.yd];this.normal_cache[d+2]=this.field[c-this.zd]-this.field[c+this.zd]}};this.polygonize=function(c,d,e,f,h,g){var j=f+1,l=f+this.yd,k=f+this.zd,n=j+this.yd,p=j+this.zd,t=f+this.yd+this.zd,w=j+this.yd+this.zd,x=0,u=this.field[f],B=this.field[j],z=this.field[l],m=this.field[n],y=this.field[k],C=this.field[p],G=this.field[t],K=this.field[w];u<h&&(x|=1);B<h&&(x|=2);z<h&&(x|=8);m<h&&(x|=4);y<h&&(x|=16);C<h&&(x|=32);G<h&&(x|=128);K<h&&(x|=64);var J=THREE.edgeTable[x];if(J==0)return 0;
var I=this.delta,E=c+I,L=d+I;I=e+I;if(J&1){this.compNorm(f);this.compNorm(j);this.VIntX(f*3,this.vlist,this.nlist,0,h,c,d,e,u,B)}if(J&2){this.compNorm(j);this.compNorm(n);this.VIntY(j*3,this.vlist,this.nlist,3,h,E,d,e,B,m)}if(J&4){this.compNorm(l);this.compNorm(n);this.VIntX(l*3,this.vlist,this.nlist,6,h,c,L,e,z,m)}if(J&8){this.compNorm(f);this.compNorm(l);this.VIntY(f*3,this.vlist,this.nlist,9,h,c,d,e,u,z)}if(J&16){this.compNorm(k);this.compNorm(p);this.VIntX(k*3,this.vlist,this.nlist,12,h,c,d,I,
y,C)}if(J&32){this.compNorm(p);this.compNorm(w);this.VIntY(p*3,this.vlist,this.nlist,15,h,E,d,I,C,K)}if(J&64){this.compNorm(t);this.compNorm(w);this.VIntX(t*3,this.vlist,this.nlist,18,h,c,L,I,G,K)}if(J&128){this.compNorm(k);this.compNorm(t);this.VIntY(k*3,this.vlist,this.nlist,21,h,c,d,I,y,G)}if(J&256){this.compNorm(f);this.compNorm(k);this.VIntZ(f*3,this.vlist,this.nlist,24,h,c,d,e,u,y)}if(J&512){this.compNorm(j);this.compNorm(p);this.VIntZ(j*3,this.vlist,this.nlist,27,h,E,d,e,B,C)}if(J&1024){this.compNorm(n);
this.compNorm(w);this.VIntZ(n*3,this.vlist,this.nlist,30,h,E,L,e,m,K)}if(J&2048){this.compNorm(l);this.compNorm(t);this.VIntZ(l*3,this.vlist,this.nlist,33,h,c,L,e,z,G)}x<<=4;for(h=f=0;THREE.triTable[x+h]!=-1;){c=x+h;d=c+1;e=c+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[c],3*THREE.triTable[d],3*THREE.triTable[e],g);h+=3;f++}return f};this.posnormtriv=function(c,d,e,f,h,g){var j=this.count*3;this.positionArray[j]=c[e];this.positionArray[j+1]=c[e+1];this.positionArray[j+2]=c[e+2];this.positionArray[j+
3]=c[f];this.positionArray[j+4]=c[f+1];this.positionArray[j+5]=c[f+2];this.positionArray[j+6]=c[h];this.positionArray[j+7]=c[h+1];this.positionArray[j+8]=c[h+2];this.normalArray[j]=d[e];this.normalArray[j+1]=d[e+1];this.normalArray[j+2]=d[e+2];this.normalArray[j+3]=d[f];this.normalArray[j+4]=d[f+1];this.normalArray[j+5]=d[f+2];this.normalArray[j+6]=d[h];this.normalArray[j+7]=d[h+1];this.normalArray[j+8]=d[h+2];this.hasPos=!0;this.hasNormal=!0;this.count+=3;this.count>=this.maxCount-3&&g(this)};this.begin=
function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var d=this.count*3;d<this.positionArray.length;d++)this.positionArray[d]=0;c(this)}};this.addBall=function(c,d,e,f,h){var g=this.size*Math.sqrt(f/h),j=e*this.size,l=d*this.size,k=c*this.size,n=Math.floor(j-g);n<1&&(n=1);j=Math.floor(j+g);j>this.size-1&&(j=this.size-1);var p=Math.floor(l-g);p<1&&(p=1);l=Math.floor(l+g);l>this.size-1&&(l=this.size-1);var t=Math.floor(k-g);t<1&&(t=1);g=Math.floor(k+g);
g>this.size-1&&(g=this.size-1);for(var w,x,u,B,z,m;n<j;n++){k=this.size2*n;x=n/this.size-e;z=x*x;for(x=p;x<l;x++){u=k+this.size*x;w=x/this.size-d;m=w*w;for(w=t;w<g;w++){B=w/this.size-c;B=f/(1.0E-6+B*B+m+z)-h;B>0&&(this.field[u+w]+=B)}}}};this.addPlaneX=function(c,d){var e,f,h,g,j,l=this.size,k=this.yd,n=this.zd,p=this.field,t=l*Math.sqrt(c/d);t>l&&(t=l);for(e=0;e<t;e++){f=e/l;f*=f;g=c/(1.0E-4+f)-d;if(g>0)for(f=0;f<l;f++){j=e+f*k;for(h=0;h<l;h++)p[n*h+j]+=g}}};this.addPlaneY=function(c,d){var e,f,
h,g,j,l,k=this.size,n=this.yd,p=this.zd,t=this.field,w=k*Math.sqrt(c/d);w>k&&(w=k);for(f=0;f<w;f++){e=f/k;e*=e;g=c/(1.0E-4+e)-d;if(g>0){j=f*n;for(e=0;e<k;e++){l=j+e;for(h=0;h<k;h++)t[p*h+l]+=g}}}};this.addPlaneZ=function(c,d){var e,f,h,g,j,l;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(c/d);dist>size&&(dist=size);for(h=0;h<dist;h++){e=h/size;e*=e;g=c/(1.0E-4+e)-d;if(g>0){j=zd*h;for(f=0;f<size;f++){l=j+f*yd;for(e=0;e<size;e++)field[l+e]+=g}}}};this.reset=function(){var c;
for(c=0;c<this.size3;c++){this.normal_cache[c*3]=0;this.field[c]=0}};this.render=function(c){this.begin();var d,e,f,h,g,j,l,k,n,p=this.size-2;for(h=1;h<p;h++){n=this.size2*h;l=(h-this.halfsize)/this.halfsize;for(f=1;f<p;f++){k=n+this.size*f;j=(f-this.halfsize)/this.halfsize;for(e=1;e<p;e++){g=(e-this.halfsize)/this.halfsize;d=k+e;this.polygonize(g,j,l,d,this.isolation,c)}}}this.end(c)};this.generateGeometry=function(){var c=0,d=new THREE.Geometry,e=[];this.render(function(f){var h,g,j,l,k,n,p,t;for(h=
0;h<f.count;h++){p=h*3;k=p+1;t=p+2;g=f.positionArray[p];j=f.positionArray[k];l=f.positionArray[t];n=new THREE.Vector3(g,j,l);g=f.normalArray[p];j=f.normalArray[k];l=f.normalArray[t];p=new THREE.Vector3(g,j,l);p.normalize();k=new THREE.Vertex(n);d.vertices.push(k);e.push(p)}nfaces=f.count/3;for(h=0;h<nfaces;h++){p=(c+h)*3;k=p+1;t=p+2;n=e[p];g=e[k];j=e[t];p=new THREE.Face3(p,k,t,[n,g,j]);d.faces.push(p)}c+=nfaces;f.count=0});return d};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;
THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
......@@ -130,4 +130,18 @@ THREE.triTable=new Int32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0
2,11,1,5,1,11,-1,0,2,5,0,5,9,2,11,5,4,5,8,11,8,5,-1,9,4,5,2,11,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,5,10,3,5,2,3,4,5,3,8,4,-1,-1,-1,-1,5,10,2,5,2,4,4,2,0,-1,-1,-1,-1,-1,-1,-1,3,10,2,3,5,10,3,8,5,4,5,8,0,1,9,-1,5,10,2,5,2,4,1,9,2,9,4,2,-1,-1,-1,-1,8,4,5,8,5,3,3,5,1,-1,-1,-1,-1,-1,-1,-1,0,4,5,1,0,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,4,5,8,5,3,9,0,5,0,3,5,-1,-1,-1,-1,9,4,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,11,7,4,9,11,9,10,11,-1,-1,-1,-1,-1,-1,-1,0,8,3,4,9,7,9,11,7,9,10,11,-1,-1,-1,-1,1,10,11,1,11,
4,1,4,0,7,4,11,-1,-1,-1,-1,3,1,4,3,4,8,1,10,4,7,4,11,10,11,4,-1,4,11,7,9,11,4,9,2,11,9,1,2,-1,-1,-1,-1,9,7,4,9,11,7,9,1,11,2,11,1,0,8,3,-1,11,7,4,11,4,2,2,4,0,-1,-1,-1,-1,-1,-1,-1,11,7,4,11,4,2,8,3,4,3,2,4,-1,-1,-1,-1,2,9,10,2,7,9,2,3,7,7,4,9,-1,-1,-1,-1,9,10,7,9,7,4,10,2,7,8,7,0,2,0,7,-1,3,7,10,3,10,2,7,4,10,1,10,0,4,0,10,-1,1,10,2,8,7,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,7,1,3,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,0,8,1,8,7,1,-1,-1,-1,-1,4,0,3,7,4,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,8,7,-1,-1,-1,
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,10,8,10,11,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,11,9,10,-1,-1,-1,-1,-1,-1,-1,0,1,10,0,10,8,8,10,11,-1,-1,-1,-1,-1,-1,-1,3,1,10,11,3,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,11,1,11,9,9,11,8,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,1,2,9,2,11,9,-1,-1,-1,-1,0,2,11,8,0,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,2,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,10,8,9,-1,-1,-1,-1,-1,-1,-1,9,10,2,0,9,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,0,1,8,1,10,8,-1,-1,-1,-1,1,10,
2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);
2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);THREE.PlaneCollider=function(a,b){this.point=a;this.normal=b};THREE.SphereCollider=function(a,b){this.center=a;this.radius=b;this.radiusSq=b*b};THREE.BoxCollider=function(a,b){this.min=a;this.max=b;this.dynamic=!0};
THREE.MeshCollider=function(a,b,c,d){this.vertices=a;this.faces=b;this.normals=c;this.box=d;this.numFaces=this.faces.length};THREE.CollisionSystem=function(){this.colliders=[];this.hits=[]};THREE.Collisions=new THREE.CollisionSystem;
THREE.CollisionSystem.prototype.rayCastAll=function(a){a.direction.normalize();this.hits.length=0;var b,c,d,e,f=0;b=0;for(c=this.colliders.length;b<c;b++){e=this.colliders[b];d=this.rayCast(a,e);if(d<Number.MAX_VALUE){e.distance=d;d>f?this.hits.push(e):this.hits.unshift(e);f=d}}return this.hits};
THREE.CollisionSystem.prototype.rayCastNearest=function(a){var b=this.rayCastAll(a);if(b.length==0)return null;for(var c=0;b[c]instanceof THREE.MeshCollider;){var d=this.rayMesh(a,b[c]);if(d<Number.MAX_VALUE){b[c].distance=d;break}c++}if(c>b.length)return null;return b[c]};
THREE.CollisionSystem.prototype.rayCast=function(a,b){if(b instanceof THREE.PlaneCollider)return this.rayPlane(a,b);else if(b instanceof THREE.SphereCollider)return this.raySphere(a,b);else if(b instanceof THREE.BoxCollider)return this.rayBox(a,b);else if(b instanceof THREE.MeshCollider&&b.box)return this.rayBox(a,b.box)};
THREE.CollisionSystem.prototype.rayMesh=function(a,b){for(var c=this.makeRayLocal(a,b.mesh),d=Number.MAX_VALUE,e=0;e<b.numFaces/3;e++){var f=e*3;d=Math.min(d,this.rayTriangle(c,b.vertices[b.faces[f+0]],b.vertices[b.faces[f+1]],b.vertices[b.faces[f+2]],b.normals[b.faces[e]],d))}return d};
THREE.CollisionSystem.prototype.rayTriangle=function(a,b,c,d,e,f){var h=THREE.CollisionSystem.__v1,g=THREE.CollisionSystem.__v2;h.sub(c,b);g.sub(d,c);e.cross(h,g);g=e.dot(a.direction);if(!(g<0))return Number.MAX_VALUE;h=e.dot(b)-e.dot(a.origin);if(!(h<=0))return Number.MAX_VALUE;if(!(h>=g*f))return Number.MAX_VALUE;h/=g;g=THREE.CollisionSystem.__v3;g.copy(a.direction);g.multiplyScalar(h);g.addSelf(a.origin);if(Math.abs(e.x)>Math.abs(e.y))if(Math.abs(e.x)>Math.abs(e.z)){a=g.y-b.y;e=c.y-b.y;f=d.y-b.y;
g=g.z-b.z;c=c.z-b.z;d=d.z-b.z}else{a=g.x-b.x;e=c.x-b.x;f=d.x-b.x;g=g.y-b.y;c=c.y-b.y;d=d.y-b.y}else if(Math.abs(e.y)>Math.abs(e.z)){a=g.x-b.x;e=c.x-b.x;f=d.x-b.x;g=g.z-b.z;c=c.z-b.z;d=d.z-b.z}else{a=g.x-b.x;e=c.x-b.x;f=d.x-b.x;g=g.y-b.y;c=c.y-b.y;d=d.y-b.y}b=e*d-c*f;if(b==0)return Number.MAX_VALUE;b=1/b;d=(a*d-g*f)*b;if(!(d>=0))return Number.MAX_VALUE;b*=e*g-c*a;if(!(b>=0))return Number.MAX_VALUE;if(!(1-d-b>=0))return Number.MAX_VALUE;return h};
THREE.CollisionSystem.prototype.makeRayLocal=function(a,b){var c=new THREE.Ray(a.origin.clone(),a.direction.clone()),d=THREE.Matrix4.makeInvert(b.matrixWorld);d.multiplyVector3(c.origin);d.rotateAxis(c.direction);c.direction.normalize();return c};
THREE.CollisionSystem.prototype.rayBox=function(a,b){var c;c=b.dynamic&&b.mesh&&b.mesh.matrixWorld?this.makeRayLocal(a,b.mesh):new THREE.Ray(a.origin.clone(),a.direction.clone());var d=0,e=0,f=0,h=0,g=0,j=0,l=!0;if(c.origin.x<b.min.x){d=b.min.x-c.origin.x;d/=c.direction.x;l=!1;h=-1}else if(c.origin.x>b.max.x){d=b.max.x-c.origin.x;d/=c.direction.x;l=!1;h=1}if(c.origin.y<b.min.y){e=b.min.y-c.origin.y;e/=c.direction.y;l=!1;g=-1}else if(c.origin.y>b.max.y){e=b.max.y-c.origin.y;e/=c.direction.y;l=!1;g=
1}if(c.origin.z<b.min.z){f=b.min.z-c.origin.z;f/=c.direction.z;l=!1;j=-1}else if(c.origin.z>b.max.z){f=b.max.z-c.origin.z;f/=c.direction.z;l=!1;j=1}if(l)return-1;l=0;if(e>d){l=1;d=e}if(f>d){l=2;d=f}switch(l){case 0:g=c.origin.y+c.direction.y*d;if(g<b.min.y||g>b.max.y)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*d;if(c<b.min.z||c>b.max.z)return Number.MAX_VALUE;b.normal=new THREE.Vector3(h,0,0);break;case 1:h=c.origin.x+c.direction.x*d;if(h<b.min.x||h>b.max.x)return Number.MAX_VALUE;c=c.origin.z+
c.direction.z*d;if(c<b.min.z||c>b.max.z)return Number.MAX_VALUE;b.normal=new THREE.Vector3(0,g,0);break;case 2:h=c.origin.x+c.direction.x*d;if(h<b.min.x||h>b.max.x)return Number.MAX_VALUE;g=c.origin.y+c.direction.y*d;if(g<b.min.y||g>b.max.y)return Number.MAX_VALUE;b.normal=new THREE.Vector3(0,0,j)}return d};THREE.CollisionSystem.prototype.rayPlane=function(a,b){var c=a.direction.dot(b.normal),d=b.point.dot(b.normal);if(c<0)c=(d-a.origin.dot(b.normal))/c;else return Number.MAX_VALUE;return c>0?c:Number.MAX_VALUE};
THREE.CollisionSystem.prototype.raySphere=function(a,b){var c=b.center.clone().subSelf(a.origin);if(c.lengthSq<b.radiusSq)return-1;var d=c.dot(a.direction.clone());if(d<=0)return Number.MAX_VALUE;c=b.radiusSq-(c.lengthSq()-d*d);if(c>=0)return Math.abs(d)-Math.sqrt(c);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionUtils={};
THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var b=a.geometry.boundingBox,c=new THREE.Vector3(b.x[0],b.y[0],b.z[0]);b=new THREE.Vector3(b.x[1],b.y[1],b.z[1]);c=new THREE.BoxCollider(c,b);c.mesh=a;return c};THREE.CollisionUtils.MeshAABB=function(a){var b=THREE.CollisionUtils.MeshOBB(a);b.min.addSelf(a.position);b.max.addSelf(a.position);b.dynamic=!1;return b};
THREE.CollisionUtils.MeshColliderWBox=function(a){for(var b=a.geometry.vertices,c=b.length,d=a.geometry.faces,e=d.length,f=[],h=[],g=[],j=0;j<c;j++)f.push(new THREE.Vector3(b[j].position.x,b[j].position.y,b[j].position.z));for(j=0;j<e;j++){h.push(d[j].a,d[j].b,d[j].c);g.push(new THREE.Vector3(d[j].normal.x,d[j].normal.y,d[j].normal.z))}b=new THREE.MeshCollider(f,h,g,THREE.CollisionUtils.MeshOBB(a));b.mesh=a;return b};
......@@ -48,7 +48,7 @@ b,c)}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==undefined?
THREE.Quaternion.prototype={set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,e=a.y*b,d=a.z*b;a=Math.cos(e);e=Math.sin(e);b=Math.cos(-d);d=Math.sin(-d);var g=Math.cos(c);c=Math.sin(c);var f=a*b,i=e*d;this.w=f*g-i*c;this.x=f*c+i*g;this.y=e*b*g+a*d*c;this.z=a*d*g-e*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,e=this.z,d=this.w,g=a.x,f=a.y,i=a.z;a=a.w;this.x=b*a+d*g+c*i-e*f;this.y=c*a+d*f+e*g-b*i;this.z=e*a+d*i+b*f-c*g;this.w=d*a-b*g-c*f-e*i;return this},
multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,d=a.z,g=this.x,f=this.y,i=this.z,h=this.w,j=h*c+f*d-i*e,l=h*e+i*c-g*d,m=h*d+g*e-f*c;c=-g*c-f*e-i*d;b.x=j*h+c*-g+l*-i-m*-f;b.y=l*h+c*-f+m*-g-j*-i;b.z=m*h+c*-i+j*-f-l*-g;return b}};
THREE.Quaternion.slerp=function(a,b,c,e){var d=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(d)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(d),f=Math.sqrt(1-d*d);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}d=Math.sin((1-e)*g)/f;e=Math.sin(e*g)/f;c.w=a.w*d+b.w*e;c.x=a.x*d+b.x*e;c.y=a.y*d+b.y*e;c.z=a.z*d+b.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
THREE.Quaternion.slerp=function(a,b,c,e){var d=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(d)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(d),f=Math.sqrt(1-d*d);if(Math.abs(f)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}d=Math.sin((1-e)*g)/f;e=Math.sin(e*g)/f;c.w=a.w*d+b.w*e;c.x=a.x*d+b.x*e;c.y=a.y*d+b.y*e;c.z=a.z*d+b.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
THREE.Face3=function(a,b,c,e,d,g){this.a=a;this.b=b;this.c=c;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=d instanceof THREE.Color?d:new THREE.Color;this.vertexColors=d instanceof Array?d:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
THREE.Face4=function(a,b,c,e,d,g,f){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};
THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
......
因为 它太大了无法显示 source diff 。你可以改为 查看blob
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