提交 d0c0d253 编写于 作者: M Mr.doob

Docs: Fixed vertexColors description. Fixes #4265.

上级 c8eedca0
......@@ -25,7 +25,7 @@
linewidth — Line thickness. Default is 1.<br />
linecap — Define appearance of line ends. Default is 'round'.<br />
linejoin — Define appearance of line joints. Default is 'round'.<br />
vertexColors — Define whether the material uses vertex colors, or not. Default is false.<br />
vertexColors — Define how the vertices gets colored. Default is THREE.NoColors.<br />
fog — Define whether the material color is affected by global fog settings. Default is false.
</div>
......@@ -46,9 +46,9 @@
<div>Define appearance of line joints. Possible values are "round", "bevel" and "miter". Default is 'round'.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div>
<h3>.[page:Boolean vertexColors]</h3>
<div>Define whether the material uses vertex colors, or not. Default is false.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
<h3>.[page:Integer vertexColors]</h3>
<div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div>
<div>This setting might not have any effect when used with certain renderers.</div>
<h3>.[page:Boolean fog]</h3>
<div>Define whether the material color is affected by global fog settings.</div>
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......@@ -28,7 +28,7 @@
wireframeLinecap — Define appearance of line ends. Default is 'round'.<br />
wireframeLinejoin — Define appearance of line joints. Default is 'round'.<br />
shading — Define shading type. Default is THREE.SmoothShading.<br />
vertexColors — Define whether the material uses vertex colors, or not. Default is false.<br />
vertexColors — Define how the vertices gets colored. Default is THREE.NoColors.<br />
fog — Define whether the material color is affected by global fog settings. Default is true.<br />
lightMap — Set light map. Default is null.<br />
specularMap — Set specular map. Default is null.<br />
......@@ -60,8 +60,8 @@
<h3>.[page:String shading]</h3>
<div>Define shading type. Default is THREE.SmoothShading.</div>
<h3>.[page:Boolean vertexColors]</h3>
<div>Define whether the material uses vertex colors, or not. Default is false.</div>
<h3>.[page:Integer vertexColors]</h3>
<div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
<h3>.[page:Boolean fog]</h3>
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......@@ -64,8 +64,8 @@
<div>Define appearance of line joints. Possible values are "round", "bevel" and "miter". Default is 'round'.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div>
<h3>.[page:Boolean vertexColors]</h3>
<div>Define whether the material uses vertex colors, or not. Default is *false*.</div>
<h3>.[page:Integer vertexColors]</h3>
<div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
<h3>.[page:Boolean fog]</h3>
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......@@ -74,8 +74,8 @@
<div>Define appearance of line joints. Possible values are "round", "bevel" and "miter". Default is 'round'.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div>
<h3>.[page:Boolean vertexColors]</h3>
<div>Define whether the material uses vertex colors, or not. Default is *false*.</div>
<h3>.[page:Integer vertexColors]</h3>
<div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
<h3>.[page:Boolean fog]</h3>
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......@@ -48,8 +48,6 @@
<div>Specify whether particles' size will get smaller with the distance. Default is true.</div>
<h3>.[page:Boolean vertexColors]</h3>
<div>Define whether the material uses vertex colors, or not. Default is false.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
<h3>.[page:Boolean fog]</h3>
<div>Define whether the material color is affected by global fog settings.</div>
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