linecap — Define appearance of line ends. Default is 'round'.<br/>
linejoin — Define appearance of line joints. Default is 'round'.<br/>
vertexColors — Define whether the material uses vertex colors, or not. Default is false.<br/>
vertexColors — Define how the vertices gets colored. Default is THREE.NoColors.<br/>
fog — Define whether the material color is affected by global fog settings. Default is false.
</div>
...
...
@@ -46,9 +46,9 @@
<div>Define appearance of line joints. Possible values are "round", "bevel" and "miter". Default is 'round'.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div>
<h3>.[page:Boolean vertexColors]</h3>
<div>Define whether the material uses vertex colors, or not. Default is false.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
<h3>.[page:Integer vertexColors]</h3>
<div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div>
<div>This setting might not have any effect when used with certain renderers.</div>
<h3>.[page:Boolean fog]</h3>
<div>Define whether the material color is affected by global fog settings.</div>
wireframeLinecap — Define appearance of line ends. Default is 'round'.<br/>
wireframeLinejoin — Define appearance of line joints. Default is 'round'.<br/>
shading — Define shading type. Default is THREE.SmoothShading.<br/>
vertexColors — Define whether the material uses vertex colors, or not. Default is false.<br/>
vertexColors — Define how the vertices gets colored. Default is THREE.NoColors.<br/>
fog — Define whether the material color is affected by global fog settings. Default is true.<br/>
lightMap — Set light map. Default is null.<br/>
specularMap — Set specular map. Default is null.<br/>
...
...
@@ -60,8 +60,8 @@
<h3>.[page:String shading]</h3>
<div>Define shading type. Default is THREE.SmoothShading.</div>
<h3>.[page:Boolean vertexColors]</h3>
<div>Define whether the material uses vertex colors, or not. Default is false.</div>
<h3>.[page:Integer vertexColors]</h3>
<div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
<div>Define appearance of line joints. Possible values are "round", "bevel" and "miter". Default is 'round'.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div>
<h3>.[page:Boolean vertexColors]</h3>
<div>Define whether the material uses vertex colors, or not. Default is *false*.</div>
<h3>.[page:Integer vertexColors]</h3>
<div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
<div>Define appearance of line joints. Possible values are "round", "bevel" and "miter". Default is 'round'.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div>
<h3>.[page:Boolean vertexColors]</h3>
<div>Define whether the material uses vertex colors, or not. Default is *false*.</div>
<h3>.[page:Integer vertexColors]</h3>
<div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
<div>Specify whether particles' size will get smaller with the distance. Default is true.</div>
<h3>.[page:Boolean vertexColors]</h3>
<div>Define whether the material uses vertex colors, or not. Default is false.</div>
<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
<h3>.[page:Boolean fog]</h3>
<div>Define whether the material color is affected by global fog settings.</div>