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d04f3f06
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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d04f3f06
编写于
7月 28, 2020
作者:
F
Fernando Serrano
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
Add SetPath to XRHandModelFactory
上级
4e0e65fc
变更
4
显示空白变更内容
内联
并排
Showing
4 changed file
with
20 addition
and
8 deletion
+20
-8
examples/jsm/webxr/XRHandModelFactory.js
examples/jsm/webxr/XRHandModelFactory.js
+14
-4
examples/jsm/webxr/XRHandOculusMeshModel.js
examples/jsm/webxr/XRHandOculusMeshModel.js
+3
-2
examples/jsm/webxr/XRHandPrimitiveModel.js
examples/jsm/webxr/XRHandPrimitiveModel.js
+1
-1
examples/webxr_vr_handinput_profiles.html
examples/webxr_vr_handinput_profiles.html
+2
-1
未找到文件。
examples/jsm/webxr/XRHandModelFactory.js
浏览文件 @
d04f3f06
...
...
@@ -42,12 +42,22 @@ XRHandModel.prototype = Object.assign( Object.create( Object3D.prototype ), {
var
XRHandModelFactory
=
(
function
()
{
function
XRHandModelFactory
()
{}
function
XRHandModelFactory
()
{
this
.
path
=
''
;
}
XRHandModelFactory
.
prototype
=
{
constructor
:
XRHandModelFactory
,
setPath
:
function
(
path
)
{
this
.
path
=
path
;
},
createHandModel
:
function
(
controller
,
profile
,
options
)
{
const
handModel
=
new
XRHandModel
(
controller
);
...
...
@@ -65,15 +75,15 @@ var XRHandModelFactory = ( function () {
// @todo Detect profile if not provided
if
(
profile
===
undefined
||
profile
===
"
spheres
"
)
{
handModel
.
motionController
=
new
XRHandPrimitiveModel
(
handModel
,
controller
,
xrInputSource
.
handedness
,
{
primitive
:
"
sphere
"
}
);
handModel
.
motionController
=
new
XRHandPrimitiveModel
(
handModel
,
controller
,
this
.
path
,
xrInputSource
.
handedness
,
{
primitive
:
"
sphere
"
}
);
}
else
if
(
profile
===
"
boxes
"
)
{
handModel
.
motionController
=
new
XRHandPrimitiveModel
(
handModel
,
controller
,
xrInputSource
.
handedness
,
{
primitive
:
"
box
"
}
);
handModel
.
motionController
=
new
XRHandPrimitiveModel
(
handModel
,
controller
,
this
.
path
,
xrInputSource
.
handedness
,
{
primitive
:
"
box
"
}
);
}
else
if
(
profile
===
"
oculus
"
)
{
handModel
.
motionController
=
new
XRHandOculusMeshModel
(
handModel
,
controller
,
xrInputSource
.
handedness
,
options
);
handModel
.
motionController
=
new
XRHandOculusMeshModel
(
handModel
,
controller
,
this
.
path
,
xrInputSource
.
handedness
,
options
);
}
...
...
examples/jsm/webxr/XRHandOculusMeshModel.js
浏览文件 @
d04f3f06
...
...
@@ -2,7 +2,7 @@ import { FBXLoader } from "../loaders/FBXLoader.js";
class
XRHandOculusMeshModel
{
constructor
(
handModel
,
controller
,
handedness
,
options
)
{
constructor
(
handModel
,
controller
,
path
,
handedness
,
options
)
{
this
.
controller
=
controller
;
this
.
handModel
=
handModel
;
...
...
@@ -11,7 +11,8 @@ class XRHandOculusMeshModel {
var
loader
=
new
FBXLoader
();
const
low
=
options
&&
options
.
model
===
"
lowpoly
"
?
"
_low
"
:
""
;
loader
.
load
(
`../../models/fbx/OculusHand_
${
handedness
===
"
right
"
?
"
R
"
:
"
L
"
}${
low
}
.fbx`
,
object
=>
{
loader
.
setPath
(
path
);
loader
.
load
(
`fbx/OculusHand_
${
handedness
===
"
right
"
?
"
R
"
:
"
L
"
}${
low
}
.fbx`
,
object
=>
{
this
.
handModel
.
add
(
object
);
// Hack because of the scale of the skinnedmesh
...
...
examples/jsm/webxr/XRHandPrimitiveModel.js
浏览文件 @
d04f3f06
...
...
@@ -8,7 +8,7 @@ import {
class
XRHandPrimitiveModel
{
constructor
(
handModel
,
controller
,
handedness
,
options
)
{
constructor
(
handModel
,
controller
,
path
,
handedness
,
options
)
{
this
.
controller
=
controller
;
this
.
handModel
=
handModel
;
...
...
examples/webxr_vr_handinput_profiles.html
浏览文件 @
d04f3f06
...
...
@@ -92,7 +92,7 @@
container
.
appendChild
(
renderer
.
domElement
);
document
.
body
.
appendChild
(
VRButton
.
createButton
(
renderer
)
);
document
.
body
.
appendChild
(
VRButton
.
createButton
(
renderer
,
{
handTracking
:
true
}
)
);
// controllers
...
...
@@ -104,6 +104,7 @@
var
controllerModelFactory
=
new
XRControllerModelFactory
();
var
handModelFactory
=
new
XRHandModelFactory
();
handModelFactory
.
setPath
(
"
./models/
"
);
// Hand 1
...
...
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