提交 cbec0968 编写于 作者: M Mr.doob

Updated builds.

上级 69942b3a
......@@ -20412,7 +20412,43 @@ THREE.WebGLRenderer = function ( parameters ) {
}
}
} else if ( object instanceof THREE.Line ) {
if ( updateBuffers ) {
// vertices
var position = geometry.attributes[ "position" ];
var positionSize = position.itemSize;
_gl.bindBuffer( _gl.ARRAY_BUFFER, position.buffer );
enableAttribute( attributes.position );
_gl.vertexAttribPointer( attributes.position, positionSize, _gl.FLOAT, false, 0, 0 );
// colors
var color = geometry.attributes[ "color" ];
if ( attributes.color >= 0 && color ) {
var colorSize = color.itemSize;
_gl.bindBuffer( _gl.ARRAY_BUFFER, color.buffer );
enableAttribute( attributes.color );
_gl.vertexAttribPointer( attributes.color, colorSize, _gl.FLOAT, false, 0, 0 );
}
// render lines
_gl.drawArrays( _gl.LINE_STRIP, 0, position.numItems / 3 );
_this.info.render.calls ++;
_this.info.render.points += position.numItems;
}
}
};
......@@ -21426,12 +21462,20 @@ THREE.WebGLRenderer = function ( parameters ) {
if ( ! geometry.__webglVertexBuffer ) {
createLineBuffers( geometry );
initLineBuffers( geometry, object );
if ( geometry instanceof THREE.Geometry ) {
createLineBuffers( geometry );
initLineBuffers( geometry, object );
geometry.verticesNeedUpdate = true;
geometry.colorsNeedUpdate = true;
geometry.lineDistancesNeedUpdate = true;
geometry.verticesNeedUpdate = true;
geometry.colorsNeedUpdate = true;
geometry.lineDistancesNeedUpdate = true;
} else if ( geometry instanceof THREE.BufferGeometry ) {
initDirectBuffers( geometry );
}
}
......@@ -21624,21 +21668,36 @@ THREE.WebGLRenderer = function ( parameters ) {
} else if ( object instanceof THREE.Line ) {
material = getBufferMaterial( object, geometry );
if ( geometry instanceof THREE.BufferGeometry ) {
customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate ) {
if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || geometry.lineDistancesNeedUpdate || customAttributesDirty ) {
setDirectBuffers( geometry, _gl.DYNAMIC_DRAW, !geometry.dynamic );
setLineBuffers( geometry, _gl.DYNAMIC_DRAW );
}
}
geometry.verticesNeedUpdate = false;
geometry.colorsNeedUpdate = false;
geometry.verticesNeedUpdate = false;
geometry.colorsNeedUpdate = false;
geometry.lineDistancesNeedUpdate = false;
} else {
material.attributes && clearCustomAttributes( material );
material = getBufferMaterial( object, geometry );
customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
if ( geometry.verticesNeedUpdate || geometry.colorsNeedUpdate || geometry.lineDistancesNeedUpdate || customAttributesDirty ) {
setLineBuffers( geometry, _gl.DYNAMIC_DRAW );
}
geometry.verticesNeedUpdate = false;
geometry.colorsNeedUpdate = false;
geometry.lineDistancesNeedUpdate = false;
material.attributes && clearCustomAttributes( material );
}
} else if ( object instanceof THREE.ParticleSystem ) {
......
......@@ -256,7 +256,7 @@ THREE.LOD.prototype.update=function(a){if(1<this.LODs.length){a.matrixWorldInver
THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=!1;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.__objects.indexOf(a)){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a){x!==a&&(x=l.globalAlpha=a)}function c(a){z!==a&&(a===THREE.NormalBlending?l.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?l.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(l.globalCompositeOperation="darker"),z=a)}function d(a){w!==a&&(w=l.strokeStyle=a)}function e(a){I!==a&&(I=l.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,k=new THREE.Projector,m=void 0!==a.canvas?a.canvas:
document.createElement("canvas"),p,n,s,q,l=m.getContext("2d"),r=new THREE.Color(0),t=0,x=1,z=0,w=null,I=null,F=null,C=null,y=null,E,G,H,X,A=new THREE.RenderableVertex,W=new THREE.RenderableVertex,B,K,L,S,Z,sa,Na,J,ja,ia,Qa,N,ha=new THREE.Color,ta=new THREE.Color,oa=new THREE.Color,da=new THREE.Color,ra=new THREE.Color,$=new THREE.Color,la=new THREE.Color,ib=new THREE.Color,Ea={},ma={},wa,xa,ea,Va,ob,qb,tb,rb,jc,kc,Oa=new THREE.Box2,Fa=new THREE.Box2,Ra=new THREE.Box2,Cb=!1,Ta=new THREE.Color,Kb=new THREE.Color,
document.createElement("canvas"),p,n,s,q,l=m.getContext("2d"),r=new THREE.Color(0),t=0,x=1,z=0,w=null,I=null,F=null,C=null,y=null,E,G,H,X,A=new THREE.RenderableVertex,W=new THREE.RenderableVertex,B,K,L,S,Z,sa,Na,J,ja,ia,Qa,M,ha=new THREE.Color,ta=new THREE.Color,oa=new THREE.Color,da=new THREE.Color,ra=new THREE.Color,$=new THREE.Color,la=new THREE.Color,ib=new THREE.Color,Ea={},ma={},wa,xa,ea,Va,ob,qb,tb,rb,jc,kc,Oa=new THREE.Box2,Fa=new THREE.Box2,Ra=new THREE.Box2,Cb=!1,Ta=new THREE.Color,Kb=new THREE.Color,
Lb=new THREE.Color,jb=new THREE.Vector3,zb,Mb,rc,kb,ya,Ya,lb=16;zb=document.createElement("canvas");zb.width=zb.height=2;Mb=zb.getContext("2d");Mb.fillStyle="rgba(0,0,0,1)";Mb.fillRect(0,0,2,2);rc=Mb.getImageData(0,0,2,2);kb=rc.data;ya=document.createElement("canvas");ya.width=ya.height=lb;Ya=ya.getContext("2d");Ya.translate(-lb/2,-lb/2);Ya.scale(lb,lb);lb--;this.domElement=m;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:
1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){p=a*this.devicePixelRatio;n=b*this.devicePixelRatio;s=Math.floor(p/2);q=Math.floor(n/2);m.width=p;m.height=n;m.style.width=a+"px";m.style.height=b+"px";Oa.min.set(-s,-q);Oa.max.set(s,q);Fa.min.set(-s,-q);Fa.max.set(s,q);x=1;z=0;y=C=F=I=w=null};this.setClearColor=function(a,b){r.copy(a);t=void 0!==b?b:1;Fa.min.set(-s,-q);Fa.max.set(s,q)};this.setClearColorHex=function(a,b){r.setHex(a);
t=void 0!==b?b:1;Fa.min.set(-s,-q);Fa.max.set(s,q)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){l.setTransform(1,0,0,-1,s,q);!1===Fa.empty()&&(Fa.intersect(Oa),Fa.expandByScalar(2),1>t&&l.clearRect(Fa.min.x|0,Fa.min.y|0,Fa.max.x-Fa.min.x|0,Fa.max.y-Fa.min.y|0),0<t&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*r.r)+","+Math.floor(255*r.g)+","+Math.floor(255*r.b)+","+t+")"),l.fillRect(Fa.min.x|0,Fa.min.y|0,Fa.max.x-Fa.min.x|0,Fa.max.y-Fa.min.y|0)),Fa.makeEmpty())};this.render=
......@@ -278,12 +278,12 @@ l.rotate(-$a.rotation),l.scale(pb,fb),l.fillRect(-1,-1,2,2),l.restore())):(ga=U.
$a.positionScreen.y),U instanceof THREE.LineBasicMaterial&&(T=U.linewidth,F!==T&&(F=l.lineWidth=T),T=U.linecap,C!==T&&(C=l.lineCap=T),T=U.linejoin,y!==T&&(y=l.lineJoin=T),d(U.color.getStyle()),l.stroke(),Ra.expandByScalar(2*U.linewidth)))):ga instanceof THREE.RenderableFace3?(E=ga.v1,G=ga.v2,H=ga.v3,E.positionScreen.x*=s,E.positionScreen.y*=q,G.positionScreen.x*=s,G.positionScreen.y*=q,H.positionScreen.x*=s,H.positionScreen.y*=q,!0===U.overdraw&&(ub(E.positionScreen,G.positionScreen),ub(G.positionScreen,
H.positionScreen),ub(H.positionScreen,E.positionScreen)),Ra.setFromPoints([E.positionScreen,G.positionScreen,H.positionScreen]),!0===Oa.isIntersectionBox(Ra)&&p(E,G,H,0,1,2,ga,U,a)):ga instanceof THREE.RenderableFace4&&(E=ga.v1,G=ga.v2,H=ga.v3,X=ga.v4,E.positionScreen.x*=s,E.positionScreen.y*=q,G.positionScreen.x*=s,G.positionScreen.y*=q,H.positionScreen.x*=s,H.positionScreen.y*=q,X.positionScreen.x*=s,X.positionScreen.y*=q,A.positionScreen.copy(G.positionScreen),W.positionScreen.copy(X.positionScreen),
!0===U.overdraw&&(ub(E.positionScreen,G.positionScreen),ub(G.positionScreen,X.positionScreen),ub(X.positionScreen,E.positionScreen),ub(H.positionScreen,A.positionScreen),ub(H.positionScreen,W.positionScreen)),Ra.setFromPoints([E.positionScreen,G.positionScreen,H.positionScreen,X.positionScreen]),!0===Oa.isIntersectionBox(Ra)&&(T=E,$a=G,ab=H,Ua=X,pb=A,fb=W,Y=a,f.info.render.vertices+=4,f.info.render.faces++,b(U.opacity),c(U.blending),void 0!==U.map&&null!==U.map||void 0!==U.envMap&&null!==U.envMap?
(p(T,$a,Ua,0,1,3,ga,U,Y),p(pb,ab,fb,1,2,3,ga,U,Y)):(B=T.positionScreen.x,K=T.positionScreen.y,L=$a.positionScreen.x,S=$a.positionScreen.y,Z=ab.positionScreen.x,sa=ab.positionScreen.y,Na=Ua.positionScreen.x,J=Ua.positionScreen.y,ja=pb.positionScreen.x,ia=pb.positionScreen.y,Qa=fb.positionScreen.x,N=fb.positionScreen.y,U instanceof THREE.MeshLambertMaterial||U instanceof THREE.MeshPhongMaterial?($.copy(U.color),la.copy(U.emissive),U.vertexColors===THREE.FaceColors&&$.multiply(ga.color),!0===Cb?!1===
U.wireframe&&U.shading==THREE.SmoothShading&&4==ga.vertexNormalsLength?(ta.copy(Ta),oa.copy(Ta),da.copy(Ta),ra.copy(Ta),n(ga.v1.positionWorld,ga.vertexNormalsModel[0],ta),n(ga.v2.positionWorld,ga.vertexNormalsModel[1],oa),n(ga.v4.positionWorld,ga.vertexNormalsModel[3],da),n(ga.v3.positionWorld,ga.vertexNormalsModel[2],ra),ta.multiply($).add(la),oa.multiply($).add(la),da.multiply($).add(la),ra.multiply($).add(la),ea=eb(ta,oa,da,ra),r(B,K,L,S,Na,J),I(B,K,L,S,Na,J,0,0,1,0,0,1,ea),r(ja,ia,Z,sa,Qa,N),
I(ja,ia,Z,sa,Qa,N,1,0,1,1,0,1,ea)):(ha.copy(Ta),n(ga.centroidModel,ga.normalModel,ha),ha.multiply($).add(la),t(B,K,L,S,Z,sa,Na,J),!0===U.wireframe?x(ha,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):w(ha)):(ha.addColors($,la),t(B,K,L,S,Z,sa,Na,J),!0===U.wireframe?x(ha,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):w(ha))):U instanceof THREE.MeshBasicMaterial?(ha.copy(U.color),U.vertexColors===THREE.FaceColors&&ha.multiply(ga.color),t(B,K,L,S,Z,sa,Na,J),!0===U.wireframe?
(p(T,$a,Ua,0,1,3,ga,U,Y),p(pb,ab,fb,1,2,3,ga,U,Y)):(B=T.positionScreen.x,K=T.positionScreen.y,L=$a.positionScreen.x,S=$a.positionScreen.y,Z=ab.positionScreen.x,sa=ab.positionScreen.y,Na=Ua.positionScreen.x,J=Ua.positionScreen.y,ja=pb.positionScreen.x,ia=pb.positionScreen.y,Qa=fb.positionScreen.x,M=fb.positionScreen.y,U instanceof THREE.MeshLambertMaterial||U instanceof THREE.MeshPhongMaterial?($.copy(U.color),la.copy(U.emissive),U.vertexColors===THREE.FaceColors&&$.multiply(ga.color),!0===Cb?!1===
U.wireframe&&U.shading==THREE.SmoothShading&&4==ga.vertexNormalsLength?(ta.copy(Ta),oa.copy(Ta),da.copy(Ta),ra.copy(Ta),n(ga.v1.positionWorld,ga.vertexNormalsModel[0],ta),n(ga.v2.positionWorld,ga.vertexNormalsModel[1],oa),n(ga.v4.positionWorld,ga.vertexNormalsModel[3],da),n(ga.v3.positionWorld,ga.vertexNormalsModel[2],ra),ta.multiply($).add(la),oa.multiply($).add(la),da.multiply($).add(la),ra.multiply($).add(la),ea=eb(ta,oa,da,ra),r(B,K,L,S,Na,J),I(B,K,L,S,Na,J,0,0,1,0,0,1,ea),r(ja,ia,Z,sa,Qa,M),
I(ja,ia,Z,sa,Qa,M,1,0,1,1,0,1,ea)):(ha.copy(Ta),n(ga.centroidModel,ga.normalModel,ha),ha.multiply($).add(la),t(B,K,L,S,Z,sa,Na,J),!0===U.wireframe?x(ha,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):w(ha)):(ha.addColors($,la),t(B,K,L,S,Z,sa,Na,J),!0===U.wireframe?x(ha,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):w(ha))):U instanceof THREE.MeshBasicMaterial?(ha.copy(U.color),U.vertexColors===THREE.FaceColors&&ha.multiply(ga.color),t(B,K,L,S,Z,sa,Na,J),!0===U.wireframe?
x(ha,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):w(ha)):U instanceof THREE.MeshNormalMaterial?(T=void 0,U.shading==THREE.FlatShading?(T=ga.normalModelView,ha.setRGB(T.x,T.y,T.z).multiplyScalar(0.5).addScalar(0.5),t(B,K,L,S,Z,sa,Na,J),!0===U.wireframe?x(ha,U.wireframeLinewidth,U.wireframeLinecap,U.wireframeLinejoin):w(ha)):U.shading==THREE.SmoothShading&&(T=ga.vertexNormalsModelView[0],ta.setRGB(T.x,T.y,T.z).multiplyScalar(0.5).addScalar(0.5),T=ga.vertexNormalsModelView[1],oa.setRGB(T.x,
T.y,T.z).multiplyScalar(0.5).addScalar(0.5),T=ga.vertexNormalsModelView[3],da.setRGB(T.x,T.y,T.z).multiplyScalar(0.5).addScalar(0.5),T=ga.vertexNormalsModelView[2],ra.setRGB(T.x,T.y,T.z).multiplyScalar(0.5).addScalar(0.5),ea=eb(ta,oa,da,ra),r(B,K,L,S,Na,J),I(B,K,L,S,Na,J,0,0,1,0,0,1,ea),r(ja,ia,Z,sa,Qa,N),I(ja,ia,Z,sa,Qa,N,1,0,1,1,0,1,ea))):U instanceof THREE.MeshDepthMaterial&&(wa=m.near,xa=m.far,ta.r=ta.g=ta.b=1-Za(T.positionScreen.z,wa,xa),oa.r=oa.g=oa.b=1-Za($a.positionScreen.z,wa,xa),da.r=da.g=
da.b=1-Za(Ua.positionScreen.z,wa,xa),ra.r=ra.g=ra.b=1-Za(ab.positionScreen.z,wa,xa),ea=eb(ta,oa,da,ra),r(B,K,L,S,Na,J),I(B,K,L,S,Na,J,0,0,1,0,0,1,ea),r(ja,ia,Z,sa,Qa,N),I(ja,ia,Z,sa,Qa,N,1,0,1,1,0,1,ea)))));Fa.union(Ra)}}l.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
T.y,T.z).multiplyScalar(0.5).addScalar(0.5),T=ga.vertexNormalsModelView[3],da.setRGB(T.x,T.y,T.z).multiplyScalar(0.5).addScalar(0.5),T=ga.vertexNormalsModelView[2],ra.setRGB(T.x,T.y,T.z).multiplyScalar(0.5).addScalar(0.5),ea=eb(ta,oa,da,ra),r(B,K,L,S,Na,J),I(B,K,L,S,Na,J,0,0,1,0,0,1,ea),r(ja,ia,Z,sa,Qa,M),I(ja,ia,Z,sa,Qa,M,1,0,1,1,0,1,ea))):U instanceof THREE.MeshDepthMaterial&&(wa=m.near,xa=m.far,ta.r=ta.g=ta.b=1-Za(T.positionScreen.z,wa,xa),oa.r=oa.g=oa.b=1-Za($a.positionScreen.z,wa,xa),da.r=da.g=
da.b=1-Za(Ua.positionScreen.z,wa,xa),ra.r=ra.g=ra.b=1-Za(ab.positionScreen.z,wa,xa),ea=eb(ta,oa,da,ra),r(B,K,L,S,Na,J),I(B,K,L,S,Na,J,0,0,1,0,0,1,ea),r(ja,ia,Z,sa,Qa,M),I(ja,ia,Z,sa,Qa,M,1,0,1,1,0,1,ea)))));Fa.union(Ra)}}l.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
......@@ -335,27 +335,27 @@ n;c++)a.__morphTargetsArrays.push(new Float32Array(3*i))}if(a.numMorphNormals){a
THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function g(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function h(a){var b,c,d;for(b in a.attributes)d="index"===b?j.ELEMENT_ARRAY_BUFFER:j.ARRAY_BUFFER,c=a.attributes[b],c.buffer=j.createBuffer(),j.bindBuffer(d,c.buffer),j.bufferData(d,c.array,j.STATIC_DRAW)}function i(a,b,c){var d=a.attributes,e=d.index,f=d.position,g=d.normal,h=d.uv,i=d.color,d=d.tangent;a.elementsNeedUpdate&&
void 0!==e&&(j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.buffer),j.bufferData(j.ELEMENT_ARRAY_BUFFER,e.array,b));a.verticesNeedUpdate&&void 0!==f&&(j.bindBuffer(j.ARRAY_BUFFER,f.buffer),j.bufferData(j.ARRAY_BUFFER,f.array,b));a.normalsNeedUpdate&&void 0!==g&&(j.bindBuffer(j.ARRAY_BUFFER,g.buffer),j.bufferData(j.ARRAY_BUFFER,g.array,b));a.uvsNeedUpdate&&void 0!==h&&(j.bindBuffer(j.ARRAY_BUFFER,h.buffer),j.bufferData(j.ARRAY_BUFFER,h.array,b));a.colorsNeedUpdate&&void 0!==i&&(j.bindBuffer(j.ARRAY_BUFFER,
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(M.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=Z=0;for(f=b.length;c<f;c++)if(k=b[c],k.castShadow&&(k instanceof
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k.y,k.z);else if("v4"===m)j.uniform4f(f,k.x,k.y,k.z,k.w);else if("c"===m)j.uniform3f(f,k.r,k.g,k.b);else if("iv1"===m)j.uniform1iv(f,k);else if("iv"===m)j.uniform3iv(f,k);else if("fv1"===m)j.uniform1fv(f,k);else if("fv"===m)j.uniform3fv(f,k);else if("v2v"===m){void 0===c._array&&(c._array=new Float32Array(2*k.length));m=0;for(l=k.length;m<l;m++)r=2*m,c._array[r]=k[m].x,c._array[r+1]=k[m].y;j.uniform2fv(f,c._array)}else if("v3v"===m){void 0===c._array&&(c._array=new Float32Array(3*k.length));m=0;for(l=
k.length;m<l;m++)r=3*m,c._array[r]=k[m].x,c._array[r+1]=k[m].y,c._array[r+2]=k[m].z;j.uniform3fv(f,c._array)}else if("v4v"===m){void 0===c._array&&(c._array=new Float32Array(4*k.length));m=0;for(l=k.length;m<l;m++)r=4*m,c._array[r]=k[m].x,c._array[r+1]=k[m].y,c._array[r+2]=k[m].z,c._array[r+3]=k[m].w;j.uniform4fv(f,c._array)}else if("m4"===m)void 0===c._array&&(c._array=new Float32Array(16)),k.flattenToArray(c._array),j.uniformMatrix4fv(f,!1,c._array);else if("m4v"===m){void 0===c._array&&(c._array=
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c.flipY);f=c instanceof THREE.CompressedTexture;k=[];for(m=0;6>m;m++)N.autoScaleCubemaps&&!f?(l=k,r=m,t=c.image[m],w=bd,t.width<=w&&t.height<=w||(z=Math.max(t.width,t.height),x=Math.floor(t.width*w/z),w=Math.floor(t.height*w/z),z=document.createElement("canvas"),z.width=x,z.height=w,z.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,x,w),t=z),l[r]=t):k[m]=c.image[m];m=k[0];l=0===(m.width&m.width-1)&&0===(m.height&m.height-1);r=K(c.format);t=K(c.type);A(j.TEXTURE_CUBE_MAP,c,l);for(m=0;6>m;m++)if(f){w=
new Float32Array(16*k.length));m=0;for(l=k.length;m<l;m++)k[m].flattenToArrayOffset(c._array,16*m);j.uniformMatrix4fv(f,!1,c._array)}else if("t"===m){if(r=k,k=F(),j.uniform1i(f,k),r)if(r.image instanceof Array&&6===r.image.length){if(c=r,f=k,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=j.createTexture(),M.info.memory.textures++);j.activeTexture(j.TEXTURE0+f);j.bindTexture(j.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);j.pixelStorei(j.UNPACK_FLIP_Y_WEBGL,
c.flipY);f=c instanceof THREE.CompressedTexture;k=[];for(m=0;6>m;m++)M.autoScaleCubemaps&&!f?(l=k,r=m,t=c.image[m],w=bd,t.width<=w&&t.height<=w||(z=Math.max(t.width,t.height),x=Math.floor(t.width*w/z),w=Math.floor(t.height*w/z),z=document.createElement("canvas"),z.width=x,z.height=w,z.getContext("2d").drawImage(t,0,0,t.width,t.height,0,0,x,w),t=z),l[r]=t):k[m]=c.image[m];m=k[0];l=0===(m.width&m.width-1)&&0===(m.height&m.height-1);r=K(c.format);t=K(c.type);A(j.TEXTURE_CUBE_MAP,c,l);for(m=0;6>m;m++)if(f){w=
k[m].mipmaps;z=0;for(B=w.length;z<B;z++)x=w[z],j.compressedTexImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+m,z,r,x.width,x.height,0,x.data)}else j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+m,0,r,r,t,k[m]);c.generateMipmaps&&l&&j.generateMipmap(j.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else j.activeTexture(j.TEXTURE0+f),j.bindTexture(j.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else r instanceof THREE.WebGLRenderTargetCube?(c=r,j.activeTexture(j.TEXTURE0+k),j.bindTexture(j.TEXTURE_CUBE_MAP,
c.__webglTexture)):N.setTexture(r,k)}else if("tv"===m){void 0===c._array&&(c._array=[]);m=0;for(l=c.value.length;m<l;m++)c._array[m]=F();j.uniform1iv(f,c._array);m=0;for(l=c.value.length;m<l;m++)r=c.value[m],k=c._array[m],r&&N.setTexture(r,k)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)b=a.matrixWorld.getPosition(),j.uniform3f(h.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||
c.__webglTexture)):M.setTexture(r,k)}else if("tv"===m){void 0===c._array&&(c._array=[]);m=0;for(l=c.value.length;m<l;m++)c._array[m]=F();j.uniform1iv(f,c._array);m=0;for(l=c.value.length;m<l;m++)r=c.value[m],k=c._array[m],r&&M.setTexture(r,k)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)b=a.matrixWorld.getPosition(),j.uniform3f(h.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||
d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&j.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}j.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&j.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&j.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function F(){var a=Ea;a>=Cc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Cc);
Ea+=1;return a}function C(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function y(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function E(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function G(a,b,c){rb!==a&&(a?j.enable(j.POLYGON_OFFSET_FILL):j.disable(j.POLYGON_OFFSET_FILL),rb=a);if(a&&(jc!==b||kc!==c))j.polygonOffset(b,c),jc=b,kc=c}function H(a){for(var a=a.split("\n"),b=0,c=
a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function X(a,b){var c;"fragment"===a?c=j.createShader(j.FRAGMENT_SHADER):"vertex"===a&&(c=j.createShader(j.VERTEX_SHADER));j.shaderSource(c,b);j.compileShader(c);return!j.getShaderParameter(c,j.COMPILE_STATUS)?(console.error(j.getShaderInfoLog(c)),console.error(H(b)),null):c}function A(a,b,c){c?(j.texParameteri(a,j.TEXTURE_WRAP_S,K(b.wrapS)),j.texParameteri(a,j.TEXTURE_WRAP_T,K(b.wrapT)),j.texParameteri(a,j.TEXTURE_MAG_FILTER,K(b.magFilter)),
......@@ -368,7 +368,7 @@ THREE.SrcColorFactor)return j.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)retu
if(void 0!==Ab){if(a===THREE.RGB_S3TC_DXT1_Format)return Ab.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Ab.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Ab.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Ab.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},L=void 0!==a.canvas?a.canvas:document.createElement("canvas"),S=void 0!==a.precision?a.precision:"highp",Z=void 0!==
a.alpha?a.alpha:!0,sa=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Na=void 0!==a.antialias?a.antialias:!1,J=void 0!==a.stencil?a.stencil:!0,ja=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ia=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),Qa=void 0!==a.clearAlpha?a.clearAlpha:0;this.domElement=L;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==window.devicePixelRatio?window.devicePixelRatio:1;this.autoUpdateScene=
this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,
geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var N=this,ha=[],ta=0,oa=null,da=null,ra=-1,$=null,la=null,ib=0,Ea=0,ma=-1,wa=-1,xa=-1,ea=-1,Va=-1,ob=-1,qb=-1,tb=-1,rb=null,jc=null,kc=null,Oa=null,Fa=0,Ra=0,Cb=0,Ta=0,Kb=0,Lb=0,jb={},zb=new THREE.Frustum,Mb=new THREE.Matrix4,rc=new THREE.Matrix4,kb=new THREE.Vector3,ya=new THREE.Vector3,Ya=!0,lb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,
geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var M=this,ha=[],ta=0,oa=null,da=null,ra=-1,$=null,la=null,ib=0,Ea=0,ma=-1,wa=-1,xa=-1,ea=-1,Va=-1,ob=-1,qb=-1,tb=-1,rb=null,jc=null,kc=null,Oa=null,Fa=0,Ra=0,Cb=0,Ta=0,Kb=0,Lb=0,jb={},zb=new THREE.Frustum,Mb=new THREE.Matrix4,rc=new THREE.Matrix4,kb=new THREE.Vector3,ya=new THREE.Vector3,Ya=!0,lb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,
colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},j,lc,sc,Hb,Ab;try{if(!(j=L.getContext("experimental-webgl",{alpha:Z,premultipliedAlpha:sa,antialias:Na,stencil:J,preserveDrawingBuffer:ja})))throw"Error creating WebGL context.";}catch(cd){console.error(cd)}lc=j.getExtension("OES_texture_float");sc=j.getExtension("OES_standard_derivatives");Hb=j.getExtension("EXT_texture_filter_anisotropic")||j.getExtension("MOZ_EXT_texture_filter_anisotropic")||
j.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Ab=j.getExtension("WEBGL_compressed_texture_s3tc")||j.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||j.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");lc||console.log("THREE.WebGLRenderer: Float textures not supported.");sc||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Hb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");Ab||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");
j.clearColor(0,0,0,1);j.clearDepth(1);j.clearStencil(0);j.enable(j.DEPTH_TEST);j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA);j.clearColor(ia.r,ia.g,ia.b,Qa);this.context=j;var Cc=j.getParameter(j.MAX_TEXTURE_IMAGE_UNITS),ad=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS);j.getParameter(j.MAX_TEXTURE_SIZE);var bd=j.getParameter(j.MAX_CUBE_MAP_TEXTURE_SIZE),Kc=Hb?j.getParameter(Hb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):
......@@ -379,104 +379,105 @@ L.style.width=a+"px";L.style.height=b+"px";this.setViewport(0,0,L.width,L.height
Qa=b;j.clearColor(ia.r,ia.g,ia.b,Qa)};this.getClearColor=function(){return ia};this.getClearAlpha=function(){return Qa};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=j.COLOR_BUFFER_BIT;if(void 0===b||b)d|=j.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};
this.updateShadowMap=function(a,b){oa=null;ra=$=tb=qb=xa=-1;Ya=!0;wa=ma=-1;this.shadowMapPlugin.update(a,b)};var $a=function(a){a=a.target;a.removeEventListener("dispose",$a);a.__webglInit=void 0;void 0!==a.__webglVertexBuffer&&j.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&j.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&j.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&j.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&
j.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&j.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&j.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&j.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&j.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&j.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&j.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.geometryGroups)for(var c in a.geometryGroups){var d=
a.geometryGroups[c];if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)j.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)j.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d)}b(a);N.info.memory.geometries--},ab=function(a){a=a.target;a.removeEventListener("dispose",ab);a.image&&a.image.__webglTextureCube?j.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,j.deleteTexture(a.__webglTexture));
N.info.memory.textures--},Ua=function(a){a=a.target;a.removeEventListener("dispose",Ua);if(a&&a.__webglTexture)if(j.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)j.deleteFramebuffer(a.__webglFramebuffer[b]),j.deleteRenderbuffer(a.__webglRenderbuffer[b]);else j.deleteFramebuffer(a.__webglFramebuffer),j.deleteRenderbuffer(a.__webglRenderbuffer);N.info.memory.textures--},pb=function(a){a=a.target;a.removeEventListener("dispose",pb);fb(a)},fb=function(a){var b=
a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1,a=0;for(c=ha.length;a<c;a++)if(d=ha[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=ha.length;a<c;a++)d=ha[a],d.program!==b&&e.push(d);ha=e;j.deleteProgram(b);N.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=j.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=j.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&
a.geometryGroups[c];if(void 0!==d.numMorphTargets)for(var e=0,f=d.numMorphTargets;e<f;e++)j.deleteBuffer(d.__webglMorphTargetsBuffers[e]);if(void 0!==d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)j.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d)}b(a);M.info.memory.geometries--},ab=function(a){a=a.target;a.removeEventListener("dispose",ab);a.image&&a.image.__webglTextureCube?j.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,j.deleteTexture(a.__webglTexture));
M.info.memory.textures--},Ua=function(a){a=a.target;a.removeEventListener("dispose",Ua);if(a&&a.__webglTexture)if(j.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)j.deleteFramebuffer(a.__webglFramebuffer[b]),j.deleteRenderbuffer(a.__webglRenderbuffer[b]);else j.deleteFramebuffer(a.__webglFramebuffer),j.deleteRenderbuffer(a.__webglRenderbuffer);M.info.memory.textures--},pb=function(a){a=a.target;a.removeEventListener("dispose",pb);fb(a)},fb=function(a){var b=
a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1,a=0;for(c=ha.length;a<c;a++)if(d=ha[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=ha.length;a<c;a++)d=ha[a],d.program!==b&&e.push(d);ha=e;j.deleteProgram(b);M.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=j.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=j.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&
(a.__webglUvBuffer=j.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=j.createBuffer());a.hasPositions&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,a.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.position),j.vertexAttribPointer(b.attributes.position,3,j.FLOAT,!1,0,0));if(a.hasNormals){j.bindBuffer(j.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,i,h,k,m,n,l,p,q=3*a.count;for(p=0;p<
q;p+=9)l=a.normalArray,d=l[p],e=l[p+1],f=l[p+2],g=l[p+3],h=l[p+4],m=l[p+5],i=l[p+6],k=l[p+7],n=l[p+8],d=(d+g+i)/3,e=(e+h+k)/3,f=(f+m+n)/3,l[p]=d,l[p+1]=e,l[p+2]=f,l[p+3]=d,l[p+4]=e,l[p+5]=f,l[p+6]=d,l[p+7]=e,l[p+8]=f}j.bufferData(j.ARRAY_BUFFER,a.normalArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(b.attributes.normal);j.vertexAttribPointer(b.attributes.normal,3,j.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglUvBuffer),j.bufferData(j.ARRAY_BUFFER,a.uvArray,j.DYNAMIC_DRAW),
j.enableVertexAttribArray(b.attributes.uv),j.vertexAttribPointer(b.attributes.uv,2,j.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,a.colorArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.color),j.vertexAttribPointer(b.attributes.color,3,j.FLOAT,!1,0,0));j.drawArrays(j.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible)if(c=I(a,b,c,d,f),a=c.attributes,
b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==$&&($=d,b=!0),b&&m(),f instanceof THREE.Mesh)if(f=e.attributes.index){d=e.offsets;1<d.length&&(b=!0);for(var c=0,g=d.length;c<g;c++){var i=d[c].index;if(b){var h=e.attributes.position,n=h.itemSize;j.bindBuffer(j.ARRAY_BUFFER,h.buffer);k(a.position);j.vertexAttribPointer(a.position,n,j.FLOAT,!1,0,4*i*n);n=e.attributes.normal;if(0<=a.normal&&n){var l=n.itemSize;j.bindBuffer(j.ARRAY_BUFFER,n.buffer);k(a.normal);j.vertexAttribPointer(a.normal,l,j.FLOAT,
!1,0,4*i*l)}n=e.attributes.uv;0<=a.uv&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.uv),j.vertexAttribPointer(a.uv,l,j.FLOAT,!1,0,4*i*l));n=e.attributes.color;0<=a.color&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.color),j.vertexAttribPointer(a.color,l,j.FLOAT,!1,0,4*i*l));n=e.attributes.tangent;0<=a.tangent&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.tangent),j.vertexAttribPointer(a.tangent,l,j.FLOAT,!1,0,4*i*l));j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,f.buffer)}j.drawElements(j.TRIANGLES,
d[c].count,j.UNSIGNED_SHORT,2*d[c].start);N.info.render.calls++;N.info.render.vertices+=d[c].count;N.info.render.faces+=d[c].count/3}}else b&&(h=e.attributes.position,n=h.itemSize,j.bindBuffer(j.ARRAY_BUFFER,h.buffer),k(a.position),j.vertexAttribPointer(a.position,n,j.FLOAT,!1,0,0),n=e.attributes.normal,0<=a.normal&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.normal),j.vertexAttribPointer(a.normal,l,j.FLOAT,!1,0,0)),n=e.attributes.uv,0<=a.uv&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,
n.buffer),k(a.uv),j.vertexAttribPointer(a.uv,l,j.FLOAT,!1,0,0)),n=e.attributes.color,0<=a.color&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.color),j.vertexAttribPointer(a.color,l,j.FLOAT,!1,0,0)),n=e.attributes.tangent,0<=a.tangent&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.tangent),j.vertexAttribPointer(a.tangent,l,j.FLOAT,!1,0,0))),j.drawArrays(j.TRIANGLES,0,h.numItems/3),N.info.render.calls++,N.info.render.vertices+=h.numItems/3,N.info.render.faces+=h.numItems/
3/3;else f instanceof THREE.ParticleSystem&&b&&(h=e.attributes.position,n=h.itemSize,j.bindBuffer(j.ARRAY_BUFFER,h.buffer),k(a.position),j.vertexAttribPointer(a.position,n,j.FLOAT,!1,0,0),n=e.attributes.color,0<=a.color&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.color),j.vertexAttribPointer(a.color,l,j.FLOAT,!1,0,0)),j.drawArrays(j.POINTS,0,h.numItems/3),N.info.render.calls++,N.info.render.points+=h.numItems/3)};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,i,c=
I(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==$&&($=c,a=!0);a&&m();if(!d.morphTargets&&0<=b.position)a&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),k(b.position),j.vertexAttribPointer(b.position,3,j.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k(c.position),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):0<=c.position&&
(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),k(c.position),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var h=0;i=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;h<d.numSupportedMorphTargets&&h<i.length;)0<=c["morphTarget"+h]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[h]]),k(c["morphTarget"+h]),j.vertexAttribPointer(c["morphTarget"+h],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+h]&&d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[h]]),
k(c["morphNormal"+h]),j.vertexAttribPointer(c["morphNormal"+h],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[h]=g[i[h]],h++}else{i=[];g=f.morphTargetInfluences;var l,p=g.length;for(l=0;l<p;l++)h=g[l],0<h&&i.push([h,l]);i.length>d.numSupportedMorphTargets?(i.sort(n),i.length=d.numSupportedMorphTargets):i.length>d.numSupportedMorphNormals?i.sort(n):0===i.length&&i.push([0,0]);for(h=0;h<d.numSupportedMorphTargets;)i[h]?(l=i[h][1],0<=c["morphTarget"+h]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l]),
k(c["morphTarget"+h]),j.vertexAttribPointer(c["morphTarget"+h],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+h]&&d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l]),k(c["morphNormal"+h]),j.vertexAttribPointer(c["morphNormal"+h],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[h]=g[l]):f.__webglMorphTargetInfluences[h]=0,h++}null!==d.program.uniforms.morphTargetInfluences&&j.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=
0;for(i=e.__webglCustomAttributesList.length;g<i;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(j.bindBuffer(j.ARRAY_BUFFER,c.buffer),k(b[c.buffer.belongsToAttribute]),j.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,j.FLOAT,!1,0,0))}0<=b.color&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglColorBuffer),k(b.color),j.vertexAttribPointer(b.color,3,j.FLOAT,!1,0,0));0<=b.normal&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglNormalBuffer),k(b.normal),j.vertexAttribPointer(b.normal,
3,j.FLOAT,!1,0,0));0<=b.tangent&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglTangentBuffer),k(b.tangent),j.vertexAttribPointer(b.tangent,4,j.FLOAT,!1,0,0));0<=b.uv&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUVBuffer),k(b.uv),j.vertexAttribPointer(b.uv,2,j.FLOAT,!1,0,0));0<=b.uv2&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUV2Buffer),k(b.uv2),j.vertexAttribPointer(b.uv2,2,j.FLOAT,!1,0,0));d.skinning&&(0<=b.skinIndex&&0<=b.skinWeight)&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),k(b.skinIndex),j.vertexAttribPointer(b.skinIndex,
4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k(b.skinWeight),j.vertexAttribPointer(b.skinWeight,4,j.FLOAT,!1,0,0));0<=b.lineDistance&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglLineDistanceBuffer),k(b.lineDistance),j.vertexAttribPointer(b.lineDistance,1,j.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==Oa&&(j.lineWidth(d),Oa=d),a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),j.drawElements(j.LINES,e.__webglLineCount,j.UNSIGNED_SHORT,
0)):(a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,0)),N.info.render.calls++,N.info.render.vertices+=e.__webglFaceCount,N.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,d=d.linewidth,d!==Oa&&(j.lineWidth(d),Oa=d),j.drawArrays(f,0,e.__webglLineCount),N.info.render.calls++):f instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,e.__webglParticleCount),N.info.render.calls++,
N.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,e.__webglVertexCount),N.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,i,h=a.__lights,k=a.fog;ra=-1;Ya=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Mb.multiplyMatrices(b.projectionMatrix,
b.matrixWorldInverse);zb.setFromMatrix(Mb);this.autoUpdateObjects&&this.initWebGLObjects(a);s(this.renderPluginsPre,a,b);N.info.render.calls=0;N.info.render.vertices=0;N.info.render.faces=0;N.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);i=a.__webglObjects;d=0;for(e=i.length;d<e;d++)if(f=i[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||
zb.intersectsObject(g))){C(g,b);var n=f,m=n.buffer,r=void 0,t=r=void 0,t=n.object.material;if(t instanceof THREE.MeshFaceMaterial)r=m.materialIndex,r=t.materials[r],r.transparent?(n.transparent=r,n.opaque=null):(n.opaque=r,n.transparent=null);else if(r=t)r.transparent?(n.transparent=r,n.opaque=null):(n.opaque=r,n.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(kb.copy(g.matrixWorld.getPosition()),kb.applyMatrix4(Mb),f.z=kb.z),f.id=g.id)}this.sortObjects&&
i.sort(p);i=a.__webglObjectsImmediate;d=0;for(e=i.length;d<e;d++)f=i[d],g=f.object,g.visible&&(C(g,b),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),G(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),q(a.__webglObjects,!1,"",b,h,k,!0,d),l(a.__webglObjectsImmediate,"",
b,h,k,!1,d)):(d=null,this.setBlending(THREE.NoBlending),q(a.__webglObjects,!0,"opaque",b,h,k,!1,d),l(a.__webglObjectsImmediate,"opaque",b,h,k,!1,d),q(a.__webglObjects,!1,"transparent",b,h,k,!0,d),l(a.__webglObjectsImmediate,"transparent",b,h,k,!0,d));s(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(j.bindTexture(j.TEXTURE_CUBE_MAP,c.__webglTexture),j.generateMipmap(j.TEXTURE_CUBE_MAP),
j.bindTexture(j.TEXTURE_CUBE_MAP,null)):(j.bindTexture(j.TEXTURE_2D,c.__webglTexture),j.generateMipmap(j.TEXTURE_2D),j.bindTexture(j.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=I(a,b,c,d,e);$=-1;N.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,j,zb):e.render(function(a){N.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=
[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=a.__objectsAdded[0],k=a,m=void 0,l=void 0,p=void 0,q=void 0;if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,void 0!==b.geometry&&void 0===b.geometry.__webglInit&&(b.geometry.__webglInit=!0,b.geometry.addEventListener("dispose",$a)),b instanceof THREE.Mesh)if(l=b.geometry,p=b.material,l instanceof THREE.Geometry){if(void 0===l.geometryGroups){var s=l,y=void 0,
B=void 0,A=void 0,C=void 0,G=void 0,E=void 0,F={},H=s.morphTargets.length,I=s.morphNormals.length,K=p instanceof THREE.MeshFaceMaterial;s.geometryGroups={};y=0;for(B=s.faces.length;y<B;y++)A=s.faces[y],C=K?A.materialIndex:0,void 0===F[C]&&(F[C]={hash:C,counter:0}),E=F[C].hash+"_"+F[C].counter,void 0===s.geometryGroups[E]&&(s.geometryGroups[E]={faces3:[],faces4:[],materialIndex:C,vertices:0,numMorphTargets:H,numMorphNormals:I}),G=A instanceof THREE.Face3?3:4,65535<s.geometryGroups[E].vertices+G&&(F[C].counter+=
1,E=F[C].hash+"_"+F[C].counter,void 0===s.geometryGroups[E]&&(s.geometryGroups[E]={faces3:[],faces4:[],materialIndex:C,vertices:0,numMorphTargets:H,numMorphNormals:I})),A instanceof THREE.Face3?s.geometryGroups[E].faces3.push(y):s.geometryGroups[E].faces4.push(y),s.geometryGroups[E].vertices+=G;s.geometryGroupsList=[];var L=void 0;for(L in s.geometryGroups)s.geometryGroups[L].id=ib++,s.geometryGroupsList.push(s.geometryGroups[L])}for(m in l.geometryGroups)if(q=l.geometryGroups[m],!q.__webglVertexBuffer){var J=
q;J.__webglVertexBuffer=j.createBuffer();J.__webglNormalBuffer=j.createBuffer();J.__webglTangentBuffer=j.createBuffer();J.__webglColorBuffer=j.createBuffer();J.__webglUVBuffer=j.createBuffer();J.__webglUV2Buffer=j.createBuffer();J.__webglSkinIndicesBuffer=j.createBuffer();J.__webglSkinWeightsBuffer=j.createBuffer();J.__webglFaceBuffer=j.createBuffer();J.__webglLineBuffer=j.createBuffer();var ha=void 0,S=void 0;if(J.numMorphTargets){J.__webglMorphTargetsBuffers=[];ha=0;for(S=J.numMorphTargets;ha<S;ha++)J.__webglMorphTargetsBuffers.push(j.createBuffer())}if(J.numMorphNormals){J.__webglMorphNormalsBuffers=
[];ha=0;for(S=J.numMorphNormals;ha<S;ha++)J.__webglMorphNormalsBuffers.push(j.createBuffer())}N.info.memory.geometries++;d(q,b);l.verticesNeedUpdate=!0;l.morphTargetsNeedUpdate=!0;l.elementsNeedUpdate=!0;l.uvsNeedUpdate=!0;l.normalsNeedUpdate=!0;l.tangentsNeedUpdate=!0;l.colorsNeedUpdate=!0}}else l instanceof THREE.BufferGeometry&&h(l);else if(b instanceof THREE.Ribbon){if(l=b.geometry,!l.__webglVertexBuffer){var U=l;U.__webglVertexBuffer=j.createBuffer();U.__webglColorBuffer=j.createBuffer();U.__webglNormalBuffer=
j.createBuffer();N.info.memory.geometries++;var T=l,X=b,$=T.vertices.length;T.__vertexArray=new Float32Array(3*$);T.__colorArray=new Float32Array(3*$);T.__normalArray=new Float32Array(3*$);T.__webglVertexCount=$;c(T,X);l.verticesNeedUpdate=!0;l.colorsNeedUpdate=!0;l.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(l=b.geometry,!l.__webglVertexBuffer){var W=l;W.__webglVertexBuffer=j.createBuffer();W.__webglColorBuffer=j.createBuffer();W.__webglLineDistanceBuffer=j.createBuffer();N.info.memory.geometries++;
var da=l,oa=b,la=da.vertices.length;da.__vertexArray=new Float32Array(3*la);da.__colorArray=new Float32Array(3*la);da.__lineDistanceArray=new Float32Array(1*la);da.__webglLineCount=la;c(da,oa);l.verticesNeedUpdate=!0;l.colorsNeedUpdate=!0;l.lineDistancesNeedUpdate=!0}}else if(b instanceof THREE.ParticleSystem&&(l=b.geometry,!l.__webglVertexBuffer))if(l instanceof THREE.Geometry){var ta=l;ta.__webglVertexBuffer=j.createBuffer();ta.__webglColorBuffer=j.createBuffer();N.info.memory.geometries++;var Z=
l,ra=b,ga=Z.vertices.length;Z.__vertexArray=new Float32Array(3*ga);Z.__colorArray=new Float32Array(3*ga);Z.__sortArray=[];Z.__webglParticleCount=ga;c(Z,ra);l.verticesNeedUpdate=!0;l.colorsNeedUpdate=!0}else l instanceof THREE.BufferGeometry&&h(l);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(l=b.geometry,l instanceof THREE.BufferGeometry)r(k.__webglObjects,l,b);else{if(l instanceof THREE.Geometry)for(m in l.geometryGroups)q=l.geometryGroups[m],r(k.__webglObjects,q,b)}else b instanceof THREE.Ribbon||
b instanceof THREE.Line||b instanceof THREE.ParticleSystem?(l=b.geometry,r(k.__webglObjects,l,b)):b instanceof THREE.ImmediateRenderObject||b.immediateRenderCallback?k.__webglObjectsImmediate.push({object:b,opaque:null,transparent:null}):b instanceof THREE.Sprite?k.__webglSprites.push(b):b instanceof THREE.LensFlare&&k.__webglFlares.push(b);b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var ea=a.__objectsRemoved[0],ja=a;ea instanceof THREE.Mesh||ea instanceof THREE.ParticleSystem||
ea instanceof THREE.Ribbon||ea instanceof THREE.Line?z(ja.__webglObjects,ea):ea instanceof THREE.Sprite?w(ja.__webglSprites,ea):ea instanceof THREE.LensFlare?w(ja.__webglFlares,ea):(ea instanceof THREE.ImmediateRenderObject||ea.immediateRenderCallback)&&z(ja.__webglObjectsImmediate,ea);ea.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var Ea=0,sa=a.__webglObjects.length;Ea<sa;Ea++){var ma=a.__webglObjects[Ea].object,R=ma.geometry,ya=void 0,wa=void 0,ia=void 0;if(ma instanceof THREE.Mesh)if(R instanceof
THREE.BufferGeometry)(R.verticesNeedUpdate||R.elementsNeedUpdate||R.uvsNeedUpdate||R.normalsNeedUpdate||R.colorsNeedUpdate||R.tangentsNeedUpdate)&&i(R,j.DYNAMIC_DRAW,!R.dynamic),R.verticesNeedUpdate=!1,R.elementsNeedUpdate=!1,R.uvsNeedUpdate=!1,R.normalsNeedUpdate=!1,R.colorsNeedUpdate=!1,R.tangentsNeedUpdate=!1;else{for(var Fa=0,Na=R.geometryGroupsList.length;Fa<Na;Fa++)if(ya=R.geometryGroupsList[Fa],ia=e(ma,ya),R.buffersNeedUpdate&&d(ya,ma),wa=ia.attributes&&t(ia),R.verticesNeedUpdate||R.morphTargetsNeedUpdate||
R.elementsNeedUpdate||R.uvsNeedUpdate||R.normalsNeedUpdate||R.colorsNeedUpdate||R.tangentsNeedUpdate||wa){var qa=ya,Qa=ma,xa=j.DYNAMIC_DRAW,Ra=!R.dynamic,Va=ia;if(qa.__inittedArrays){var lb=f(Va),jb=Va.vertexColors?Va.vertexColors:!1,pb=g(Va),fb=lb===THREE.SmoothShading,D=void 0,V=void 0,Ta=void 0,M=void 0,ab=void 0,Ua=void 0,Oa=void 0,tb=void 0,ob=void 0,qb=void 0,rb=void 0,O=void 0,P=void 0,Q=void 0,pa=void 0,Ya=void 0,Za=void 0,eb=void 0,ub=void 0,Nb=void 0,Ob=void 0,Pb=void 0,zb=void 0,Qb=void 0,
Rb=void 0,Sb=void 0,Ab=void 0,Tb=void 0,Ub=void 0,Vb=void 0,Cb=void 0,Wb=void 0,Xb=void 0,Yb=void 0,Hb=void 0,za=void 0,jc=void 0,mc=void 0,xc=void 0,yc=void 0,bb=void 0,kc=void 0,Wa=void 0,Xa=void 0,nc=void 0,ec=void 0,Ma=0,Sa=0,fc=0,gc=0,Db=0,mb=0,Ca=0,sb=0,Pa=0,ba=0,ka=0,v=0,Aa=void 0,cb=qa.__vertexArray,Kb=qa.__uvArray,Lb=qa.__uv2Array,Eb=qa.__normalArray,Ia=qa.__tangentArray,db=qa.__colorArray,Ja=qa.__skinIndexArray,Ka=qa.__skinWeightArray,dc=qa.__morphTargetsArrays,lc=qa.__morphNormalsArrays,
sc=qa.__webglCustomAttributesList,u=void 0,Zb=qa.__faceArray,Bb=qa.__lineArray,vb=Qa.geometry,Kc=vb.elementsNeedUpdate,Cc=vb.uvsNeedUpdate,ad=vb.normalsNeedUpdate,bd=vb.tangentsNeedUpdate,cd=vb.colorsNeedUpdate,dd=vb.morphTargetsNeedUpdate,tc=vb.vertices,ua=qa.faces3,va=qa.faces4,nb=vb.faces,fd=vb.faceVertexUvs[0],gd=vb.faceVertexUvs[1],uc=vb.skinIndices,oc=vb.skinWeights,pc=vb.morphTargets,Lc=vb.morphNormals;if(vb.verticesNeedUpdate){D=0;for(V=ua.length;D<V;D++)M=nb[ua[D]],O=tc[M.a],P=tc[M.b],Q=
tc[M.c],cb[Sa]=O.x,cb[Sa+1]=O.y,cb[Sa+2]=O.z,cb[Sa+3]=P.x,cb[Sa+4]=P.y,cb[Sa+5]=P.z,cb[Sa+6]=Q.x,cb[Sa+7]=Q.y,cb[Sa+8]=Q.z,Sa+=9;D=0;for(V=va.length;D<V;D++)M=nb[va[D]],O=tc[M.a],P=tc[M.b],Q=tc[M.c],pa=tc[M.d],cb[Sa]=O.x,cb[Sa+1]=O.y,cb[Sa+2]=O.z,cb[Sa+3]=P.x,cb[Sa+4]=P.y,cb[Sa+5]=P.z,cb[Sa+6]=Q.x,cb[Sa+7]=Q.y,cb[Sa+8]=Q.z,cb[Sa+9]=pa.x,cb[Sa+10]=pa.y,cb[Sa+11]=pa.z,Sa+=12;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,cb,xa)}if(dd){bb=0;for(kc=pc.length;bb<kc;bb++){D=
ka=0;for(V=ua.length;D<V;D++)nc=ua[D],M=nb[nc],O=pc[bb].vertices[M.a],P=pc[bb].vertices[M.b],Q=pc[bb].vertices[M.c],Wa=dc[bb],Wa[ka]=O.x,Wa[ka+1]=O.y,Wa[ka+2]=O.z,Wa[ka+3]=P.x,Wa[ka+4]=P.y,Wa[ka+5]=P.z,Wa[ka+6]=Q.x,Wa[ka+7]=Q.y,Wa[ka+8]=Q.z,Va.morphNormals&&(fb?(ec=Lc[bb].vertexNormals[nc],Nb=ec.a,Ob=ec.b,Pb=ec.c):Pb=Ob=Nb=Lc[bb].faceNormals[nc],Xa=lc[bb],Xa[ka]=Nb.x,Xa[ka+1]=Nb.y,Xa[ka+2]=Nb.z,Xa[ka+3]=Ob.x,Xa[ka+4]=Ob.y,Xa[ka+5]=Ob.z,Xa[ka+6]=Pb.x,Xa[ka+7]=Pb.y,Xa[ka+8]=Pb.z),ka+=9;D=0;for(V=va.length;D<
V;D++)nc=va[D],M=nb[nc],O=pc[bb].vertices[M.a],P=pc[bb].vertices[M.b],Q=pc[bb].vertices[M.c],pa=pc[bb].vertices[M.d],Wa=dc[bb],Wa[ka]=O.x,Wa[ka+1]=O.y,Wa[ka+2]=O.z,Wa[ka+3]=P.x,Wa[ka+4]=P.y,Wa[ka+5]=P.z,Wa[ka+6]=Q.x,Wa[ka+7]=Q.y,Wa[ka+8]=Q.z,Wa[ka+9]=pa.x,Wa[ka+10]=pa.y,Wa[ka+11]=pa.z,Va.morphNormals&&(fb?(ec=Lc[bb].vertexNormals[nc],Nb=ec.a,Ob=ec.b,Pb=ec.c,zb=ec.d):zb=Pb=Ob=Nb=Lc[bb].faceNormals[nc],Xa=lc[bb],Xa[ka]=Nb.x,Xa[ka+1]=Nb.y,Xa[ka+2]=Nb.z,Xa[ka+3]=Ob.x,Xa[ka+4]=Ob.y,Xa[ka+5]=Ob.z,Xa[ka+
6]=Pb.x,Xa[ka+7]=Pb.y,Xa[ka+8]=Pb.z,Xa[ka+9]=zb.x,Xa[ka+10]=zb.y,Xa[ka+11]=zb.z),ka+=12;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglMorphTargetsBuffers[bb]);j.bufferData(j.ARRAY_BUFFER,dc[bb],xa);Va.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglMorphNormalsBuffers[bb]),j.bufferData(j.ARRAY_BUFFER,lc[bb],xa))}}if(oc.length){D=0;for(V=ua.length;D<V;D++)M=nb[ua[D]],Tb=oc[M.a],Ub=oc[M.b],Vb=oc[M.c],Ka[ba]=Tb.x,Ka[ba+1]=Tb.y,Ka[ba+2]=Tb.z,Ka[ba+3]=Tb.w,Ka[ba+4]=Ub.x,Ka[ba+5]=Ub.y,Ka[ba+6]=Ub.z,Ka[ba+
7]=Ub.w,Ka[ba+8]=Vb.x,Ka[ba+9]=Vb.y,Ka[ba+10]=Vb.z,Ka[ba+11]=Vb.w,Wb=uc[M.a],Xb=uc[M.b],Yb=uc[M.c],Ja[ba]=Wb.x,Ja[ba+1]=Wb.y,Ja[ba+2]=Wb.z,Ja[ba+3]=Wb.w,Ja[ba+4]=Xb.x,Ja[ba+5]=Xb.y,Ja[ba+6]=Xb.z,Ja[ba+7]=Xb.w,Ja[ba+8]=Yb.x,Ja[ba+9]=Yb.y,Ja[ba+10]=Yb.z,Ja[ba+11]=Yb.w,ba+=12;D=0;for(V=va.length;D<V;D++)M=nb[va[D]],Tb=oc[M.a],Ub=oc[M.b],Vb=oc[M.c],Cb=oc[M.d],Ka[ba]=Tb.x,Ka[ba+1]=Tb.y,Ka[ba+2]=Tb.z,Ka[ba+3]=Tb.w,Ka[ba+4]=Ub.x,Ka[ba+5]=Ub.y,Ka[ba+6]=Ub.z,Ka[ba+7]=Ub.w,Ka[ba+8]=Vb.x,Ka[ba+9]=Vb.y,Ka[ba+
10]=Vb.z,Ka[ba+11]=Vb.w,Ka[ba+12]=Cb.x,Ka[ba+13]=Cb.y,Ka[ba+14]=Cb.z,Ka[ba+15]=Cb.w,Wb=uc[M.a],Xb=uc[M.b],Yb=uc[M.c],Hb=uc[M.d],Ja[ba]=Wb.x,Ja[ba+1]=Wb.y,Ja[ba+2]=Wb.z,Ja[ba+3]=Wb.w,Ja[ba+4]=Xb.x,Ja[ba+5]=Xb.y,Ja[ba+6]=Xb.z,Ja[ba+7]=Xb.w,Ja[ba+8]=Yb.x,Ja[ba+9]=Yb.y,Ja[ba+10]=Yb.z,Ja[ba+11]=Yb.w,Ja[ba+12]=Hb.x,Ja[ba+13]=Hb.y,Ja[ba+14]=Hb.z,Ja[ba+15]=Hb.w,ba+=16;0<ba&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,Ja,xa),j.bindBuffer(j.ARRAY_BUFFER,qa.__webglSkinWeightsBuffer),
j.bufferData(j.ARRAY_BUFFER,Ka,xa))}if(cd&&jb){D=0;for(V=ua.length;D<V;D++)M=nb[ua[D]],Oa=M.vertexColors,tb=M.color,3===Oa.length&&jb===THREE.VertexColors?(Qb=Oa[0],Rb=Oa[1],Sb=Oa[2]):Sb=Rb=Qb=tb,db[Pa]=Qb.r,db[Pa+1]=Qb.g,db[Pa+2]=Qb.b,db[Pa+3]=Rb.r,db[Pa+4]=Rb.g,db[Pa+5]=Rb.b,db[Pa+6]=Sb.r,db[Pa+7]=Sb.g,db[Pa+8]=Sb.b,Pa+=9;D=0;for(V=va.length;D<V;D++)M=nb[va[D]],Oa=M.vertexColors,tb=M.color,4===Oa.length&&jb===THREE.VertexColors?(Qb=Oa[0],Rb=Oa[1],Sb=Oa[2],Ab=Oa[3]):Ab=Sb=Rb=Qb=tb,db[Pa]=Qb.r,db[Pa+
1]=Qb.g,db[Pa+2]=Qb.b,db[Pa+3]=Rb.r,db[Pa+4]=Rb.g,db[Pa+5]=Rb.b,db[Pa+6]=Sb.r,db[Pa+7]=Sb.g,db[Pa+8]=Sb.b,db[Pa+9]=Ab.r,db[Pa+10]=Ab.g,db[Pa+11]=Ab.b,Pa+=12;0<Pa&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,db,xa))}if(bd&&vb.hasTangents){D=0;for(V=ua.length;D<V;D++)M=nb[ua[D]],ob=M.vertexTangents,Ya=ob[0],Za=ob[1],eb=ob[2],Ia[Ca]=Ya.x,Ia[Ca+1]=Ya.y,Ia[Ca+2]=Ya.z,Ia[Ca+3]=Ya.w,Ia[Ca+4]=Za.x,Ia[Ca+5]=Za.y,Ia[Ca+6]=Za.z,Ia[Ca+7]=Za.w,Ia[Ca+8]=eb.x,Ia[Ca+9]=eb.y,Ia[Ca+
10]=eb.z,Ia[Ca+11]=eb.w,Ca+=12;D=0;for(V=va.length;D<V;D++)M=nb[va[D]],ob=M.vertexTangents,Ya=ob[0],Za=ob[1],eb=ob[2],ub=ob[3],Ia[Ca]=Ya.x,Ia[Ca+1]=Ya.y,Ia[Ca+2]=Ya.z,Ia[Ca+3]=Ya.w,Ia[Ca+4]=Za.x,Ia[Ca+5]=Za.y,Ia[Ca+6]=Za.z,Ia[Ca+7]=Za.w,Ia[Ca+8]=eb.x,Ia[Ca+9]=eb.y,Ia[Ca+10]=eb.z,Ia[Ca+11]=eb.w,Ia[Ca+12]=ub.x,Ia[Ca+13]=ub.y,Ia[Ca+14]=ub.z,Ia[Ca+15]=ub.w,Ca+=16;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglTangentBuffer);j.bufferData(j.ARRAY_BUFFER,Ia,xa)}if(ad&&lb){D=0;for(V=ua.length;D<V;D++)if(M=nb[ua[D]],
ab=M.vertexNormals,Ua=M.normal,3===ab.length&&fb)for(za=0;3>za;za++)mc=ab[za],Eb[mb]=mc.x,Eb[mb+1]=mc.y,Eb[mb+2]=mc.z,mb+=3;else for(za=0;3>za;za++)Eb[mb]=Ua.x,Eb[mb+1]=Ua.y,Eb[mb+2]=Ua.z,mb+=3;D=0;for(V=va.length;D<V;D++)if(M=nb[va[D]],ab=M.vertexNormals,Ua=M.normal,4===ab.length&&fb)for(za=0;4>za;za++)mc=ab[za],Eb[mb]=mc.x,Eb[mb+1]=mc.y,Eb[mb+2]=mc.z,mb+=3;else for(za=0;4>za;za++)Eb[mb]=Ua.x,Eb[mb+1]=Ua.y,Eb[mb+2]=Ua.z,mb+=3;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,
Eb,xa)}if(Cc&&fd&&pb){D=0;for(V=ua.length;D<V;D++)if(Ta=ua[D],qb=fd[Ta],void 0!==qb)for(za=0;3>za;za++)xc=qb[za],Kb[fc]=xc.x,Kb[fc+1]=xc.y,fc+=2;D=0;for(V=va.length;D<V;D++)if(Ta=va[D],qb=fd[Ta],void 0!==qb)for(za=0;4>za;za++)xc=qb[za],Kb[fc]=xc.x,Kb[fc+1]=xc.y,fc+=2;0<fc&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,Kb,xa))}if(Cc&&gd&&pb){D=0;for(V=ua.length;D<V;D++)if(Ta=ua[D],rb=gd[Ta],void 0!==rb)for(za=0;3>za;za++)yc=rb[za],Lb[gc]=yc.x,Lb[gc+1]=yc.y,gc+=2;D=0;
for(V=va.length;D<V;D++)if(Ta=va[D],rb=gd[Ta],void 0!==rb)for(za=0;4>za;za++)yc=rb[za],Lb[gc]=yc.x,Lb[gc+1]=yc.y,gc+=2;0<gc&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,Lb,xa))}if(Kc){D=0;for(V=ua.length;D<V;D++)Zb[Db]=Ma,Zb[Db+1]=Ma+1,Zb[Db+2]=Ma+2,Db+=3,Bb[sb]=Ma,Bb[sb+1]=Ma+1,Bb[sb+2]=Ma,Bb[sb+3]=Ma+2,Bb[sb+4]=Ma+1,Bb[sb+5]=Ma+2,sb+=6,Ma+=3;D=0;for(V=va.length;D<V;D++)Zb[Db]=Ma,Zb[Db+1]=Ma+1,Zb[Db+2]=Ma+3,Zb[Db+3]=Ma+1,Zb[Db+4]=Ma+2,Zb[Db+5]=Ma+3,Db+=6,Bb[sb]=
Ma,Bb[sb+1]=Ma+1,Bb[sb+2]=Ma,Bb[sb+3]=Ma+3,Bb[sb+4]=Ma+1,Bb[sb+5]=Ma+2,Bb[sb+6]=Ma+2,Bb[sb+7]=Ma+3,sb+=8,Ma+=4;j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,qa.__webglFaceBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,Zb,xa);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,qa.__webglLineBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,Bb,xa)}if(sc){za=0;for(jc=sc.length;za<jc;za++)if(u=sc[za],u.__original.needsUpdate){v=0;if(1===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)M=nb[ua[D]],u.array[v]=
u.value[M.a],u.array[v+1]=u.value[M.b],u.array[v+2]=u.value[M.c],v+=3;D=0;for(V=va.length;D<V;D++)M=nb[va[D]],u.array[v]=u.value[M.a],u.array[v+1]=u.value[M.b],u.array[v+2]=u.value[M.c],u.array[v+3]=u.value[M.d],v+=4}else{if("faces"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Aa=u.value[ua[D]],u.array[v]=Aa,u.array[v+1]=Aa,u.array[v+2]=Aa,v+=3;D=0;for(V=va.length;D<V;D++)Aa=u.value[va[D]],u.array[v]=Aa,u.array[v+1]=Aa,u.array[v+2]=Aa,u.array[v+3]=Aa,v+=4}}else if(2===u.size)if(void 0===u.boundTo||"vertices"===
u.boundTo){D=0;for(V=ua.length;D<V;D++)M=nb[ua[D]],O=u.value[M.a],P=u.value[M.b],Q=u.value[M.c],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=P.x,u.array[v+3]=P.y,u.array[v+4]=Q.x,u.array[v+5]=Q.y,v+=6;D=0;for(V=va.length;D<V;D++)M=nb[va[D]],O=u.value[M.a],P=u.value[M.b],Q=u.value[M.c],pa=u.value[M.d],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=P.x,u.array[v+3]=P.y,u.array[v+4]=Q.x,u.array[v+5]=Q.y,u.array[v+6]=pa.x,u.array[v+7]=pa.y,v+=8}else{if("faces"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Q=
P=O=Aa=u.value[ua[D]],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=P.x,u.array[v+3]=P.y,u.array[v+4]=Q.x,u.array[v+5]=Q.y,v+=6;D=0;for(V=va.length;D<V;D++)pa=Q=P=O=Aa=u.value[va[D]],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=P.x,u.array[v+3]=P.y,u.array[v+4]=Q.x,u.array[v+5]=Q.y,u.array[v+6]=pa.x,u.array[v+7]=pa.y,v+=8}}else if(3===u.size){var aa;aa="c"===u.type?["r","g","b"]:["x","y","z"];if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)M=nb[ua[D]],O=u.value[M.a],P=u.value[M.b],
Q=u.value[M.c],u.array[v]=O[aa[0]],u.array[v+1]=O[aa[1]],u.array[v+2]=O[aa[2]],u.array[v+3]=P[aa[0]],u.array[v+4]=P[aa[1]],u.array[v+5]=P[aa[2]],u.array[v+6]=Q[aa[0]],u.array[v+7]=Q[aa[1]],u.array[v+8]=Q[aa[2]],v+=9;D=0;for(V=va.length;D<V;D++)M=nb[va[D]],O=u.value[M.a],P=u.value[M.b],Q=u.value[M.c],pa=u.value[M.d],u.array[v]=O[aa[0]],u.array[v+1]=O[aa[1]],u.array[v+2]=O[aa[2]],u.array[v+3]=P[aa[0]],u.array[v+4]=P[aa[1]],u.array[v+5]=P[aa[2]],u.array[v+6]=Q[aa[0]],u.array[v+7]=Q[aa[1]],u.array[v+
8]=Q[aa[2]],u.array[v+9]=pa[aa[0]],u.array[v+10]=pa[aa[1]],u.array[v+11]=pa[aa[2]],v+=12}else if("faces"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Q=P=O=Aa=u.value[ua[D]],u.array[v]=O[aa[0]],u.array[v+1]=O[aa[1]],u.array[v+2]=O[aa[2]],u.array[v+3]=P[aa[0]],u.array[v+4]=P[aa[1]],u.array[v+5]=P[aa[2]],u.array[v+6]=Q[aa[0]],u.array[v+7]=Q[aa[1]],u.array[v+8]=Q[aa[2]],v+=9;D=0;for(V=va.length;D<V;D++)pa=Q=P=O=Aa=u.value[va[D]],u.array[v]=O[aa[0]],u.array[v+1]=O[aa[1]],u.array[v+2]=O[aa[2]],u.array[v+3]=
P[aa[0]],u.array[v+4]=P[aa[1]],u.array[v+5]=P[aa[2]],u.array[v+6]=Q[aa[0]],u.array[v+7]=Q[aa[1]],u.array[v+8]=Q[aa[2]],u.array[v+9]=pa[aa[0]],u.array[v+10]=pa[aa[1]],u.array[v+11]=pa[aa[2]],v+=12}else if("faceVertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Aa=u.value[ua[D]],O=Aa[0],P=Aa[1],Q=Aa[2],u.array[v]=O[aa[0]],u.array[v+1]=O[aa[1]],u.array[v+2]=O[aa[2]],u.array[v+3]=P[aa[0]],u.array[v+4]=P[aa[1]],u.array[v+5]=P[aa[2]],u.array[v+6]=Q[aa[0]],u.array[v+7]=Q[aa[1]],u.array[v+8]=Q[aa[2]],v+=
9;D=0;for(V=va.length;D<V;D++)Aa=u.value[va[D]],O=Aa[0],P=Aa[1],Q=Aa[2],pa=Aa[3],u.array[v]=O[aa[0]],u.array[v+1]=O[aa[1]],u.array[v+2]=O[aa[2]],u.array[v+3]=P[aa[0]],u.array[v+4]=P[aa[1]],u.array[v+5]=P[aa[2]],u.array[v+6]=Q[aa[0]],u.array[v+7]=Q[aa[1]],u.array[v+8]=Q[aa[2]],u.array[v+9]=pa[aa[0]],u.array[v+10]=pa[aa[1]],u.array[v+11]=pa[aa[2]],v+=12}}else if(4===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)M=nb[ua[D]],O=u.value[M.a],P=u.value[M.b],Q=u.value[M.c],
u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=O.z,u.array[v+3]=O.w,u.array[v+4]=P.x,u.array[v+5]=P.y,u.array[v+6]=P.z,u.array[v+7]=P.w,u.array[v+8]=Q.x,u.array[v+9]=Q.y,u.array[v+10]=Q.z,u.array[v+11]=Q.w,v+=12;D=0;for(V=va.length;D<V;D++)M=nb[va[D]],O=u.value[M.a],P=u.value[M.b],Q=u.value[M.c],pa=u.value[M.d],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=O.z,u.array[v+3]=O.w,u.array[v+4]=P.x,u.array[v+5]=P.y,u.array[v+6]=P.z,u.array[v+7]=P.w,u.array[v+8]=Q.x,u.array[v+9]=Q.y,u.array[v+10]=Q.z,u.array[v+
11]=Q.w,u.array[v+12]=pa.x,u.array[v+13]=pa.y,u.array[v+14]=pa.z,u.array[v+15]=pa.w,v+=16}else if("faces"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Q=P=O=Aa=u.value[ua[D]],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=O.z,u.array[v+3]=O.w,u.array[v+4]=P.x,u.array[v+5]=P.y,u.array[v+6]=P.z,u.array[v+7]=P.w,u.array[v+8]=Q.x,u.array[v+9]=Q.y,u.array[v+10]=Q.z,u.array[v+11]=Q.w,v+=12;D=0;for(V=va.length;D<V;D++)pa=Q=P=O=Aa=u.value[va[D]],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=O.z,u.array[v+3]=O.w,
u.array[v+4]=P.x,u.array[v+5]=P.y,u.array[v+6]=P.z,u.array[v+7]=P.w,u.array[v+8]=Q.x,u.array[v+9]=Q.y,u.array[v+10]=Q.z,u.array[v+11]=Q.w,u.array[v+12]=pa.x,u.array[v+13]=pa.y,u.array[v+14]=pa.z,u.array[v+15]=pa.w,v+=16}else if("faceVertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Aa=u.value[ua[D]],O=Aa[0],P=Aa[1],Q=Aa[2],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=O.z,u.array[v+3]=O.w,u.array[v+4]=P.x,u.array[v+5]=P.y,u.array[v+6]=P.z,u.array[v+7]=P.w,u.array[v+8]=Q.x,u.array[v+9]=Q.y,u.array[v+
10]=Q.z,u.array[v+11]=Q.w,v+=12;D=0;for(V=va.length;D<V;D++)Aa=u.value[va[D]],O=Aa[0],P=Aa[1],Q=Aa[2],pa=Aa[3],u.array[v]=O.x,u.array[v+1]=O.y,u.array[v+2]=O.z,u.array[v+3]=O.w,u.array[v+4]=P.x,u.array[v+5]=P.y,u.array[v+6]=P.z,u.array[v+7]=P.w,u.array[v+8]=Q.x,u.array[v+9]=Q.y,u.array[v+10]=Q.z,u.array[v+11]=Q.w,u.array[v+12]=pa.x,u.array[v+13]=pa.y,u.array[v+14]=pa.z,u.array[v+15]=pa.w,v+=16}j.bindBuffer(j.ARRAY_BUFFER,u.buffer);j.bufferData(j.ARRAY_BUFFER,u.array,xa)}}Ra&&(delete qa.__inittedArrays,
delete qa.__colorArray,delete qa.__normalArray,delete qa.__tangentArray,delete qa.__uvArray,delete qa.__uv2Array,delete qa.__faceArray,delete qa.__vertexArray,delete qa.__lineArray,delete qa.__skinIndexArray,delete qa.__skinWeightArray)}}R.verticesNeedUpdate=!1;R.morphTargetsNeedUpdate=!1;R.elementsNeedUpdate=!1;R.uvsNeedUpdate=!1;R.normalsNeedUpdate=!1;R.colorsNeedUpdate=!1;R.tangentsNeedUpdate=!1;R.buffersNeedUpdate=!1;ia.attributes&&x(ia)}else if(ma instanceof THREE.Ribbon){ia=e(ma,R);wa=ia.attributes&&
t(ia);if(R.verticesNeedUpdate||R.colorsNeedUpdate||R.normalsNeedUpdate||wa){var Fb=R,Mc=j.DYNAMIC_DRAW,Dc=void 0,Ec=void 0,Fc=void 0,Nc=void 0,Ba=void 0,Oc=void 0,Pc=void 0,Qc=void 0,md=void 0,gb=void 0,zc=void 0,Ga=void 0,wb=void 0,nd=Fb.vertices,od=Fb.colors,pd=Fb.normals,yd=nd.length,zd=od.length,Ad=pd.length,Rc=Fb.__vertexArray,Sc=Fb.__colorArray,Tc=Fb.__normalArray,Bd=Fb.colorsNeedUpdate,Cd=Fb.normalsNeedUpdate,hd=Fb.__webglCustomAttributesList;if(Fb.verticesNeedUpdate){for(Dc=0;Dc<yd;Dc++)Nc=
nd[Dc],Ba=3*Dc,Rc[Ba]=Nc.x,Rc[Ba+1]=Nc.y,Rc[Ba+2]=Nc.z;j.bindBuffer(j.ARRAY_BUFFER,Fb.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Rc,Mc)}if(Bd){for(Ec=0;Ec<zd;Ec++)Oc=od[Ec],Ba=3*Ec,Sc[Ba]=Oc.r,Sc[Ba+1]=Oc.g,Sc[Ba+2]=Oc.b;j.bindBuffer(j.ARRAY_BUFFER,Fb.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,Sc,Mc)}if(Cd){for(Fc=0;Fc<Ad;Fc++)Pc=pd[Fc],Ba=3*Fc,Tc[Ba]=Pc.x,Tc[Ba+1]=Pc.y,Tc[Ba+2]=Pc.z;j.bindBuffer(j.ARRAY_BUFFER,Fb.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,Tc,Mc)}if(hd){Qc=0;for(md=
hd.length;Qc<md;Qc++)if(Ga=hd[Qc],Ga.needsUpdate&&(void 0===Ga.boundTo||"vertices"===Ga.boundTo)){Ba=0;zc=Ga.value.length;if(1===Ga.size)for(gb=0;gb<zc;gb++)Ga.array[gb]=Ga.value[gb];else if(2===Ga.size)for(gb=0;gb<zc;gb++)wb=Ga.value[gb],Ga.array[Ba]=wb.x,Ga.array[Ba+1]=wb.y,Ba+=2;else if(3===Ga.size)if("c"===Ga.type)for(gb=0;gb<zc;gb++)wb=Ga.value[gb],Ga.array[Ba]=wb.r,Ga.array[Ba+1]=wb.g,Ga.array[Ba+2]=wb.b,Ba+=3;else for(gb=0;gb<zc;gb++)wb=Ga.value[gb],Ga.array[Ba]=wb.x,Ga.array[Ba+1]=wb.y,Ga.array[Ba+
2]=wb.z,Ba+=3;else if(4===Ga.size)for(gb=0;gb<zc;gb++)wb=Ga.value[gb],Ga.array[Ba]=wb.x,Ga.array[Ba+1]=wb.y,Ga.array[Ba+2]=wb.z,Ga.array[Ba+3]=wb.w,Ba+=4;j.bindBuffer(j.ARRAY_BUFFER,Ga.buffer);j.bufferData(j.ARRAY_BUFFER,Ga.array,Mc)}}}R.verticesNeedUpdate=!1;R.colorsNeedUpdate=!1;R.normalsNeedUpdate=!1;ia.attributes&&x(ia)}else if(ma instanceof THREE.Line){ia=e(ma,R);wa=ia.attributes&&t(ia);if(R.verticesNeedUpdate||R.colorsNeedUpdate||R.lineDistancesNeedUpdate||wa){var Gb=R,Uc=j.DYNAMIC_DRAW,Gc=
void 0,Hc=void 0,Ic=void 0,Vc=void 0,La=void 0,Wc=void 0,qd=Gb.vertices,rd=Gb.colors,sd=Gb.lineDistances,Dd=qd.length,Ed=rd.length,Fd=sd.length,Xc=Gb.__vertexArray,Yc=Gb.__colorArray,td=Gb.__lineDistanceArray,Gd=Gb.colorsNeedUpdate,Hd=Gb.lineDistancesNeedUpdate,id=Gb.__webglCustomAttributesList,Zc=void 0,ud=void 0,hb=void 0,Ac=void 0,xb=void 0,Ha=void 0;if(Gb.verticesNeedUpdate){for(Gc=0;Gc<Dd;Gc++)Vc=qd[Gc],La=3*Gc,Xc[La]=Vc.x,Xc[La+1]=Vc.y,Xc[La+2]=Vc.z;j.bindBuffer(j.ARRAY_BUFFER,Gb.__webglVertexBuffer);
j.bufferData(j.ARRAY_BUFFER,Xc,Uc)}if(Gd){for(Hc=0;Hc<Ed;Hc++)Wc=rd[Hc],La=3*Hc,Yc[La]=Wc.r,Yc[La+1]=Wc.g,Yc[La+2]=Wc.b;j.bindBuffer(j.ARRAY_BUFFER,Gb.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,Yc,Uc)}if(Hd){for(Ic=0;Ic<Fd;Ic++)td[Ic]=sd[Ic];j.bindBuffer(j.ARRAY_BUFFER,Gb.__webglLineDistanceBuffer);j.bufferData(j.ARRAY_BUFFER,td,Uc)}if(id){Zc=0;for(ud=id.length;Zc<ud;Zc++)if(Ha=id[Zc],Ha.needsUpdate&&(void 0===Ha.boundTo||"vertices"===Ha.boundTo)){La=0;Ac=Ha.value.length;if(1===Ha.size)for(hb=
0;hb<Ac;hb++)Ha.array[hb]=Ha.value[hb];else if(2===Ha.size)for(hb=0;hb<Ac;hb++)xb=Ha.value[hb],Ha.array[La]=xb.x,Ha.array[La+1]=xb.y,La+=2;else if(3===Ha.size)if("c"===Ha.type)for(hb=0;hb<Ac;hb++)xb=Ha.value[hb],Ha.array[La]=xb.r,Ha.array[La+1]=xb.g,Ha.array[La+2]=xb.b,La+=3;else for(hb=0;hb<Ac;hb++)xb=Ha.value[hb],Ha.array[La]=xb.x,Ha.array[La+1]=xb.y,Ha.array[La+2]=xb.z,La+=3;else if(4===Ha.size)for(hb=0;hb<Ac;hb++)xb=Ha.value[hb],Ha.array[La]=xb.x,Ha.array[La+1]=xb.y,Ha.array[La+2]=xb.z,Ha.array[La+
3]=xb.w,La+=4;j.bindBuffer(j.ARRAY_BUFFER,Ha.buffer);j.bufferData(j.ARRAY_BUFFER,Ha.array,Uc)}}}R.verticesNeedUpdate=!1;R.colorsNeedUpdate=!1;R.lineDistancesNeedUpdate=!1;ia.attributes&&x(ia)}else if(ma instanceof THREE.ParticleSystem)if(R instanceof THREE.BufferGeometry)(R.verticesNeedUpdate||R.colorsNeedUpdate)&&i(R,j.DYNAMIC_DRAW,!R.dynamic),R.verticesNeedUpdate=!1,R.colorsNeedUpdate=!1;else{ia=e(ma,R);wa=ia.attributes&&t(ia);if(R.verticesNeedUpdate||R.colorsNeedUpdate||ma.sortParticles||wa){var $b=
R,jd=j.DYNAMIC_DRAW,Jc=ma,yb=void 0,ac=void 0,bc=void 0,fa=void 0,cc=void 0,qc=void 0,$c=$b.vertices,kd=$c.length,ld=$b.colors,vd=ld.length,vc=$b.__vertexArray,wc=$b.__colorArray,hc=$b.__sortArray,wd=$b.verticesNeedUpdate,xd=$b.colorsNeedUpdate,ic=$b.__webglCustomAttributesList,Ib=void 0,Bc=void 0,na=void 0,Jb=void 0,Da=void 0,ca=void 0;if(Jc.sortParticles){rc.copy(Mb);rc.multiply(Jc.matrixWorld);for(yb=0;yb<kd;yb++)bc=$c[yb],kb.copy(bc),kb.applyMatrix4(rc),hc[yb]=[kb.z,yb];hc.sort(n);for(yb=0;yb<
kd;yb++)bc=$c[hc[yb][1]],fa=3*yb,vc[fa]=bc.x,vc[fa+1]=bc.y,vc[fa+2]=bc.z;for(ac=0;ac<vd;ac++)fa=3*ac,qc=ld[hc[ac][1]],wc[fa]=qc.r,wc[fa+1]=qc.g,wc[fa+2]=qc.b;if(ic){Ib=0;for(Bc=ic.length;Ib<Bc;Ib++)if(ca=ic[Ib],void 0===ca.boundTo||"vertices"===ca.boundTo)if(fa=0,Jb=ca.value.length,1===ca.size)for(na=0;na<Jb;na++)cc=hc[na][1],ca.array[na]=ca.value[cc];else if(2===ca.size)for(na=0;na<Jb;na++)cc=hc[na][1],Da=ca.value[cc],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,fa+=2;else if(3===ca.size)if("c"===ca.type)for(na=
0;na<Jb;na++)cc=hc[na][1],Da=ca.value[cc],ca.array[fa]=Da.r,ca.array[fa+1]=Da.g,ca.array[fa+2]=Da.b,fa+=3;else for(na=0;na<Jb;na++)cc=hc[na][1],Da=ca.value[cc],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,ca.array[fa+2]=Da.z,fa+=3;else if(4===ca.size)for(na=0;na<Jb;na++)cc=hc[na][1],Da=ca.value[cc],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,ca.array[fa+2]=Da.z,ca.array[fa+3]=Da.w,fa+=4}}else{if(wd)for(yb=0;yb<kd;yb++)bc=$c[yb],fa=3*yb,vc[fa]=bc.x,vc[fa+1]=bc.y,vc[fa+2]=bc.z;if(xd)for(ac=0;ac<vd;ac++)qc=ld[ac],
fa=3*ac,wc[fa]=qc.r,wc[fa+1]=qc.g,wc[fa+2]=qc.b;if(ic){Ib=0;for(Bc=ic.length;Ib<Bc;Ib++)if(ca=ic[Ib],ca.needsUpdate&&(void 0===ca.boundTo||"vertices"===ca.boundTo))if(Jb=ca.value.length,fa=0,1===ca.size)for(na=0;na<Jb;na++)ca.array[na]=ca.value[na];else if(2===ca.size)for(na=0;na<Jb;na++)Da=ca.value[na],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,fa+=2;else if(3===ca.size)if("c"===ca.type)for(na=0;na<Jb;na++)Da=ca.value[na],ca.array[fa]=Da.r,ca.array[fa+1]=Da.g,ca.array[fa+2]=Da.b,fa+=3;else for(na=0;na<
Jb;na++)Da=ca.value[na],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,ca.array[fa+2]=Da.z,fa+=3;else if(4===ca.size)for(na=0;na<Jb;na++)Da=ca.value[na],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,ca.array[fa+2]=Da.z,ca.array[fa+3]=Da.w,fa+=4}}if(wd||Jc.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,$b.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,vc,jd);if(xd||Jc.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,$b.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,wc,jd);if(ic){Ib=0;for(Bc=ic.length;Ib<Bc;Ib++)if(ca=ic[Ib],
ca.needsUpdate||Jc.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,ca.buffer),j.bufferData(j.ARRAY_BUFFER,ca.array,jd)}}R.verticesNeedUpdate=!1;R.colorsNeedUpdate=!1;ia.attributes&&x(ia)}}};this.initMaterial=function(a,b,c,d){var e,f,g,i;a.addEventListener("dispose",pb);var h,k,n,l,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?m="lambert":a instanceof THREE.MeshPhongMaterial?
m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.LineDashedMaterial?m="dashed":a instanceof THREE.ParticleBasicMaterial&&(m="particle_basic");if(m){var p=THREE.ShaderLib[m];a.uniforms=THREE.UniformsUtils.clone(p.uniforms);a.vertexShader=p.vertexShader;a.fragmentShader=p.fragmentShader}var q,s,r;e=g=s=r=p=0;for(f=b.length;e<f;e++)q=b[e],q.onlyShadow||(q instanceof THREE.DirectionalLight&&g++,q instanceof THREE.PointLight&&s++,q instanceof THREE.SpotLight&&r++,q instanceof
THREE.HemisphereLight&&p++);e=g;f=s;g=r;i=p;p=q=0;for(r=b.length;p<r;p++)s=b[p],s.castShadow&&(s instanceof THREE.SpotLight&&q++,s instanceof THREE.DirectionalLight&&!s.shadowCascade&&q++);l=q;Za&&d&&d.useVertexTexture?n=1024:(b=j.getParameter(j.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),
n=b);a:{s=a.fragmentShader;r=a.vertexShader;p=a.uniforms;b=a.attributes;q=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:n,useVertexTexture:Za&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,
morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:i,maxShadows:l,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,x,w,
d=[];m?d.push(m):(d.push(s),d.push(r));for(x in q)d.push(x),d.push(q[x]);for(t in c)d.push(t),d.push(c[t]);m=d.join();t=0;for(x=ha.length;t<x;t++)if(d=ha[t],d.code===m){d.usedTimes++;k=d.program;break a}t="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");x=[];for(w in q)d=q[w],!1!==d&&(d="#define "+w+" "+d,x.push(d));d=x.join("\n");w=j.createProgram();x=["precision "+S+" float;",d,eb?"#define VERTEX_TEXTURES":
"",N.gammaInput?"#define GAMMA_INPUT":"",N.gammaOutput?"#define GAMMA_OUTPUT":"",N.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":
"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?
"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
t=["precision "+S+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",d,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",N.gammaInput?"#define GAMMA_INPUT":"",N.gammaOutput?"#define GAMMA_OUTPUT":"",N.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
d[c].count,j.UNSIGNED_SHORT,2*d[c].start);M.info.render.calls++;M.info.render.vertices+=d[c].count;M.info.render.faces+=d[c].count/3}}else b&&(h=e.attributes.position,n=h.itemSize,j.bindBuffer(j.ARRAY_BUFFER,h.buffer),k(a.position),j.vertexAttribPointer(a.position,n,j.FLOAT,!1,0,0),n=e.attributes.normal,0<=a.normal&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.normal),j.vertexAttribPointer(a.normal,l,j.FLOAT,!1,0,0)),n=e.attributes.uv,0<=a.uv&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,
n.buffer),k(a.uv),j.vertexAttribPointer(a.uv,l,j.FLOAT,!1,0,0)),n=e.attributes.color,0<=a.color&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.color),j.vertexAttribPointer(a.color,l,j.FLOAT,!1,0,0)),n=e.attributes.tangent,0<=a.tangent&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.tangent),j.vertexAttribPointer(a.tangent,l,j.FLOAT,!1,0,0))),j.drawArrays(j.TRIANGLES,0,h.numItems/3),M.info.render.calls++,M.info.render.vertices+=h.numItems/3,M.info.render.faces+=h.numItems/
3/3;else f instanceof THREE.ParticleSystem?b&&(h=e.attributes.position,n=h.itemSize,j.bindBuffer(j.ARRAY_BUFFER,h.buffer),k(a.position),j.vertexAttribPointer(a.position,n,j.FLOAT,!1,0,0),n=e.attributes.color,0<=a.color&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.color),j.vertexAttribPointer(a.color,l,j.FLOAT,!1,0,0)),j.drawArrays(j.POINTS,0,h.numItems/3),M.info.render.calls++,M.info.render.points+=h.numItems/3):f instanceof THREE.Line&&b&&(h=e.attributes.position,n=h.itemSize,j.bindBuffer(j.ARRAY_BUFFER,
h.buffer),k(a.position),j.vertexAttribPointer(a.position,n,j.FLOAT,!1,0,0),n=e.attributes.color,0<=a.color&&n&&(l=n.itemSize,j.bindBuffer(j.ARRAY_BUFFER,n.buffer),k(a.color),j.vertexAttribPointer(a.color,l,j.FLOAT,!1,0,0)),j.drawArrays(j.LINE_STRIP,0,h.numItems/3),M.info.render.calls++,M.info.render.points+=h.numItems)};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,i,c=I(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==$&&($=c,a=!0);a&&m();if(!d.morphTargets&&
0<=b.position)a&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),k(b.position),j.vertexAttribPointer(b.position,3,j.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k(c.position),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):0<=c.position&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),k(c.position),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var h=
0;i=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;h<d.numSupportedMorphTargets&&h<i.length;)0<=c["morphTarget"+h]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[h]]),k(c["morphTarget"+h]),j.vertexAttribPointer(c["morphTarget"+h],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+h]&&d.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[h]]),k(c["morphNormal"+h]),j.vertexAttribPointer(c["morphNormal"+h],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[h]=g[i[h]],h++}else{i=
[];g=f.morphTargetInfluences;var l,p=g.length;for(l=0;l<p;l++)h=g[l],0<h&&i.push([h,l]);i.length>d.numSupportedMorphTargets?(i.sort(n),i.length=d.numSupportedMorphTargets):i.length>d.numSupportedMorphNormals?i.sort(n):0===i.length&&i.push([0,0]);for(h=0;h<d.numSupportedMorphTargets;)i[h]?(l=i[h][1],0<=c["morphTarget"+h]&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l]),k(c["morphTarget"+h]),j.vertexAttribPointer(c["morphTarget"+h],3,j.FLOAT,!1,0,0)),0<=c["morphNormal"+h]&&d.morphNormals&&
(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l]),k(c["morphNormal"+h]),j.vertexAttribPointer(c["morphNormal"+h],3,j.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[h]=g[l]):f.__webglMorphTargetInfluences[h]=0,h++}null!==d.program.uniforms.morphTargetInfluences&&j.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(i=e.__webglCustomAttributesList.length;g<i;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&
(j.bindBuffer(j.ARRAY_BUFFER,c.buffer),k(b[c.buffer.belongsToAttribute]),j.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,j.FLOAT,!1,0,0))}0<=b.color&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglColorBuffer),k(b.color),j.vertexAttribPointer(b.color,3,j.FLOAT,!1,0,0));0<=b.normal&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglNormalBuffer),k(b.normal),j.vertexAttribPointer(b.normal,3,j.FLOAT,!1,0,0));0<=b.tangent&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglTangentBuffer),k(b.tangent),j.vertexAttribPointer(b.tangent,
4,j.FLOAT,!1,0,0));0<=b.uv&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUVBuffer),k(b.uv),j.vertexAttribPointer(b.uv,2,j.FLOAT,!1,0,0));0<=b.uv2&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUV2Buffer),k(b.uv2),j.vertexAttribPointer(b.uv2,2,j.FLOAT,!1,0,0));d.skinning&&(0<=b.skinIndex&&0<=b.skinWeight)&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),k(b.skinIndex),j.vertexAttribPointer(b.skinIndex,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k(b.skinWeight),j.vertexAttribPointer(b.skinWeight,
4,j.FLOAT,!1,0,0));0<=b.lineDistance&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglLineDistanceBuffer),k(b.lineDistance),j.vertexAttribPointer(b.lineDistance,1,j.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==Oa&&(j.lineWidth(d),Oa=d),a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),j.drawElements(j.LINES,e.__webglLineCount,j.UNSIGNED_SHORT,0)):(a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,
0)),M.info.render.calls++,M.info.render.vertices+=e.__webglFaceCount,M.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,d=d.linewidth,d!==Oa&&(j.lineWidth(d),Oa=d),j.drawArrays(f,0,e.__webglLineCount),M.info.render.calls++):f instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,e.__webglParticleCount),M.info.render.calls++,M.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,e.__webglVertexCount),
M.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,i,h=a.__lights,k=a.fog;ra=-1;Ya=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Mb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);zb.setFromMatrix(Mb);this.autoUpdateObjects&&this.initWebGLObjects(a);s(this.renderPluginsPre,
a,b);M.info.render.calls=0;M.info.render.vertices=0;M.info.render.faces=0;M.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);i=a.__webglObjects;d=0;for(e=i.length;d<e;d++)if(f=i[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||zb.intersectsObject(g))){C(g,b);var n=f,m=n.buffer,r=void 0,t=r=void 0,t=n.object.material;if(t instanceof THREE.MeshFaceMaterial)r=
m.materialIndex,r=t.materials[r],r.transparent?(n.transparent=r,n.opaque=null):(n.opaque=r,n.transparent=null);else if(r=t)r.transparent?(n.transparent=r,n.opaque=null):(n.opaque=r,n.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(kb.copy(g.matrixWorld.getPosition()),kb.applyMatrix4(Mb),f.z=kb.z),f.id=g.id)}this.sortObjects&&i.sort(p);i=a.__webglObjectsImmediate;d=0;for(e=i.length;d<e;d++)f=i[d],g=f.object,g.visible&&(C(g,b),g=f.object.material,g.transparent?
(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),G(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),q(a.__webglObjects,!1,"",b,h,k,!0,d),l(a.__webglObjectsImmediate,"",b,h,k,!1,d)):(d=null,this.setBlending(THREE.NoBlending),q(a.__webglObjects,!0,"opaque",b,h,k,!1,d),l(a.__webglObjectsImmediate,"opaque",
b,h,k,!1,d),q(a.__webglObjects,!1,"transparent",b,h,k,!0,d),l(a.__webglObjectsImmediate,"transparent",b,h,k,!0,d));s(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(j.bindTexture(j.TEXTURE_CUBE_MAP,c.__webglTexture),j.generateMipmap(j.TEXTURE_CUBE_MAP),j.bindTexture(j.TEXTURE_CUBE_MAP,null)):(j.bindTexture(j.TEXTURE_2D,c.__webglTexture),j.generateMipmap(j.TEXTURE_2D),j.bindTexture(j.TEXTURE_2D,
null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=I(a,b,c,d,e);$=-1;M.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,j,zb):e.render(function(a){M.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=a.__objectsAdded[0],k=a,m=void 0,l=void 0,p=void 0,q=void 0;
if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,void 0!==b.geometry&&void 0===b.geometry.__webglInit&&(b.geometry.__webglInit=!0,b.geometry.addEventListener("dispose",$a)),b instanceof THREE.Mesh)if(l=b.geometry,p=b.material,l instanceof THREE.Geometry){if(void 0===l.geometryGroups){var s=l,y=void 0,B=void 0,A=void 0,C=void 0,G=void 0,E=void 0,F={},H=s.morphTargets.length,I=s.morphNormals.length,K=p instanceof THREE.MeshFaceMaterial;s.geometryGroups=
{};y=0;for(B=s.faces.length;y<B;y++)A=s.faces[y],C=K?A.materialIndex:0,void 0===F[C]&&(F[C]={hash:C,counter:0}),E=F[C].hash+"_"+F[C].counter,void 0===s.geometryGroups[E]&&(s.geometryGroups[E]={faces3:[],faces4:[],materialIndex:C,vertices:0,numMorphTargets:H,numMorphNormals:I}),G=A instanceof THREE.Face3?3:4,65535<s.geometryGroups[E].vertices+G&&(F[C].counter+=1,E=F[C].hash+"_"+F[C].counter,void 0===s.geometryGroups[E]&&(s.geometryGroups[E]={faces3:[],faces4:[],materialIndex:C,vertices:0,numMorphTargets:H,
numMorphNormals:I})),A instanceof THREE.Face3?s.geometryGroups[E].faces3.push(y):s.geometryGroups[E].faces4.push(y),s.geometryGroups[E].vertices+=G;s.geometryGroupsList=[];var L=void 0;for(L in s.geometryGroups)s.geometryGroups[L].id=ib++,s.geometryGroupsList.push(s.geometryGroups[L])}for(m in l.geometryGroups)if(q=l.geometryGroups[m],!q.__webglVertexBuffer){var J=q;J.__webglVertexBuffer=j.createBuffer();J.__webglNormalBuffer=j.createBuffer();J.__webglTangentBuffer=j.createBuffer();J.__webglColorBuffer=
j.createBuffer();J.__webglUVBuffer=j.createBuffer();J.__webglUV2Buffer=j.createBuffer();J.__webglSkinIndicesBuffer=j.createBuffer();J.__webglSkinWeightsBuffer=j.createBuffer();J.__webglFaceBuffer=j.createBuffer();J.__webglLineBuffer=j.createBuffer();var ha=void 0,S=void 0;if(J.numMorphTargets){J.__webglMorphTargetsBuffers=[];ha=0;for(S=J.numMorphTargets;ha<S;ha++)J.__webglMorphTargetsBuffers.push(j.createBuffer())}if(J.numMorphNormals){J.__webglMorphNormalsBuffers=[];ha=0;for(S=J.numMorphNormals;ha<
S;ha++)J.__webglMorphNormalsBuffers.push(j.createBuffer())}M.info.memory.geometries++;d(q,b);l.verticesNeedUpdate=!0;l.morphTargetsNeedUpdate=!0;l.elementsNeedUpdate=!0;l.uvsNeedUpdate=!0;l.normalsNeedUpdate=!0;l.tangentsNeedUpdate=!0;l.colorsNeedUpdate=!0}}else l instanceof THREE.BufferGeometry&&h(l);else if(b instanceof THREE.Ribbon){if(l=b.geometry,!l.__webglVertexBuffer){var U=l;U.__webglVertexBuffer=j.createBuffer();U.__webglColorBuffer=j.createBuffer();U.__webglNormalBuffer=j.createBuffer();
M.info.memory.geometries++;var T=l,X=b,$=T.vertices.length;T.__vertexArray=new Float32Array(3*$);T.__colorArray=new Float32Array(3*$);T.__normalArray=new Float32Array(3*$);T.__webglVertexCount=$;c(T,X);l.verticesNeedUpdate=!0;l.colorsNeedUpdate=!0;l.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(l=b.geometry,!l.__webglVertexBuffer)if(l instanceof THREE.Geometry){var W=l;W.__webglVertexBuffer=j.createBuffer();W.__webglColorBuffer=j.createBuffer();W.__webglLineDistanceBuffer=j.createBuffer();
M.info.memory.geometries++;var da=l,oa=b,la=da.vertices.length;da.__vertexArray=new Float32Array(3*la);da.__colorArray=new Float32Array(3*la);da.__lineDistanceArray=new Float32Array(1*la);da.__webglLineCount=la;c(da,oa);l.verticesNeedUpdate=!0;l.colorsNeedUpdate=!0;l.lineDistancesNeedUpdate=!0}else l instanceof THREE.BufferGeometry&&h(l)}else if(b instanceof THREE.ParticleSystem&&(l=b.geometry,!l.__webglVertexBuffer))if(l instanceof THREE.Geometry){var ta=l;ta.__webglVertexBuffer=j.createBuffer();
ta.__webglColorBuffer=j.createBuffer();M.info.memory.geometries++;var Z=l,ra=b,ga=Z.vertices.length;Z.__vertexArray=new Float32Array(3*ga);Z.__colorArray=new Float32Array(3*ga);Z.__sortArray=[];Z.__webglParticleCount=ga;c(Z,ra);l.verticesNeedUpdate=!0;l.colorsNeedUpdate=!0}else l instanceof THREE.BufferGeometry&&h(l);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(l=b.geometry,l instanceof THREE.BufferGeometry)r(k.__webglObjects,l,b);else{if(l instanceof THREE.Geometry)for(m in l.geometryGroups)q=
l.geometryGroups[m],r(k.__webglObjects,q,b)}else b instanceof THREE.Ribbon||b instanceof THREE.Line||b instanceof THREE.ParticleSystem?(l=b.geometry,r(k.__webglObjects,l,b)):b instanceof THREE.ImmediateRenderObject||b.immediateRenderCallback?k.__webglObjectsImmediate.push({object:b,opaque:null,transparent:null}):b instanceof THREE.Sprite?k.__webglSprites.push(b):b instanceof THREE.LensFlare&&k.__webglFlares.push(b);b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var ea=
a.__objectsRemoved[0],ja=a;ea instanceof THREE.Mesh||ea instanceof THREE.ParticleSystem||ea instanceof THREE.Ribbon||ea instanceof THREE.Line?z(ja.__webglObjects,ea):ea instanceof THREE.Sprite?w(ja.__webglSprites,ea):ea instanceof THREE.LensFlare?w(ja.__webglFlares,ea):(ea instanceof THREE.ImmediateRenderObject||ea.immediateRenderCallback)&&z(ja.__webglObjectsImmediate,ea);ea.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var Ea=0,sa=a.__webglObjects.length;Ea<sa;Ea++){var ma=a.__webglObjects[Ea].object,
N=ma.geometry,ya=void 0,wa=void 0,ia=void 0;if(ma instanceof THREE.Mesh)if(N instanceof THREE.BufferGeometry)(N.verticesNeedUpdate||N.elementsNeedUpdate||N.uvsNeedUpdate||N.normalsNeedUpdate||N.colorsNeedUpdate||N.tangentsNeedUpdate)&&i(N,j.DYNAMIC_DRAW,!N.dynamic),N.verticesNeedUpdate=!1,N.elementsNeedUpdate=!1,N.uvsNeedUpdate=!1,N.normalsNeedUpdate=!1,N.colorsNeedUpdate=!1,N.tangentsNeedUpdate=!1;else{for(var Fa=0,Na=N.geometryGroupsList.length;Fa<Na;Fa++)if(ya=N.geometryGroupsList[Fa],ia=e(ma,
ya),N.buffersNeedUpdate&&d(ya,ma),wa=ia.attributes&&t(ia),N.verticesNeedUpdate||N.morphTargetsNeedUpdate||N.elementsNeedUpdate||N.uvsNeedUpdate||N.normalsNeedUpdate||N.colorsNeedUpdate||N.tangentsNeedUpdate||wa){var qa=ya,Qa=ma,xa=j.DYNAMIC_DRAW,Ra=!N.dynamic,Va=ia;if(qa.__inittedArrays){var lb=f(Va),jb=Va.vertexColors?Va.vertexColors:!1,pb=g(Va),fb=lb===THREE.SmoothShading,D=void 0,V=void 0,Ta=void 0,O=void 0,ab=void 0,Ua=void 0,Oa=void 0,tb=void 0,ob=void 0,qb=void 0,rb=void 0,P=void 0,Q=void 0,
R=void 0,pa=void 0,Ya=void 0,Za=void 0,eb=void 0,ub=void 0,Nb=void 0,Ob=void 0,Pb=void 0,zb=void 0,Qb=void 0,Rb=void 0,Sb=void 0,Ab=void 0,Tb=void 0,Ub=void 0,Vb=void 0,Cb=void 0,Wb=void 0,Xb=void 0,Yb=void 0,Hb=void 0,za=void 0,jc=void 0,mc=void 0,xc=void 0,yc=void 0,bb=void 0,kc=void 0,Wa=void 0,Xa=void 0,nc=void 0,ec=void 0,Ma=0,Sa=0,fc=0,gc=0,Db=0,mb=0,Ca=0,sb=0,Pa=0,ba=0,ka=0,v=0,Aa=void 0,cb=qa.__vertexArray,Kb=qa.__uvArray,Lb=qa.__uv2Array,Eb=qa.__normalArray,Ia=qa.__tangentArray,db=qa.__colorArray,
Ja=qa.__skinIndexArray,Ka=qa.__skinWeightArray,dc=qa.__morphTargetsArrays,lc=qa.__morphNormalsArrays,sc=qa.__webglCustomAttributesList,u=void 0,Zb=qa.__faceArray,Bb=qa.__lineArray,vb=Qa.geometry,Kc=vb.elementsNeedUpdate,Cc=vb.uvsNeedUpdate,ad=vb.normalsNeedUpdate,bd=vb.tangentsNeedUpdate,cd=vb.colorsNeedUpdate,dd=vb.morphTargetsNeedUpdate,tc=vb.vertices,ua=qa.faces3,va=qa.faces4,nb=vb.faces,fd=vb.faceVertexUvs[0],gd=vb.faceVertexUvs[1],uc=vb.skinIndices,oc=vb.skinWeights,pc=vb.morphTargets,Lc=vb.morphNormals;
if(vb.verticesNeedUpdate){D=0;for(V=ua.length;D<V;D++)O=nb[ua[D]],P=tc[O.a],Q=tc[O.b],R=tc[O.c],cb[Sa]=P.x,cb[Sa+1]=P.y,cb[Sa+2]=P.z,cb[Sa+3]=Q.x,cb[Sa+4]=Q.y,cb[Sa+5]=Q.z,cb[Sa+6]=R.x,cb[Sa+7]=R.y,cb[Sa+8]=R.z,Sa+=9;D=0;for(V=va.length;D<V;D++)O=nb[va[D]],P=tc[O.a],Q=tc[O.b],R=tc[O.c],pa=tc[O.d],cb[Sa]=P.x,cb[Sa+1]=P.y,cb[Sa+2]=P.z,cb[Sa+3]=Q.x,cb[Sa+4]=Q.y,cb[Sa+5]=Q.z,cb[Sa+6]=R.x,cb[Sa+7]=R.y,cb[Sa+8]=R.z,cb[Sa+9]=pa.x,cb[Sa+10]=pa.y,cb[Sa+11]=pa.z,Sa+=12;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglVertexBuffer);
j.bufferData(j.ARRAY_BUFFER,cb,xa)}if(dd){bb=0;for(kc=pc.length;bb<kc;bb++){D=ka=0;for(V=ua.length;D<V;D++)nc=ua[D],O=nb[nc],P=pc[bb].vertices[O.a],Q=pc[bb].vertices[O.b],R=pc[bb].vertices[O.c],Wa=dc[bb],Wa[ka]=P.x,Wa[ka+1]=P.y,Wa[ka+2]=P.z,Wa[ka+3]=Q.x,Wa[ka+4]=Q.y,Wa[ka+5]=Q.z,Wa[ka+6]=R.x,Wa[ka+7]=R.y,Wa[ka+8]=R.z,Va.morphNormals&&(fb?(ec=Lc[bb].vertexNormals[nc],Nb=ec.a,Ob=ec.b,Pb=ec.c):Pb=Ob=Nb=Lc[bb].faceNormals[nc],Xa=lc[bb],Xa[ka]=Nb.x,Xa[ka+1]=Nb.y,Xa[ka+2]=Nb.z,Xa[ka+3]=Ob.x,Xa[ka+4]=Ob.y,
Xa[ka+5]=Ob.z,Xa[ka+6]=Pb.x,Xa[ka+7]=Pb.y,Xa[ka+8]=Pb.z),ka+=9;D=0;for(V=va.length;D<V;D++)nc=va[D],O=nb[nc],P=pc[bb].vertices[O.a],Q=pc[bb].vertices[O.b],R=pc[bb].vertices[O.c],pa=pc[bb].vertices[O.d],Wa=dc[bb],Wa[ka]=P.x,Wa[ka+1]=P.y,Wa[ka+2]=P.z,Wa[ka+3]=Q.x,Wa[ka+4]=Q.y,Wa[ka+5]=Q.z,Wa[ka+6]=R.x,Wa[ka+7]=R.y,Wa[ka+8]=R.z,Wa[ka+9]=pa.x,Wa[ka+10]=pa.y,Wa[ka+11]=pa.z,Va.morphNormals&&(fb?(ec=Lc[bb].vertexNormals[nc],Nb=ec.a,Ob=ec.b,Pb=ec.c,zb=ec.d):zb=Pb=Ob=Nb=Lc[bb].faceNormals[nc],Xa=lc[bb],Xa[ka]=
Nb.x,Xa[ka+1]=Nb.y,Xa[ka+2]=Nb.z,Xa[ka+3]=Ob.x,Xa[ka+4]=Ob.y,Xa[ka+5]=Ob.z,Xa[ka+6]=Pb.x,Xa[ka+7]=Pb.y,Xa[ka+8]=Pb.z,Xa[ka+9]=zb.x,Xa[ka+10]=zb.y,Xa[ka+11]=zb.z),ka+=12;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglMorphTargetsBuffers[bb]);j.bufferData(j.ARRAY_BUFFER,dc[bb],xa);Va.morphNormals&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglMorphNormalsBuffers[bb]),j.bufferData(j.ARRAY_BUFFER,lc[bb],xa))}}if(oc.length){D=0;for(V=ua.length;D<V;D++)O=nb[ua[D]],Tb=oc[O.a],Ub=oc[O.b],Vb=oc[O.c],Ka[ba]=Tb.x,Ka[ba+1]=
Tb.y,Ka[ba+2]=Tb.z,Ka[ba+3]=Tb.w,Ka[ba+4]=Ub.x,Ka[ba+5]=Ub.y,Ka[ba+6]=Ub.z,Ka[ba+7]=Ub.w,Ka[ba+8]=Vb.x,Ka[ba+9]=Vb.y,Ka[ba+10]=Vb.z,Ka[ba+11]=Vb.w,Wb=uc[O.a],Xb=uc[O.b],Yb=uc[O.c],Ja[ba]=Wb.x,Ja[ba+1]=Wb.y,Ja[ba+2]=Wb.z,Ja[ba+3]=Wb.w,Ja[ba+4]=Xb.x,Ja[ba+5]=Xb.y,Ja[ba+6]=Xb.z,Ja[ba+7]=Xb.w,Ja[ba+8]=Yb.x,Ja[ba+9]=Yb.y,Ja[ba+10]=Yb.z,Ja[ba+11]=Yb.w,ba+=12;D=0;for(V=va.length;D<V;D++)O=nb[va[D]],Tb=oc[O.a],Ub=oc[O.b],Vb=oc[O.c],Cb=oc[O.d],Ka[ba]=Tb.x,Ka[ba+1]=Tb.y,Ka[ba+2]=Tb.z,Ka[ba+3]=Tb.w,Ka[ba+4]=
Ub.x,Ka[ba+5]=Ub.y,Ka[ba+6]=Ub.z,Ka[ba+7]=Ub.w,Ka[ba+8]=Vb.x,Ka[ba+9]=Vb.y,Ka[ba+10]=Vb.z,Ka[ba+11]=Vb.w,Ka[ba+12]=Cb.x,Ka[ba+13]=Cb.y,Ka[ba+14]=Cb.z,Ka[ba+15]=Cb.w,Wb=uc[O.a],Xb=uc[O.b],Yb=uc[O.c],Hb=uc[O.d],Ja[ba]=Wb.x,Ja[ba+1]=Wb.y,Ja[ba+2]=Wb.z,Ja[ba+3]=Wb.w,Ja[ba+4]=Xb.x,Ja[ba+5]=Xb.y,Ja[ba+6]=Xb.z,Ja[ba+7]=Xb.w,Ja[ba+8]=Yb.x,Ja[ba+9]=Yb.y,Ja[ba+10]=Yb.z,Ja[ba+11]=Yb.w,Ja[ba+12]=Hb.x,Ja[ba+13]=Hb.y,Ja[ba+14]=Hb.z,Ja[ba+15]=Hb.w,ba+=16;0<ba&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglSkinIndicesBuffer),
j.bufferData(j.ARRAY_BUFFER,Ja,xa),j.bindBuffer(j.ARRAY_BUFFER,qa.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER,Ka,xa))}if(cd&&jb){D=0;for(V=ua.length;D<V;D++)O=nb[ua[D]],Oa=O.vertexColors,tb=O.color,3===Oa.length&&jb===THREE.VertexColors?(Qb=Oa[0],Rb=Oa[1],Sb=Oa[2]):Sb=Rb=Qb=tb,db[Pa]=Qb.r,db[Pa+1]=Qb.g,db[Pa+2]=Qb.b,db[Pa+3]=Rb.r,db[Pa+4]=Rb.g,db[Pa+5]=Rb.b,db[Pa+6]=Sb.r,db[Pa+7]=Sb.g,db[Pa+8]=Sb.b,Pa+=9;D=0;for(V=va.length;D<V;D++)O=nb[va[D]],Oa=O.vertexColors,tb=O.color,4===Oa.length&&
jb===THREE.VertexColors?(Qb=Oa[0],Rb=Oa[1],Sb=Oa[2],Ab=Oa[3]):Ab=Sb=Rb=Qb=tb,db[Pa]=Qb.r,db[Pa+1]=Qb.g,db[Pa+2]=Qb.b,db[Pa+3]=Rb.r,db[Pa+4]=Rb.g,db[Pa+5]=Rb.b,db[Pa+6]=Sb.r,db[Pa+7]=Sb.g,db[Pa+8]=Sb.b,db[Pa+9]=Ab.r,db[Pa+10]=Ab.g,db[Pa+11]=Ab.b,Pa+=12;0<Pa&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,db,xa))}if(bd&&vb.hasTangents){D=0;for(V=ua.length;D<V;D++)O=nb[ua[D]],ob=O.vertexTangents,Ya=ob[0],Za=ob[1],eb=ob[2],Ia[Ca]=Ya.x,Ia[Ca+1]=Ya.y,Ia[Ca+2]=Ya.z,Ia[Ca+
3]=Ya.w,Ia[Ca+4]=Za.x,Ia[Ca+5]=Za.y,Ia[Ca+6]=Za.z,Ia[Ca+7]=Za.w,Ia[Ca+8]=eb.x,Ia[Ca+9]=eb.y,Ia[Ca+10]=eb.z,Ia[Ca+11]=eb.w,Ca+=12;D=0;for(V=va.length;D<V;D++)O=nb[va[D]],ob=O.vertexTangents,Ya=ob[0],Za=ob[1],eb=ob[2],ub=ob[3],Ia[Ca]=Ya.x,Ia[Ca+1]=Ya.y,Ia[Ca+2]=Ya.z,Ia[Ca+3]=Ya.w,Ia[Ca+4]=Za.x,Ia[Ca+5]=Za.y,Ia[Ca+6]=Za.z,Ia[Ca+7]=Za.w,Ia[Ca+8]=eb.x,Ia[Ca+9]=eb.y,Ia[Ca+10]=eb.z,Ia[Ca+11]=eb.w,Ia[Ca+12]=ub.x,Ia[Ca+13]=ub.y,Ia[Ca+14]=ub.z,Ia[Ca+15]=ub.w,Ca+=16;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglTangentBuffer);
j.bufferData(j.ARRAY_BUFFER,Ia,xa)}if(ad&&lb){D=0;for(V=ua.length;D<V;D++)if(O=nb[ua[D]],ab=O.vertexNormals,Ua=O.normal,3===ab.length&&fb)for(za=0;3>za;za++)mc=ab[za],Eb[mb]=mc.x,Eb[mb+1]=mc.y,Eb[mb+2]=mc.z,mb+=3;else for(za=0;3>za;za++)Eb[mb]=Ua.x,Eb[mb+1]=Ua.y,Eb[mb+2]=Ua.z,mb+=3;D=0;for(V=va.length;D<V;D++)if(O=nb[va[D]],ab=O.vertexNormals,Ua=O.normal,4===ab.length&&fb)for(za=0;4>za;za++)mc=ab[za],Eb[mb]=mc.x,Eb[mb+1]=mc.y,Eb[mb+2]=mc.z,mb+=3;else for(za=0;4>za;za++)Eb[mb]=Ua.x,Eb[mb+1]=Ua.y,Eb[mb+
2]=Ua.z,mb+=3;j.bindBuffer(j.ARRAY_BUFFER,qa.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,Eb,xa)}if(Cc&&fd&&pb){D=0;for(V=ua.length;D<V;D++)if(Ta=ua[D],qb=fd[Ta],void 0!==qb)for(za=0;3>za;za++)xc=qb[za],Kb[fc]=xc.x,Kb[fc+1]=xc.y,fc+=2;D=0;for(V=va.length;D<V;D++)if(Ta=va[D],qb=fd[Ta],void 0!==qb)for(za=0;4>za;za++)xc=qb[za],Kb[fc]=xc.x,Kb[fc+1]=xc.y,fc+=2;0<fc&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,Kb,xa))}if(Cc&&gd&&pb){D=0;for(V=ua.length;D<V;D++)if(Ta=
ua[D],rb=gd[Ta],void 0!==rb)for(za=0;3>za;za++)yc=rb[za],Lb[gc]=yc.x,Lb[gc+1]=yc.y,gc+=2;D=0;for(V=va.length;D<V;D++)if(Ta=va[D],rb=gd[Ta],void 0!==rb)for(za=0;4>za;za++)yc=rb[za],Lb[gc]=yc.x,Lb[gc+1]=yc.y,gc+=2;0<gc&&(j.bindBuffer(j.ARRAY_BUFFER,qa.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,Lb,xa))}if(Kc){D=0;for(V=ua.length;D<V;D++)Zb[Db]=Ma,Zb[Db+1]=Ma+1,Zb[Db+2]=Ma+2,Db+=3,Bb[sb]=Ma,Bb[sb+1]=Ma+1,Bb[sb+2]=Ma,Bb[sb+3]=Ma+2,Bb[sb+4]=Ma+1,Bb[sb+5]=Ma+2,sb+=6,Ma+=3;D=0;for(V=va.length;D<V;D++)Zb[Db]=
Ma,Zb[Db+1]=Ma+1,Zb[Db+2]=Ma+3,Zb[Db+3]=Ma+1,Zb[Db+4]=Ma+2,Zb[Db+5]=Ma+3,Db+=6,Bb[sb]=Ma,Bb[sb+1]=Ma+1,Bb[sb+2]=Ma,Bb[sb+3]=Ma+3,Bb[sb+4]=Ma+1,Bb[sb+5]=Ma+2,Bb[sb+6]=Ma+2,Bb[sb+7]=Ma+3,sb+=8,Ma+=4;j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,qa.__webglFaceBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,Zb,xa);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,qa.__webglLineBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,Bb,xa)}if(sc){za=0;for(jc=sc.length;za<jc;za++)if(u=sc[za],u.__original.needsUpdate){v=0;if(1===u.size)if(void 0===
u.boundTo||"vertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)O=nb[ua[D]],u.array[v]=u.value[O.a],u.array[v+1]=u.value[O.b],u.array[v+2]=u.value[O.c],v+=3;D=0;for(V=va.length;D<V;D++)O=nb[va[D]],u.array[v]=u.value[O.a],u.array[v+1]=u.value[O.b],u.array[v+2]=u.value[O.c],u.array[v+3]=u.value[O.d],v+=4}else{if("faces"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Aa=u.value[ua[D]],u.array[v]=Aa,u.array[v+1]=Aa,u.array[v+2]=Aa,v+=3;D=0;for(V=va.length;D<V;D++)Aa=u.value[va[D]],u.array[v]=Aa,u.array[v+1]=
Aa,u.array[v+2]=Aa,u.array[v+3]=Aa,v+=4}}else if(2===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)O=nb[ua[D]],P=u.value[O.a],Q=u.value[O.b],R=u.value[O.c],u.array[v]=P.x,u.array[v+1]=P.y,u.array[v+2]=Q.x,u.array[v+3]=Q.y,u.array[v+4]=R.x,u.array[v+5]=R.y,v+=6;D=0;for(V=va.length;D<V;D++)O=nb[va[D]],P=u.value[O.a],Q=u.value[O.b],R=u.value[O.c],pa=u.value[O.d],u.array[v]=P.x,u.array[v+1]=P.y,u.array[v+2]=Q.x,u.array[v+3]=Q.y,u.array[v+4]=R.x,u.array[v+5]=R.y,u.array[v+
6]=pa.x,u.array[v+7]=pa.y,v+=8}else{if("faces"===u.boundTo){D=0;for(V=ua.length;D<V;D++)R=Q=P=Aa=u.value[ua[D]],u.array[v]=P.x,u.array[v+1]=P.y,u.array[v+2]=Q.x,u.array[v+3]=Q.y,u.array[v+4]=R.x,u.array[v+5]=R.y,v+=6;D=0;for(V=va.length;D<V;D++)pa=R=Q=P=Aa=u.value[va[D]],u.array[v]=P.x,u.array[v+1]=P.y,u.array[v+2]=Q.x,u.array[v+3]=Q.y,u.array[v+4]=R.x,u.array[v+5]=R.y,u.array[v+6]=pa.x,u.array[v+7]=pa.y,v+=8}}else if(3===u.size){var aa;aa="c"===u.type?["r","g","b"]:["x","y","z"];if(void 0===u.boundTo||
"vertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)O=nb[ua[D]],P=u.value[O.a],Q=u.value[O.b],R=u.value[O.c],u.array[v]=P[aa[0]],u.array[v+1]=P[aa[1]],u.array[v+2]=P[aa[2]],u.array[v+3]=Q[aa[0]],u.array[v+4]=Q[aa[1]],u.array[v+5]=Q[aa[2]],u.array[v+6]=R[aa[0]],u.array[v+7]=R[aa[1]],u.array[v+8]=R[aa[2]],v+=9;D=0;for(V=va.length;D<V;D++)O=nb[va[D]],P=u.value[O.a],Q=u.value[O.b],R=u.value[O.c],pa=u.value[O.d],u.array[v]=P[aa[0]],u.array[v+1]=P[aa[1]],u.array[v+2]=P[aa[2]],u.array[v+3]=Q[aa[0]],u.array[v+
4]=Q[aa[1]],u.array[v+5]=Q[aa[2]],u.array[v+6]=R[aa[0]],u.array[v+7]=R[aa[1]],u.array[v+8]=R[aa[2]],u.array[v+9]=pa[aa[0]],u.array[v+10]=pa[aa[1]],u.array[v+11]=pa[aa[2]],v+=12}else if("faces"===u.boundTo){D=0;for(V=ua.length;D<V;D++)R=Q=P=Aa=u.value[ua[D]],u.array[v]=P[aa[0]],u.array[v+1]=P[aa[1]],u.array[v+2]=P[aa[2]],u.array[v+3]=Q[aa[0]],u.array[v+4]=Q[aa[1]],u.array[v+5]=Q[aa[2]],u.array[v+6]=R[aa[0]],u.array[v+7]=R[aa[1]],u.array[v+8]=R[aa[2]],v+=9;D=0;for(V=va.length;D<V;D++)pa=R=Q=P=Aa=u.value[va[D]],
u.array[v]=P[aa[0]],u.array[v+1]=P[aa[1]],u.array[v+2]=P[aa[2]],u.array[v+3]=Q[aa[0]],u.array[v+4]=Q[aa[1]],u.array[v+5]=Q[aa[2]],u.array[v+6]=R[aa[0]],u.array[v+7]=R[aa[1]],u.array[v+8]=R[aa[2]],u.array[v+9]=pa[aa[0]],u.array[v+10]=pa[aa[1]],u.array[v+11]=pa[aa[2]],v+=12}else if("faceVertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Aa=u.value[ua[D]],P=Aa[0],Q=Aa[1],R=Aa[2],u.array[v]=P[aa[0]],u.array[v+1]=P[aa[1]],u.array[v+2]=P[aa[2]],u.array[v+3]=Q[aa[0]],u.array[v+4]=Q[aa[1]],u.array[v+5]=Q[aa[2]],
u.array[v+6]=R[aa[0]],u.array[v+7]=R[aa[1]],u.array[v+8]=R[aa[2]],v+=9;D=0;for(V=va.length;D<V;D++)Aa=u.value[va[D]],P=Aa[0],Q=Aa[1],R=Aa[2],pa=Aa[3],u.array[v]=P[aa[0]],u.array[v+1]=P[aa[1]],u.array[v+2]=P[aa[2]],u.array[v+3]=Q[aa[0]],u.array[v+4]=Q[aa[1]],u.array[v+5]=Q[aa[2]],u.array[v+6]=R[aa[0]],u.array[v+7]=R[aa[1]],u.array[v+8]=R[aa[2]],u.array[v+9]=pa[aa[0]],u.array[v+10]=pa[aa[1]],u.array[v+11]=pa[aa[2]],v+=12}}else if(4===u.size)if(void 0===u.boundTo||"vertices"===u.boundTo){D=0;for(V=ua.length;D<
V;D++)O=nb[ua[D]],P=u.value[O.a],Q=u.value[O.b],R=u.value[O.c],u.array[v]=P.x,u.array[v+1]=P.y,u.array[v+2]=P.z,u.array[v+3]=P.w,u.array[v+4]=Q.x,u.array[v+5]=Q.y,u.array[v+6]=Q.z,u.array[v+7]=Q.w,u.array[v+8]=R.x,u.array[v+9]=R.y,u.array[v+10]=R.z,u.array[v+11]=R.w,v+=12;D=0;for(V=va.length;D<V;D++)O=nb[va[D]],P=u.value[O.a],Q=u.value[O.b],R=u.value[O.c],pa=u.value[O.d],u.array[v]=P.x,u.array[v+1]=P.y,u.array[v+2]=P.z,u.array[v+3]=P.w,u.array[v+4]=Q.x,u.array[v+5]=Q.y,u.array[v+6]=Q.z,u.array[v+
7]=Q.w,u.array[v+8]=R.x,u.array[v+9]=R.y,u.array[v+10]=R.z,u.array[v+11]=R.w,u.array[v+12]=pa.x,u.array[v+13]=pa.y,u.array[v+14]=pa.z,u.array[v+15]=pa.w,v+=16}else if("faces"===u.boundTo){D=0;for(V=ua.length;D<V;D++)R=Q=P=Aa=u.value[ua[D]],u.array[v]=P.x,u.array[v+1]=P.y,u.array[v+2]=P.z,u.array[v+3]=P.w,u.array[v+4]=Q.x,u.array[v+5]=Q.y,u.array[v+6]=Q.z,u.array[v+7]=Q.w,u.array[v+8]=R.x,u.array[v+9]=R.y,u.array[v+10]=R.z,u.array[v+11]=R.w,v+=12;D=0;for(V=va.length;D<V;D++)pa=R=Q=P=Aa=u.value[va[D]],
u.array[v]=P.x,u.array[v+1]=P.y,u.array[v+2]=P.z,u.array[v+3]=P.w,u.array[v+4]=Q.x,u.array[v+5]=Q.y,u.array[v+6]=Q.z,u.array[v+7]=Q.w,u.array[v+8]=R.x,u.array[v+9]=R.y,u.array[v+10]=R.z,u.array[v+11]=R.w,u.array[v+12]=pa.x,u.array[v+13]=pa.y,u.array[v+14]=pa.z,u.array[v+15]=pa.w,v+=16}else if("faceVertices"===u.boundTo){D=0;for(V=ua.length;D<V;D++)Aa=u.value[ua[D]],P=Aa[0],Q=Aa[1],R=Aa[2],u.array[v]=P.x,u.array[v+1]=P.y,u.array[v+2]=P.z,u.array[v+3]=P.w,u.array[v+4]=Q.x,u.array[v+5]=Q.y,u.array[v+
6]=Q.z,u.array[v+7]=Q.w,u.array[v+8]=R.x,u.array[v+9]=R.y,u.array[v+10]=R.z,u.array[v+11]=R.w,v+=12;D=0;for(V=va.length;D<V;D++)Aa=u.value[va[D]],P=Aa[0],Q=Aa[1],R=Aa[2],pa=Aa[3],u.array[v]=P.x,u.array[v+1]=P.y,u.array[v+2]=P.z,u.array[v+3]=P.w,u.array[v+4]=Q.x,u.array[v+5]=Q.y,u.array[v+6]=Q.z,u.array[v+7]=Q.w,u.array[v+8]=R.x,u.array[v+9]=R.y,u.array[v+10]=R.z,u.array[v+11]=R.w,u.array[v+12]=pa.x,u.array[v+13]=pa.y,u.array[v+14]=pa.z,u.array[v+15]=pa.w,v+=16}j.bindBuffer(j.ARRAY_BUFFER,u.buffer);
j.bufferData(j.ARRAY_BUFFER,u.array,xa)}}Ra&&(delete qa.__inittedArrays,delete qa.__colorArray,delete qa.__normalArray,delete qa.__tangentArray,delete qa.__uvArray,delete qa.__uv2Array,delete qa.__faceArray,delete qa.__vertexArray,delete qa.__lineArray,delete qa.__skinIndexArray,delete qa.__skinWeightArray)}}N.verticesNeedUpdate=!1;N.morphTargetsNeedUpdate=!1;N.elementsNeedUpdate=!1;N.uvsNeedUpdate=!1;N.normalsNeedUpdate=!1;N.colorsNeedUpdate=!1;N.tangentsNeedUpdate=!1;N.buffersNeedUpdate=!1;ia.attributes&&
x(ia)}else if(ma instanceof THREE.Ribbon){ia=e(ma,N);wa=ia.attributes&&t(ia);if(N.verticesNeedUpdate||N.colorsNeedUpdate||N.normalsNeedUpdate||wa){var Fb=N,Mc=j.DYNAMIC_DRAW,Dc=void 0,Ec=void 0,Fc=void 0,Nc=void 0,Ba=void 0,Oc=void 0,Pc=void 0,Qc=void 0,md=void 0,gb=void 0,zc=void 0,Ga=void 0,wb=void 0,nd=Fb.vertices,od=Fb.colors,pd=Fb.normals,yd=nd.length,zd=od.length,Ad=pd.length,Rc=Fb.__vertexArray,Sc=Fb.__colorArray,Tc=Fb.__normalArray,Bd=Fb.colorsNeedUpdate,Cd=Fb.normalsNeedUpdate,hd=Fb.__webglCustomAttributesList;
if(Fb.verticesNeedUpdate){for(Dc=0;Dc<yd;Dc++)Nc=nd[Dc],Ba=3*Dc,Rc[Ba]=Nc.x,Rc[Ba+1]=Nc.y,Rc[Ba+2]=Nc.z;j.bindBuffer(j.ARRAY_BUFFER,Fb.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Rc,Mc)}if(Bd){for(Ec=0;Ec<zd;Ec++)Oc=od[Ec],Ba=3*Ec,Sc[Ba]=Oc.r,Sc[Ba+1]=Oc.g,Sc[Ba+2]=Oc.b;j.bindBuffer(j.ARRAY_BUFFER,Fb.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,Sc,Mc)}if(Cd){for(Fc=0;Fc<Ad;Fc++)Pc=pd[Fc],Ba=3*Fc,Tc[Ba]=Pc.x,Tc[Ba+1]=Pc.y,Tc[Ba+2]=Pc.z;j.bindBuffer(j.ARRAY_BUFFER,Fb.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,
Tc,Mc)}if(hd){Qc=0;for(md=hd.length;Qc<md;Qc++)if(Ga=hd[Qc],Ga.needsUpdate&&(void 0===Ga.boundTo||"vertices"===Ga.boundTo)){Ba=0;zc=Ga.value.length;if(1===Ga.size)for(gb=0;gb<zc;gb++)Ga.array[gb]=Ga.value[gb];else if(2===Ga.size)for(gb=0;gb<zc;gb++)wb=Ga.value[gb],Ga.array[Ba]=wb.x,Ga.array[Ba+1]=wb.y,Ba+=2;else if(3===Ga.size)if("c"===Ga.type)for(gb=0;gb<zc;gb++)wb=Ga.value[gb],Ga.array[Ba]=wb.r,Ga.array[Ba+1]=wb.g,Ga.array[Ba+2]=wb.b,Ba+=3;else for(gb=0;gb<zc;gb++)wb=Ga.value[gb],Ga.array[Ba]=wb.x,
Ga.array[Ba+1]=wb.y,Ga.array[Ba+2]=wb.z,Ba+=3;else if(4===Ga.size)for(gb=0;gb<zc;gb++)wb=Ga.value[gb],Ga.array[Ba]=wb.x,Ga.array[Ba+1]=wb.y,Ga.array[Ba+2]=wb.z,Ga.array[Ba+3]=wb.w,Ba+=4;j.bindBuffer(j.ARRAY_BUFFER,Ga.buffer);j.bufferData(j.ARRAY_BUFFER,Ga.array,Mc)}}}N.verticesNeedUpdate=!1;N.colorsNeedUpdate=!1;N.normalsNeedUpdate=!1;ia.attributes&&x(ia)}else if(ma instanceof THREE.Line)if(N instanceof THREE.BufferGeometry)(N.verticesNeedUpdate||N.colorsNeedUpdate)&&i(N,j.DYNAMIC_DRAW,!N.dynamic),
N.verticesNeedUpdate=!1,N.colorsNeedUpdate=!1;else{ia=e(ma,N);wa=ia.attributes&&t(ia);if(N.verticesNeedUpdate||N.colorsNeedUpdate||N.lineDistancesNeedUpdate||wa){var Gb=N,Uc=j.DYNAMIC_DRAW,Gc=void 0,Hc=void 0,Ic=void 0,Vc=void 0,La=void 0,Wc=void 0,qd=Gb.vertices,rd=Gb.colors,sd=Gb.lineDistances,Dd=qd.length,Ed=rd.length,Fd=sd.length,Xc=Gb.__vertexArray,Yc=Gb.__colorArray,td=Gb.__lineDistanceArray,Gd=Gb.colorsNeedUpdate,Hd=Gb.lineDistancesNeedUpdate,id=Gb.__webglCustomAttributesList,Zc=void 0,ud=
void 0,hb=void 0,Ac=void 0,xb=void 0,Ha=void 0;if(Gb.verticesNeedUpdate){for(Gc=0;Gc<Dd;Gc++)Vc=qd[Gc],La=3*Gc,Xc[La]=Vc.x,Xc[La+1]=Vc.y,Xc[La+2]=Vc.z;j.bindBuffer(j.ARRAY_BUFFER,Gb.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Xc,Uc)}if(Gd){for(Hc=0;Hc<Ed;Hc++)Wc=rd[Hc],La=3*Hc,Yc[La]=Wc.r,Yc[La+1]=Wc.g,Yc[La+2]=Wc.b;j.bindBuffer(j.ARRAY_BUFFER,Gb.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,Yc,Uc)}if(Hd){for(Ic=0;Ic<Fd;Ic++)td[Ic]=sd[Ic];j.bindBuffer(j.ARRAY_BUFFER,Gb.__webglLineDistanceBuffer);
j.bufferData(j.ARRAY_BUFFER,td,Uc)}if(id){Zc=0;for(ud=id.length;Zc<ud;Zc++)if(Ha=id[Zc],Ha.needsUpdate&&(void 0===Ha.boundTo||"vertices"===Ha.boundTo)){La=0;Ac=Ha.value.length;if(1===Ha.size)for(hb=0;hb<Ac;hb++)Ha.array[hb]=Ha.value[hb];else if(2===Ha.size)for(hb=0;hb<Ac;hb++)xb=Ha.value[hb],Ha.array[La]=xb.x,Ha.array[La+1]=xb.y,La+=2;else if(3===Ha.size)if("c"===Ha.type)for(hb=0;hb<Ac;hb++)xb=Ha.value[hb],Ha.array[La]=xb.r,Ha.array[La+1]=xb.g,Ha.array[La+2]=xb.b,La+=3;else for(hb=0;hb<Ac;hb++)xb=
Ha.value[hb],Ha.array[La]=xb.x,Ha.array[La+1]=xb.y,Ha.array[La+2]=xb.z,La+=3;else if(4===Ha.size)for(hb=0;hb<Ac;hb++)xb=Ha.value[hb],Ha.array[La]=xb.x,Ha.array[La+1]=xb.y,Ha.array[La+2]=xb.z,Ha.array[La+3]=xb.w,La+=4;j.bindBuffer(j.ARRAY_BUFFER,Ha.buffer);j.bufferData(j.ARRAY_BUFFER,Ha.array,Uc)}}}N.verticesNeedUpdate=!1;N.colorsNeedUpdate=!1;N.lineDistancesNeedUpdate=!1;ia.attributes&&x(ia)}else if(ma instanceof THREE.ParticleSystem)if(N instanceof THREE.BufferGeometry)(N.verticesNeedUpdate||N.colorsNeedUpdate)&&
i(N,j.DYNAMIC_DRAW,!N.dynamic),N.verticesNeedUpdate=!1,N.colorsNeedUpdate=!1;else{ia=e(ma,N);wa=ia.attributes&&t(ia);if(N.verticesNeedUpdate||N.colorsNeedUpdate||ma.sortParticles||wa){var $b=N,jd=j.DYNAMIC_DRAW,Jc=ma,yb=void 0,ac=void 0,bc=void 0,fa=void 0,cc=void 0,qc=void 0,$c=$b.vertices,kd=$c.length,ld=$b.colors,vd=ld.length,vc=$b.__vertexArray,wc=$b.__colorArray,hc=$b.__sortArray,wd=$b.verticesNeedUpdate,xd=$b.colorsNeedUpdate,ic=$b.__webglCustomAttributesList,Ib=void 0,Bc=void 0,na=void 0,Jb=
void 0,Da=void 0,ca=void 0;if(Jc.sortParticles){rc.copy(Mb);rc.multiply(Jc.matrixWorld);for(yb=0;yb<kd;yb++)bc=$c[yb],kb.copy(bc),kb.applyMatrix4(rc),hc[yb]=[kb.z,yb];hc.sort(n);for(yb=0;yb<kd;yb++)bc=$c[hc[yb][1]],fa=3*yb,vc[fa]=bc.x,vc[fa+1]=bc.y,vc[fa+2]=bc.z;for(ac=0;ac<vd;ac++)fa=3*ac,qc=ld[hc[ac][1]],wc[fa]=qc.r,wc[fa+1]=qc.g,wc[fa+2]=qc.b;if(ic){Ib=0;for(Bc=ic.length;Ib<Bc;Ib++)if(ca=ic[Ib],void 0===ca.boundTo||"vertices"===ca.boundTo)if(fa=0,Jb=ca.value.length,1===ca.size)for(na=0;na<Jb;na++)cc=
hc[na][1],ca.array[na]=ca.value[cc];else if(2===ca.size)for(na=0;na<Jb;na++)cc=hc[na][1],Da=ca.value[cc],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,fa+=2;else if(3===ca.size)if("c"===ca.type)for(na=0;na<Jb;na++)cc=hc[na][1],Da=ca.value[cc],ca.array[fa]=Da.r,ca.array[fa+1]=Da.g,ca.array[fa+2]=Da.b,fa+=3;else for(na=0;na<Jb;na++)cc=hc[na][1],Da=ca.value[cc],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,ca.array[fa+2]=Da.z,fa+=3;else if(4===ca.size)for(na=0;na<Jb;na++)cc=hc[na][1],Da=ca.value[cc],ca.array[fa]=Da.x,
ca.array[fa+1]=Da.y,ca.array[fa+2]=Da.z,ca.array[fa+3]=Da.w,fa+=4}}else{if(wd)for(yb=0;yb<kd;yb++)bc=$c[yb],fa=3*yb,vc[fa]=bc.x,vc[fa+1]=bc.y,vc[fa+2]=bc.z;if(xd)for(ac=0;ac<vd;ac++)qc=ld[ac],fa=3*ac,wc[fa]=qc.r,wc[fa+1]=qc.g,wc[fa+2]=qc.b;if(ic){Ib=0;for(Bc=ic.length;Ib<Bc;Ib++)if(ca=ic[Ib],ca.needsUpdate&&(void 0===ca.boundTo||"vertices"===ca.boundTo))if(Jb=ca.value.length,fa=0,1===ca.size)for(na=0;na<Jb;na++)ca.array[na]=ca.value[na];else if(2===ca.size)for(na=0;na<Jb;na++)Da=ca.value[na],ca.array[fa]=
Da.x,ca.array[fa+1]=Da.y,fa+=2;else if(3===ca.size)if("c"===ca.type)for(na=0;na<Jb;na++)Da=ca.value[na],ca.array[fa]=Da.r,ca.array[fa+1]=Da.g,ca.array[fa+2]=Da.b,fa+=3;else for(na=0;na<Jb;na++)Da=ca.value[na],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,ca.array[fa+2]=Da.z,fa+=3;else if(4===ca.size)for(na=0;na<Jb;na++)Da=ca.value[na],ca.array[fa]=Da.x,ca.array[fa+1]=Da.y,ca.array[fa+2]=Da.z,ca.array[fa+3]=Da.w,fa+=4}}if(wd||Jc.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,$b.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,
vc,jd);if(xd||Jc.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,$b.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,wc,jd);if(ic){Ib=0;for(Bc=ic.length;Ib<Bc;Ib++)if(ca=ic[Ib],ca.needsUpdate||Jc.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,ca.buffer),j.bufferData(j.ARRAY_BUFFER,ca.array,jd)}}N.verticesNeedUpdate=!1;N.colorsNeedUpdate=!1;ia.attributes&&x(ia)}}};this.initMaterial=function(a,b,c,d){var e,f,g,i;a.addEventListener("dispose",pb);var h,k,n,l,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof
THREE.MeshNormalMaterial?m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?m="lambert":a instanceof THREE.MeshPhongMaterial?m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.LineDashedMaterial?m="dashed":a instanceof THREE.ParticleBasicMaterial&&(m="particle_basic");if(m){var p=THREE.ShaderLib[m];a.uniforms=THREE.UniformsUtils.clone(p.uniforms);a.vertexShader=p.vertexShader;a.fragmentShader=p.fragmentShader}var q,s,r;e=g=s=r=
p=0;for(f=b.length;e<f;e++)q=b[e],q.onlyShadow||(q instanceof THREE.DirectionalLight&&g++,q instanceof THREE.PointLight&&s++,q instanceof THREE.SpotLight&&r++,q instanceof THREE.HemisphereLight&&p++);e=g;f=s;g=r;i=p;p=q=0;for(r=b.length;p<r;p++)s=b[p],s.castShadow&&(s instanceof THREE.SpotLight&&q++,s instanceof THREE.DirectionalLight&&!s.shadowCascade&&q++);l=q;Za&&d&&d.useVertexTexture?n=1024:(b=j.getParameter(j.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&
(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),n=b);a:{s=a.fragmentShader;r=a.vertexShader;p=a.uniforms;b=a.attributes;q=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,
skinning:a.skinning,maxBones:n,useVertexTexture:Za&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:i,maxShadows:l,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,
alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,x,w,d=[];m?d.push(m):(d.push(s),d.push(r));for(x in q)d.push(x),d.push(q[x]);for(t in c)d.push(t),d.push(c[t]);m=d.join();t=0;for(x=ha.length;t<x;t++)if(d=ha[t],d.code===m){d.usedTimes++;k=d.program;break a}t="SHADOWMAP_TYPE_BASIC";c.shadowMapType===THREE.PCFShadowMap?t="SHADOWMAP_TYPE_PCF":c.shadowMapType===THREE.PCFSoftShadowMap&&(t="SHADOWMAP_TYPE_PCF_SOFT");
x=[];for(w in q)d=q[w],!1!==d&&(d="#define "+w+" "+d,x.push(d));d=x.join("\n");w=j.createProgram();x=["precision "+S+" float;",d,eb?"#define VERTEX_TEXTURES":"",M.gammaInput?"#define GAMMA_INPUT":"",M.gammaOutput?"#define GAMMA_OUTPUT":"",M.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,
"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):
"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
t=["precision "+S+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",d,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",M.gammaInput?"#define GAMMA_INPUT":"",M.gammaOutput?"#define GAMMA_OUTPUT":"",M.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapEnabled?"#define "+t:"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");t=X("fragment",t+s);x=X("vertex",x+r);j.attachShader(w,x);j.attachShader(w,t);j.linkProgram(w);j.getProgramParameter(w,j.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(w,j.VALIDATE_STATUS)+", gl error ["+
j.getError()+"]");j.deleteShader(t);j.deleteShader(x);w.uniforms={};w.attributes={};var y;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(y in p)t.push(y);y=t;t=0;for(x=y.length;t<x;t++)p=y[t],w.uniforms[p]=j.getUniformLocation(w,p);t="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(y=0;y<c.maxMorphTargets;y++)t.push("morphTarget"+
y);for(y=0;y<c.maxMorphNormals;y++)t.push("morphNormal"+y);for(k in b)t.push(k);k=t;y=0;for(b=k.length;y<b;y++)t=k[y],w.attributes[t]=j.getAttribLocation(w,t);w.id=ta++;ha.push({program:w,code:m,usedTimes:1});N.info.memory.programs=ha.length;k=w}a.program=k;y=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(k=0;k<this.maxMorphTargets;k++)w=b+k,0<=y[w]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(k=0;k<this.maxMorphNormals;k++)w=
y);for(y=0;y<c.maxMorphNormals;y++)t.push("morphNormal"+y);for(k in b)t.push(k);k=t;y=0;for(b=k.length;y<b;y++)t=k[y],w.attributes[t]=j.getAttribLocation(w,t);w.id=ta++;ha.push({program:w,code:m,usedTimes:1});M.info.memory.programs=ha.length;k=w}a.program=k;y=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(k=0;k<this.maxMorphTargets;k++)w=b+k,0<=y[w]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(k=0;k<this.maxMorphNormals;k++)w=
b+k,0<=y[w]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(h in a.uniforms)a.uniformsList.push([a.uniforms[h],h])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?j.disable(j.CULL_FACE):(b===THREE.FrontFaceDirectionCW?j.frontFace(j.CW):j.frontFace(j.CCW),a===THREE.CullFaceBack?j.cullFace(j.BACK):a===THREE.CullFaceFront?j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;ma!==
b&&(b?j.disable(j.CULL_FACE):j.enable(j.CULL_FACE),ma=b);wa!==a&&(a?j.frontFace(j.CW):j.frontFace(j.CCW),wa=a)};this.setDepthTest=function(a){qb!==a&&(a?j.enable(j.DEPTH_TEST):j.disable(j.DEPTH_TEST),qb=a)};this.setDepthWrite=function(a){tb!==a&&(j.depthMask(a),tb=a)};this.setBlending=function(a,b,c,d){a!==xa&&(a===THREE.NoBlending?j.disable(j.BLEND):a===THREE.AdditiveBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.SRC_ALPHA,j.ONE)):a===THREE.SubtractiveBlending?(j.enable(j.BLEND),
j.blendEquation(j.FUNC_ADD),j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(j.enable(j.BLEND),j.blendEquation(j.FUNC_ADD),j.blendFunc(j.ZERO,j.SRC_COLOR)):a===THREE.CustomBlending?j.enable(j.BLEND):(j.enable(j.BLEND),j.blendEquationSeparate(j.FUNC_ADD,j.FUNC_ADD),j.blendFuncSeparate(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA,j.ONE,j.ONE_MINUS_SRC_ALPHA)),xa=a);if(a===THREE.CustomBlending){if(b!==ea&&(j.blendEquation(K(b)),ea=b),c!==Va||d!==ob)j.blendFunc(K(c),K(d)),Va=c,ob=d}else ob=
Va=ea=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",ab),a.__webglTexture=j.createTexture(),N.info.memory.textures++);j.activeTexture(j.TEXTURE0+b);j.bindTexture(j.TEXTURE_2D,a.__webglTexture);j.pixelStorei(j.UNPACK_FLIP_Y_WEBGL,a.flipY);j.pixelStorei(j.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);j.pixelStorei(j.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=K(a.format),
Va=ea=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",ab),a.__webglTexture=j.createTexture(),M.info.memory.textures++);j.activeTexture(j.TEXTURE0+b);j.bindTexture(j.TEXTURE_2D,a.__webglTexture);j.pixelStorei(j.UNPACK_FLIP_Y_WEBGL,a.flipY);j.pixelStorei(j.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);j.pixelStorei(j.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=K(a.format),
f=K(a.type);A(j.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var i=0,h=g.length;i<h;i++)c=g[i],j.texImage2D(j.TEXTURE_2D,i,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else j.texImage2D(j.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture){i=0;for(h=g.length;i<h;i++)c=g[i],j.compressedTexImage2D(j.TEXTURE_2D,i,e,c.width,c.height,0,c.data)}else if(0<g.length&&d){i=0;for(h=g.length;i<h;i++)c=g[i],j.texImage2D(j.TEXTURE_2D,
i,e,e,f,c);a.generateMipmaps=!1}else j.texImage2D(j.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&j.generateMipmap(j.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else j.activeTexture(j.TEXTURE0+b),j.bindTexture(j.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Ua);a.__webglTexture=
j.createTexture();N.info.memory.textures++;var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=K(a.format),e=K(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];j.bindTexture(j.TEXTURE_CUBE_MAP,a.__webglTexture);A(j.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=j.createFramebuffer();a.__webglRenderbuffer[f]=j.createRenderbuffer();j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,i=j.TEXTURE_CUBE_MAP_POSITIVE_X+f;j.bindFramebuffer(j.FRAMEBUFFER,
j.createTexture();M.info.memory.textures++;var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=K(a.format),e=K(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];j.bindTexture(j.TEXTURE_CUBE_MAP,a.__webglTexture);A(j.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=j.createFramebuffer();a.__webglRenderbuffer[f]=j.createRenderbuffer();j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,i=j.TEXTURE_CUBE_MAP_POSITIVE_X+f;j.bindFramebuffer(j.FRAMEBUFFER,
a.__webglFramebuffer[f]);j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,i,g.__webglTexture,0);W(a.__webglRenderbuffer[f],a)}c&&j.generateMipmap(j.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=j.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:j.createRenderbuffer(),j.bindTexture(j.TEXTURE_2D,a.__webglTexture),A(j.TEXTURE_2D,a,c),j.texImage2D(j.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=j.TEXTURE_2D,j.bindFramebuffer(j.FRAMEBUFFER,a.__webglFramebuffer),
j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a.__webglRenderbuffer):W(a.__webglRenderbuffer,a),c&&j.generateMipmap(j.TEXTURE_2D);b?j.bindTexture(j.TEXTURE_CUBE_MAP,null):j.bindTexture(j.TEXTURE_2D,null);j.bindRenderbuffer(j.RENDERBUFFER,
null);j.bindFramebuffer(j.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Cb,a=Ta,d=Fa,e=Ra);b!==da&&(j.bindFramebuffer(j.FRAMEBUFFER,b),j.viewport(d,e,c,a),da=b);Kb=c;Lb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){THREE.EventDispatcher.call(this);this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);
......@@ -601,8 +602,8 @@ i.copy(b).add(f);h.copy(c).add(g);f=d.dot(g);g=h.sub(i).dot(g);0===f&&(console.l
g=0;g<i;g++){var h=Z*g,k=Z*(g+1),l=d+e+h,h=d+f+h,n=d+f+k,k=d+e+k,p=c,q=g,r=i,t=e,w=f,l=l+X,h=h+X,n=n+X,k=k+X;H.faces.push(new THREE.Face4(l,h,n,k,null,null,x));l=z.generateSideWallUV(H,a,p,b,l,h,n,k,q,r,t,w);H.faceVertexUvs[0].push(l)}}}function f(a,b,c){H.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=X;d+=X;e+=X;H.faces.push(new THREE.Face3(c,d,e,null,null,t));c=f?z.generateBottomUV(H,a,b,c,d,e):z.generateTopUV(H,a,b,c,d,e);H.faceVertexUvs[0].push(c)}var h=void 0!==b.amount?b.amount:
100,i=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:i-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,n=void 0!==b.curveSegments?b.curveSegments:12,s=void 0!==b.steps?b.steps:1,q=b.extrudePath,l,r=!1,t=b.material,x=b.extrudeMaterial,z=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,I,F,C;q&&(l=q.getSpacedPoints(s),r=!0,p=!1,w=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(q,s,
!1),I=new THREE.Vector3,F=new THREE.Vector3,C=new THREE.Vector3);p||(k=i=m=0);var y,E,G,H=this,X=this.vertices.length,n=a.extractPoints(n),A=n.shape,n=n.holes;if(q=!THREE.Shape.Utils.isClockWise(A)){A=A.reverse();E=0;for(G=n.length;E<G;E++)y=n[E],THREE.Shape.Utils.isClockWise(y)&&(n[E]=y.reverse());q=!1}var W=THREE.Shape.Utils.triangulateShape(A,n),q=A;E=0;for(G=n.length;E<G;E++)y=n[E],A=A.concat(y);var B,K,L,S,Z=A.length,sa=W.length,Na=[],J=0,ja=q.length;B=ja-1;for(K=J+1;J<ja;J++,B++,K++)B===ja&&
(B=0),K===ja&&(K=0),Na[J]=d(q[J],q[B],q[K]);var ia=[],Qa,N=Na.concat();E=0;for(G=n.length;E<G;E++){y=n[E];Qa=[];J=0;ja=y.length;B=ja-1;for(K=J+1;J<ja;J++,B++,K++)B===ja&&(B=0),K===ja&&(K=0),Qa[J]=d(y[J],y[B],y[K]);ia.push(Qa);N=N.concat(Qa)}for(B=0;B<m;B++){y=B/m;L=i*(1-y);K=k*Math.sin(y*Math.PI/2);J=0;for(ja=q.length;J<ja;J++)S=c(q[J],Na[J],K),f(S.x,S.y,-L);E=0;for(G=n.length;E<G;E++){y=n[E];Qa=ia[E];J=0;for(ja=y.length;J<ja;J++)S=c(y[J],Qa[J],K),f(S.x,S.y,-L)}}K=k;for(J=0;J<Z;J++)S=p?c(A[J],N[J],
K):A[J],r?(F.copy(w.normals[0]).multiplyScalar(S.x),I.copy(w.binormals[0]).multiplyScalar(S.y),C.copy(l[0]).add(F).add(I),f(C.x,C.y,C.z)):f(S.x,S.y,0);for(y=1;y<=s;y++)for(J=0;J<Z;J++)S=p?c(A[J],N[J],K):A[J],r?(F.copy(w.normals[y]).multiplyScalar(S.x),I.copy(w.binormals[y]).multiplyScalar(S.y),C.copy(l[y]).add(F).add(I),f(C.x,C.y,C.z)):f(S.x,S.y,h/s*y);for(B=m-1;0<=B;B--){y=B/m;L=i*(1-y);K=k*Math.sin(y*Math.PI/2);J=0;for(ja=q.length;J<ja;J++)S=c(q[J],Na[J],K),f(S.x,S.y,h+L);E=0;for(G=n.length;E<G;E++){y=
(B=0),K===ja&&(K=0),Na[J]=d(q[J],q[B],q[K]);var ia=[],Qa,M=Na.concat();E=0;for(G=n.length;E<G;E++){y=n[E];Qa=[];J=0;ja=y.length;B=ja-1;for(K=J+1;J<ja;J++,B++,K++)B===ja&&(B=0),K===ja&&(K=0),Qa[J]=d(y[J],y[B],y[K]);ia.push(Qa);M=M.concat(Qa)}for(B=0;B<m;B++){y=B/m;L=i*(1-y);K=k*Math.sin(y*Math.PI/2);J=0;for(ja=q.length;J<ja;J++)S=c(q[J],Na[J],K),f(S.x,S.y,-L);E=0;for(G=n.length;E<G;E++){y=n[E];Qa=ia[E];J=0;for(ja=y.length;J<ja;J++)S=c(y[J],Qa[J],K),f(S.x,S.y,-L)}}K=k;for(J=0;J<Z;J++)S=p?c(A[J],M[J],
K):A[J],r?(F.copy(w.normals[0]).multiplyScalar(S.x),I.copy(w.binormals[0]).multiplyScalar(S.y),C.copy(l[0]).add(F).add(I),f(C.x,C.y,C.z)):f(S.x,S.y,0);for(y=1;y<=s;y++)for(J=0;J<Z;J++)S=p?c(A[J],M[J],K):A[J],r?(F.copy(w.normals[y]).multiplyScalar(S.x),I.copy(w.binormals[y]).multiplyScalar(S.y),C.copy(l[y]).add(F).add(I),f(C.x,C.y,C.z)):f(S.x,S.y,h/s*y);for(B=m-1;0<=B;B--){y=B/m;L=i*(1-y);K=k*Math.sin(y*Math.PI/2);J=0;for(ja=q.length;J<ja;J++)S=c(q[J],Na[J],K),f(S.x,S.y,h+L);E=0;for(G=n.length;E<G;E++){y=
n[E];Qa=ia[E];J=0;for(ja=y.length;J<ja;J++)S=c(y[J],Qa[J],K),r?f(S.x,S.y+l[s-1].y,l[s-1].x+L):f(S.x,S.y,h+L)}}if(p){i=0*Z;for(J=0;J<sa;J++)h=W[J],g(h[2]+i,h[1]+i,h[0]+i,!0);i=Z*(s+2*m);for(J=0;J<sa;J++)h=W[J],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(J=0;J<sa;J++)h=W[J],g(h[2],h[1],h[0],!0);for(J=0;J<sa;J++)h=W[J],g(h[0]+Z*s,h[1]+Z*s,h[2]+Z*s,!1)}h=0;e(q,h);h+=q.length;E=0;for(G=n.length;E<G;E++)y=n[E],e(y,h),h+=y.length};
THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.Vector2(a.vertices[d].x,a.vertices[d].y),new THREE.Vector2(b,e),new THREE.Vector2(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,k=a.vertices[g].x,
m=a.vertices[g].y,g=a.vertices[g].z,p=a.vertices[h].x,n=a.vertices[h].y,a=a.vertices[h].z;return 0.01>Math.abs(c-i)?[new THREE.Vector2(b,1-e),new THREE.Vector2(d,1-f),new THREE.Vector2(k,1-g),new THREE.Vector2(p,1-a)]:[new THREE.Vector2(c,1-e),new THREE.Vector2(i,1-f),new THREE.Vector2(m,1-g),new THREE.Vector2(n,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;
......
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