diff --git a/docs/api/materials/MeshStandardMaterial.html b/docs/api/materials/MeshStandardMaterial.html
index e2389ef75c3b8923eedc080d7d3ac8038bd5d241..9727d3b742e9309905b01dd18d4d9b045efe4690 100644
--- a/docs/api/materials/MeshStandardMaterial.html
+++ b/docs/api/materials/MeshStandardMaterial.html
@@ -12,7 +12,7 @@
[name]
- TODO
+ A standard physically-based material
@@ -91,28 +91,28 @@
[property:Float roughness]
- TODO.
+ How rough the material appears. 0.0 means a smooth mirror reflection, 1.0 means fully diffuse.
[property:Float metalness]
- TODO
+ How much the material is like a metal. Non-metallic materials such as wood or stone use 0.0, metallic use 1.0, nothing in between. A value between 0.0 and 1.0 could be used for a rusty metal look.
[property:Texture map]
Set color texture map. Default is null. The texture map color is modulated by the diffuse color.
[property:Texture lightMap]
- Set light map. Default is null. The lightMap requires a second set of UVs.
+ Set light map, a texture that contains pre-baked diffuse lighting added to the surface. Default is null. The lightMap requires a second set of UVs.
[property:Float lightMapIntensity]
- TODO
+ A scale factor for the light map's effect, higher being brighter.
[property:Texture aoMap]
- Set ambient occlusion map. Default is null. The aoMap requires a second set of UVs.
+ Set ambient occlusion map, a texture that contains pre-baked darkening due to crevices on the surface. Default is null. The aoMap requires a second set of UVs.
[property:Float aoMapIntensity]
- TODO
+ A scale factor for the ambient occlusion map's effect, higher being darker and more pronounced.
[property:Color emissive]
@@ -165,13 +165,11 @@
[property:Texture roughnessMap]
-
- TODO.
+
The red channel of this texture is used to alter the roughness of the material.
[property:Texture metalnessMap]
-
- TODO.
+
The red channel of this texture is used to alter the metalness of the material.
[property:Texture alphaMap]
@@ -182,7 +180,7 @@
Set env map. Default is null.
[property:Float envMapIntensity]
-
TODO
+
Scales the effect of the environment map by multiplying its color.
[property:Float refractionRatio]
The index of refraction for an environment map using [page:Textures THREE.CubeRefractionMapping]. Default is *0.98*.