diff --git a/docs/api/materials/MeshStandardMaterial.html b/docs/api/materials/MeshStandardMaterial.html index e2389ef75c3b8923eedc080d7d3ac8038bd5d241..9727d3b742e9309905b01dd18d4d9b045efe4690 100644 --- a/docs/api/materials/MeshStandardMaterial.html +++ b/docs/api/materials/MeshStandardMaterial.html @@ -12,7 +12,7 @@

[name]

-
TODO
+
A standard physically-based material
@@ -91,28 +91,28 @@

[property:Float roughness]

- TODO.
+ How rough the material appears. 0.0 means a smooth mirror reflection, 1.0 means fully diffuse.

[property:Float metalness]

- TODO
+ How much the material is like a metal. Non-metallic materials such as wood or stone use 0.0, metallic use 1.0, nothing in between. A value between 0.0 and 1.0 could be used for a rusty metal look.

[property:Texture map]

Set color texture map. Default is null. The texture map color is modulated by the diffuse color.

[property:Texture lightMap]

-
Set light map. Default is null. The lightMap requires a second set of UVs.
+
Set light map, a texture that contains pre-baked diffuse lighting added to the surface. Default is null. The lightMap requires a second set of UVs.

[property:Float lightMapIntensity]

-
TODO
+
A scale factor for the light map's effect, higher being brighter.

[property:Texture aoMap]

-
Set ambient occlusion map. Default is null. The aoMap requires a second set of UVs.
+
Set ambient occlusion map, a texture that contains pre-baked darkening due to crevices on the surface. Default is null. The aoMap requires a second set of UVs.

[property:Float aoMapIntensity]

-
TODO
+
A scale factor for the ambient occlusion map's effect, higher being darker and more pronounced.

[property:Color emissive]

@@ -165,13 +165,11 @@

[property:Texture roughnessMap]

-
- TODO. +
The red channel of this texture is used to alter the roughness of the material.

[property:Texture metalnessMap]

-
- TODO. +
The red channel of this texture is used to alter the metalness of the material.

[property:Texture alphaMap]

@@ -182,7 +180,7 @@
Set env map. Default is null.

[property:Float envMapIntensity]

-
TODO
+
Scales the effect of the environment map by multiplying its color.

[property:Float refractionRatio]

The index of refraction for an environment map using [page:Textures THREE.CubeRefractionMapping]. Default is *0.98*.