diff --git a/docs/manual/en/introduction/Creating-a-scene.html b/docs/manual/en/introduction/Creating-a-scene.html index 55feeb85a66eaa8c9301d60b4ea3f607244e17ad..d797090b90c7a8a4a73bf306f8404a1bf731139e 100644 --- a/docs/manual/en/introduction/Creating-a-scene.html +++ b/docs/manual/en/introduction/Creating-a-scene.html @@ -72,7 +72,7 @@

"That's all good, but where's that cube you promised?" Let's add it now.

- var geometry = new THREE.BoxGeometry( 1, 1, 1 ); + var geometry = new THREE.BoxGeometry(); var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); var cube = new THREE.Mesh( geometry, material ); scene.add( cube ); @@ -139,7 +139,7 @@ renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); - var geometry = new THREE.BoxGeometry( 1, 1, 1 ); + var geometry = new THREE.BoxGeometry(); var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); var cube = new THREE.Mesh( geometry, material ); scene.add( cube ); diff --git a/docs/manual/zh/introduction/Creating-a-scene.html b/docs/manual/zh/introduction/Creating-a-scene.html index 589ce4af50481c04fc0cd2ae324a834c242d9704..fb0cfd07b5d80ea8883b3da1657e0c7a58f61189 100644 --- a/docs/manual/zh/introduction/Creating-a-scene.html +++ b/docs/manual/zh/introduction/Creating-a-scene.html @@ -72,7 +72,7 @@

“嗯,看起来很不错,那你说的那个立方体在哪儿?”接下来,我们就来添加立方体。

- var geometry = new THREE.BoxGeometry( 1, 1, 1 ); + var geometry = new THREE.BoxGeometry(); var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); var cube = new THREE.Mesh( geometry, material ); scene.add( cube ); @@ -140,7 +140,7 @@ renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); - var geometry = new THREE.BoxGeometry( 1, 1, 1 ); + var geometry = new THREE.BoxGeometry(); var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); var cube = new THREE.Mesh( geometry, material ); scene.add( cube );