diff --git a/docs/manual/en/introduction/Creating-a-scene.html b/docs/manual/en/introduction/Creating-a-scene.html index 55feeb85a66eaa8c9301d60b4ea3f607244e17ad..d797090b90c7a8a4a73bf306f8404a1bf731139e 100644 --- a/docs/manual/en/introduction/Creating-a-scene.html +++ b/docs/manual/en/introduction/Creating-a-scene.html @@ -72,7 +72,7 @@
"That's all good, but where's that cube you promised?" Let's add it now.
- var geometry = new THREE.BoxGeometry( 1, 1, 1 );
+ var geometry = new THREE.BoxGeometry();
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
@@ -139,7 +139,7 @@
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
- var geometry = new THREE.BoxGeometry( 1, 1, 1 );
+ var geometry = new THREE.BoxGeometry();
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
diff --git a/docs/manual/zh/introduction/Creating-a-scene.html b/docs/manual/zh/introduction/Creating-a-scene.html
index 589ce4af50481c04fc0cd2ae324a834c242d9704..fb0cfd07b5d80ea8883b3da1657e0c7a58f61189 100644
--- a/docs/manual/zh/introduction/Creating-a-scene.html
+++ b/docs/manual/zh/introduction/Creating-a-scene.html
@@ -72,7 +72,7 @@
“嗯,看起来很不错,那你说的那个立方体在哪儿?”接下来,我们就来添加立方体。
- var geometry = new THREE.BoxGeometry( 1, 1, 1 );
+ var geometry = new THREE.BoxGeometry();
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
@@ -140,7 +140,7 @@
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
- var geometry = new THREE.BoxGeometry( 1, 1, 1 );
+ var geometry = new THREE.BoxGeometry();
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );