From bd422a4f3e074f97e8481e0f4e54c95d84d42f4a Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Wed, 15 Apr 2015 20:37:42 +0200 Subject: [PATCH] BufferGeometry: Got bounding* to work again. --- src/core/BufferGeometry.js | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/core/BufferGeometry.js b/src/core/BufferGeometry.js index a857141f6d..f3a726cd3d 100644 --- a/src/core/BufferGeometry.js +++ b/src/core/BufferGeometry.js @@ -473,7 +473,7 @@ THREE.BufferGeometry.prototype = { var bb = this.boundingBox; bb.makeEmpty(); - for ( var i = 0, il = positions.length; i < il; i ++ ) { + for ( var i = 0, il = positions.length; i < il; i += 3 ) { vector.fromArray( positions, i ); bb.expandByPoint( vector ); @@ -520,7 +520,7 @@ THREE.BufferGeometry.prototype = { var center = this.boundingSphere.center; - for ( var i = 0, il = positions.length; i < il; i ++ ) { + for ( var i = 0, il = positions.length; i < il; i += 3 ) { vector.fromArray( positions, i ); box.expandByPoint( vector ); @@ -534,7 +534,7 @@ THREE.BufferGeometry.prototype = { var maxRadiusSq = 0; - for ( var i = 0, il = positions.length; i < il; i ++ ) { + for ( var i = 0, il = positions.length; i < il; i += 3 ) { vector.fromArray( positions, i ); maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) ); -- GitLab