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three.js
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bbd6beee
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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bbd6beee
编写于
3月 14, 2013
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Editor: More userData dependency clean up.
上级
4dbb482f
变更
3
显示空白变更内容
内联
并排
Showing
3 changed file
with
14 addition
and
11 deletion
+14
-11
editor/js/ui/Menubar.Add.js
editor/js/ui/Menubar.Add.js
+3
-7
editor/js/ui/Viewport.js
editor/js/ui/Viewport.js
+9
-1
src/extras/helpers/DirectionalLightHelper.js
src/extras/helpers/DirectionalLightHelper.js
+2
-3
未找到文件。
editor/js/ui/Menubar.Add.js
浏览文件 @
bbd6beee
...
...
@@ -160,7 +160,7 @@ Menubar.Add = function ( signals ) {
}
);
options
.
add
(
option
);
// add torus
// add torus
knot
var
option
=
new
UI
.
Panel
();
option
.
setClass
(
'
option
'
);
...
...
@@ -224,9 +224,7 @@ Menubar.Add = function ( signals ) {
var
light
=
new
THREE
.
SpotLight
(
color
,
intensity
,
distance
,
angle
,
exponent
);
light
.
name
=
'
SpotLight
'
+
light
.
id
;
light
.
target
.
name
=
'
SpotLight
'
+
light
.
id
+
'
target
'
;
light
.
target
.
userData
.
targetInverse
=
light
;
light
.
target
.
name
=
'
SpotLight
'
+
light
.
id
+
'
Target
'
;
light
.
position
.
set
(
0
,
1
,
0
).
multiplyScalar
(
200
);
...
...
@@ -247,9 +245,7 @@ Menubar.Add = function ( signals ) {
var
light
=
new
THREE
.
DirectionalLight
(
color
,
intensity
);
light
.
name
=
'
DirectionalLight
'
+
light
.
id
;
light
.
target
.
name
=
'
DirectionalLight
'
+
light
.
id
+
'
target
'
;
light
.
target
.
userData
.
targetInverse
=
light
;
light
.
target
.
name
=
'
DirectionalLight
'
+
light
.
id
+
'
Target
'
;
light
.
position
.
set
(
1
,
1
,
1
).
multiplyScalar
(
200
);
...
...
editor/js/ui/Viewport.js
浏览文件 @
bbd6beee
...
...
@@ -361,7 +361,7 @@ var Viewport = function ( signals ) {
var
helper
=
objectsToHelpers
[
selected
.
id
];
objects
.
splice
(
objects
.
indexOf
(
helper
),
1
);
objects
.
splice
(
objects
.
indexOf
(
helper
.
lightSphere
),
1
);
helper
.
parent
.
remove
(
helper
);
selected
.
parent
.
remove
(
selected
);
...
...
@@ -371,6 +371,13 @@ var Viewport = function ( signals ) {
updateMaterials
(
scene
);
if
(
selected
instanceof
THREE
.
DirectionalLight
||
selected
instanceof
THREE
.
SpotLight
)
{
selected
.
target
.
parent
.
remove
(
selected
.
target
);
}
}
else
{
selected
.
traverse
(
function
(
object
)
{
...
...
@@ -389,6 +396,7 @@ var Viewport = function ( signals ) {
}
signals
.
sceneChanged
.
dispatch
(
scene
);
signals
.
objectSelected
.
dispatch
(
null
);
}
);
...
...
src/extras/helpers/DirectionalLightHelper.js
浏览文件 @
bbd6beee
...
...
@@ -20,8 +20,8 @@ THREE.DirectionalLightHelper = function ( light, sphereSize ) {
this
.
add
(
this
.
lightSphere
);
var
lineGeometry
=
new
THREE
.
Geometry
();
lineGeometry
.
vertices
.
push
(
this
.
light
.
position
.
clone
()
);
lineGeometry
.
vertices
.
push
(
new
THREE
.
Vector3
()
);
lineGeometry
.
vertices
.
push
(
this
.
light
.
position
);
lineGeometry
.
vertices
.
push
(
this
.
light
.
target
.
position
);
lineGeometry
.
computeLineDistances
();
var
lineMaterial
=
new
THREE
.
LineDashedMaterial
(
{
dashSize
:
4
,
gapSize
:
4
,
opacity
:
0.75
,
transparent
:
true
,
fog
:
false
}
);
...
...
@@ -52,7 +52,6 @@ THREE.DirectionalLightHelper.prototype.update = function () {
this
.
lightSphere
.
position
.
copy
(
this
.
light
.
position
);
this
.
lightSphere
.
material
.
color
.
copy
(
this
.
light
.
color
).
multiplyScalar
(
this
.
light
.
intensity
);
this
.
targetLine
.
geometry
.
vertices
[
0
].
copy
(
this
.
light
.
position
);
this
.
targetLine
.
geometry
.
computeLineDistances
();
this
.
targetLine
.
geometry
.
verticesNeedUpdate
=
true
;
this
.
targetLine
.
material
.
color
.
copy
(
this
.
lightSphere
.
material
.
color
);
...
...
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