提交 babf70e7 编写于 作者: S Sylvain Beucler

Avoid ambiguity with 'software renderer'

上级 f61f3ef1
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<body>
<h1>[name]</h1>
<div class="desc">The Canvas renderer displays your beautifully crafted scenes <em>not</em> using WebGL, but with a software renderer.</div>
<div class="desc">The Canvas renderer displays your beautifully crafted scenes <em>not</em> using WebGL,
but draws it using the (slower) <a href="http://www.w3.org/html/wg/drafts/2dcontext/html5_canvas/">Canvas 2D Context</a> API.</div>
<div class="desc">This renderer can be a nice fallback from [page:WebGLRenderer] for simple scenes:</div>
<code>
if (window.WebGLRenderingContext)
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</code>
<div class="desc">
Note: both WebGLRenderer and CanvasRenderer are embedded in the web page using an HTML5 &lt;canvas&gt; tag.
The "Canvas" in CanvasRenderer means it uses Canvas2D instead of WebGL.<br />
The "Canvas" in CanvasRenderer means it uses Canvas 2D instead of WebGL.<br />
Don't confuse either CanvasRenderer with the SoftwareRenderer example, which simulates a screen buffer in a Javascript array.
</div>
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