diff --git a/build/three.js b/build/three.js index 85e0f684d7c3eedfe943a34ae571bac3932c0598..0249cb965fba2805eb82350692fdc9a183c090f2 100644 --- a/build/three.js +++ b/build/three.js @@ -17710,7 +17710,6 @@ THREE.WebGLRenderer = function ( parameters ) { // shadow map this.shadowMapEnabled = false; - this.shadowMapAutoUpdate = true; this.shadowMapType = THREE.PCFShadowMap; this.shadowMapCullFace = THREE.CullFaceFront; this.shadowMapDebug = false; @@ -18203,26 +18202,6 @@ THREE.WebGLRenderer = function ( parameters ) { }; - // Rendering - - this.updateShadowMap = function ( scene, camera ) { - - _currentProgram = null; - _oldBlending = - 1; - _oldDepthTest = - 1; - _oldDepthWrite = - 1; - _currentGeometryGroupHash = - 1; - _currentMaterialId = - 1; - _lightsNeedUpdate = true; - _oldDoubleSided = - 1; - _oldFlipSided = - 1; - - shadowMapPlugin.update( scene, camera ); - - }; - - // Internal functions - // Buffer allocation function createParticleBuffers ( geometry ) { @@ -21129,12 +21108,6 @@ THREE.WebGLRenderer = function ( parameters ) { if ( object.visible === false ) return; - if ( object instanceof THREE.Light ) { - - lights.push( object ); - - } - if ( object instanceof THREE.Scene || object instanceof THREE.Group ) { // skip @@ -21143,7 +21116,11 @@ THREE.WebGLRenderer = function ( parameters ) { initObject( object, scene ); - if ( object instanceof THREE.Sprite ) { + if ( object instanceof THREE.Light ) { + + lights.push( object ); + + } else if ( object instanceof THREE.Sprite ) { sprites.push( object ); @@ -24106,6 +24083,12 @@ THREE.WebGLRenderer = function ( parameters ) { }; + this.updateShadowMap = function () { + + console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' ); + + }; + }; // File:src/renderers/WebGLRenderTarget.js @@ -25244,13 +25227,7 @@ THREE.ShadowMapPlugin = function ( _renderer, _lights, _webglObjects, _webglObje this.render = function ( scene, camera ) { - if ( _renderer.shadowMapEnabled === false || _renderer.shadowMapAutoUpdate === false ) return; - - this.update( scene, camera ); - - }; - - this.update = function ( scene, camera ) { + if ( _renderer.shadowMapEnabled === false ) return; var i, il, j, jl, n, diff --git a/build/three.min.js b/build/three.min.js index 57a1bb87bdc61ca6e075bd8ea09477ec885b0e97..83a049e82150f1bb426c918498a6a5144f24d3b2 100644 --- a/build/three.min.js +++ b/build/three.min.js @@ -191,9 +191,9 @@ if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,g=c.length;eza?-1:1;h[4*a]=la.x;h[4*a+1]=la.y;h[4*a+2]=la.z;h[4*a+3]=Ma}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array, +3*a);P.copy(ya);Fa=k[a];la.copy(Fa);la.sub(ya.multiplyScalar(ya.dot(Fa))).normalize();ma.crossVectors(P,Fa);za=ma.dot(n[a]);Ga=0>za?-1:1;h[4*a]=la.x;h[4*a+1]=la.y;h[4*a+2]=la.z;h[4*a+3]=Ga}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array, e=this.attributes.normal.array,g=this.attributes.uv.array,f=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*f),4));for(var h=this.attributes.tangent.array,k=[],n=[],p=0;ps;s++)t=a[3*c+s],-1==m[t]?(q[2*s]=t,q[2*s+1]=-1,p++):m[t]k.index+b)for(k={start:g,count:0,index:f},h.push(k),p=0;6>p;p+=2)s=q[p+1],-1p;p+=2)t=q[p],s=q[p+1],-1===s&&(s=f++),m[t]=s,r[s]=t,e[g++]=s-k.index,k.count++}this.reorderBuffers(e,r,f);return this.offsets=h},merge:function(){console.log("BufferGeometry.merge(): TODO")},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,g=a.length;eAa;Aa++)Bb=ma[Aa],Ta[Sa]=Bb.x,Ta[Sa+1]=Bb.y,Ta[Sa+2]=Bb.z,Sa+=3;else for(Aa=0;3>Aa;Aa++)Ta[Sa]=pa.x,Ta[Sa+1]=pa.y,Ta[Sa+2]=pa.z,Sa+=3;l.bindBuffer(l.ARRAY_BUFFER,C.__webglNormalBuffer);l.bufferData(l.ARRAY_BUFFER, -Ta,S)}if(Yb&&ua){M=0;for(ea=N.length;MAa;Aa++)Ma=ib[Aa],ub[sb]=Ma.x,ub[sb+1]=Ma.y,sb+=2;0Aa;Aa++)Ob=za[Aa],gb[tb]=Ob.x,gb[tb+1]=Ob.y,tb+=2;0Aa;Aa++)Cb=ma[Aa],Ta[Sa]=Cb.x,Ta[Sa+1]=Cb.y,Ta[Sa+2]=Cb.z,Sa+=3;else for(Aa=0;3>Aa;Aa++)Ta[Sa]=pa.x,Ta[Sa+1]=pa.y,Ta[Sa+2]=pa.z,Sa+=3;l.bindBuffer(l.ARRAY_BUFFER,C.__webglNormalBuffer);l.bufferData(l.ARRAY_BUFFER, +Ta,S)}if(Kc&&ua){M=0;for(ea=N.length;MAa;Aa++)Oa=hb[Aa],sb[qb]=Oa.x,sb[qb+1]=Oa.y,qb+=2;0Aa;Aa++)Qb=za[Aa],fb[rb]=Qb.x,fb[rb+1]=Qb.y,rb+=2;0h&&(f[v].counter+=1,k=f[v].hash+"_"+f[v].counter,k in r||(p={id:uc++, -faces3:[],materialIndex:v,vertices:0,numMorphTargets:m,numMorphNormals:n},r[k]=p,q.push(p)));r[k].faces3.push(t);r[k].vertices+=3}a[g]=q;d.groupsNeedUpdate=!1}a=zb[d.id];g=0;for(e=a.length;gh&&(f[v].counter+=1,k=f[v].hash+"_"+f[v].counter,k in r||(p={id:rc++, +faces3:[],materialIndex:v,vertices:0,numMorphTargets:m,numMorphNormals:n},r[k]=p,q.push(p)));r[k].faces3.push(t);r[k].vertices+=3}a[g]=q;d.groupsNeedUpdate=!1}a=xb[d.id];g=0;for(e=a.length;gDa;Da++)mb[Da]=!J.autoScaleCubemaps||Mb||Rb?Rb?ua.image[Da].image:ua.image[Da]:R(ua.image[Da],$c);var ka=mb[0],Zb=THREE.Math.isPowerOfTwo(ka.width)&&THREE.Math.isPowerOfTwo(ka.height),ab=Q(ua.format),Eb=Q(ua.type);F(l.TEXTURE_CUBE_MAP,ua,Zb);for(Da=0;6>Da;Da++)if(Mb)for(var hb,$b=mb[Da].mipmaps,ga=0,Wb=$b.length;ga=Nc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ -Nc);dc+=1;return a}function x(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getNormalMatrix(a._modelViewMatrix)}function D(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function E(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function A(a){a!==Oc&&(l.lineWidth(a),Oc=a)}function B(a,b,c){Pc!==a&&(a?l.enable(l.POLYGON_OFFSET_FILL):l.disable(l.POLYGON_OFFSET_FILL),Pc=a);!a||Qc===b&&Rc===c||(l.polygonOffset(b,c),Qc=b,Rc=c)}function F(a,b,c){c? +16*N);l.uniformMatrix4fv(fa,!1,da._array);break;case "t":Ja=U;wa=K();l.uniform1i(fa,wa);if(!Ja)continue;if(Ja instanceof THREE.CubeTexture||Ja.image instanceof Array&&6===Ja.image.length){var ua=Ja,Lb=wa;if(6===ua.image.length)if(ua.needsUpdate){ua.image.__webglTextureCube||(ua.addEventListener("dispose",gc),ua.image.__webglTextureCube=l.createTexture(),J.info.memory.textures++);l.activeTexture(l.TEXTURE0+Lb);l.bindTexture(l.TEXTURE_CUBE_MAP,ua.image.__webglTextureCube);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL, +ua.flipY);for(var Ob=ua instanceof THREE.CompressedTexture,Tb=ua.image[0]instanceof THREE.DataTexture,kb=[],Da=0;6>Da;Da++)kb[Da]=!J.autoScaleCubemaps||Ob||Tb?Tb?ua.image[Da].image:ua.image[Da]:R(ua.image[Da],$c);var ka=kb[0],Zb=THREE.Math.isPowerOfTwo(ka.width)&&THREE.Math.isPowerOfTwo(ka.height),ab=Q(ua.format),Fb=Q(ua.type);F(l.TEXTURE_CUBE_MAP,ua,Zb);for(Da=0;6>Da;Da++)if(Ob)for(var gb,$b=kb[Da].mipmaps,ga=0,Xb=$b.length;ga=Oc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+ +Oc);dc+=1;return a}function x(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getNormalMatrix(a._modelViewMatrix)}function D(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function E(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function A(a){a!==Pc&&(l.lineWidth(a),Pc=a)}function B(a,b,c){Qc!==a&&(a?l.enable(l.POLYGON_OFFSET_FILL):l.disable(l.POLYGON_OFFSET_FILL),Qc=a);!a||Rc===b&&Sc===c||(l.polygonOffset(b,c),Rc=b,Sc=c)}function F(a,b,c){c? (l.texParameteri(a,l.TEXTURE_WRAP_S,Q(b.wrapS)),l.texParameteri(a,l.TEXTURE_WRAP_T,Q(b.wrapT)),l.texParameteri(a,l.TEXTURE_MAG_FILTER,Q(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,Q(b.minFilter))):(l.texParameteri(a,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_MAG_FILTER,T(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,T(b.minFilter)));(c=pa.get("EXT_texture_filter_anisotropic"))&&b.type!==THREE.FloatType&&(1b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.log("THREE.WebGLRenderer:",a,"is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height+ ".");return d}return a}function H(a,b){l.bindRenderbuffer(l.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_COMPONENT16,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_STENCIL,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a)):l.renderbufferStorage(l.RENDERBUFFER,l.RGBA4,b.width, @@ -516,31 +516,31 @@ if(a===THREE.RGBAFormat)return l.RGBA;if(a===THREE.LuminanceFormat)return l.LUMI THREE.SrcAlphaFactor)return l.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return l.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return l.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return l.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return l.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return l.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return l.SRC_ALPHA_SATURATE;b=pa.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT; if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=pa.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=pa.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var O=void 0!==a.canvas?a.canvas:document.createElement("canvas"),S=void 0!==a.context?a.context:null,X=void 0!==a.precision?a.precision:"highp",Y=void 0!==a.alpha?a.alpha:!1,la=void 0!==a.depth?a.depth:!0,ma=void 0!==a.stencil? -a.stencil:!0,ya=void 0!==a.antialias?a.antialias:!1,P=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Ma=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Ga=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,za=new THREE.Color(0),bb=0,cb=[],qb={},lb=[],Ib=[],Hb=[],Ab=[],Ra=[];this.domElement=O;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortObjects=this.autoClearStencil= -this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var J=this,ib=[],fc=null,Sc=null,Jb=-1,Fa=-1,gc=null,dc=0, -Vb=-1,Kb=-1,Lb=-1,rb=-1,Mb=-1,Wb=-1,jb=-1,kb=-1,Pc=null,Qc=null,Rc=null,Oc=null,Nb=0,Xb=0,mc=O.width,pb=O.height,Tc=0,Uc=0,yb=new Uint8Array(16),db=new Uint8Array(16),Ec=new THREE.Frustum,Ac=new THREE.Matrix4,Gc=new THREE.Matrix4,Oa=new THREE.Vector3,sa=new THREE.Vector3,hc=!0,Dc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0, -skyColors:[],groundColors:[],positions:[]}},l;try{var Vc={alpha:Y,depth:la,stencil:ma,antialias:ya,premultipliedAlpha:P,preserveDrawingBuffer:Ma};l=S||O.getContext("webgl",Vc)||O.getContext("experimental-webgl",Vc);if(null===l){if(null!==O.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}}catch(ad){console.error(ad)}void 0===l.getShaderPrecisionFormat&&(l.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}}); -var pa=new THREE.WebGLExtensions(l);pa.get("OES_texture_float");pa.get("OES_texture_float_linear");pa.get("OES_standard_derivatives");Ga&&pa.get("EXT_frag_depth");l.clearColor(0,0,0,1);l.clearDepth(1);l.clearStencil(0);l.enable(l.DEPTH_TEST);l.depthFunc(l.LEQUAL);l.frontFace(l.CCW);l.cullFace(l.BACK);l.enable(l.CULL_FACE);l.enable(l.BLEND);l.blendEquation(l.FUNC_ADD);l.blendFunc(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA);l.viewport(Nb,Xb,mc,pb);l.clearColor(za.r,za.g,za.b,bb);this.context=l;var Nc=l.getParameter(l.MAX_TEXTURE_IMAGE_UNITS), -bd=l.getParameter(l.MAX_VERTEX_TEXTURE_IMAGE_UNITS),cd=l.getParameter(l.MAX_TEXTURE_SIZE),$c=l.getParameter(l.MAX_CUBE_MAP_TEXTURE_SIZE),ec=0b;b++)l.deleteFramebuffer(a.__webglFramebuffer[b]),l.deleteRenderbuffer(a.__webglRenderbuffer[b]);else l.deleteFramebuffer(a.__webglFramebuffer),l.deleteRenderbuffer(a.__webglRenderbuffer);delete a.__webglFramebuffer;delete a.__webglRenderbuffer}J.info.memory.textures--},Cc=function(a){a=a.target;a.removeEventListener("dispose",Cc);vc(a)},Yc=function(a){for(var b="__webglVertexBuffer __webglNormalBuffer __webglTangentBuffer __webglColorBuffer __webglUVBuffer __webglUV2Buffer __webglSkinIndicesBuffer __webglSkinWeightsBuffer __webglFaceBuffer __webglLineBuffer __webglLineDistanceBuffer".split(" "), -c=0,d=b.length;cb;b++)l.deleteFramebuffer(a.__webglFramebuffer[b]),l.deleteRenderbuffer(a.__webglRenderbuffer[b]); +else l.deleteFramebuffer(a.__webglFramebuffer),l.deleteRenderbuffer(a.__webglRenderbuffer);delete a.__webglFramebuffer;delete a.__webglRenderbuffer}J.info.memory.textures--},Dc=function(a){a=a.target;a.removeEventListener("dispose",Dc);Cc(a)},Yc=function(a){for(var b="__webglVertexBuffer __webglNormalBuffer __webglTangentBuffer __webglColorBuffer __webglUVBuffer __webglUV2Buffer __webglSkinIndicesBuffer __webglSkinWeightsBuffer __webglFaceBuffer __webglLineBuffer __webglLineDistanceBuffer".split(" "), +c=0,d=b.length;cd.numSupportedMorphTargets?(n.sort(p),n.length=d.numSupportedMorphTargets):n.length>d.numSupportedMorphNormals?n.sort(p):0===n.length&&n.push([0, 0]);for(m=0;mf;f++){a.__webglFramebuffer[f]=l.createFramebuffer();a.__webglRenderbuffer[f]=l.createRenderbuffer();l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=l.TEXTURE_CUBE_MAP_POSITIVE_X+f;l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer[f]);l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,h,g.__webglTexture,0);H(a.__webglRenderbuffer[f],a)}c&&l.generateMipmap(l.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer= l.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:l.createRenderbuffer(),l.bindTexture(l.TEXTURE_2D,a.__webglTexture),F(l.TEXTURE_2D,a,c),l.texImage2D(l.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=l.TEXTURE_2D,l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer),l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT, -l.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):H(a.__webglRenderbuffer,a),c&&l.generateMipmap(l.TEXTURE_2D);b?l.bindTexture(l.TEXTURE_CUBE_MAP,null):l.bindTexture(l.TEXTURE_2D,null);l.bindRenderbuffer(l.RENDERBUFFER,null);l.bindFramebuffer(l.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=mc,a=pb, -d=Nb,e=Xb);b!==Sc&&(l.bindFramebuffer(l.FRAMEBUFFER,b),l.viewport(d,e,c,a),Sc=b);Tc=c;Uc=a};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")}}; +l.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):H(a.__webglRenderbuffer,a),c&&l.generateMipmap(l.TEXTURE_2D);b?l.bindTexture(l.TEXTURE_CUBE_MAP,null):l.bindTexture(l.TEXTURE_2D,null);l.bindRenderbuffer(l.RENDERBUFFER,null);l.bindFramebuffer(l.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=lc,a=mc, +d=Pb,e=kc);b!==Tc&&(l.bindFramebuffer(l.FRAMEBUFFER,b),l.viewport(d,e,c,a),Tc=b);Uc=c;Vc=a};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")}}; THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format: THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null}; THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){this.width=a;this.height=b},clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps; @@ -593,16 +593,16 @@ D,B),Q=b[C],G.set(Q.matrixWorld.elements[12],Q.matrixWorld.elements[13],Q.matrix R.y=X.y,R.z=X.z,B=X.size*X.scale/x,F.x=B*D,F.y=B,m.uniform3f(n,R.x,R.y,R.z),m.uniform2f(h,F.x,F.y),m.uniform1f(k,X.rotation),m.uniform1f(g,X.opacity),m.uniform3f(f,X.color.r,X.color.g,X.color.b),a.setBlending(X.blending,X.blendEquation,X.blendSrc,X.blendDst),a.setTexture(X.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}m.enable(m.CULL_FACE);m.enable(m.DEPTH_TEST);m.depthMask(!0);a.resetGLState()}}}; THREE.ShadowMapPlugin=function(a,b,c,d){function e(a,b,d){if(b.visible){var f=c[b.id];if(f&&b.castShadow&&(!1===b.frustumCulled||!0===p.intersectsObject(b)))for(var g=0,h=f.length;gT;T++)F[T]=new THREE.Vector3,A[T]=new THREE.Vector3;F=B.shadowCascadeNearZ[C];B=B.shadowCascadeFarZ[C];A[0].set(-1,-1,F);A[1].set(1,-1,F);A[2].set(-1,1,F);A[3].set(1,1,F);A[4].set(-1,-1,B);A[5].set(1,-1,B);A[6].set(-1,1,B);A[7].set(1,1,B);H.originalCamera=v;A=new THREE.Gyroscope;A.position.copy(x.shadowCascadeOffset);A.add(H);A.add(H.target);v.add(A); -x.shadowCascadeArray[E]=H;console.log("Created virtualLight",H)}C=x;F=E;B=C.shadowCascadeArray[F];B.position.copy(C.position);B.target.position.copy(C.target.position);B.lookAt(B.target);B.shadowCameraVisible=C.shadowCameraVisible;B.shadowDarkness=C.shadowDarkness;B.shadowBias=C.shadowCascadeBias[F];A=C.shadowCascadeNearZ[F];C=C.shadowCascadeFarZ[F];B=B.pointsFrustum;B[0].z=A;B[1].z=A;B[2].z=A;B[3].z=A;B[4].z=C;B[5].z=C;B[6].z=C;B[7].z=C;R[D]=H;D++}else R[D]=x,D++;u=0;for(K=R.length;uC;C++)F=B[C],F.copy(A[C]),F.unproject(E),F.applyMatrix4(D.matrixWorldInverse),F.xr.x&&(r.x=F.x),F.yr.y&&(r.y=F.y),F.zr.z&&(r.z=F.z);D.left=m.x;D.right=r.x;D.top=r.y;D.bottom=m.y;D.updateProjectionMatrix()}D=x.shadowMap;A=x.shadowMatrix;E=x.shadowCamera;E.position.setFromMatrixPosition(x.matrixWorld);t.setFromMatrixPosition(x.target.matrixWorld); -E.lookAt(t);E.updateMatrixWorld();E.matrixWorldInverse.getInverse(E.matrixWorld);x.cameraHelper&&(x.cameraHelper.visible=x.shadowCameraVisible);x.shadowCameraVisible&&x.cameraHelper.update();A.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);A.multiply(E.projectionMatrix);A.multiply(E.matrixWorldInverse);q.multiplyMatrices(E.projectionMatrix,E.matrixWorldInverse);p.setFromMatrix(q);a.setRenderTarget(D);a.clear();s.length=0;e(c,c,E);x=0;for(D=s.length;xT;T++)F[T]=new THREE.Vector3,A[T]=new THREE.Vector3;F=B.shadowCascadeNearZ[C];B=B.shadowCascadeFarZ[C];A[0].set(-1,-1,F);A[1].set(1,-1,F);A[2].set(-1,1,F);A[3].set(1,1,F);A[4].set(-1,-1,B);A[5].set(1,-1,B);A[6].set(-1,1,B);A[7].set(1,1,B);H.originalCamera=v;A=new THREE.Gyroscope;A.position.copy(x.shadowCascadeOffset);A.add(H);A.add(H.target);v.add(A);x.shadowCascadeArray[E]=H;console.log("Created virtualLight",H)}C= +x;F=E;B=C.shadowCascadeArray[F];B.position.copy(C.position);B.target.position.copy(C.target.position);B.lookAt(B.target);B.shadowCameraVisible=C.shadowCameraVisible;B.shadowDarkness=C.shadowDarkness;B.shadowBias=C.shadowCascadeBias[F];A=C.shadowCascadeNearZ[F];C=C.shadowCascadeFarZ[F];B=B.pointsFrustum;B[0].z=A;B[1].z=A;B[2].z=A;B[3].z=A;B[4].z=C;B[5].z=C;B[6].z=C;B[7].z=C;R[D]=H;D++}else R[D]=x,D++;u=0;for(K=R.length;uC;C++)F=B[C],F.copy(A[C]),F.unproject(E),F.applyMatrix4(D.matrixWorldInverse),F.xr.x&&(r.x=F.x),F.yr.y&&(r.y=F.y),F.zr.z&&(r.z=F.z);D.left=m.x;D.right=r.x;D.top=r.y;D.bottom=m.y;D.updateProjectionMatrix()}D=x.shadowMap;A=x.shadowMatrix;E=x.shadowCamera;E.position.setFromMatrixPosition(x.matrixWorld);t.setFromMatrixPosition(x.target.matrixWorld);E.lookAt(t);E.updateMatrixWorld();E.matrixWorldInverse.getInverse(E.matrixWorld);x.cameraHelper&& +(x.cameraHelper.visible=x.shadowCameraVisible);x.shadowCameraVisible&&x.cameraHelper.update();A.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);A.multiply(E.projectionMatrix);A.multiply(E.matrixWorldInverse);q.multiplyMatrices(E.projectionMatrix,E.matrixWorldInverse);p.setFromMatrix(q);a.setRenderTarget(D);a.clear();s.length=0;e(c,c,E);x=0;for(D=s.length;x 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n")); @@ -717,9 +717,9 @@ THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||cons Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(P=a.length;0<=--P;){c=P;d=P-1;0>d&&(d=a.length-1);for(var e=0,f=r+2*p,e=0;eMath.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y, 1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===a instanceof Array&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c