vec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {
vec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {
@@ -14516,29 +14516,6 @@ vec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in Geometric
} // validated
#ifndef STANDARD
vec3 BRDF_ClearCoat_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {
vec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {
vec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {
@@ -14510,29 +14510,6 @@ vec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in Geometric
} // validated
#ifndef STANDARD
vec3 BRDF_ClearCoat_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {
vec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {
vec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {
@@ -146,29 +146,6 @@ vec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in Geometric
} // validated
#ifndef STANDARD
vec3 BRDF_ClearCoat_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {