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b00c5840
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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b00c5840
编写于
4月 11, 2020
作者:
G
Guilherme Avila
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
EXRLoader: fix int32 parsing
上级
7feede6b
变更
2
显示空白变更内容
内联
并排
Showing
2 changed file
with
30 addition
and
10 deletion
+30
-10
examples/js/loaders/EXRLoader.js
examples/js/loaders/EXRLoader.js
+15
-5
examples/jsm/loaders/EXRLoader.js
examples/jsm/loaders/EXRLoader.js
+15
-5
未找到文件。
examples/js/loaders/EXRLoader.js
浏览文件 @
b00c5840
...
@@ -1610,7 +1610,7 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
...
@@ -1610,7 +1610,7 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
function
parseRational
(
dataView
,
offset
)
{
function
parseRational
(
dataView
,
offset
)
{
var
x
=
parse
Ui
nt32
(
dataView
,
offset
);
var
x
=
parse
I
nt32
(
dataView
,
offset
);
var
y
=
parseUint32
(
dataView
,
offset
);
var
y
=
parseUint32
(
dataView
,
offset
);
return
[
x
,
y
];
return
[
x
,
y
];
...
@@ -1626,6 +1626,16 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
...
@@ -1626,6 +1626,16 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
}
}
function
parseInt32
(
dataView
,
offset
)
{
var
Int32
=
dataView
.
getInt32
(
offset
.
value
,
true
);
offset
.
value
=
offset
.
value
+
INT32_SIZE
;
return
Int32
;
}
function
parseUint32
(
dataView
,
offset
)
{
function
parseUint32
(
dataView
,
offset
)
{
var
Uint32
=
dataView
.
getUint32
(
offset
.
value
,
true
);
var
Uint32
=
dataView
.
getUint32
(
offset
.
value
,
true
);
...
@@ -1773,11 +1783,11 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
...
@@ -1773,11 +1783,11 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
while
(
offset
.
value
<
(
startOffset
+
size
-
1
)
)
{
while
(
offset
.
value
<
(
startOffset
+
size
-
1
)
)
{
var
name
=
parseNullTerminatedString
(
buffer
,
offset
);
var
name
=
parseNullTerminatedString
(
buffer
,
offset
);
var
pixelType
=
parse
Uint32
(
dataView
,
offset
);
// TODO: Cast this to UINT, HALF or FLOAT
var
pixelType
=
parse
Int32
(
dataView
,
offset
);
var
pLinear
=
parseUint8
(
dataView
,
offset
);
var
pLinear
=
parseUint8
(
dataView
,
offset
);
offset
.
value
+=
3
;
// reserved, three chars
offset
.
value
+=
3
;
// reserved, three chars
var
xSampling
=
parse
Ui
nt32
(
dataView
,
offset
);
var
xSampling
=
parse
I
nt32
(
dataView
,
offset
);
var
ySampling
=
parse
Ui
nt32
(
dataView
,
offset
);
var
ySampling
=
parse
I
nt32
(
dataView
,
offset
);
channels
.
push
(
{
channels
.
push
(
{
name
:
name
,
name
:
name
,
...
@@ -1899,7 +1909,7 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
...
@@ -1899,7 +1909,7 @@ THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoade
}
else
if
(
type
===
'
int
'
)
{
}
else
if
(
type
===
'
int
'
)
{
return
parse
Ui
nt32
(
dataView
,
offset
);
return
parse
I
nt32
(
dataView
,
offset
);
}
else
if
(
type
===
'
rational
'
)
{
}
else
if
(
type
===
'
rational
'
)
{
...
...
examples/jsm/loaders/EXRLoader.js
浏览文件 @
b00c5840
...
@@ -1625,7 +1625,7 @@ EXRLoader.prototype = Object.assign( Object.create( DataTextureLoader.prototype
...
@@ -1625,7 +1625,7 @@ EXRLoader.prototype = Object.assign( Object.create( DataTextureLoader.prototype
function
parseRational
(
dataView
,
offset
)
{
function
parseRational
(
dataView
,
offset
)
{
var
x
=
parse
Ui
nt32
(
dataView
,
offset
);
var
x
=
parse
I
nt32
(
dataView
,
offset
);
var
y
=
parseUint32
(
dataView
,
offset
);
var
y
=
parseUint32
(
dataView
,
offset
);
return
[
x
,
y
];
return
[
x
,
y
];
...
@@ -1641,6 +1641,16 @@ EXRLoader.prototype = Object.assign( Object.create( DataTextureLoader.prototype
...
@@ -1641,6 +1641,16 @@ EXRLoader.prototype = Object.assign( Object.create( DataTextureLoader.prototype
}
}
function
parseInt32
(
dataView
,
offset
)
{
var
Int32
=
dataView
.
getInt32
(
offset
.
value
,
true
);
offset
.
value
=
offset
.
value
+
INT32_SIZE
;
return
Int32
;
}
function
parseUint32
(
dataView
,
offset
)
{
function
parseUint32
(
dataView
,
offset
)
{
var
Uint32
=
dataView
.
getUint32
(
offset
.
value
,
true
);
var
Uint32
=
dataView
.
getUint32
(
offset
.
value
,
true
);
...
@@ -1788,11 +1798,11 @@ EXRLoader.prototype = Object.assign( Object.create( DataTextureLoader.prototype
...
@@ -1788,11 +1798,11 @@ EXRLoader.prototype = Object.assign( Object.create( DataTextureLoader.prototype
while
(
offset
.
value
<
(
startOffset
+
size
-
1
)
)
{
while
(
offset
.
value
<
(
startOffset
+
size
-
1
)
)
{
var
name
=
parseNullTerminatedString
(
buffer
,
offset
);
var
name
=
parseNullTerminatedString
(
buffer
,
offset
);
var
pixelType
=
parse
Uint32
(
dataView
,
offset
);
// TODO: Cast this to UINT, HALF or FLOAT
var
pixelType
=
parse
Int32
(
dataView
,
offset
);
var
pLinear
=
parseUint8
(
dataView
,
offset
);
var
pLinear
=
parseUint8
(
dataView
,
offset
);
offset
.
value
+=
3
;
// reserved, three chars
offset
.
value
+=
3
;
// reserved, three chars
var
xSampling
=
parse
Ui
nt32
(
dataView
,
offset
);
var
xSampling
=
parse
I
nt32
(
dataView
,
offset
);
var
ySampling
=
parse
Ui
nt32
(
dataView
,
offset
);
var
ySampling
=
parse
I
nt32
(
dataView
,
offset
);
channels
.
push
(
{
channels
.
push
(
{
name
:
name
,
name
:
name
,
...
@@ -1914,7 +1924,7 @@ EXRLoader.prototype = Object.assign( Object.create( DataTextureLoader.prototype
...
@@ -1914,7 +1924,7 @@ EXRLoader.prototype = Object.assign( Object.create( DataTextureLoader.prototype
}
else
if
(
type
===
'
int
'
)
{
}
else
if
(
type
===
'
int
'
)
{
return
parse
Ui
nt32
(
dataView
,
offset
);
return
parse
I
nt32
(
dataView
,
offset
);
}
else
if
(
type
===
'
rational
'
)
{
}
else
if
(
type
===
'
rational
'
)
{
...
...
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