Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
Ablesons
three.js
提交
aec28629
T
three.js
项目概览
Ablesons
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
未验证
提交
aec28629
编写于
4月 06, 2020
作者:
M
Mr.doob
提交者:
GitHub
4月 06, 2020
浏览文件
操作
浏览文件
下载
差异文件
Merge pull request #19052 from Mugen87/dev45
Examples: Improve OrbitControls settings.
上级
c86b75a1
b7309365
变更
34
显示空白变更内容
内联
并排
Showing
34 changed file
with
78 addition
and
19 deletion
+78
-19
examples/css2d_label.html
examples/css2d_label.html
+3
-1
examples/css3d_orthographic.html
examples/css3d_orthographic.html
+2
-0
examples/physics_ammo_terrain.html
examples/physics_ammo_terrain.html
+1
-0
examples/webgl_buffergeometry_drawrange.html
examples/webgl_buffergeometry_drawrange.html
+2
-0
examples/webgl_buffergeometry_morphtargets.html
examples/webgl_buffergeometry_morphtargets.html
+3
-5
examples/webgl_geometry_extrude_shapes2.html
examples/webgl_geometry_extrude_shapes2.html
+2
-0
examples/webgl_geometry_extrude_splines.html
examples/webgl_geometry_extrude_splines.html
+2
-0
examples/webgl_geometry_normals.html
examples/webgl_geometry_normals.html
+1
-0
examples/webgl_gpgpu_protoplanet.html
examples/webgl_gpgpu_protoplanet.html
+2
-0
examples/webgl_gpgpu_water.html
examples/webgl_gpgpu_water.html
+2
-0
examples/webgl_lights_physical.html
examples/webgl_lights_physical.html
+2
-0
examples/webgl_loader_assimp.html
examples/webgl_loader_assimp.html
+2
-0
examples/webgl_loader_mmd.html
examples/webgl_loader_mmd.html
+2
-0
examples/webgl_loader_texture_tga.html
examples/webgl_loader_texture_tga.html
+2
-1
examples/webgl_loader_vrml.html
examples/webgl_loader_vrml.html
+3
-1
examples/webgl_marchingcubes.html
examples/webgl_marchingcubes.html
+2
-0
examples/webgl_materials_curvature.html
examples/webgl_materials_curvature.html
+2
-0
examples/webgl_materials_modified.html
examples/webgl_materials_modified.html
+2
-0
examples/webgl_materials_parallaxmap.html
examples/webgl_materials_parallaxmap.html
+2
-0
examples/webgl_materials_physical_reflectivity.html
examples/webgl_materials_physical_reflectivity.html
+3
-1
examples/webgl_materials_translucency.html
examples/webgl_materials_translucency.html
+2
-0
examples/webgl_materials_variations_basic.html
examples/webgl_materials_variations_basic.html
+3
-1
examples/webgl_materials_variations_lambert.html
examples/webgl_materials_variations_lambert.html
+3
-1
examples/webgl_materials_variations_phong.html
examples/webgl_materials_variations_phong.html
+3
-1
examples/webgl_materials_variations_physical.html
examples/webgl_materials_variations_physical.html
+3
-1
examples/webgl_materials_variations_standard.html
examples/webgl_materials_variations_standard.html
+3
-1
examples/webgl_materials_variations_toon.html
examples/webgl_materials_variations_toon.html
+3
-1
examples/webgl_postprocessing_backgrounds.html
examples/webgl_postprocessing_backgrounds.html
+1
-0
examples/webgl_postprocessing_sobel.html
examples/webgl_postprocessing_sobel.html
+3
-1
examples/webgl_raymarching_reflect.html
examples/webgl_raymarching_reflect.html
+1
-0
examples/webgl_refraction.html
examples/webgl_refraction.html
+3
-1
examples/webgl_simple_gi.html
examples/webgl_simple_gi.html
+2
-0
examples/webgl_water.html
examples/webgl_water.html
+3
-1
examples/webgl_water_flowmap.html
examples/webgl_water_flowmap.html
+3
-1
未找到文件。
examples/css2d_label.html
浏览文件 @
aec28629
...
...
@@ -39,7 +39,7 @@
var
EARTH_RADIUS
=
1
;
var
MOON_RADIUS
=
0.27
;
camera
=
new
THREE
.
PerspectiveCamera
(
45
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
10
00
);
camera
=
new
THREE
.
PerspectiveCamera
(
45
,
window
.
innerWidth
/
window
.
innerHeight
,
0.1
,
2
00
);
camera
.
position
.
set
(
10
,
5
,
20
);
scene
=
new
THREE
.
Scene
();
...
...
@@ -105,6 +105,8 @@
document
.
body
.
appendChild
(
labelRenderer
.
domElement
);
var
controls
=
new
OrbitControls
(
camera
,
labelRenderer
.
domElement
);
controls
.
minDistance
=
5
;
controls
.
maxDistance
=
100
;
}
...
...
examples/css3d_orthographic.html
浏览文件 @
aec28629
...
...
@@ -92,6 +92,8 @@
document
.
body
.
appendChild
(
renderer2
.
domElement
);
var
controls
=
new
OrbitControls
(
camera
,
renderer2
.
domElement
);
controls
.
minZoom
=
0.5
;
controls
.
maxZoom
=
2
;
function
createPlane
(
width
,
height
,
cssColor
,
pos
,
rot
)
{
...
...
examples/physics_ammo_terrain.html
浏览文件 @
aec28629
...
...
@@ -103,6 +103,7 @@
camera
.
lookAt
(
0
,
0
,
0
);
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
enableZoom
=
false
;
var
geometry
=
new
THREE
.
PlaneBufferGeometry
(
terrainWidthExtents
,
terrainDepthExtents
,
terrainWidth
-
1
,
terrainDepth
-
1
);
geometry
.
rotateX
(
-
Math
.
PI
/
2
);
...
...
examples/webgl_buffergeometry_drawrange.html
浏览文件 @
aec28629
...
...
@@ -91,6 +91,8 @@
camera
.
position
.
z
=
1750
;
var
controls
=
new
OrbitControls
(
camera
,
container
);
controls
.
minDistance
=
1000
;
controls
.
maxDistance
=
3000
;
scene
=
new
THREE
.
Scene
();
...
...
examples/webgl_buffergeometry_morphtargets.html
浏览文件 @
aec28629
...
...
@@ -37,11 +37,9 @@
container
=
document
.
getElementById
(
'
container
'
);
camera
=
new
THREE
.
PerspectiveCamera
(
45
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
20
);
camera
.
position
.
z
=
8
;
camera
.
position
.
z
=
10
;
scene
.
add
(
camera
);
var
controls
=
new
OrbitControls
(
camera
,
container
);
var
pointLight
=
new
THREE
.
PointLight
(
0xffffff
,
1
);
camera
.
add
(
pointLight
);
...
...
@@ -61,15 +59,15 @@
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
renderer
.
setAnimationLoop
(
function
()
{
renderer
.
render
(
scene
,
camera
);
}
);
container
.
appendChild
(
renderer
.
domElement
);
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
enableZoom
=
false
;
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
examples/webgl_geometry_extrude_shapes2.html
浏览文件 @
aec28629
...
...
@@ -430,6 +430,8 @@
//
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
100
;
controls
.
maxDistance
=
1000
;
//
...
...
examples/webgl_geometry_extrude_splines.html
浏览文件 @
aec28629
...
...
@@ -260,6 +260,8 @@
folderCamera
.
open
();
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
100
;
controls
.
maxDistance
=
2000
;
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
examples/webgl_geometry_normals.html
浏览文件 @
aec28629
...
...
@@ -123,6 +123,7 @@
//
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
enableZoom
=
false
;
//
...
...
examples/webgl_gpgpu_protoplanet.html
浏览文件 @
aec28629
...
...
@@ -279,6 +279,8 @@
container
.
appendChild
(
renderer
.
domElement
);
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
100
;
controls
.
maxDistance
=
1000
;
effectController
=
{
// Can be changed dynamically
...
...
examples/webgl_gpgpu_water.html
浏览文件 @
aec28629
...
...
@@ -314,6 +314,8 @@
container
.
appendChild
(
renderer
.
domElement
);
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
100
;
controls
.
maxDistance
=
1000
;
stats
=
new
Stats
();
container
.
appendChild
(
stats
.
dom
);
...
...
examples/webgl_lights_physical.html
浏览文件 @
aec28629
...
...
@@ -227,6 +227,8 @@
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
1
;
controls
.
maxDistance
=
20
;
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
examples/webgl_loader_assimp.html
浏览文件 @
aec28629
...
...
@@ -55,6 +55,8 @@
container
.
appendChild
(
renderer
.
domElement
);
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
750
;
controls
.
maxDistance
=
2500
;
stats
=
new
Stats
();
container
.
appendChild
(
stats
.
dom
);
...
...
examples/webgl_loader_mmd.html
浏览文件 @
aec28629
...
...
@@ -141,6 +141,8 @@
},
onProgress
,
null
);
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
10
;
controls
.
maxDistance
=
100
;
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
examples/webgl_loader_texture_tga.html
浏览文件 @
aec28629
...
...
@@ -30,7 +30,7 @@
var
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
camera
=
new
THREE
.
PerspectiveCamera
(
45
,
window
.
innerWidth
/
window
.
innerHeight
,
0.1
,
2
000
);
camera
=
new
THREE
.
PerspectiveCamera
(
45
,
window
.
innerWidth
/
window
.
innerHeight
,
0.1
,
1
000
);
camera
.
position
.
set
(
0
,
50
,
250
);
scene
=
new
THREE
.
Scene
();
...
...
@@ -79,6 +79,7 @@
//
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
enableZoom
=
false
;
//
...
...
examples/webgl_loader_vrml.html
浏览文件 @
aec28629
...
...
@@ -38,7 +38,7 @@
function
init
()
{
camera
=
new
THREE
.
PerspectiveCamera
(
60
,
window
.
innerWidth
/
window
.
innerHeight
,
0.
0
1
,
1
e10
);
camera
=
new
THREE
.
PerspectiveCamera
(
60
,
window
.
innerWidth
/
window
.
innerHeight
,
0.1
,
1
e10
);
camera
.
position
.
z
=
6
;
scene
=
new
THREE
.
Scene
();
...
...
@@ -69,6 +69,8 @@
// controls
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
1
;
controls
.
maxDistance
=
100
;
//
...
...
examples/webgl_marchingcubes.html
浏览文件 @
aec28629
...
...
@@ -105,6 +105,8 @@
// CONTROLS
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
500
;
controls
.
maxDistance
=
5000
;
// STATS
...
...
examples/webgl_materials_curvature.html
浏览文件 @
aec28629
...
...
@@ -131,6 +131,8 @@
document
.
body
.
appendChild
(
renderer
.
domElement
);
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
20
;
controls
.
maxDistance
=
100
;
var
loader
=
new
OBJLoader
();
//load the obj
...
...
examples/webgl_materials_modified.html
浏览文件 @
aec28629
...
...
@@ -74,6 +74,8 @@
document
.
body
.
appendChild
(
renderer
.
domElement
);
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
1000
;
controls
.
maxDistance
=
5000
;
//
...
...
examples/webgl_materials_parallaxmap.html
浏览文件 @
aec28629
...
...
@@ -87,6 +87,8 @@
//
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
1
;
controls
.
maxDistance
=
5
;
//
...
...
examples/webgl_materials_physical_reflectivity.html
浏览文件 @
aec28629
...
...
@@ -46,7 +46,7 @@
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
camera
=
new
THREE
.
PerspectiveCamera
(
40
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
2
000
);
camera
=
new
THREE
.
PerspectiveCamera
(
40
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
1
000
);
camera
.
position
.
set
(
0.0
,
-
10
,
20
*
3.5
);
scene
=
new
THREE
.
Scene
();
...
...
@@ -161,6 +161,8 @@
container
.
appendChild
(
stats
.
dom
);
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
20
;
controls
.
maxDistance
=
200
;
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
examples/webgl_materials_translucency.html
浏览文件 @
aec28629
...
...
@@ -75,6 +75,8 @@
container
.
appendChild
(
stats
.
dom
);
var
controls
=
new
OrbitControls
(
camera
,
container
);
controls
.
minDistance
=
500
;
controls
.
maxDistance
=
3000
;
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
examples/webgl_materials_variations_basic.html
浏览文件 @
aec28629
...
...
@@ -37,7 +37,7 @@
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
camera
=
new
THREE
.
PerspectiveCamera
(
40
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
2
0
00
);
camera
=
new
THREE
.
PerspectiveCamera
(
40
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
2
5
00
);
camera
.
position
.
set
(
0.0
,
400
,
400
*
3.5
);
//
...
...
@@ -153,6 +153,8 @@
container
.
appendChild
(
stats
.
dom
);
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
200
;
controls
.
maxDistance
=
2000
;
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
examples/webgl_materials_variations_lambert.html
浏览文件 @
aec28629
...
...
@@ -37,7 +37,7 @@
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
camera
=
new
THREE
.
PerspectiveCamera
(
40
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
2
0
00
);
camera
=
new
THREE
.
PerspectiveCamera
(
40
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
2
5
00
);
camera
.
position
.
set
(
0.0
,
400
,
400
*
3.5
);
//
...
...
@@ -153,6 +153,8 @@
container
.
appendChild
(
stats
.
dom
);
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
200
;
controls
.
maxDistance
=
2000
;
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
examples/webgl_materials_variations_phong.html
浏览文件 @
aec28629
...
...
@@ -37,7 +37,7 @@
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
camera
=
new
THREE
.
PerspectiveCamera
(
40
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
2
0
00
);
camera
=
new
THREE
.
PerspectiveCamera
(
40
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
2
5
00
);
camera
.
position
.
set
(
0.0
,
400
,
400
*
3.5
);
//
...
...
@@ -160,6 +160,8 @@
container
.
appendChild
(
stats
.
dom
);
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
200
;
controls
.
maxDistance
=
2000
;
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
examples/webgl_materials_variations_physical.html
浏览文件 @
aec28629
...
...
@@ -39,7 +39,7 @@
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
camera
=
new
THREE
.
PerspectiveCamera
(
40
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
2
0
00
);
camera
=
new
THREE
.
PerspectiveCamera
(
40
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
2
5
00
);
camera
.
position
.
set
(
0.0
,
400
,
400
*
3.5
);
//
...
...
@@ -172,6 +172,8 @@
container
.
appendChild
(
stats
.
dom
);
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
200
;
controls
.
maxDistance
=
2000
;
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
examples/webgl_materials_variations_standard.html
浏览文件 @
aec28629
...
...
@@ -39,7 +39,7 @@
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
camera
=
new
THREE
.
PerspectiveCamera
(
40
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
2
0
00
);
camera
=
new
THREE
.
PerspectiveCamera
(
40
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
2
5
00
);
camera
.
position
.
set
(
0.0
,
400
,
400
*
3.5
);
scene
=
new
THREE
.
Scene
();
...
...
@@ -177,6 +177,8 @@
container
.
appendChild
(
stats
.
dom
);
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
200
;
controls
.
maxDistance
=
2000
;
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
examples/webgl_materials_variations_toon.html
浏览文件 @
aec28629
...
...
@@ -38,7 +38,7 @@
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
camera
=
new
THREE
.
PerspectiveCamera
(
40
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
2
0
00
);
camera
=
new
THREE
.
PerspectiveCamera
(
40
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
2
5
00
);
camera
.
position
.
set
(
0.0
,
400
,
400
*
3.5
);
//
...
...
@@ -159,6 +159,8 @@
container
.
appendChild
(
stats
.
dom
);
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
200
;
controls
.
maxDistance
=
2000
;
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
examples/webgl_postprocessing_backgrounds.html
浏览文件 @
aec28629
...
...
@@ -177,6 +177,7 @@
composer
.
addPass
(
copyPass
);
var
controls
=
new
OrbitControls
(
cameraP
,
renderer
.
domElement
);
controls
.
enableZoom
=
false
;
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
examples/webgl_postprocessing_sobel.html
浏览文件 @
aec28629
...
...
@@ -45,7 +45,7 @@
scene
=
new
THREE
.
Scene
();
camera
=
new
THREE
.
PerspectiveCamera
(
70
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
10
00
);
camera
=
new
THREE
.
PerspectiveCamera
(
70
,
window
.
innerWidth
/
window
.
innerHeight
,
0.1
,
2
00
);
camera
.
position
.
set
(
0
,
10
,
25
);
camera
.
lookAt
(
scene
.
position
);
...
...
@@ -95,6 +95,8 @@
composer
.
addPass
(
effectSobel
);
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
10
;
controls
.
maxDistance
=
100
;
//
...
...
examples/webgl_raymarching_reflect.html
浏览文件 @
aec28629
...
...
@@ -298,6 +298,7 @@
// Controls
var
controls
=
new
OrbitControls
(
camera
,
canvas
);
controls
.
enableZoom
=
false
;
// GUI
var
gui
=
new
GUI
();
...
...
examples/webgl_refraction.html
浏览文件 @
aec28629
...
...
@@ -33,7 +33,7 @@
// camera
camera
=
new
THREE
.
PerspectiveCamera
(
45
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
10
00
);
camera
=
new
THREE
.
PerspectiveCamera
(
45
,
window
.
innerWidth
/
window
.
innerHeight
,
0.1
,
2
00
);
camera
.
position
.
set
(
-
10
,
0
,
15
);
camera
.
lookAt
(
scene
.
position
);
...
...
@@ -95,6 +95,8 @@
//
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
10
;
controls
.
maxDistance
=
100
;
//
...
...
examples/webgl_simple_gi.html
浏览文件 @
aec28629
...
...
@@ -189,6 +189,8 @@
new
SimpleGI
(
renderer
,
scene
);
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
1
;
controls
.
maxDistance
=
10
;
window
.
addEventListener
(
'
resize
'
,
onWindowResize
,
false
);
...
...
examples/webgl_water.html
浏览文件 @
aec28629
...
...
@@ -43,7 +43,7 @@
// camera
camera
=
new
THREE
.
PerspectiveCamera
(
45
,
window
.
innerWidth
/
window
.
innerHeight
,
0.1
,
10
00
);
camera
=
new
THREE
.
PerspectiveCamera
(
45
,
window
.
innerWidth
/
window
.
innerHeight
,
0.1
,
2
00
);
camera
.
position
.
set
(
-
15
,
7
,
15
);
camera
.
lookAt
(
scene
.
position
);
...
...
@@ -158,6 +158,8 @@
//
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
5
;
controls
.
maxDistance
=
50
;
//
...
...
examples/webgl_water_flowmap.html
浏览文件 @
aec28629
...
...
@@ -34,7 +34,7 @@
// camera
camera
=
new
THREE
.
PerspectiveCamera
(
45
,
window
.
innerWidth
/
window
.
innerHeight
,
0.1
,
10
00
);
camera
=
new
THREE
.
PerspectiveCamera
(
45
,
window
.
innerWidth
/
window
.
innerHeight
,
0.1
,
2
00
);
camera
.
position
.
set
(
0
,
25
,
0
);
camera
.
lookAt
(
scene
.
position
);
...
...
@@ -100,6 +100,8 @@
//
var
controls
=
new
OrbitControls
(
camera
,
renderer
.
domElement
);
controls
.
minDistance
=
5
;
controls
.
maxDistance
=
50
;
//
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录