diff --git a/build/Three.js b/build/Three.js index 0966a0329731882525a36cd105ec28e7ea148b4a..cb70d295327c85e4a8cff77beb0990f6d0baaf17 100755 --- a/build/Three.js +++ b/build/Three.js @@ -13,20 +13,20 @@ THREE.Vector4.prototype={set:function(a,c,f,e){this.x=a;this.y=c;this.z=f;this.w return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var c,f,e=a.objects,j=[];a=0;for(c=e.length;a0&&T>0&&N+T<1}var f,e,j,n,r,t,p,q,A,d, -w,B=a.geometry,S=B.vertices,X=[];f=0;for(e=B.faces.length;fp?e:p;j=j>q? j:q}a()};this.add3Points=function(p,q,A,d,w,B){if(t){t=false;c=pA?p>w?p:w:A>w?A:w;j=q>d?q>B?q:B:d>B?d:B}else{c=pA?p>w?p>e?p:e:w>e?w:e:A>w?A>e?A:e:w>e?w:e;j=q>d?q>B?q>j?q:j:B>j?B:j:d>B?d>j?d:j:B>j?B:j}a()};this.addRectangle=function(p){if(t){t=false;c=p.getLeft();f=p.getTop();e=p.getRight();j=p.getBottom()}else{c=cp.getRight()?e:p.getRight();j=j>p.getBottom()?j:p.getBottom()}a()};this.inflate=function(p){c-=p;f-=p;e+=p;j+=p;a()};this.minSelf=function(p){c=c>p.getLeft()?c:p.getLeft();f=f>p.getTop()?f:p.getTop();e=e=0&&Math.min(j,p.getBottom())-Math.max(f,p.getTop())>=0};this.empty=function(){t=true;j=e=f=c=0;a()};this.isEmpty=function(){return t};this.toString= function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+f+", bottom: "+j+", width: "+n+", height: "+r+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; -THREE.Matrix4=function(a,c,f,e,j,n,r,t,p,q,A,d,w,B,S,X){this.n11=a||1;this.n12=c||0;this.n13=f||0;this.n14=e||0;this.n21=j||0;this.n22=n||1;this.n23=r||0;this.n24=t||0;this.n31=p||0;this.n32=q||0;this.n33=A||1;this.n34=d||0;this.n41=w||0;this.n42=B||0;this.n43=S||0;this.n44=X||1}; -THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,f,e,j,n,r,t,p,q,A,d,w,B,S,X){this.n11=a;this.n12=c;this.n13=f;this.n14=e;this.n21=j;this.n22=n;this.n23=r;this.n24=t;this.n31=p;this.n32=q;this.n33=A;this.n34=d;this.n41=w;this.n42=B;this.n43=S;this.n44=X;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= +THREE.Matrix4=function(a,c,f,e,j,n,r,t,p,q,A,d,w,B,S,W){this.n11=a||1;this.n12=c||0;this.n13=f||0;this.n14=e||0;this.n21=j||0;this.n22=n||1;this.n23=r||0;this.n24=t||0;this.n31=p||0;this.n32=q||0;this.n33=A||1;this.n34=d||0;this.n41=w||0;this.n42=B||0;this.n43=S||0;this.n44=W||1}; +THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,f,e,j,n,r,t,p,q,A,d,w,B,S,W){this.n11=a;this.n12=c;this.n13=f;this.n14=e;this.n21=j;this.n22=n;this.n23=r;this.n24=t;this.n31=p;this.n32=q;this.n33=A;this.n34=d;this.n41=w;this.n42=B;this.n43=S;this.n44=W;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,f){var e=new THREE.Vector3,j=new THREE.Vector3,n=new THREE.Vector3;n.sub(a,c).normalize();e.cross(f,n).normalize();j.cross(n,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=j.x;this.n22=j.y;this.n23=j.z;this.n24=-j.dot(a);this.n31=n.x; this.n32=n.y;this.n33=n.z;this.n34=-n.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,f=a.y,e=a.z,j=1/(this.n41*c+this.n42*f+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*f+this.n13*e+this.n14)*j;a.y=(this.n21*c+this.n22*f+this.n23*e+this.n24)*j;a.z=(this.n31*c+this.n32*f+this.n33*e+this.n34)*j;return a},multiplyVector4:function(a){var c=a.x,f=a.y,e=a.z,j=a.w;a.x=this.n11*c+this.n12*f+this.n13*e+this.n14*j;a.y=this.n21*c+this.n22*f+this.n23*e+this.n24* j;a.z=this.n31*c+this.n32*f+this.n33*e+this.n34*j;a.w=this.n41*c+this.n42*f+this.n43*e+this.n44*j;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var f=a.n11,e=a.n12,j=a.n13,n=a.n14,r=a.n21,t=a.n22,p=a.n23,q=a.n24,A=a.n31,d=a.n32, -w=a.n33,B=a.n34,S=a.n41,X=a.n42,T=a.n43,s=a.n44,R=c.n11,E=c.n12,L=c.n13,N=c.n14,Z=c.n21,P=c.n22,K=c.n23,h=c.n24,k=c.n31,o=c.n32,i=c.n33,l=c.n34,m=c.n41,y=c.n42,v=c.n43,J=c.n44;this.n11=f*R+e*Z+j*k+n*m;this.n12=f*E+e*P+j*o+n*y;this.n13=f*L+e*K+j*i+n*v;this.n14=f*N+e*h+j*l+n*J;this.n21=r*R+t*Z+p*k+q*m;this.n22=r*E+t*P+p*o+q*y;this.n23=r*L+t*K+p*i+q*v;this.n24=r*N+t*h+p*l+q*J;this.n31=A*R+d*Z+w*k+B*m;this.n32=A*E+d*P+w*o+B*y;this.n33=A*L+d*K+w*i+B*v;this.n34=A*N+d*h+w*l+B*J;this.n41=S*R+X*Z+T*k+s*m; -this.n42=S*E+X*P+T*o+s*y;this.n43=S*L+X*K+T*i+s*v;this.n44=S*N+X*h+T*l+s*J;return this},multiplySelf:function(a){var c=this.n11,f=this.n12,e=this.n13,j=this.n14,n=this.n21,r=this.n22,t=this.n23,p=this.n24,q=this.n31,A=this.n32,d=this.n33,w=this.n34,B=this.n41,S=this.n42,X=this.n43,T=this.n44,s=a.n11,R=a.n21,E=a.n31,L=a.n41,N=a.n12,Z=a.n22,P=a.n32,K=a.n42,h=a.n13,k=a.n23,o=a.n33,i=a.n43,l=a.n14,m=a.n24,y=a.n34;a=a.n44;this.n11=c*s+f*R+e*E+j*L;this.n12=c*N+f*Z+e*P+j*K;this.n13=c*h+f*k+e*o+j*i;this.n14= -c*l+f*m+e*y+j*a;this.n21=n*s+r*R+t*E+p*L;this.n22=n*N+r*Z+t*P+p*K;this.n23=n*h+r*k+t*o+p*i;this.n24=n*l+r*m+t*y+p*a;this.n31=q*s+A*R+d*E+w*L;this.n32=q*N+A*Z+d*P+w*K;this.n33=q*h+A*k+d*o+w*i;this.n34=q*l+A*m+d*y+w*a;this.n41=B*s+S*R+X*E+T*L;this.n42=B*N+S*Z+X*P+T*K;this.n43=B*h+S*k+X*o+T*i;this.n44=B*l+S*m+X*y+T*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= +w=a.n33,B=a.n34,S=a.n41,W=a.n42,T=a.n43,s=a.n44,R=c.n11,E=c.n12,L=c.n13,N=c.n14,Z=c.n21,P=c.n22,K=c.n23,h=c.n24,k=c.n31,o=c.n32,i=c.n33,l=c.n34,m=c.n41,y=c.n42,u=c.n43,J=c.n44;this.n11=f*R+e*Z+j*k+n*m;this.n12=f*E+e*P+j*o+n*y;this.n13=f*L+e*K+j*i+n*u;this.n14=f*N+e*h+j*l+n*J;this.n21=r*R+t*Z+p*k+q*m;this.n22=r*E+t*P+p*o+q*y;this.n23=r*L+t*K+p*i+q*u;this.n24=r*N+t*h+p*l+q*J;this.n31=A*R+d*Z+w*k+B*m;this.n32=A*E+d*P+w*o+B*y;this.n33=A*L+d*K+w*i+B*u;this.n34=A*N+d*h+w*l+B*J;this.n41=S*R+W*Z+T*k+s*m; +this.n42=S*E+W*P+T*o+s*y;this.n43=S*L+W*K+T*i+s*u;this.n44=S*N+W*h+T*l+s*J;return this},multiplySelf:function(a){var c=this.n11,f=this.n12,e=this.n13,j=this.n14,n=this.n21,r=this.n22,t=this.n23,p=this.n24,q=this.n31,A=this.n32,d=this.n33,w=this.n34,B=this.n41,S=this.n42,W=this.n43,T=this.n44,s=a.n11,R=a.n21,E=a.n31,L=a.n41,N=a.n12,Z=a.n22,P=a.n32,K=a.n42,h=a.n13,k=a.n23,o=a.n33,i=a.n43,l=a.n14,m=a.n24,y=a.n34;a=a.n44;this.n11=c*s+f*R+e*E+j*L;this.n12=c*N+f*Z+e*P+j*K;this.n13=c*h+f*k+e*o+j*i;this.n14= +c*l+f*m+e*y+j*a;this.n21=n*s+r*R+t*E+p*L;this.n22=n*N+r*Z+t*P+p*K;this.n23=n*h+r*k+t*o+p*i;this.n24=n*l+r*m+t*y+p*a;this.n31=q*s+A*R+d*E+w*L;this.n32=q*N+A*Z+d*P+w*K;this.n33=q*h+A*k+d*o+w*i;this.n34=q*l+A*m+d*y+w*a;this.n41=B*s+S*R+W*E+T*L;this.n42=B*N+S*Z+W*P+T*K;this.n43=B*h+S*k+W*o+T*i;this.n44=B*l+S*m+W*y+T*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,f,e){var j=c[f];c[f]=c[e]; c[e]=j}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, @@ -47,8 +47,8 @@ THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){ THREE.Geometry.prototype={computeCentroids:function(){var a,c,f;a=0;for(c=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,f=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< @@ -95,52 +95,52 @@ THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLine THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; THREE.Fog=function(a,c,f){this.color=new THREE.Color(a);this.near=c||1;this.far=f||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4}; -THREE.Projector=function(){function a(P,K){return K.z-P.z}function c(P,K){var h=0,k=1,o=P.z+P.w,i=K.z+K.w,l=-P.z+P.w,m=-K.z+K.w;if(o>=0&&i>=0&&l>=0&&m>=0)return true;else if(o<0&&i<0||l<0&&m<0)return false;else{if(o<0)h=Math.max(h,o/(o-i));else if(i<0)k=Math.min(k,o/(o-i));if(l<0)h=Math.max(h,l/(l-m));else if(m<0)k=Math.min(k,l/(l-m));if(k=0&&i>=0&&l>=0&&m>=0)return true;else if(o<0&&i<0||l<0&&m<0)return false;else{if(o<0)h=Math.max(h,o/(o-i));else if(i<0)k=Math.min(k,o/(o-i));if(l<0)h=Math.max(h,l/(l-m));else if(m<0)k=Math.min(k,l/(l-m));if(ko&&v.zo&&u.z0&&T.z<1){w=S[B]=S[B]||new THREE.RenderableParticle;w.x=T.x/T.w;w.y=T.y/T.w;w.z=T.z;w.rotation=C.rotation.z;w.scale.x=C.scale.x*Math.abs(w.x-(T.x+K.projectionMatrix.n11)/(T.w+K.projectionMatrix.n14)); w.scale.y=C.scale.y*Math.abs(w.y-(T.y+K.projectionMatrix.n22)/(T.w+K.projectionMatrix.n24));w.materials=C.materials;k.push(w);B++}}}}h&&k.sort(a);return k};this.unprojectVector=function(P,K){var h=new THREE.Matrix4;h.multiply(THREE.Matrix4.makeInvert(K.matrix),THREE.Matrix4.makeInvert(K.projectionMatrix));h.multiplyVector3(P);return P}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,e,j,n;this.domElement=document.createElement("div");this.setSize=function(r,t){f=r;e=t;j=f/2;n=e/2};this.render=function(r,t){var p,q,A,d,w,B,S,X;a=c.projectScene(r,t);p=0;for(q=a.length;p0){D.r+=ca.r*$;D.g+=ca.g*$;D.b+=ca.b*$}}else if($ instanceof THREE.PointLight){aa.sub($.position,Y);aa.normalize();$=Q.dot(aa)*fa;if($>0){D.r+=ca.r*$;D.g+=ca.g*$;D.b+=ca.b*$}}}}function Pa(x,Y,Q){if(Q.opacity!=0){a(Q.opacity);c(Q.blending); -var D,M,$,ca,fa,ga;if(Q instanceof THREE.ParticleBasicMaterial){if(Q.map){ca=Q.map;fa=ca.width>>1;ga=ca.height>>1;M=Y.scale.x*t;$=Y.scale.y*p;Q=M*fa;D=$*ga;z.set(x.x-Q,x.y-D,x.x+Q,x.y+D);if(W.instersects(z)){q.save();q.translate(x.x,x.y);q.rotate(-Y.rotation);q.scale(M,-$);q.translate(-fa,-ga);q.drawImage(ca,0,0);q.restore()}}}else if(Q instanceof THREE.ParticleCircleMaterial){if(G){O.r=ea.r+oa.r+pa.r;O.g=ea.g+oa.g+pa.g;O.b=ea.b+oa.b+pa.b;k.r=Q.color.r*O.r;k.g=Q.color.g*O.g;k.b=Q.color.b*O.b;k.updateStyleString()}else k.__styleString= -Q.color.__styleString;Q=Y.scale.x*t;D=Y.scale.y*p;z.set(x.x-Q,x.y-D,x.x+Q,x.y+D);if(W.instersects(z)){M=k.__styleString;if(X!=M)q.fillStyle=X=M;q.save();q.translate(x.x,x.y);q.rotate(-Y.rotation);q.scale(Q,D);q.beginPath();q.arc(0,0,1,0,Na,true);q.closePath();q.fill();q.restore()}}}}function Qa(x,Y,Q,D){if(D.opacity!=0){a(D.opacity);c(D.blending);q.beginPath();q.moveTo(x.positionScreen.x,x.positionScreen.y);q.lineTo(Y.positionScreen.x,Y.positionScreen.y);q.closePath();if(D instanceof THREE.LineBasicMaterial){k.__styleString= +var D,M,$,ca,fa,ga;if(Q instanceof THREE.ParticleBasicMaterial){if(Q.map){ca=Q.map;fa=ca.width>>1;ga=ca.height>>1;M=Y.scale.x*t;$=Y.scale.y*p;Q=M*fa;D=$*ga;z.set(x.x-Q,x.y-D,x.x+Q,x.y+D);if(V.instersects(z)){q.save();q.translate(x.x,x.y);q.rotate(-Y.rotation);q.scale(M,-$);q.translate(-fa,-ga);q.drawImage(ca,0,0);q.restore()}}}else if(Q instanceof THREE.ParticleCircleMaterial){if(F){O.r=ea.r+oa.r+pa.r;O.g=ea.g+oa.g+pa.g;O.b=ea.b+oa.b+pa.b;k.r=Q.color.r*O.r;k.g=Q.color.g*O.g;k.b=Q.color.b*O.b;k.updateStyleString()}else k.__styleString= +Q.color.__styleString;Q=Y.scale.x*t;D=Y.scale.y*p;z.set(x.x-Q,x.y-D,x.x+Q,x.y+D);if(V.instersects(z)){M=k.__styleString;if(W!=M)q.fillStyle=W=M;q.save();q.translate(x.x,x.y);q.rotate(-Y.rotation);q.scale(Q,D);q.beginPath();q.arc(0,0,1,0,Na,true);q.closePath();q.fill();q.restore()}}}}function 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THREE.SphericalReflectionMapping){x=na.matrix;aa.copy(D.vertexNormalsWorld[0]);H=(aa.x*x.n11+aa.y*x.n12+aa.z*x.n13)*0.5+0.5;C=-(aa.x*x.n21+aa.y*x.n22+aa.z*x.n23)*0.5+0.5;aa.copy(D.vertexNormalsWorld[1]);I=(aa.x*x.n11+aa.y*x.n12+aa.z*x.n13)*0.5+0.5;V=-(aa.x*x.n21+aa.y*x.n22+aa.z*x.n23)*0.5+0.5;aa.copy(D.vertexNormalsWorld[2]); -u=(aa.x*x.n11+aa.y*x.n12+aa.z*x.n13)*0.5+0.5;F=-(aa.x*x.n21+aa.y*x.n22+aa.z*x.n23)*0.5+0.5;wa(L,N,Z,P,K,h,M.env_map.image,H,C,I,V,u,F)}}else M.wireframe?Ba(M.color.__styleString,M.wireframe_linewidth):Ca(M.color.__styleString);else if(M instanceof THREE.MeshLambertMaterial){if(M.map&&!M.wireframe){M.map.mapping instanceof THREE.UVMapping&&wa(L,N,Z,P,K,h,M.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);c(THREE.SubtractiveBlending)}if(G)if(!M.wireframe&&M.shading==THREE.SmoothShading&& +THREE.UVMapping&&wa(L,N,Z,P,K,h,M.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);else if(M.env_map){if(M.env_map.image.loaded)if(M.env_map.mapping instanceof THREE.SphericalReflectionMapping){x=na.matrix;aa.copy(D.vertexNormalsWorld[0]);H=(aa.x*x.n11+aa.y*x.n12+aa.z*x.n13)*0.5+0.5;C=-(aa.x*x.n21+aa.y*x.n22+aa.z*x.n23)*0.5+0.5;aa.copy(D.vertexNormalsWorld[1]);I=(aa.x*x.n11+aa.y*x.n12+aa.z*x.n13)*0.5+0.5;U=-(aa.x*x.n21+aa.y*x.n22+aa.z*x.n23)*0.5+0.5;aa.copy(D.vertexNormalsWorld[2]); +v=(aa.x*x.n11+aa.y*x.n12+aa.z*x.n13)*0.5+0.5;G=-(aa.x*x.n21+aa.y*x.n22+aa.z*x.n23)*0.5+0.5;wa(L,N,Z,P,K,h,M.env_map.image,H,C,I,U,v,G)}}else M.wireframe?Ba(M.color.__styleString,M.wireframe_linewidth):Ca(M.color.__styleString);else if(M instanceof THREE.MeshLambertMaterial){if(M.map&&!M.wireframe){M.map.mapping instanceof THREE.UVMapping&&wa(L,N,Z,P,K,h,M.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);c(THREE.SubtractiveBlending)}if(F)if(!M.wireframe&&M.shading==THREE.SmoothShading&& D.vertexNormalsWorld.length==3){o.r=i.r=l.r=ea.r;o.g=i.g=l.g=ea.g;o.b=i.b=l.b=ea.b;Aa($,D.v1.positionWorld,D.vertexNormalsWorld[0],o);Aa($,D.v2.positionWorld,D.vertexNormalsWorld[1],i);Aa($,D.v3.positionWorld,D.vertexNormalsWorld[2],l);m.r=(i.r+l.r)*0.5;m.g=(i.g+l.g)*0.5;m.b=(i.b+l.b)*0.5;J=Ka(o,i,l,m);wa(L,N,Z,P,K,h,J,0,0,1,0,0,1)}else{O.r=ea.r;O.g=ea.g;O.b=ea.b;Aa($,D.centroidWorld,D.normalWorld,O);k.r=M.color.r*O.r;k.g=M.color.g*O.g;k.b=M.color.b*O.b;k.updateStyleString();M.wireframe?Ba(k.__styleString, -M.wireframe_linewidth):Ca(k.__styleString)}else M.wireframe?Ba(M.color.__styleString,M.wireframe_linewidth):Ca(M.color.__styleString)}else if(M instanceof THREE.MeshDepthMaterial){y=na.near;v=na.far;o.r=o.g=o.b=1-Fa(x.positionScreen.z,y,v);i.r=i.g=i.b=1-Fa(Y.positionScreen.z,y,v);l.r=l.g=l.b=1-Fa(Q.positionScreen.z,y,v);m.r=(i.r+l.r)*0.5;m.g=(i.g+l.g)*0.5;m.b=(i.b+l.b)*0.5;J=Ka(o,i,l,m);wa(L,N,Z,P,K,h,J,0,0,1,0,0,1)}else if(M instanceof THREE.MeshNormalMaterial){k.r=Ga(D.normalWorld.x);k.g=Ga(D.normalWorld.y); -k.b=Ga(D.normalWorld.z);k.updateStyleString();M.wireframe?Ba(k.__styleString,M.wireframe_linewidth):Ca(k.__styleString)}}}function Ba(x,Y){if(S!=x)q.strokeStyle=S=x;if(T!=Y)q.lineWidth=T=Y;q.stroke();z.inflate(Y*2)}function Ca(x){if(X!=x)q.fillStyle=X=x;q.fill()}function wa(x,Y,Q,D,M,$,ca,fa,ga,ka,ia,la,xa){var qa,ma;qa=ca.width-1;ma=ca.height-1;fa*=qa;ga*=ma;ka*=qa;ia*=ma;la*=qa;xa*=ma;Q-=x;D-=Y;M-=x;$-=Y;ka-=fa;ia-=ga;la-=fa;xa-=ga;ma=1/(ka*xa-la*ia);qa=(xa*Q-ia*M)*ma;ia=(xa*D-ia*$)*ma;Q=(ka*M- +M.wireframe_linewidth):Ca(k.__styleString)}else M.wireframe?Ba(M.color.__styleString,M.wireframe_linewidth):Ca(M.color.__styleString)}else if(M instanceof THREE.MeshDepthMaterial){y=na.near;u=na.far;o.r=o.g=o.b=1-Fa(x.positionScreen.z,y,u);i.r=i.g=i.b=1-Fa(Y.positionScreen.z,y,u);l.r=l.g=l.b=1-Fa(Q.positionScreen.z,y,u);m.r=(i.r+l.r)*0.5;m.g=(i.g+l.g)*0.5;m.b=(i.b+l.b)*0.5;J=Ka(o,i,l,m);wa(L,N,Z,P,K,h,J,0,0,1,0,0,1)}else if(M instanceof THREE.MeshNormalMaterial){k.r=Ga(D.normalWorld.x);k.g=Ga(D.normalWorld.y); +k.b=Ga(D.normalWorld.z);k.updateStyleString();M.wireframe?Ba(k.__styleString,M.wireframe_linewidth):Ca(k.__styleString)}}}function Ba(x,Y){if(S!=x)q.strokeStyle=S=x;if(T!=Y)q.lineWidth=T=Y;q.stroke();z.inflate(Y*2)}function Ca(x){if(W!=x)q.fillStyle=W=x;q.fill()}function wa(x,Y,Q,D,M,$,ca,fa,ga,ka,ia,la,xa){var qa,ma;qa=ca.width-1;ma=ca.height-1;fa*=qa;ga*=ma;ka*=qa;ia*=ma;la*=qa;xa*=ma;Q-=x;D-=Y;M-=x;$-=Y;ka-=fa;ia-=ga;la-=fa;xa-=ga;ma=1/(ka*xa-la*ia);qa=(xa*Q-ia*M)*ma;ia=(xa*D-ia*$)*ma;Q=(ka*M- la*Q)*ma;D=(ka*$-la*D)*ma;x=x-qa*fa-Q*ga;Y=Y-ia*fa-D*ga;q.save();q.transform(qa,ia,Q,D,x,Y);q.clip();q.drawImage(ca,0,0);q.restore()}function Ka(x,Y,Q,D){var M=~~(x.r*255),$=~~(x.g*255);x=~~(x.b*255);var ca=~~(Y.r*255),fa=~~(Y.g*255);Y=~~(Y.b*255);var ga=~~(Q.r*255),ka=~~(Q.g*255);Q=~~(Q.b*255);var ia=~~(D.r*255),la=~~(D.g*255);D=~~(D.b*255);ha[0]=M<0?0:M>255?255:M;ha[1]=$<0?0:$>255?255:$;ha[2]=x<0?0:x>255?255:x;ha[4]=ca<0?0:ca>255?255:ca;ha[5]=fa<0?0:fa>255?255:fa;ha[6]=Y<0?0:Y>255?255:Y;ha[8]=ga< 0?0:ga>255?255:ga;ha[9]=ka<0?0:ka>255?255:ka;ha[10]=Q<0?0:Q>255?255:Q;ha[12]=ia<0?0:ia>255?255:ia;ha[13]=la<0?0:la>255?255:la;ha[14]=D<0?0:D>255?255:D;ua.putImageData(Ea,0,0);za.drawImage(ta,0,0);return va}function Fa(x,Y,Q){x=(x-Y)/(Q-Y);return x*x*(3-2*x)}function Ga(x){x=(x+1)*0.5;return x<0?0:x>1?1:x}function Ha(x,Y){var Q=Y.x-x.x,D=Y.y-x.y,M=1/Math.sqrt(Q*Q+D*D);Q*=M;D*=M;Y.x+=Q;Y.y+=D;x.x-=Q;x.y-=D}var Da,La,ba,ja,sa,Ia,Ma,ya;q.setTransform(1,0,0,-1,t,p);this.autoClear&&this.clear();f=e.projectScene(da, -na,this.sortElements);(G=da.lights.length>0)&&Oa(da);Da=0;for(La=f.length;Da0)&&Oa(da);Da=0;for(La=f.length;Da0){I.r+=F.color.r*W;I.g+=F.color.g*W;I.b+=F.color.b*W}}else if(F instanceof THREE.PointLight){h.sub(F.position,C.centroidWorld);h.normalize();W=C.normalWorld.dot(h)*F.intensity;if(W>0){I.r+=F.color.r*W;I.g+=F.color.g*W;I.b+=F.color.b*W}}}}function c(H,C,I,V,u,F){l=e(m++);l.setAttribute("d","M "+H.positionScreen.x+ -" "+H.positionScreen.y+" L "+C.positionScreen.x+" "+C.positionScreen.y+" L "+I.positionScreen.x+","+I.positionScreen.y+"z");if(u instanceof THREE.MeshBasicMaterial)E.__styleString=u.color.__styleString;else if(u instanceof THREE.MeshLambertMaterial)if(R){L.r=N.r;L.g=N.g;L.b=N.b;a(F,V,L);E.r=u.color.r*L.r;E.g=u.color.g*L.g;E.b=u.color.b*L.b;E.updateStyleString()}else E.__styleString=u.color.__styleString;else if(u instanceof THREE.MeshDepthMaterial){K=1-u.__2near/(u.__farPlusNear-V.z*u.__farMinusNear); -E.setRGB(K,K,K)}else u instanceof THREE.MeshNormalMaterial&&E.setRGB(j(V.normalWorld.x),j(V.normalWorld.y),j(V.normalWorld.z));u.wireframe?l.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+u.wireframe_linewidth+"; stroke-opacity: "+u.opacity+"; stroke-linecap: "+u.wireframe_linecap+"; stroke-linejoin: "+u.wireframe_linejoin):l.setAttribute("style","fill: "+E.__styleString+"; fill-opacity: "+u.opacity);t.appendChild(l)}function f(H,C,I,V,u,F,W){l=e(m++);l.setAttribute("d", -"M "+H.positionScreen.x+" "+H.positionScreen.y+" L "+C.positionScreen.x+" "+C.positionScreen.y+" L "+I.positionScreen.x+","+I.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(F instanceof THREE.MeshBasicMaterial)E.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshLambertMaterial)if(R){L.r=N.r;L.g=N.g;L.b=N.b;a(W,u,L);E.r=F.color.r*L.r;E.g=F.color.g*L.g;E.b=F.color.b*L.b;E.updateStyleString()}else E.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshDepthMaterial){K= -1-F.__2near/(F.__farPlusNear-u.z*F.__farMinusNear);E.setRGB(K,K,K)}else F instanceof THREE.MeshNormalMaterial&&E.setRGB(j(u.normalWorld.x),j(u.normalWorld.y),j(u.normalWorld.z));F.wireframe?l.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+F.wireframe_linewidth+"; stroke-opacity: "+F.opacity+"; stroke-linecap: "+F.wireframe_linecap+"; stroke-linejoin: "+F.wireframe_linejoin):l.setAttribute("style","fill: "+E.__styleString+"; fill-opacity: "+F.opacity);t.appendChild(l)} -function e(H){if(k[H]==null){k[H]=document.createElementNS("http://www.w3.org/2000/svg","path");J==0&&k[H].setAttribute("shape-rendering","crispEdges");return k[H]}return k[H]}function j(H){return H<0?Math.min((1+H)*0.5,0.5):0.5+Math.min(H*0.5,0.5)}var n=null,r=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,q,A,d,w,B,S,X,T=new THREE.Rectangle,s=new THREE.Rectangle,R=false,E=new THREE.Color(16777215),L=new THREE.Color(16777215),N=new THREE.Color(0),Z=new THREE.Color(0), -P=new THREE.Color(0),K,h=new THREE.Vector3,k=[],o=[],i=[],l,m,y,v,J=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(H){switch(H){case "high":J=1;break;case "low":J=0}};this.setSize=function(H,C){p=H;q=C;A=p/2;d=q/2;t.setAttribute("viewBox",-A+" "+-d+" "+p+" "+q);t.setAttribute("width",p);t.setAttribute("height",q);T.set(-A,-d,A,d)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=function(H,C){var I,V, 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THREE.MeshDepthMaterial){K=1-v.__2near/(v.__farPlusNear-U.z*v.__farMinusNear); +E.setRGB(K,K,K)}else v instanceof THREE.MeshNormalMaterial&&E.setRGB(j(U.normalWorld.x),j(U.normalWorld.y),j(U.normalWorld.z));v.wireframe?l.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+v.wireframe_linewidth+"; stroke-opacity: "+v.opacity+"; stroke-linecap: "+v.wireframe_linecap+"; stroke-linejoin: "+v.wireframe_linejoin):l.setAttribute("style","fill: "+E.__styleString+"; fill-opacity: "+v.opacity);t.appendChild(l)}function f(H,C,I,U,v,G,V){l=e(m++);l.setAttribute("d", +"M "+H.positionScreen.x+" "+H.positionScreen.y+" L "+C.positionScreen.x+" "+C.positionScreen.y+" L "+I.positionScreen.x+","+I.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(G instanceof THREE.MeshBasicMaterial)E.__styleString=G.color.__styleString;else if(G instanceof THREE.MeshLambertMaterial)if(R){L.r=N.r;L.g=N.g;L.b=N.b;a(V,v,L);E.r=G.color.r*L.r;E.g=G.color.g*L.g;E.b=G.color.b*L.b;E.updateStyleString()}else E.__styleString=G.color.__styleString;else if(G instanceof THREE.MeshDepthMaterial){K= +1-G.__2near/(G.__farPlusNear-v.z*G.__farMinusNear);E.setRGB(K,K,K)}else G instanceof THREE.MeshNormalMaterial&&E.setRGB(j(v.normalWorld.x),j(v.normalWorld.y),j(v.normalWorld.z));G.wireframe?l.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+G.wireframe_linewidth+"; stroke-opacity: "+G.opacity+"; stroke-linecap: "+G.wireframe_linecap+"; stroke-linejoin: "+G.wireframe_linejoin):l.setAttribute("style","fill: "+E.__styleString+"; fill-opacity: "+G.opacity);t.appendChild(l)} +function e(H){if(k[H]==null){k[H]=document.createElementNS("http://www.w3.org/2000/svg","path");J==0&&k[H].setAttribute("shape-rendering","crispEdges");return k[H]}return k[H]}function j(H){return H<0?Math.min((1+H)*0.5,0.5):0.5+Math.min(H*0.5,0.5)}var n=null,r=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,q,A,d,w,B,S,W,T=new THREE.Rectangle,s=new THREE.Rectangle,R=false,E=new THREE.Color(16777215),L=new THREE.Color(16777215),N=new THREE.Color(0),Z=new THREE.Color(0), +P=new THREE.Color(0),K,h=new THREE.Vector3,k=[],o=[],i=[],l,m,y,u,J=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(H){switch(H){case "high":J=1;break;case "low":J=0}};this.setSize=function(H,C){p=H;q=C;A=p/2;d=q/2;t.setAttribute("viewBox",-A+" "+-d+" "+p+" "+q);t.setAttribute("width",p);t.setAttribute("height",q);T.set(-A,-d,A,d)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=function(H,C){var I,U, +v,G,V,X,z,F;this.autoClear&&this.clear();n=r.projectScene(H,C,this.sortElements);u=y=m=0;if(R=H.lights.length>0){z=H.lights;N.setRGB(0,0,0);Z.setRGB(0,0,0);P.setRGB(0,0,0);I=0;for(U=z.length;I0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+o.maxDirLights,"#define MAX_POINT_LIGHTS "+o.maxPointLights,o.map?"#define USE_MAP":"",o.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n"); @@ -149,47 +149,47 @@ d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParame k);d.bindTexture(d.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube)}}function n(h,k){if(!h.__webGLTexture&&h.image.loaded){h.__webGLTexture=d.createTexture();d.bindTexture(d.TEXTURE_2D,h.__webGLTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,h.image);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,q(h.wrap_s));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,q(h.wrap_t));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER,q(h.mag_filter));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER, q(h.min_filter));d.generateMipmap(d.TEXTURE_2D);d.bindTexture(d.TEXTURE_2D,null)}d.activeTexture(d.TEXTURE0+k);d.bindTexture(d.TEXTURE_2D,h.__webGLTexture)}function r(h,k){var o,i,l;o=0;for(i=k.length;o 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, mShininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, mShininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = mAmbient;\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n}", +THREE.Snippets.fog_pars_fragment,"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, mShininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, mShininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = mAmbient;\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n}", THREE.Snippets.fog_fragment,"}"].join("\n");i=e(l,i,{fog:o,maxDirLights:h,maxPointLights:k});d.useProgram(i);r(i,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);o&&r(i,["fogColor","fogNear","fogFar","fogDensity"]);h&&r(i,["directionalLightColor", "directionalLightDirection"]);k&&r(i,["pointLightColor","pointLightPosition"]);d.uniform1i(i.uniforms.enableMap,0);d.uniform1i(i.uniforms.tMap,0);d.uniform1i(i.uniforms.enableCubeMap,0);d.uniform1i(i.uniforms.tCube,1);d.uniform1i(i.uniforms.mixEnvMap,0);d.uniform1i(i.uniforms.useRefract,0);t(i,["position","normal","uv"]);return i}(N.directional,N.point,Z);this.setSize=function(h,k){A.width=h;A.height=k;d.viewport(0,0,A.width,A.height)};this.setClearColor=function(h,k){var o=new THREE.Color(h);d.clearColor(o.r, -o.g,o.b,k)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT)};this.setupLights=function(h,k){var o,i,l,m=g=b=0,y=[],v=[],J=[],H=[];o=0;for(i=k.length;o0){O.__webGLUVBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,O.__webGLUVBuffer);d.bufferData(d.ARRAY_BUFFER,new Float32Array(z),d.STATIC_DRAW)}O.__webGLFaceBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,O.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(V),d.STATIC_DRAW);O.__webGLLineBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER, -O.__webGLLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(u),d.STATIC_DRAW);O.__webGLFaceCount=V.length;O.__webGLLineCount=u.length}};this.renderBuffer=function(h,k,o,i,l){var m,y,v,J,H,C,I,V,u;if(i instanceof THREE.MeshShaderMaterial||i instanceof THREE.MeshDepthMaterial||i instanceof THREE.MeshNormalMaterial||i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial){if(!i.program){if(i instanceof THREE.MeshDepthMaterial){c(i,THREE.ShaderLib.depth);i.uniforms.mNear.value= -h.near;i.uniforms.mFar.value=h.far}else if(i instanceof THREE.MeshNormalMaterial)c(i,THREE.ShaderLib.normal);else if(i instanceof THREE.MeshBasicMaterial){c(i,THREE.ShaderLib.basic);f(i,o)}else if(i instanceof THREE.MeshLambertMaterial){c(i,THREE.ShaderLib.lambert);f(i,o)}I={fog:o,map:i.map,env_map:i.env_map,maxDirLights:N.directional,maxPointLights:N.point};i.program=e(i.fragment_shader,i.vertex_shader,I);I=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"]; -for(u in i.uniforms)I.push(u);r(i.program,I);t(i.program,["position","normal","uv","tangent"])}u=i.program}else u=B;if(u!=w){d.useProgram(u);w=u}if(u==B||i instanceof THREE.MeshLambertMaterial){k=this.setupLights(u,k);if(u==B){d.uniform1i(u.uniforms.enableLighting,k.directional.positions.length+k.point.positions.length||k.ambient[0]||k.ambient[1]||k.ambient[2]);d.uniform3fv(u.uniforms.ambientLightColor,k.ambient);if(k.directional.positions.length){d.uniform3fv(u.uniforms.directionalLightDirection, -k.directional.positions);d.uniform3fv(u.uniforms.directionalLightColor,k.directional.colors)}if(k.point.positions.length){d.uniform3fv(u.uniforms.pointLightPosition,k.point.positions);d.uniform3fv(u.uniforms.pointLightColor,k.point.colors)}}else{i.uniforms.enableLighting.value=k.directional.positions.length+k.point.positions.length;i.uniforms.ambientLightColor.value=k.ambient;i.uniforms.directionalLightColor.value=k.directional.colors;i.uniforms.directionalLightDirection.value=k.directional.positions; -i.uniforms.pointLightColor.value=k.point.colors;i.uniforms.pointLightPosition.value=k.point.positions}}this.loadCamera(u,h);this.loadMatrices(u);if(i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial)f(i,o);if(i instanceof THREE.MeshShaderMaterial||i instanceof THREE.MeshDepthMaterial||i instanceof THREE.MeshNormalMaterial||i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial){v=i.wireframe;J=i.wireframe_linewidth;h=u;k=i.uniforms;var F;for(m in k){V= -k[m].type;I=k[m].value;F=h.uniforms[m];if(V=="i")d.uniform1i(F,I);else if(V=="f")d.uniform1f(F,I);else if(V=="fv")d.uniform3fv(F,I);else if(V=="v2")d.uniform2f(F,I.x,I.y);else if(V=="v3")d.uniform3f(F,I.x,I.y,I.z);else if(V=="c")d.uniform3f(F,I.r,I.g,I.b);else if(V=="t"){d.uniform1i(F,I);if(V=k[m].texture)V.image instanceof Array&&V.image.length==6?j(V,I):n(V,I)}}}if(i instanceof THREE.MeshPhongMaterial){m=i.color;y=i.opacity;v=i.wireframe;J=i.wireframe_linewidth;H=i.map;C=i.env_map;k=i.combine== -THREE.MixOperation;h=i.reflectivity;V=i.env_map&&i.env_map.mapping instanceof THREE.CubeRefractionMapping;I=i.refraction_ratio;d.uniform4f(u.uniforms.mColor,m.r*y,m.g*y,m.b*y,y);d.uniform1i(u.uniforms.mixEnvMap,k);d.uniform1f(u.uniforms.mReflectivity,h);d.uniform1i(u.uniforms.useRefract,V);d.uniform1f(u.uniforms.mRefractionRatio,I);if(o){d.uniform3f(u.uniforms.fogColor,o.color.r,o.color.g,o.color.b);if(o instanceof THREE.Fog){d.uniform1f(u.uniforms.fogNear,o.near);d.uniform1f(u.uniforms.fogFar,o.far)}else o instanceof -THREE.FogExp2&&d.uniform1f(u.uniforms.fogDensity,o.density)}}if(i instanceof THREE.MeshPhongMaterial){o=i.ambient;m=i.specular;i=i.shininess;d.uniform4f(u.uniforms.mAmbient,o.r,o.g,o.b,y);d.uniform4f(u.uniforms.mSpecular,m.r,m.g,m.b,y);d.uniform1f(u.uniforms.mShininess,i);d.uniform1i(u.uniforms.material,2)}if(H){n(H,0);d.uniform1i(u.uniforms.tMap,0);d.uniform1i(u.uniforms.enableMap,1)}else d.uniform1i(u.uniforms.enableMap,0);if(C){j(C,1);d.uniform1i(u.uniforms.tCube,1);d.uniform1i(u.uniforms.enableCubeMap, -1)}else d.uniform1i(u.uniforms.enableCubeMap,0);y=u.attributes;d.bindBuffer(d.ARRAY_BUFFER,l.__webGLVertexBuffer);d.vertexAttribPointer(y.position,3,d.FLOAT,false,0,0);d.enableVertexAttribArray(y.position);if(y.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,l.__webGLNormalBuffer);d.vertexAttribPointer(y.normal,3,d.FLOAT,false,0,0);d.enableVertexAttribArray(y.normal)}if(y.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,l.__webGLTangentBuffer);d.vertexAttribPointer(y.tangent,4,d.FLOAT,false,0,0);d.enableVertexAttribArray(y.tangent)}if(y.uv>= -0)if(l.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,l.__webGLUVBuffer);d.vertexAttribPointer(y.uv,2,d.FLOAT,false,0,0);d.enableVertexAttribArray(y.uv)}else d.disableVertexAttribArray(y.uv);if(v){d.lineWidth(J);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,l.__webGLLineBuffer);d.drawElements(d.LINES,l.__webGLLineCount,d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,l.__webGLFaceBuffer);d.drawElements(d.TRIANGLES,l.__webGLFaceCount,d.UNSIGNED_SHORT,0)}};this.renderPass=function(h,k,o,i,l,m,y){var v, -J,H,C,I;H=0;for(C=i.materials.length;H=0;o--){i=h.__webGLObjects[o].object;k==i&&h.__webGLObjects.splice(o,1)}};this.setupMatrices=function(h,k){h.autoUpdateMatrix&&h.updateMatrix();S.multiply(k.matrix,h.matrix);s.set(S.flatten());X=THREE.Matrix4.makeInvert3x3(S).transpose();E.set(X.m);L.set(h.matrix.flatten())};this.loadMatrices=function(h){d.uniformMatrix4fv(h.uniforms.viewMatrix, -false,T);d.uniformMatrix4fv(h.uniforms.modelViewMatrix,false,s);d.uniformMatrix4fv(h.uniforms.projectionMatrix,false,R);d.uniformMatrix3fv(h.uniforms.normalMatrix,false,E);d.uniformMatrix4fv(h.uniforms.objectMatrix,false,L)};this.loadCamera=function(h,k){d.uniform3f(h.uniforms.cameraPosition,k.position.x,k.position.y,k.position.z)};this.setBlending=function(h){switch(h){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE);break;case THREE.SubtractiveBlending:d.blendFunc(d.DST_COLOR, -d.ZERO);break;default:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(h,k){if(h){!k||k=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(h=="back")d.cullFace(d.BACK);else h=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; +o.g,o.b,k)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT)};this.setupLights=function(h,k){var o,i,l,m=g=b=0,y=[],u=[],J=[],H=[];o=0;for(i=k.length;o0){O.__webGLUVBuffer=d.createBuffer(); +d.bindBuffer(d.ARRAY_BUFFER,O.__webGLUVBuffer);d.bufferData(d.ARRAY_BUFFER,new Float32Array(z),d.STATIC_DRAW)}O.__webGLFaceBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,O.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(U),d.STATIC_DRAW);O.__webGLLineBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,O.__webGLLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(v),d.STATIC_DRAW);O.__webGLFaceCount=U.length;O.__webGLLineCount=v.length}};this.renderBuffer= +function(h,k,o,i,l){var m,y,u,J,H,C,I,U,v;if(i instanceof THREE.MeshShaderMaterial||i instanceof THREE.MeshDepthMaterial||i instanceof THREE.MeshNormalMaterial||i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial){if(!i.program){if(i instanceof THREE.MeshDepthMaterial){c(i,THREE.ShaderLib.depth);i.uniforms.mNear.value=h.near;i.uniforms.mFar.value=h.far}else if(i instanceof THREE.MeshNormalMaterial)c(i,THREE.ShaderLib.normal);else if(i instanceof THREE.MeshBasicMaterial){c(i, +THREE.ShaderLib.basic);f(i,o)}else if(i instanceof THREE.MeshLambertMaterial){c(i,THREE.ShaderLib.lambert);f(i,o)}I={fog:o,map:i.map,env_map:i.env_map,maxDirLights:N.directional,maxPointLights:N.point};i.program=e(i.fragment_shader,i.vertex_shader,I);I=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(v in i.uniforms)I.push(v);r(i.program,I);t(i.program,["position","normal","uv","tangent"])}v=i.program}else v=B;if(v!=w){d.useProgram(v);w=v}if(v== +B||i instanceof THREE.MeshLambertMaterial){k=this.setupLights(v,k);if(v==B){d.uniform1i(v.uniforms.enableLighting,k.directional.positions.length+k.point.positions.length||k.ambient[0]||k.ambient[1]||k.ambient[2]);d.uniform3fv(v.uniforms.ambientLightColor,k.ambient);if(k.directional.positions.length){d.uniform3fv(v.uniforms.directionalLightDirection,k.directional.positions);d.uniform3fv(v.uniforms.directionalLightColor,k.directional.colors)}if(k.point.positions.length){d.uniform3fv(v.uniforms.pointLightPosition, +k.point.positions);d.uniform3fv(v.uniforms.pointLightColor,k.point.colors)}}else{i.uniforms.enableLighting.value=k.directional.positions.length+k.point.positions.length;i.uniforms.ambientLightColor.value=k.ambient;i.uniforms.directionalLightColor.value=k.directional.colors;i.uniforms.directionalLightDirection.value=k.directional.positions;i.uniforms.pointLightColor.value=k.point.colors;i.uniforms.pointLightPosition.value=k.point.positions}}this.loadCamera(v,h);this.loadMatrices(v);if(i instanceof +THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial)f(i,o);if(i instanceof THREE.MeshShaderMaterial||i instanceof THREE.MeshDepthMaterial||i instanceof THREE.MeshNormalMaterial||i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial){u=i.wireframe;J=i.wireframe_linewidth;h=v;k=i.uniforms;var G;for(m in k){U=k[m].type;I=k[m].value;G=h.uniforms[m];if(U=="i")d.uniform1i(G,I);else if(U=="f")d.uniform1f(G,I);else if(U=="fv")d.uniform3fv(G,I);else if(U=="v2")d.uniform2f(G, +I.x,I.y);else if(U=="v3")d.uniform3f(G,I.x,I.y,I.z);else if(U=="c")d.uniform3f(G,I.r,I.g,I.b);else if(U=="t"){d.uniform1i(G,I);if(U=k[m].texture)U.image instanceof Array&&U.image.length==6?j(U,I):n(U,I)}}}if(i instanceof THREE.MeshPhongMaterial){m=i.color;y=i.opacity;u=i.wireframe;J=i.wireframe_linewidth;H=i.map;C=i.env_map;k=i.combine==THREE.MixOperation;h=i.reflectivity;U=i.env_map&&i.env_map.mapping instanceof THREE.CubeRefractionMapping;I=i.refraction_ratio;d.uniform4f(v.uniforms.mColor,m.r*y, +m.g*y,m.b*y,y);d.uniform1i(v.uniforms.mixEnvMap,k);d.uniform1f(v.uniforms.mReflectivity,h);d.uniform1i(v.uniforms.useRefract,U);d.uniform1f(v.uniforms.mRefractionRatio,I);if(o){d.uniform3f(v.uniforms.fogColor,o.color.r,o.color.g,o.color.b);if(o instanceof THREE.Fog){d.uniform1f(v.uniforms.fogNear,o.near);d.uniform1f(v.uniforms.fogFar,o.far)}else o instanceof THREE.FogExp2&&d.uniform1f(v.uniforms.fogDensity,o.density)}}if(i instanceof THREE.MeshPhongMaterial){o=i.ambient;m=i.specular;i=i.shininess; +d.uniform4f(v.uniforms.mAmbient,o.r,o.g,o.b,y);d.uniform4f(v.uniforms.mSpecular,m.r,m.g,m.b,y);d.uniform1f(v.uniforms.mShininess,i);d.uniform1i(v.uniforms.material,2)}if(H){n(H,0);d.uniform1i(v.uniforms.tMap,0);d.uniform1i(v.uniforms.enableMap,1)}else d.uniform1i(v.uniforms.enableMap,0);if(C){j(C,1);d.uniform1i(v.uniforms.tCube,1);d.uniform1i(v.uniforms.enableCubeMap,1)}else d.uniform1i(v.uniforms.enableCubeMap,0);y=v.attributes;d.bindBuffer(d.ARRAY_BUFFER,l.__webGLVertexBuffer);d.vertexAttribPointer(y.position, +3,d.FLOAT,false,0,0);d.enableVertexAttribArray(y.position);if(y.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,l.__webGLNormalBuffer);d.vertexAttribPointer(y.normal,3,d.FLOAT,false,0,0);d.enableVertexAttribArray(y.normal)}if(y.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,l.__webGLTangentBuffer);d.vertexAttribPointer(y.tangent,4,d.FLOAT,false,0,0);d.enableVertexAttribArray(y.tangent)}if(y.uv>=0)if(l.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,l.__webGLUVBuffer);d.vertexAttribPointer(y.uv,2,d.FLOAT,false,0,0); +d.enableVertexAttribArray(y.uv)}else d.disableVertexAttribArray(y.uv);if(u){d.lineWidth(J);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,l.__webGLLineBuffer);d.drawElements(d.LINES,l.__webGLLineCount,d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,l.__webGLFaceBuffer);d.drawElements(d.TRIANGLES,l.__webGLFaceCount,d.UNSIGNED_SHORT,0)}};this.renderPass=function(h,k,o,i,l,m,y){var u,J,H,C,I;H=0;for(C=i.materials.length;H=0;o--){i=h.__webGLObjects[o].object;k==i&&h.__webGLObjects.splice(o,1)}};this.setupMatrices=function(h,k){h.autoUpdateMatrix&&h.updateMatrix();S.multiply(k.matrix,h.matrix);s.set(S.flatten());W=THREE.Matrix4.makeInvert3x3(S).transpose();E.set(W.m);L.set(h.matrix.flatten())};this.loadMatrices=function(h){d.uniformMatrix4fv(h.uniforms.viewMatrix,false,T);d.uniformMatrix4fv(h.uniforms.modelViewMatrix,false,s);d.uniformMatrix4fv(h.uniforms.projectionMatrix, +false,R);d.uniformMatrix3fv(h.uniforms.normalMatrix,false,E);d.uniformMatrix4fv(h.uniforms.objectMatrix,false,L)};this.loadCamera=function(h,k){d.uniform3f(h.uniforms.cameraPosition,k.position.x,k.position.y,k.position.z)};this.setBlending=function(h){switch(h){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE);break;case THREE.SubtractiveBlending:d.blendFunc(d.DST_COLOR,d.ZERO);break;default:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling= +function(h,k){if(h){!k||k=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(h=="back")d.cullFace(d.BACK);else h=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif", envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif", envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif", map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", -lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}"}; +lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}"}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}", vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0}, -fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;", -THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1, -texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv", -value:[]}},fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment, -"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}}; -THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; -THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; +fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.envmap_fragment, +THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i", +value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;", +THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex, +THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null}; +THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null}; +THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; diff --git a/build/ThreeDebug.js b/build/ThreeDebug.js index f01b795ed97afdc30e7f80d8e3b73c901a0906a0..cce62b832b6f6a910fb68e3bda925d98fa6c0c3e 100644 --- a/build/ThreeDebug.js +++ b/build/ThreeDebug.js @@ -12,21 +12,21 @@ THREE.Vector4=function(a,c,f,e){this.x=a||0;this.y=c||0;this.z=f||0;this.w=e||1} THREE.Vector4.prototype={set:function(a,c,f,e){this.x=a;this.y=c;this.z=f;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var c,f,e=a.objects,j=[];a=0;for(c=e.length;a0&&U>0&&N+U<1}var f,e,j,n,r,t,p,q,A,d, -x,B=a.geometry,T=B.vertices,X=[];f=0;for(e=B.faces.length;f0&&T>0&&N+T<1}var f,e,j,n,r,t,p,q,A,d, +x,B=a.geometry,S=B.vertices,X=[];f=0;for(e=B.faces.length;fp?e:p;j=j>q? j:q}a()};this.add3Points=function(p,q,A,d,x,B){if(t){t=false;c=pA?p>x?p:x:A>x?A:x;j=q>d?q>B?q:B:d>B?d:B}else{c=pA?p>x?p>e?p:e:x>e?x:e:A>x?A>e?A:e:x>e?x:e;j=q>d?q>B?q>j?q:j:B>j?B:j:d>B?d>j?d:j:B>j?B:j}a()};this.addRectangle=function(p){if(t){t=false;c=p.getLeft();f=p.getTop();e=p.getRight();j=p.getBottom()}else{c=cp.getRight()?e:p.getRight();j=j>p.getBottom()?j:p.getBottom()}a()};this.inflate=function(p){c-=p;f-=p;e+=p;j+=p;a()};this.minSelf=function(p){c=c>p.getLeft()?c:p.getLeft();f=f>p.getTop()?f:p.getTop();e=e=0&&Math.min(j,p.getBottom())-Math.max(f,p.getTop())>=0};this.empty=function(){t=true;j=e=f=c=0;a()};this.isEmpty=function(){return t};this.toString= function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+f+", bottom: "+j+", width: "+n+", height: "+r+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; -THREE.Matrix4=function(a,c,f,e,j,n,r,t,p,q,A,d,x,B,T,X){this.n11=a||1;this.n12=c||0;this.n13=f||0;this.n14=e||0;this.n21=j||0;this.n22=n||1;this.n23=r||0;this.n24=t||0;this.n31=p||0;this.n32=q||0;this.n33=A||1;this.n34=d||0;this.n41=x||0;this.n42=B||0;this.n43=T||0;this.n44=X||1}; -THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,f,e,j,n,r,t,p,q,A,d,x,B,T,X){this.n11=a;this.n12=c;this.n13=f;this.n14=e;this.n21=j;this.n22=n;this.n23=r;this.n24=t;this.n31=p;this.n32=q;this.n33=A;this.n34=d;this.n41=x;this.n42=B;this.n43=T;this.n44=X;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= +THREE.Matrix4=function(a,c,f,e,j,n,r,t,p,q,A,d,x,B,S,X){this.n11=a||1;this.n12=c||0;this.n13=f||0;this.n14=e||0;this.n21=j||0;this.n22=n||1;this.n23=r||0;this.n24=t||0;this.n31=p||0;this.n32=q||0;this.n33=A||1;this.n34=d||0;this.n41=x||0;this.n42=B||0;this.n43=S||0;this.n44=X||1}; +THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,f,e,j,n,r,t,p,q,A,d,x,B,S,X){this.n11=a;this.n12=c;this.n13=f;this.n14=e;this.n21=j;this.n22=n;this.n23=r;this.n24=t;this.n31=p;this.n32=q;this.n33=A;this.n34=d;this.n41=x;this.n42=B;this.n43=S;this.n44=X;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,f){var e=new THREE.Vector3,j=new THREE.Vector3,n=new THREE.Vector3;n.sub(a,c).normalize();e.cross(f,n).normalize();j.cross(n,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=j.x;this.n22=j.y;this.n23=j.z;this.n24=-j.dot(a);this.n31=n.x; this.n32=n.y;this.n33=n.z;this.n34=-n.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,f=a.y,e=a.z,j=1/(this.n41*c+this.n42*f+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*f+this.n13*e+this.n14)*j;a.y=(this.n21*c+this.n22*f+this.n23*e+this.n24)*j;a.z=(this.n31*c+this.n32*f+this.n33*e+this.n34)*j;return a},multiplyVector4:function(a){var c=a.x,f=a.y,e=a.z,j=a.w;a.x=this.n11*c+this.n12*f+this.n13*e+this.n14*j;a.y=this.n21*c+this.n22*f+this.n23*e+this.n24* j;a.z=this.n31*c+this.n32*f+this.n33*e+this.n34*j;a.w=this.n41*c+this.n42*f+this.n43*e+this.n44*j;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var f=a.n11,e=a.n12,j=a.n13,n=a.n14,r=a.n21,t=a.n22,p=a.n23,q=a.n24,A=a.n31,d=a.n32, -x=a.n33,B=a.n34,T=a.n41,X=a.n42,U=a.n43,s=a.n44,R=c.n11,E=c.n12,L=c.n13,N=c.n14,Z=c.n21,P=c.n22,K=c.n23,h=c.n24,k=c.n31,o=c.n32,i=c.n33,l=c.n34,m=c.n41,y=c.n42,v=c.n43,J=c.n44;this.n11=f*R+e*Z+j*k+n*m;this.n12=f*E+e*P+j*o+n*y;this.n13=f*L+e*K+j*i+n*v;this.n14=f*N+e*h+j*l+n*J;this.n21=r*R+t*Z+p*k+q*m;this.n22=r*E+t*P+p*o+q*y;this.n23=r*L+t*K+p*i+q*v;this.n24=r*N+t*h+p*l+q*J;this.n31=A*R+d*Z+x*k+B*m;this.n32=A*E+d*P+x*o+B*y;this.n33=A*L+d*K+x*i+B*v;this.n34=A*N+d*h+x*l+B*J;this.n41=T*R+X*Z+U*k+s*m; -this.n42=T*E+X*P+U*o+s*y;this.n43=T*L+X*K+U*i+s*v;this.n44=T*N+X*h+U*l+s*J;return this},multiplySelf:function(a){var c=this.n11,f=this.n12,e=this.n13,j=this.n14,n=this.n21,r=this.n22,t=this.n23,p=this.n24,q=this.n31,A=this.n32,d=this.n33,x=this.n34,B=this.n41,T=this.n42,X=this.n43,U=this.n44,s=a.n11,R=a.n21,E=a.n31,L=a.n41,N=a.n12,Z=a.n22,P=a.n32,K=a.n42,h=a.n13,k=a.n23,o=a.n33,i=a.n43,l=a.n14,m=a.n24,y=a.n34;a=a.n44;this.n11=c*s+f*R+e*E+j*L;this.n12=c*N+f*Z+e*P+j*K;this.n13=c*h+f*k+e*o+j*i;this.n14= -c*l+f*m+e*y+j*a;this.n21=n*s+r*R+t*E+p*L;this.n22=n*N+r*Z+t*P+p*K;this.n23=n*h+r*k+t*o+p*i;this.n24=n*l+r*m+t*y+p*a;this.n31=q*s+A*R+d*E+x*L;this.n32=q*N+A*Z+d*P+x*K;this.n33=q*h+A*k+d*o+x*i;this.n34=q*l+A*m+d*y+x*a;this.n41=B*s+T*R+X*E+U*L;this.n42=B*N+T*Z+X*P+U*K;this.n43=B*h+T*k+X*o+U*i;this.n44=B*l+T*m+X*y+U*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= +x=a.n33,B=a.n34,S=a.n41,X=a.n42,T=a.n43,s=a.n44,R=c.n11,E=c.n12,L=c.n13,N=c.n14,Z=c.n21,P=c.n22,K=c.n23,h=c.n24,k=c.n31,o=c.n32,i=c.n33,l=c.n34,m=c.n41,y=c.n42,u=c.n43,J=c.n44;this.n11=f*R+e*Z+j*k+n*m;this.n12=f*E+e*P+j*o+n*y;this.n13=f*L+e*K+j*i+n*u;this.n14=f*N+e*h+j*l+n*J;this.n21=r*R+t*Z+p*k+q*m;this.n22=r*E+t*P+p*o+q*y;this.n23=r*L+t*K+p*i+q*u;this.n24=r*N+t*h+p*l+q*J;this.n31=A*R+d*Z+x*k+B*m;this.n32=A*E+d*P+x*o+B*y;this.n33=A*L+d*K+x*i+B*u;this.n34=A*N+d*h+x*l+B*J;this.n41=S*R+X*Z+T*k+s*m; +this.n42=S*E+X*P+T*o+s*y;this.n43=S*L+X*K+T*i+s*u;this.n44=S*N+X*h+T*l+s*J;return this},multiplySelf:function(a){var c=this.n11,f=this.n12,e=this.n13,j=this.n14,n=this.n21,r=this.n22,t=this.n23,p=this.n24,q=this.n31,A=this.n32,d=this.n33,x=this.n34,B=this.n41,S=this.n42,X=this.n43,T=this.n44,s=a.n11,R=a.n21,E=a.n31,L=a.n41,N=a.n12,Z=a.n22,P=a.n32,K=a.n42,h=a.n13,k=a.n23,o=a.n33,i=a.n43,l=a.n14,m=a.n24,y=a.n34;a=a.n44;this.n11=c*s+f*R+e*E+j*L;this.n12=c*N+f*Z+e*P+j*K;this.n13=c*h+f*k+e*o+j*i;this.n14= +c*l+f*m+e*y+j*a;this.n21=n*s+r*R+t*E+p*L;this.n22=n*N+r*Z+t*P+p*K;this.n23=n*h+r*k+t*o+p*i;this.n24=n*l+r*m+t*y+p*a;this.n31=q*s+A*R+d*E+x*L;this.n32=q*N+A*Z+d*P+x*K;this.n33=q*h+A*k+d*o+x*i;this.n34=q*l+A*m+d*y+x*a;this.n41=B*s+S*R+X*E+T*L;this.n42=B*N+S*Z+X*P+T*K;this.n43=B*h+S*k+X*o+T*i;this.n44=B*l+S*m+X*y+T*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,f,e){var j=c[f];c[f]=c[e]; c[e]=j}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, @@ -47,8 +47,8 @@ THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){ THREE.Geometry.prototype={computeCentroids:function(){var a,c,f;a=0;for(c=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,f=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< @@ -95,53 +95,53 @@ THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLine THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; THREE.Fog=function(a,c,f){this.color=new THREE.Color(a);this.near=c||1;this.far=f||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4}; -THREE.Projector=function(){function a(P,K){return K.z-P.z}function c(P,K){var h=0,k=1,o=P.z+P.w,i=K.z+K.w,l=-P.z+P.w,m=-K.z+K.w;if(o>=0&&i>=0&&l>=0&&m>=0)return true;else if(o<0&&i<0||l<0&&m<0)return false;else{if(o<0)h=Math.max(h,o/(o-i));else if(i<0)k=Math.min(k,o/(o-i));if(l<0)h=Math.max(h,l/(l-m));else if(m<0)k=Math.min(k,l/(l-m));if(k=0&&i>=0&&l>=0&&m>=0)return true;else if(o<0&&i<0||l<0&&m<0)return false;else{if(o<0)h=Math.max(h,o/(o-i));else if(i<0)k=Math.min(k,o/(o-i));if(l<0)h=Math.max(h,l/(l-m));else if(m<0)k=Math.min(k,l/(l-m));if(ko&&v.z0&&U.z<1){x=T[B]=T[B]||new THREE.RenderableParticle;x.x=U.x/U.w;x.y=U.y/U.w;x.z=U.z;x.rotation=C.rotation.z;x.scale.x=C.scale.x*Math.abs(x.x-(U.x+K.projectionMatrix.n11)/(U.w+K.projectionMatrix.n14)); -x.scale.y=C.scale.y*Math.abs(x.y-(U.y+K.projectionMatrix.n22)/(U.w+K.projectionMatrix.n24));x.materials=C.materials;k.push(x);B++}}}}h&&k.sort(a);return k};this.unprojectVector=function(P,K){var h=new THREE.Matrix4;h.multiply(THREE.Matrix4.makeInvert(K.matrix),THREE.Matrix4.makeInvert(K.projectionMatrix));h.multiplyVector3(P);return P}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,e,j,n;this.domElement=document.createElement("div");this.setSize=function(r,t){f=r;e=t;j=f/2;n=e/2};this.render=function(r,t){var p,q,A,d,x,B,T,X;a=c.projectScene(r,t);p=0;for(q=a.length;p0){D.r+=ca.r*$;D.g+=ca.g*$;D.b+=ca.b*$}}else if($ instanceof THREE.PointLight){aa.sub($.position,Y);aa.normalize();$=Q.dot(aa)*fa;if($>0){D.r+=ca.r*$;D.g+=ca.g*$;D.b+=ca.b*$}}}}function Pa(w,Y,Q){if(Q.opacity!=0){a(Q.opacity);c(Q.blending); -var D,M,$,ca,fa,ga;if(Q instanceof THREE.ParticleBasicMaterial){if(Q.map){ca=Q.map;fa=ca.width>>1;ga=ca.height>>1;M=Y.scale.x*t;$=Y.scale.y*p;Q=M*fa;D=$*ga;z.set(w.x-Q,w.y-D,w.x+Q,w.y+D);if(!V.instersects(z))return;q.save();q.translate(w.x,w.y);q.rotate(-Y.rotation);q.scale(M,-$);q.translate(-fa,-ga);q.drawImage(ca,0,0);q.restore()}q.beginPath();q.moveTo(w.x-10,w.y);q.lineTo(w.x+10,w.y);q.moveTo(w.x,w.y-10);q.lineTo(w.x,w.y+10);q.closePath();q.strokeStyle="rgb(255,255,0)";q.stroke()}else if(Q instanceof -THREE.ParticleCircleMaterial){if(G){O.r=ea.r+oa.r+pa.r;O.g=ea.g+oa.g+pa.g;O.b=ea.b+oa.b+pa.b;k.r=Q.color.r*O.r;k.g=Q.color.g*O.g;k.b=Q.color.b*O.b;k.updateStyleString()}else k.__styleString=Q.color.__styleString;Q=Y.scale.x*t;D=Y.scale.y*p;z.set(w.x-Q,w.y-D,w.x+Q,w.y+D);if(V.instersects(z)){M=k.__styleString;if(X!=M)q.fillStyle=X=M;q.save();q.translate(w.x,w.y);q.rotate(-Y.rotation);q.scale(Q,D);q.beginPath();q.arc(0,0,1,0,Na,true);q.closePath();q.fill();q.restore()}}}}function Qa(w,Y,Q,D){if(D.opacity!= -0){a(D.opacity);c(D.blending);q.beginPath();q.moveTo(w.positionScreen.x,w.positionScreen.y);q.lineTo(Y.positionScreen.x,Y.positionScreen.y);q.closePath();if(D instanceof THREE.LineBasicMaterial){k.__styleString=D.color.__styleString;w=D.linewidth;if(U!=w)q.lineWidth=U=w;w=k.__styleString;if(T!=w)q.strokeStyle=T=w;q.stroke();z.inflate(D.linewidth*2)}}}function Ja(w,Y,Q,D,M,$){if(M.opacity!=0){a(M.opacity);c(M.blending);L=w.positionScreen.x;N=w.positionScreen.y;Z=Y.positionScreen.x;P=Y.positionScreen.y; -K=Q.positionScreen.x;h=Q.positionScreen.y;q.beginPath();q.moveTo(L,N);q.lineTo(Z,P);q.lineTo(K,h);q.lineTo(L,N);q.closePath();if(M instanceof THREE.MeshBasicMaterial)if(M.map)M.map.image.loaded&&M.map.mapping instanceof THREE.UVMapping&&wa(L,N,Z,P,K,h,M.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);else if(M.env_map){if(M.env_map.image.loaded)if(M.env_map.mapping instanceof THREE.SphericalReflectionMapping){w=na.matrix;aa.copy(D.vertexNormalsWorld[0]);H=(aa.x*w.n11+ -aa.y*w.n12+aa.z*w.n13)*0.5+0.5;C=-(aa.x*w.n21+aa.y*w.n22+aa.z*w.n23)*0.5+0.5;aa.copy(D.vertexNormalsWorld[1]);I=(aa.x*w.n11+aa.y*w.n12+aa.z*w.n13)*0.5+0.5;W=-(aa.x*w.n21+aa.y*w.n22+aa.z*w.n23)*0.5+0.5;aa.copy(D.vertexNormalsWorld[2]);u=(aa.x*w.n11+aa.y*w.n12+aa.z*w.n13)*0.5+0.5;F=-(aa.x*w.n21+aa.y*w.n22+aa.z*w.n23)*0.5+0.5;wa(L,N,Z,P,K,h,M.env_map.image,H,C,I,W,u,F)}}else M.wireframe?Ba(M.color.__styleString,M.wireframe_linewidth):Ca(M.color.__styleString);else if(M instanceof THREE.MeshLambertMaterial){if(M.map&& -!M.wireframe){M.map.mapping instanceof THREE.UVMapping&&wa(L,N,Z,P,K,h,M.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);c(THREE.SubtractiveBlending)}if(G)if(!M.wireframe&&M.shading==THREE.SmoothShading&&D.vertexNormalsWorld.length==3){o.r=i.r=l.r=ea.r;o.g=i.g=l.g=ea.g;o.b=i.b=l.b=ea.b;Aa($,D.v1.positionWorld,D.vertexNormalsWorld[0],o);Aa($,D.v2.positionWorld,D.vertexNormalsWorld[1],i);Aa($,D.v3.positionWorld,D.vertexNormalsWorld[2],l);m.r=(i.r+l.r)*0.5;m.g=(i.g+l.g)* -0.5;m.b=(i.b+l.b)*0.5;J=Ka(o,i,l,m);wa(L,N,Z,P,K,h,J,0,0,1,0,0,1)}else{O.r=ea.r;O.g=ea.g;O.b=ea.b;Aa($,D.centroidWorld,D.normalWorld,O);k.r=M.color.r*O.r;k.g=M.color.g*O.g;k.b=M.color.b*O.b;k.updateStyleString();M.wireframe?Ba(k.__styleString,M.wireframe_linewidth):Ca(k.__styleString)}else M.wireframe?Ba(M.color.__styleString,M.wireframe_linewidth):Ca(M.color.__styleString)}else if(M instanceof THREE.MeshDepthMaterial){y=na.near;v=na.far;o.r=o.g=o.b=1-Fa(w.positionScreen.z,y,v);i.r=i.g=i.b=1-Fa(Y.positionScreen.z, -y,v);l.r=l.g=l.b=1-Fa(Q.positionScreen.z,y,v);m.r=(i.r+l.r)*0.5;m.g=(i.g+l.g)*0.5;m.b=(i.b+l.b)*0.5;J=Ka(o,i,l,m);wa(L,N,Z,P,K,h,J,0,0,1,0,0,1)}else if(M instanceof THREE.MeshNormalMaterial){k.r=Ga(D.normalWorld.x);k.g=Ga(D.normalWorld.y);k.b=Ga(D.normalWorld.z);k.updateStyleString();M.wireframe?Ba(k.__styleString,M.wireframe_linewidth):Ca(k.__styleString)}}}function Ba(w,Y){if(T!=w)q.strokeStyle=T=w;if(U!=Y)q.lineWidth=U=Y;q.stroke();z.inflate(Y*2)}function Ca(w){if(X!=w)q.fillStyle=X=w;q.fill()} -function wa(w,Y,Q,D,M,$,ca,fa,ga,ka,ia,la,xa){var qa,ma;qa=ca.width-1;ma=ca.height-1;fa*=qa;ga*=ma;ka*=qa;ia*=ma;la*=qa;xa*=ma;Q-=w;D-=Y;M-=w;$-=Y;ka-=fa;ia-=ga;la-=fa;xa-=ga;ma=1/(ka*xa-la*ia);qa=(xa*Q-ia*M)*ma;ia=(xa*D-ia*$)*ma;Q=(ka*M-la*Q)*ma;D=(ka*$-la*D)*ma;w=w-qa*fa-Q*ga;Y=Y-ia*fa-D*ga;q.save();q.transform(qa,ia,Q,D,w,Y);q.clip();q.drawImage(ca,0,0);q.restore()}function Ka(w,Y,Q,D){var M=~~(w.r*255),$=~~(w.g*255);w=~~(w.b*255);var ca=~~(Y.r*255),fa=~~(Y.g*255);Y=~~(Y.b*255);var ga=~~(Q.r*255), -ka=~~(Q.g*255);Q=~~(Q.b*255);var ia=~~(D.r*255),la=~~(D.g*255);D=~~(D.b*255);ha[0]=M<0?0:M>255?255:M;ha[1]=$<0?0:$>255?255:$;ha[2]=w<0?0:w>255?255:w;ha[4]=ca<0?0:ca>255?255:ca;ha[5]=fa<0?0:fa>255?255:fa;ha[6]=Y<0?0:Y>255?255:Y;ha[8]=ga<0?0:ga>255?255:ga;ha[9]=ka<0?0:ka>255?255:ka;ha[10]=Q<0?0:Q>255?255:Q;ha[12]=ia<0?0:ia>255?255:ia;ha[13]=la<0?0:la>255?255:la;ha[14]=D<0?0:D>255?255:D;ua.putImageData(Ea,0,0);za.drawImage(ta,0,0);return va}function Fa(w,Y,Q){w=(w-Y)/(Q-Y);return w*w*(3-2*w)}function Ga(w){w= -(w+1)*0.5;return w<0?0:w>1?1:w}function Ha(w,Y){var Q=Y.x-w.x,D=Y.y-w.y,M=1/Math.sqrt(Q*Q+D*D);Q*=M;D*=M;Y.x+=Q;Y.y+=D;w.x-=Q;w.y-=D}var Da,La,ba,ja,sa,Ia,Ma,ya;q.setTransform(1,0,0,-1,t,p);this.autoClear&&this.clear();f=e.projectScene(da,na,this.sortElements);q.fillStyle="rgba( 0, 255, 255, 0.5 )";q.fillRect(V.getX(),V.getY(),V.getWidth(),V.getHeight());(G=da.lights.length>0)&&Oa(da);Da=0;for(La=f.length;Da0){I.r+=F.color.r*V;I.g+=F.color.g*V;I.b+=F.color.b*V}}else if(F instanceof THREE.PointLight){h.sub(F.position,C.centroidWorld);h.normalize();V=C.normalWorld.dot(h)*F.intensity;if(V>0){I.r+=F.color.r*V;I.g+=F.color.g*V;I.b+=F.color.b*V}}}}function c(H,C,I,W,u,F){l=e(m++);l.setAttribute("d","M "+H.positionScreen.x+ -" "+H.positionScreen.y+" L "+C.positionScreen.x+" "+C.positionScreen.y+" L "+I.positionScreen.x+","+I.positionScreen.y+"z");if(u instanceof THREE.MeshBasicMaterial)E.__styleString=u.color.__styleString;else if(u instanceof THREE.MeshLambertMaterial)if(R){L.r=N.r;L.g=N.g;L.b=N.b;a(F,W,L);E.r=u.color.r*L.r;E.g=u.color.g*L.g;E.b=u.color.b*L.b;E.updateStyleString()}else E.__styleString=u.color.__styleString;else if(u instanceof THREE.MeshDepthMaterial){K=1-u.__2near/(u.__farPlusNear-W.z*u.__farMinusNear); -E.setRGB(K,K,K)}else u instanceof THREE.MeshNormalMaterial&&E.setRGB(j(W.normalWorld.x),j(W.normalWorld.y),j(W.normalWorld.z));u.wireframe?l.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+u.wireframe_linewidth+"; stroke-opacity: "+u.opacity+"; stroke-linecap: "+u.wireframe_linecap+"; stroke-linejoin: "+u.wireframe_linejoin):l.setAttribute("style","fill: "+E.__styleString+"; fill-opacity: "+u.opacity);t.appendChild(l)}function f(H,C,I,W,u,F,V){l=e(m++);l.setAttribute("d", -"M "+H.positionScreen.x+" "+H.positionScreen.y+" L "+C.positionScreen.x+" "+C.positionScreen.y+" L "+I.positionScreen.x+","+I.positionScreen.y+" L "+W.positionScreen.x+","+W.positionScreen.y+"z");if(F instanceof THREE.MeshBasicMaterial)E.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshLambertMaterial)if(R){L.r=N.r;L.g=N.g;L.b=N.b;a(V,u,L);E.r=F.color.r*L.r;E.g=F.color.g*L.g;E.b=F.color.b*L.b;E.updateStyleString()}else E.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshDepthMaterial){K= -1-F.__2near/(F.__farPlusNear-u.z*F.__farMinusNear);E.setRGB(K,K,K)}else F instanceof THREE.MeshNormalMaterial&&E.setRGB(j(u.normalWorld.x),j(u.normalWorld.y),j(u.normalWorld.z));F.wireframe?l.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+F.wireframe_linewidth+"; stroke-opacity: "+F.opacity+"; stroke-linecap: "+F.wireframe_linecap+"; stroke-linejoin: "+F.wireframe_linejoin):l.setAttribute("style","fill: "+E.__styleString+"; fill-opacity: "+F.opacity);t.appendChild(l)} -function e(H){if(k[H]==null){k[H]=document.createElementNS("http://www.w3.org/2000/svg","path");J==0&&k[H].setAttribute("shape-rendering","crispEdges");return k[H]}return k[H]}function j(H){return H<0?Math.min((1+H)*0.5,0.5):0.5+Math.min(H*0.5,0.5)}var n=null,r=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,q,A,d,x,B,T,X,U=new THREE.Rectangle,s=new THREE.Rectangle,R=false,E=new THREE.Color(16777215),L=new THREE.Color(16777215),N=new THREE.Color(0),Z=new THREE.Color(0), -P=new THREE.Color(0),K,h=new THREE.Vector3,k=[],o=[],i=[],l,m,y,v,J=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(H){switch(H){case "high":J=1;break;case "low":J=0}};this.setSize=function(H,C){p=H;q=C;A=p/2;d=q/2;t.setAttribute("viewBox",-A+" "+-d+" "+p+" "+q);t.setAttribute("width",p);t.setAttribute("height",q);U.set(-A,-d,A,d)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=function(H,C){var I,W, -u,F,V,S,z,G;this.autoClear&&this.clear();n=r.projectScene(H,C,this.sortElements);v=y=m=0;if(R=H.lights.length>0){z=H.lights;N.setRGB(0,0,0);Z.setRGB(0,0,0);P.setRGB(0,0,0);I=0;for(W=z.length;Io&&u.z0&&T.z<1){x=S[B]=S[B]||new THREE.RenderableParticle;x.x=T.x/T.w;x.y=T.y/T.w;x.z=T.z;x.rotation=C.rotation.z;x.scale.x=C.scale.x*Math.abs(x.x-(T.x+K.projectionMatrix.n11)/(T.w+K.projectionMatrix.n14)); 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THREE.ParticleBasicMaterial){if(Q.map){ca=Q.map;fa=ca.width>>1;ga=ca.height>>1;M=Y.scale.x*t;$=Y.scale.y*p;Q=M*fa;D=$*ga;z.set(v.x-Q,v.y-D,v.x+Q,v.y+D);if(!U.instersects(z))return;q.save();q.translate(v.x,v.y);q.rotate(-Y.rotation);q.scale(M,-$);q.translate(-fa,-ga);q.drawImage(ca,0,0);q.restore()}q.beginPath();q.moveTo(v.x-10,v.y);q.lineTo(v.x+10,v.y);q.moveTo(v.x,v.y-10);q.lineTo(v.x,v.y+10);q.closePath();q.strokeStyle="rgb(255,255,0)";q.stroke()}else if(Q instanceof +THREE.ParticleCircleMaterial){if(F){O.r=ea.r+oa.r+pa.r;O.g=ea.g+oa.g+pa.g;O.b=ea.b+oa.b+pa.b;k.r=Q.color.r*O.r;k.g=Q.color.g*O.g;k.b=Q.color.b*O.b;k.updateStyleString()}else k.__styleString=Q.color.__styleString;Q=Y.scale.x*t;D=Y.scale.y*p;z.set(v.x-Q,v.y-D,v.x+Q,v.y+D);if(U.instersects(z)){M=k.__styleString;if(X!=M)q.fillStyle=X=M;q.save();q.translate(v.x,v.y);q.rotate(-Y.rotation);q.scale(Q,D);q.beginPath();q.arc(0,0,1,0,Na,true);q.closePath();q.fill();q.restore()}}}}function Qa(v,Y,Q,D){if(D.opacity!= +0){a(D.opacity);c(D.blending);q.beginPath();q.moveTo(v.positionScreen.x,v.positionScreen.y);q.lineTo(Y.positionScreen.x,Y.positionScreen.y);q.closePath();if(D instanceof THREE.LineBasicMaterial){k.__styleString=D.color.__styleString;v=D.linewidth;if(T!=v)q.lineWidth=T=v;v=k.__styleString;if(S!=v)q.strokeStyle=S=v;q.stroke();z.inflate(D.linewidth*2)}}}function Ja(v,Y,Q,D,M,$){if(M.opacity!=0){a(M.opacity);c(M.blending);L=v.positionScreen.x;N=v.positionScreen.y;Z=Y.positionScreen.x;P=Y.positionScreen.y; +K=Q.positionScreen.x;h=Q.positionScreen.y;q.beginPath();q.moveTo(L,N);q.lineTo(Z,P);q.lineTo(K,h);q.lineTo(L,N);q.closePath();if(M instanceof THREE.MeshBasicMaterial)if(M.map)M.map.image.loaded&&M.map.mapping instanceof THREE.UVMapping&&wa(L,N,Z,P,K,h,M.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);else if(M.env_map){if(M.env_map.image.loaded)if(M.env_map.mapping instanceof THREE.SphericalReflectionMapping){v=na.matrix;aa.copy(D.vertexNormalsWorld[0]);H=(aa.x*v.n11+ +aa.y*v.n12+aa.z*v.n13)*0.5+0.5;C=-(aa.x*v.n21+aa.y*v.n22+aa.z*v.n23)*0.5+0.5;aa.copy(D.vertexNormalsWorld[1]);I=(aa.x*v.n11+aa.y*v.n12+aa.z*v.n13)*0.5+0.5;W=-(aa.x*v.n21+aa.y*v.n22+aa.z*v.n23)*0.5+0.5;aa.copy(D.vertexNormalsWorld[2]);w=(aa.x*v.n11+aa.y*v.n12+aa.z*v.n13)*0.5+0.5;G=-(aa.x*v.n21+aa.y*v.n22+aa.z*v.n23)*0.5+0.5;wa(L,N,Z,P,K,h,M.env_map.image,H,C,I,W,w,G)}}else M.wireframe?Ba(M.color.__styleString,M.wireframe_linewidth):Ca(M.color.__styleString);else if(M instanceof THREE.MeshLambertMaterial){if(M.map&& +!M.wireframe){M.map.mapping instanceof THREE.UVMapping&&wa(L,N,Z,P,K,h,M.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);c(THREE.SubtractiveBlending)}if(F)if(!M.wireframe&&M.shading==THREE.SmoothShading&&D.vertexNormalsWorld.length==3){o.r=i.r=l.r=ea.r;o.g=i.g=l.g=ea.g;o.b=i.b=l.b=ea.b;Aa($,D.v1.positionWorld,D.vertexNormalsWorld[0],o);Aa($,D.v2.positionWorld,D.vertexNormalsWorld[1],i);Aa($,D.v3.positionWorld,D.vertexNormalsWorld[2],l);m.r=(i.r+l.r)*0.5;m.g=(i.g+l.g)* +0.5;m.b=(i.b+l.b)*0.5;J=Ka(o,i,l,m);wa(L,N,Z,P,K,h,J,0,0,1,0,0,1)}else{O.r=ea.r;O.g=ea.g;O.b=ea.b;Aa($,D.centroidWorld,D.normalWorld,O);k.r=M.color.r*O.r;k.g=M.color.g*O.g;k.b=M.color.b*O.b;k.updateStyleString();M.wireframe?Ba(k.__styleString,M.wireframe_linewidth):Ca(k.__styleString)}else M.wireframe?Ba(M.color.__styleString,M.wireframe_linewidth):Ca(M.color.__styleString)}else if(M instanceof THREE.MeshDepthMaterial){y=na.near;u=na.far;o.r=o.g=o.b=1-Fa(v.positionScreen.z,y,u);i.r=i.g=i.b=1-Fa(Y.positionScreen.z, +y,u);l.r=l.g=l.b=1-Fa(Q.positionScreen.z,y,u);m.r=(i.r+l.r)*0.5;m.g=(i.g+l.g)*0.5;m.b=(i.b+l.b)*0.5;J=Ka(o,i,l,m);wa(L,N,Z,P,K,h,J,0,0,1,0,0,1)}else if(M instanceof THREE.MeshNormalMaterial){k.r=Ga(D.normalWorld.x);k.g=Ga(D.normalWorld.y);k.b=Ga(D.normalWorld.z);k.updateStyleString();M.wireframe?Ba(k.__styleString,M.wireframe_linewidth):Ca(k.__styleString)}}}function Ba(v,Y){if(S!=v)q.strokeStyle=S=v;if(T!=Y)q.lineWidth=T=Y;q.stroke();z.inflate(Y*2)}function Ca(v){if(X!=v)q.fillStyle=X=v;q.fill()} +function wa(v,Y,Q,D,M,$,ca,fa,ga,ka,ia,la,xa){var qa,ma;qa=ca.width-1;ma=ca.height-1;fa*=qa;ga*=ma;ka*=qa;ia*=ma;la*=qa;xa*=ma;Q-=v;D-=Y;M-=v;$-=Y;ka-=fa;ia-=ga;la-=fa;xa-=ga;ma=1/(ka*xa-la*ia);qa=(xa*Q-ia*M)*ma;ia=(xa*D-ia*$)*ma;Q=(ka*M-la*Q)*ma;D=(ka*$-la*D)*ma;v=v-qa*fa-Q*ga;Y=Y-ia*fa-D*ga;q.save();q.transform(qa,ia,Q,D,v,Y);q.clip();q.drawImage(ca,0,0);q.restore()}function Ka(v,Y,Q,D){var M=~~(v.r*255),$=~~(v.g*255);v=~~(v.b*255);var ca=~~(Y.r*255),fa=~~(Y.g*255);Y=~~(Y.b*255);var ga=~~(Q.r*255), +ka=~~(Q.g*255);Q=~~(Q.b*255);var ia=~~(D.r*255),la=~~(D.g*255);D=~~(D.b*255);ha[0]=M<0?0:M>255?255:M;ha[1]=$<0?0:$>255?255:$;ha[2]=v<0?0:v>255?255:v;ha[4]=ca<0?0:ca>255?255:ca;ha[5]=fa<0?0:fa>255?255:fa;ha[6]=Y<0?0:Y>255?255:Y;ha[8]=ga<0?0:ga>255?255:ga;ha[9]=ka<0?0:ka>255?255:ka;ha[10]=Q<0?0:Q>255?255:Q;ha[12]=ia<0?0:ia>255?255:ia;ha[13]=la<0?0:la>255?255:la;ha[14]=D<0?0:D>255?255:D;ua.putImageData(Ea,0,0);za.drawImage(ta,0,0);return va}function Fa(v,Y,Q){v=(v-Y)/(Q-Y);return v*v*(3-2*v)}function Ga(v){v= +(v+1)*0.5;return v<0?0:v>1?1:v}function Ha(v,Y){var Q=Y.x-v.x,D=Y.y-v.y,M=1/Math.sqrt(Q*Q+D*D);Q*=M;D*=M;Y.x+=Q;Y.y+=D;v.x-=Q;v.y-=D}var Da,La,ba,ja,sa,Ia,Ma,ya;q.setTransform(1,0,0,-1,t,p);this.autoClear&&this.clear();f=e.projectScene(da,na,this.sortElements);q.fillStyle="rgba( 0, 255, 255, 0.5 )";q.fillRect(U.getX(),U.getY(),U.getWidth(),U.getHeight());(F=da.lights.length>0)&&Oa(da);Da=0;for(La=f.length;Da0){I.r+=G.color.r*U;I.g+=G.color.g*U;I.b+=G.color.b*U}}else if(G instanceof THREE.PointLight){h.sub(G.position,C.centroidWorld);h.normalize();U=C.normalWorld.dot(h)*G.intensity;if(U>0){I.r+=G.color.r*U;I.g+=G.color.g*U;I.b+=G.color.b*U}}}}function c(H,C,I,W,w,G){l=e(m++);l.setAttribute("d","M "+H.positionScreen.x+ +" "+H.positionScreen.y+" L "+C.positionScreen.x+" "+C.positionScreen.y+" L "+I.positionScreen.x+","+I.positionScreen.y+"z");if(w instanceof THREE.MeshBasicMaterial)E.__styleString=w.color.__styleString;else if(w instanceof THREE.MeshLambertMaterial)if(R){L.r=N.r;L.g=N.g;L.b=N.b;a(G,W,L);E.r=w.color.r*L.r;E.g=w.color.g*L.g;E.b=w.color.b*L.b;E.updateStyleString()}else E.__styleString=w.color.__styleString;else if(w instanceof THREE.MeshDepthMaterial){K=1-w.__2near/(w.__farPlusNear-W.z*w.__farMinusNear); +E.setRGB(K,K,K)}else w instanceof THREE.MeshNormalMaterial&&E.setRGB(j(W.normalWorld.x),j(W.normalWorld.y),j(W.normalWorld.z));w.wireframe?l.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+w.wireframe_linewidth+"; stroke-opacity: "+w.opacity+"; stroke-linecap: "+w.wireframe_linecap+"; stroke-linejoin: "+w.wireframe_linejoin):l.setAttribute("style","fill: "+E.__styleString+"; fill-opacity: "+w.opacity);t.appendChild(l)}function f(H,C,I,W,w,G,U){l=e(m++);l.setAttribute("d", +"M "+H.positionScreen.x+" "+H.positionScreen.y+" L "+C.positionScreen.x+" "+C.positionScreen.y+" L "+I.positionScreen.x+","+I.positionScreen.y+" L "+W.positionScreen.x+","+W.positionScreen.y+"z");if(G instanceof THREE.MeshBasicMaterial)E.__styleString=G.color.__styleString;else if(G instanceof THREE.MeshLambertMaterial)if(R){L.r=N.r;L.g=N.g;L.b=N.b;a(U,w,L);E.r=G.color.r*L.r;E.g=G.color.g*L.g;E.b=G.color.b*L.b;E.updateStyleString()}else E.__styleString=G.color.__styleString;else if(G instanceof THREE.MeshDepthMaterial){K= +1-G.__2near/(G.__farPlusNear-w.z*G.__farMinusNear);E.setRGB(K,K,K)}else G instanceof THREE.MeshNormalMaterial&&E.setRGB(j(w.normalWorld.x),j(w.normalWorld.y),j(w.normalWorld.z));G.wireframe?l.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+G.wireframe_linewidth+"; stroke-opacity: "+G.opacity+"; stroke-linecap: "+G.wireframe_linecap+"; stroke-linejoin: "+G.wireframe_linejoin):l.setAttribute("style","fill: "+E.__styleString+"; fill-opacity: "+G.opacity);t.appendChild(l)} +function e(H){if(k[H]==null){k[H]=document.createElementNS("http://www.w3.org/2000/svg","path");J==0&&k[H].setAttribute("shape-rendering","crispEdges");return k[H]}return k[H]}function j(H){return H<0?Math.min((1+H)*0.5,0.5):0.5+Math.min(H*0.5,0.5)}var n=null,r=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,q,A,d,x,B,S,X,T=new THREE.Rectangle,s=new THREE.Rectangle,R=false,E=new THREE.Color(16777215),L=new THREE.Color(16777215),N=new THREE.Color(0),Z=new THREE.Color(0), +P=new THREE.Color(0),K,h=new THREE.Vector3,k=[],o=[],i=[],l,m,y,u,J=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(H){switch(H){case "high":J=1;break;case "low":J=0}};this.setSize=function(H,C){p=H;q=C;A=p/2;d=q/2;t.setAttribute("viewBox",-A+" "+-d+" "+p+" "+q);t.setAttribute("width",p);t.setAttribute("height",q);T.set(-A,-d,A,d)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=function(H,C){var I,W, +w,G,U,V,z,F;this.autoClear&&this.clear();n=r.projectScene(H,C,this.sortElements);u=y=m=0;if(R=H.lights.length>0){z=H.lights;N.setRGB(0,0,0);Z.setRGB(0,0,0);P.setRGB(0,0,0);I=0;for(W=z.length;I0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+o.maxDirLights,"#define MAX_POINT_LIGHTS "+o.maxPointLights,o.map?"#define USE_MAP":"",o.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n"); @@ -150,47 +150,47 @@ d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParame k);d.bindTexture(d.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube)}}function n(h,k){if(!h.__webGLTexture&&h.image.loaded){h.__webGLTexture=d.createTexture();d.bindTexture(d.TEXTURE_2D,h.__webGLTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,h.image);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,q(h.wrap_s));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,q(h.wrap_t));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER,q(h.mag_filter));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER, q(h.min_filter));d.generateMipmap(d.TEXTURE_2D);d.bindTexture(d.TEXTURE_2D,null)}d.activeTexture(d.TEXTURE0+k);d.bindTexture(d.TEXTURE_2D,h.__webGLTexture)}function r(h,k){var o,i,l;o=0;for(i=k.length;o 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, mShininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, mShininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = mAmbient;\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n}", +THREE.Snippets.fog_pars_fragment,"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, mShininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, mShininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = mAmbient;\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n}", THREE.Snippets.fog_fragment,"}"].join("\n");i=e(l,i,{fog:o,maxDirLights:h,maxPointLights:k});d.useProgram(i);r(i,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);o&&r(i,["fogColor","fogNear","fogFar","fogDensity"]);h&&r(i,["directionalLightColor", "directionalLightDirection"]);k&&r(i,["pointLightColor","pointLightPosition"]);d.uniform1i(i.uniforms.enableMap,0);d.uniform1i(i.uniforms.tMap,0);d.uniform1i(i.uniforms.enableCubeMap,0);d.uniform1i(i.uniforms.tCube,1);d.uniform1i(i.uniforms.mixEnvMap,0);d.uniform1i(i.uniforms.useRefract,0);t(i,["position","normal","uv"]);return i}(N.directional,N.point,Z);this.setSize=function(h,k){A.width=h;A.height=k;d.viewport(0,0,A.width,A.height)};this.setClearColor=function(h,k){var o=new THREE.Color(h);d.clearColor(o.r, -o.g,o.b,k)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT)};this.setupLights=function(h,k){var o,i,l,m=g=b=0,y=[],v=[],J=[],H=[];o=0;for(i=k.length;o0){O.__webGLUVBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,O.__webGLUVBuffer);d.bufferData(d.ARRAY_BUFFER,new Float32Array(z),d.STATIC_DRAW)}O.__webGLFaceBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,O.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(W),d.STATIC_DRAW);O.__webGLLineBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER, -O.__webGLLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(u),d.STATIC_DRAW);O.__webGLFaceCount=W.length;O.__webGLLineCount=u.length}};this.renderBuffer=function(h,k,o,i,l){var m,y,v,J,H,C,I,W,u;if(i instanceof THREE.MeshShaderMaterial||i instanceof THREE.MeshDepthMaterial||i instanceof THREE.MeshNormalMaterial||i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial){if(!i.program){if(i instanceof THREE.MeshDepthMaterial){c(i,THREE.ShaderLib.depth);i.uniforms.mNear.value= -h.near;i.uniforms.mFar.value=h.far}else if(i instanceof THREE.MeshNormalMaterial)c(i,THREE.ShaderLib.normal);else if(i instanceof THREE.MeshBasicMaterial){c(i,THREE.ShaderLib.basic);f(i,o)}else if(i instanceof THREE.MeshLambertMaterial){c(i,THREE.ShaderLib.lambert);f(i,o)}I={fog:o,map:i.map,env_map:i.env_map,maxDirLights:N.directional,maxPointLights:N.point};i.program=e(i.fragment_shader,i.vertex_shader,I);I=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"]; -for(u in i.uniforms)I.push(u);r(i.program,I);t(i.program,["position","normal","uv","tangent"])}u=i.program}else u=B;if(u!=x){d.useProgram(u);x=u}if(u==B||i instanceof THREE.MeshLambertMaterial){k=this.setupLights(u,k);if(u==B){d.uniform1i(u.uniforms.enableLighting,k.directional.positions.length+k.point.positions.length||k.ambient[0]||k.ambient[1]||k.ambient[2]);d.uniform3fv(u.uniforms.ambientLightColor,k.ambient);if(k.directional.positions.length){d.uniform3fv(u.uniforms.directionalLightDirection, -k.directional.positions);d.uniform3fv(u.uniforms.directionalLightColor,k.directional.colors)}if(k.point.positions.length){d.uniform3fv(u.uniforms.pointLightPosition,k.point.positions);d.uniform3fv(u.uniforms.pointLightColor,k.point.colors)}}else{i.uniforms.enableLighting.value=k.directional.positions.length+k.point.positions.length;i.uniforms.ambientLightColor.value=k.ambient;i.uniforms.directionalLightColor.value=k.directional.colors;i.uniforms.directionalLightDirection.value=k.directional.positions; -i.uniforms.pointLightColor.value=k.point.colors;i.uniforms.pointLightPosition.value=k.point.positions}}this.loadCamera(u,h);this.loadMatrices(u);if(i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial)f(i,o);if(i instanceof THREE.MeshShaderMaterial||i instanceof THREE.MeshDepthMaterial||i instanceof THREE.MeshNormalMaterial||i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial){v=i.wireframe;J=i.wireframe_linewidth;h=u;k=i.uniforms;var F;for(m in k){W= -k[m].type;I=k[m].value;F=h.uniforms[m];if(W=="i")d.uniform1i(F,I);else if(W=="f")d.uniform1f(F,I);else if(W=="fv")d.uniform3fv(F,I);else if(W=="v2")d.uniform2f(F,I.x,I.y);else if(W=="v3")d.uniform3f(F,I.x,I.y,I.z);else if(W=="c")d.uniform3f(F,I.r,I.g,I.b);else if(W=="t"){d.uniform1i(F,I);if(W=k[m].texture)W.image instanceof Array&&W.image.length==6?j(W,I):n(W,I)}}}if(i instanceof THREE.MeshPhongMaterial){m=i.color;y=i.opacity;v=i.wireframe;J=i.wireframe_linewidth;H=i.map;C=i.env_map;k=i.combine== -THREE.MixOperation;h=i.reflectivity;W=i.env_map&&i.env_map.mapping instanceof THREE.CubeRefractionMapping;I=i.refraction_ratio;d.uniform4f(u.uniforms.mColor,m.r*y,m.g*y,m.b*y,y);d.uniform1i(u.uniforms.mixEnvMap,k);d.uniform1f(u.uniforms.mReflectivity,h);d.uniform1i(u.uniforms.useRefract,W);d.uniform1f(u.uniforms.mRefractionRatio,I);if(o){d.uniform3f(u.uniforms.fogColor,o.color.r,o.color.g,o.color.b);if(o instanceof THREE.Fog){d.uniform1f(u.uniforms.fogNear,o.near);d.uniform1f(u.uniforms.fogFar,o.far)}else o instanceof -THREE.FogExp2&&d.uniform1f(u.uniforms.fogDensity,o.density)}}if(i instanceof THREE.MeshPhongMaterial){o=i.ambient;m=i.specular;i=i.shininess;d.uniform4f(u.uniforms.mAmbient,o.r,o.g,o.b,y);d.uniform4f(u.uniforms.mSpecular,m.r,m.g,m.b,y);d.uniform1f(u.uniforms.mShininess,i);d.uniform1i(u.uniforms.material,2)}if(H){n(H,0);d.uniform1i(u.uniforms.tMap,0);d.uniform1i(u.uniforms.enableMap,1)}else d.uniform1i(u.uniforms.enableMap,0);if(C){j(C,1);d.uniform1i(u.uniforms.tCube,1);d.uniform1i(u.uniforms.enableCubeMap, -1)}else d.uniform1i(u.uniforms.enableCubeMap,0);y=u.attributes;d.bindBuffer(d.ARRAY_BUFFER,l.__webGLVertexBuffer);d.vertexAttribPointer(y.position,3,d.FLOAT,false,0,0);d.enableVertexAttribArray(y.position);if(y.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,l.__webGLNormalBuffer);d.vertexAttribPointer(y.normal,3,d.FLOAT,false,0,0);d.enableVertexAttribArray(y.normal)}if(y.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,l.__webGLTangentBuffer);d.vertexAttribPointer(y.tangent,4,d.FLOAT,false,0,0);d.enableVertexAttribArray(y.tangent)}if(y.uv>= -0)if(l.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,l.__webGLUVBuffer);d.vertexAttribPointer(y.uv,2,d.FLOAT,false,0,0);d.enableVertexAttribArray(y.uv)}else d.disableVertexAttribArray(y.uv);if(v){d.lineWidth(J);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,l.__webGLLineBuffer);d.drawElements(d.LINES,l.__webGLLineCount,d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,l.__webGLFaceBuffer);d.drawElements(d.TRIANGLES,l.__webGLFaceCount,d.UNSIGNED_SHORT,0)}};this.renderPass=function(h,k,o,i,l,m,y){var v, -J,H,C,I;H=0;for(C=i.materials.length;H=0;o--){i=h.__webGLObjects[o].object;k==i&&h.__webGLObjects.splice(o,1)}};this.setupMatrices=function(h,k){h.autoUpdateMatrix&&h.updateMatrix();T.multiply(k.matrix,h.matrix);s.set(T.flatten());X=THREE.Matrix4.makeInvert3x3(T).transpose();E.set(X.m);L.set(h.matrix.flatten())};this.loadMatrices=function(h){d.uniformMatrix4fv(h.uniforms.viewMatrix, -false,U);d.uniformMatrix4fv(h.uniforms.modelViewMatrix,false,s);d.uniformMatrix4fv(h.uniforms.projectionMatrix,false,R);d.uniformMatrix3fv(h.uniforms.normalMatrix,false,E);d.uniformMatrix4fv(h.uniforms.objectMatrix,false,L)};this.loadCamera=function(h,k){d.uniform3f(h.uniforms.cameraPosition,k.position.x,k.position.y,k.position.z)};this.setBlending=function(h){switch(h){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE);break;case THREE.SubtractiveBlending:d.blendFunc(d.DST_COLOR, -d.ZERO);break;default:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(h,k){if(h){!k||k=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(h=="back")d.cullFace(d.BACK);else h=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; +o.g,o.b,k)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT)};this.setupLights=function(h,k){var o,i,l,m=g=b=0,y=[],u=[],J=[],H=[];o=0;for(i=k.length;o0){O.__webGLUVBuffer=d.createBuffer(); +d.bindBuffer(d.ARRAY_BUFFER,O.__webGLUVBuffer);d.bufferData(d.ARRAY_BUFFER,new Float32Array(z),d.STATIC_DRAW)}O.__webGLFaceBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,O.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(W),d.STATIC_DRAW);O.__webGLLineBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,O.__webGLLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(w),d.STATIC_DRAW);O.__webGLFaceCount=W.length;O.__webGLLineCount=w.length}};this.renderBuffer= +function(h,k,o,i,l){var m,y,u,J,H,C,I,W,w;if(i instanceof THREE.MeshShaderMaterial||i instanceof THREE.MeshDepthMaterial||i instanceof THREE.MeshNormalMaterial||i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial){if(!i.program){if(i instanceof THREE.MeshDepthMaterial){c(i,THREE.ShaderLib.depth);i.uniforms.mNear.value=h.near;i.uniforms.mFar.value=h.far}else if(i instanceof THREE.MeshNormalMaterial)c(i,THREE.ShaderLib.normal);else if(i instanceof THREE.MeshBasicMaterial){c(i, +THREE.ShaderLib.basic);f(i,o)}else if(i instanceof THREE.MeshLambertMaterial){c(i,THREE.ShaderLib.lambert);f(i,o)}I={fog:o,map:i.map,env_map:i.env_map,maxDirLights:N.directional,maxPointLights:N.point};i.program=e(i.fragment_shader,i.vertex_shader,I);I=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(w in i.uniforms)I.push(w);r(i.program,I);t(i.program,["position","normal","uv","tangent"])}w=i.program}else w=B;if(w!=x){d.useProgram(w);x=w}if(w== +B||i instanceof THREE.MeshLambertMaterial){k=this.setupLights(w,k);if(w==B){d.uniform1i(w.uniforms.enableLighting,k.directional.positions.length+k.point.positions.length||k.ambient[0]||k.ambient[1]||k.ambient[2]);d.uniform3fv(w.uniforms.ambientLightColor,k.ambient);if(k.directional.positions.length){d.uniform3fv(w.uniforms.directionalLightDirection,k.directional.positions);d.uniform3fv(w.uniforms.directionalLightColor,k.directional.colors)}if(k.point.positions.length){d.uniform3fv(w.uniforms.pointLightPosition, +k.point.positions);d.uniform3fv(w.uniforms.pointLightColor,k.point.colors)}}else{i.uniforms.enableLighting.value=k.directional.positions.length+k.point.positions.length;i.uniforms.ambientLightColor.value=k.ambient;i.uniforms.directionalLightColor.value=k.directional.colors;i.uniforms.directionalLightDirection.value=k.directional.positions;i.uniforms.pointLightColor.value=k.point.colors;i.uniforms.pointLightPosition.value=k.point.positions}}this.loadCamera(w,h);this.loadMatrices(w);if(i instanceof +THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial)f(i,o);if(i instanceof THREE.MeshShaderMaterial||i instanceof THREE.MeshDepthMaterial||i instanceof THREE.MeshNormalMaterial||i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial){u=i.wireframe;J=i.wireframe_linewidth;h=w;k=i.uniforms;var G;for(m in k){W=k[m].type;I=k[m].value;G=h.uniforms[m];if(W=="i")d.uniform1i(G,I);else if(W=="f")d.uniform1f(G,I);else if(W=="fv")d.uniform3fv(G,I);else if(W=="v2")d.uniform2f(G, +I.x,I.y);else if(W=="v3")d.uniform3f(G,I.x,I.y,I.z);else if(W=="c")d.uniform3f(G,I.r,I.g,I.b);else if(W=="t"){d.uniform1i(G,I);if(W=k[m].texture)W.image instanceof Array&&W.image.length==6?j(W,I):n(W,I)}}}if(i instanceof THREE.MeshPhongMaterial){m=i.color;y=i.opacity;u=i.wireframe;J=i.wireframe_linewidth;H=i.map;C=i.env_map;k=i.combine==THREE.MixOperation;h=i.reflectivity;W=i.env_map&&i.env_map.mapping instanceof THREE.CubeRefractionMapping;I=i.refraction_ratio;d.uniform4f(w.uniforms.mColor,m.r*y, +m.g*y,m.b*y,y);d.uniform1i(w.uniforms.mixEnvMap,k);d.uniform1f(w.uniforms.mReflectivity,h);d.uniform1i(w.uniforms.useRefract,W);d.uniform1f(w.uniforms.mRefractionRatio,I);if(o){d.uniform3f(w.uniforms.fogColor,o.color.r,o.color.g,o.color.b);if(o instanceof THREE.Fog){d.uniform1f(w.uniforms.fogNear,o.near);d.uniform1f(w.uniforms.fogFar,o.far)}else o instanceof THREE.FogExp2&&d.uniform1f(w.uniforms.fogDensity,o.density)}}if(i instanceof THREE.MeshPhongMaterial){o=i.ambient;m=i.specular;i=i.shininess; +d.uniform4f(w.uniforms.mAmbient,o.r,o.g,o.b,y);d.uniform4f(w.uniforms.mSpecular,m.r,m.g,m.b,y);d.uniform1f(w.uniforms.mShininess,i);d.uniform1i(w.uniforms.material,2)}if(H){n(H,0);d.uniform1i(w.uniforms.tMap,0);d.uniform1i(w.uniforms.enableMap,1)}else d.uniform1i(w.uniforms.enableMap,0);if(C){j(C,1);d.uniform1i(w.uniforms.tCube,1);d.uniform1i(w.uniforms.enableCubeMap,1)}else d.uniform1i(w.uniforms.enableCubeMap,0);y=w.attributes;d.bindBuffer(d.ARRAY_BUFFER,l.__webGLVertexBuffer);d.vertexAttribPointer(y.position, +3,d.FLOAT,false,0,0);d.enableVertexAttribArray(y.position);if(y.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,l.__webGLNormalBuffer);d.vertexAttribPointer(y.normal,3,d.FLOAT,false,0,0);d.enableVertexAttribArray(y.normal)}if(y.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,l.__webGLTangentBuffer);d.vertexAttribPointer(y.tangent,4,d.FLOAT,false,0,0);d.enableVertexAttribArray(y.tangent)}if(y.uv>=0)if(l.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,l.__webGLUVBuffer);d.vertexAttribPointer(y.uv,2,d.FLOAT,false,0,0); +d.enableVertexAttribArray(y.uv)}else d.disableVertexAttribArray(y.uv);if(u){d.lineWidth(J);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,l.__webGLLineBuffer);d.drawElements(d.LINES,l.__webGLLineCount,d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,l.__webGLFaceBuffer);d.drawElements(d.TRIANGLES,l.__webGLFaceCount,d.UNSIGNED_SHORT,0)}};this.renderPass=function(h,k,o,i,l,m,y){var u,J,H,C,I;H=0;for(C=i.materials.length;H=0;o--){i=h.__webGLObjects[o].object;k==i&&h.__webGLObjects.splice(o,1)}};this.setupMatrices=function(h,k){h.autoUpdateMatrix&&h.updateMatrix();S.multiply(k.matrix,h.matrix);s.set(S.flatten());X=THREE.Matrix4.makeInvert3x3(S).transpose();E.set(X.m);L.set(h.matrix.flatten())};this.loadMatrices=function(h){d.uniformMatrix4fv(h.uniforms.viewMatrix,false,T);d.uniformMatrix4fv(h.uniforms.modelViewMatrix,false,s);d.uniformMatrix4fv(h.uniforms.projectionMatrix, +false,R);d.uniformMatrix3fv(h.uniforms.normalMatrix,false,E);d.uniformMatrix4fv(h.uniforms.objectMatrix,false,L)};this.loadCamera=function(h,k){d.uniform3f(h.uniforms.cameraPosition,k.position.x,k.position.y,k.position.z)};this.setBlending=function(h){switch(h){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE);break;case THREE.SubtractiveBlending:d.blendFunc(d.DST_COLOR,d.ZERO);break;default:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling= +function(h,k){if(h){!k||k=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(h=="back")d.cullFace(d.BACK);else h=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif", envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif", envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif", map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", -lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}"}; +lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}"}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}", vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0}, -fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;", -THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1, -texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv", -value:[]}},fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment, -"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}}; -THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; -THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; +fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.envmap_fragment, +THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i", +value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;", +THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex, +THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null}; +THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null}; +THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; diff --git a/build/ThreeExtras.js b/build/ThreeExtras.js index c46530754a087143508dcdba75ea070d17aa9373..edc999dd9a38b18cc3d4bff199a6c30782346825 100644 --- a/build/ThreeExtras.js +++ b/build/ThreeExtras.js @@ -12,7 +12,7 @@ THREE.Vector4=function(a,c,f,e){this.x=a||0;this.y=c||0;this.z=f||0;this.w=e||1} THREE.Vector4.prototype={set:function(a,c,f,e){this.x=a;this.y=c;this.z=f;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var c,f,e=a.objects,h=[];a=0;for(c=e.length;a0&&P>0&&O+P<1}var f,e,h,i,m,k,j,o,z,d, +THREE.Ray.prototype={intersectScene:function(a){var c,f,e=a.objects,h=[];a=0;for(c=e.length;a0&&O>0&&N+O<1}var f,e,h,i,m,k,j,o,z,d, w,A=a.geometry,B=A.vertices,C=[];f=0;for(e=A.faces.length;fj?e:j;h=h>o? @@ -24,9 +24,9 @@ THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,f){var e=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3;i.sub(a,c).normalize();e.cross(f,i).normalize();h.cross(i,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=i.x; this.n32=i.y;this.n33=i.z;this.n34=-i.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,f=a.y,e=a.z,h=1/(this.n41*c+this.n42*f+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*f+this.n13*e+this.n14)*h;a.y=(this.n21*c+this.n22*f+this.n23*e+this.n24)*h;a.z=(this.n31*c+this.n32*f+this.n33*e+this.n34)*h;return a},multiplyVector4:function(a){var c=a.x,f=a.y,e=a.z,h=a.w;a.x=this.n11*c+this.n12*f+this.n13*e+this.n14*h;a.y=this.n21*c+this.n22*f+this.n23*e+this.n24* h;a.z=this.n31*c+this.n32*f+this.n33*e+this.n34*h;a.w=this.n41*c+this.n42*f+this.n43*e+this.n44*h;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var f=a.n11,e=a.n12,h=a.n13,i=a.n14,m=a.n21,k=a.n22,j=a.n23,o=a.n24,z=a.n31,d=a.n32, -w=a.n33,A=a.n34,B=a.n41,C=a.n42,P=a.n43,x=a.n44,E=c.n11,p=c.n12,J=c.n13,O=c.n14,Z=c.n21,T=c.n22,K=c.n23,l=c.n24,q=c.n31,v=c.n32,n=c.n33,t=c.n34,u=c.n41,H=c.n42,F=c.n43,Q=c.n44;this.n11=f*E+e*Z+h*q+i*u;this.n12=f*p+e*T+h*v+i*H;this.n13=f*J+e*K+h*n+i*F;this.n14=f*O+e*l+h*t+i*Q;this.n21=m*E+k*Z+j*q+o*u;this.n22=m*p+k*T+j*v+o*H;this.n23=m*J+k*K+j*n+o*F;this.n24=m*O+k*l+j*t+o*Q;this.n31=z*E+d*Z+w*q+A*u;this.n32=z*p+d*T+w*v+A*H;this.n33=z*J+d*K+w*n+A*F;this.n34=z*O+d*l+w*t+A*Q;this.n41=B*E+C*Z+P*q+x*u; -this.n42=B*p+C*T+P*v+x*H;this.n43=B*J+C*K+P*n+x*F;this.n44=B*O+C*l+P*t+x*Q;return this},multiplySelf:function(a){var c=this.n11,f=this.n12,e=this.n13,h=this.n14,i=this.n21,m=this.n22,k=this.n23,j=this.n24,o=this.n31,z=this.n32,d=this.n33,w=this.n34,A=this.n41,B=this.n42,C=this.n43,P=this.n44,x=a.n11,E=a.n21,p=a.n31,J=a.n41,O=a.n12,Z=a.n22,T=a.n32,K=a.n42,l=a.n13,q=a.n23,v=a.n33,n=a.n43,t=a.n14,u=a.n24,H=a.n34;a=a.n44;this.n11=c*x+f*E+e*p+h*J;this.n12=c*O+f*Z+e*T+h*K;this.n13=c*l+f*q+e*v+h*n;this.n14= -c*t+f*u+e*H+h*a;this.n21=i*x+m*E+k*p+j*J;this.n22=i*O+m*Z+k*T+j*K;this.n23=i*l+m*q+k*v+j*n;this.n24=i*t+m*u+k*H+j*a;this.n31=o*x+z*E+d*p+w*J;this.n32=o*O+z*Z+d*T+w*K;this.n33=o*l+z*q+d*v+w*n;this.n34=o*t+z*u+d*H+w*a;this.n41=A*x+B*E+C*p+P*J;this.n42=A*O+B*Z+C*T+P*K;this.n43=A*l+B*q+C*v+P*n;this.n44=A*t+B*u+C*H+P*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= +w=a.n33,A=a.n34,B=a.n41,C=a.n42,O=a.n43,x=a.n44,E=c.n11,p=c.n12,J=c.n13,N=c.n14,Z=c.n21,T=c.n22,K=c.n23,l=c.n24,q=c.n31,v=c.n32,n=c.n33,s=c.n34,u=c.n41,H=c.n42,F=c.n43,Q=c.n44;this.n11=f*E+e*Z+h*q+i*u;this.n12=f*p+e*T+h*v+i*H;this.n13=f*J+e*K+h*n+i*F;this.n14=f*N+e*l+h*s+i*Q;this.n21=m*E+k*Z+j*q+o*u;this.n22=m*p+k*T+j*v+o*H;this.n23=m*J+k*K+j*n+o*F;this.n24=m*N+k*l+j*s+o*Q;this.n31=z*E+d*Z+w*q+A*u;this.n32=z*p+d*T+w*v+A*H;this.n33=z*J+d*K+w*n+A*F;this.n34=z*N+d*l+w*s+A*Q;this.n41=B*E+C*Z+O*q+x*u; +this.n42=B*p+C*T+O*v+x*H;this.n43=B*J+C*K+O*n+x*F;this.n44=B*N+C*l+O*s+x*Q;return this},multiplySelf:function(a){var c=this.n11,f=this.n12,e=this.n13,h=this.n14,i=this.n21,m=this.n22,k=this.n23,j=this.n24,o=this.n31,z=this.n32,d=this.n33,w=this.n34,A=this.n41,B=this.n42,C=this.n43,O=this.n44,x=a.n11,E=a.n21,p=a.n31,J=a.n41,N=a.n12,Z=a.n22,T=a.n32,K=a.n42,l=a.n13,q=a.n23,v=a.n33,n=a.n43,s=a.n14,u=a.n24,H=a.n34;a=a.n44;this.n11=c*x+f*E+e*p+h*J;this.n12=c*N+f*Z+e*T+h*K;this.n13=c*l+f*q+e*v+h*n;this.n14= +c*s+f*u+e*H+h*a;this.n21=i*x+m*E+k*p+j*J;this.n22=i*N+m*Z+k*T+j*K;this.n23=i*l+m*q+k*v+j*n;this.n24=i*s+m*u+k*H+j*a;this.n31=o*x+z*E+d*p+w*J;this.n32=o*N+z*Z+d*T+w*K;this.n33=o*l+z*q+d*v+w*n;this.n34=o*s+z*u+d*H+w*a;this.n41=A*x+B*E+C*p+O*J;this.n42=A*N+B*Z+C*T+O*K;this.n43=A*l+B*q+C*v+O*n;this.n44=A*s+B*u+C*H+O*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,f,e){var h=c[f];c[f]=c[e]; c[e]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, @@ -47,8 +47,8 @@ THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){ THREE.Geometry.prototype={computeCentroids:function(){var a,c,f;a=0;for(c=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,f=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< @@ -95,104 +95,104 @@ THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLine THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; THREE.Fog=function(a,c,f){this.color=new THREE.Color(a);this.near=c||1;this.far=f||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4}; -THREE.Projector=function(){function a(T,K){return K.z-T.z}function c(T,K){var l=0,q=1,v=T.z+T.w,n=K.z+K.w,t=-T.z+T.w,u=-K.z+K.w;if(v>=0&&n>=0&&t>=0&&u>=0)return true;else if(v<0&&n<0||t<0&&u<0)return false;else{if(v<0)l=Math.max(l,v/(v-n));else if(n<0)q=Math.min(q,v/(v-n));if(t<0)l=Math.max(l,t/(t-u));else if(u<0)q=Math.min(q,t/(t-u));if(qv&&F.z=0&&n>=0&&s>=0&&u>=0)return true;else if(v<0&&n<0||s<0&&u<0)return false;else{if(v<0)l=Math.max(l,v/(v-n));else if(n<0)q=Math.min(q,v/(v-n));if(s<0)l=Math.max(l,s/(s-u));else if(u<0)q=Math.min(q,s/(s-u));if(qv&&F.z0&&P.z<1){w=B[A]=B[A]||new THREE.RenderableParticle;w.x=P.x/P.w;w.y=P.y/P.w;w.z=P.z;w.rotation=L.rotation.z;w.scale.x=L.scale.x*Math.abs(w.x-(P.x+K.projectionMatrix.n11)/(P.w+K.projectionMatrix.n14)); -w.scale.y=L.scale.y*Math.abs(w.y-(P.y+K.projectionMatrix.n22)/(P.w+K.projectionMatrix.n24));w.materials=L.materials;q.push(w);A++}}}}l&&q.sort(a);return q};this.unprojectVector=function(T,K){var l=new THREE.Matrix4;l.multiply(THREE.Matrix4.makeInvert(K.matrix),THREE.Matrix4.makeInvert(K.projectionMatrix));l.multiplyVector3(T);return T}}; +G;m.faceMaterials=r.materials;m.overdraw=P;if(L.geometry.uvs[u]){m.uvs[0]=L.geometry.uvs[u][1];m.uvs[1]=L.geometry.uvs[u][2];m.uvs[2]=L.geometry.uvs[u][3]}q.push(m);k++}}}}else if(L instanceof THREE.Line){E.multiply(x,S);t=L.geometry.vertices;r=t[0];r.positionScreen.copy(r.position);E.multiplyVector4(r.positionScreen);u=1;for(H=t.length;u0&&O.z<1){w=B[A]=B[A]||new THREE.RenderableParticle;w.x=O.x/O.w;w.y=O.y/O.w;w.z=O.z;w.rotation=L.rotation.z;w.scale.x=L.scale.x*Math.abs(w.x-(O.x+K.projectionMatrix.n11)/(O.w+K.projectionMatrix.n14)); 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THREE.ParticleBasicMaterial){if(W.map){ea=W.map;ga=ea.width>>1;ia=ea.height>>1;U=$.scale.x*k;aa=$.scale.y*j;W=U*ga;N=aa*ia;s.set(I.x-W,I.y-N,I.x+W,I.y+N);if(Y.instersects(s)){o.save();o.translate(I.x,I.y);o.rotate(-$.rotation);o.scale(U,-aa);o.translate(-ga,-ia);o.drawImage(ea,0,0);o.restore()}}}else if(W instanceof THREE.ParticleCircleMaterial){if(y){D.r=V.r+da.r+ha.r;D.g=V.g+da.g+ha.g;D.b=V.b+da.b+ha.b;q.r=W.color.r*D.r;q.g=W.color.g*D.g;q.b=W.color.b* -D.b;q.updateStyleString()}else q.__styleString=W.color.__styleString;W=$.scale.x*k;N=$.scale.y*j;s.set(I.x-W,I.y-N,I.x+W,I.y+N);if(Y.instersects(s)){U=q.__styleString;if(C!=U)o.fillStyle=C=U;o.save();o.translate(I.x,I.y);o.rotate(-$.rotation);o.scale(W,N);o.beginPath();o.arc(0,0,1,0,za,true);o.closePath();o.fill();o.restore()}}}}function Qa(I,$,W,N){if(N.opacity!=0){a(N.opacity);c(N.blending);o.beginPath();o.moveTo(I.positionScreen.x,I.positionScreen.y);o.lineTo($.positionScreen.x,$.positionScreen.y); -o.closePath();if(N instanceof THREE.LineBasicMaterial){q.__styleString=N.color.__styleString;I=N.linewidth;if(P!=I)o.lineWidth=P=I;I=q.__styleString;if(B!=I)o.strokeStyle=B=I;o.stroke();s.inflate(N.linewidth*2)}}}function Ka(I,$,W,N,U,aa){if(U.opacity!=0){a(U.opacity);c(U.blending);J=I.positionScreen.x;O=I.positionScreen.y;Z=$.positionScreen.x;T=$.positionScreen.y;K=W.positionScreen.x;l=W.positionScreen.y;o.beginPath();o.moveTo(J,O);o.lineTo(Z,T);o.lineTo(K,l);o.lineTo(J,O);o.closePath();if(U instanceof -THREE.MeshBasicMaterial)if(U.map)U.map.image.loaded&&U.map.mapping instanceof THREE.UVMapping&&wa(J,O,Z,T,K,l,U.map.image,N.uvs[0].u,N.uvs[0].v,N.uvs[1].u,N.uvs[1].v,N.uvs[2].u,N.uvs[2].v);else if(U.env_map){if(U.env_map.image.loaded)if(U.env_map.mapping instanceof THREE.SphericalReflectionMapping){I=pa.matrix;ba.copy(N.vertexNormalsWorld[0]);R=(ba.x*I.n11+ba.y*I.n12+ba.z*I.n13)*0.5+0.5;L=-(ba.x*I.n21+ba.y*I.n22+ba.z*I.n23)*0.5+0.5;ba.copy(N.vertexNormalsWorld[1]);S=(ba.x*I.n11+ba.y*I.n12+ba.z*I.n13)* -0.5+0.5;X=-(ba.x*I.n21+ba.y*I.n22+ba.z*I.n23)*0.5+0.5;ba.copy(N.vertexNormalsWorld[2]);G=(ba.x*I.n11+ba.y*I.n12+ba.z*I.n13)*0.5+0.5;M=-(ba.x*I.n21+ba.y*I.n22+ba.z*I.n23)*0.5+0.5;wa(J,O,Z,T,K,l,U.env_map.image,R,L,S,X,G,M)}}else U.wireframe?Ca(U.color.__styleString,U.wireframe_linewidth):Da(U.color.__styleString);else if(U instanceof THREE.MeshLambertMaterial){if(U.map&&!U.wireframe){U.map.mapping instanceof THREE.UVMapping&&wa(J,O,Z,T,K,l,U.map.image,N.uvs[0].u,N.uvs[0].v,N.uvs[1].u,N.uvs[1].v,N.uvs[2].u, -N.uvs[2].v);c(THREE.SubtractiveBlending)}if(y)if(!U.wireframe&&U.shading==THREE.SmoothShading&&N.vertexNormalsWorld.length==3){v.r=n.r=t.r=V.r;v.g=n.g=t.g=V.g;v.b=n.b=t.b=V.b;Ba(aa,N.v1.positionWorld,N.vertexNormalsWorld[0],v);Ba(aa,N.v2.positionWorld,N.vertexNormalsWorld[1],n);Ba(aa,N.v3.positionWorld,N.vertexNormalsWorld[2],t);u.r=(n.r+t.r)*0.5;u.g=(n.g+t.g)*0.5;u.b=(n.b+t.b)*0.5;Q=La(v,n,t,u);wa(J,O,Z,T,K,l,Q,0,0,1,0,0,1)}else{D.r=V.r;D.g=V.g;D.b=V.b;Ba(aa,N.centroidWorld,N.normalWorld,D);q.r= -U.color.r*D.r;q.g=U.color.g*D.g;q.b=U.color.b*D.b;q.updateStyleString();U.wireframe?Ca(q.__styleString,U.wireframe_linewidth):Da(q.__styleString)}else U.wireframe?Ca(U.color.__styleString,U.wireframe_linewidth):Da(U.color.__styleString)}else if(U instanceof THREE.MeshDepthMaterial){H=pa.near;F=pa.far;v.r=v.g=v.b=1-Ga(I.positionScreen.z,H,F);n.r=n.g=n.b=1-Ga($.positionScreen.z,H,F);t.r=t.g=t.b=1-Ga(W.positionScreen.z,H,F);u.r=(n.r+t.r)*0.5;u.g=(n.g+t.g)*0.5;u.b=(n.b+t.b)*0.5;Q=La(v,n,t,u);wa(J,O,Z, -T,K,l,Q,0,0,1,0,0,1)}else if(U instanceof THREE.MeshNormalMaterial){q.r=Ha(N.normalWorld.x);q.g=Ha(N.normalWorld.y);q.b=Ha(N.normalWorld.z);q.updateStyleString();U.wireframe?Ca(q.__styleString,U.wireframe_linewidth):Da(q.__styleString)}}}function Ca(I,$){if(B!=I)o.strokeStyle=B=I;if(P!=$)o.lineWidth=P=$;o.stroke();s.inflate($*2)}function Da(I){if(C!=I)o.fillStyle=C=I;o.fill()}function wa(I,$,W,N,U,aa,ea,ga,ia,ma,ka,na,xa){var qa,oa;qa=ea.width-1;oa=ea.height-1;ga*=qa;ia*=oa;ma*=qa;ka*=oa;na*=qa;xa*= 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W=$.x-I.x,N=$.y-I.y,U=1/Math.sqrt(W*W+N*N);W*=U;N*=U; -$.x+=W;$.y+=N;I.x-=W;I.y-=N}var Ea,Ma,ca,la,sa,Ja,Na,ya;o.setTransform(1,0,0,-1,k,j);this.autoClear&&this.clear();f=e.projectScene(fa,pa,this.sortElements);(y=fa.lights.length>0)&&Oa(fa);Ea=0;for(Ma=f.length;Ea0){S.r+=M.color.r*Y;S.g+=M.color.g*Y;S.b+=M.color.b*Y}}else if(M instanceof THREE.PointLight){l.sub(M.position,L.centroidWorld);l.normalize();Y=L.normalWorld.dot(l)*M.intensity;if(Y>0){S.r+=M.color.r*Y;S.g+=M.color.g*Y;S.b+=M.color.b*Y}}}}function c(R,L,S,X,G,M){t=e(u++);t.setAttribute("d","M "+R.positionScreen.x+ -" "+R.positionScreen.y+" L "+L.positionScreen.x+" "+L.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+"z");if(G instanceof THREE.MeshBasicMaterial)p.__styleString=G.color.__styleString;else if(G instanceof THREE.MeshLambertMaterial)if(E){J.r=O.r;J.g=O.g;J.b=O.b;a(M,X,J);p.r=G.color.r*J.r;p.g=G.color.g*J.g;p.b=G.color.b*J.b;p.updateStyleString()}else p.__styleString=G.color.__styleString;else if(G instanceof THREE.MeshDepthMaterial){K=1-G.__2near/(G.__farPlusNear-X.z*G.__farMinusNear); -p.setRGB(K,K,K)}else G instanceof THREE.MeshNormalMaterial&&p.setRGB(h(X.normalWorld.x),h(X.normalWorld.y),h(X.normalWorld.z));G.wireframe?t.setAttribute("style","fill: none; stroke: "+p.__styleString+"; stroke-width: "+G.wireframe_linewidth+"; stroke-opacity: "+G.opacity+"; stroke-linecap: "+G.wireframe_linecap+"; stroke-linejoin: "+G.wireframe_linejoin):t.setAttribute("style","fill: "+p.__styleString+"; fill-opacity: "+G.opacity);k.appendChild(t)}function f(R,L,S,X,G,M,Y){t=e(u++);t.setAttribute("d", -"M "+R.positionScreen.x+" "+R.positionScreen.y+" L "+L.positionScreen.x+" "+L.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+" L "+X.positionScreen.x+","+X.positionScreen.y+"z");if(M instanceof THREE.MeshBasicMaterial)p.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshLambertMaterial)if(E){J.r=O.r;J.g=O.g;J.b=O.b;a(Y,G,J);p.r=M.color.r*J.r;p.g=M.color.g*J.g;p.b=M.color.b*J.b;p.updateStyleString()}else p.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshDepthMaterial){K= -1-M.__2near/(M.__farPlusNear-G.z*M.__farMinusNear);p.setRGB(K,K,K)}else M instanceof THREE.MeshNormalMaterial&&p.setRGB(h(G.normalWorld.x),h(G.normalWorld.y),h(G.normalWorld.z));M.wireframe?t.setAttribute("style","fill: none; stroke: "+p.__styleString+"; stroke-width: "+M.wireframe_linewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.wireframe_linecap+"; stroke-linejoin: "+M.wireframe_linejoin):t.setAttribute("style","fill: "+p.__styleString+"; fill-opacity: "+M.opacity);k.appendChild(t)} -function e(R){if(q[R]==null){q[R]=document.createElementNS("http://www.w3.org/2000/svg","path");Q==0&&q[R].setAttribute("shape-rendering","crispEdges");return q[R]}return q[R]}function h(R){return R<0?Math.min((1+R)*0.5,0.5):0.5+Math.min(R*0.5,0.5)}var i=null,m=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,o,z,d,w,A,B,C,P=new THREE.Rectangle,x=new THREE.Rectangle,E=false,p=new THREE.Color(16777215),J=new THREE.Color(16777215),O=new THREE.Color(0),Z=new THREE.Color(0), -T=new THREE.Color(0),K,l=new THREE.Vector3,q=[],v=[],n=[],t,u,H,F,Q=1;this.domElement=k;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(R){switch(R){case "high":Q=1;break;case "low":Q=0}};this.setSize=function(R,L){j=R;o=L;z=j/2;d=o/2;k.setAttribute("viewBox",-z+" "+-d+" "+j+" "+o);k.setAttribute("width",j);k.setAttribute("height",o);P.set(-z,-d,z,d)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(R,L){var S,X, 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q.__styleString=W.color.__styleString;W=$.scale.x*k;M=$.scale.y*j;r.set(I.x-W,I.y-M,I.x+W,I.y+M);if(Y.instersects(r)){U=q.__styleString;if(C!=U)o.fillStyle=C=U;o.save();o.translate(I.x,I.y);o.rotate(-$.rotation);o.scale(W,M);o.beginPath();o.arc(0,0,1,0,za,true);o.closePath();o.fill();o.restore()}}}}function Qa(I,$,W,M){if(M.opacity!=0){a(M.opacity);c(M.blending);o.beginPath();o.moveTo(I.positionScreen.x,I.positionScreen.y);o.lineTo($.positionScreen.x,$.positionScreen.y); +o.closePath();if(M instanceof THREE.LineBasicMaterial){q.__styleString=M.color.__styleString;I=M.linewidth;if(O!=I)o.lineWidth=O=I;I=q.__styleString;if(B!=I)o.strokeStyle=B=I;o.stroke();r.inflate(M.linewidth*2)}}}function Ka(I,$,W,M,U,aa){if(U.opacity!=0){a(U.opacity);c(U.blending);J=I.positionScreen.x;N=I.positionScreen.y;Z=$.positionScreen.x;T=$.positionScreen.y;K=W.positionScreen.x;l=W.positionScreen.y;o.beginPath();o.moveTo(J,N);o.lineTo(Z,T);o.lineTo(K,l);o.lineTo(J,N);o.closePath();if(U instanceof 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THREE.UVMapping&&wa(J,N,Z,T,K,l,U.map.image,M.uvs[0].u,M.uvs[0].v,M.uvs[1].u,M.uvs[1].v,M.uvs[2].u, +M.uvs[2].v);c(THREE.SubtractiveBlending)}if(y)if(!U.wireframe&&U.shading==THREE.SmoothShading&&M.vertexNormalsWorld.length==3){v.r=n.r=s.r=V.r;v.g=n.g=s.g=V.g;v.b=n.b=s.b=V.b;Ba(aa,M.v1.positionWorld,M.vertexNormalsWorld[0],v);Ba(aa,M.v2.positionWorld,M.vertexNormalsWorld[1],n);Ba(aa,M.v3.positionWorld,M.vertexNormalsWorld[2],s);u.r=(n.r+s.r)*0.5;u.g=(n.g+s.g)*0.5;u.b=(n.b+s.b)*0.5;Q=La(v,n,s,u);wa(J,N,Z,T,K,l,Q,0,0,1,0,0,1)}else{D.r=V.r;D.g=V.g;D.b=V.b;Ba(aa,M.centroidWorld,M.normalWorld,D);q.r= +U.color.r*D.r;q.g=U.color.g*D.g;q.b=U.color.b*D.b;q.updateStyleString();U.wireframe?Ca(q.__styleString,U.wireframe_linewidth):Da(q.__styleString)}else U.wireframe?Ca(U.color.__styleString,U.wireframe_linewidth):Da(U.color.__styleString)}else if(U instanceof THREE.MeshDepthMaterial){H=pa.near;F=pa.far;v.r=v.g=v.b=1-Ga(I.positionScreen.z,H,F);n.r=n.g=n.b=1-Ga($.positionScreen.z,H,F);s.r=s.g=s.b=1-Ga(W.positionScreen.z,H,F);u.r=(n.r+s.r)*0.5;u.g=(n.g+s.g)*0.5;u.b=(n.b+s.b)*0.5;Q=La(v,n,s,u);wa(J,N,Z, +T,K,l,Q,0,0,1,0,0,1)}else if(U instanceof THREE.MeshNormalMaterial){q.r=Ha(M.normalWorld.x);q.g=Ha(M.normalWorld.y);q.b=Ha(M.normalWorld.z);q.updateStyleString();U.wireframe?Ca(q.__styleString,U.wireframe_linewidth):Da(q.__styleString)}}}function Ca(I,$){if(B!=I)o.strokeStyle=B=I;if(O!=$)o.lineWidth=O=$;o.stroke();r.inflate($*2)}function Da(I){if(C!=I)o.fillStyle=C=I;o.fill()}function wa(I,$,W,M,U,aa,ea,ga,ia,ma,ka,na,xa){var qa,oa;qa=ea.width-1;oa=ea.height-1;ga*=qa;ia*=oa;ma*=qa;ka*=oa;na*=qa;xa*= +oa;W-=I;M-=$;U-=I;aa-=$;ma-=ga;ka-=ia;na-=ga;xa-=ia;oa=1/(ma*xa-na*ka);qa=(xa*W-ka*U)*oa;ka=(xa*M-ka*aa)*oa;W=(ma*U-na*W)*oa;M=(ma*aa-na*M)*oa;I=I-qa*ga-W*ia;$=$-ka*ga-M*ia;o.save();o.transform(qa,ka,W,M,I,$);o.clip();o.drawImage(ea,0,0);o.restore()}function La(I,$,W,M){var U=~~(I.r*255),aa=~~(I.g*255);I=~~(I.b*255);var ea=~~($.r*255),ga=~~($.g*255);$=~~($.b*255);var ia=~~(W.r*255),ma=~~(W.g*255);W=~~(W.b*255);var ka=~~(M.r*255),na=~~(M.g*255);M=~~(M.b*255);ja[0]=U<0?0:U>255?255:U;ja[1]=aa<0?0:aa> +255?255:aa;ja[2]=I<0?0:I>255?255:I;ja[4]=ea<0?0:ea>255?255:ea;ja[5]=ga<0?0:ga>255?255:ga;ja[6]=$<0?0:$>255?255:$;ja[8]=ia<0?0:ia>255?255:ia;ja[9]=ma<0?0:ma>255?255:ma;ja[10]=W<0?0:W>255?255:W;ja[12]=ka<0?0:ka>255?255:ka;ja[13]=na<0?0:na>255?255:na;ja[14]=M<0?0:M>255?255:M;ua.putImageData(Fa,0,0);Aa.drawImage(ta,0,0);return va}function Ga(I,$,W){I=(I-$)/(W-$);return I*I*(3-2*I)}function Ha(I){I=(I+1)*0.5;return I<0?0:I>1?1:I}function Ia(I,$){var W=$.x-I.x,M=$.y-I.y,U=1/Math.sqrt(W*W+M*M);W*=U;M*=U; +$.x+=W;$.y+=M;I.x-=W;I.y-=M}var Ea,Ma,ca,la,sa,Ja,Na,ya;o.setTransform(1,0,0,-1,k,j);this.autoClear&&this.clear();f=e.projectScene(fa,pa,this.sortElements);(y=fa.lights.length>0)&&Oa(fa);Ea=0;for(Ma=f.length;Ea0){S.r+=P.color.r*Y;S.g+=P.color.g*Y;S.b+=P.color.b*Y}}else if(P instanceof THREE.PointLight){l.sub(P.position,L.centroidWorld);l.normalize();Y=L.normalWorld.dot(l)*P.intensity;if(Y>0){S.r+=P.color.r*Y;S.g+=P.color.g*Y;S.b+=P.color.b*Y}}}}function c(R,L,S,X,G,P){s=e(u++);s.setAttribute("d","M "+R.positionScreen.x+ +" "+R.positionScreen.y+" L "+L.positionScreen.x+" "+L.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+"z");if(G instanceof THREE.MeshBasicMaterial)p.__styleString=G.color.__styleString;else if(G instanceof THREE.MeshLambertMaterial)if(E){J.r=N.r;J.g=N.g;J.b=N.b;a(P,X,J);p.r=G.color.r*J.r;p.g=G.color.g*J.g;p.b=G.color.b*J.b;p.updateStyleString()}else p.__styleString=G.color.__styleString;else if(G instanceof THREE.MeshDepthMaterial){K=1-G.__2near/(G.__farPlusNear-X.z*G.__farMinusNear); +p.setRGB(K,K,K)}else G instanceof THREE.MeshNormalMaterial&&p.setRGB(h(X.normalWorld.x),h(X.normalWorld.y),h(X.normalWorld.z));G.wireframe?s.setAttribute("style","fill: none; stroke: "+p.__styleString+"; stroke-width: "+G.wireframe_linewidth+"; stroke-opacity: "+G.opacity+"; stroke-linecap: "+G.wireframe_linecap+"; stroke-linejoin: "+G.wireframe_linejoin):s.setAttribute("style","fill: "+p.__styleString+"; fill-opacity: "+G.opacity);k.appendChild(s)}function f(R,L,S,X,G,P,Y){s=e(u++);s.setAttribute("d", +"M "+R.positionScreen.x+" "+R.positionScreen.y+" L "+L.positionScreen.x+" "+L.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+" L "+X.positionScreen.x+","+X.positionScreen.y+"z");if(P instanceof THREE.MeshBasicMaterial)p.__styleString=P.color.__styleString;else if(P instanceof THREE.MeshLambertMaterial)if(E){J.r=N.r;J.g=N.g;J.b=N.b;a(Y,G,J);p.r=P.color.r*J.r;p.g=P.color.g*J.g;p.b=P.color.b*J.b;p.updateStyleString()}else p.__styleString=P.color.__styleString;else if(P instanceof THREE.MeshDepthMaterial){K= +1-P.__2near/(P.__farPlusNear-G.z*P.__farMinusNear);p.setRGB(K,K,K)}else P instanceof THREE.MeshNormalMaterial&&p.setRGB(h(G.normalWorld.x),h(G.normalWorld.y),h(G.normalWorld.z));P.wireframe?s.setAttribute("style","fill: none; stroke: "+p.__styleString+"; stroke-width: "+P.wireframe_linewidth+"; stroke-opacity: "+P.opacity+"; stroke-linecap: "+P.wireframe_linecap+"; stroke-linejoin: "+P.wireframe_linejoin):s.setAttribute("style","fill: "+p.__styleString+"; fill-opacity: "+P.opacity);k.appendChild(s)} +function e(R){if(q[R]==null){q[R]=document.createElementNS("http://www.w3.org/2000/svg","path");Q==0&&q[R].setAttribute("shape-rendering","crispEdges");return q[R]}return q[R]}function h(R){return R<0?Math.min((1+R)*0.5,0.5):0.5+Math.min(R*0.5,0.5)}var i=null,m=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,o,z,d,w,A,B,C,O=new THREE.Rectangle,x=new THREE.Rectangle,E=false,p=new THREE.Color(16777215),J=new THREE.Color(16777215),N=new THREE.Color(0),Z=new THREE.Color(0), +T=new THREE.Color(0),K,l=new THREE.Vector3,q=[],v=[],n=[],s,u,H,F,Q=1;this.domElement=k;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(R){switch(R){case "high":Q=1;break;case "low":Q=0}};this.setSize=function(R,L){j=R;o=L;z=j/2;d=o/2;k.setAttribute("viewBox",-z+" "+-d+" "+j+" "+o);k.setAttribute("width",j);k.setAttribute("height",o);O.set(-z,-d,z,d)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(R,L){var S,X, +G,P,Y,t,r,y;this.autoClear&&this.clear();i=m.projectScene(R,L,this.sortElements);F=H=u=0;if(E=R.lights.length>0){r=R.lights;N.setRGB(0,0,0);Z.setRGB(0,0,0);T.setRGB(0,0,0);S=0;for(X=r.length;S0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+v.maxDirLights,"#define MAX_POINT_LIGHTS "+v.maxPointLights,v.map?"#define USE_MAP":"",v.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n"); -d.attachShader(n,j("fragment",t+l));d.attachShader(n,j("vertex",v+q));d.linkProgram(n);d.getProgramParameter(n,d.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+d.getProgramParameter(n,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");n.uniforms={};n.attributes={};return n}function h(l,q){if(l.image.length==6){if(!l.image.__webGLTextureCube&&!l.image.__cubeMapInitialized&&l.image.loadCount==6){l.image.__webGLTextureCube=d.createTexture();d.bindTexture(d.TEXTURE_CUBE_MAP,l.image.__webGLTextureCube); +d.attachShader(n,j("fragment",s+l));d.attachShader(n,j("vertex",v+q));d.linkProgram(n);d.getProgramParameter(n,d.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+d.getProgramParameter(n,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");n.uniforms={};n.attributes={};return n}function h(l,q){if(l.image.length==6){if(!l.image.__webGLTextureCube&&!l.image.__cubeMapInitialized&&l.image.loadCount==6){l.image.__webGLTextureCube=d.createTexture();d.bindTexture(d.TEXTURE_CUBE_MAP,l.image.__webGLTextureCube); d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_MAG_FILTER,d.LINEAR);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_MIN_FILTER,d.LINEAR_MIPMAP_LINEAR);for(var v=0;v<6;++v)d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+v,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,l.image[v]);d.generateMipmap(d.TEXTURE_CUBE_MAP);d.bindTexture(d.TEXTURE_CUBE_MAP,null);l.image.__cubeMapInitialized=true}d.activeTexture(d.TEXTURE0+ q);d.bindTexture(d.TEXTURE_CUBE_MAP,l.image.__webGLTextureCube)}}function i(l,q){if(!l.__webGLTexture&&l.image.loaded){l.__webGLTexture=d.createTexture();d.bindTexture(d.TEXTURE_2D,l.__webGLTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,l.image);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,o(l.wrap_s));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,o(l.wrap_t));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER,o(l.mag_filter));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER, -o(l.min_filter));d.generateMipmap(d.TEXTURE_2D);d.bindTexture(d.TEXTURE_2D,null)}d.activeTexture(d.TEXTURE0+q);d.bindTexture(d.TEXTURE_2D,l.__webGLTexture)}function m(l,q){var v,n,t;v=0;for(n=q.length;v 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, mShininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, mShininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = mAmbient;\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n}", -THREE.Snippets.fog_fragment,"}"].join("\n");n=e(t,n,{fog:v,maxDirLights:l,maxPointLights:q});d.useProgram(n);m(n,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);v&&m(n,["fogColor","fogNear","fogFar","fogDensity"]);l&&m(n,["directionalLightColor", -"directionalLightDirection"]);q&&m(n,["pointLightColor","pointLightPosition"]);d.uniform1i(n.uniforms.enableMap,0);d.uniform1i(n.uniforms.tMap,0);d.uniform1i(n.uniforms.enableCubeMap,0);d.uniform1i(n.uniforms.tCube,1);d.uniform1i(n.uniforms.mixEnvMap,0);d.uniform1i(n.uniforms.useRefract,0);k(n,["position","normal","uv"]);return n}(O.directional,O.point,Z);this.setSize=function(l,q){z.width=l;z.height=q;d.viewport(0,0,z.width,z.height)};this.setClearColor=function(l,q){var v=new THREE.Color(l);d.clearColor(v.r, -v.g,v.b,q)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT)};this.setupLights=function(l,q){var v,n,t,u=g=b=0,H=[],F=[],Q=[],R=[];v=0;for(n=q.length;v0){D.__webGLUVBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,D.__webGLUVBuffer);d.bufferData(d.ARRAY_BUFFER,new Float32Array(s),d.STATIC_DRAW)}D.__webGLFaceBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,D.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(X),d.STATIC_DRAW);D.__webGLLineBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,D.__webGLLineBuffer); -d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(G),d.STATIC_DRAW);D.__webGLFaceCount=X.length;D.__webGLLineCount=G.length}};this.renderBuffer=function(l,q,v,n,t){var u,H,F,Q,R,L,S,X,G;if(n instanceof THREE.MeshShaderMaterial||n instanceof THREE.MeshDepthMaterial||n instanceof THREE.MeshNormalMaterial||n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial){if(!n.program){if(n instanceof THREE.MeshDepthMaterial){c(n,THREE.ShaderLib.depth);n.uniforms.mNear.value=l.near;n.uniforms.mFar.value= -l.far}else if(n instanceof THREE.MeshNormalMaterial)c(n,THREE.ShaderLib.normal);else if(n instanceof THREE.MeshBasicMaterial){c(n,THREE.ShaderLib.basic);f(n,v)}else if(n instanceof THREE.MeshLambertMaterial){c(n,THREE.ShaderLib.lambert);f(n,v)}S={fog:v,map:n.map,env_map:n.env_map,maxDirLights:O.directional,maxPointLights:O.point};n.program=e(n.fragment_shader,n.vertex_shader,S);S=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(G in n.uniforms)S.push(G); -m(n.program,S);k(n.program,["position","normal","uv","tangent"])}G=n.program}else G=A;if(G!=w){d.useProgram(G);w=G}if(G==A||n instanceof THREE.MeshLambertMaterial){q=this.setupLights(G,q);if(G==A){d.uniform1i(G.uniforms.enableLighting,q.directional.positions.length+q.point.positions.length||q.ambient[0]||q.ambient[1]||q.ambient[2]);d.uniform3fv(G.uniforms.ambientLightColor,q.ambient);if(q.directional.positions.length){d.uniform3fv(G.uniforms.directionalLightDirection,q.directional.positions);d.uniform3fv(G.uniforms.directionalLightColor, -q.directional.colors)}if(q.point.positions.length){d.uniform3fv(G.uniforms.pointLightPosition,q.point.positions);d.uniform3fv(G.uniforms.pointLightColor,q.point.colors)}}else{n.uniforms.enableLighting.value=q.directional.positions.length+q.point.positions.length;n.uniforms.ambientLightColor.value=q.ambient;n.uniforms.directionalLightColor.value=q.directional.colors;n.uniforms.directionalLightDirection.value=q.directional.positions;n.uniforms.pointLightColor.value=q.point.colors;n.uniforms.pointLightPosition.value= -q.point.positions}}this.loadCamera(G,l);this.loadMatrices(G);if(n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial)f(n,v);if(n instanceof THREE.MeshShaderMaterial||n instanceof THREE.MeshDepthMaterial||n instanceof THREE.MeshNormalMaterial||n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial){F=n.wireframe;Q=n.wireframe_linewidth;l=G;q=n.uniforms;var M;for(u in q){X=q[u].type;S=q[u].value;M=l.uniforms[u];if(X=="i")d.uniform1i(M,S);else if(X=="f")d.uniform1f(M, -S);else if(X=="fv")d.uniform3fv(M,S);else if(X=="v2")d.uniform2f(M,S.x,S.y);else if(X=="v3")d.uniform3f(M,S.x,S.y,S.z);else if(X=="c")d.uniform3f(M,S.r,S.g,S.b);else if(X=="t"){d.uniform1i(M,S);if(X=q[u].texture)X.image instanceof Array&&X.image.length==6?h(X,S):i(X,S)}}}if(n instanceof THREE.MeshPhongMaterial){u=n.color;H=n.opacity;F=n.wireframe;Q=n.wireframe_linewidth;R=n.map;L=n.env_map;q=n.combine==THREE.MixOperation;l=n.reflectivity;X=n.env_map&&n.env_map.mapping instanceof THREE.CubeRefractionMapping; -S=n.refraction_ratio;d.uniform4f(G.uniforms.mColor,u.r*H,u.g*H,u.b*H,H);d.uniform1i(G.uniforms.mixEnvMap,q);d.uniform1f(G.uniforms.mReflectivity,l);d.uniform1i(G.uniforms.useRefract,X);d.uniform1f(G.uniforms.mRefractionRatio,S);if(v){d.uniform3f(G.uniforms.fogColor,v.color.r,v.color.g,v.color.b);if(v instanceof THREE.Fog){d.uniform1f(G.uniforms.fogNear,v.near);d.uniform1f(G.uniforms.fogFar,v.far)}else v instanceof THREE.FogExp2&&d.uniform1f(G.uniforms.fogDensity,v.density)}}if(n instanceof THREE.MeshPhongMaterial){v= -n.ambient;u=n.specular;n=n.shininess;d.uniform4f(G.uniforms.mAmbient,v.r,v.g,v.b,H);d.uniform4f(G.uniforms.mSpecular,u.r,u.g,u.b,H);d.uniform1f(G.uniforms.mShininess,n);d.uniform1i(G.uniforms.material,2)}if(R){i(R,0);d.uniform1i(G.uniforms.tMap,0);d.uniform1i(G.uniforms.enableMap,1)}else d.uniform1i(G.uniforms.enableMap,0);if(L){h(L,1);d.uniform1i(G.uniforms.tCube,1);d.uniform1i(G.uniforms.enableCubeMap,1)}else d.uniform1i(G.uniforms.enableCubeMap,0);H=G.attributes;d.bindBuffer(d.ARRAY_BUFFER,t.__webGLVertexBuffer); -d.vertexAttribPointer(H.position,3,d.FLOAT,false,0,0);d.enableVertexAttribArray(H.position);if(H.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,t.__webGLNormalBuffer);d.vertexAttribPointer(H.normal,3,d.FLOAT,false,0,0);d.enableVertexAttribArray(H.normal)}if(H.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,t.__webGLTangentBuffer);d.vertexAttribPointer(H.tangent,4,d.FLOAT,false,0,0);d.enableVertexAttribArray(H.tangent)}if(H.uv>=0)if(t.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,t.__webGLUVBuffer);d.vertexAttribPointer(H.uv, -2,d.FLOAT,false,0,0);d.enableVertexAttribArray(H.uv)}else d.disableVertexAttribArray(H.uv);if(F){d.lineWidth(Q);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,t.__webGLLineBuffer);d.drawElements(d.LINES,t.__webGLLineCount,d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,t.__webGLFaceBuffer);d.drawElements(d.TRIANGLES,t.__webGLFaceCount,d.UNSIGNED_SHORT,0)}};this.renderPass=function(l,q,v,n,t,u,H){var F,Q,R,L,S;R=0;for(L=n.materials.length;R=0;v--){n=l.__webGLObjects[v].object;q==n&&l.__webGLObjects.splice(v,1)}};this.setupMatrices=function(l,q){l.autoUpdateMatrix&&l.updateMatrix();B.multiply(q.matrix,l.matrix);x.set(B.flatten());C=THREE.Matrix4.makeInvert3x3(B).transpose();p.set(C.m);J.set(l.matrix.flatten())};this.loadMatrices=function(l){d.uniformMatrix4fv(l.uniforms.viewMatrix,false,P);d.uniformMatrix4fv(l.uniforms.modelViewMatrix,false,x);d.uniformMatrix4fv(l.uniforms.projectionMatrix, +THREE.Snippets.lights_vertex,"vNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),s=["uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;", +THREE.Snippets.fog_pars_fragment,"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, mShininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, mShininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = mAmbient;\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n}", +THREE.Snippets.fog_fragment,"}"].join("\n");n=e(s,n,{fog:v,maxDirLights:l,maxPointLights:q});d.useProgram(n);m(n,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);v&&m(n,["fogColor","fogNear","fogFar","fogDensity"]);l&&m(n,["directionalLightColor", +"directionalLightDirection"]);q&&m(n,["pointLightColor","pointLightPosition"]);d.uniform1i(n.uniforms.enableMap,0);d.uniform1i(n.uniforms.tMap,0);d.uniform1i(n.uniforms.enableCubeMap,0);d.uniform1i(n.uniforms.tCube,1);d.uniform1i(n.uniforms.mixEnvMap,0);d.uniform1i(n.uniforms.useRefract,0);k(n,["position","normal","uv"]);return n}(N.directional,N.point,Z);this.setSize=function(l,q){z.width=l;z.height=q;d.viewport(0,0,z.width,z.height)};this.setClearColor=function(l,q){var v=new THREE.Color(l);d.clearColor(v.r, +v.g,v.b,q)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT)};this.setupLights=function(l,q){var v,n,s,u=g=b=0,H=[],F=[],Q=[],R=[];v=0;for(n=q.length;v0){D.__webGLUVBuffer=d.createBuffer(); +d.bindBuffer(d.ARRAY_BUFFER,D.__webGLUVBuffer);d.bufferData(d.ARRAY_BUFFER,new Float32Array(r),d.STATIC_DRAW)}D.__webGLFaceBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,D.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(X),d.STATIC_DRAW);D.__webGLLineBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,D.__webGLLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(G),d.STATIC_DRAW);D.__webGLFaceCount=X.length;D.__webGLLineCount=G.length}};this.renderBuffer= +function(l,q,v,n,s){var u,H,F,Q,R,L,S,X,G;if(n instanceof THREE.MeshShaderMaterial||n instanceof THREE.MeshDepthMaterial||n instanceof THREE.MeshNormalMaterial||n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial){if(!n.program){if(n instanceof THREE.MeshDepthMaterial){c(n,THREE.ShaderLib.depth);n.uniforms.mNear.value=l.near;n.uniforms.mFar.value=l.far}else if(n instanceof THREE.MeshNormalMaterial)c(n,THREE.ShaderLib.normal);else if(n instanceof THREE.MeshBasicMaterial){c(n, +THREE.ShaderLib.basic);f(n,v)}else if(n instanceof THREE.MeshLambertMaterial){c(n,THREE.ShaderLib.lambert);f(n,v)}S={fog:v,map:n.map,env_map:n.env_map,maxDirLights:N.directional,maxPointLights:N.point};n.program=e(n.fragment_shader,n.vertex_shader,S);S=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(G in n.uniforms)S.push(G);m(n.program,S);k(n.program,["position","normal","uv","tangent"])}G=n.program}else G=A;if(G!=w){d.useProgram(G);w=G}if(G== +A||n instanceof THREE.MeshLambertMaterial){q=this.setupLights(G,q);if(G==A){d.uniform1i(G.uniforms.enableLighting,q.directional.positions.length+q.point.positions.length||q.ambient[0]||q.ambient[1]||q.ambient[2]);d.uniform3fv(G.uniforms.ambientLightColor,q.ambient);if(q.directional.positions.length){d.uniform3fv(G.uniforms.directionalLightDirection,q.directional.positions);d.uniform3fv(G.uniforms.directionalLightColor,q.directional.colors)}if(q.point.positions.length){d.uniform3fv(G.uniforms.pointLightPosition, +q.point.positions);d.uniform3fv(G.uniforms.pointLightColor,q.point.colors)}}else{n.uniforms.enableLighting.value=q.directional.positions.length+q.point.positions.length;n.uniforms.ambientLightColor.value=q.ambient;n.uniforms.directionalLightColor.value=q.directional.colors;n.uniforms.directionalLightDirection.value=q.directional.positions;n.uniforms.pointLightColor.value=q.point.colors;n.uniforms.pointLightPosition.value=q.point.positions}}this.loadCamera(G,l);this.loadMatrices(G);if(n instanceof +THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial)f(n,v);if(n instanceof THREE.MeshShaderMaterial||n instanceof THREE.MeshDepthMaterial||n instanceof THREE.MeshNormalMaterial||n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial){F=n.wireframe;Q=n.wireframe_linewidth;l=G;q=n.uniforms;var P;for(u in q){X=q[u].type;S=q[u].value;P=l.uniforms[u];if(X=="i")d.uniform1i(P,S);else if(X=="f")d.uniform1f(P,S);else if(X=="fv")d.uniform3fv(P,S);else if(X=="v2")d.uniform2f(P, +S.x,S.y);else if(X=="v3")d.uniform3f(P,S.x,S.y,S.z);else if(X=="c")d.uniform3f(P,S.r,S.g,S.b);else if(X=="t"){d.uniform1i(P,S);if(X=q[u].texture)X.image instanceof Array&&X.image.length==6?h(X,S):i(X,S)}}}if(n instanceof THREE.MeshPhongMaterial){u=n.color;H=n.opacity;F=n.wireframe;Q=n.wireframe_linewidth;R=n.map;L=n.env_map;q=n.combine==THREE.MixOperation;l=n.reflectivity;X=n.env_map&&n.env_map.mapping instanceof THREE.CubeRefractionMapping;S=n.refraction_ratio;d.uniform4f(G.uniforms.mColor,u.r*H, +u.g*H,u.b*H,H);d.uniform1i(G.uniforms.mixEnvMap,q);d.uniform1f(G.uniforms.mReflectivity,l);d.uniform1i(G.uniforms.useRefract,X);d.uniform1f(G.uniforms.mRefractionRatio,S);if(v){d.uniform3f(G.uniforms.fogColor,v.color.r,v.color.g,v.color.b);if(v instanceof THREE.Fog){d.uniform1f(G.uniforms.fogNear,v.near);d.uniform1f(G.uniforms.fogFar,v.far)}else v instanceof THREE.FogExp2&&d.uniform1f(G.uniforms.fogDensity,v.density)}}if(n instanceof THREE.MeshPhongMaterial){v=n.ambient;u=n.specular;n=n.shininess; +d.uniform4f(G.uniforms.mAmbient,v.r,v.g,v.b,H);d.uniform4f(G.uniforms.mSpecular,u.r,u.g,u.b,H);d.uniform1f(G.uniforms.mShininess,n);d.uniform1i(G.uniforms.material,2)}if(R){i(R,0);d.uniform1i(G.uniforms.tMap,0);d.uniform1i(G.uniforms.enableMap,1)}else d.uniform1i(G.uniforms.enableMap,0);if(L){h(L,1);d.uniform1i(G.uniforms.tCube,1);d.uniform1i(G.uniforms.enableCubeMap,1)}else d.uniform1i(G.uniforms.enableCubeMap,0);H=G.attributes;d.bindBuffer(d.ARRAY_BUFFER,s.__webGLVertexBuffer);d.vertexAttribPointer(H.position, +3,d.FLOAT,false,0,0);d.enableVertexAttribArray(H.position);if(H.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,s.__webGLNormalBuffer);d.vertexAttribPointer(H.normal,3,d.FLOAT,false,0,0);d.enableVertexAttribArray(H.normal)}if(H.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,s.__webGLTangentBuffer);d.vertexAttribPointer(H.tangent,4,d.FLOAT,false,0,0);d.enableVertexAttribArray(H.tangent)}if(H.uv>=0)if(s.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,s.__webGLUVBuffer);d.vertexAttribPointer(H.uv,2,d.FLOAT,false,0,0); +d.enableVertexAttribArray(H.uv)}else d.disableVertexAttribArray(H.uv);if(F){d.lineWidth(Q);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,s.__webGLLineBuffer);d.drawElements(d.LINES,s.__webGLLineCount,d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,s.__webGLFaceBuffer);d.drawElements(d.TRIANGLES,s.__webGLFaceCount,d.UNSIGNED_SHORT,0)}};this.renderPass=function(l,q,v,n,s,u,H){var F,Q,R,L,S;R=0;for(L=n.materials.length;R=0;v--){n=l.__webGLObjects[v].object;q==n&&l.__webGLObjects.splice(v,1)}};this.setupMatrices=function(l,q){l.autoUpdateMatrix&&l.updateMatrix();B.multiply(q.matrix,l.matrix);x.set(B.flatten());C=THREE.Matrix4.makeInvert3x3(B).transpose();p.set(C.m);J.set(l.matrix.flatten())};this.loadMatrices=function(l){d.uniformMatrix4fv(l.uniforms.viewMatrix,false,O);d.uniformMatrix4fv(l.uniforms.modelViewMatrix,false,x);d.uniformMatrix4fv(l.uniforms.projectionMatrix, false,E);d.uniformMatrix3fv(l.uniforms.normalMatrix,false,p);d.uniformMatrix4fv(l.uniforms.objectMatrix,false,J)};this.loadCamera=function(l,q){d.uniform3f(l.uniforms.cameraPosition,q.position.x,q.position.y,q.position.z)};this.setBlending=function(l){switch(l){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE);break;case THREE.SubtractiveBlending:d.blendFunc(d.DST_COLOR,d.ZERO);break;default:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling= function(l,q){if(l){!q||q=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(l=="back")d.cullFace(d.BACK);else l=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif", envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif", envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif", map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", -lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}"}; +lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}"}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}", vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0}, -fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;", -THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1, -texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv", -value:[]}},fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment, -"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}}; -THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; -THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; +fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.envmap_fragment, +THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i", +value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;", +THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex, +THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null}; +THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null}; +THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; var GeometryUtils={merge:function(a,c){var f=c instanceof THREE.Mesh,e=a.vertices.length,h=f?c.geometry:c,i=a.vertices,m=h.vertices,k=a.faces,j=h.faces,o=a.uvs;h=h.uvs;f&&c.updateMatrix();for(var z=0,d=m.length;z= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertex_shader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, basic:{uniforms:{},vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"void main() {\ngl_FragColor = vec4(1.0, 0.0, 0.0, 0.5);\n}"},cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", -fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}},Cube=function(a,c,f,e,h,i,m,k){function j(C,P,x,E,p,J,O,Z){var T,K,l=e||1,q=h||1,v=l+1,n=q+1,t=p/2,u=J/2;p=p/l;var H=J/q,F=o.vertices.length;if(C=="x"&&P=="y"||C=="y"&&P=="x")T="z";else if(C=="x"&&P=="z"||C=="z"&&P=="x")T="y";else if(C=="z"&&P=="y"||C=="y"&&P=="z")T="x";for(K=0;K0||(z=this.vertices.push(new THREE.Vertex(new THREE.Vector3(d,k,w)))-1);o.push(z)}c.push(o)}var A,B,C;h=c.length;for(f=0;f0)for(e=0;e1){A=this.vertices[m].position.clone(); -B=this.vertices[j].position.clone();C=this.vertices[o].position.clone();A.normalize();B.normalize();C.normalize();this.faces.push(new THREE.Face3(m,j,o,[new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(C.x,C.y,C.z)]));this.uvs.push([z,d,P])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; +0:e+1];w=f/(h-1);A=(f-1)/(h-1);B=(e+1)/i;d=e/i;z=new THREE.UV(1-B,w);w=new THREE.UV(1-d,w);d=new THREE.UV(1-d,A);var O=new THREE.UV(1-B,A);if(f1){A=this.vertices[m].position.clone(); +B=this.vertices[j].position.clone();C=this.vertices[o].position.clone();A.normalize();B.normalize();C.normalize();this.faces.push(new THREE.Face3(m,j,o,[new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(C.x,C.y,C.z)]));this.uvs.push([z,d,O])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null}; THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var c="Loaded ";c+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML= c},loadAsciiOld:function(a,c){var f=document.createElement("script");f.type="text/javascript";f.onload=c;f.src=a;document.getElementsByTagName("head")[0].appendChild(f)},loadAscii:function(a,c,f){var e=(new Date).getTime();a=new Worker(a);a.onmessage=function(h){THREE.Loader.prototype.createModel(h.data,c,f)};a.postMessage(e)},loadBinary:function(a,c,f){var e=(new Date).getTime();a=new Worker(a);var h=this.showProgress?THREE.Loader.prototype.updateProgress:null;a.onmessage=function(i){THREE.Loader.prototype.loadAjaxBuffers(i.data.buffers, i.data.materials,c,f,h)};a.onerror=function(i){alert("worker.onerror: "+i.message+"\n"+i.data);i.preventDefault()};a.postMessage(e)},loadAjaxBuffers:function(a,c,f,e,h){var i=new XMLHttpRequest,m=e+"/"+a,k=0;i.onreadystatechange=function(){if(i.readyState==4)i.status==200||i.status==0?THREE.Loader.prototype.createBinModel(i.responseText,f,e,c):alert("Couldn't load ["+m+"] ["+i.status+"]");else if(i.readyState==3){if(h){if(k==0)k=i.getResponseHeader("Content-Length");h({total:k,loaded:i.responseText.length})}}else if(i.readyState== -2)k=i.getResponseHeader("Content-Length")};i.open("GET",m,true);i.overrideMimeType("text/plain; charset=x-user-defined");i.setRequestHeader("Content-Type","text/plain");i.send(null)},createBinModel:function(a,c,f,e){var h=function(i){function m(r,s){var y=z(r,s),D=z(r,s+1),V=z(r,s+2),da=z(r,s+3),ha=(da<<1&255|V>>7)-127;y=(V&127)<<16|D<<8|y;if(y==0&&ha==-127)return 0;return(1-2*(da>>7))*(1+y*Math.pow(2,-23))*Math.pow(2,ha)}function k(r,s){var y=z(r,s),D=z(r,s+1),V=z(r,s+2);return(z(r,s+3)<<24)+(V<< -16)+(D<<8)+y}function j(r,s){var y=z(r,s);return(z(r,s+1)<<8)+y}function o(r,s){var y=z(r,s);return y>127?y-256:y}function z(r,s){return r.charCodeAt(s)&255}function d(r){var s,y,D;s=k(a,r);y=k(a,r+Z);D=k(a,r+T);r=j(a,r+K);THREE.Loader.prototype.f3(x,s,y,D,r)}function w(r){var s,y,D,V,da,ha;s=k(a,r);y=k(a,r+Z);D=k(a,r+T);V=j(a,r+K);da=k(a,r+l);ha=k(a,r+q);r=k(a,r+v);THREE.Loader.prototype.f3n(x,J,s,y,D,V,da,ha,r)}function A(r){var s,y,D,V;s=k(a,r);y=k(a,r+n);D=k(a,r+t);V=k(a,r+u);r=j(a,r+H);THREE.Loader.prototype.f4(x, -s,y,D,V,r)}function B(r){var s,y,D,V,da,ha,za,ba;s=k(a,r);y=k(a,r+n);D=k(a,r+t);V=k(a,r+u);da=j(a,r+H);ha=k(a,r+F);za=k(a,r+Q);ba=k(a,r+R);r=k(a,r+L);THREE.Loader.prototype.f4n(x,J,s,y,D,V,da,ha,za,ba,r)}function C(r){var s,y;s=k(a,r);y=k(a,r+S);r=k(a,r+X);THREE.Loader.prototype.uv3(x,O[s*2],O[s*2+1],O[y*2],O[y*2+1],O[r*2],O[r*2+1])}function P(r){var s,y,D;s=k(a,r);y=k(a,r+G);D=k(a,r+M);r=k(a,r+Y);THREE.Loader.prototype.uv4(x,O[s*2],O[s*2+1],O[y*2],O[y*2+1],O[D*2],O[D*2+1],O[r*2],O[r*2+1])}var x= -this,E=0,p,J=[],O=[],Z,T,K,l,q,v,n,t,u,H,F,Q,R,L,S,X,G,M,Y;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(x,e,i);p={signature:a.substr(E,8),header_bytes:z(a,E+8),vertex_coordinate_bytes:z(a,E+9),normal_coordinate_bytes:z(a,E+10),uv_coordinate_bytes:z(a,E+11),vertex_index_bytes:z(a,E+12),normal_index_bytes:z(a,E+13),uv_index_bytes:z(a,E+14),material_index_bytes:z(a,E+15),nvertices:k(a,E+16),nnormals:k(a,E+16+4),nuvs:k(a,E+16+8),ntri_flat:k(a,E+16+12),ntri_smooth:k(a,E+16+16),ntri_flat_uv:k(a, -E+16+20),ntri_smooth_uv:k(a,E+16+24),nquad_flat:k(a,E+16+28),nquad_smooth:k(a,E+16+32),nquad_flat_uv:k(a,E+16+36),nquad_smooth_uv:k(a,E+16+40)};E+=p.header_bytes;Z=p.vertex_index_bytes;T=p.vertex_index_bytes*2;K=p.vertex_index_bytes*3;l=p.vertex_index_bytes*3+p.material_index_bytes;q=p.vertex_index_bytes*3+p.material_index_bytes+p.normal_index_bytes;v=p.vertex_index_bytes*3+p.material_index_bytes+p.normal_index_bytes*2;n=p.vertex_index_bytes;t=p.vertex_index_bytes*2;u=p.vertex_index_bytes*3;H=p.vertex_index_bytes* -4;F=p.vertex_index_bytes*4+p.material_index_bytes;Q=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes;R=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes*2;L=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes*3;S=p.uv_index_bytes;X=p.uv_index_bytes*2;G=p.uv_index_bytes;M=p.uv_index_bytes*2;Y=p.uv_index_bytes*3;E+=function(r){var s,y,D,V=p.vertex_coordinate_bytes*3,da=r+p.nvertices*V;for(r=r;r>7)-127;y=(V&127)<<16|D<<8|y;if(y==0&&ha==-127)return 0;return(1-2*(da>>7))*(1+y*Math.pow(2,-23))*Math.pow(2,ha)}function k(t,r){var y=z(t,r),D=z(t,r+1),V=z(t,r+2);return(z(t,r+3)<<24)+(V<< +16)+(D<<8)+y}function j(t,r){var y=z(t,r);return(z(t,r+1)<<8)+y}function o(t,r){var y=z(t,r);return y>127?y-256:y}function z(t,r){return t.charCodeAt(r)&255}function d(t){var r,y,D;r=k(a,t);y=k(a,t+Z);D=k(a,t+T);t=j(a,t+K);THREE.Loader.prototype.f3(x,r,y,D,t)}function w(t){var r,y,D,V,da,ha;r=k(a,t);y=k(a,t+Z);D=k(a,t+T);V=j(a,t+K);da=k(a,t+l);ha=k(a,t+q);t=k(a,t+v);THREE.Loader.prototype.f3n(x,J,r,y,D,V,da,ha,t)}function A(t){var r,y,D,V;r=k(a,t);y=k(a,t+n);D=k(a,t+s);V=k(a,t+u);t=j(a,t+H);THREE.Loader.prototype.f4(x, +r,y,D,V,t)}function B(t){var r,y,D,V,da,ha,za,ba;r=k(a,t);y=k(a,t+n);D=k(a,t+s);V=k(a,t+u);da=j(a,t+H);ha=k(a,t+F);za=k(a,t+Q);ba=k(a,t+R);t=k(a,t+L);THREE.Loader.prototype.f4n(x,J,r,y,D,V,da,ha,za,ba,t)}function C(t){var r,y;r=k(a,t);y=k(a,t+S);t=k(a,t+X);THREE.Loader.prototype.uv3(x,N[r*2],N[r*2+1],N[y*2],N[y*2+1],N[t*2],N[t*2+1])}function O(t){var r,y,D;r=k(a,t);y=k(a,t+G);D=k(a,t+P);t=k(a,t+Y);THREE.Loader.prototype.uv4(x,N[r*2],N[r*2+1],N[y*2],N[y*2+1],N[D*2],N[D*2+1],N[t*2],N[t*2+1])}var x= +this,E=0,p,J=[],N=[],Z,T,K,l,q,v,n,s,u,H,F,Q,R,L,S,X,G,P,Y;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(x,e,i);p={signature:a.substr(E,8),header_bytes:z(a,E+8),vertex_coordinate_bytes:z(a,E+9),normal_coordinate_bytes:z(a,E+10),uv_coordinate_bytes:z(a,E+11),vertex_index_bytes:z(a,E+12),normal_index_bytes:z(a,E+13),uv_index_bytes:z(a,E+14),material_index_bytes:z(a,E+15),nvertices:k(a,E+16),nnormals:k(a,E+16+4),nuvs:k(a,E+16+8),ntri_flat:k(a,E+16+12),ntri_smooth:k(a,E+16+16),ntri_flat_uv:k(a, +E+16+20),ntri_smooth_uv:k(a,E+16+24),nquad_flat:k(a,E+16+28),nquad_smooth:k(a,E+16+32),nquad_flat_uv:k(a,E+16+36),nquad_smooth_uv:k(a,E+16+40)};E+=p.header_bytes;Z=p.vertex_index_bytes;T=p.vertex_index_bytes*2;K=p.vertex_index_bytes*3;l=p.vertex_index_bytes*3+p.material_index_bytes;q=p.vertex_index_bytes*3+p.material_index_bytes+p.normal_index_bytes;v=p.vertex_index_bytes*3+p.material_index_bytes+p.normal_index_bytes*2;n=p.vertex_index_bytes;s=p.vertex_index_bytes*2;u=p.vertex_index_bytes*3;H=p.vertex_index_bytes* +4;F=p.vertex_index_bytes*4+p.material_index_bytes;Q=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes;R=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes*2;L=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes*3;S=p.uv_index_bytes;X=p.uv_index_bytes*2;G=p.uv_index_bytes;P=p.uv_index_bytes*2;Y=p.uv_index_bytes*3;E+=function(t){var r,y,D,V=p.vertex_coordinate_bytes*3,da=t+p.nvertices*V;for(t=t;t 0", - "vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );", - "vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );", + "vec4 pointDiffuse = vec4( 0.0 );", + "vec4 pointSpecular = vec4( 0.0 );", "for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {", @@ -1101,8 +1101,8 @@ THREE.WebGLRenderer = function ( parameters ) { "#if MAX_DIR_LIGHTS > 0", - "vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );", - "vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );" , + "vec4 dirDiffuse = vec4( 0.0 );", + "vec4 dirSpecular = vec4( 0.0 );" , "for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {", @@ -1834,7 +1834,7 @@ THREE.Snippets = { "if ( !enableLighting ) {", - "vLightWeighting = vec3( 1.0, 1.0, 1.0 );", + "vLightWeighting = vec3( 1.0 );", "} else {", @@ -1970,8 +1970,8 @@ THREE.ShaderLib = { "void main() {", "vec4 mColor = vec4( color, opacity );", - "vec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );", - "vec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );", + "vec4 mapColor = vec4( 1.0 );", + "vec4 cubeColor = vec4( 1.0 );", THREE.Snippets[ "map_fragment" ], @@ -2043,8 +2043,8 @@ THREE.ShaderLib = { "void main() {", "vec4 mColor = vec4( color, opacity );", - "vec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );", - "vec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );", + "vec4 mapColor = vec4( 1.0 );", + "vec4 cubeColor = vec4( 1.0 );", THREE.Snippets[ "map_fragment" ],