diff --git a/docs/api/materials/ShaderMaterial.html b/docs/api/materials/ShaderMaterial.html index 791708addb6eae938143fb075c5acb7d38f5283f..ff8bdd37345986524b9ab61d7ee9d10646e53f63 100644 --- a/docs/api/materials/ShaderMaterial.html +++ b/docs/api/materials/ShaderMaterial.html @@ -234,6 +234,13 @@

+

+ You're recommended to update custom [page:Uniform] values depending on [page:Object3D object] and [page:Camera camera] + in [page:Object3D.onBeforeRender] because [page:Material] can be shared among [page:Mesh mesh], [page:Matrix4 matrixWorld] + of [page:Scene] and [page:Camera] are updated in [page:WebGLRenderer.render], and some effects(ex:VREffect) render a [page:Scene scene] + with private their own [page:Camera cameras]. +

+

Constructor