From abcc8b286e8c08b61a42495517e4291f13175d0a Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Tue, 25 Nov 2014 12:50:25 +0100 Subject: [PATCH] Updated builds. --- build/three.js | 79 +++++---- build/three.min.js | 412 ++++++++++++++++++++++----------------------- 2 files changed, 248 insertions(+), 243 deletions(-) diff --git a/build/three.js b/build/three.js index 6e000f7e4a..4f4b1f1233 100644 --- a/build/three.js +++ b/build/three.js @@ -20181,38 +20181,6 @@ THREE.WebGLRenderer = function ( parameters ) { }; - function setDirectBuffers( geometry ) { - - var attributes = geometry.attributes; - var attributesKeys = geometry.attributesKeys; - - for ( var i = 0, l = attributesKeys.length; i < l; i ++ ) { - - var key = attributesKeys[ i ]; - var attribute = attributes[ key ]; - - if ( attribute.buffer === undefined ) { - - attribute.buffer = _gl.createBuffer(); - attribute.needsUpdate = true; - - } - - if ( attribute.needsUpdate === true ) { - - var bufferType = ( key === 'index' ) ? _gl.ELEMENT_ARRAY_BUFFER : _gl.ARRAY_BUFFER; - - _gl.bindBuffer( bufferType, attribute.buffer ); - _gl.bufferData( bufferType, attribute.array, _gl.STATIC_DRAW ); - - attribute.needsUpdate = false; - - } - - } - - } - // Buffer rendering this.renderBufferImmediate = function ( object, program, material ) { @@ -21777,7 +21745,33 @@ THREE.WebGLRenderer = function ( parameters ) { if ( geometry instanceof THREE.BufferGeometry ) { - setDirectBuffers( geometry ); + var attributes = geometry.attributes; + var attributesKeys = geometry.attributesKeys; + + for ( var i = 0, l = attributesKeys.length; i < l; i ++ ) { + + var key = attributesKeys[ i ]; + var attribute = attributes[ key ]; + + if ( attribute.buffer === undefined ) { + + attribute.buffer = _gl.createBuffer(); + attribute.needsUpdate = true; + + } + + if ( attribute.needsUpdate === true ) { + + var bufferType = ( key === 'index' ) ? _gl.ELEMENT_ARRAY_BUFFER : _gl.ARRAY_BUFFER; + + _gl.bindBuffer( bufferType, attribute.buffer ); + _gl.bufferData( bufferType, attribute.array, _gl.STATIC_DRAW ); + + attribute.needsUpdate = false; + + } + + } } else if ( object instanceof THREE.Mesh ) { @@ -32402,6 +32396,7 @@ THREE.TorusKnotGeometry.prototype.constructor = THREE.TorusKnotGeometry; * @author WestLangley / https://github.com/WestLangley * @author zz85 / https://github.com/zz85 * @author miningold / https://github.com/miningold + * @author jonobr1 / https://github.com/jonobr1 * * Modified from the TorusKnotGeometry by @oosmoxiecode * @@ -32411,7 +32406,7 @@ THREE.TorusKnotGeometry.prototype.constructor = THREE.TorusKnotGeometry; * http://www.cs.indiana.edu/pub/techreports/TR425.pdf */ -THREE.TubeGeometry = function ( path, segments, radius, radialSegments, closed ) { +THREE.TubeGeometry = function ( path, segments, radius, radialSegments, closed, taper ) { THREE.Geometry.call( this ); @@ -32429,6 +32424,7 @@ THREE.TubeGeometry = function ( path, segments, radius, radialSegments, closed ) radius = radius || 1; radialSegments = radialSegments || 8; closed = closed || false; + taper = taper || THREE.TubeGeometry.NoTaper; var grid = []; @@ -32442,7 +32438,7 @@ THREE.TubeGeometry = function ( path, segments, radius, radialSegments, closed ) x, y, z, tx, ty, tz, - u, v, + u, v, r, cx, cy, pos, pos2 = new THREE.Vector3(), @@ -32481,12 +32477,14 @@ THREE.TubeGeometry = function ( path, segments, radius, radialSegments, closed ) normal = normals[ i ]; binormal = binormals[ i ]; + r = radius * taper(u); + for ( j = 0; j < radialSegments; j ++ ) { v = j / radialSegments * 2 * Math.PI; - cx = - radius * Math.cos( v ); // TODO: Hack: Negating it so it faces outside. - cy = radius * Math.sin( v ); + cx = - r * Math.cos( v ); // TODO: Hack: Negating it so it faces outside. + cy = r * Math.sin( v ); pos2.copy( pos ); pos2.x += cx * normal.x + cy * binormal.x; @@ -32535,6 +32533,13 @@ THREE.TubeGeometry = function ( path, segments, radius, radialSegments, closed ) THREE.TubeGeometry.prototype = Object.create( THREE.Geometry.prototype ); THREE.TubeGeometry.prototype.constructor = THREE.TubeGeometry; +THREE.TubeGeometry.NoTaper = function(u) { + return u; +}; + +THREE.TubeGeometry.SinusoidalTaper = function(u) { + return Math.sin(Math.PI * u); +}; // For computing of Frenet frames, exposing the tangents, normals and binormals the spline THREE.TubeGeometry.FrenetFrames = function ( path, segments, closed ) { diff --git a/build/three.min.js b/build/three.min.js index b5feb7b00d..47787cdeee 100644 --- a/build/three.min.js +++ b/build/three.min.js @@ -97,15 +97,15 @@ console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotati b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,n=d*h,p=d*e,b[0]=a-p*c,b[4]=-f*e,b[8]=n+k*c,b[1]=k+n*c,b[5]=f*h,b[9]=p-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,n=c*h,p=c*e,b[0]=g*h,b[4]=n*d-k,b[8]=a*d+p,b[1]=g*e,b[5]=p*d+a,b[9]=k*d-n,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,n=c*g,p=c*d,b[0]=g*h,b[4]=p-a*e,b[8]=n*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+n,b[10]=a-p*e):"XZY"===a.order&&(a=f*g,k=f*d,n=c*g,p=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+p,b[5]=f*h,b[9]=k* e-n,b[2]=n*e-k,b[6]=c*h,b[10]=p*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var n=c*h,c=c*k,p=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(p+e);b[4]=n-f;b[8]=c+h;b[1]=n+f;b[5]=1- (a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+p);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(), -multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],n=c[1],p=c[5],q=c[9],m=c[13],t=c[2],s=c[6],r=c[10],u=c[14],w=c[3],x=c[7],L=c[11],c=c[15],v=d[0],y=d[4],z=d[8],C=d[12],G=d[1],E=d[5],D=d[9],I=d[13],U=d[2],M=d[6],J=d[10],K=d[14],O=d[3], -V=d[7],F=d[11],d=d[15];e[0]=f*v+g*G+h*U+k*O;e[4]=f*y+g*E+h*M+k*V;e[8]=f*z+g*D+h*J+k*F;e[12]=f*C+g*I+h*K+k*d;e[1]=n*v+p*G+q*U+m*O;e[5]=n*y+p*E+q*M+m*V;e[9]=n*z+p*D+q*J+m*F;e[13]=n*C+p*I+q*K+m*d;e[2]=t*v+s*G+r*U+u*O;e[6]=t*y+s*E+r*M+u*V;e[10]=t*z+s*D+r*J+u*F;e[14]=t*C+s*I+r*K+u*d;e[3]=w*v+x*G+L*U+c*O;e[7]=w*y+x*E+L*M+c*V;e[11]=w*z+x*D+L*J+c*F;e[15]=w*C+x*I+L*K+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]= +multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],n=c[1],p=c[5],q=c[9],m=c[13],t=c[2],s=c[6],r=c[10],u=c[14],v=c[3],y=c[7],L=c[11],c=c[15],x=d[0],E=d[4],z=d[8],F=d[12],D=d[1],w=d[5],C=d[9],A=d[13],U=d[2],M=d[6],I=d[10],K=d[14],N=d[3], +T=d[7],P=d[11],d=d[15];e[0]=f*x+g*D+h*U+k*N;e[4]=f*E+g*w+h*M+k*T;e[8]=f*z+g*C+h*I+k*P;e[12]=f*F+g*A+h*K+k*d;e[1]=n*x+p*D+q*U+m*N;e[5]=n*E+p*w+q*M+m*T;e[9]=n*z+p*C+q*I+m*P;e[13]=n*F+p*A+q*K+m*d;e[2]=t*x+s*D+r*U+u*N;e[6]=t*E+s*w+r*M+u*T;e[10]=t*z+s*C+r*I+u*P;e[14]=t*F+s*A+r*K+u*d;e[3]=v*x+y*D+L*U+c*N;e[7]=v*E+y*w+L*M+c*T;e[11]=v*z+y*C+L*I+c*P;e[15]=v*F+y*A+L*K+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]= d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead."); return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)},applyToVector3Array:function(){var a=new THREE.Vector3;return function(b,c,d){void 0===c&&(c=0);void 0===d&&(d= b.length);for(var e=0;eGa?-1:1;h[4*a]=pa.x;h[4*a+1]=pa.y;h[4*a+2]=pa.z;h[4*a+3]=La}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array, -e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*g),4));for(var h=this.attributes.tangent.array,k=[],n=[],p=0;pLa?-1:1;h[4*a]=pa.x;h[4*a+1]=pa.y;h[4*a+2]=pa.z;h[4*a+3]=wa}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array, +e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*g),4));for(var h=this.attributes.tangent.array,k=[],n=[],p=0;pr;r++)s=a[3*c+r],-1==m[s]?(q[2*r]=s,q[2*r+1]=-1,p++):m[s]k.index+b)for(k={start:f,count:0,index:g},h.push(k),p=0;6>p;p+=2)r=q[p+1],-1p;p+=2)s=q[p],r=q[p+1],-1===r&&(r=g++),m[s]=r,t[r]=s,e[f++]=r-k.index,k.count++}this.reorderBuffers(e,t,g);return this.offsets=h},merge:function(a,b){if(!1===a instanceof THREE.BufferGeometry)console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a);else{void 0===b&&(b=0);var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d])for(var e=c[d].array,f=a.attributes[d],g=f.array,h=0,f=f.itemSize*b;hd?-1:1,e.vertexTangents[c]=new THREE.Vector4(v.x,v.y,v.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;cd?-1:1,e.vertexTangents[c]=new THREE.Vector4(x.x,x.y,x.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;cd;d++)if(e[d]==e[(d+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(e=a[f],this.faces.splice(e,1),c=0,g=this.faceVertexUvs.length;ca.opacity)h.transparent=a.transparent;void 0!==a.depthTest&&(h.depthTest=a.depthTest);void 0!==a.depthWrite&&(h.depthWrite=a.depthWrite);void 0!==a.visible&&(h.visible=a.visible);void 0!==a.flipSided&&(h.side=THREE.BackSide);void 0!==a.doubleSided&&(h.side=THREE.DoubleSide);void 0!==a.wireframe&&(h.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"=== a.vertexColors?h.vertexColors=THREE.FaceColors:a.vertexColors&&(h.vertexColors=THREE.VertexColors));a.colorDiffuse?h.color=e(a.colorDiffuse):a.DbgColor&&(h.color=a.DbgColor);a.colorSpecular&&(h.specular=e(a.colorSpecular));a.colorAmbient&&(h.ambient=e(a.colorAmbient));a.colorEmissive&&(h.emissive=e(a.colorEmissive));a.transparency&&(h.opacity=a.transparency);a.specularCoef&&(h.shininess=a.specularCoef);a.mapDiffuse&&b&&d(h,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap, a.mapDiffuseAnisotropy);a.mapLight&&b&&d(h,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&d(h,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&d(h,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&d(h,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap,a.mapSpecularAnisotropy);a.mapAlpha&& @@ -260,10 +260,10 @@ THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=!1};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.load=function(a,b,c){c=c&&"string"===typeof c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)}; THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText);if(void 0!==h.metadata&&"scene"===h.metadata.type){console.error('THREE.JSONLoader: "'+b+'" seems to be a Scene. Use THREE.SceneLoader instead.');return}h=a.parse(h,d);c(h.geometry,h.materials)}else console.error('THREE.JSONLoader: "'+b+'" seems to be unreachable or the file is empty.'); a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load \""+b+'" ('+f.status+")");else f.readyState===f.LOADING?e&&(0===g&&(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&void 0!==e&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;f.send(null)}; -THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,n,p,q,m,t,s,r,u,w,x=a.faces;p=a.vertices;var L=a.normals,v=a.colors,y=0;if(void 0!==a.uvs){for(d=0;dg;g++)m=x[k++],w=u[2*m],m=u[2*m+1],w=new THREE.Vector2(w,m),2!==g&&c.faceVertexUvs[d][h].push(w),0!==g&&c.faceVertexUvs[d][h+1].push(w);q&&(q=3*x[k++],t.normal.set(L[q++],L[q++],L[q]),r.normal.copy(t.normal));if(s)for(d=0;4>d;d++)q=3*x[k++],s=new THREE.Vector3(L[q++], -L[q++],L[q]),2!==d&&t.vertexNormals.push(s),0!==d&&r.vertexNormals.push(s);p&&(p=x[k++],p=v[p],t.color.setHex(p),r.color.setHex(p));if(b)for(d=0;4>d;d++)p=x[k++],p=v[p],2!==d&&t.vertexColors.push(new THREE.Color(p)),0!==d&&r.vertexColors.push(new THREE.Color(p));c.faces.push(t);c.faces.push(r)}else{t=new THREE.Face3;t.a=x[k++];t.b=x[k++];t.c=x[k++];h&&(h=x[k++],t.materialIndex=h);h=c.faces.length;if(d)for(d=0;dg;g++)m=x[k++],w=u[2*m],m=u[2*m+1], -w=new THREE.Vector2(w,m),c.faceVertexUvs[d][h].push(w);q&&(q=3*x[k++],t.normal.set(L[q++],L[q++],L[q]));if(s)for(d=0;3>d;d++)q=3*x[k++],s=new THREE.Vector3(L[q++],L[q++],L[q]),t.vertexNormals.push(s);p&&(p=x[k++],t.color.setHex(v[p]));if(b)for(d=0;3>d;d++)p=x[k++],t.vertexColors.push(new THREE.Color(v[p]));c.faces.push(t)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;dg;g++)m=y[k++],v=u[2*m],m=u[2*m+1],v=new THREE.Vector2(v,m),2!==g&&c.faceVertexUvs[d][h].push(v),0!==g&&c.faceVertexUvs[d][h+1].push(v);q&&(q=3*y[k++],t.normal.set(L[q++],L[q++],L[q]),r.normal.copy(t.normal));if(s)for(d=0;4>d;d++)q=3*y[k++],s=new THREE.Vector3(L[q++], +L[q++],L[q]),2!==d&&t.vertexNormals.push(s),0!==d&&r.vertexNormals.push(s);p&&(p=y[k++],p=x[p],t.color.setHex(p),r.color.setHex(p));if(b)for(d=0;4>d;d++)p=y[k++],p=x[p],2!==d&&t.vertexColors.push(new THREE.Color(p)),0!==d&&r.vertexColors.push(new THREE.Color(p));c.faces.push(t);c.faces.push(r)}else{t=new THREE.Face3;t.a=y[k++];t.b=y[k++];t.c=y[k++];h&&(h=y[k++],t.materialIndex=h);h=c.faces.length;if(d)for(d=0;dg;g++)m=y[k++],v=u[2*m],m=u[2*m+1], +v=new THREE.Vector2(v,m),c.faceVertexUvs[d][h].push(v);q&&(q=3*y[k++],t.normal.set(L[q++],L[q++],L[q]));if(s)for(d=0;3>d;d++)q=3*y[k++],s=new THREE.Vector3(L[q++],L[q++],L[q]),t.vertexNormals.push(s);p&&(p=y[k++],t.color.setHex(x[p]));if(b)for(d=0;3>d;d++)p=y[k++],t.vertexColors.push(new THREE.Color(x[p]));c.faces.push(t)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;dg.far||h.push({distance:z,point:y,face:new THREE.Face3(p,q,m,THREE.Triangle.normal(d,e,f)),faceIndex:null,object:this})}}}else for(r=p.position.array,s=k=0,v=r.length;k -g.far||h.push({distance:z,point:y,face:new THREE.Face3(p,q,m,THREE.Triangle.normal(d,e,f)),faceIndex:null,object:this}))}}else if(k instanceof THREE.Geometry)for(s=this.material instanceof THREE.MeshFaceMaterial,r=!0===s?this.material.materials:null,t=g.precision,u=k.vertices,w=0,x=k.faces.length;wg.far||h.push({distance:z,point:y,face:L,faceIndex:w,object:this}))}}}();THREE.Mesh.prototype.clone=function(a,b){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a,b);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone; +this.material;if(void 0!==n){var p=k.attributes,q,m,t=g.precision;if(void 0!==p.index){var s=p.index.array,r=p.position.array,u=k.offsets;0===u.length&&(u=[{start:0,count:s.length,index:0}]);for(var v=0,y=u.length;vg.far||h.push({distance:z,point:E,face:new THREE.Face3(p,q,m,THREE.Triangle.normal(d,e,f)),faceIndex:null,object:this})}}}else for(r=p.position.array,s=k=0,x=r.length;k +g.far||h.push({distance:z,point:E,face:new THREE.Face3(p,q,m,THREE.Triangle.normal(d,e,f)),faceIndex:null,object:this}))}}else if(k instanceof THREE.Geometry)for(s=this.material instanceof THREE.MeshFaceMaterial,r=!0===s?this.material.materials:null,t=g.precision,u=k.vertices,v=0,y=k.faces.length;vg.far||h.push({distance:z,point:E,face:L,faceIndex:v,object:this}))}}}();THREE.Mesh.prototype.clone=function(a,b){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a,b);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone; THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=a=256h&&(e[w].counter+=1,k=e[w].hash+"_"+e[w].counter,k in q||(p={id:kc++,faces3:[],materialIndex:w,vertices:0,numMorphTargets:m,numMorphNormals:n},q[k]=p,s.push(p)));q[k].faces3.push(t);q[k].vertices+=3}f[g]=s;b.groupsNeedUpdate=!1}f= -gb[b.id];g=0;for(d=f.length;gna;na++)qa=M[na],bb[$a]=qa.x,bb[$a+1]=qa.y,bb[$a+2]=qa.z, -$a+=3;else for(na=0;3>na;na++)bb[$a]=J.x,bb[$a+1]=J.y,bb[$a+2]=J.z,$a+=3;l.bindBuffer(l.ARRAY_BUFFER,v.__webglNormalBuffer);l.bufferData(l.ARRAY_BUFFER,bb,C)}if(yb&&Hb){y=0;for(A=X.length;yna;na++)xa=U[na],sb[Ga]=xa.x,sb[Ga+1]=xa.y,Ga+=2;0na;na++)Aa=Q[na],lb[Wa]=Aa.x,lb[Wa+1]=Aa.y,Wa+=2; -0sa;sa++)Z[sa]=!A.autoScaleCubemaps||Db||Eb?Eb?ja.image[sa].image:ja.image[sa]:M(ja.image[sa],Dc);var Rb=Z[0],Sb=THREE.Math.isPowerOfTwo(Rb.width)&&THREE.Math.isPowerOfTwo(Rb.height),pb=V(ja.format),Tb=V(ja.type);U(l.TEXTURE_CUBE_MAP, -ja,Sb);for(sa=0;6>sa;sa++)if(Db)for(var zb,Qb=Z[sa].mipmaps,tb=0,Lb=Qb.length;tb=pc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+pc);Jb+=1;return a}function C(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getNormalMatrix(a._modelViewMatrix)}function G(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function E(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function D(a){a!==qc&&(l.lineWidth(a),qc=a)}function I(a, -b,c){rc!==a&&(a?l.enable(l.POLYGON_OFFSET_FILL):l.disable(l.POLYGON_OFFSET_FILL),rc=a);!a||sc===b&&tc===c||(l.polygonOffset(b,c),sc=b,tc=c)}function U(a,b,c){c?(l.texParameteri(a,l.TEXTURE_WRAP_S,V(b.wrapS)),l.texParameteri(a,l.TEXTURE_WRAP_T,V(b.wrapT)),l.texParameteri(a,l.TEXTURE_MAG_FILTER,V(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,V(b.minFilter))):(l.texParameteri(a,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&& -b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT is set to THREE.ClampToEdgeWrapping. ( "+b.sourceFile+" )"),l.texParameteri(a,l.TEXTURE_MAG_FILTER,O(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,O(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter is set to THREE.LinearFilter or THREE.NearestFilter. ( "+ -b.sourceFile+" )"));(c=aa.get("EXT_texture_filter_anisotropic"))&&b.type!==THREE.FloatType&&(1b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height); -console.log("THREE.WebGLRenderer:",a,"is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height+".");return d}return a}function J(a,b){l.bindRenderbuffer(l.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_COMPONENT16,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_STENCIL,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER, -l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a)):l.renderbufferStorage(l.RENDERBUFFER,l.RGBA4,b.width,b.height)}function K(a){a instanceof THREE.WebGLRenderTargetCube?(l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture),l.generateMipmap(l.TEXTURE_CUBE_MAP),l.bindTexture(l.TEXTURE_CUBE_MAP,null)):(l.bindTexture(l.TEXTURE_2D,a.__webglTexture),l.generateMipmap(l.TEXTURE_2D),l.bindTexture(l.TEXTURE_2D,null))}function O(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter? -l.NEAREST:l.LINEAR}function V(a){var b;if(a===THREE.RepeatWrapping)return l.REPEAT;if(a===THREE.ClampToEdgeWrapping)return l.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return l.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return l.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return l.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return l.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return l.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return l.LINEAR_MIPMAP_NEAREST;if(a=== +3===a.defaultAttributeValues[m].length&&l.vertexAttrib3fv(n,a.defaultAttributeValues[m]))}}h()}function f(){for(var a=0,b=ib.length;ah&&(e[v].counter+=1,k=e[v].hash+"_"+e[v].counter,k in q||(p={id:jc++,faces3:[],materialIndex:v,vertices:0,numMorphTargets:m,numMorphNormals:n},q[k]=p,r.push(p)));q[k].faces3.push(t);q[k].vertices+=3}f[g]=r;b.groupsNeedUpdate=!1}f= +jb[b.id];g=0;for(d=f.length;gY;Y++)qa=P[Y],Oa[Ua]=qa.x,Oa[Ua+1]= +qa.y,Oa[Ua+2]=qa.z,Ua+=3;else for(Y=0;3>Y;Y++)Oa[Ua]=M.x,Oa[Ua+1]=M.y,Oa[Ua+2]=M.z,Ua+=3;l.bindBuffer(l.ARRAY_BUFFER,v.__webglNormalBuffer);l.bufferData(l.ARRAY_BUFFER,Oa,z)}if(Cb&&Va){w=0;for(E=W.length;wY;Y++)Da=Q[Y],vb[nb]=Da.x,vb[nb+1]=Da.y,nb+=2;0Y;Y++)ya=U[Y],pb[Wa]=ya.x,pb[Wa+1]=ya.y, +Wa+=2;0ta;ta++)hb[ta]=!J.autoScaleCubemaps||Gb||ba?ba?ja.image[ta].image:ja.image[ta]:M(ja.image[ta],Cc);var Pb=hb[0],Qb=THREE.Math.isPowerOfTwo(Pb.width)&&THREE.Math.isPowerOfTwo(Pb.height), +rb=T(ja.format),Rb=T(ja.type);U(l.TEXTURE_CUBE_MAP,ja,Qb);for(ta=0;6>ta;ta++)if(Gb)for(var xb,Hb=hb[ta].mipmaps,sb=0,Yb=Hb.length;sb=oc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+oc);Ib+=1;return a}function F(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getNormalMatrix(a._modelViewMatrix)}function D(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function w(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function C(a){a!==pc&&(l.lineWidth(a),pc=a)}function A(a, +b,c){qc!==a&&(a?l.enable(l.POLYGON_OFFSET_FILL):l.disable(l.POLYGON_OFFSET_FILL),qc=a);!a||rc===b&&sc===c||(l.polygonOffset(b,c),rc=b,sc=c)}function U(a,b,c){c?(l.texParameteri(a,l.TEXTURE_WRAP_S,T(b.wrapS)),l.texParameteri(a,l.TEXTURE_WRAP_T,T(b.wrapT)),l.texParameteri(a,l.TEXTURE_MAG_FILTER,T(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,T(b.minFilter))):(l.texParameteri(a,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&& +b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT is set to THREE.ClampToEdgeWrapping. ( "+b.sourceFile+" )"),l.texParameteri(a,l.TEXTURE_MAG_FILTER,N(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,N(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter is set to THREE.LinearFilter or THREE.NearestFilter. ( "+ +b.sourceFile+" )"));(c=aa.get("EXT_texture_filter_anisotropic"))&&b.type!==THREE.FloatType&&(1b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height); +console.log("THREE.WebGLRenderer:",a,"is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height+".");return d}return a}function I(a,b){l.bindRenderbuffer(l.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_COMPONENT16,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_STENCIL,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER, +l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a)):l.renderbufferStorage(l.RENDERBUFFER,l.RGBA4,b.width,b.height)}function K(a){a instanceof THREE.WebGLRenderTargetCube?(l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture),l.generateMipmap(l.TEXTURE_CUBE_MAP),l.bindTexture(l.TEXTURE_CUBE_MAP,null)):(l.bindTexture(l.TEXTURE_2D,a.__webglTexture),l.generateMipmap(l.TEXTURE_2D),l.bindTexture(l.TEXTURE_2D,null))}function N(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter? +l.NEAREST:l.LINEAR}function T(a){var b;if(a===THREE.RepeatWrapping)return l.REPEAT;if(a===THREE.ClampToEdgeWrapping)return l.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return l.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return l.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return l.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return l.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return l.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return l.LINEAR_MIPMAP_NEAREST;if(a=== THREE.LinearMipMapLinearFilter)return l.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return l.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return l.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return l.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return l.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return l.BYTE;if(a===THREE.ShortType)return l.SHORT;if(a===THREE.UnsignedShortType)return l.UNSIGNED_SHORT;if(a===THREE.IntType)return l.INT;if(a===THREE.UnsignedIntType)return l.UNSIGNED_INT; if(a===THREE.FloatType)return l.FLOAT;if(a===THREE.AlphaFormat)return l.ALPHA;if(a===THREE.RGBFormat)return l.RGB;if(a===THREE.RGBAFormat)return l.RGBA;if(a===THREE.LuminanceFormat)return l.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return l.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return l.FUNC_ADD;if(a===THREE.SubtractEquation)return l.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return l.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return l.ZERO;if(a===THREE.OneFactor)return l.ONE;if(a=== THREE.SrcColorFactor)return l.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return l.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return l.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return l.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return l.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return l.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return l.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return l.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return l.SRC_ALPHA_SATURATE; b=aa.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=aa.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; -if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=aa.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var F=void 0!==a.canvas?a.canvas:document.createElement("canvas"),N=void 0!==a.context?a.context:null,R=void 0!==a.precision?a.precision:"highp",pa= -void 0!==a.alpha?a.alpha:!1,ba=void 0!==a.depth?a.depth:!0,ta=void 0!==a.stencil?a.stencil:!0,Q=void 0!==a.antialias?a.antialias:!1,La=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,qa=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Ga=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,W=new THREE.Color(0),fb=0,oa=[],za={},Ha=[],wa=[],Ua=[],hb=[],ib=[];this.domElement=F;this.context=null;this.devicePixelRatio=void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortObjects= -this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var A=this,Wa=[],Xb=null,uc=null,Kb=-1,eb=-1,Fb=null,Jb=0,Ab=-1, -ub=-1,Qb=-1,Zb=-1,ec=-1,fc=-1,gc=-1,hc=-1,rc=null,sc=null,tc=null,qc=null,Gb=0,mb=0,Xa=F.width,vb=F.height,vc=0,wc=0,qb=new Uint8Array(16),Ta=new Uint8Array(16),nb=new THREE.Frustum,Bb=new THREE.Matrix4;new THREE.Matrix4;var Aa=new THREE.Vector3,ma=new THREE.Vector3,Pb=!0,nc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[], -groundColors:[],positions:[]}},l;try{var xc={alpha:pa,depth:ba,stencil:ta,antialias:Q,premultipliedAlpha:La,preserveDrawingBuffer:qa};l=N||F.getContext("webgl",xc)||F.getContext("experimental-webgl",xc);if(null===l){if(null!==F.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}F.addEventListener("webglcontextlost",function(a){a.preventDefault();yc();zc();za={}},!1)}catch(Ec){console.error(Ec)}void 0===l.getShaderPrecisionFormat&& -(l.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});var aa=new THREE.WebGLExtensions(l);aa.get("OES_texture_float");aa.get("OES_texture_float_linear");aa.get("OES_standard_derivatives");Ga&&aa.get("EXT_frag_depth");var zc=function(){l.clearColor(0,0,0,1);l.clearDepth(1);l.clearStencil(0);l.enable(l.DEPTH_TEST);l.depthFunc(l.LEQUAL);l.frontFace(l.CCW);l.cullFace(l.BACK);l.enable(l.CULL_FACE);l.enable(l.BLEND);l.blendEquation(l.FUNC_ADD);l.blendFunc(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA); -l.viewport(Gb,mb,Xa,vb);l.clearColor(W.r,W.g,W.b,fb)},yc=function(){Fb=Xb=null;Kb=eb=ub=Ab=hc=gc=Qb=-1;Pb=!0;for(var a=0;ab;b++)l.deleteFramebuffer(a.__webglFramebuffer[b]),l.deleteRenderbuffer(a.__webglRenderbuffer[b]);else l.deleteFramebuffer(a.__webglFramebuffer),l.deleteRenderbuffer(a.__webglRenderbuffer);delete a.__webglFramebuffer;delete a.__webglRenderbuffer}A.info.memory.textures--}, -mc=function(a){a=a.target;a.removeEventListener("dispose",mc);lc(a)},Bc=function(a){for(var b="__webglVertexBuffer __webglNormalBuffer __webglTangentBuffer __webglColorBuffer __webglUVBuffer __webglUV2Buffer __webglSkinIndicesBuffer __webglSkinWeightsBuffer __webglFaceBuffer __webglLineBuffer __webglLineDistanceBuffer".split(" "),c=0,d=b.length;cb;b++)l.deleteFramebuffer(a.__webglFramebuffer[b]),l.deleteRenderbuffer(a.__webglRenderbuffer[b]);else l.deleteFramebuffer(a.__webglFramebuffer),l.deleteRenderbuffer(a.__webglRenderbuffer);delete a.__webglFramebuffer;delete a.__webglRenderbuffer}J.info.memory.textures--}, +lc=function(a){a=a.target;a.removeEventListener("dispose",lc);kc(a)},Ac=function(a){for(var b="__webglVertexBuffer __webglNormalBuffer __webglTangentBuffer __webglColorBuffer __webglUVBuffer __webglUV2Buffer __webglSkinIndicesBuffer __webglSkinWeightsBuffer __webglFaceBuffer __webglLineBuffer __webglLineDistanceBuffer".split(" "),c=0,d=b.length;cd.numSupportedMorphTargets?(n.sort(p),n.length=d.numSupportedMorphTargets):n.length>d.numSupportedMorphNormals?n.sort(p):0===n.length&&n.push([0,0]);for(m=0;mf;f++){a.__webglFramebuffer[f]=l.createFramebuffer(); -a.__webglRenderbuffer[f]=l.createRenderbuffer();l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=l.TEXTURE_CUBE_MAP_POSITIVE_X+f;l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer[f]);l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,h,g.__webglTexture,0);J(a.__webglRenderbuffer[f],a)}c&&l.generateMipmap(l.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=l.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:l.createRenderbuffer(), +(l.bindBuffer(l.ARRAY_BUFFER,e.__webglLineDistanceBuffer),g(b.lineDistance),l.vertexAttribPointer(b.lineDistance,1,l.FLOAT,!1,0,0))}h();k instanceof THREE.Mesh?(k=e.__typeArray===Uint32Array?l.UNSIGNED_INT:l.UNSIGNED_SHORT,d.wireframe?(C(d.wireframeLinewidth),a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),l.drawElements(l.LINES,e.__webglLineCount,k,0)):(a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),l.drawElements(l.TRIANGLES,e.__webglFaceCount,k,0)),J.info.render.calls++, +J.info.render.vertices+=e.__webglFaceCount,J.info.render.faces+=e.__webglFaceCount/3):k instanceof THREE.Line?(k=k.mode===THREE.LineStrip?l.LINE_STRIP:l.LINES,C(d.linewidth),l.drawArrays(k,0,e.__webglLineCount),J.info.render.calls++):k instanceof THREE.PointCloud&&(l.drawArrays(l.POINTS,0,e.__webglParticleCount),J.info.render.calls++,J.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera."); +else{var e=a.fog;Cb=ab=-1;Jb=null;Nb=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();a.traverse(function(a){a instanceof THREE.SkinnedMesh&&a.skeleton.update()});b.matrixWorldInverse.getInverse(b.matrixWorld);ub.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);kb.setFromMatrix(ub);oa.length=0;xa.length=0;Sa.length=0;eb.length=0;fb.length=0;q(a);!0===J.sortObjects&&(xa.sort(k),Sa.sort(n));Lc.render(a,b);J.info.render.calls=0;J.info.render.vertices=0;J.info.render.faces= +0;J.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);d=0;for(var f=Ia.length;df;f++){a.__webglFramebuffer[f]=l.createFramebuffer(); +a.__webglRenderbuffer[f]=l.createRenderbuffer();l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=l.TEXTURE_CUBE_MAP_POSITIVE_X+f;l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer[f]);l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,h,g.__webglTexture,0);I(a.__webglRenderbuffer[f],a)}c&&l.generateMipmap(l.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=l.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:l.createRenderbuffer(), l.bindTexture(l.TEXTURE_2D,a.__webglTexture),U(l.TEXTURE_2D,a,c),l.texImage2D(l.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=l.TEXTURE_2D,l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer),l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT, -l.RENDERBUFFER,a.__webglRenderbuffer):J(a.__webglRenderbuffer,a),c&&l.generateMipmap(l.TEXTURE_2D);b?l.bindTexture(l.TEXTURE_CUBE_MAP,null):l.bindTexture(l.TEXTURE_2D,null);l.bindRenderbuffer(l.RENDERBUFFER,null);l.bindFramebuffer(l.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Xa,a=vb,d=Gb,e=mb);b!==uc&&(l.bindFramebuffer(l.FRAMEBUFFER,b),l.viewport(d,e,c,a),uc=b);vc=c;wc=a};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")}; +l.RENDERBUFFER,a.__webglRenderbuffer):I(a.__webglRenderbuffer,a),c&&l.generateMipmap(l.TEXTURE_2D);b?l.bindTexture(l.TEXTURE_CUBE_MAP,null):l.bindTexture(l.TEXTURE_2D,null);l.bindRenderbuffer(l.RENDERBUFFER,null);l.bindFramebuffer(l.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Xa,a=zb,d=tb,e=bb);b!==tc&&(l.bindFramebuffer(l.FRAMEBUFFER,b),l.viewport(d,e,c,a),tc=b);uc=c;vc=a};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")}; this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")}}; THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format: THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null}; @@ -583,53 +583,53 @@ b=["precision "+e.precision+" float;","precision "+e.precision+" int;",e.bumpMap "",e.useFog&&e.fogExp?"#define FOG_EXP2":"",e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",t?"#define "+t:"",e.lightMap?"#define USE_LIGHTMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.specularMap?"#define USE_SPECULARMAP":"",e.alphaMap?"#define USE_ALPHAMAP":"",e.vertexColors?"#define USE_COLOR":"",e.metal?"#define METAL":"",e.wrapAround?"#define WRAP_AROUND":"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":"",e.shadowMapEnabled? "#define USE_SHADOWMAP":"",e.shadowMapEnabled?"#define "+m:"",e.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",e.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n"));n=new THREE.WebGLShader(f,f.VERTEX_SHADER,d+n);p=new THREE.WebGLShader(f,f.FRAGMENT_SHADER,b+p);f.attachShader(g,n);f.attachShader(g,p);void 0!==q&&f.bindAttribLocation(g,0,q);f.linkProgram(g);!1===f.getProgramParameter(g, f.LINK_STATUS)&&(console.error("THREE.WebGLProgram: Could not initialise shader."),console.error("gl.VALIDATE_STATUS",f.getProgramParameter(g,f.VALIDATE_STATUS)),console.error("gl.getError()",f.getError()));""!==f.getProgramInfoLog(g)&&console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",f.getProgramInfoLog(g));f.deleteShader(n);f.deleteShader(p);q="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences bindMatrix bindMatrixInverse".split(" "); -e.useVertexTexture?(q.push("boneTexture"),q.push("boneTextureWidth"),q.push("boneTextureHeight")):q.push("boneGlobalMatrices");e.logarithmicDepthBuffer&&q.push("logDepthBufFC");for(var w in h)q.push(w);h=q;w={};q=0;for(b=h.length;qK;K++)I[K]=new THREE.Vector3,E[K]=new THREE.Vector3;I=D.shadowCascadeNearZ[J];D=D.shadowCascadeFarZ[J];E[0].set(-1,-1,I);E[1].set(1,-1,I);E[2].set(-1,1,I);E[3].set(1,1,I);E[4].set(-1,-1,D);E[5].set(1,-1,D);E[6].set(-1,1,D);E[7].set(1,1,D);M.originalCamera=w;E=new THREE.Gyroscope;E.position.copy(z.shadowCascadeOffset);E.add(M);E.add(M.target);w.add(E);z.shadowCascadeArray[G]=M;console.log("Created virtualLight",M)}J= -z;I=G;D=J.shadowCascadeArray[I];D.position.copy(J.position);D.target.position.copy(J.target.position);D.lookAt(D.target);D.shadowCameraVisible=J.shadowCameraVisible;D.shadowDarkness=J.shadowDarkness;D.shadowBias=J.shadowCascadeBias[I];E=J.shadowCascadeNearZ[I];J=J.shadowCascadeFarZ[I];D=D.pointsFrustum;D[0].z=E;D[1].z=E;D[2].z=E;D[3].z=E;D[4].z=J;D[5].z=J;D[6].z=J;D[7].z=J;U[C]=M;C++}else U[C]=z,C++;v=0;for(u=U.length;vJ;J++)I=D[J],I.copy(E[J]),I.unproject(G),I.applyMatrix4(C.matrixWorldInverse),I.xt.x&&(t.x=I.x),I.yt.y&&(t.y=I.y),I.zt.z&&(t.z=I.z);C.left=m.x;C.right=t.x;C.top=t.y;C.bottom=m.y;C.updateProjectionMatrix()}C=z.shadowMap;E=z.shadowMatrix;G=z.shadowCamera;G.position.setFromMatrixPosition(z.matrixWorld);s.setFromMatrixPosition(z.target.matrixWorld);G.lookAt(s);G.updateMatrixWorld();G.matrixWorldInverse.getInverse(G.matrixWorld);z.cameraHelper&& -(z.cameraHelper.visible=z.shadowCameraVisible);z.shadowCameraVisible&&z.cameraHelper.update();E.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);E.multiply(G.projectionMatrix);E.multiply(G.matrixWorldInverse);q.multiplyMatrices(G.projectionMatrix,G.matrixWorldInverse);p.setFromMatrix(q);a.setRenderTarget(C);a.clear();r.length=0;e(c,c,G);z=0;for(C=r.length;z 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n")); -v.compileShader(K);v.compileShader(O);v.attachShader(J,K);v.attachShader(J,O);v.linkProgram(J);C=J;w=v.getAttribLocation(C,"position");x=v.getAttribLocation(C,"uv");c=v.getUniformLocation(C,"uvOffset");d=v.getUniformLocation(C,"uvScale");e=v.getUniformLocation(C,"rotation");f=v.getUniformLocation(C,"scale");g=v.getUniformLocation(C,"color");h=v.getUniformLocation(C,"map");k=v.getUniformLocation(C,"opacity");n=v.getUniformLocation(C,"modelViewMatrix");p=v.getUniformLocation(C,"projectionMatrix");q= -v.getUniformLocation(C,"fogType");m=v.getUniformLocation(C,"fogDensity");t=v.getUniformLocation(C,"fogNear");s=v.getUniformLocation(C,"fogFar");r=v.getUniformLocation(C,"fogColor");u=v.getUniformLocation(C,"alphaTest");J=document.createElement("canvas");J.width=8;J.height=8;K=J.getContext("2d");K.fillStyle="white";K.fillRect(0,0,8,8);G=new THREE.Texture(J);G.needsUpdate=!0}v.useProgram(C);v.enableVertexAttribArray(w);v.enableVertexAttribArray(x);v.disable(v.CULL_FACE);v.enable(v.BLEND);v.bindBuffer(v.ARRAY_BUFFER, -y);v.vertexAttribPointer(w,2,v.FLOAT,!1,16,0);v.vertexAttribPointer(x,2,v.FLOAT,!1,16,8);v.bindBuffer(v.ELEMENT_ARRAY_BUFFER,z);v.uniformMatrix4fv(p,!1,M.projectionMatrix.elements);v.activeTexture(v.TEXTURE0);v.uniform1i(h,0);K=J=0;(O=U.fog)?(v.uniform3f(r,O.color.r,O.color.g,O.color.b),O instanceof THREE.Fog?(v.uniform1f(t,O.near),v.uniform1f(s,O.far),v.uniform1i(q,1),K=J=1):O instanceof THREE.FogExp2&&(v.uniform1f(m,O.density),v.uniform1i(q,2),K=J=2)):(v.uniform1i(q,0),K=J=0);for(var O=0,V=b.length;O< -V;O++){var F=b[O];F._modelViewMatrix.multiplyMatrices(M.matrixWorldInverse,F.matrixWorld);F.z=null===F.renderDepth?-F._modelViewMatrix.elements[14]:F.renderDepth}b.sort(L);for(var N=[],O=0,V=b.length;OK;K++)A[K]=new THREE.Vector3,w[K]=new THREE.Vector3;A=C.shadowCascadeNearZ[I];C=C.shadowCascadeFarZ[I];w[0].set(-1,-1,A);w[1].set(1,-1,A);w[2].set(-1,1,A);w[3].set(1,1,A);w[4].set(-1,-1,C);w[5].set(1,-1,C);w[6].set(-1,1,C);w[7].set(1,1,C);M.originalCamera=v;w=new THREE.Gyroscope;w.position.copy(z.shadowCascadeOffset);w.add(M);w.add(M.target);v.add(w);z.shadowCascadeArray[D]=M;console.log("Created virtualLight",M)}I= +z;A=D;C=I.shadowCascadeArray[A];C.position.copy(I.position);C.target.position.copy(I.target.position);C.lookAt(C.target);C.shadowCameraVisible=I.shadowCameraVisible;C.shadowDarkness=I.shadowDarkness;C.shadowBias=I.shadowCascadeBias[A];w=I.shadowCascadeNearZ[A];I=I.shadowCascadeFarZ[A];C=C.pointsFrustum;C[0].z=w;C[1].z=w;C[2].z=w;C[3].z=w;C[4].z=I;C[5].z=I;C[6].z=I;C[7].z=I;U[F]=M;F++}else U[F]=z,F++;u=0;for(E=U.length;uI;I++)A=C[I],A.copy(w[I]),A.unproject(D),A.applyMatrix4(F.matrixWorldInverse),A.xt.x&&(t.x=A.x),A.yt.y&&(t.y=A.y),A.zt.z&&(t.z=A.z);F.left=m.x;F.right=t.x;F.top=t.y;F.bottom=m.y;F.updateProjectionMatrix()}F=z.shadowMap;w=z.shadowMatrix;D=z.shadowCamera;D.position.setFromMatrixPosition(z.matrixWorld);s.setFromMatrixPosition(z.target.matrixWorld);D.lookAt(s);D.updateMatrixWorld();D.matrixWorldInverse.getInverse(D.matrixWorld);z.cameraHelper&& +(z.cameraHelper.visible=z.shadowCameraVisible);z.shadowCameraVisible&&z.cameraHelper.update();w.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);w.multiply(D.projectionMatrix);w.multiply(D.matrixWorldInverse);q.multiplyMatrices(D.projectionMatrix,D.matrixWorldInverse);p.setFromMatrix(q);a.setRenderTarget(F);a.clear();r.length=0;e(c,c,D);z=0;for(F=r.length;z 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n")); +x.compileShader(K);x.compileShader(N);x.attachShader(I,K);x.attachShader(I,N);x.linkProgram(I);F=I;v=x.getAttribLocation(F,"position");y=x.getAttribLocation(F,"uv");c=x.getUniformLocation(F,"uvOffset");d=x.getUniformLocation(F,"uvScale");e=x.getUniformLocation(F,"rotation");f=x.getUniformLocation(F,"scale");g=x.getUniformLocation(F,"color");h=x.getUniformLocation(F,"map");k=x.getUniformLocation(F,"opacity");n=x.getUniformLocation(F,"modelViewMatrix");p=x.getUniformLocation(F,"projectionMatrix");q= +x.getUniformLocation(F,"fogType");m=x.getUniformLocation(F,"fogDensity");t=x.getUniformLocation(F,"fogNear");s=x.getUniformLocation(F,"fogFar");r=x.getUniformLocation(F,"fogColor");u=x.getUniformLocation(F,"alphaTest");I=document.createElement("canvas");I.width=8;I.height=8;K=I.getContext("2d");K.fillStyle="white";K.fillRect(0,0,8,8);D=new THREE.Texture(I);D.needsUpdate=!0}x.useProgram(F);x.enableVertexAttribArray(v);x.enableVertexAttribArray(y);x.disable(x.CULL_FACE);x.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER, +E);x.vertexAttribPointer(v,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(y,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,z);x.uniformMatrix4fv(p,!1,M.projectionMatrix.elements);x.activeTexture(x.TEXTURE0);x.uniform1i(h,0);K=I=0;(N=U.fog)?(x.uniform3f(r,N.color.r,N.color.g,N.color.b),N instanceof THREE.Fog?(x.uniform1f(t,N.near),x.uniform1f(s,N.far),x.uniform1i(q,1),K=I=1):N instanceof THREE.FogExp2&&(x.uniform1f(m,N.density),x.uniform1i(q,2),K=I=2)):(x.uniform1i(q,0),K=I=0);for(var N=0,T=b.length;N< +T;N++){var P=b[N];P._modelViewMatrix.multiplyMatrices(M.matrixWorldInverse,P.matrixWorld);P.z=null===P.renderDepth?-P._modelViewMatrix.elements[14]:P.renderDepth}b.sort(L);for(var X=[],N=0,T=b.length;Nq-1?0:q-1,t=q+1>e-1?e-1:q+1,s=0>p-1?0:p-1,r=p+1>d-1?d-1:p+1,u=[],w=[0,0,h[4*(q*d+p)]/255*b];u.push([-1,0,h[4*(q*d+s)]/255*b]);u.push([-1,-1,h[4*(m*d+s)]/255*b]);u.push([0,-1,h[4*(m*d+p)]/255*b]);u.push([1,-1,h[4*(m*d+r)]/255*b]);u.push([1,0,h[4*(q*d+r)]/255*b]);u.push([1,1,h[4*(t*d+r)]/255*b]);u.push([0,1,h[4*(t*d+p)]/255* -b]);u.push([-1,1,h[4*(t*d+s)]/255*b]);m=[];s=u.length;for(t=0;tq-1?0:q-1,t=q+1>e-1?e-1:q+1,s=0>p-1?0:p-1,r=p+1>d-1?d-1:p+1,u=[],v=[0,0,h[4*(q*d+p)]/255*b];u.push([-1,0,h[4*(q*d+s)]/255*b]);u.push([-1,-1,h[4*(m*d+s)]/255*b]);u.push([0,-1,h[4*(m*d+p)]/255*b]);u.push([1,-1,h[4*(m*d+r)]/255*b]);u.push([1,0,h[4*(q*d+r)]/255*b]);u.push([1,1,h[4*(t*d+r)]/255*b]);u.push([0,1,h[4*(t*d+p)]/255* +b]);u.push([-1,1,h[4*(t*d+s)]/255*b]);m=[];s=u.length;for(t=0;te)return null;var f=[],g=[],h=[],k,n,p;if(0=q--){console.log("Warning, unable to triangulate polygon!");break}k=n;e<=k&&(k=0);n=k+1;e<=n&&(n=0);p=n+1;e<=p&&(p=0);var m;a:{var t=m=void 0,s=void 0,r=void 0,u=void 0,w=void 0,x=void 0,L=void 0,v=void 0, -t=a[g[k]].x,s=a[g[k]].y,r=a[g[n]].x,u=a[g[n]].y,w=a[g[p]].x,x=a[g[p]].y;if(1E-10>(r-t)*(x-s)-(u-s)*(w-t))m=!1;else{var y=void 0,z=void 0,C=void 0,G=void 0,E=void 0,D=void 0,I=void 0,U=void 0,M=void 0,J=void 0,M=U=I=v=L=void 0,y=w-r,z=x-u,C=t-w,G=s-x,E=r-t,D=u-s;for(m=0;me)return null;var f=[],g=[],h=[],k,n,p;if(0=q--){console.log("Warning, unable to triangulate polygon!");break}k=n;e<=k&&(k=0);n=k+1;e<=n&&(n=0);p=n+1;e<=p&&(p=0);var m;a:{var t=m=void 0,s=void 0,r=void 0,u=void 0,v=void 0,y=void 0,L=void 0,x=void 0, +t=a[g[k]].x,s=a[g[k]].y,r=a[g[n]].x,u=a[g[n]].y,v=a[g[p]].x,y=a[g[p]].y;if(1E-10>(r-t)*(y-s)-(u-s)*(v-t))m=!1;else{var E=void 0,z=void 0,F=void 0,D=void 0,w=void 0,C=void 0,A=void 0,U=void 0,M=void 0,I=void 0,M=U=A=x=L=void 0,E=v-r,z=y-u,F=t-v,D=s-y,w=r-t,C=u-s;for(m=0;mG||G>C)return[];k=n*p-k*q;if(0>k||k>C)return[]}else{if(0d?[]:k==d?f?[]:[g]:a<=d?[g,h]: +THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.xD||D>F)return[];k=n*p-k*q;if(0>k||k>F)return[]}else{if(0d?[]:k==d?f?[]:[g]:a<=d?[g,h]: [g,n]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1; -d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;cJ){console.log("Infinite Loop! Holes left:"+ -n.length+", Probably Hole outside Shape!");break}for(q=D;qh;h++)n=k[h].x+":"+k[h].y, +d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;cI){console.log("Infinite Loop! Holes left:"+ +n.length+", Probably Hole outside Shape!");break}for(q=C;qh;h++)n=k[h].x+":"+k[h].y, n=p[n],void 0!==n&&(k[h]=n);return q.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a, b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()}; THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b=new THREE.Vector2;b.x=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);b.y=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return b}; @@ -695,10 +695,10 @@ c.animationCache.animations[this.data.name].originalMatrix=c.matrix);for(var c=c THREE.Animation.prototype.resetBlendWeights=function(){for(var a=0,b=this.hierarchy.length;aa.length-2?q:q+1;c[3]=q>a.length-3?q:q+2;q=a[c[0]];t=a[c[1]];s=a[c[2]];r=a[c[3]];c=e*e;m=e*c;d[0]=f(q[0],t[0],s[0],r[0],e,c,m);d[1]=f(q[1],t[1],s[1],r[1],e,c,m);d[2]=f(q[2],t[2],s[2],r[2],e,c,m);return d},f=function(a,b,c,d,e,f,m){a=.5*(c-a);d=.5*(d-b);return(2*(b-c)+a+d)*m+ (-3*(b-c)-2*a-d)*f+a*e+b};return function(f){if(!1!==this.isPlaying&&(this.currentTime+=f*this.timeScale,0!==this.weight)){f=this.data.length;if(this.currentTime>f||0>this.currentTime)if(this.loop)this.currentTime%=f,0>this.currentTime&&(this.currentTime+=f),this.reset();else{this.stop();return}f=0;for(var h=this.hierarchy.length;fq;q++){var m=this.keyTypes[q],t=n.prevKey[m],s=n.nextKey[m]; -if(0this.timeScale&&t.time>=this.currentTime){t=this.data.hierarchy[f].keys[0];for(s=this.getNextKeyWith(m,f,1);s.timet.index;)t=s,s=this.getNextKeyWith(m,f,s.index+1);n.prevKey[m]=t;n.nextKey[m]=s}k.matrixAutoUpdate=!0;k.matrixWorldNeedsUpdate=!0;var r=(this.currentTime-t.time)/(s.time-t.time),u=t[m],w=s[m];0>r&&(r=0);1this.timeScale&&t.time>=this.currentTime){t=this.data.hierarchy[f].keys[0];for(s=this.getNextKeyWith(m,f,1);s.timet.index;)t=s,s=this.getNextKeyWith(m,f,s.index+1);n.prevKey[m]=t;n.nextKey[m]=s}k.matrixAutoUpdate=!0;k.matrixWorldNeedsUpdate=!0;var r=(this.currentTime-t.time)/(s.time-t.time),u=t[m],v=s[m];0>r&&(r=0);1=this.currentTime?f.interpolate(g,this.currentTime):f.inter THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.MorphAnimation=function(a){this.mesh=a;this.frames=a.morphTargetInfluences.length;this.currentTime=0;this.duration=1E3;this.loop=!0;this.currentFrame=this.lastFrame=0;this.isPlaying=!1}; THREE.MorphAnimation.prototype={constructor:THREE.MorphAnimation,play:function(){this.isPlaying=!0},pause:function(){this.isPlaying=!1},update:function(a){if(!1!==this.isPlaying){this.currentTime+=a;!0===this.loop&&this.currentTime>this.duration&&(this.currentTime%=this.duration);this.currentTime=Math.min(this.currentTime,this.duration);a=this.duration/this.frames;var b=Math.floor(this.currentTime/a);b!=this.currentFrame&&(this.mesh.morphTargetInfluences[this.lastFrame]=0,this.mesh.morphTargetInfluences[this.currentFrame]= 1,this.mesh.morphTargetInfluences[b]=0,this.lastFrame=this.currentFrame,this.currentFrame=b);this.mesh.morphTargetInfluences[b]=this.currentTime%a/a;this.mesh.morphTargetInfluences[this.lastFrame]=1-this.mesh.morphTargetInfluences[b]}}}; -THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,r){var u,w=h.widthSegments,x=h.heightSegments,L=e/2,v=f/2,y=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)u="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)u="y",x=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)u="x",w=h.depthSegments;var z=w+1,C=x+1,G=e/w,E=f/x,D=new THREE.Vector3;D[u]=0=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,1E-10d?-1E-10>f&&(a=!0):Math.sign(e)== -Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(Q=a.length;0<=--Q;){c=Q;d=Q-1;0>d&&(d=a.length-1);for(var e=0,f=t+2*p,e=0;ed&&(d=a.length-1);for(var e=0,f=t+2*p,e=0;eMath.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y, 1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===a instanceof Array&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;cr;r++){d[0]=s[g[r]];d[1]=s[g[(r+1)%3]];d.sort(f);var u=d.toString();void 0===e[u]&&(q[2*p]=d[0],q[2*p+1]=d[1],e[u]=!0,p++)}d=new Float32Array(6*p);m=0;for(t=p;mr;r++)p= -k[q[2*m+r]],g=6*m+3*r,d[g+0]=p.x,d[g+1]=p.y,d[g+2]=p.z;h.addAttribute("position",new THREE.BufferAttribute(d,3))}else if(a.geometry instanceof THREE.BufferGeometry){if(void 0!==a.geometry.attributes.index){k=a.geometry.attributes.position.array;t=a.geometry.attributes.index.array;n=a.geometry.drawcalls;p=0;0===n.length&&(n=[{count:t.length,index:0,start:0}]);for(var q=new Uint32Array(2*t.length),s=0,w=n.length;sr;r++)d[0]= +k[q[2*m+r]],g=6*m+3*r,d[g+0]=p.x,d[g+1]=p.y,d[g+2]=p.z;h.addAttribute("position",new THREE.BufferAttribute(d,3))}else if(a.geometry instanceof THREE.BufferGeometry){if(void 0!==a.geometry.attributes.index){k=a.geometry.attributes.position.array;t=a.geometry.attributes.index.array;n=a.geometry.drawcalls;p=0;0===n.length&&(n=[{count:t.length,index:0,start:0}]);for(var q=new Uint32Array(2*t.length),s=0,v=n.length;sr;r++)d[0]= g+t[m+r],d[1]=g+t[m+(r+1)%3],d.sort(f),u=d.toString(),void 0===e[u]&&(q[2*p]=d[0],q[2*p+1]=d[1],e[u]=!0,p++);d=new Float32Array(6*p);m=0;for(t=p;mr;r++)g=6*m+3*r,p=3*q[2*m+r],d[g+0]=k[p],d[g+1]=k[p+1],d[g+2]=k[p+2]}else for(k=a.geometry.attributes.position.array,p=k.length/3,q=p/3,d=new Float32Array(6*p),m=0,t=q;mr;r++)g=18*m+6*r,q=9*m+3*r,d[g+0]=k[q],d[g+1]=k[q+1],d[g+2]=k[q+2],p=9*m+(r+1)%3*3,d[g+3]=k[p],d[g+4]=k[p+1],d[g+5]=k[p+2];h.addAttribute("position",new THREE.BufferAttribute(d, 3))}THREE.Line.call(this,h,new THREE.LineBasicMaterial({color:c}),THREE.LinePieces);this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1};THREE.WireframeHelper.prototype=Object.create(THREE.Line.prototype);THREE.WireframeHelper.prototype.constructor=THREE.WireframeHelper;THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(a){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.ImmediateRenderObject.prototype.constructor=THREE.ImmediateRenderObject; THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.MorphBlendMesh.prototype.constructor=THREE.MorphBlendMesh; -- GitLab