提交 a6b0dc85 编写于 作者: R rfm1201

Lathe geometry in the editor

Added a minimal support of lathe geometry in the editor.
上级 110fea8a
......@@ -119,6 +119,7 @@
<script src="js/Sidebar.Geometry.TorusKnotGeometry.js"></script>
<script src="../examples/js/geometries/TeapotBufferGeometry.js"></script>
<script src="js/Sidebar.Geometry.TeapotBufferGeometry.js"></script>
<script src="js/Sidebar.Geometry.LatheGeometry.js"></script>
<script src="js/Sidebar.Material.js"></script>
<script src="js/Sidebar.Animation.js"></script>
<script src="js/Sidebar.Script.js"></script>
......
......@@ -242,6 +242,39 @@ Menubar.Add = function ( editor ) {
options.add( option );
*/
// Lathe
var option = new UI.Row();
option.setClass( 'option' );
option.setTextContent( 'Lathe geometry' );
option.onClick( function() {
var points = [];
var segments = 20;
var phiStart = 0;
var phiLength = 2 * Math.PI;
points.push( new THREE.Vector3( 0, 0, 0 ) );
points.push( new THREE.Vector3( 4, 0, 0 ) );
points.push( new THREE.Vector3( 3.5, 0, 0.5 ) );
points.push( new THREE.Vector3( 1, 0, 0.75 ) );
points.push( new THREE.Vector3( 0.8, 0, 1 ) );
points.push( new THREE.Vector3( 0.8, 0, 4 ) );
points.push( new THREE.Vector3( 1, 0, 4.2 ) );
points.push( new THREE.Vector3( 1.4, 0, 4.8 ) );
points.push( new THREE.Vector3( 2, 0, 5 ) );
points.push( new THREE.Vector3( 2.5, 0, 5.4 ) );
points.push( new THREE.Vector3( 2.5, 0, 12 ) );
var geometry = new THREE.LatheGeometry( points, segments, phiStart, phiLength );
var mesh = new THREE.Mesh( geometry, new THREE.MeshStandardMaterial( { side: THREE.DoubleSide } ) );
mesh.name = 'Lathe ' + ( ++meshCount );
editor.execute( new AddObjectCommand( mesh ) );
} );
options.add( option );
// Sprite
var option = new UI.Row();
......
/**
* @author rfm1201
*/
Sidebar.Geometry.LatheGeometry = function( editor, object ) {
var signals = editor.signals;
var container = new UI.Row();
var parameters = object.geometry.parameters;
// segments
var segmentsRow = new UI.Row();
var segments = new UI.Integer( parameters.segments ).onChange( update );
segmentsRow.add( new UI.Text( 'Segments' ).setWidth( '90px' ) );
segmentsRow.add( segments );
container.add( segmentsRow );
// phiStart
var phiStartRow = new UI.Row();
var phiStart = new UI.Number( parameters.phiStart * 180 / Math.PI ).onChange( update );
phiStartRow.add( new UI.Text( 'Phi start (°)' ).setWidth( '90px' ) );
phiStartRow.add( phiStart );
container.add( phiStartRow );
// phiLength
var phiLengthRow = new UI.Row();
var phiLength = new UI.Number( parameters.phiLength * 180 / Math.PI ).onChange( update );
phiLengthRow.add( new UI.Text( 'Phi length (°)' ).setWidth( '90px' ) );
phiLengthRow.add( phiLength );
container.add( phiLengthRow );
// points
var lastPointIdx = 0;
var pointsUI = [];
var pointsDiv = new UI.Div();
var point;
for ( var i = 0; i < parameters.points.length; i ++ ) {
point = parameters.points[ i ];
pointsDiv.add( createPointRow( point.x, point.z ) );
}
var pointsRow = new UI.Row().setDisplay( 'flex' );
var btnAdd = new UI.Button( '+' ).setMarginRight( '15px' ).onClick( function() {
pointsDiv.add( createPointRow( 0, 0 ) );
update();
} );
pointsRow.add( new UI.Text( 'Points' ).setWidth( '50px' ), btnAdd, pointsDiv );
container.add( pointsRow );
//
function createPointRow( x, y ) {
var pointRow = new UI.Row();
var lbl = new UI.Text( lastPointIdx + 1 ).setWidth( '20px' );
var txtX = new UI.Number( x ).setRange( 0, Infinity ).setWidth( '40px' ).onChange( update );
var txtY = new UI.Number( y ).setWidth( '40px' ).onChange( update );
var idx = lastPointIdx;
var btn = new UI.Button( '-' ).onClick( function() {
deletePointRow( idx );
} );
pointsUI.push( { row: pointRow, lbl: lbl, x: txtX, y: txtY } );
lastPointIdx ++;
pointRow.add( lbl, txtX, txtY, btn );
return pointRow;
}
function deletePointRow( idx ) {
if ( ! pointsUI[ idx ] ) return;
pointsDiv.remove( pointsUI[ idx ].row );
pointsUI[ idx ] = null;
update();
}
function update() {
var points = [];
var count = 0;
var pointUI;
for ( var i = 0; i < pointsUI.length; i ++ ) {
pointUI = pointsUI[ i ];
if ( ! pointUI ) {
continue;
}
points.push( new THREE.Vector3( pointUI.x.getValue(), 0, pointUI.y.getValue() ) );
count ++;
pointUI.lbl.setValue( count );
}
editor.execute( new SetGeometryCommand( object, new THREE.LatheGeometry(
points,
segments.getValue(),
phiStart.getValue() / 180 * Math.PI,
phiLength.getValue() / 180 * Math.PI
) ) );
}
return container;
}
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