diff --git a/build/three.js b/build/three.js index b8a3507f0dd4f7badb904ec66b7db54fd8c061a6..800c9c9131da63044311b4b14090db151927974c 100644 --- a/build/three.js +++ b/build/three.js @@ -1509,16 +1509,15 @@ THREE.Vector3.prototype = { applyMatrix4: function ( m ) { - var x = this.x; - var y = this.y; - var z = this.z; + // input: THREE.Matrix4 affine matrix + + var x = this.x, y = this.y, z = this.z; var e = m.elements; - var d = 1 / ( e[3] * x + e[7] * y + e[11] * z + e[15] ); - this.x = ( e[0] * x + e[4] * y + e[8] * z + e[12] ) * d; - this.y = ( e[1] * x + e[5] * y + e[9] * z + e[13] ) * d; - this.z = ( e[2] * x + e[6] * y + e[10] * z + e[14] ) * d; + this.x = e[0] * x + e[4] * y + e[8] * z + e[12]; + this.y = e[1] * x + e[5] * y + e[9] * z + e[13]; + this.z = e[2] * x + e[6] * y + e[10] * z + e[14]; return this; @@ -1572,6 +1571,23 @@ THREE.Vector3.prototype = { }, + projectPoint: function ( m ) { + + // input: THREE.Matrix4 projection matrix + + var x = this.x, y = this.y, z = this.z; + + var e = m.elements; + var d = 1 / ( e[3] * x + e[7] * y + e[11] * z + e[15] ); // perspective divide + + this.x = ( e[0] * x + e[4] * y + e[8] * z + e[12] ) * d; + this.y = ( e[1] * x + e[5] * y + e[9] * z + e[13] ) * d; + this.z = ( e[2] * x + e[6] * y + e[10] * z + e[14] ) * d; + + return this; + + }, + divide: function ( v ) { this.x /= v.x; @@ -3085,15 +3101,15 @@ THREE.Box3.prototype = { // NOTE: I am using a binary pattern to specify all 2^3 combinations below var newPoints = [ - THREE.Box3.__v0.set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ), - THREE.Box3.__v0.set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ), // 000 - THREE.Box3.__v1.set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ), // 001 - THREE.Box3.__v2.set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ), // 010 - THREE.Box3.__v3.set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ), // 011 - THREE.Box3.__v4.set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ), // 100 - THREE.Box3.__v5.set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ), // 101 - THREE.Box3.__v6.set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ), // 110 - THREE.Box3.__v7.set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ) // 111 + THREE.Box3.__v0.set( this.min.x, this.min.y, this.min.z ).projectPoint( matrix ), + THREE.Box3.__v0.set( this.min.x, this.min.y, this.min.z ).projectPoint( matrix ), // 000 + THREE.Box3.__v1.set( this.min.x, this.min.y, this.max.z ).projectPoint( matrix ), // 001 + THREE.Box3.__v2.set( this.min.x, this.max.y, this.min.z ).projectPoint( matrix ), // 010 + THREE.Box3.__v3.set( this.min.x, this.max.y, this.max.z ).projectPoint( matrix ), // 011 + THREE.Box3.__v4.set( this.max.x, this.min.y, this.min.z ).projectPoint( matrix ), // 100 + THREE.Box3.__v5.set( this.max.x, this.min.y, this.max.z ).projectPoint( matrix ), // 101 + THREE.Box3.__v6.set( this.max.x, this.max.y, this.min.z ).projectPoint( matrix ), // 110 + THREE.Box3.__v7.set( this.max.x, this.max.y, this.max.z ).projectPoint( matrix ) // 111 ]; this.makeEmpty(); @@ -3201,7 +3217,7 @@ THREE.Matrix3.prototype = { multiplyVector3: function ( vector ) { - console.warn( 'DEPRECATED: Matrix3\'s .multiplyVector3() has been removed. Use is now vector.applyMatrix3( matrix ) instead.' ); + console.warn( 'DEPRECATED: Matrix3\'s .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' ); return vector.applyMatrix3( this ); }, @@ -3682,14 +3698,14 @@ THREE.Matrix4.prototype = { multiplyVector3: function ( vector ) { - console.warn( 'DEPRECATED: Matrix4\'s .multiplyVector3() has been removed. Use is now vector.applyMatrix4( matrix ) instead.' ); - return vector.applyMatrix4( this ); + console.warn( 'DEPRECATED: Matrix4\'s .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.projectPoint( matrix ) instead.' ); + return vector.projectPoint( this ); }, multiplyVector4: function ( vector ) { - console.warn( 'DEPRECATED: Matrix4\'s .multiplyVector4() has been removed. Use is now vector.applyMatrix4( matrix ) instead.' ); + console.warn( 'DEPRECATED: Matrix4\'s .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); return vector.applyMatrix4( this ); }, @@ -3704,7 +3720,7 @@ THREE.Matrix4.prototype = { tmp.y = a[ i + 1 ]; tmp.z = a[ i + 2 ]; - tmp.applyMatrix4(this); + tmp.projectPoint( this ); a[ i ] = tmp.x; a[ i + 1 ] = tmp.y; @@ -4569,8 +4585,8 @@ THREE.Ray.prototype = { transform: function ( matrix4 ) { - this.direction.add( this.origin ).applyMatrix4( matrix4 ); - this.origin.applyMatrix4( matrix4 ); + this.direction.add( this.origin ).projectPoint( matrix4 ); + this.origin.projectPoint( matrix4 ); this.direction.sub( this.origin ); return this; @@ -4700,7 +4716,7 @@ THREE.Sphere.prototype = { transform: function ( matrix ) { - this.center.applyMatrix4( matrix ); + this.center.projectPoint( matrix ); this.radius = this.radius * matrix.getMaxScaleOnAxis(); return this; @@ -5042,7 +5058,7 @@ THREE.Plane.prototype = { var newNormal = THREE.Plane.__v1.copy( this.normal ).applyMatrix3( optionalNormalMatrix ); var newCoplanarPoint = this.coplanarPoint( THREE.Plane.__v2 ); - newCoplanarPoint.applyMatrix4( matrix ); + newCoplanarPoint.projectPoint( matrix ); this.setFromNormalAndCoplanarPoint( newNormal, newCoplanarPoint ); @@ -5969,13 +5985,13 @@ THREE.Object3D.prototype = { localToWorld: function ( vector ) { - return vector.applyMatrix4( this.matrixWorld ); + return vector.projectPoint( this.matrixWorld ); }, worldToLocal: function ( vector ) { - return vector.applyMatrix4( THREE.Object3D.__m1.getInverse( this.matrixWorld ) ); + return vector.projectPoint( THREE.Object3D.__m1.getInverse( this.matrixWorld ) ); }, @@ -6284,7 +6300,7 @@ THREE.Projector = function() { _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); - return vector.applyMatrix4( _viewProjectionMatrix ); + return vector.projectPoint( _viewProjectionMatrix ); }; @@ -6294,7 +6310,7 @@ THREE.Projector = function() { _viewProjectionMatrix.multiplyMatrices( camera.matrixWorld, camera.projectionMatrixInverse ); - return vector.applyMatrix4( _viewProjectionMatrix ); + return vector.projectPoint( _viewProjectionMatrix ); }; @@ -6348,7 +6364,7 @@ THREE.Projector = function() { } else { _vector3.copy( object.matrixWorld.getPosition() ); - _vector3.applyMatrix4( _viewProjectionMatrix ); + _vector3.projectPoint( _viewProjectionMatrix ); _object.z = _vector3.z; } @@ -6371,7 +6387,7 @@ THREE.Projector = function() { } else { _vector3.copy( object.matrixWorld.getPosition() ); - _vector3.applyMatrix4( _viewProjectionMatrix ); + _vector3.projectPoint( _viewProjectionMatrix ); _object.z = _vector3.z; } @@ -6390,7 +6406,7 @@ THREE.Projector = function() { } else { _vector3.copy( object.matrixWorld.getPosition() ); - _vector3.applyMatrix4( _viewProjectionMatrix ); + _vector3.projectPoint( _viewProjectionMatrix ); _object.z = _vector3.z; } @@ -6468,7 +6484,7 @@ THREE.Projector = function() { _vertex = getNextVertexInPool(); - _vertex.positionWorld.copy( vertices[ v ] ).applyMatrix4( _modelMatrix ); + _vertex.positionWorld.copy( vertices[ v ] ).projectPoint( _modelMatrix ); _vertex.positionScreen.copy( _vertex.positionWorld ).applyMatrix4( _viewProjectionMatrix ); _vertex.positionScreen.x /= _vertex.positionScreen.w; @@ -6585,7 +6601,7 @@ THREE.Projector = function() { _face.normalModelView.copy( _face.normalModel ).applyMatrix3( _normalViewMatrix ); - _face.centroidModel.copy( face.centroid ).applyMatrix4( _modelMatrix ); + _face.centroidModel.copy( face.centroid ).projectPoint( _modelMatrix ); faceVertexNormals = face.vertexNormals; @@ -6626,7 +6642,7 @@ THREE.Projector = function() { _face.color = face.color; _face.material = material; - _centroid.copy( _face.centroidModel ).applyMatrix4( _viewProjectionMatrix ); + _centroid.copy( _face.centroidModel ).projectPoint( _viewProjectionMatrix ); _face.z = _centroid.z; @@ -7068,7 +7084,7 @@ THREE.Geometry.prototype = { for ( var i = 0, il = this.vertices.length; i < il; i ++ ) { var vertex = this.vertices[ i ]; - vertex.applyMatrix4( matrix ); + vertex.projectPoint( matrix ); } @@ -7083,7 +7099,7 @@ THREE.Geometry.prototype = { } - face.centroid.applyMatrix4( matrix ); + face.centroid.projectPoint( matrix ); } @@ -18704,7 +18720,7 @@ THREE.WebGLRenderer = function ( parameters ) { vertex = vertices[ v ]; _vector3.copy( vertex ); - _vector3.applyMatrix4( _projScreenMatrixPS ); + _vector3.projectPoint( _projScreenMatrixPS ); sortArray[ v ] = [ _vector3.z, v ]; @@ -21706,7 +21722,7 @@ THREE.WebGLRenderer = function ( parameters ) { } else { _vector3.copy( object.matrixWorld.getPosition() ); - _vector3.applyMatrix4( _projScreenMatrix ); + _vector3.projectPoint( _projScreenMatrix ); webglObject.z = _vector3.z; @@ -25293,7 +25309,7 @@ THREE.GeometryUtils = { var vertexCopy = vertex.clone(); - if ( matrix ) vertexCopy.applyMatrix4( matrix ); + if ( matrix ) vertexCopy.projectPoint( matrix ); vertices1.push( vertexCopy ); @@ -25354,7 +25370,7 @@ THREE.GeometryUtils = { if ( matrix ) { - faceCopy.centroid.applyMatrix4( matrix ); + faceCopy.centroid.projectPoint( matrix ); } @@ -32443,7 +32459,7 @@ THREE.TubeGeometry.FrenetFrames = function(path, segments, closed) { theta = Math.acos( tangents[ i-1 ].dot( tangents[ i ] ) ); - normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) ); + normals[ i ].projectPoint( mat.makeRotationAxis( vec, theta ) ); } @@ -32468,7 +32484,7 @@ THREE.TubeGeometry.FrenetFrames = function(path, segments, closed) { for ( i = 1; i < numpoints; i++ ) { // twist a little... - normals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) ); + normals[ i ].projectPoint( mat.makeRotationAxis( tangents[ i ], theta * i ) ); binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); } @@ -34336,8 +34352,8 @@ THREE.LensFlarePlugin = function ( ) { tempPosition.set( flare.matrixWorld.elements[12], flare.matrixWorld.elements[13], flare.matrixWorld.elements[14] ); - tempPosition.applyMatrix4( camera.matrixWorldInverse ); - tempPosition.applyMatrix4( camera.projectionMatrix ); + tempPosition.projectPoint( camera.matrixWorldInverse ); + tempPosition.projectPoint( camera.projectionMatrix ); // setup arrays for gl programs @@ -34930,7 +34946,7 @@ THREE.ShadowMapPlugin = function ( ) { p.copy( pointsFrustum[ i ] ); THREE.ShadowMapPlugin.__projector.unprojectVector( p, camera ); - p.applyMatrix4( shadowCamera.matrixWorldInverse ); + p.projectPoint( shadowCamera.matrixWorldInverse ); if ( p.x < _min.x ) _min.x = p.x; if ( p.x > _max.x ) _max.x = p.x; diff --git a/build/three.min.js b/build/three.min.js index 39f44c18f9365b896c686101115b0b1a7e7c3ebc..21eb9da8bf3953c7b1848fa5fb11db72ac9bfc0b 100644 --- a/build/three.min.js +++ b/build/three.min.js @@ -34,17 +34,17 @@ b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+ a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."), this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x* -b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements,e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z, -e=a.x,f=a.y,g=a.z,a=a.w,i=a*b+f*d-g*c,h=a*c+g*b-e*d,k=a*d+e*c-f*b,b=-e*b-f*c-g*d;this.x=i*a+b*-e+h*-g-k*-f;this.y=h*a+b*-f+k*-e-i*-g;this.z=k*a+b*-g+i*-f-h*-e;return this},applyEuler:function(a,b){var c=THREE.Vector3.__q1.setFromEuler(a,b);this.applyQuaternion(c);return this},applyAxisAngle:function(a,b){var c=THREE.Vector3.__q1.setFromAxisAngle(a,b);this.applyQuaternion(c);return this},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){0!==a?(this.x/=a,this.y/= -a,this.z/=a):this.z=this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},max:function(a){this.xb.x&&(this.x=b.x);this.yb.y&&(this.y=b.y);this.zb.z&&(this.z=b.z);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x* -a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)* -b;return this},cross:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},angleTo:function(a){return Math.acos(this.dot(a)/this.length()/a.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))}, -distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y,a=this.z-a.z;return b*b+c*c+a*a},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],g=d[8],i=d[1],h=d[5],k=d[9],l=d[2],m=d[6],d=d[10];void 0===b||"XYZ"===b?(this.y=Math.asin(c(g)),0.99999>Math.abs(g)?(this.x=Math.atan2(-k,d),this.z=Math.atan2(-f,e)):(this.x=Math.atan2(m, -h),this.z=0)):"YXZ"===b?(this.x=Math.asin(-c(k)),0.99999>Math.abs(k)?(this.y=Math.atan2(g,d),this.z=Math.atan2(i,h)):(this.y=Math.atan2(-l,e),this.z=0)):"ZXY"===b?(this.x=Math.asin(c(m)),0.99999>Math.abs(m)?(this.y=Math.atan2(-l,d),this.z=Math.atan2(-f,h)):(this.y=0,this.z=Math.atan2(i,e))):"ZYX"===b?(this.y=Math.asin(-c(l)),0.99999>Math.abs(l)?(this.x=Math.atan2(m,d),this.z=Math.atan2(i,e)):(this.x=0,this.z=Math.atan2(-f,h))):"YZX"===b?(this.z=Math.asin(c(i)),0.99999>Math.abs(i)?(this.x=Math.atan2(-k, -h),this.y=Math.atan2(-l,e)):(this.x=0,this.y=Math.atan2(g,d))):"XZY"===b&&(this.z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this.x=Math.atan2(m,h),this.y=Math.atan2(g,e)):(this.x=Math.atan2(-k,d),this.y=0));return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,e=a.y*a.y,f=a.z*a.z,g=a.w*a.w;void 0===b||"XYZ"===b?(this.x=Math.atan2(2*(a.x*a.w-a.y*a.z),g-d-e+f),this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w))),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+d-e-f)): -"YXZ"===b?(this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z))),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g-d-e+f),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g-d+e-f)):"ZXY"===b?(this.x=Math.asin(c(2*(a.x*a.w+a.y*a.z))),this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),g-d-e+f),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g-d+e-f)):"ZYX"===b?(this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),g-d-e+f),this.y=Math.asin(c(2*(a.y*a.w-a.x*a.z))),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g+d-e-f)):"YZX"===b?(this.x=Math.atan2(2*(a.x*a.w-a.z*a.y),g-d+e-f),this.y= -Math.atan2(2*(a.y*a.w-a.x*a.z),g+d-e-f),this.z=Math.asin(c(2*(a.x*a.y+a.z*a.w)))):"XZY"===b&&(this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),g-d+e-f),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g+d-e-f),this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y))));return this},getScaleFromMatrix:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a;return this}, -equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector3.__q1=new THREE.Quaternion;THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1}; +b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z,a=a.w,i=a*b+f*d-g*c,h=a*c+ +g*b-e*d,k=a*d+e*c-f*b,b=-e*b-f*c-g*d;this.x=i*a+b*-e+h*-g-k*-f;this.y=h*a+b*-f+k*-e-i*-g;this.z=k*a+b*-g+i*-f-h*-e;return this},applyEuler:function(a,b){var c=THREE.Vector3.__q1.setFromEuler(a,b);this.applyQuaternion(c);return this},applyAxisAngle:function(a,b){var c=THREE.Vector3.__q1.setFromAxisAngle(a,b);this.applyQuaternion(c);return this},projectPoint:function(a){var b=this.x,c=this.y,d=this.z,a=a.elements,e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+ +a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){0!==a?(this.x/=a,this.y/=a,this.z/=a):this.z=this.y=this.x=0;return this},min:function(a){this.x>a.x&&(this.x=a.x);this.y>a.y&&(this.y=a.y);this.z>a.z&&(this.z=a.z);return this},max:function(a){this.xb.x&& +(this.x=b.x);this.yb.y&&(this.y=b.y);this.zb.z&&(this.z=b.z);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())}, +setLength:function(a){var b=this.length();0!==b&&a!==b&&this.multiplyScalar(a/b);return this},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector3's .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){this.x= +a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},angleTo:function(a){return Math.acos(this.dot(a)/this.length()/a.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y,a=this.z-a.z;return b*b+c*c+a*a},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a, +-1),1)}var d=a.elements,e=d[0],f=d[4],g=d[8],i=d[1],h=d[5],k=d[9],l=d[2],m=d[6],d=d[10];void 0===b||"XYZ"===b?(this.y=Math.asin(c(g)),0.99999>Math.abs(g)?(this.x=Math.atan2(-k,d),this.z=Math.atan2(-f,e)):(this.x=Math.atan2(m,h),this.z=0)):"YXZ"===b?(this.x=Math.asin(-c(k)),0.99999>Math.abs(k)?(this.y=Math.atan2(g,d),this.z=Math.atan2(i,h)):(this.y=Math.atan2(-l,e),this.z=0)):"ZXY"===b?(this.x=Math.asin(c(m)),0.99999>Math.abs(m)?(this.y=Math.atan2(-l,d),this.z=Math.atan2(-f,h)):(this.y=0,this.z=Math.atan2(i, +e))):"ZYX"===b?(this.y=Math.asin(-c(l)),0.99999>Math.abs(l)?(this.x=Math.atan2(m,d),this.z=Math.atan2(i,e)):(this.x=0,this.z=Math.atan2(-f,h))):"YZX"===b?(this.z=Math.asin(c(i)),0.99999>Math.abs(i)?(this.x=Math.atan2(-k,h),this.y=Math.atan2(-l,e)):(this.x=0,this.y=Math.atan2(g,d))):"XZY"===b&&(this.z=Math.asin(-c(f)),0.99999>Math.abs(f)?(this.x=Math.atan2(m,h),this.y=Math.atan2(g,e)):(this.x=Math.atan2(-k,d),this.y=0));return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a, +-1),1)}var d=a.x*a.x,e=a.y*a.y,f=a.z*a.z,g=a.w*a.w;void 0===b||"XYZ"===b?(this.x=Math.atan2(2*(a.x*a.w-a.y*a.z),g-d-e+f),this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w))),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+d-e-f)):"YXZ"===b?(this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z))),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g-d-e+f),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g-d+e-f)):"ZXY"===b?(this.x=Math.asin(c(2*(a.x*a.w+a.y*a.z))),this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),g-d-e+f),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g-d+e-f)): +"ZYX"===b?(this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),g-d-e+f),this.y=Math.asin(c(2*(a.y*a.w-a.x*a.z))),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g+d-e-f)):"YZX"===b?(this.x=Math.atan2(2*(a.x*a.w-a.z*a.y),g-d+e-f),this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),g+d-e-f),this.z=Math.asin(c(2*(a.x*a.y+a.z*a.w)))):"XZY"===b&&(this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),g-d+e-f),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g+d-e-f),this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y))));return this},getScaleFromMatrix:function(a){var b=this.set(a.elements[0], +a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector3.__q1=new THREE.Quaternion;THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1}; THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}},getComponent:function(a){switch(a){case 0:return this.x; case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector4's .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this}, addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},sub:function(a,b){if(void 0!==b)return console.warn("DEPRECATED: Vector4's .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this}, @@ -63,10 +63,10 @@ THREE.Box3.prototype={constructor:THREE.Box3,set:function(a,b){this.min.copy(a); this.min.copy(a).sub(c);this.max.copy(a).add(c);return this},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},empty:function(){return this.max.xthis.max.x||a.ythis.max.y||a.zthis.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<= a.min.z&&a.max.z<=this.max.z?!0:!1},getParameter:function(a){return new THREE.Vector3((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},isIntersectionBox:function(a){return a.max.xthis.max.x||a.max.ythis.max.y||a.max.zthis.max.z?!1:!0},clampPoint:function(a,b){b||new THREE.Vector3;return(new THREE.Vector3).copy(a).clamp(this.min,this.max)},distanceToPoint:function(a){return THREE.Box3.__v1.copy(a).clamp(this.min, -this.max).sub(a).length()},getBoundingSphere:function(a){a=a||new THREE.Sphere;a.center=this.center();a.radius=0.5*this.size(THREE.Box3.__v0).length();return a},intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},transform:function(a){a=[THREE.Box3.__v0.set(this.min.x,this.min.y,this.min.z).applyMatrix4(a),THREE.Box3.__v0.set(this.min.x,this.min.y,this.min.z).applyMatrix4(a),THREE.Box3.__v1.set(this.min.x, -this.min.y,this.max.z).applyMatrix4(a),THREE.Box3.__v2.set(this.min.x,this.max.y,this.min.z).applyMatrix4(a),THREE.Box3.__v3.set(this.min.x,this.max.y,this.max.z).applyMatrix4(a),THREE.Box3.__v4.set(this.max.x,this.min.y,this.min.z).applyMatrix4(a),THREE.Box3.__v5.set(this.max.x,this.min.y,this.max.z).applyMatrix4(a),THREE.Box3.__v6.set(this.max.x,this.max.y,this.min.z).applyMatrix4(a),THREE.Box3.__v7.set(this.max.x,this.max.y,this.max.z).applyMatrix4(a)];this.makeEmpty();this.setFromPoints(a);return this}, +this.max).sub(a).length()},getBoundingSphere:function(a){a=a||new THREE.Sphere;a.center=this.center();a.radius=0.5*this.size(THREE.Box3.__v0).length();return a},intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},transform:function(a){a=[THREE.Box3.__v0.set(this.min.x,this.min.y,this.min.z).projectPoint(a),THREE.Box3.__v0.set(this.min.x,this.min.y,this.min.z).projectPoint(a),THREE.Box3.__v1.set(this.min.x, +this.min.y,this.max.z).projectPoint(a),THREE.Box3.__v2.set(this.min.x,this.max.y,this.min.z).projectPoint(a),THREE.Box3.__v3.set(this.min.x,this.max.y,this.max.z).projectPoint(a),THREE.Box3.__v4.set(this.max.x,this.min.y,this.min.z).projectPoint(a),THREE.Box3.__v5.set(this.max.x,this.min.y,this.max.z).projectPoint(a),THREE.Box3.__v6.set(this.max.x,this.max.y,this.min.z).projectPoint(a),THREE.Box3.__v7.set(this.max.x,this.max.y,this.max.z).projectPoint(a)];this.makeEmpty();this.setFromPoints(a);return this}, translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)},clone:function(){return(new THREE.Box3).copy(this)}};THREE.Box3.__v0=new THREE.Vector3;THREE.Box3.__v1=new THREE.Vector3;THREE.Box3.__v2=new THREE.Vector3;THREE.Box3.__v3=new THREE.Vector3;THREE.Box3.__v4=new THREE.Vector3;THREE.Box3.__v5=new THREE.Vector3;THREE.Box3.__v6=new THREE.Vector3;THREE.Box3.__v7=new THREE.Vector3;THREE.Matrix3=function(a,b,c,d,e,f,g,i,h){this.elements=new Float32Array(9);this.set(void 0!==a?a:1,b||0,c||0,d||0,void 0!==e?e:1,f||0,g||0,i||0,void 0!==h?h:1)}; -THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,f,g,i,h){var k=this.elements;k[0]=a;k[3]=b;k[6]=c;k[1]=d;k[4]=e;k[7]=f;k[2]=g;k[5]=i;k[8]=h;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix3's .multiplyVector3() has been removed. Use is now vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)}, +THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,f,g,i,h){var k=this.elements;k[0]=a;k[3]=b;k[6]=c;k[1]=d;k[4]=e;k[7]=f;k[2]=g;k[5]=i;k[8]=h;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix3's .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)}, multiplyVector3Array:function(a){for(var b=THREE.Matrix3.__v1,c=0,d=a.length;c=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)- -this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},transform:function(a){this.center.applyMatrix4(a); +this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},transform:function(a){this.center.projectPoint(a); this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius},clone:function(){return(new THREE.Sphere).copy(this)}};THREE.Frustum=function(a,b,c,d,e,f){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==f?f:new THREE.Plane]}; THREE.Frustum.prototype={set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],i=c[5],h=c[6],k=c[7],l=c[8],m=c[9],n=c[10],r=c[11],p=c[12],q=c[13],s=c[14],c=c[15];b[0].setComponents(f-a,k-g,r-l,c-p).normalize();b[1].setComponents(f+a,k+g,r+l, c+p).normalize();b[2].setComponents(f+d,k+i,r+m,c+q).normalize();b[3].setComponents(f-d,k-i,r-m,c-q).normalize();b[4].setComponents(f-e,k-h,r-n,c-s).normalize();b[5].setComponents(f+e,k+h,r+n,c+s).normalize();return this},intersectsObject:function(a){for(var b=a.matrixWorld,c=this.planes,d=b.getPosition(),a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),b=0;6>b;b++)if(c[b].distanceToPoint(d)c&&0d&&0d||1c?c:a},clampBottom:function(a,b){return aa?-1:0this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1: f+2;k=this.points[c[0]];l=this.points[c[1]];m=this.points[c[2]];n=this.points[c[3]];i=g*g;h=g*i;d.x=b(k.x,l.x,m.x,n.x,g,i,h);d.y=b(k.y,l.y,m.y,n.y,g,i,h);d.z=b(k.z,l.z,m.z,n.z,g,i,h);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;ae&&0>f||0>g&&0>i)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-i)):0>i&&(d=Math.min(d,g/(g-i)));if(d< c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var e,f,g=[],i=0,h,k,l=[],m=0,n,r,p=[],q=0,s,t=[],x=0,z,v,I=[],H=0,D,y,F=[],E=0,G={objects:[],sprites:[],lights:[],elements:[]},W=new THREE.Vector3,A=new THREE.Vector4,X=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),B=new THREE.Box3,K=Array(3),L=Array(4),U=new THREE.Matrix4,aa=new THREE.Matrix4,ba,xa=new THREE.Matrix4,J=new THREE.Matrix3,ha=new THREE.Matrix3,ua=new THREE.Vector3,Oa=new THREE.Frustum,M=new THREE.Vector4,fa=new THREE.Vector4; -this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);aa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyMatrix4(aa)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);aa.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.applyMatrix4(aa)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a, +this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);aa.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.projectPoint(aa)};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);aa.multiplyMatrices(b.matrixWorld,b.projectionMatrixInverse);return a.projectPoint(aa)};this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a, c)};this.projectScene=function(g,i,m,Ja){var ma=!1,wa,Ta,Ra,ia,ra,ga,Z,pa,gb,hb,Ea,yb,Cb;y=v=s=r=0;G.elements.length=0;g.updateMatrixWorld();void 0===i.parent&&i.updateMatrixWorld();U.copy(i.matrixWorldInverse.getInverse(i.matrixWorld));aa.multiplyMatrices(i.projectionMatrix,U);ha.getInverse(U);ha.transpose();Oa.setFromMatrix(aa);f=0;G.objects.length=0;G.sprites.length=0;G.lights.length=0;var Lb=function(b){for(var c=0,d=b.children.length;ch.positionScreen.x||1h.positionScreen.y||1h.positionScreen.z||1(Z.positionScreen.x-ia.positionScreen.x)*(ra.positionScreen.y-ia.positionScreen.y)-(Z.positionScreen.y-ia.positionScreen.y)*(ra.positionScreen.x-ia.positionScreen.x),ga===THREE.DoubleSide||ma===(ga===THREE.FrontSide))r===q?(Ea=new THREE.RenderableFace3,p.push(Ea),q++,r++,n=Ea):n=p[r++],n.v1.copy(ia),n.v2.copy(ra),n.v3.copy(Z); else continue;else continue;else if(Ta instanceof THREE.Face4)if(ia=l[Ta.a],ra=l[Ta.b],Z=l[Ta.c],Ea=l[Ta.d],L[0]=ia.positionScreen,L[1]=ra.positionScreen,L[2]=Z.positionScreen,L[3]=Ea.positionScreen,!0===ia.visible||!0===ra.visible||!0===Z.visible||!0===Ea.visible||X.isIntersectionBox(B.setFromPoints(L)))if(ma=0>(Ea.positionScreen.x-ia.positionScreen.x)*(ra.positionScreen.y-ia.positionScreen.y)-(Ea.positionScreen.y-ia.positionScreen.y)*(ra.positionScreen.x-ia.positionScreen.x)||0>(ra.positionScreen.x- Z.positionScreen.x)*(Ea.positionScreen.y-Z.positionScreen.y)-(ra.positionScreen.y-Z.positionScreen.y)*(Ea.positionScreen.x-Z.positionScreen.x),ga===THREE.DoubleSide||ma===(ga===THREE.FrontSide)){if(s===x){var na=new THREE.RenderableFace4;t.push(na);x++;s++;n=na}else n=t[s++];n.v1.copy(ia);n.v2.copy(ra);n.v3.copy(Z);n.v4.copy(Ea)}else continue;else continue;n.normalModel.copy(Ta.normal);!1===ma&&(ga===THREE.BackSide||ga===THREE.DoubleSide)&&n.normalModel.negate();n.normalModel.applyMatrix3(J).normalize(); -n.normalModelView.copy(n.normalModel).applyMatrix3(ha);n.centroidModel.copy(Ta.centroid).applyMatrix4(ba);Z=Ta.vertexNormals;ia=0;for(ra=Z.length;iaA.z&&(y===E?(ma=new THREE.RenderableParticle,F.push(ma),E++,y++,D=ma):D=F[y++],D.object=pa,D.x=A.x/A.w,D.y=A.y/ A.w,D.z=A.z,D.rotation=pa.rotation.z,D.scale.x=pa.scale.x*Math.abs(D.x-(A.x+i.projectionMatrix.elements[0])/(A.w+i.projectionMatrix.elements[12])),D.scale.y=pa.scale.y*Math.abs(D.y-(A.y+i.projectionMatrix.elements[5])/(A.w+i.projectionMatrix.elements[13])),D.material=pa.material,G.elements.push(D)));!0===Ja&&G.elements.sort(c);return G}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3}; THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;ba?b(c,e-1):k[e]d?(d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]),d.centroid.add(a).add(b).add(c).divideScalar(3),d.normal=d.centroid.clone().normalize(),h.faces.push(d),d=Math.atan2(d.centroid.z,-d.centroid.x),h.faceVertexUvs[0].push([i(a.uv, +d).normalize();f[0].crossVectors(e[0],i);g[0].crossVectors(e[0],f[0]);for(k=1;kd?(d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]),d.centroid.add(a).add(b).add(c).divideScalar(3),d.normal=d.centroid.clone().normalize(),h.faces.push(d),d=Math.atan2(d.centroid.z,-d.centroid.x),h.faceVertexUvs[0].push([i(a.uv, a,d),i(b.uv,b,d),i(c.uv,c,d)])):(d-=1,f(a,g(a,b),g(a,c),d),f(g(a,b),b,g(b,c),d),f(g(a,c),g(b,c),c,d),f(g(a,b),g(b,c),g(a,c),d))}function g(a,b){m[a.index]||(m[a.index]=[]);m[b.index]||(m[b.index]=[]);var c=m[a.index][b.index];void 0===c&&(m[a.index][b.index]=m[b.index][a.index]=c=e((new THREE.Vector3).addVectors(a,b).divideScalar(2)));return c}function i(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+0.5,a.y));return a}THREE.Geometry.call(this); for(var c=c||1,d=d||0,h=this,k=0,l=a.length;k=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(l=!1,m=a(THREE.ShaderFlares.lensFlare,d)):(l=!0,m=a(THREE.ShaderFlares.lensFlareVertexTexture,d));n={};r={};n.vertex=b.getAttribLocation(m,"position");n.uv=b.getAttribLocation(m,"uv");r.renderType=b.getUniformLocation(m,"renderType");r.map=b.getUniformLocation(m,"map");r.occlusionMap=b.getUniformLocation(m,"occlusionMap");r.opacity= b.getUniformLocation(m,"opacity");r.color=b.getUniformLocation(m,"color");r.scale=b.getUniformLocation(m,"scale");r.rotation=b.getUniformLocation(m,"rotation");r.screenPosition=b.getUniformLocation(m,"screenPosition")};this.render=function(a,d,e,f){var a=a.__webglFlares,x=a.length;if(x){var z=new THREE.Vector3,v=f/e,I=0.5*e,H=0.5*f,D=16/f,y=new THREE.Vector2(D*v,D),F=new THREE.Vector3(1,1,0),E=new THREE.Vector2(1,1),G=r,D=n;b.useProgram(m);b.enableVertexAttribArray(n.vertex);b.enableVertexAttribArray(n.uv); -b.uniform1i(G.occlusionMap,0);b.uniform1i(G.map,1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(D.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(D.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,i);b.disable(b.CULL_FACE);b.depthMask(!1);var W,A,X,B,K;for(W=0;Wx;x++)z=v[x],z.copy(t[x]),THREE.ShadowMapPlugin.__projector.unprojectVector(z,s),z.applyMatrix4(q.matrixWorldInverse),z.xk.x&&(k.x=z.x),z.yk.y&&(k.y=z.y),z.zk.z&& +!p.cameraHelper&&(p.cameraHelper=new THREE.CameraHelper(p.shadowCamera),p.shadowCamera.add(p.cameraHelper));if(p.isVirtual&&H.originalCamera==m){s=m;q=p.shadowCamera;t=p.pointsFrustum;v=p.pointsWorld;h.set(Infinity,Infinity,Infinity);k.set(-Infinity,-Infinity,-Infinity);for(x=0;8>x;x++)z=v[x],z.copy(t[x]),THREE.ShadowMapPlugin.__projector.unprojectVector(z,s),z.projectPoint(q.matrixWorldInverse),z.xk.x&&(k.x=z.x),z.yk.y&&(k.y=z.y),z.zk.z&& (k.z=z.z);q.left=h.x;q.right=k.x;q.top=k.y;q.bottom=h.y;q.updateProjectionMatrix()}q=p.shadowMap;t=p.shadowMatrix;s=p.shadowCamera;s.position.copy(p.matrixWorld.getPosition());s.lookAt(p.target.matrixWorld.getPosition());s.updateMatrixWorld();s.matrixWorldInverse.getInverse(s.matrixWorld);p.cameraHelper&&(p.cameraHelper.visible=p.shadowCameraVisible);p.shadowCameraVisible&&p.cameraHelper.update();t.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);t.multiply(s.projectionMatrix);t.multiply(s.matrixWorldInverse); i.multiplyMatrices(s.projectionMatrix,s.matrixWorldInverse);g.setFromMatrix(i);b.setRenderTarget(q);b.clear();v=l.__webglObjects;p=0;for(q=v.length;p