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three.js
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a0db9814
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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a0db9814
编写于
11月 12, 2015
作者:
M
Mr.doob
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差异文件
Renamed normal_phong_fragment.glsl to normal_fragment.glsl
上级
7ce42724
变更
3
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3 changed file
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3 deletion
+3
-3
src/renderers/shaders/ShaderChunk/normal_fragment.glsl
src/renderers/shaders/ShaderChunk/normal_fragment.glsl
+0
-0
src/renderers/shaders/ShaderLib.js
src/renderers/shaders/ShaderLib.js
+2
-2
utils/build/includes/common.json
utils/build/includes/common.json
+1
-1
未找到文件。
src/renderers/shaders/ShaderChunk/normal_
phong_
fragment.glsl
→
src/renderers/shaders/ShaderChunk/normal_fragment.glsl
浏览文件 @
a0db9814
文件已移动
src/renderers/shaders/ShaderLib.js
浏览文件 @
a0db9814
...
...
@@ -381,7 +381,7 @@ THREE.ShaderLib = {
THREE
.
ShaderChunk
[
"
alphamap_fragment
"
],
THREE
.
ShaderChunk
[
"
alphatest_fragment
"
],
THREE
.
ShaderChunk
[
"
specularmap_fragment
"
],
THREE
.
ShaderChunk
[
"
normal_
phong_
fragment
"
],
THREE
.
ShaderChunk
[
"
normal_fragment
"
],
THREE
.
ShaderChunk
[
"
emissivemap_fragment
"
],
THREE
.
ShaderChunk
[
"
shadowmap_fragment
"
],
...
...
@@ -554,7 +554,7 @@ THREE.ShaderLib = {
THREE
.
ShaderChunk
[
"
roughnessmap_fragment
"
],
//THREE.ShaderChunk[ "reflectivitymap_fragment" ],
THREE
.
ShaderChunk
[
"
metalnessmap_fragment
"
],
THREE
.
ShaderChunk
[
"
normal_
phong_fragment
"
],
// use phong chunk for now
THREE
.
ShaderChunk
[
"
normal_
fragment
"
],
THREE
.
ShaderChunk
[
"
emissivemap_fragment
"
],
THREE
.
ShaderChunk
[
"
shadowmap_fragment
"
],
...
...
utils/build/includes/common.json
浏览文件 @
a0db9814
...
...
@@ -164,7 +164,7 @@
"src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl"
,
"src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl"
,
"src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl"
,
"src/renderers/shaders/ShaderChunk/normal_
phong_
fragment.glsl"
,
"src/renderers/shaders/ShaderChunk/normal_fragment.glsl"
,
"src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl"
,
"src/renderers/shaders/ShaderChunk/project_vertex.glsl"
,
"src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl"
,
...
...
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