diff --git a/docs/manual/introduction/Creating-a-scene.html b/docs/manual/introduction/Creating-a-scene.html index d0f541749864527817c4e222e0a1cb4a5f83b39b..3c655ae9f825b88749558f1554074929fc8e3319 100644 --- a/docs/manual/introduction/Creating-a-scene.html +++ b/docs/manual/introduction/Creating-a-scene.html @@ -14,7 +14,7 @@

Before we start

-

Before you can use three.js, you need somewhere to display it. Save the following HTML to a file on your computer, along with a copy of three.js in the js/ directory, and open it in your browser.

+

Before you can use three.js, you need somewhere to display it. Save the following HTML to a file on your computer, along with a copy of [link:https://threejs.org/build/three.js three.js] in the js/ directory, and open it in your browser.

<!DOCTYPE html> diff --git a/docs/manual/introduction/FAQ.html b/docs/manual/introduction/FAQ.html index 944e8086054fa4a5979b49e3a6ad79b4874f59a2..cabbdbff983a9558701cfcd257e4f8e8b26fbc72 100644 --- a/docs/manual/introduction/FAQ.html +++ b/docs/manual/introduction/FAQ.html @@ -26,9 +26,9 @@

These tags control viewport size and scale for mobile browsers (where page content may be rendered at different size than visible viewport).

-

Safari: Using the Viewport

+

[link:https://developer.apple.com/library/content/documentation/AppleApplications/Reference/SafariWebContent/UsingtheViewport/UsingtheViewport.html Safari: Using the Viewport]

-

MDN: Using the viewport meta tag

+

[link:https://developer.mozilla.org/en/Mobile/Viewport_meta_tag MDN: Using the viewport meta tag]

How can scene scale be preserved on resize?

diff --git a/docs/manual/introduction/Import-via-modules.html b/docs/manual/introduction/Import-via-modules.html index 372b32715ef1a8f7553b60a5b84bde919bbd26d8..4ffe55c91b7d513598b3a9d37b71100e8717b98e 100644 --- a/docs/manual/introduction/Import-via-modules.html +++ b/docs/manual/introduction/Import-via-modules.html @@ -23,11 +23,11 @@

Installation via npm

-

Three.js is published as an npm module, see: npm. This means all you need to do to include three.js into your project is run "npm install three"

+

Three.js is published as an npm module, see: [link:https://www.npmjs.com/package/three npm]. This means all you need to do to include three.js into your project is run "npm install three"

Importing the module

-

Assuming that you're bundling your files with a tool such as Webpack or Browserify, which allow you to "require('modules') in the browser by bundling up all of your dependencies."

+

Assuming that you're bundling your files with a tool such as [link:https://webpack.github.io/ Webpack] or [link:https://github.com/substack/node-browserify Browserify], which allow you to "require('modules') in the browser by bundling up all of your dependencies."

You should now be able to import the module into your source files and continue to use it as per normal. @@ -41,7 +41,7 @@

- You're also able to leverage ES6 import syntax: + You're also able to leverage [link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/import ES6 import syntax]: