提交 9c126977 编写于 作者: M Mr.doob

Updated builds.

上级 685004fb
...@@ -18,9 +18,11 @@ if ( typeof module === 'object' ) { ...@@ -18,9 +18,11 @@ if ( typeof module === 'object' ) {
if ( Math.sign === undefined ) { if ( Math.sign === undefined ) {
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign
Math.sign = function ( x ) { Math.sign = function ( x ) {
return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : 0; return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : +x;
}; };
...@@ -12631,6 +12633,12 @@ THREE.ObjectLoader.prototype = { ...@@ -12631,6 +12633,12 @@ THREE.ObjectLoader.prototype = {
var materials = this.parseMaterials( json.materials, textures ); var materials = this.parseMaterials( json.materials, textures );
var object = this.parseObject( json.object, geometries, materials ); var object = this.parseObject( json.object, geometries, materials );
if ( json.images === undefined || json.images.length === 0 ) {
if ( onLoad !== undefined ) onLoad( object );
}
return object; return object;
}, },
...@@ -12888,10 +12896,6 @@ THREE.ObjectLoader.prototype = { ...@@ -12888,10 +12896,6 @@ THREE.ObjectLoader.prototype = {
} }
} else {
if ( onLoad !== undefined ) onLoad();
} }
return images; return images;
...@@ -13399,6 +13403,8 @@ THREE.Material = function () { ...@@ -13399,6 +13403,8 @@ THREE.Material = function () {
this.depthTest = true; this.depthTest = true;
this.depthWrite = true; this.depthWrite = true;
this.colorWrite = true;
this.polygonOffset = false; this.polygonOffset = false;
this.polygonOffsetFactor = 0; this.polygonOffsetFactor = 0;
this.polygonOffsetUnits = 0; this.polygonOffsetUnits = 0;
...@@ -21128,6 +21134,7 @@ THREE.WebGLRenderer = function ( parameters ) { ...@@ -21128,6 +21134,7 @@ THREE.WebGLRenderer = function ( parameters ) {
state.setDepthTest( true ); state.setDepthTest( true );
state.setDepthWrite( true ); state.setDepthWrite( true );
state.setColorWrite( true );
// _gl.finish(); // _gl.finish();
...@@ -22041,6 +22048,7 @@ THREE.WebGLRenderer = function ( parameters ) { ...@@ -22041,6 +22048,7 @@ THREE.WebGLRenderer = function ( parameters ) {
state.setDepthTest( material.depthTest ); state.setDepthTest( material.depthTest );
state.setDepthWrite( material.depthWrite ); state.setDepthWrite( material.depthWrite );
state.setColorWrite( material.colorWrite );
state.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits ); state.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
} }
...@@ -24629,6 +24637,8 @@ THREE.WebGLState = function ( gl, paramThreeToGL ) { ...@@ -24629,6 +24637,8 @@ THREE.WebGLState = function ( gl, paramThreeToGL ) {
var currentDepthTest = null; var currentDepthTest = null;
var currentDepthWrite = null; var currentDepthWrite = null;
var currentColorWrite = null;
var currentDoubleSided = null; var currentDoubleSided = null;
var currentFlipSided = null; var currentFlipSided = null;
...@@ -24790,6 +24800,17 @@ THREE.WebGLState = function ( gl, paramThreeToGL ) { ...@@ -24790,6 +24800,17 @@ THREE.WebGLState = function ( gl, paramThreeToGL ) {
}; };
this.setColorWrite = function ( colorWrite ) {
if ( currentColorWrite !== colorWrite ) {
gl.colorMask( colorWrite, colorWrite, colorWrite, colorWrite );
currentColorWrite = colorWrite;
}
};
this.setDoubleSided = function ( doubleSided ) { this.setDoubleSided = function ( doubleSided ) {
if ( currentDoubleSided !== doubleSided ) { if ( currentDoubleSided !== doubleSided ) {
...@@ -24882,6 +24903,7 @@ THREE.WebGLState = function ( gl, paramThreeToGL ) { ...@@ -24882,6 +24903,7 @@ THREE.WebGLState = function ( gl, paramThreeToGL ) {
currentBlending = null; currentBlending = null;
currentDepthTest = null; currentDepthTest = null;
currentDepthWrite = null; currentDepthWrite = null;
currentColorWrite = null;
currentDoubleSided = null; currentDoubleSided = null;
currentFlipSided = null; currentFlipSided = null;
......
// threejs.org/license // threejs.org/license
'use strict';var THREE={REVISION:"71dev"};"object"===typeof module&&(module.exports=THREE);void 0===Math.sign&&(Math.sign=function(a){return 0>a?-1:0<a?1:0});THREE.log=function(){console.log.apply(console,arguments)};THREE.warn=function(){console.warn.apply(console,arguments)};THREE.error=function(){console.error.apply(console,arguments)};THREE.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;THREE.FrontFaceDirectionCW=0; 'use strict';var THREE={REVISION:"71dev"};"object"===typeof module&&(module.exports=THREE);void 0===Math.sign&&(Math.sign=function(a){return 0>a?-1:0<a?1:+a});THREE.log=function(){console.log.apply(console,arguments)};THREE.warn=function(){console.warn.apply(console,arguments)};THREE.error=function(){console.error.apply(console,arguments)};THREE.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};THREE.CullFaceNone=0;THREE.CullFaceBack=1;THREE.CullFaceFront=2;THREE.CullFaceFrontBack=3;THREE.FrontFaceDirectionCW=0;
THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102; THREE.FrontFaceDirectionCCW=1;THREE.BasicShadowMap=0;THREE.PCFShadowMap=1;THREE.PCFSoftShadowMap=2;THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;
THREE.MinEquation=103;THREE.MaxEquation=104;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=300;THREE.CubeReflectionMapping=301;THREE.CubeRefractionMapping=302; THREE.MinEquation=103;THREE.MaxEquation=104;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.AddOperation=2;THREE.UVMapping=300;THREE.CubeReflectionMapping=301;THREE.CubeRefractionMapping=302;
THREE.EquirectangularReflectionMapping=303;THREE.EquirectangularRefractionMapping=304;THREE.SphericalReflectionMapping=305;THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011; THREE.EquirectangularReflectionMapping=303;THREE.EquirectangularRefractionMapping=304;THREE.SphericalReflectionMapping=305;THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;
...@@ -101,8 +101,8 @@ l=c*h,p=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=k+l*d;b[5]=a-p*d;b[9]=-c*g;b[2]=p-a*d ...@@ -101,8 +101,8 @@ l=c*h,p=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=k+l*d;b[5]=a-p*d;b[9]=-c*g;b[2]=p-a*d
a.order?(a=f*g,k=f*d,l=c*g,p=c*d,b[0]=g*h,b[4]=p-a*e,b[8]=l*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-p*e):"XZY"===a.order&&(a=f*g,k=f*d,l=c*g,p=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+p,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=p*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){THREE.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)}, a.order?(a=f*g,k=f*d,l=c*g,p=c*d,b[0]=g*h,b[4]=p-a*e,b[8]=l*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-p*e):"XZY"===a.order&&(a=f*g,k=f*d,l=c*g,p=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+p,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=p*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){THREE.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},
makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*h,c=c*k,p=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(p+e);b[4]=l-f;b[8]=c+h;b[1]=l+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+p);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f, makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*h,c=c*k,p=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(p+e);b[4]=l-f;b[8]=c+h;b[1]=l+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+p);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3;return function(d,e,f){var g=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(f,
c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(THREE.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8], c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(THREE.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],
k=c[12],l=c[1],p=c[5],q=c[9],n=c[13],t=c[2],s=c[6],r=c[10],u=c[14],v=c[3],x=c[7],F=c[11],c=c[15],w=d[0],y=d[4],A=d[8],E=d[12],G=d[1],z=d[5],D=d[9],I=d[13],U=d[2],M=d[6],H=d[10],L=d[14],P=d[3],N=d[7],R=d[11],d=d[15];e[0]=f*w+g*G+h*U+k*P;e[4]=f*y+g*z+h*M+k*N;e[8]=f*A+g*D+h*H+k*R;e[12]=f*E+g*I+h*L+k*d;e[1]=l*w+p*G+q*U+n*P;e[5]=l*y+p*z+q*M+n*N;e[9]=l*A+p*D+q*H+n*R;e[13]=l*E+p*I+q*L+n*d;e[2]=t*w+s*G+r*U+u*P;e[6]=t*y+s*z+r*M+u*N;e[10]=t*A+s*D+r*H+u*R;e[14]=t*E+s*I+r*L+u*d;e[3]=v*w+x*G+F*U+c*P;e[7]=v*y+ k=c[12],l=c[1],p=c[5],q=c[9],n=c[13],t=c[2],s=c[6],r=c[10],u=c[14],v=c[3],x=c[7],D=c[11],c=c[15],w=d[0],y=d[4],A=d[8],E=d[12],G=d[1],F=d[5],z=d[9],I=d[13],U=d[2],M=d[6],H=d[10],L=d[14],P=d[3],N=d[7],R=d[11],d=d[15];e[0]=f*w+g*G+h*U+k*P;e[4]=f*y+g*F+h*M+k*N;e[8]=f*A+g*z+h*H+k*R;e[12]=f*E+g*I+h*L+k*d;e[1]=l*w+p*G+q*U+n*P;e[5]=l*y+p*F+q*M+n*N;e[9]=l*A+p*z+q*H+n*R;e[13]=l*E+p*I+q*L+n*d;e[2]=t*w+s*G+r*U+u*P;e[6]=t*y+s*F+r*M+u*N;e[10]=t*A+s*z+r*H+u*R;e[14]=t*E+s*I+r*L+u*d;e[3]=v*w+x*G+D*U+c*P;e[7]=v*y+
x*z+F*M+c*N;e[11]=v*A+x*D+F*H+c*R;e[15]=v*E+x*I+F*L+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*= x*F+D*M+c*N;e[11]=v*A+x*z+D*H+c*R;e[15]=v*E+x*I+D*L+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=
a;b[15]*=a;return this},multiplyVector3:function(a){THREE.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");return a.applyProjection(this)},multiplyVector4:function(a){THREE.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){THREE.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead."); a;b[15]*=a;return this},multiplyVector3:function(a){THREE.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");return a.applyProjection(this)},multiplyVector4:function(a){THREE.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){THREE.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");
return this.applyToVector3Array(a)},applyToVector3Array:function(){var a=new THREE.Vector3;return function(b,c,d){void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix4(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){THREE.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){THREE.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."); return this.applyToVector3Array(a)},applyToVector3Array:function(){var a=new THREE.Vector3;return function(b,c,d){void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix4(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),rotateAxis:function(a){THREE.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){THREE.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");
return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],l=a[2],p=a[6],q=a[10],n=a[14];return a[3]*(+e*h*p-d*k*p-e*g*q+c*k*q+d*g*n-c*h*n)+a[7]*(+b*h*n-b*k*q+e*f*q-d*f*n+d*k*l-e*h*l)+a[11]*(+b*k*p-b*g*n-e*f*p+c*f*n+e*g*l-c*k*l)+a[15]*(-d*g*l-b*h*p+b*g*q+d*f*p-c*f*q+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13]; return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],k=a[13],l=a[2],p=a[6],q=a[10],n=a[14];return a[3]*(+e*h*p-d*k*p-e*g*q+c*k*q+d*g*n-c*h*n)+a[7]*(+b*h*n-b*k*q+e*f*q-d*f*n+d*k*l-e*h*l)+a[11]*(+b*k*p-b*g*n-e*f*p+c*f*n+e*g*l-c*k*l)+a[15]*(-d*g*l-b*h*p+b*g*q+d*f*p-c*f*q+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];
...@@ -193,9 +193,9 @@ b||0===b.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0); ...@@ -193,9 +193,9 @@ b||0===b.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0);
if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),a.expandByPoint(b);a.center(d);for(var g=0,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),g=Math.max(g,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(g);isNaN(this.boundingSphere.radius)&&THREE.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.')}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a= if(c){a.makeEmpty();for(var d=this.boundingSphere.center,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),a.expandByPoint(b);a.center(d);for(var g=0,e=0,f=c.length;e<f;e+=3)b.set(c[e],c[e+1],c[e+2]),g=Math.max(g,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(g);isNaN(this.boundingSphere.radius)&&THREE.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.')}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=
this.attributes;if(a.position){var b=a.position.array;if(void 0===a.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(b.length),3));else for(var c=a.normal.array,d=0,e=c.length;d<e;d++)c[d]=0;var c=a.normal.array,f,g,h,k=new THREE.Vector3,l=new THREE.Vector3,p=new THREE.Vector3,q=new THREE.Vector3,n=new THREE.Vector3;if(a.index)for(var t=a.index.array,s=0<this.offsets.length?this.offsets:[{start:0,count:t.length,index:0}],r=0,u=s.length;r<u;++r){e=s[r].start;f=s[r].count; this.attributes;if(a.position){var b=a.position.array;if(void 0===a.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(b.length),3));else for(var c=a.normal.array,d=0,e=c.length;d<e;d++)c[d]=0;var c=a.normal.array,f,g,h,k=new THREE.Vector3,l=new THREE.Vector3,p=new THREE.Vector3,q=new THREE.Vector3,n=new THREE.Vector3;if(a.index)for(var t=a.index.array,s=0<this.offsets.length?this.offsets:[{start:0,count:t.length,index:0}],r=0,u=s.length;r<u;++r){e=s[r].start;f=s[r].count;
for(var v=s[r].index,d=e,e=e+f;d<e;d+=3)f=3*(v+t[d]),g=3*(v+t[d+1]),h=3*(v+t[d+2]),k.fromArray(b,f),l.fromArray(b,g),p.fromArray(b,h),q.subVectors(p,l),n.subVectors(k,l),q.cross(n),c[f]+=q.x,c[f+1]+=q.y,c[f+2]+=q.z,c[g]+=q.x,c[g+1]+=q.y,c[g+2]+=q.z,c[h]+=q.x,c[h+1]+=q.y,c[h+2]+=q.z}else for(d=0,e=b.length;d<e;d+=9)k.fromArray(b,d),l.fromArray(b,d+3),p.fromArray(b,d+6),q.subVectors(p,l),n.subVectors(k,l),q.cross(n),c[d]=q.x,c[d+1]=q.y,c[d+2]=q.z,c[d+3]=q.x,c[d+4]=q.y,c[d+5]=q.z,c[d+6]=q.x,c[d+7]=q.y, for(var v=s[r].index,d=e,e=e+f;d<e;d+=3)f=3*(v+t[d]),g=3*(v+t[d+1]),h=3*(v+t[d+2]),k.fromArray(b,f),l.fromArray(b,g),p.fromArray(b,h),q.subVectors(p,l),n.subVectors(k,l),q.cross(n),c[f]+=q.x,c[f+1]+=q.y,c[f+2]+=q.z,c[g]+=q.x,c[g+1]+=q.y,c[g+2]+=q.z,c[h]+=q.x,c[h+1]+=q.y,c[h+2]+=q.z}else for(d=0,e=b.length;d<e;d+=9)k.fromArray(b,d),l.fromArray(b,d+3),p.fromArray(b,d+6),q.subVectors(p,l),n.subVectors(k,l),q.cross(n),c[d]=q.x,c[d+1]=q.y,c[d+2]=q.z,c[d+3]=q.x,c[d+4]=q.y,c[d+5]=q.z,c[d+6]=q.x,c[d+7]=q.y,
c[d+8]=q.z;this.normalizeNormals();a.normal.needsUpdate=!0}},computeTangents:function(){function a(a,b,c){q.fromArray(d,3*a);n.fromArray(d,3*b);t.fromArray(d,3*c);s.fromArray(f,2*a);r.fromArray(f,2*b);u.fromArray(f,2*c);v=n.x-q.x;x=t.x-q.x;F=n.y-q.y;w=t.y-q.y;y=n.z-q.z;A=t.z-q.z;E=r.x-s.x;G=u.x-s.x;z=r.y-s.y;D=u.y-s.y;I=1/(E*D-G*z);U.set((D*v-z*x)*I,(D*F-z*w)*I,(D*y-z*A)*I);M.set((E*x-G*v)*I,(E*w-G*F)*I,(E*A-G*y)*I);k[a].add(U);k[b].add(U);k[c].add(U);l[a].add(M);l[b].add(M);l[c].add(M)}function b(a){ha.fromArray(e, c[d+8]=q.z;this.normalizeNormals();a.normal.needsUpdate=!0}},computeTangents:function(){function a(a,b,c){q.fromArray(d,3*a);n.fromArray(d,3*b);t.fromArray(d,3*c);s.fromArray(f,2*a);r.fromArray(f,2*b);u.fromArray(f,2*c);v=n.x-q.x;x=t.x-q.x;D=n.y-q.y;w=t.y-q.y;y=n.z-q.z;A=t.z-q.z;E=r.x-s.x;G=u.x-s.x;F=r.y-s.y;z=u.y-s.y;I=1/(E*z-G*F);U.set((z*v-F*x)*I,(z*D-F*w)*I,(z*y-F*A)*I);M.set((E*x-G*v)*I,(E*w-G*D)*I,(E*A-G*y)*I);k[a].add(U);k[b].add(U);k[c].add(U);l[a].add(M);l[b].add(M);l[c].add(M)}function b(a){ha.fromArray(e,
3*a);O.copy(ha);ba=k[a];oa.copy(ba);oa.sub(ha.multiplyScalar(ha.dot(ba))).normalize();ja.crossVectors(O,ba);qa=ja.dot(l[a]);ca=0>qa?-1:1;h[4*a]=oa.x;h[4*a+1]=oa.y;h[4*a+2]=oa.z;h[4*a+3]=ca}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)THREE.warn("THREE.BufferGeometry: Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array, 3*a);O.copy(ha);ba=k[a];oa.copy(ba);oa.sub(ha.multiplyScalar(ha.dot(ba))).normalize();ja.crossVectors(O,ba);qa=ja.dot(l[a]);ca=0>qa?-1:1;h[4*a]=oa.x;h[4*a+1]=oa.y;h[4*a+2]=oa.z;h[4*a+3]=ca}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)THREE.warn("THREE.BufferGeometry: Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,
e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*g),4));for(var h=this.attributes.tangent.array,k=[],l=[],p=0;p<g;p++)k[p]=new THREE.Vector3,l[p]=new THREE.Vector3;var q=new THREE.Vector3,n=new THREE.Vector3,t=new THREE.Vector3,s=new THREE.Vector2,r=new THREE.Vector2,u=new THREE.Vector2,v,x,F,w,y,A,E,G,z,D,I,U=new THREE.Vector3,M=new THREE.Vector3,H,L,P,N,R;0===this.drawcalls.length&& e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&this.addAttribute("tangent",new THREE.BufferAttribute(new Float32Array(4*g),4));for(var h=this.attributes.tangent.array,k=[],l=[],p=0;p<g;p++)k[p]=new THREE.Vector3,l[p]=new THREE.Vector3;var q=new THREE.Vector3,n=new THREE.Vector3,t=new THREE.Vector3,s=new THREE.Vector2,r=new THREE.Vector2,u=new THREE.Vector2,v,x,D,w,y,A,E,G,F,z,I,U=new THREE.Vector3,M=new THREE.Vector3,H,L,P,N,R;0===this.drawcalls.length&&
this.addDrawCall(0,c.length,0);var V=this.drawcalls,p=0;for(L=V.length;p<L;++p){H=V[p].start;P=V[p].count;var J=V[p].index,g=H;for(H+=P;g<H;g+=3)P=J+c[g],N=J+c[g+1],R=J+c[g+2],a(P,N,R)}var oa=new THREE.Vector3,ja=new THREE.Vector3,ha=new THREE.Vector3,O=new THREE.Vector3,ca,ba,qa,p=0;for(L=V.length;p<L;++p)for(H=V[p].start,P=V[p].count,J=V[p].index,g=H,H+=P;g<H;g+=3)P=J+c[g],N=J+c[g+1],R=J+c[g+2],b(P),b(N),b(R)}},computeOffsets:function(a){var b=a;void 0===a&&(b=65535);Date.now();a=this.attributes.index.array; this.addDrawCall(0,c.length,0);var V=this.drawcalls,p=0;for(L=V.length;p<L;++p){H=V[p].start;P=V[p].count;var J=V[p].index,g=H;for(H+=P;g<H;g+=3)P=J+c[g],N=J+c[g+1],R=J+c[g+2],a(P,N,R)}var oa=new THREE.Vector3,ja=new THREE.Vector3,ha=new THREE.Vector3,O=new THREE.Vector3,ca,ba,qa,p=0;for(L=V.length;p<L;++p)for(H=V[p].start,P=V[p].count,J=V[p].index,g=H,H+=P;g<H;g+=3)P=J+c[g],N=J+c[g+1],R=J+c[g+2],b(P),b(N),b(R)}},computeOffsets:function(a){var b=a;void 0===a&&(b=65535);Date.now();a=this.attributes.index.array;
for(var c=this.attributes.position.array,d=a.length/3,e=new Uint16Array(a.length),f=0,g=0,h=[{start:0,count:0,index:0}],k=h[0],l=0,p=0,q=new Int32Array(6),n=new Int32Array(c.length),t=new Int32Array(c.length),s=0;s<c.length;s++)n[s]=-1,t[s]=-1;for(c=0;c<d;c++){for(var r=p=0;3>r;r++)s=a[3*c+r],-1==n[s]?(q[2*r]=s,q[2*r+1]=-1,p++):n[s]<k.index?(q[2*r]=s,q[2*r+1]=-1,l++):(q[2*r]=s,q[2*r+1]=n[s]);if(g+p>k.index+b)for(k={start:f,count:0,index:g},h.push(k),p=0;6>p;p+=2)r=q[p+1],-1<r&&r<k.index&&(q[p+1]= for(var c=this.attributes.position.array,d=a.length/3,e=new Uint16Array(a.length),f=0,g=0,h=[{start:0,count:0,index:0}],k=h[0],l=0,p=0,q=new Int32Array(6),n=new Int32Array(c.length),t=new Int32Array(c.length),s=0;s<c.length;s++)n[s]=-1,t[s]=-1;for(c=0;c<d;c++){for(var r=p=0;3>r;r++)s=a[3*c+r],-1==n[s]?(q[2*r]=s,q[2*r+1]=-1,p++):n[s]<k.index?(q[2*r]=s,q[2*r+1]=-1,l++):(q[2*r]=s,q[2*r+1]=n[s]);if(g+p>k.index+b)for(k={start:f,count:0,index:g},h.push(k),p=0;6>p;p+=2)r=q[p+1],-1<r&&r<k.index&&(q[p+1]=
-1);for(p=0;6>p;p+=2)s=q[p],r=q[p+1],-1===r&&(r=g++),n[s]=r,t[r]=s,e[f++]=r-k.index,k.count++}this.reorderBuffers(e,t,g);return this.offsets=h},merge:function(a,b){if(!1===a instanceof THREE.BufferGeometry)THREE.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a);else{void 0===b&&(b=0);var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d])for(var e=c[d].array,f=a.attributes[d],g=f.array,h=0,f=f.itemSize*b;h<g.length;h++,f++)e[f]=g[h];return this}},normalizeNormals:function(){for(var a= -1);for(p=0;6>p;p+=2)s=q[p],r=q[p+1],-1===r&&(r=g++),n[s]=r,t[r]=s,e[f++]=r-k.index,k.count++}this.reorderBuffers(e,t,g);return this.offsets=h},merge:function(a,b){if(!1===a instanceof THREE.BufferGeometry)THREE.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a);else{void 0===b&&(b=0);var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d])for(var e=c[d].array,f=a.attributes[d],g=f.array,h=0,f=f.itemSize*b;h<g.length;h++,f++)e[f]=g[h];return this}},normalizeNormals:function(){for(var a=
...@@ -212,16 +212,16 @@ g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){ ...@@ -212,16 +212,16 @@ g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){
0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.vertexNormals[0]=d[c.a].clone(),c.vertexNormals[1]=d[c.b].clone(),c.vertexNormals[2]=d[c.c].clone()},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal= 0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.vertexNormals[0]=d[c.a].clone(),c.vertexNormals[1]=d[c.b].clone(),c.vertexNormals[2]=d[c.c].clone()},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++)for(e=this.faces[c],e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):e.__originalFaceNormal=
e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var g= e.normal.clone(),e.__originalVertexNormals||(e.__originalVertexNormals=[]),a=0,b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone();var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];e=this.morphNormals[a].faceNormals;var g=
this.morphNormals[a].vertexNormals,h,k;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),g.push(k)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c< this.morphNormals[a].vertexNormals,h,k;c=0;for(d=this.faces.length;c<d;c++)h=new THREE.Vector3,k={a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3},e.push(h),g.push(k)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],h=g.faceNormals[c],k=g.vertexNormals[c],h.copy(e.normal),k.a.copy(e.vertexNormals[0]),k.b.copy(e.vertexNormals[1]),k.c.copy(e.vertexNormals[2])}c=0;for(d=this.faces.length;c<
d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,f,g,h,k,l,p,q,n,t,s,r,u,v=[],x=[];c=new THREE.Vector3;var F=new THREE.Vector3,w=new THREE.Vector3,y=new THREE.Vector3,A=new THREE.Vector3;a=0;for(b=this.vertices.length;a<b;a++)v[a]=new THREE.Vector3,x[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],f=this.faceVertexUvs[0][a],d=e.a,u=e.b,e=e.c,g=this.vertices[d],h=this.vertices[u],k=this.vertices[e], d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){var a,b,c,d,e,f,g,h,k,l,p,q,n,t,s,r,u,v=[],x=[];c=new THREE.Vector3;var D=new THREE.Vector3,w=new THREE.Vector3,y=new THREE.Vector3,A=new THREE.Vector3;a=0;for(b=this.vertices.length;a<b;a++)v[a]=new THREE.Vector3,x[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)e=this.faces[a],f=this.faceVertexUvs[0][a],d=e.a,u=e.b,e=e.c,g=this.vertices[d],h=this.vertices[u],k=this.vertices[e],
l=f[0],p=f[1],q=f[2],f=h.x-g.x,n=k.x-g.x,t=h.y-g.y,s=k.y-g.y,h=h.z-g.z,g=k.z-g.z,k=p.x-l.x,r=q.x-l.x,p=p.y-l.y,l=q.y-l.y,q=1/(k*l-r*p),c.set((l*f-p*n)*q,(l*t-p*s)*q,(l*h-p*g)*q),F.set((k*n-r*f)*q,(k*s-r*t)*q,(k*g-r*h)*q),v[d].add(c),v[u].add(c),v[e].add(c),x[d].add(F),x[u].add(F),x[e].add(F);F=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)A.copy(e.vertexNormals[c]),d=e[F[c]],u=v[d],w.copy(u),w.sub(A.multiplyScalar(A.dot(u))).normalize(), l=f[0],p=f[1],q=f[2],f=h.x-g.x,n=k.x-g.x,t=h.y-g.y,s=k.y-g.y,h=h.z-g.z,g=k.z-g.z,k=p.x-l.x,r=q.x-l.x,p=p.y-l.y,l=q.y-l.y,q=1/(k*l-r*p),c.set((l*f-p*n)*q,(l*t-p*s)*q,(l*h-p*g)*q),D.set((k*n-r*f)*q,(k*s-r*t)*q,(k*g-r*h)*q),v[d].add(c),v[u].add(c),v[e].add(c),x[d].add(D),x[u].add(D),x[e].add(D);D=["a","b","c","d"];a=0;for(b=this.faces.length;a<b;a++)for(e=this.faces[a],c=0;c<Math.min(e.vertexNormals.length,3);c++)A.copy(e.vertexNormals[c]),d=e[D[c]],u=v[d],w.copy(u),w.sub(A.multiplyScalar(A.dot(u))).normalize(),
y.crossVectors(e.vertexNormals[c],u),d=y.dot(x[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(w.x,w.y,w.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere); y.crossVectors(e.vertexNormals[c],u),d=y.dot(x[d]),d=0>d?-1:1,e.vertexTangents[c]=new THREE.Vector4(w.x,w.y,w.z,d);this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);
this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(!1===a instanceof THREE.Geometry)THREE.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a);else{var d,e=this.vertices.length,f=this.vertices,g=a.vertices,h=this.faces,k=a.faces,l=this.faceVertexUvs[0];a=a.faceVertexUvs[0];void 0===c&&(c=0);void 0!==b&&(d=(new THREE.Matrix3).getNormalMatrix(b));for(var p=0,q=g.length;p<q;p++){var n=g[p].clone();void 0!==b&&n.applyMatrix4(b);f.push(n)}p=0;for(q=k.length;p< this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(!1===a instanceof THREE.Geometry)THREE.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a);else{var d,e=this.vertices.length,f=this.vertices,g=a.vertices,h=this.faces,k=a.faces,l=this.faceVertexUvs[0];a=a.faceVertexUvs[0];void 0===c&&(c=0);void 0!==b&&(d=(new THREE.Matrix3).getNormalMatrix(b));for(var p=0,q=g.length;p<q;p++){var n=g[p].clone();void 0!==b&&n.applyMatrix4(b);f.push(n)}p=0;for(q=k.length;p<
q;p++){var g=k[p],t,s=g.vertexNormals,r=g.vertexColors,n=new THREE.Face3(g.a+e,g.b+e,g.c+e);n.normal.copy(g.normal);void 0!==d&&n.normal.applyMatrix3(d).normalize();b=0;for(f=s.length;b<f;b++)t=s[b].clone(),void 0!==d&&t.applyMatrix3(d).normalize(),n.vertexNormals.push(t);n.color.copy(g.color);b=0;for(f=r.length;b<f;b++)t=r[b],n.vertexColors.push(t.clone());n.materialIndex=g.materialIndex+c;h.push(n)}p=0;for(q=a.length;p<q;p++)if(c=a[p],d=[],void 0!==c){b=0;for(f=c.length;b<f;b++)d.push(c[b].clone()); q;p++){var g=k[p],t,s=g.vertexNormals,r=g.vertexColors,n=new THREE.Face3(g.a+e,g.b+e,g.c+e);n.normal.copy(g.normal);void 0!==d&&n.normal.applyMatrix3(d).normalize();b=0;for(f=s.length;b<f;b++)t=s[b].clone(),void 0!==d&&t.applyMatrix3(d).normalize(),n.vertexNormals.push(t);n.color.copy(g.color);b=0;for(f=r.length;b<f;b++)t=r[b],n.vertexColors.push(t.clone());n.materialIndex=g.materialIndex+c;h.push(n)}p=0;for(q=a.length;p<q;p++)if(c=a[p],d=[],void 0!==c){b=0;for(f=c.length;b<f;b++)d.push(c[b].clone());
l.push(d)}}},mergeMesh:function(a){!1===a instanceof THREE.Mesh?THREE.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",a):(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];a=[];f=0;for(g=this.faces.length;f< l.push(d)}}},mergeMesh:function(a){!1===a instanceof THREE.Mesh?THREE.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",a):(a.matrixAutoUpdate&&a.updateMatrix(),this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];a=[];f=0;for(g=this.faces.length;f<
g;f++)for(e=this.faces[f],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]==e[(d+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(e=a[f],this.faces.splice(e,1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=this.vertices.length-b.length;this.vertices=b;return f},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==l[b])return l[b];l[b]=k.length/3;k.push(a.x,a.y, g;f++)for(e=this.faces[f],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]==e[(d+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(e=a[f],this.faces.splice(e,1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=this.vertices.length-b.length;this.vertices=b;return f},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==l[b])return l[b];l[b]=k.length/3;k.push(a.x,a.y,
a.z);return l[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==q[b])return q[b];q[b]=p.length;p.push(a.getHex());return q[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==t[b])return t[b];t[b]=n.length/2;n.push(a.x,a.y);return t[b]}var e={metadata:{version:4,type:"BufferGeometry",generator:"BufferGeometryExporter"},uuid:this.uuid,type:this.type};""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!== a.z);return l[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==q[b])return q[b];q[b]=p.length;p.push(a.getHex());return q[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==t[b])return t[b];t[b]=n.length/2;n.push(a.x,a.y);return t[b]}var e={metadata:{version:4,type:"BufferGeometry",generator:"BufferGeometryExporter"},uuid:this.uuid,type:this.type};""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==
f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}var h=[],k=[],l={},p=[],q={},n=[],t={};for(g=0;g<this.faces.length;g++){var s=this.faces[g],r=void 0!==this.faceVertexUvs[0][g],u=0<s.normal.length(),v=0<s.vertexNormals.length,x=1!==s.color.r||1!==s.color.g||1!==s.color.b,F=0<s.vertexColors.length,w=0,w=a(w,0,0),w=a(w,1,!1),w=a(w,2,!1),w=a(w,3,r),w=a(w,4,u),w=a(w,5,v),w=a(w,6,x),w=a(w,7,F);h.push(w);h.push(s.a,s.b,s.c);r&&(r=this.faceVertexUvs[0][g], f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}var h=[],k=[],l={},p=[],q={},n=[],t={};for(g=0;g<this.faces.length;g++){var s=this.faces[g],r=void 0!==this.faceVertexUvs[0][g],u=0<s.normal.length(),v=0<s.vertexNormals.length,x=1!==s.color.r||1!==s.color.g||1!==s.color.b,D=0<s.vertexColors.length,w=0,w=a(w,0,0),w=a(w,1,!1),w=a(w,2,!1),w=a(w,3,r),w=a(w,4,u),w=a(w,5,v),w=a(w,6,x),w=a(w,7,D);h.push(w);h.push(s.a,s.b,s.c);r&&(r=this.faceVertexUvs[0][g],
h.push(d(r[0]),d(r[1]),d(r[2])));u&&h.push(b(s.normal));v&&(u=s.vertexNormals,h.push(b(u[0]),b(u[1]),b(u[2])));x&&h.push(c(s.color));F&&(s=s.vertexColors,h.push(c(s[0]),c(s[1]),c(s[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<p.length&&(e.data.colors=p);0<n.length&&(e.data.uvs=[n]);e.data.faces=h;return e},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());c=0; h.push(d(r[0]),d(r[1]),d(r[2])));u&&h.push(b(s.normal));v&&(u=s.vertexNormals,h.push(b(u[0]),b(u[1]),b(u[2])));x&&h.push(c(s.color));D&&(s=s.vertexColors,h.push(c(s[0]),c(s[1]),c(s[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<p.length&&(e.data.colors=p);0<n.length&&(e.data.uvs=[n]);e.data.faces=h;return e},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=b.length;c<d;c++)a.vertices.push(b[c].clone());b=this.faces;c=0;for(d=b.length;c<d;c++)a.faces.push(b[c].clone());c=0;
for(d=this.faceVertexUvs.length;c<d;c++){b=this.faceVertexUvs[c];void 0===a.faceVertexUvs[c]&&(a.faceVertexUvs[c]=[]);for(var e=0,f=b.length;e<f;e++){for(var g=b[e],h=[],k=0,l=g.length;k<l;k++)h.push(g[k].clone());a.faceVertexUvs[c].push(h)}}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0; for(d=this.faceVertexUvs.length;c<d;c++){b=this.faceVertexUvs[c];void 0===a.faceVertexUvs[c]&&(a.faceVertexUvs[c]=[]);for(var e=0,f=b.length;e<f;e++){for(var g=b[e],h=[],k=0,l=g.length;k<l;k++)h.push(g[k].clone());a.faceVertexUvs[c].push(h)}}return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;
THREE.Camera=function(){THREE.Object3D.call(this);this.type="Camera";this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.getWorldDirection=function(){var a=new THREE.Quaternion;return function(b){b=b||new THREE.Vector3;this.getWorldQuaternion(a);return b.set(0,0,-1).applyQuaternion(a)}}(); THREE.Camera=function(){THREE.Object3D.call(this);this.type="Camera";this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.getWorldDirection=function(){var a=new THREE.Quaternion;return function(b){b=b||new THREE.Vector3;this.getWorldQuaternion(a);return b.set(0,0,-1).applyQuaternion(a)}}();
THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();THREE.Camera.prototype.clone=function(a){void 0===a&&(a=new THREE.Camera);THREE.Object3D.prototype.clone.call(this,a);a.matrixWorldInverse.copy(this.matrixWorldInverse);a.projectionMatrix.copy(this.projectionMatrix);return a}; THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();THREE.Camera.prototype.clone=function(a){void 0===a&&(a=new THREE.Camera);THREE.Object3D.prototype.clone.call(this,a);a.matrixWorldInverse.copy(this.matrixWorldInverse);a.projectionMatrix.copy(this.projectionMatrix);return a};
...@@ -265,10 +265,10 @@ a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials= ...@@ -265,10 +265,10 @@ a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a);this.withCredentials=
THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText);if(void 0!==h.metadata&&4<=h.metadata.version){console.error('THREE.JSONLoader: "'+b+'" should be loaded with THREE.ObjectLoader instead.');return}if(void 0!==h.metadata&&"scene"===h.metadata.type){THREE.error('THREE.JSONLoader: "'+b+'" seems to be a Scene. Use THREE.SceneLoader instead.'); THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText);if(void 0!==h.metadata&&4<=h.metadata.version){console.error('THREE.JSONLoader: "'+b+'" should be loaded with THREE.ObjectLoader instead.');return}if(void 0!==h.metadata&&"scene"===h.metadata.type){THREE.error('THREE.JSONLoader: "'+b+'" seems to be a Scene. Use THREE.SceneLoader instead.');
return}h=a.parse(h,d);c(h.geometry,h.materials)}else THREE.error('THREE.JSONLoader: "'+b+'" seems to be unreachable or the file is empty.');a.onLoadComplete()}else THREE.error("THREE.JSONLoader: Couldn't load \""+b+'" ('+f.status+")");else f.readyState===f.LOADING?e&&(0===g&&(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&void 0!==e&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials; return}h=a.parse(h,d);c(h.geometry,h.materials)}else THREE.error('THREE.JSONLoader: "'+b+'" seems to be unreachable or the file is empty.');a.onLoadComplete()}else THREE.error("THREE.JSONLoader: Couldn't load \""+b+'" ('+f.status+")");else f.readyState===f.LOADING?e&&(0===g&&(g=f.getResponseHeader("Content-Length")),e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&void 0!==e&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.withCredentials=this.withCredentials;
f.send(null)}; f.send(null)};
THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,l,p,q,n,t,s,r,u,v,x=a.faces;p=a.vertices;var F=a.normals,w=a.colors,y=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&y++;for(d=0;d<y;d++)c.faceVertexUvs[d]=[]}k=0;for(l=p.length;k<l;)d=new THREE.Vector3,d.x=p[k++]*b,d.y=p[k++]*b,d.z=p[k++]*b,c.vertices.push(d);k=0;for(l=x.length;k<l;)if(b=x[k++],t=b&1,h=b&2,d=b&8,q=b&16,s=b&32,p=b&64,b&=128,t){t=new THREE.Face3; THREE.JSONLoader.prototype.parse=function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,l,p,q,n,t,s,r,u,v,x=a.faces;p=a.vertices;var D=a.normals,w=a.colors,y=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&y++;for(d=0;d<y;d++)c.faceVertexUvs[d]=[]}k=0;for(l=p.length;k<l;)d=new THREE.Vector3,d.x=p[k++]*b,d.y=p[k++]*b,d.z=p[k++]*b,c.vertices.push(d);k=0;for(l=x.length;k<l;)if(b=x[k++],t=b&1,h=b&2,d=b&8,q=b&16,s=b&32,p=b&64,b&=128,t){t=new THREE.Face3;
t.a=x[k];t.b=x[k+1];t.c=x[k+3];r=new THREE.Face3;r.a=x[k+1];r.b=x[k+2];r.c=x[k+3];k+=4;h&&(h=x[k++],t.materialIndex=h,r.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<y;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)n=x[k++],v=u[2*n],n=u[2*n+1],v=new THREE.Vector2(v,n),2!==g&&c.faceVertexUvs[d][h].push(v),0!==g&&c.faceVertexUvs[d][h+1].push(v);q&&(q=3*x[k++],t.normal.set(F[q++],F[q++],F[q]),r.normal.copy(t.normal));if(s)for(d=0;4>d;d++)q=3*x[k++],s=new THREE.Vector3(F[q++], t.a=x[k];t.b=x[k+1];t.c=x[k+3];r=new THREE.Face3;r.a=x[k+1];r.b=x[k+2];r.c=x[k+3];k+=4;h&&(h=x[k++],t.materialIndex=h,r.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<y;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)n=x[k++],v=u[2*n],n=u[2*n+1],v=new THREE.Vector2(v,n),2!==g&&c.faceVertexUvs[d][h].push(v),0!==g&&c.faceVertexUvs[d][h+1].push(v);q&&(q=3*x[k++],t.normal.set(D[q++],D[q++],D[q]),r.normal.copy(t.normal));if(s)for(d=0;4>d;d++)q=3*x[k++],s=new THREE.Vector3(D[q++],
F[q++],F[q]),2!==d&&t.vertexNormals.push(s),0!==d&&r.vertexNormals.push(s);p&&(p=x[k++],p=w[p],t.color.setHex(p),r.color.setHex(p));if(b)for(d=0;4>d;d++)p=x[k++],p=w[p],2!==d&&t.vertexColors.push(new THREE.Color(p)),0!==d&&r.vertexColors.push(new THREE.Color(p));c.faces.push(t);c.faces.push(r)}else{t=new THREE.Face3;t.a=x[k++];t.b=x[k++];t.c=x[k++];h&&(h=x[k++],t.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<y;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)n=x[k++],v=u[2*n],n=u[2*n+1], D[q++],D[q]),2!==d&&t.vertexNormals.push(s),0!==d&&r.vertexNormals.push(s);p&&(p=x[k++],p=w[p],t.color.setHex(p),r.color.setHex(p));if(b)for(d=0;4>d;d++)p=x[k++],p=w[p],2!==d&&t.vertexColors.push(new THREE.Color(p)),0!==d&&r.vertexColors.push(new THREE.Color(p));c.faces.push(t);c.faces.push(r)}else{t=new THREE.Face3;t.a=x[k++];t.b=x[k++];t.c=x[k++];h&&(h=x[k++],t.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<y;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)n=x[k++],v=u[2*n],n=u[2*n+1],
v=new THREE.Vector2(v,n),c.faceVertexUvs[d][h].push(v);q&&(q=3*x[k++],t.normal.set(F[q++],F[q++],F[q]));if(s)for(d=0;3>d;d++)q=3*x[k++],s=new THREE.Vector3(F[q++],F[q++],F[q]),t.vertexNormals.push(s);p&&(p=x[k++],t.color.setHex(w[p]));if(b)for(d=0;3>d;d++)p=x[k++],t.vertexColors.push(new THREE.Color(w[p]));c.faces.push(t)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d], v=new THREE.Vector2(v,n),c.faceVertexUvs[d][h].push(v);q&&(q=3*x[k++],t.normal.set(D[q++],D[q++],D[q]));if(s)for(d=0;3>d;d++)q=3*x[k++],s=new THREE.Vector3(D[q++],D[q++],D[q]),t.vertexNormals.push(s);p&&(p=x[k++],t.color.setHex(w[p]));if(b)for(d=0;3>d;d++)p=x[k++],t.vertexColors.push(new THREE.Color(w[p]));c.faces.push(t)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],
1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:0));if(a.skinIndices)for(d=0,g=a.skinIndices.length;d<g;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&THREE.warn("THREE.JSONLoader: When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+ 1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:0));if(a.skinIndices)for(d=0,g=a.skinIndices.length;d<g;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&THREE.warn("THREE.JSONLoader: When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+
c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.");c.animation=a.animation;c.animations=a.animations})();(function(b){if(void 0!==a.morphTargets){var d,g,h,k,l,p;d=0;for(g=a.morphTargets.length;d<g;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=a.morphTargets[d].name,c.morphTargets[d].vertices=[],l=c.morphTargets[d].vertices,p=a.morphTargets[d].vertices,h=0,k=p.length;h<k;h+=3){var q=new THREE.Vector3;q.x=p[h]*b;q.y=p[h+1]*b;q.z=p[h+2]*b;l.push(q)}}if(void 0!== c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.");c.animation=a.animation;c.animations=a.animations})();(function(b){if(void 0!==a.morphTargets){var d,g,h,k,l,p;d=0;for(g=a.morphTargets.length;d<g;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=a.morphTargets[d].name,c.morphTargets[d].vertices=[],l=c.morphTargets[d].vertices,p=a.morphTargets[d].vertices,h=0,k=p.length;h<k;h+=3){var q=new THREE.Vector3;q.x=p[h]*b;q.y=p[h+1]*b;q.z=p[h+2]*b;l.push(q)}}if(void 0!==
a.morphColors)for(d=0,g=a.morphColors.length;d<g;d++)for(c.morphColors[d]={},c.morphColors[d].name=a.morphColors[d].name,c.morphColors[d].colors=[],k=c.morphColors[d].colors,l=a.morphColors[d].colors,b=0,h=l.length;b<h;b+=3)p=new THREE.Color(16755200),p.setRGB(l[b],l[b+1],l[b+2]),k.push(p)})(d);c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials||0===a.materials.length)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c, a.morphColors)for(d=0,g=a.morphColors.length;d<g;d++)for(c.morphColors[d]={},c.morphColors[d].name=a.morphColors[d].name,c.morphColors[d].colors=[],k=c.morphColors[d].colors,l=a.morphColors[d].colors,b=0,h=l.length;b<h;b+=3)p=new THREE.Color(16755200),p.setRGB(l[b],l[b+1],l[b+2]),k.push(p)})(d);c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials||0===a.materials.length)return{geometry:c};d=this.initMaterials(a.materials,b);this.needsTangents(d)&&c.computeTangents();return{geometry:c,
...@@ -279,14 +279,14 @@ THREE.MaterialLoader.prototype={constructor:THREE.MaterialLoader,load:function(a ...@@ -279,14 +279,14 @@ THREE.MaterialLoader.prototype={constructor:THREE.MaterialLoader,load:function(a
void 0!==a.uniforms&&(b.uniforms=a.uniforms);void 0!==a.vertexShader&&(b.vertexShader=a.vertexShader);void 0!==a.fragmentShader&&(b.fragmentShader=a.fragmentShader);void 0!==a.vertexColors&&(b.vertexColors=a.vertexColors);void 0!==a.shading&&(b.shading=a.shading);void 0!==a.blending&&(b.blending=a.blending);void 0!==a.side&&(b.side=a.side);void 0!==a.opacity&&(b.opacity=a.opacity);void 0!==a.transparent&&(b.transparent=a.transparent);void 0!==a.wireframe&&(b.wireframe=a.wireframe);void 0!==a.size&& void 0!==a.uniforms&&(b.uniforms=a.uniforms);void 0!==a.vertexShader&&(b.vertexShader=a.vertexShader);void 0!==a.fragmentShader&&(b.fragmentShader=a.fragmentShader);void 0!==a.vertexColors&&(b.vertexColors=a.vertexColors);void 0!==a.shading&&(b.shading=a.shading);void 0!==a.blending&&(b.blending=a.blending);void 0!==a.side&&(b.side=a.side);void 0!==a.opacity&&(b.opacity=a.opacity);void 0!==a.transparent&&(b.transparent=a.transparent);void 0!==a.wireframe&&(b.wireframe=a.wireframe);void 0!==a.size&&
(b.size=a.size);void 0!==a.sizeAttenuation&&(b.sizeAttenuation=a.sizeAttenuation);if(void 0!==a.materials)for(var c=0,d=a.materials.length;c<d;c++)b.materials.push(this.parse(a.materials[c]));return b}};THREE.ObjectLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager}; (b.size=a.size);void 0!==a.sizeAttenuation&&(b.sizeAttenuation=a.sizeAttenuation);if(void 0!==a.materials)for(var c=0,d=a.materials.length;c<d;c++)b.materials.push(this.parse(a.materials[c]));return b}};THREE.ObjectLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
THREE.ObjectLoader.prototype={constructor:THREE.ObjectLoader,load:function(a,b,c,d){void 0===this.texturePath&&(this.texturePath=a.substring(0,a.lastIndexOf("/")+1));var e=this,f=new THREE.XHRLoader(e.manager);f.setCrossOrigin(this.crossOrigin);f.load(a,function(a){e.parse(JSON.parse(a),b)},c,d)},setTexturePath:function(a){this.texturePath=a},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a,b){var c=this.parseGeometries(a.geometries),d=this.parseImages(a.images,function(){void 0!== THREE.ObjectLoader.prototype={constructor:THREE.ObjectLoader,load:function(a,b,c,d){void 0===this.texturePath&&(this.texturePath=a.substring(0,a.lastIndexOf("/")+1));var e=this,f=new THREE.XHRLoader(e.manager);f.setCrossOrigin(this.crossOrigin);f.load(a,function(a){e.parse(JSON.parse(a),b)},c,d)},setTexturePath:function(a){this.texturePath=a},setCrossOrigin:function(a){this.crossOrigin=a},parse:function(a,b){var c=this.parseGeometries(a.geometries),d=this.parseImages(a.images,function(){void 0!==
b&&b(e)}),d=this.parseTextures(a.textures,d),d=this.parseMaterials(a.materials,d),e=this.parseObject(a.object,c,d);return e},parseGeometries:function(a){var b={};if(void 0!==a)for(var c=new THREE.JSONLoader,d=new THREE.BufferGeometryLoader,e=0,f=a.length;e<f;e++){var g,h=a[e];switch(h.type){case "PlaneGeometry":g=new THREE.PlaneGeometry(h.width,h.height,h.widthSegments,h.heightSegments);break;case "BoxGeometry":case "CubeGeometry":g=new THREE.BoxGeometry(h.width,h.height,h.depth,h.widthSegments,h.heightSegments, b&&b(e)}),d=this.parseTextures(a.textures,d),d=this.parseMaterials(a.materials,d),e=this.parseObject(a.object,c,d);void 0!==a.images&&0!==a.images.length||void 0===b||b(e);return e},parseGeometries:function(a){var b={};if(void 0!==a)for(var c=new THREE.JSONLoader,d=new THREE.BufferGeometryLoader,e=0,f=a.length;e<f;e++){var g,h=a[e];switch(h.type){case "PlaneGeometry":g=new THREE.PlaneGeometry(h.width,h.height,h.widthSegments,h.heightSegments);break;case "BoxGeometry":case "CubeGeometry":g=new THREE.BoxGeometry(h.width,
h.depthSegments);break;case "CircleGeometry":g=new THREE.CircleGeometry(h.radius,h.segments);break;case "CylinderGeometry":g=new THREE.CylinderGeometry(h.radiusTop,h.radiusBottom,h.height,h.radialSegments,h.heightSegments,h.openEnded);break;case "SphereGeometry":g=new THREE.SphereGeometry(h.radius,h.widthSegments,h.heightSegments,h.phiStart,h.phiLength,h.thetaStart,h.thetaLength);break;case "IcosahedronGeometry":g=new THREE.IcosahedronGeometry(h.radius,h.detail);break;case "TorusGeometry":g=new THREE.TorusGeometry(h.radius, h.height,h.depth,h.widthSegments,h.heightSegments,h.depthSegments);break;case "CircleGeometry":g=new THREE.CircleGeometry(h.radius,h.segments);break;case "CylinderGeometry":g=new THREE.CylinderGeometry(h.radiusTop,h.radiusBottom,h.height,h.radialSegments,h.heightSegments,h.openEnded);break;case "SphereGeometry":g=new THREE.SphereGeometry(h.radius,h.widthSegments,h.heightSegments,h.phiStart,h.phiLength,h.thetaStart,h.thetaLength);break;case "IcosahedronGeometry":g=new THREE.IcosahedronGeometry(h.radius,
h.tube,h.radialSegments,h.tubularSegments,h.arc);break;case "TorusKnotGeometry":g=new THREE.TorusKnotGeometry(h.radius,h.tube,h.radialSegments,h.tubularSegments,h.p,h.q,h.heightScale);break;case "BufferGeometry":g=d.parse(h.data);break;case "Geometry":g=c.parse(h.data).geometry}g.uuid=h.uuid;void 0!==h.name&&(g.name=h.name);b[h.uuid]=g}return b},parseMaterials:function(a,b){var c={};if(void 0!==a)for(var d=function(a){void 0===b[a]&&THREE.warn("THREE.ObjectLoader: Undefined texture",a);return b[a]}, h.detail);break;case "TorusGeometry":g=new THREE.TorusGeometry(h.radius,h.tube,h.radialSegments,h.tubularSegments,h.arc);break;case "TorusKnotGeometry":g=new THREE.TorusKnotGeometry(h.radius,h.tube,h.radialSegments,h.tubularSegments,h.p,h.q,h.heightScale);break;case "BufferGeometry":g=d.parse(h.data);break;case "Geometry":g=c.parse(h.data).geometry}g.uuid=h.uuid;void 0!==h.name&&(g.name=h.name);b[h.uuid]=g}return b},parseMaterials:function(a,b){var c={};if(void 0!==a)for(var d=function(a){void 0===
e=new THREE.MaterialLoader,f=0,g=a.length;f<g;f++){var h=a[f],k=e.parse(h);k.uuid=h.uuid;void 0!==h.name&&(k.name=h.name);void 0!==h.map&&(k.map=d(h.map));void 0!==h.bumpMap&&(k.bumpMap=d(h.bumpMap));void 0!==h.alphaMap&&(k.alphaMap=d(h.alphaMap));void 0!==h.envMap&&(k.envMap=d(h.envMap));void 0!==h.normalMap&&(k.normalMap=d(h.normalMap));void 0!==h.lightMap&&(k.lightMap=d(h.lightMap));void 0!==h.specularMap&&(k.specularMap=d(h.specularMap));c[h.uuid]=k}return c},parseImages:function(a,b){var c=this, b[a]&&THREE.warn("THREE.ObjectLoader: Undefined texture",a);return b[a]},e=new THREE.MaterialLoader,f=0,g=a.length;f<g;f++){var h=a[f],k=e.parse(h);k.uuid=h.uuid;void 0!==h.name&&(k.name=h.name);void 0!==h.map&&(k.map=d(h.map));void 0!==h.bumpMap&&(k.bumpMap=d(h.bumpMap));void 0!==h.alphaMap&&(k.alphaMap=d(h.alphaMap));void 0!==h.envMap&&(k.envMap=d(h.envMap));void 0!==h.normalMap&&(k.normalMap=d(h.normalMap));void 0!==h.lightMap&&(k.lightMap=d(h.lightMap));void 0!==h.specularMap&&(k.specularMap=
d={};if(void 0!==a&&0<a.length){var e=new THREE.LoadingManager(b),f=new THREE.ImageLoader(e);f.setCrossOrigin(this.crossOrigin);for(var e=function(a){c.manager.itemStart(a);return f.load(a,function(){c.manager.itemEnd(a)})},g=0,h=a.length;g<h;g++){var k=a[g];d[k.uuid]=e(c.texturePath+k.url)}}else void 0!==b&&b();return d},parseTextures:function(a,b){var c={};if(void 0!==a)for(var d=0,e=a.length;d<e;d++){var f=a[d];void 0===f.image&&THREE.warn('THREE.ObjectLoader: No "image" speficied for',f.uuid); d(h.specularMap));c[h.uuid]=k}return c},parseImages:function(a,b){var c=this,d={};if(void 0!==a&&0<a.length){var e=new THREE.LoadingManager(b),f=new THREE.ImageLoader(e);f.setCrossOrigin(this.crossOrigin);for(var e=function(a){c.manager.itemStart(a);return f.load(a,function(){c.manager.itemEnd(a)})},g=0,h=a.length;g<h;g++){var k=a[g];d[k.uuid]=e(c.texturePath+k.url)}}return d},parseTextures:function(a,b){var c={};if(void 0!==a)for(var d=0,e=a.length;d<e;d++){var f=a[d];void 0===f.image&&THREE.warn('THREE.ObjectLoader: No "image" speficied for',
void 0===b[f.image]&&THREE.warn("THREE.ObjectLoader: Undefined image",f.image);var g=new THREE.Texture(b[f.image]);g.needsUpdate=!0;g.uuid=f.uuid;void 0!==f.name&&(g.name=f.name);void 0!==f.repeat&&(g.repeat=new THREE.Vector2(f.repeat[0],f.repeat[1]));void 0!==f.minFilter&&(g.minFilter=THREE[f.minFilter]);void 0!==f.magFilter&&(g.magFilter=THREE[f.magFilter]);void 0!==f.anisotropy&&(g.anisotropy=f.anisotropy);f.wrap instanceof Array&&(g.wrapS=THREE[f.wrap[0]],g.wrapT=THREE[f.wrap[1]]);c[f.uuid]=g}return c}, f.uuid);void 0===b[f.image]&&THREE.warn("THREE.ObjectLoader: Undefined image",f.image);var g=new THREE.Texture(b[f.image]);g.needsUpdate=!0;g.uuid=f.uuid;void 0!==f.name&&(g.name=f.name);void 0!==f.repeat&&(g.repeat=new THREE.Vector2(f.repeat[0],f.repeat[1]));void 0!==f.minFilter&&(g.minFilter=THREE[f.minFilter]);void 0!==f.magFilter&&(g.magFilter=THREE[f.magFilter]);void 0!==f.anisotropy&&(g.anisotropy=f.anisotropy);f.wrap instanceof Array&&(g.wrapS=THREE[f.wrap[0]],g.wrapT=THREE[f.wrap[1]]);c[f.uuid]=
parseObject:function(){var a=new THREE.Matrix4;return function(b,c,d){var e;e=function(a){void 0===c[a]&&THREE.warn("THREE.ObjectLoader: Undefined geometry",a);return c[a]};var f=function(a){void 0===d[a]&&THREE.warn("THREE.ObjectLoader: Undefined material",a);return d[a]};switch(b.type){case "Scene":e=new THREE.Scene;break;case "PerspectiveCamera":e=new THREE.PerspectiveCamera(b.fov,b.aspect,b.near,b.far);break;case "OrthographicCamera":e=new THREE.OrthographicCamera(b.left,b.right,b.top,b.bottom, g}return c},parseObject:function(){var a=new THREE.Matrix4;return function(b,c,d){var e;e=function(a){void 0===c[a]&&THREE.warn("THREE.ObjectLoader: Undefined geometry",a);return c[a]};var f=function(a){void 0===d[a]&&THREE.warn("THREE.ObjectLoader: Undefined material",a);return d[a]};switch(b.type){case "Scene":e=new THREE.Scene;break;case "PerspectiveCamera":e=new THREE.PerspectiveCamera(b.fov,b.aspect,b.near,b.far);break;case "OrthographicCamera":e=new THREE.OrthographicCamera(b.left,b.right,b.top,
b.near,b.far);break;case "AmbientLight":e=new THREE.AmbientLight(b.color);break;case "DirectionalLight":e=new THREE.DirectionalLight(b.color,b.intensity);break;case "PointLight":e=new THREE.PointLight(b.color,b.intensity,b.distance,b.decay);break;case "SpotLight":e=new THREE.SpotLight(b.color,b.intensity,b.distance,b.angle,b.exponent,b.decay);break;case "HemisphereLight":e=new THREE.HemisphereLight(b.color,b.groundColor,b.intensity);break;case "Mesh":e=new THREE.Mesh(e(b.geometry),f(b.material)); b.bottom,b.near,b.far);break;case "AmbientLight":e=new THREE.AmbientLight(b.color);break;case "DirectionalLight":e=new THREE.DirectionalLight(b.color,b.intensity);break;case "PointLight":e=new THREE.PointLight(b.color,b.intensity,b.distance,b.decay);break;case "SpotLight":e=new THREE.SpotLight(b.color,b.intensity,b.distance,b.angle,b.exponent,b.decay);break;case "HemisphereLight":e=new THREE.HemisphereLight(b.color,b.groundColor,b.intensity);break;case "Mesh":e=new THREE.Mesh(e(b.geometry),f(b.material));
break;case "Line":e=new THREE.Line(e(b.geometry),f(b.material));break;case "PointCloud":e=new THREE.PointCloud(e(b.geometry),f(b.material));break;case "Sprite":e=new THREE.Sprite(f(b.material));break;case "Group":e=new THREE.Group;break;default:e=new THREE.Object3D}e.uuid=b.uuid;void 0!==b.name&&(e.name=b.name);void 0!==b.matrix?(a.fromArray(b.matrix),a.decompose(e.position,e.quaternion,e.scale)):(void 0!==b.position&&e.position.fromArray(b.position),void 0!==b.rotation&&e.rotation.fromArray(b.rotation), break;case "Line":e=new THREE.Line(e(b.geometry),f(b.material));break;case "PointCloud":e=new THREE.PointCloud(e(b.geometry),f(b.material));break;case "Sprite":e=new THREE.Sprite(f(b.material));break;case "Group":e=new THREE.Group;break;default:e=new THREE.Object3D}e.uuid=b.uuid;void 0!==b.name&&(e.name=b.name);void 0!==b.matrix?(a.fromArray(b.matrix),a.decompose(e.position,e.quaternion,e.scale)):(void 0!==b.position&&e.position.fromArray(b.position),void 0!==b.rotation&&e.rotation.fromArray(b.rotation),
void 0!==b.scale&&e.scale.fromArray(b.scale));void 0!==b.visible&&(e.visible=b.visible);void 0!==b.userData&&(e.userData=b.userData);if(void 0!==b.children)for(var g in b.children)e.add(this.parseObject(b.children[g],c,d));return e}}()};THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager}; void 0!==b.scale&&e.scale.fromArray(b.scale));void 0!==b.visible&&(e.visible=b.visible);void 0!==b.userData&&(e.userData=b.userData);if(void 0!==b.children)for(var g in b.children)e.add(this.parseObject(b.children[g],c,d));return e}}()};THREE.TextureLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingManager};
THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){var e=new THREE.ImageLoader(this.manager);e.setCrossOrigin(this.crossOrigin);e.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)},c,d)},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.DataTextureLoader=THREE.BinaryTextureLoader=function(){this._parser=null}; THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a,b,c,d){var e=new THREE.ImageLoader(this.manager);e.setCrossOrigin(this.crossOrigin);e.load(a,function(a){a=new THREE.Texture(a);a.needsUpdate=!0;void 0!==b&&b(a)},c,d)},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.DataTextureLoader=THREE.BinaryTextureLoader=function(){this._parser=null};
...@@ -294,8 +294,8 @@ THREE.BinaryTextureLoader.prototype={constructor:THREE.BinaryTextureLoader,load: ...@@ -294,8 +294,8 @@ THREE.BinaryTextureLoader.prototype={constructor:THREE.BinaryTextureLoader,load:
THREE.LinearFilter,f.minFilter=void 0!==a.minFilter?a.minFilter:THREE.LinearMipMapLinearFilter,f.anisotropy=void 0!==a.anisotropy?a.anisotropy:1,void 0!==a.format&&(f.format=a.format),void 0!==a.type&&(f.type=a.type),void 0!==a.mipmaps&&(f.mipmaps=a.mipmaps),1===a.mipmapCount&&(f.minFilter=THREE.LinearFilter),f.needsUpdate=!0,b&&b(f,a)},c,d);return f}};THREE.CompressedTextureLoader=function(){this._parser=null}; THREE.LinearFilter,f.minFilter=void 0!==a.minFilter?a.minFilter:THREE.LinearMipMapLinearFilter,f.anisotropy=void 0!==a.anisotropy?a.anisotropy:1,void 0!==a.format&&(f.format=a.format),void 0!==a.type&&(f.type=a.type),void 0!==a.mipmaps&&(f.mipmaps=a.mipmaps),1===a.mipmapCount&&(f.minFilter=THREE.LinearFilter),f.needsUpdate=!0,b&&b(f,a)},c,d);return f}};THREE.CompressedTextureLoader=function(){this._parser=null};
THREE.CompressedTextureLoader.prototype={constructor:THREE.CompressedTextureLoader,load:function(a,b,c){var d=this,e=[],f=new THREE.CompressedTexture;f.image=e;var g=new THREE.XHRLoader;g.setResponseType("arraybuffer");if(a instanceof Array){var h=0;c=function(c){g.load(a[c],function(a){a=d._parser(a,!0);e[c]={width:a.width,height:a.height,format:a.format,mipmaps:a.mipmaps};h+=1;6===h&&(1==a.mipmapCount&&(f.minFilter=THREE.LinearFilter),f.format=a.format,f.needsUpdate=!0,b&&b(f))})};for(var k=0,l= THREE.CompressedTextureLoader.prototype={constructor:THREE.CompressedTextureLoader,load:function(a,b,c){var d=this,e=[],f=new THREE.CompressedTexture;f.image=e;var g=new THREE.XHRLoader;g.setResponseType("arraybuffer");if(a instanceof Array){var h=0;c=function(c){g.load(a[c],function(a){a=d._parser(a,!0);e[c]={width:a.width,height:a.height,format:a.format,mipmaps:a.mipmaps};h+=1;6===h&&(1==a.mipmapCount&&(f.minFilter=THREE.LinearFilter),f.format=a.format,f.needsUpdate=!0,b&&b(f))})};for(var k=0,l=
a.length;k<l;++k)c(k)}else g.load(a,function(a){a=d._parser(a,!0);if(a.isCubemap)for(var c=a.mipmaps.length/a.mipmapCount,g=0;g<c;g++){e[g]={mipmaps:[]};for(var h=0;h<a.mipmapCount;h++)e[g].mipmaps.push(a.mipmaps[g*a.mipmapCount+h]),e[g].format=a.format,e[g].width=a.width,e[g].height=a.height}else f.image.width=a.width,f.image.height=a.height,f.mipmaps=a.mipmaps;1===a.mipmapCount&&(f.minFilter=THREE.LinearFilter);f.format=a.format;f.needsUpdate=!0;b&&b(f)});return f}}; a.length;k<l;++k)c(k)}else g.load(a,function(a){a=d._parser(a,!0);if(a.isCubemap)for(var c=a.mipmaps.length/a.mipmapCount,g=0;g<c;g++){e[g]={mipmaps:[]};for(var h=0;h<a.mipmapCount;h++)e[g].mipmaps.push(a.mipmaps[g*a.mipmapCount+h]),e[g].format=a.format,e[g].width=a.width,e[g].height=a.height}else f.image.width=a.width,f.image.height=a.height,f.mipmaps=a.mipmaps;1===a.mipmapCount&&(f.minFilter=THREE.LinearFilter);f.format=a.format;f.needsUpdate=!0;b&&b(f)});return f}};
THREE.Material=function(){Object.defineProperty(this,"id",{value:THREE.MaterialIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="Material";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.blendEquationAlpha=this.blendDstAlpha=this.blendSrcAlpha=null;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.overdraw= THREE.Material=function(){Object.defineProperty(this,"id",{value:THREE.MaterialIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="Material";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.blendEquationAlpha=this.blendDstAlpha=this.blendSrcAlpha=null;this.colorWrite=this.depthWrite=this.depthTest=!0;this.polygonOffset=
this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this._needsUpdate=this.visible=!0}; !1;this.overdraw=this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this._needsUpdate=this.visible=!0};
THREE.Material.prototype={constructor:THREE.Material,get needsUpdate(){return this._needsUpdate},set needsUpdate(a){!0===a&&this.update();this._needsUpdate=a},setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)THREE.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]="overdraw"==b?Number(c):c}}},toJSON:function(){var a={metadata:{version:4.2, THREE.Material.prototype={constructor:THREE.Material,get needsUpdate(){return this._needsUpdate},set needsUpdate(a){!0===a&&this.update();this._needsUpdate=a},setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)THREE.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color?d.set(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]="overdraw"==b?Number(c):c}}},toJSON:function(){var a={metadata:{version:4.2,
type:"material",generator:"MaterialExporter"},uuid:this.uuid,type:this.type};""!==this.name&&(a.name=this.name);this instanceof THREE.MeshBasicMaterial?(a.color=this.color.getHex(),this.vertexColors!==THREE.NoColors&&(a.vertexColors=this.vertexColors),this.blending!==THREE.NormalBlending&&(a.blending=this.blending),this.side!==THREE.FrontSide&&(a.side=this.side)):this instanceof THREE.MeshLambertMaterial?(a.color=this.color.getHex(),a.emissive=this.emissive.getHex(),this.vertexColors!==THREE.NoColors&& type:"material",generator:"MaterialExporter"},uuid:this.uuid,type:this.type};""!==this.name&&(a.name=this.name);this instanceof THREE.MeshBasicMaterial?(a.color=this.color.getHex(),this.vertexColors!==THREE.NoColors&&(a.vertexColors=this.vertexColors),this.blending!==THREE.NormalBlending&&(a.blending=this.blending),this.side!==THREE.FrontSide&&(a.side=this.side)):this instanceof THREE.MeshLambertMaterial?(a.color=this.color.getHex(),a.emissive=this.emissive.getHex(),this.vertexColors!==THREE.NoColors&&
(a.vertexColors=this.vertexColors),this.blending!==THREE.NormalBlending&&(a.blending=this.blending),this.side!==THREE.FrontSide&&(a.side=this.side)):this instanceof THREE.MeshPhongMaterial?(a.color=this.color.getHex(),a.emissive=this.emissive.getHex(),a.specular=this.specular.getHex(),a.shininess=this.shininess,this.vertexColors!==THREE.NoColors&&(a.vertexColors=this.vertexColors),this.blending!==THREE.NormalBlending&&(a.blending=this.blending),this.side!==THREE.FrontSide&&(a.side=this.side)):this instanceof (a.vertexColors=this.vertexColors),this.blending!==THREE.NormalBlending&&(a.blending=this.blending),this.side!==THREE.FrontSide&&(a.side=this.side)):this instanceof THREE.MeshPhongMaterial?(a.color=this.color.getHex(),a.emissive=this.emissive.getHex(),a.specular=this.specular.getHex(),a.shininess=this.shininess,this.vertexColors!==THREE.NoColors&&(a.vertexColors=this.vertexColors),this.blending!==THREE.NormalBlending&&(a.blending=this.blending),this.side!==THREE.FrontSide&&(a.side=this.side)):this instanceof
...@@ -344,17 +344,17 @@ d.push({distance:n,distanceToRay:g,point:k.clone(),index:f,face:null,object:e})} ...@@ -344,17 +344,17 @@ d.push({distance:n,distanceToRay:g,point:k.clone(),index:f,face:null,object:e})}
f=0;f<k.length;f++)g(k[f],f)}}}();THREE.PointCloud.prototype.clone=function(a){void 0===a&&(a=new THREE.PointCloud(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.ParticleSystem=function(a,b){THREE.warn("THREE.ParticleSystem has been renamed to THREE.PointCloud.");return new THREE.PointCloud(a,b)}; f=0;f<k.length;f++)g(k[f],f)}}}();THREE.PointCloud.prototype.clone=function(a){void 0===a&&(a=new THREE.PointCloud(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.ParticleSystem=function(a,b){THREE.warn("THREE.ParticleSystem has been renamed to THREE.PointCloud.");return new THREE.PointCloud(a,b)};
THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.type="Line";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()});this.mode=void 0!==c?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);THREE.Line.prototype.constructor=THREE.Line; THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.type="Line";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()});this.mode=void 0!==c?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);THREE.Line.prototype.constructor=THREE.Line;
THREE.Line.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere;return function(d,e){var f=d.linePrecision,f=f*f,g=this.geometry;null===g.boundingSphere&&g.computeBoundingSphere();c.copy(g.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==d.ray.isIntersectionSphere(c)){a.getInverse(this.matrixWorld);b.copy(d.ray).applyMatrix4(a);var h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,p=new THREE.Vector3,q=this.mode===THREE.LineStrip?1:2;if(g instanceof THREE.Line.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere;return function(d,e){var f=d.linePrecision,f=f*f,g=this.geometry;null===g.boundingSphere&&g.computeBoundingSphere();c.copy(g.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==d.ray.isIntersectionSphere(c)){a.getInverse(this.matrixWorld);b.copy(d.ray).applyMatrix4(a);var h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,p=new THREE.Vector3,q=this.mode===THREE.LineStrip?1:2;if(g instanceof
THREE.BufferGeometry){var n=g.attributes;if(void 0!==n.index){var t=n.index.array,n=n.position.array,s=g.offsets;0===s.length&&(s=[{start:0,count:t.length,index:0}]);for(var r=0;r<s.length;r++)for(var u=s[r].start,v=s[r].count,x=s[r].index,g=u;g<u+v-1;g+=q){var F=x+t[g+1];h.fromArray(n,3*(x+t[g]));k.fromArray(n,3*F);F=b.distanceSqToSegment(h,k,p,l);F>f||(F=b.origin.distanceTo(p),F<d.near||F>d.far||e.push({distance:F,point:l.clone().applyMatrix4(this.matrixWorld),index:g,offsetIndex:r,face:null,faceIndex:null, THREE.BufferGeometry){var n=g.attributes;if(void 0!==n.index){var t=n.index.array,n=n.position.array,s=g.offsets;0===s.length&&(s=[{start:0,count:t.length,index:0}]);for(var r=0;r<s.length;r++)for(var u=s[r].start,v=s[r].count,x=s[r].index,g=u;g<u+v-1;g+=q){var D=x+t[g+1];h.fromArray(n,3*(x+t[g]));k.fromArray(n,3*D);D=b.distanceSqToSegment(h,k,p,l);D>f||(D=b.origin.distanceTo(p),D<d.near||D>d.far||e.push({distance:D,point:l.clone().applyMatrix4(this.matrixWorld),index:g,offsetIndex:r,face:null,faceIndex:null,
object:this}))}}else for(n=n.position.array,g=0;g<n.length/3-1;g+=q)h.fromArray(n,3*g),k.fromArray(n,3*g+3),F=b.distanceSqToSegment(h,k,p,l),F>f||(F=b.origin.distanceTo(p),F<d.near||F>d.far||e.push({distance:F,point:l.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}else if(g instanceof THREE.Geometry)for(h=g.vertices,k=h.length,g=0;g<k-1;g+=q)F=b.distanceSqToSegment(h[g],h[g+1],p,l),F>f||(F=b.origin.distanceTo(p),F<d.near||F>d.far||e.push({distance:F,point:l.clone().applyMatrix4(this.matrixWorld), object:this}))}}else for(n=n.position.array,g=0;g<n.length/3-1;g+=q)h.fromArray(n,3*g),k.fromArray(n,3*g+3),D=b.distanceSqToSegment(h,k,p,l),D>f||(D=b.origin.distanceTo(p),D<d.near||D>d.far||e.push({distance:D,point:l.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}else if(g instanceof THREE.Geometry)for(h=g.vertices,k=h.length,g=0;g<k-1;g+=q)D=b.distanceSqToSegment(h[g],h[g+1],p,l),D>f||(D=b.origin.distanceTo(p),D<d.near||D>d.far||e.push({distance:D,point:l.clone().applyMatrix4(this.matrixWorld),
index:g,face:null,faceIndex:null,object:this}))}}}();THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.mode));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype); index:g,face:null,faceIndex:null,object:this}))}}}();THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.mode));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new THREE.Geometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.updateMorphTargets()};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);
THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}}; THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];THREE.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0}; THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];THREE.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
THREE.Mesh.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere,d=new THREE.Vector3,e=new THREE.Vector3,f=new THREE.Vector3;return function(g,h){var k=this.geometry;null===k.boundingSphere&&k.computeBoundingSphere();c.copy(k.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==g.ray.isIntersectionSphere(c)&&(a.getInverse(this.matrixWorld),b.copy(g.ray).applyMatrix4(a),null===k.boundingBox||!1!==b.isIntersectionBox(k.boundingBox)))if(k instanceof THREE.BufferGeometry){var l= THREE.Mesh.prototype.raycast=function(){var a=new THREE.Matrix4,b=new THREE.Ray,c=new THREE.Sphere,d=new THREE.Vector3,e=new THREE.Vector3,f=new THREE.Vector3;return function(g,h){var k=this.geometry;null===k.boundingSphere&&k.computeBoundingSphere();c.copy(k.boundingSphere);c.applyMatrix4(this.matrixWorld);if(!1!==g.ray.isIntersectionSphere(c)&&(a.getInverse(this.matrixWorld),b.copy(g.ray).applyMatrix4(a),null===k.boundingBox||!1!==b.isIntersectionBox(k.boundingBox)))if(k instanceof THREE.BufferGeometry){var l=
this.material;if(void 0!==l){var p=k.attributes,q,n,t=g.precision;if(void 0!==p.index){var s=p.index.array,r=p.position.array,u=k.offsets;0===u.length&&(u=[{start:0,count:s.length,index:0}]);for(var v=0,x=u.length;v<x;++v)for(var p=u[v].start,F=u[v].index,k=p,w=p+u[v].count;k<w;k+=3){p=F+s[k];q=F+s[k+1];n=F+s[k+2];d.fromArray(r,3*p);e.fromArray(r,3*q);f.fromArray(r,3*n);var y=l.side===THREE.BackSide?b.intersectTriangle(f,e,d,!0):b.intersectTriangle(d,e,f,l.side!==THREE.DoubleSide);if(null!==y){y.applyMatrix4(this.matrixWorld); this.material;if(void 0!==l){var p=k.attributes,q,n,t=g.precision;if(void 0!==p.index){var s=p.index.array,r=p.position.array,u=k.offsets;0===u.length&&(u=[{start:0,count:s.length,index:0}]);for(var v=0,x=u.length;v<x;++v)for(var p=u[v].start,D=u[v].index,k=p,w=p+u[v].count;k<w;k+=3){p=D+s[k];q=D+s[k+1];n=D+s[k+2];d.fromArray(r,3*p);e.fromArray(r,3*q);f.fromArray(r,3*n);var y=l.side===THREE.BackSide?b.intersectTriangle(f,e,d,!0):b.intersectTriangle(d,e,f,l.side!==THREE.DoubleSide);if(null!==y){y.applyMatrix4(this.matrixWorld);
var A=g.ray.origin.distanceTo(y);A<t||A<g.near||A>g.far||h.push({distance:A,point:y,face:new THREE.Face3(p,q,n,THREE.Triangle.normal(d,e,f)),faceIndex:null,object:this})}}}else for(r=p.position.array,s=k=0,w=r.length;k<w;k+=3,s+=9)p=k,q=k+1,n=k+2,d.fromArray(r,s),e.fromArray(r,s+3),f.fromArray(r,s+6),y=l.side===THREE.BackSide?b.intersectTriangle(f,e,d,!0):b.intersectTriangle(d,e,f,l.side!==THREE.DoubleSide),null!==y&&(y.applyMatrix4(this.matrixWorld),A=g.ray.origin.distanceTo(y),A<t||A<g.near||A> var A=g.ray.origin.distanceTo(y);A<t||A<g.near||A>g.far||h.push({distance:A,point:y,face:new THREE.Face3(p,q,n,THREE.Triangle.normal(d,e,f)),faceIndex:null,object:this})}}}else for(r=p.position.array,s=k=0,w=r.length;k<w;k+=3,s+=9)p=k,q=k+1,n=k+2,d.fromArray(r,s),e.fromArray(r,s+3),f.fromArray(r,s+6),y=l.side===THREE.BackSide?b.intersectTriangle(f,e,d,!0):b.intersectTriangle(d,e,f,l.side!==THREE.DoubleSide),null!==y&&(y.applyMatrix4(this.matrixWorld),A=g.ray.origin.distanceTo(y),A<t||A<g.near||A>
g.far||h.push({distance:A,point:y,face:new THREE.Face3(p,q,n,THREE.Triangle.normal(d,e,f)),faceIndex:null,object:this}))}}else if(k instanceof THREE.Geometry)for(s=this.material instanceof THREE.MeshFaceMaterial,r=!0===s?this.material.materials:null,t=g.precision,u=k.vertices,v=0,x=k.faces.length;v<x;v++)if(F=k.faces[v],l=!0===s?r[F.materialIndex]:this.material,void 0!==l){p=u[F.a];q=u[F.b];n=u[F.c];if(!0===l.morphTargets){y=k.morphTargets;A=this.morphTargetInfluences;d.set(0,0,0);e.set(0,0,0);f.set(0, g.far||h.push({distance:A,point:y,face:new THREE.Face3(p,q,n,THREE.Triangle.normal(d,e,f)),faceIndex:null,object:this}))}}else if(k instanceof THREE.Geometry)for(s=this.material instanceof THREE.MeshFaceMaterial,r=!0===s?this.material.materials:null,t=g.precision,u=k.vertices,v=0,x=k.faces.length;v<x;v++)if(D=k.faces[v],l=!0===s?r[D.materialIndex]:this.material,void 0!==l){p=u[D.a];q=u[D.b];n=u[D.c];if(!0===l.morphTargets){y=k.morphTargets;A=this.morphTargetInfluences;d.set(0,0,0);e.set(0,0,0);f.set(0,
0,0);for(var w=0,E=y.length;w<E;w++){var G=A[w];if(0!==G){var z=y[w].vertices;d.x+=(z[F.a].x-p.x)*G;d.y+=(z[F.a].y-p.y)*G;d.z+=(z[F.a].z-p.z)*G;e.x+=(z[F.b].x-q.x)*G;e.y+=(z[F.b].y-q.y)*G;e.z+=(z[F.b].z-q.z)*G;f.x+=(z[F.c].x-n.x)*G;f.y+=(z[F.c].y-n.y)*G;f.z+=(z[F.c].z-n.z)*G}}d.add(p);e.add(q);f.add(n);p=d;q=e;n=f}y=l.side===THREE.BackSide?b.intersectTriangle(n,q,p,!0):b.intersectTriangle(p,q,n,l.side!==THREE.DoubleSide);null!==y&&(y.applyMatrix4(this.matrixWorld),A=g.ray.origin.distanceTo(y),A<t|| 0,0);for(var w=0,E=y.length;w<E;w++){var G=A[w];if(0!==G){var F=y[w].vertices;d.x+=(F[D.a].x-p.x)*G;d.y+=(F[D.a].y-p.y)*G;d.z+=(F[D.a].z-p.z)*G;e.x+=(F[D.b].x-q.x)*G;e.y+=(F[D.b].y-q.y)*G;e.z+=(F[D.b].z-q.z)*G;f.x+=(F[D.c].x-n.x)*G;f.y+=(F[D.c].y-n.y)*G;f.z+=(F[D.c].z-n.z)*G}}d.add(p);e.add(q);f.add(n);p=d;q=e;n=f}y=l.side===THREE.BackSide?b.intersectTriangle(n,q,p,!0):b.intersectTriangle(p,q,n,l.side!==THREE.DoubleSide);null!==y&&(y.applyMatrix4(this.matrixWorld),A=g.ray.origin.distanceTo(y),A<t||
A<g.near||A>g.far||h.push({distance:A,point:y,face:F,faceIndex:v,object:this}))}}}();THREE.Mesh.prototype.clone=function(a,b){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a,b);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone; A<g.near||A>g.far||h.push({distance:A,point:y,face:D,faceIndex:v,object:this}))}}}();THREE.Mesh.prototype.clone=function(a,b){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a,b);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);THREE.Bone.prototype.constructor=THREE.Bone;
THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=a=256<this.bones.length?64:64<this.bones.length?32:16<this.bones.length?16:8,this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType), THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=a=256<this.bones.length?64:64<this.bones.length?32:16<this.bones.length?16:8,this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),
this.boneTexture.minFilter=THREE.NearestFilter,this.boneTexture.magFilter=THREE.NearestFilter,this.boneTexture.generateMipmaps=!1,this.boneTexture.flipY=!1):this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(THREE.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)}; this.boneTexture.minFilter=THREE.NearestFilter,this.boneTexture.magFilter=THREE.NearestFilter,this.boneTexture.generateMipmaps=!1,this.boneTexture.flipY=!1):this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(THREE.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
THREE.Skeleton.prototype.calculateInverses=function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new THREE.Matrix4;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}}; THREE.Skeleton.prototype.calculateInverses=function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new THREE.Matrix4;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}};
...@@ -446,46 +446,46 @@ B.info.memory.geometries++,d=c.vertices.length,c.__vertexArray=new Float32Array( ...@@ -446,46 +446,46 @@ B.info.memory.geometries++,d=c.vertices.length,c.__vertexArray=new Float32Array(
THREE.ImmediateRenderObject||a.immediateRenderCallback)&&qa.push({id:null,object:a,opaque:null,transparent:null,z:0});if(a instanceof THREE.Light)ca.push(a);else if(a instanceof THREE.Sprite)Xa.push(a);else if(a instanceof THREE.LensFlare)Ya.push(a);else if((c=ba[a.id])&&(!1===a.frustumCulled||!0===cb.intersectsObject(a)))for(d=0,e=c.length;d<e;d++){var f=c[d],g=f,k=g.object,l=g.buffer,p=k.geometry,k=k.material;k instanceof THREE.MeshFaceMaterial?(k=k.materials[p instanceof THREE.BufferGeometry?0: THREE.ImmediateRenderObject||a.immediateRenderCallback)&&qa.push({id:null,object:a,opaque:null,transparent:null,z:0});if(a instanceof THREE.Light)ca.push(a);else if(a instanceof THREE.Sprite)Xa.push(a);else if(a instanceof THREE.LensFlare)Ya.push(a);else if((c=ba[a.id])&&(!1===a.frustumCulled||!0===cb.intersectsObject(a)))for(d=0,e=c.length;d<e;d++){var f=c[d],g=f,k=g.object,l=g.buffer,p=k.geometry,k=k.material;k instanceof THREE.MeshFaceMaterial?(k=k.materials[p instanceof THREE.BufferGeometry?0:
l.materialIndex],g.material=k,k.transparent?Qa.push(g):Ka.push(g)):k&&(g.material=k,k.transparent?Qa.push(g):Ka.push(g));f.render=!0;!0===B.sortObjects&&(wa.setFromMatrixPosition(a.matrixWorld),wa.applyProjection(db),f.z=wa.z)}}d=0;for(e=a.children.length;d<e;d++)h(a.children[d])}}function k(a,b,c,d,e){for(var f,g=0,h=a.length;g<h;g++){f=a[g];var k=f.object,m=f.buffer;w(k,b);if(e)f=e;else{f=f.material;if(!f)continue;u(f)}B.setMaterialFaces(f);m instanceof THREE.BufferGeometry?B.renderBufferDirect(b, l.materialIndex],g.material=k,k.transparent?Qa.push(g):Ka.push(g)):k&&(g.material=k,k.transparent?Qa.push(g):Ka.push(g));f.render=!0;!0===B.sortObjects&&(wa.setFromMatrixPosition(a.matrixWorld),wa.applyProjection(db),f.z=wa.z)}}d=0;for(e=a.children.length;d<e;d++)h(a.children[d])}}function k(a,b,c,d,e){for(var f,g=0,h=a.length;g<h;g++){f=a[g];var k=f.object,m=f.buffer;w(k,b);if(e)f=e;else{f=f.material;if(!f)continue;u(f)}B.setMaterialFaces(f);m instanceof THREE.BufferGeometry?B.renderBufferDirect(b,
c,d,f,m,k):B.renderBuffer(b,c,d,f,m,k)}}function l(a,b,c,d,e,f){for(var g,h=0,k=a.length;h<k;h++){g=a[h];var m=g.object;if(m.visible){if(f)g=f;else{g=g[b];if(!g)continue;u(g)}B.renderImmediateObject(c,d,e,g,m)}}}function p(a){var b=a.object.material;b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function q(a,b){var d=a.material,e=!1;if(void 0===Ua[b.id]||!0===b.groupsNeedUpdate){delete ba[a.id];for(var f=Ua,g=b.id,d=d instanceof THREE.MeshFaceMaterial,h=da.get("OES_element_index_uint")? c,d,f,m,k):B.renderBuffer(b,c,d,f,m,k)}}function l(a,b,c,d,e,f){for(var g,h=0,k=a.length;h<k;h++){g=a[h];var m=g.object;if(m.visible){if(f)g=f;else{g=g[b];if(!g)continue;u(g)}B.renderImmediateObject(c,d,e,g,m)}}}function p(a){var b=a.object.material;b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function q(a,b){var d=a.material,e=!1;if(void 0===Ua[b.id]||!0===b.groupsNeedUpdate){delete ba[a.id];for(var f=Ua,g=b.id,d=d instanceof THREE.MeshFaceMaterial,h=da.get("OES_element_index_uint")?
4294967296:65535,k,e={},l=b.morphTargets.length,p=b.morphNormals.length,q,r={},t=[],s=0,u=b.faces.length;s<u;s++){k=b.faces[s];var v=d?k.materialIndex:0;v in e||(e[v]={hash:v,counter:0});k=e[v].hash+"_"+e[v].counter;k in r||(q={id:Qb++,faces3:[],materialIndex:v,vertices:0,numMorphTargets:l,numMorphNormals:p},r[k]=q,t.push(q));r[k].vertices+3>h&&(e[v].counter+=1,k=e[v].hash+"_"+e[v].counter,k in r||(q={id:Qb++,faces3:[],materialIndex:v,vertices:0,numMorphTargets:l,numMorphNormals:p},r[k]=q,t.push(q))); 4294967296:65535,k,e={},l=b.morphTargets.length,p=b.morphNormals.length,q,r={},t=[],s=0,w=b.faces.length;s<w;s++){k=b.faces[s];var u=d?k.materialIndex:0;u in e||(e[u]={hash:u,counter:0});k=e[u].hash+"_"+e[u].counter;k in r||(q={id:Qb++,faces3:[],materialIndex:u,vertices:0,numMorphTargets:l,numMorphNormals:p},r[k]=q,t.push(q));r[k].vertices+3>h&&(e[u].counter+=1,k=e[u].hash+"_"+e[u].counter,k in r||(q={id:Qb++,faces3:[],materialIndex:u,vertices:0,numMorphTargets:l,numMorphNormals:p},r[k]=q,t.push(q)));
r[k].faces3.push(s);r[k].vertices+=3}f[g]=t;b.groupsNeedUpdate=!1}f=Ua[b.id];g=0;for(d=f.length;g<d;g++){h=f[g];if(void 0===h.__webglVertexBuffer){e=h;e.__webglVertexBuffer=m.createBuffer();e.__webglNormalBuffer=m.createBuffer();e.__webglTangentBuffer=m.createBuffer();e.__webglColorBuffer=m.createBuffer();e.__webglUVBuffer=m.createBuffer();e.__webglUV2Buffer=m.createBuffer();e.__webglSkinIndicesBuffer=m.createBuffer();e.__webglSkinWeightsBuffer=m.createBuffer();e.__webglFaceBuffer=m.createBuffer(); r[k].faces3.push(s);r[k].vertices+=3}f[g]=t;b.groupsNeedUpdate=!1}f=Ua[b.id];g=0;for(d=f.length;g<d;g++){h=f[g];if(void 0===h.__webglVertexBuffer){e=h;e.__webglVertexBuffer=m.createBuffer();e.__webglNormalBuffer=m.createBuffer();e.__webglTangentBuffer=m.createBuffer();e.__webglColorBuffer=m.createBuffer();e.__webglUVBuffer=m.createBuffer();e.__webglUV2Buffer=m.createBuffer();e.__webglSkinIndicesBuffer=m.createBuffer();e.__webglSkinWeightsBuffer=m.createBuffer();e.__webglFaceBuffer=m.createBuffer();
e.__webglLineBuffer=m.createBuffer();if(p=e.numMorphTargets)for(e.__webglMorphTargetsBuffers=[],l=0;l<p;l++)e.__webglMorphTargetsBuffers.push(m.createBuffer());if(p=e.numMorphNormals)for(e.__webglMorphNormalsBuffers=[],l=0;l<p;l++)e.__webglMorphNormalsBuffers.push(m.createBuffer());B.info.memory.geometries++;e=h;s=a;u=s.geometry;p=e.faces3;l=3*p.length;r=1*p.length;t=3*p.length;p=c(s,e);e.__vertexArray=new Float32Array(3*l);e.__normalArray=new Float32Array(3*l);e.__colorArray=new Float32Array(3*l); e.__webglLineBuffer=m.createBuffer();if(p=e.numMorphTargets)for(e.__webglMorphTargetsBuffers=[],l=0;l<p;l++)e.__webglMorphTargetsBuffers.push(m.createBuffer());if(p=e.numMorphNormals)for(e.__webglMorphNormalsBuffers=[],l=0;l<p;l++)e.__webglMorphNormalsBuffers.push(m.createBuffer());B.info.memory.geometries++;e=h;s=a;w=s.geometry;p=e.faces3;l=3*p.length;r=1*p.length;t=3*p.length;p=c(s,e);e.__vertexArray=new Float32Array(3*l);e.__normalArray=new Float32Array(3*l);e.__colorArray=new Float32Array(3*l);
e.__uvArray=new Float32Array(2*l);1<u.faceVertexUvs.length&&(e.__uv2Array=new Float32Array(2*l));u.hasTangents&&(e.__tangentArray=new Float32Array(4*l));s.geometry.skinWeights.length&&s.geometry.skinIndices.length&&(e.__skinIndexArray=new Float32Array(4*l),e.__skinWeightArray=new Float32Array(4*l));s=null!==da.get("OES_element_index_uint")&&21845<r?Uint32Array:Uint16Array;e.__typeArray=s;e.__faceArray=new s(3*r);e.__lineArray=new s(2*t);if(u=e.numMorphTargets)for(e.__morphTargetsArrays=[],s=0;s<u;s++)e.__morphTargetsArrays.push(new Float32Array(3* e.__uvArray=new Float32Array(2*l);1<w.faceVertexUvs.length&&(e.__uv2Array=new Float32Array(2*l));w.hasTangents&&(e.__tangentArray=new Float32Array(4*l));s.geometry.skinWeights.length&&s.geometry.skinIndices.length&&(e.__skinIndexArray=new Float32Array(4*l),e.__skinWeightArray=new Float32Array(4*l));s=null!==da.get("OES_element_index_uint")&&21845<r?Uint32Array:Uint16Array;e.__typeArray=s;e.__faceArray=new s(3*r);e.__lineArray=new s(2*t);if(w=e.numMorphTargets)for(e.__morphTargetsArrays=[],s=0;s<w;s++)e.__morphTargetsArrays.push(new Float32Array(3*
l));if(u=e.numMorphNormals)for(e.__morphNormalsArrays=[],s=0;s<u;s++)e.__morphNormalsArrays.push(new Float32Array(3*l));e.__webglFaceCount=3*r;e.__webglLineCount=2*t;if(p.attributes)for(r in void 0===e.__webglCustomAttributesList&&(e.__webglCustomAttributesList=[]),r=void 0,p.attributes){var t=p.attributes[r],s={},w;for(w in t)s[w]=t[w];if(!s.__webglInitialized||s.createUniqueBuffers)s.__webglInitialized=!0,u=1,"v2"===s.type?u=2:"v3"===s.type?u=3:"v4"===s.type?u=4:"c"===s.type&&(u=3),s.size=u,s.array= l));if(w=e.numMorphNormals)for(e.__morphNormalsArrays=[],s=0;s<w;s++)e.__morphNormalsArrays.push(new Float32Array(3*l));e.__webglFaceCount=3*r;e.__webglLineCount=2*t;if(p.attributes)for(r in void 0===e.__webglCustomAttributesList&&(e.__webglCustomAttributesList=[]),r=void 0,p.attributes){var t=p.attributes[r],s={},v;for(v in t)s[v]=t[v];if(!s.__webglInitialized||s.createUniqueBuffers)s.__webglInitialized=!0,w=1,"v2"===s.type?w=2:"v3"===s.type?w=3:"v4"===s.type?w=4:"c"===s.type&&(w=3),s.size=w,s.array=
new Float32Array(l*u),s.buffer=m.createBuffer(),s.buffer.belongsToAttribute=r,t.needsUpdate=!0,s.__original=t;e.__webglCustomAttributesList.push(s)}e.__inittedArrays=!0;b.verticesNeedUpdate=!0;b.morphTargetsNeedUpdate=!0;b.elementsNeedUpdate=!0;b.uvsNeedUpdate=!0;b.normalsNeedUpdate=!0;b.tangentsNeedUpdate=!0;e=b.colorsNeedUpdate=!0}else e=!1;(e||void 0===a.__webglActive)&&n(ba,h,a)}a.__webglActive=!0}function n(a,b,c){var d=c.id;a[d]=a[d]||[];a[d].push({id:d,buffer:b,object:c,material:null,z:0})} new Float32Array(l*w),s.buffer=m.createBuffer(),s.buffer.belongsToAttribute=r,t.needsUpdate=!0,s.__original=t;e.__webglCustomAttributesList.push(s)}e.__inittedArrays=!0;b.verticesNeedUpdate=!0;b.morphTargetsNeedUpdate=!0;b.elementsNeedUpdate=!0;b.uvsNeedUpdate=!0;b.normalsNeedUpdate=!0;b.tangentsNeedUpdate=!0;e=b.colorsNeedUpdate=!0}else e=!1;(e||void 0===a.__webglActive)&&n(ba,h,a)}a.__webglActive=!0}function n(a,b,c){var d=c.id;a[d]=a[d]||[];a[d].push({id:d,buffer:b,object:c,material:null,z:0})}
function t(a){var b=a.geometry;if(b instanceof THREE.BufferGeometry)for(var d=b.attributes,e=b.attributesKeys,f=0,g=e.length;f<g;f++){var h=e[f],k=d[h],n="index"===h?m.ELEMENT_ARRAY_BUFFER:m.ARRAY_BUFFER;void 0===k.buffer?(k.buffer=m.createBuffer(),m.bindBuffer(n,k.buffer),m.bufferData(n,k.array,k instanceof THREE.DynamicBufferAttribute?m.DYNAMIC_DRAW:m.STATIC_DRAW),k.needsUpdate=!1):!0===k.needsUpdate&&(m.bindBuffer(n,k.buffer),void 0===k.updateRange||-1===k.updateRange.count?m.bufferSubData(n,0, function t(a){var b=a.geometry;if(b instanceof THREE.BufferGeometry)for(var d=b.attributes,e=b.attributesKeys,f=0,g=e.length;f<g;f++){var h=e[f],k=d[h],n="index"===h?m.ELEMENT_ARRAY_BUFFER:m.ARRAY_BUFFER;void 0===k.buffer?(k.buffer=m.createBuffer(),m.bindBuffer(n,k.buffer),m.bufferData(n,k.array,k instanceof THREE.DynamicBufferAttribute?m.DYNAMIC_DRAW:m.STATIC_DRAW),k.needsUpdate=!1):!0===k.needsUpdate&&(m.bindBuffer(n,k.buffer),void 0===k.updateRange||-1===k.updateRange.count?m.bufferSubData(n,0,
k.array):0===k.updateRange.count?console.error("THREE.WebGLRenderer.updateObject: using updateRange for THREE.DynamicBufferAttribute and marked as needsUpdate but count is 0, ensure you are using set methods or updating manually."):(m.bufferSubData(n,k.updateRange.offset*k.array.BYTES_PER_ELEMENT,k.array.subarray(k.updateRange.offset,k.updateRange.offset+k.updateRange.count)),k.updateRange.count=0),k.needsUpdate=!1)}else if(a instanceof THREE.Mesh){!0===b.groupsNeedUpdate&&q(a,b);for(var l=Ua[b.id], k.array):0===k.updateRange.count?console.error("THREE.WebGLRenderer.updateObject: using updateRange for THREE.DynamicBufferAttribute and marked as needsUpdate but count is 0, ensure you are using set methods or updating manually."):(m.bufferSubData(n,k.updateRange.offset*k.array.BYTES_PER_ELEMENT,k.array.subarray(k.updateRange.offset,k.updateRange.offset+k.updateRange.count)),k.updateRange.count=0),k.needsUpdate=!1)}else if(a instanceof THREE.Mesh){!0===b.groupsNeedUpdate&&q(a,b);for(var l=Ua[b.id],
f=0,p=l.length;f<p;f++){var t=l[f],u=c(a,t),v=u.attributes&&s(u);if(b.verticesNeedUpdate||b.morphTargetsNeedUpdate||b.elementsNeedUpdate||b.uvsNeedUpdate||b.normalsNeedUpdate||b.colorsNeedUpdate||b.tangentsNeedUpdate||v){var w=t,F=a,x=m.DYNAMIC_DRAW,A=!b.dynamic,E=u;if(w.__inittedArrays){var G=E&&void 0!==E.shading&&E.shading===THREE.SmoothShading,y=void 0,z=void 0,D=void 0,B=void 0,I=void 0,H=void 0,M=void 0,R=void 0,P=void 0,U=void 0,O=void 0,J=void 0,L=void 0,N=void 0,Ka=void 0,V=void 0,W=void 0, f=0,p=l.length;f<p;f++){var t=l[f],w=c(a,t),u=w.attributes&&s(w);if(b.verticesNeedUpdate||b.morphTargetsNeedUpdate||b.elementsNeedUpdate||b.uvsNeedUpdate||b.normalsNeedUpdate||b.colorsNeedUpdate||b.tangentsNeedUpdate||u){var v=t,x=a,D=m.DYNAMIC_DRAW,A=!b.dynamic,E=w;if(v.__inittedArrays){var G=E&&void 0!==E.shading&&E.shading===THREE.SmoothShading,y=void 0,z=void 0,F=void 0,B=void 0,I=void 0,H=void 0,M=void 0,R=void 0,P=void 0,U=void 0,O=void 0,J=void 0,L=void 0,N=void 0,Ka=void 0,V=void 0,W=void 0,
Qa=void 0,Ya=void 0,Xa=void 0,da=void 0,ba=void 0,ja=void 0,Pa=void 0,ka=void 0,Q=void 0,ha=void 0,ia=void 0,ob=void 0,Y=void 0,ub=void 0,pa=void 0,ab=void 0,oa=void 0,ca=void 0,qa=void 0,Ca=void 0,ta=void 0,na=void 0,wa=void 0,La=0,Ma=0,kb=0,yb=0,zb=0,Ra=0,Aa=0,eb=0,Ha=0,la=0,ra=0,K=0,za=void 0,Sa=w.__vertexArray,Ab=w.__uvArray,lb=w.__uv2Array,Na=w.__normalArray,sa=w.__tangentArray,Da=w.__colorArray,Ea=w.__skinIndexArray,Fa=w.__skinWeightArray,Gb=w.__morphTargetsArrays,Bb=w.__morphNormalsArrays, Qa=void 0,Ya=void 0,Xa=void 0,da=void 0,ba=void 0,ja=void 0,Pa=void 0,ka=void 0,Q=void 0,ha=void 0,ia=void 0,ob=void 0,Y=void 0,ub=void 0,pa=void 0,ab=void 0,oa=void 0,ca=void 0,qa=void 0,Ca=void 0,ta=void 0,na=void 0,wa=void 0,La=0,Ma=0,kb=0,yb=0,zb=0,Ra=0,Aa=0,eb=0,Ha=0,la=0,ra=0,K=0,za=void 0,Sa=v.__vertexArray,Ab=v.__uvArray,lb=v.__uv2Array,Na=v.__normalArray,sa=v.__tangentArray,Da=v.__colorArray,Ea=v.__skinIndexArray,Fa=v.__skinWeightArray,Gb=v.__morphTargetsArrays,Bb=v.__morphNormalsArrays,
mb=w.__webglCustomAttributesList,C=void 0,Va=w.__faceArray,Ta=w.__lineArray,ea=F.geometry,fb=ea.elementsNeedUpdate,vb=ea.uvsNeedUpdate,Mb=ea.normalsNeedUpdate,Ob=ea.tangentsNeedUpdate,ib=ea.colorsNeedUpdate,sb=ea.morphTargetsNeedUpdate,Cb=ea.vertices,$=w.faces3,xa=ea.faces,Hb=ea.faceVertexUvs[0],Oa=ea.faceVertexUvs[1],$a=ea.skinIndices,Ga=ea.skinWeights,nb=ea.morphTargets,bb=ea.morphNormals;if(ea.verticesNeedUpdate){y=0;for(z=$.length;y<z;y++)B=xa[$[y]],J=Cb[B.a],L=Cb[B.b],N=Cb[B.c],Sa[Ma]=J.x,Sa[Ma+ mb=v.__webglCustomAttributesList,C=void 0,Va=v.__faceArray,Ta=v.__lineArray,ea=x.geometry,fb=ea.elementsNeedUpdate,vb=ea.uvsNeedUpdate,Mb=ea.normalsNeedUpdate,Ob=ea.tangentsNeedUpdate,ib=ea.colorsNeedUpdate,sb=ea.morphTargetsNeedUpdate,Cb=ea.vertices,$=v.faces3,xa=ea.faces,Hb=ea.faceVertexUvs[0],Oa=ea.faceVertexUvs[1],$a=ea.skinIndices,Ga=ea.skinWeights,nb=ea.morphTargets,bb=ea.morphNormals;if(ea.verticesNeedUpdate){y=0;for(z=$.length;y<z;y++)B=xa[$[y]],J=Cb[B.a],L=Cb[B.b],N=Cb[B.c],Sa[Ma]=J.x,Sa[Ma+
1]=J.y,Sa[Ma+2]=J.z,Sa[Ma+3]=L.x,Sa[Ma+4]=L.y,Sa[Ma+5]=L.z,Sa[Ma+6]=N.x,Sa[Ma+7]=N.y,Sa[Ma+8]=N.z,Ma+=9;m.bindBuffer(m.ARRAY_BUFFER,w.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,Sa,x)}if(sb)for(ca=0,qa=nb.length;ca<qa;ca++){y=ra=0;for(z=$.length;y<z;y++)na=$[y],B=xa[na],J=nb[ca].vertices[B.a],L=nb[ca].vertices[B.b],N=nb[ca].vertices[B.c],Ca=Gb[ca],Ca[ra]=J.x,Ca[ra+1]=J.y,Ca[ra+2]=J.z,Ca[ra+3]=L.x,Ca[ra+4]=L.y,Ca[ra+5]=L.z,Ca[ra+6]=N.x,Ca[ra+7]=N.y,Ca[ra+8]=N.z,E.morphNormals&&(G?(wa=bb[ca].vertexNormals[na], 1]=J.y,Sa[Ma+2]=J.z,Sa[Ma+3]=L.x,Sa[Ma+4]=L.y,Sa[Ma+5]=L.z,Sa[Ma+6]=N.x,Sa[Ma+7]=N.y,Sa[Ma+8]=N.z,Ma+=9;m.bindBuffer(m.ARRAY_BUFFER,v.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,Sa,D)}if(sb)for(ca=0,qa=nb.length;ca<qa;ca++){y=ra=0;for(z=$.length;y<z;y++)na=$[y],B=xa[na],J=nb[ca].vertices[B.a],L=nb[ca].vertices[B.b],N=nb[ca].vertices[B.c],Ca=Gb[ca],Ca[ra]=J.x,Ca[ra+1]=J.y,Ca[ra+2]=J.z,Ca[ra+3]=L.x,Ca[ra+4]=L.y,Ca[ra+5]=L.z,Ca[ra+6]=N.x,Ca[ra+7]=N.y,Ca[ra+8]=N.z,E.morphNormals&&(G?(wa=bb[ca].vertexNormals[na],
Qa=wa.a,Ya=wa.b,Xa=wa.c):Xa=Ya=Qa=bb[ca].faceNormals[na],ta=Bb[ca],ta[ra]=Qa.x,ta[ra+1]=Qa.y,ta[ra+2]=Qa.z,ta[ra+3]=Ya.x,ta[ra+4]=Ya.y,ta[ra+5]=Ya.z,ta[ra+6]=Xa.x,ta[ra+7]=Xa.y,ta[ra+8]=Xa.z),ra+=9;m.bindBuffer(m.ARRAY_BUFFER,w.__webglMorphTargetsBuffers[ca]);m.bufferData(m.ARRAY_BUFFER,Gb[ca],x);E.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,w.__webglMorphNormalsBuffers[ca]),m.bufferData(m.ARRAY_BUFFER,Bb[ca],x))}if(Ga.length){y=0;for(z=$.length;y<z;y++)B=xa[$[y]],Pa=Ga[B.a],ka=Ga[B.b],Q=Ga[B.c],Fa[la]= Qa=wa.a,Ya=wa.b,Xa=wa.c):Xa=Ya=Qa=bb[ca].faceNormals[na],ta=Bb[ca],ta[ra]=Qa.x,ta[ra+1]=Qa.y,ta[ra+2]=Qa.z,ta[ra+3]=Ya.x,ta[ra+4]=Ya.y,ta[ra+5]=Ya.z,ta[ra+6]=Xa.x,ta[ra+7]=Xa.y,ta[ra+8]=Xa.z),ra+=9;m.bindBuffer(m.ARRAY_BUFFER,v.__webglMorphTargetsBuffers[ca]);m.bufferData(m.ARRAY_BUFFER,Gb[ca],D);E.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,v.__webglMorphNormalsBuffers[ca]),m.bufferData(m.ARRAY_BUFFER,Bb[ca],D))}if(Ga.length){y=0;for(z=$.length;y<z;y++)B=xa[$[y]],Pa=Ga[B.a],ka=Ga[B.b],Q=Ga[B.c],Fa[la]=
Pa.x,Fa[la+1]=Pa.y,Fa[la+2]=Pa.z,Fa[la+3]=Pa.w,Fa[la+4]=ka.x,Fa[la+5]=ka.y,Fa[la+6]=ka.z,Fa[la+7]=ka.w,Fa[la+8]=Q.x,Fa[la+9]=Q.y,Fa[la+10]=Q.z,Fa[la+11]=Q.w,ha=$a[B.a],ia=$a[B.b],ob=$a[B.c],Ea[la]=ha.x,Ea[la+1]=ha.y,Ea[la+2]=ha.z,Ea[la+3]=ha.w,Ea[la+4]=ia.x,Ea[la+5]=ia.y,Ea[la+6]=ia.z,Ea[la+7]=ia.w,Ea[la+8]=ob.x,Ea[la+9]=ob.y,Ea[la+10]=ob.z,Ea[la+11]=ob.w,la+=12;0<la&&(m.bindBuffer(m.ARRAY_BUFFER,w.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,Ea,x),m.bindBuffer(m.ARRAY_BUFFER,w.__webglSkinWeightsBuffer), Pa.x,Fa[la+1]=Pa.y,Fa[la+2]=Pa.z,Fa[la+3]=Pa.w,Fa[la+4]=ka.x,Fa[la+5]=ka.y,Fa[la+6]=ka.z,Fa[la+7]=ka.w,Fa[la+8]=Q.x,Fa[la+9]=Q.y,Fa[la+10]=Q.z,Fa[la+11]=Q.w,ha=$a[B.a],ia=$a[B.b],ob=$a[B.c],Ea[la]=ha.x,Ea[la+1]=ha.y,Ea[la+2]=ha.z,Ea[la+3]=ha.w,Ea[la+4]=ia.x,Ea[la+5]=ia.y,Ea[la+6]=ia.z,Ea[la+7]=ia.w,Ea[la+8]=ob.x,Ea[la+9]=ob.y,Ea[la+10]=ob.z,Ea[la+11]=ob.w,la+=12;0<la&&(m.bindBuffer(m.ARRAY_BUFFER,v.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,Ea,D),m.bindBuffer(m.ARRAY_BUFFER,v.__webglSkinWeightsBuffer),
m.bufferData(m.ARRAY_BUFFER,Fa,x))}if(ib){y=0;for(z=$.length;y<z;y++)B=xa[$[y]],M=B.vertexColors,R=B.color,3===M.length&&E.vertexColors===THREE.VertexColors?(da=M[0],ba=M[1],ja=M[2]):ja=ba=da=R,Da[Ha]=da.r,Da[Ha+1]=da.g,Da[Ha+2]=da.b,Da[Ha+3]=ba.r,Da[Ha+4]=ba.g,Da[Ha+5]=ba.b,Da[Ha+6]=ja.r,Da[Ha+7]=ja.g,Da[Ha+8]=ja.b,Ha+=9;0<Ha&&(m.bindBuffer(m.ARRAY_BUFFER,w.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,Da,x))}if(Ob&&ea.hasTangents){y=0;for(z=$.length;y<z;y++)B=xa[$[y]],P=B.vertexTangents,Ka=P[0], m.bufferData(m.ARRAY_BUFFER,Fa,D))}if(ib){y=0;for(z=$.length;y<z;y++)B=xa[$[y]],M=B.vertexColors,R=B.color,3===M.length&&E.vertexColors===THREE.VertexColors?(da=M[0],ba=M[1],ja=M[2]):ja=ba=da=R,Da[Ha]=da.r,Da[Ha+1]=da.g,Da[Ha+2]=da.b,Da[Ha+3]=ba.r,Da[Ha+4]=ba.g,Da[Ha+5]=ba.b,Da[Ha+6]=ja.r,Da[Ha+7]=ja.g,Da[Ha+8]=ja.b,Ha+=9;0<Ha&&(m.bindBuffer(m.ARRAY_BUFFER,v.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,Da,D))}if(Ob&&ea.hasTangents){y=0;for(z=$.length;y<z;y++)B=xa[$[y]],P=B.vertexTangents,Ka=P[0],
V=P[1],W=P[2],sa[Aa]=Ka.x,sa[Aa+1]=Ka.y,sa[Aa+2]=Ka.z,sa[Aa+3]=Ka.w,sa[Aa+4]=V.x,sa[Aa+5]=V.y,sa[Aa+6]=V.z,sa[Aa+7]=V.w,sa[Aa+8]=W.x,sa[Aa+9]=W.y,sa[Aa+10]=W.z,sa[Aa+11]=W.w,Aa+=12;m.bindBuffer(m.ARRAY_BUFFER,w.__webglTangentBuffer);m.bufferData(m.ARRAY_BUFFER,sa,x)}if(Mb){y=0;for(z=$.length;y<z;y++)if(B=xa[$[y]],I=B.vertexNormals,H=B.normal,3===I.length&&G)for(Y=0;3>Y;Y++)pa=I[Y],Na[Ra]=pa.x,Na[Ra+1]=pa.y,Na[Ra+2]=pa.z,Ra+=3;else for(Y=0;3>Y;Y++)Na[Ra]=H.x,Na[Ra+1]=H.y,Na[Ra+2]=H.z,Ra+=3;m.bindBuffer(m.ARRAY_BUFFER, V=P[1],W=P[2],sa[Aa]=Ka.x,sa[Aa+1]=Ka.y,sa[Aa+2]=Ka.z,sa[Aa+3]=Ka.w,sa[Aa+4]=V.x,sa[Aa+5]=V.y,sa[Aa+6]=V.z,sa[Aa+7]=V.w,sa[Aa+8]=W.x,sa[Aa+9]=W.y,sa[Aa+10]=W.z,sa[Aa+11]=W.w,Aa+=12;m.bindBuffer(m.ARRAY_BUFFER,v.__webglTangentBuffer);m.bufferData(m.ARRAY_BUFFER,sa,D)}if(Mb){y=0;for(z=$.length;y<z;y++)if(B=xa[$[y]],I=B.vertexNormals,H=B.normal,3===I.length&&G)for(Y=0;3>Y;Y++)pa=I[Y],Na[Ra]=pa.x,Na[Ra+1]=pa.y,Na[Ra+2]=pa.z,Ra+=3;else for(Y=0;3>Y;Y++)Na[Ra]=H.x,Na[Ra+1]=H.y,Na[Ra+2]=H.z,Ra+=3;m.bindBuffer(m.ARRAY_BUFFER,
w.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,Na,x)}if(vb&&Hb){y=0;for(z=$.length;y<z;y++)if(D=$[y],U=Hb[D],void 0!==U)for(Y=0;3>Y;Y++)ab=U[Y],Ab[kb]=ab.x,Ab[kb+1]=ab.y,kb+=2;0<kb&&(m.bindBuffer(m.ARRAY_BUFFER,w.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,Ab,x))}if(vb&&Oa){y=0;for(z=$.length;y<z;y++)if(D=$[y],O=Oa[D],void 0!==O)for(Y=0;3>Y;Y++)oa=O[Y],lb[yb]=oa.x,lb[yb+1]=oa.y,yb+=2;0<yb&&(m.bindBuffer(m.ARRAY_BUFFER,w.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,lb,x))}if(fb){y=0;for(z=$.length;y< v.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,Na,D)}if(vb&&Hb){y=0;for(z=$.length;y<z;y++)if(F=$[y],U=Hb[F],void 0!==U)for(Y=0;3>Y;Y++)ab=U[Y],Ab[kb]=ab.x,Ab[kb+1]=ab.y,kb+=2;0<kb&&(m.bindBuffer(m.ARRAY_BUFFER,v.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,Ab,D))}if(vb&&Oa){y=0;for(z=$.length;y<z;y++)if(F=$[y],O=Oa[F],void 0!==O)for(Y=0;3>Y;Y++)oa=O[Y],lb[yb]=oa.x,lb[yb+1]=oa.y,yb+=2;0<yb&&(m.bindBuffer(m.ARRAY_BUFFER,v.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,lb,D))}if(fb){y=0;for(z=$.length;y<
z;y++)Va[zb]=La,Va[zb+1]=La+1,Va[zb+2]=La+2,zb+=3,Ta[eb]=La,Ta[eb+1]=La+1,Ta[eb+2]=La,Ta[eb+3]=La+2,Ta[eb+4]=La+1,Ta[eb+5]=La+2,eb+=6,La+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,w.__webglFaceBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,Va,x);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,w.__webglLineBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,Ta,x)}if(mb)for(Y=0,ub=mb.length;Y<ub;Y++)if(C=mb[Y],C.__original.needsUpdate){K=0;if(1===C.size)if(void 0===C.boundTo||"vertices"===C.boundTo)for(y=0,z=$.length;y<z;y++)B= z;y++)Va[zb]=La,Va[zb+1]=La+1,Va[zb+2]=La+2,zb+=3,Ta[eb]=La,Ta[eb+1]=La+1,Ta[eb+2]=La,Ta[eb+3]=La+2,Ta[eb+4]=La+1,Ta[eb+5]=La+2,eb+=6,La+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,v.__webglFaceBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,Va,D);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,v.__webglLineBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,Ta,D)}if(mb)for(Y=0,ub=mb.length;Y<ub;Y++)if(C=mb[Y],C.__original.needsUpdate){K=0;if(1===C.size)if(void 0===C.boundTo||"vertices"===C.boundTo)for(y=0,z=$.length;y<z;y++)B=
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L[T[1]],C.array[K+5]=L[T[2]],C.array[K+6]=N[T[0]],C.array[K+7]=N[T[1]],C.array[K+8]=N[T[2]],K+=9}else if(4===C.size)if(void 0===C.boundTo||"vertices"===C.boundTo)for(y=0,z=$.length;y<z;y++)B=xa[$[y]],J=C.value[B.a],L=C.value[B.b],N=C.value[B.c],C.array[K]=J.x,C.array[K+1]=J.y,C.array[K+2]=J.z,C.array[K+3]=J.w,C.array[K+4]=L.x,C.array[K+5]=L.y,C.array[K+6]=L.z,C.array[K+7]=L.w,C.array[K+8]=N.x,C.array[K+9]=N.y,C.array[K+10]=N.z,C.array[K+11]=N.w,K+=12;else if("faces"===C.boundTo)for(y=0,z=$.length;y< L[T[1]],C.array[K+5]=L[T[2]],C.array[K+6]=N[T[0]],C.array[K+7]=N[T[1]],C.array[K+8]=N[T[2]],K+=9}else if(4===C.size)if(void 0===C.boundTo||"vertices"===C.boundTo)for(y=0,z=$.length;y<z;y++)B=xa[$[y]],J=C.value[B.a],L=C.value[B.b],N=C.value[B.c],C.array[K]=J.x,C.array[K+1]=J.y,C.array[K+2]=J.z,C.array[K+3]=J.w,C.array[K+4]=L.x,C.array[K+5]=L.y,C.array[K+6]=L.z,C.array[K+7]=L.w,C.array[K+8]=N.x,C.array[K+9]=N.y,C.array[K+10]=N.z,C.array[K+11]=N.w,K+=12;else if("faces"===C.boundTo)for(y=0,z=$.length;y<
z;y++)N=L=J=za=C.value[$[y]],C.array[K]=J.x,C.array[K+1]=J.y,C.array[K+2]=J.z,C.array[K+3]=J.w,C.array[K+4]=L.x,C.array[K+5]=L.y,C.array[K+6]=L.z,C.array[K+7]=L.w,C.array[K+8]=N.x,C.array[K+9]=N.y,C.array[K+10]=N.z,C.array[K+11]=N.w,K+=12;else if("faceVertices"===C.boundTo)for(y=0,z=$.length;y<z;y++)za=C.value[$[y]],J=za[0],L=za[1],N=za[2],C.array[K]=J.x,C.array[K+1]=J.y,C.array[K+2]=J.z,C.array[K+3]=J.w,C.array[K+4]=L.x,C.array[K+5]=L.y,C.array[K+6]=L.z,C.array[K+7]=L.w,C.array[K+8]=N.x,C.array[K+ z;y++)N=L=J=za=C.value[$[y]],C.array[K]=J.x,C.array[K+1]=J.y,C.array[K+2]=J.z,C.array[K+3]=J.w,C.array[K+4]=L.x,C.array[K+5]=L.y,C.array[K+6]=L.z,C.array[K+7]=L.w,C.array[K+8]=N.x,C.array[K+9]=N.y,C.array[K+10]=N.z,C.array[K+11]=N.w,K+=12;else if("faceVertices"===C.boundTo)for(y=0,z=$.length;y<z;y++)za=C.value[$[y]],J=za[0],L=za[1],N=za[2],C.array[K]=J.x,C.array[K+1]=J.y,C.array[K+2]=J.z,C.array[K+3]=J.w,C.array[K+4]=L.x,C.array[K+5]=L.y,C.array[K+6]=L.z,C.array[K+7]=L.w,C.array[K+8]=N.x,C.array[K+
9]=N.y,C.array[K+10]=N.z,C.array[K+11]=N.w,K+=12;m.bindBuffer(m.ARRAY_BUFFER,C.buffer);m.bufferData(m.ARRAY_BUFFER,C.array,x)}A&&(delete w.__inittedArrays,delete w.__colorArray,delete w.__normalArray,delete w.__tangentArray,delete w.__uvArray,delete w.__uv2Array,delete w.__faceArray,delete w.__vertexArray,delete w.__lineArray,delete w.__skinIndexArray,delete w.__skinWeightArray)}}}b.verticesNeedUpdate=!1;b.morphTargetsNeedUpdate=!1;b.elementsNeedUpdate=!1;b.uvsNeedUpdate=!1;b.normalsNeedUpdate=!1; 9]=N.y,C.array[K+10]=N.z,C.array[K+11]=N.w,K+=12;m.bindBuffer(m.ARRAY_BUFFER,C.buffer);m.bufferData(m.ARRAY_BUFFER,C.array,D)}A&&(delete v.__inittedArrays,delete v.__colorArray,delete v.__normalArray,delete v.__tangentArray,delete v.__uvArray,delete v.__uv2Array,delete v.__faceArray,delete v.__vertexArray,delete v.__lineArray,delete v.__skinIndexArray,delete v.__skinWeightArray)}}}b.verticesNeedUpdate=!1;b.morphTargetsNeedUpdate=!1;b.elementsNeedUpdate=!1;b.uvsNeedUpdate=!1;b.normalsNeedUpdate=!1;
b.colorsNeedUpdate=!1;b.tangentsNeedUpdate=!1;u.attributes&&r(u)}else if(a instanceof THREE.Line){u=c(a,b);v=u.attributes&&s(u);if(b.verticesNeedUpdate||b.colorsNeedUpdate||b.lineDistancesNeedUpdate||v){var Db=m.DYNAMIC_DRAW,S,aa,Z,Ba,X,Eb,Rb=b.vertices,Ib=b.colors,gb=b.lineDistances,ya=Rb.length,pb=Ib.length,qb=gb.length,Wa=b.__vertexArray,tb=b.__colorArray,hb=b.__lineDistanceArray,$b=b.colorsNeedUpdate,Fb=b.lineDistancesNeedUpdate,Sb=b.__webglCustomAttributesList,Jb,cb,ua,Kb,Ia,fa;if(b.verticesNeedUpdate){for(S= b.colorsNeedUpdate=!1;b.tangentsNeedUpdate=!1;w.attributes&&r(w)}else if(a instanceof THREE.Line){w=c(a,b);u=w.attributes&&s(w);if(b.verticesNeedUpdate||b.colorsNeedUpdate||b.lineDistancesNeedUpdate||u){var Db=m.DYNAMIC_DRAW,S,aa,Z,Ba,X,Eb,Rb=b.vertices,Ib=b.colors,gb=b.lineDistances,ya=Rb.length,pb=Ib.length,qb=gb.length,Wa=b.__vertexArray,tb=b.__colorArray,hb=b.__lineDistanceArray,$b=b.colorsNeedUpdate,Fb=b.lineDistancesNeedUpdate,Sb=b.__webglCustomAttributesList,Jb,cb,ua,Kb,Ia,fa;if(b.verticesNeedUpdate){for(S=
0;S<ya;S++)Ba=Rb[S],X=3*S,Wa[X]=Ba.x,Wa[X+1]=Ba.y,Wa[X+2]=Ba.z;m.bindBuffer(m.ARRAY_BUFFER,b.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,Wa,Db)}if($b){for(aa=0;aa<pb;aa++)Eb=Ib[aa],X=3*aa,tb[X]=Eb.r,tb[X+1]=Eb.g,tb[X+2]=Eb.b;m.bindBuffer(m.ARRAY_BUFFER,b.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,tb,Db)}if(Fb){for(Z=0;Z<qb;Z++)hb[Z]=gb[Z];m.bindBuffer(m.ARRAY_BUFFER,b.__webglLineDistanceBuffer);m.bufferData(m.ARRAY_BUFFER,hb,Db)}if(Sb)for(Jb=0,cb=Sb.length;Jb<cb;Jb++)if(fa=Sb[Jb],fa.needsUpdate&& 0;S<ya;S++)Ba=Rb[S],X=3*S,Wa[X]=Ba.x,Wa[X+1]=Ba.y,Wa[X+2]=Ba.z;m.bindBuffer(m.ARRAY_BUFFER,b.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,Wa,Db)}if($b){for(aa=0;aa<pb;aa++)Eb=Ib[aa],X=3*aa,tb[X]=Eb.r,tb[X+1]=Eb.g,tb[X+2]=Eb.b;m.bindBuffer(m.ARRAY_BUFFER,b.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,tb,Db)}if(Fb){for(Z=0;Z<qb;Z++)hb[Z]=gb[Z];m.bindBuffer(m.ARRAY_BUFFER,b.__webglLineDistanceBuffer);m.bufferData(m.ARRAY_BUFFER,hb,Db)}if(Sb)for(Jb=0,cb=Sb.length;Jb<cb;Jb++)if(fa=Sb[Jb],fa.needsUpdate&&
(void 0===fa.boundTo||"vertices"===fa.boundTo)){X=0;Kb=fa.value.length;if(1===fa.size)for(ua=0;ua<Kb;ua++)fa.array[ua]=fa.value[ua];else if(2===fa.size)for(ua=0;ua<Kb;ua++)Ia=fa.value[ua],fa.array[X]=Ia.x,fa.array[X+1]=Ia.y,X+=2;else if(3===fa.size)if("c"===fa.type)for(ua=0;ua<Kb;ua++)Ia=fa.value[ua],fa.array[X]=Ia.r,fa.array[X+1]=Ia.g,fa.array[X+2]=Ia.b,X+=3;else for(ua=0;ua<Kb;ua++)Ia=fa.value[ua],fa.array[X]=Ia.x,fa.array[X+1]=Ia.y,fa.array[X+2]=Ia.z,X+=3;else if(4===fa.size)for(ua=0;ua<Kb;ua++)Ia= (void 0===fa.boundTo||"vertices"===fa.boundTo)){X=0;Kb=fa.value.length;if(1===fa.size)for(ua=0;ua<Kb;ua++)fa.array[ua]=fa.value[ua];else if(2===fa.size)for(ua=0;ua<Kb;ua++)Ia=fa.value[ua],fa.array[X]=Ia.x,fa.array[X+1]=Ia.y,X+=2;else if(3===fa.size)if("c"===fa.type)for(ua=0;ua<Kb;ua++)Ia=fa.value[ua],fa.array[X]=Ia.r,fa.array[X+1]=Ia.g,fa.array[X+2]=Ia.b,X+=3;else for(ua=0;ua<Kb;ua++)Ia=fa.value[ua],fa.array[X]=Ia.x,fa.array[X+1]=Ia.y,fa.array[X+2]=Ia.z,X+=3;else if(4===fa.size)for(ua=0;ua<Kb;ua++)Ia=
fa.value[ua],fa.array[X]=Ia.x,fa.array[X+1]=Ia.y,fa.array[X+2]=Ia.z,fa.array[X+3]=Ia.w,X+=4;m.bindBuffer(m.ARRAY_BUFFER,fa.buffer);m.bufferData(m.ARRAY_BUFFER,fa.array,Db);fa.needsUpdate=!1}}b.verticesNeedUpdate=!1;b.colorsNeedUpdate=!1;b.lineDistancesNeedUpdate=!1;u.attributes&&r(u)}else if(a instanceof THREE.PointCloud){u=c(a,b);v=u.attributes&&s(u);if(b.verticesNeedUpdate||b.colorsNeedUpdate||v){var db=m.DYNAMIC_DRAW,Tb,Ub,ac,ma,bc,Nb=b.vertices,Vb=Nb.length,Pb=b.colors,rb=Pb.length,cc=b.__vertexArray, fa.value[ua],fa.array[X]=Ia.x,fa.array[X+1]=Ia.y,fa.array[X+2]=Ia.z,fa.array[X+3]=Ia.w,X+=4;m.bindBuffer(m.ARRAY_BUFFER,fa.buffer);m.bufferData(m.ARRAY_BUFFER,fa.array,Db);fa.needsUpdate=!1}}b.verticesNeedUpdate=!1;b.colorsNeedUpdate=!1;b.lineDistancesNeedUpdate=!1;w.attributes&&r(w)}else if(a instanceof THREE.PointCloud){w=c(a,b);u=w.attributes&&s(w);if(b.verticesNeedUpdate||b.colorsNeedUpdate||u){var db=m.DYNAMIC_DRAW,Tb,Ub,ac,ma,bc,Nb=b.vertices,Vb=Nb.length,Pb=b.colors,rb=Pb.length,cc=b.__vertexArray,
dc=b.__colorArray,wb=b.colorsNeedUpdate,gc=b.__webglCustomAttributesList,ec,jb,va,Lb,Ja,ga;if(b.verticesNeedUpdate){for(Tb=0;Tb<Vb;Tb++)ac=Nb[Tb],ma=3*Tb,cc[ma]=ac.x,cc[ma+1]=ac.y,cc[ma+2]=ac.z;m.bindBuffer(m.ARRAY_BUFFER,b.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,cc,db)}if(wb){for(Ub=0;Ub<rb;Ub++)bc=Pb[Ub],ma=3*Ub,dc[ma]=bc.r,dc[ma+1]=bc.g,dc[ma+2]=bc.b;m.bindBuffer(m.ARRAY_BUFFER,b.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,dc,db)}if(gc)for(ec=0,jb=gc.length;ec<jb;ec++){ga=gc[ec];if(ga.needsUpdate&& dc=b.__colorArray,wb=b.colorsNeedUpdate,gc=b.__webglCustomAttributesList,ec,jb,va,Lb,Ja,ga;if(b.verticesNeedUpdate){for(Tb=0;Tb<Vb;Tb++)ac=Nb[Tb],ma=3*Tb,cc[ma]=ac.x,cc[ma+1]=ac.y,cc[ma+2]=ac.z;m.bindBuffer(m.ARRAY_BUFFER,b.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,cc,db)}if(wb){for(Ub=0;Ub<rb;Ub++)bc=Pb[Ub],ma=3*Ub,dc[ma]=bc.r,dc[ma+1]=bc.g,dc[ma+2]=bc.b;m.bindBuffer(m.ARRAY_BUFFER,b.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,dc,db)}if(gc)for(ec=0,jb=gc.length;ec<jb;ec++){ga=gc[ec];if(ga.needsUpdate&&
(void 0===ga.boundTo||"vertices"===ga.boundTo))if(Lb=ga.value.length,ma=0,1===ga.size)for(va=0;va<Lb;va++)ga.array[va]=ga.value[va];else if(2===ga.size)for(va=0;va<Lb;va++)Ja=ga.value[va],ga.array[ma]=Ja.x,ga.array[ma+1]=Ja.y,ma+=2;else if(3===ga.size)if("c"===ga.type)for(va=0;va<Lb;va++)Ja=ga.value[va],ga.array[ma]=Ja.r,ga.array[ma+1]=Ja.g,ga.array[ma+2]=Ja.b,ma+=3;else for(va=0;va<Lb;va++)Ja=ga.value[va],ga.array[ma]=Ja.x,ga.array[ma+1]=Ja.y,ga.array[ma+2]=Ja.z,ma+=3;else if(4===ga.size)for(va= (void 0===ga.boundTo||"vertices"===ga.boundTo))if(Lb=ga.value.length,ma=0,1===ga.size)for(va=0;va<Lb;va++)ga.array[va]=ga.value[va];else if(2===ga.size)for(va=0;va<Lb;va++)Ja=ga.value[va],ga.array[ma]=Ja.x,ga.array[ma+1]=Ja.y,ma+=2;else if(3===ga.size)if("c"===ga.type)for(va=0;va<Lb;va++)Ja=ga.value[va],ga.array[ma]=Ja.r,ga.array[ma+1]=Ja.g,ga.array[ma+2]=Ja.b,ma+=3;else for(va=0;va<Lb;va++)Ja=ga.value[va],ga.array[ma]=Ja.x,ga.array[ma+1]=Ja.y,ga.array[ma+2]=Ja.z,ma+=3;else if(4===ga.size)for(va=
0;va<Lb;va++)Ja=ga.value[va],ga.array[ma]=Ja.x,ga.array[ma+1]=Ja.y,ga.array[ma+2]=Ja.z,ga.array[ma+3]=Ja.w,ma+=4;m.bindBuffer(m.ARRAY_BUFFER,ga.buffer);m.bufferData(m.ARRAY_BUFFER,ga.array,db);ga.needsUpdate=!1}}b.verticesNeedUpdate=!1;b.colorsNeedUpdate=!1;u.attributes&&r(u)}}function s(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function r(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function u(a){!0===a.transparent?W.setBlending(a.blending,a.blendEquation, 0;va<Lb;va++)Ja=ga.value[va],ga.array[ma]=Ja.x,ga.array[ma+1]=Ja.y,ga.array[ma+2]=Ja.z,ga.array[ma+3]=Ja.w,ma+=4;m.bindBuffer(m.ARRAY_BUFFER,ga.buffer);m.bufferData(m.ARRAY_BUFFER,ga.array,db);ga.needsUpdate=!1}}b.verticesNeedUpdate=!1;b.colorsNeedUpdate=!1;w.attributes&&r(w)}}function s(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function r(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function u(a){!0===a.transparent?W.setBlending(a.blending,a.blendEquation,
a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):W.setBlending(THREE.NoBlending);W.setDepthTest(a.depthTest);W.setDepthWrite(a.depthWrite);W.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function v(a,b,c,d,e){var f,g,h,k;Mb=0;if(d.needsUpdate){d.program&&hc(d);d.addEventListener("dispose",ic);var n=pc[d.type];if(n){var l=THREE.ShaderLib[n];d.__webglShader={uniforms:THREE.UniformsUtils.clone(l.uniforms),vertexShader:l.vertexShader,fragmentShader:l.fragmentShader}}else d.__webglShader= a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):W.setBlending(THREE.NoBlending);W.setDepthTest(a.depthTest);W.setDepthWrite(a.depthWrite);W.setColorWrite(a.colorWrite);W.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function v(a,b,c,d,e){var f,g,h,k;Mb=0;if(d.needsUpdate){d.program&&hc(d);d.addEventListener("dispose",ic);var n=pc[d.type];if(n){var l=THREE.ShaderLib[n];d.__webglShader={uniforms:THREE.UniformsUtils.clone(l.uniforms),vertexShader:l.vertexShader,
{uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader};for(var p=0,q=0,r=0,s=0,t=0,u=b.length;t<u;t++){var w=b[t];w.onlyShadow||!1===w.visible||(w instanceof THREE.DirectionalLight&&p++,w instanceof THREE.PointLight&&q++,w instanceof THREE.SpotLight&&r++,w instanceof THREE.HemisphereLight&&s++)}f=p;g=q;h=r;k=s;for(var v,z=0,G=0,D=b.length;G<D;G++){var J=b[G];J.castShadow&&(J instanceof THREE.SpotLight&&z++,J instanceof THREE.DirectionalLight&&!J.shadowCascade&&z++)}v=z; fragmentShader:l.fragmentShader}}else d.__webglShader={uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader};for(var p=0,q=0,r=0,s=0,t=0,w=b.length;t<w;t++){var v=b[t];v.onlyShadow||!1===v.visible||(v instanceof THREE.DirectionalLight&&p++,v instanceof THREE.PointLight&&q++,v instanceof THREE.SpotLight&&r++,v instanceof THREE.HemisphereLight&&s++)}f=p;g=q;h=r;k=s;for(var u,z=0,G=0,F=b.length;G<F;G++){var J=b[G];J.castShadow&&(J instanceof THREE.SpotLight&&z++,J instanceof
var H;if(Nb&&e&&e.skeleton&&e.skeleton.useVertexTexture)H=1024;else{var N=m.getParameter(m.MAX_VERTEX_UNIFORM_VECTORS),M=Math.floor((N-20)/4);void 0!==e&&e instanceof THREE.SkinnedMesh&&(M=Math.min(e.skeleton.bones.length,M),M<e.skeleton.bones.length&&THREE.warn("WebGLRenderer: too many bones - "+e.skeleton.bones.length+", this GPU supports just "+M+" (try OpenGL instead of ANGLE)"));H=M}var P={precision:L,supportsVertexTextures:Vb,map:!!d.map,envMap:!!d.envMap,envMapMode:d.envMap&&d.envMap.mapping, THREE.DirectionalLight&&!J.shadowCascade&&z++)}u=z;var H;if(Nb&&e&&e.skeleton&&e.skeleton.useVertexTexture)H=1024;else{var N=m.getParameter(m.MAX_VERTEX_UNIFORM_VECTORS),M=Math.floor((N-20)/4);void 0!==e&&e instanceof THREE.SkinnedMesh&&(M=Math.min(e.skeleton.bones.length,M),M<e.skeleton.bones.length&&THREE.warn("WebGLRenderer: too many bones - "+e.skeleton.bones.length+", this GPU supports just "+M+" (try OpenGL instead of ANGLE)"));H=M}var P={precision:L,supportsVertexTextures:Vb,map:!!d.map,envMap:!!d.envMap,
lightMap:!!d.lightMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,combine:d.combine,vertexColors:d.vertexColors,fog:c,useFog:d.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:ja,skinning:d.skinning,maxBones:H,useVertexTexture:Nb&&e&&e.skeleton&&e.skeleton.useVertexTexture,morphTargets:d.morphTargets,morphNormals:d.morphNormals,maxMorphTargets:B.maxMorphTargets,maxMorphNormals:B.maxMorphNormals,maxDirLights:f, envMapMode:d.envMap&&d.envMap.mapping,lightMap:!!d.lightMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,combine:d.combine,vertexColors:d.vertexColors,fog:c,useFog:d.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:ja,skinning:d.skinning,maxBones:H,useVertexTexture:Nb&&e&&e.skeleton&&e.skeleton.useVertexTexture,morphTargets:d.morphTargets,morphNormals:d.morphNormals,maxMorphTargets:B.maxMorphTargets,maxMorphNormals:B.maxMorphNormals,
maxPointLights:g,maxSpotLights:h,maxHemiLights:k,maxShadows:v,shadowMapEnabled:B.shadowMapEnabled&&e.receiveShadow&&0<v,shadowMapType:B.shadowMapType,shadowMapDebug:B.shadowMapDebug,shadowMapCascade:B.shadowMapCascade,alphaTest:d.alphaTest,metal:d.metal,wrapAround:d.wrapAround,doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===THREE.BackSide},R=[];n?R.push(n):(R.push(d.fragmentShader),R.push(d.vertexShader));if(void 0!==d.defines)for(var O in d.defines)R.push(O),R.push(d.defines[O]);for(O in P)R.push(O), maxDirLights:f,maxPointLights:g,maxSpotLights:h,maxHemiLights:k,maxShadows:u,shadowMapEnabled:B.shadowMapEnabled&&e.receiveShadow&&0<u,shadowMapType:B.shadowMapType,shadowMapDebug:B.shadowMapDebug,shadowMapCascade:B.shadowMapCascade,alphaTest:d.alphaTest,metal:d.metal,wrapAround:d.wrapAround,doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===THREE.BackSide},R=[];n?R.push(n):(R.push(d.fragmentShader),R.push(d.vertexShader));if(void 0!==d.defines)for(var O in d.defines)R.push(O),R.push(d.defines[O]);
R.push(P[O]);for(var Ka=R.join(),V,W=0,Qa=Pa.length;W<Qa;W++){var Ya=Pa[W];if(Ya.code===Ka){V=Ya;V.usedTimes++;break}}void 0===V&&(V=new THREE.WebGLProgram(B,Ka,d,P),Pa.push(V),B.info.memory.programs=Pa.length);d.program=V;var Xa=V.attributes;if(d.morphTargets){d.numSupportedMorphTargets=0;for(var ca,da="morphTarget",ba=0;ba<B.maxMorphTargets;ba++)ca=da+ba,0<=Xa[ca]&&d.numSupportedMorphTargets++}if(d.morphNormals)for(d.numSupportedMorphNormals=0,da="morphNormal",ba=0;ba<B.maxMorphNormals;ba++)ca= for(O in P)R.push(O),R.push(P[O]);for(var Ka=R.join(),V,W=0,Qa=Pa.length;W<Qa;W++){var Ya=Pa[W];if(Ya.code===Ka){V=Ya;V.usedTimes++;break}}void 0===V&&(V=new THREE.WebGLProgram(B,Ka,d,P),Pa.push(V),B.info.memory.programs=Pa.length);d.program=V;var Xa=V.attributes;if(d.morphTargets){d.numSupportedMorphTargets=0;for(var ca,da="morphTarget",ba=0;ba<B.maxMorphTargets;ba++)ca=da+ba,0<=Xa[ca]&&d.numSupportedMorphTargets++}if(d.morphNormals)for(d.numSupportedMorphNormals=0,da="morphNormal",ba=0;ba<B.maxMorphNormals;ba++)ca=
da+ba,0<=Xa[ca]&&d.numSupportedMorphNormals++;d.uniformsList=[];for(var ha in d.__webglShader.uniforms){var ta=d.program.uniforms[ha];ta&&d.uniformsList.push([d.__webglShader.uniforms[ha],ta])}d.needsUpdate=!1}d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(B.maxMorphTargets));var ab=!1,oa=!1,qa=!1,Ua=d.program,ka=Ua.uniforms,Q=d.__webglShader.uniforms;Ua.id!==ob&&(m.useProgram(Ua.program),ob=Ua.id,qa=oa=ab=!0);d.id!==ub&&(-1===ub&&(qa=!0),ub=d.id, da+ba,0<=Xa[ca]&&d.numSupportedMorphNormals++;d.uniformsList=[];for(var ha in d.__webglShader.uniforms){var ta=d.program.uniforms[ha];ta&&d.uniformsList.push([d.__webglShader.uniforms[ha],ta])}d.needsUpdate=!1}d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(B.maxMorphTargets));var ab=!1,oa=!1,qa=!1,Ua=d.program,ka=Ua.uniforms,Q=d.__webglShader.uniforms;Ua.id!==ob&&(m.useProgram(Ua.program),ob=Ua.id,qa=oa=ab=!0);d.id!==ub&&(-1===ub&&(qa=!0),ub=d.id,
oa=!0);if(ab||a!==vb)m.uniformMatrix4fv(ka.projectionMatrix,!1,a.projectionMatrix.elements),ja&&m.uniform1f(ka.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==vb&&(vb=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==ka.cameraPosition&&(wa.setFromMatrixPosition(a.matrixWorld),m.uniform3f(ka.cameraPosition,wa.x,wa.y,wa.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial||d instanceof THREE.ShaderMaterial|| oa=!0);if(ab||a!==vb)m.uniformMatrix4fv(ka.projectionMatrix,!1,a.projectionMatrix.elements),ja&&m.uniform1f(ka.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==vb&&(vb=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==ka.cameraPosition&&(wa.setFromMatrixPosition(a.matrixWorld),m.uniform3f(ka.cameraPosition,wa.x,wa.y,wa.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial||d instanceof THREE.ShaderMaterial||
d.skinning)&&null!==ka.viewMatrix&&m.uniformMatrix4fv(ka.viewMatrix,!1,a.matrixWorldInverse.elements);if(d.skinning)if(e.bindMatrix&&null!==ka.bindMatrix&&m.uniformMatrix4fv(ka.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&null!==ka.bindMatrixInverse&&m.uniformMatrix4fv(ka.bindMatrixInverse,!1,e.bindMatrixInverse.elements),Nb&&e.skeleton&&e.skeleton.useVertexTexture){if(null!==ka.boneTexture){var db=F();m.uniform1i(ka.boneTexture,db);B.setTexture(e.skeleton.boneTexture,db)}null!==ka.boneTextureWidth&& d.skinning)&&null!==ka.viewMatrix&&m.uniformMatrix4fv(ka.viewMatrix,!1,a.matrixWorldInverse.elements);if(d.skinning)if(e.bindMatrix&&null!==ka.bindMatrix&&m.uniformMatrix4fv(ka.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&null!==ka.bindMatrixInverse&&m.uniformMatrix4fv(ka.bindMatrixInverse,!1,e.bindMatrixInverse.elements),Nb&&e.skeleton&&e.skeleton.useVertexTexture){if(null!==ka.boneTexture){var db=D();m.uniform1i(ka.boneTexture,db);B.setTexture(e.skeleton.boneTexture,db)}null!==ka.boneTextureWidth&&
m.uniform1i(ka.boneTextureWidth,e.skeleton.boneTextureWidth);null!==ka.boneTextureHeight&&m.uniform1i(ka.boneTextureHeight,e.skeleton.boneTextureHeight)}else e.skeleton&&e.skeleton.boneMatrices&&null!==ka.boneGlobalMatrices&&m.uniformMatrix4fv(ka.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if(oa){c&&d.fog&&(Q.fogColor.value=c.color,c instanceof THREE.Fog?(Q.fogNear.value=c.near,Q.fogFar.value=c.far):c instanceof THREE.FogExp2&&(Q.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial|| m.uniform1i(ka.boneTextureWidth,e.skeleton.boneTextureWidth);null!==ka.boneTextureHeight&&m.uniform1i(ka.boneTextureHeight,e.skeleton.boneTextureHeight)}else e.skeleton&&e.skeleton.boneMatrices&&null!==ka.boneGlobalMatrices&&m.uniformMatrix4fv(ka.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if(oa){c&&d.fog&&(Q.fogColor.value=c.color,c instanceof THREE.Fog?(Q.fogNear.value=c.near,Q.fogFar.value=c.far):c instanceof THREE.FogExp2&&(Q.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||
d instanceof THREE.MeshLambertMaterial||d.lights){if(Ob){var qa=!0,ia,Za,Y,bb=0,cb=0,ib=0,xb,pb,qb,Ca,jb,na=jc,rb=na.directional.colors,La=na.directional.positions,Ma=na.point.colors,kb=na.point.positions,yb=na.point.distances,zb=na.point.decays,Ra=na.spot.colors,Aa=na.spot.positions,eb=na.spot.distances,Ha=na.spot.directions,la=na.spot.anglesCos,ra=na.spot.exponents,K=na.spot.decays,za=na.hemi.skyColors,Sa=na.hemi.groundColors,Ab=na.hemi.positions,lb=0,Na=0,sa=0,Da=0,Ea=0,Fa=0,Gb=0,Bb=0,mb=0,C=0, d instanceof THREE.MeshLambertMaterial||d.lights){if(Ob){var qa=!0,ia,Za,Y,bb=0,cb=0,ib=0,xb,pb,qb,Ca,jb,na=jc,rb=na.directional.colors,La=na.directional.positions,Ma=na.point.colors,kb=na.point.positions,yb=na.point.distances,zb=na.point.decays,Ra=na.spot.colors,Aa=na.spot.positions,eb=na.spot.distances,Ha=na.spot.directions,la=na.spot.anglesCos,ra=na.spot.exponents,K=na.spot.decays,za=na.hemi.skyColors,Sa=na.hemi.groundColors,Ab=na.hemi.positions,lb=0,Na=0,sa=0,Da=0,Ea=0,Fa=0,Gb=0,Bb=0,mb=0,C=0,
Va=0,Ta=0;ia=0;for(Za=b.length;ia<Za;ia++)Y=b[ia],Y.onlyShadow||(xb=Y.color,Ca=Y.intensity,jb=Y.distance,Y instanceof THREE.AmbientLight?Y.visible&&(bb+=xb.r,cb+=xb.g,ib+=xb.b):Y instanceof THREE.DirectionalLight?(Ea+=1,Y.visible&&(pa.setFromMatrixPosition(Y.matrixWorld),wa.setFromMatrixPosition(Y.target.matrixWorld),pa.sub(wa),pa.normalize(),mb=3*lb,La[mb]=pa.x,La[mb+1]=pa.y,La[mb+2]=pa.z,y(rb,mb,xb,Ca),lb+=1)):Y instanceof THREE.PointLight?(Fa+=1,Y.visible&&(C=3*Na,y(Ma,C,xb,Ca),wa.setFromMatrixPosition(Y.matrixWorld), Va=0,Ta=0;ia=0;for(Za=b.length;ia<Za;ia++)Y=b[ia],Y.onlyShadow||(xb=Y.color,Ca=Y.intensity,jb=Y.distance,Y instanceof THREE.AmbientLight?Y.visible&&(bb+=xb.r,cb+=xb.g,ib+=xb.b):Y instanceof THREE.DirectionalLight?(Ea+=1,Y.visible&&(pa.setFromMatrixPosition(Y.matrixWorld),wa.setFromMatrixPosition(Y.target.matrixWorld),pa.sub(wa),pa.normalize(),mb=3*lb,La[mb]=pa.x,La[mb+1]=pa.y,La[mb+2]=pa.z,y(rb,mb,xb,Ca),lb+=1)):Y instanceof THREE.PointLight?(Fa+=1,Y.visible&&(C=3*Na,y(Ma,C,xb,Ca),wa.setFromMatrixPosition(Y.matrixWorld),
...@@ -501,18 +501,18 @@ Q.shadowBias.value[sb]=xa.shadowBias,sb++)}for(var Hb=d.uniformsList,Oa,$a,Ga,nb ...@@ -501,18 +501,18 @@ Q.shadowBias.value[sb]=xa.shadowBias,sb++)}for(var Hb=d.uniformsList,Oa,$a,Ga,nb
S);break;case "2fv":m.uniform2fv(aa,S);break;case "3fv":m.uniform3fv(aa,S);break;case "4fv":m.uniform4fv(aa,S);break;case "Matrix3fv":m.uniformMatrix3fv(aa,!1,S);break;case "Matrix4fv":m.uniformMatrix4fv(aa,!1,S);break;case "i":m.uniform1i(aa,S);break;case "f":m.uniform1f(aa,S);break;case "v2":m.uniform2f(aa,S.x,S.y);break;case "v3":m.uniform3f(aa,S.x,S.y,S.z);break;case "v4":m.uniform4f(aa,S.x,S.y,S.z,S.w);break;case "c":m.uniform3f(aa,S.r,S.g,S.b);break;case "iv1":m.uniform1iv(aa,S);break;case "iv":m.uniform3iv(aa, S);break;case "2fv":m.uniform2fv(aa,S);break;case "3fv":m.uniform3fv(aa,S);break;case "4fv":m.uniform4fv(aa,S);break;case "Matrix3fv":m.uniformMatrix3fv(aa,!1,S);break;case "Matrix4fv":m.uniformMatrix4fv(aa,!1,S);break;case "i":m.uniform1i(aa,S);break;case "f":m.uniform1f(aa,S);break;case "v2":m.uniform2f(aa,S.x,S.y);break;case "v3":m.uniform3f(aa,S.x,S.y,S.z);break;case "v4":m.uniform4f(aa,S.x,S.y,S.z,S.w);break;case "c":m.uniform3f(aa,S.r,S.g,S.b);break;case "iv1":m.uniform1iv(aa,S);break;case "iv":m.uniform3iv(aa,
S);break;case "fv1":m.uniform1fv(aa,S);break;case "fv":m.uniform3fv(aa,S);break;case "v2v":void 0===T._array&&(T._array=new Float32Array(2*S.length));for(var Z=0,Ba=S.length;Z<Ba;Z++)Ga=2*Z,T._array[Ga]=S[Z].x,T._array[Ga+1]=S[Z].y;m.uniform2fv(aa,T._array);break;case "v3v":void 0===T._array&&(T._array=new Float32Array(3*S.length));Z=0;for(Ba=S.length;Z<Ba;Z++)Ga=3*Z,T._array[Ga]=S[Z].x,T._array[Ga+1]=S[Z].y,T._array[Ga+2]=S[Z].z;m.uniform3fv(aa,T._array);break;case "v4v":void 0===T._array&&(T._array= S);break;case "fv1":m.uniform1fv(aa,S);break;case "fv":m.uniform3fv(aa,S);break;case "v2v":void 0===T._array&&(T._array=new Float32Array(2*S.length));for(var Z=0,Ba=S.length;Z<Ba;Z++)Ga=2*Z,T._array[Ga]=S[Z].x,T._array[Ga+1]=S[Z].y;m.uniform2fv(aa,T._array);break;case "v3v":void 0===T._array&&(T._array=new Float32Array(3*S.length));Z=0;for(Ba=S.length;Z<Ba;Z++)Ga=3*Z,T._array[Ga]=S[Z].x,T._array[Ga+1]=S[Z].y,T._array[Ga+2]=S[Z].z;m.uniform3fv(aa,T._array);break;case "v4v":void 0===T._array&&(T._array=
new Float32Array(4*S.length));Z=0;for(Ba=S.length;Z<Ba;Z++)Ga=4*Z,T._array[Ga]=S[Z].x,T._array[Ga+1]=S[Z].y,T._array[Ga+2]=S[Z].z,T._array[Ga+3]=S[Z].w;m.uniform4fv(aa,T._array);break;case "m3":m.uniformMatrix3fv(aa,!1,S.elements);break;case "m3v":void 0===T._array&&(T._array=new Float32Array(9*S.length));Z=0;for(Ba=S.length;Z<Ba;Z++)S[Z].flattenToArrayOffset(T._array,9*Z);m.uniformMatrix3fv(aa,!1,T._array);break;case "m4":m.uniformMatrix4fv(aa,!1,S.elements);break;case "m4v":void 0===T._array&&(T._array= new Float32Array(4*S.length));Z=0;for(Ba=S.length;Z<Ba;Z++)Ga=4*Z,T._array[Ga]=S[Z].x,T._array[Ga+1]=S[Z].y,T._array[Ga+2]=S[Z].z,T._array[Ga+3]=S[Z].w;m.uniform4fv(aa,T._array);break;case "m3":m.uniformMatrix3fv(aa,!1,S.elements);break;case "m3v":void 0===T._array&&(T._array=new Float32Array(9*S.length));Z=0;for(Ba=S.length;Z<Ba;Z++)S[Z].flattenToArrayOffset(T._array,9*Z);m.uniformMatrix3fv(aa,!1,T._array);break;case "m4":m.uniformMatrix4fv(aa,!1,S.elements);break;case "m4v":void 0===T._array&&(T._array=
new Float32Array(16*S.length));Z=0;for(Ba=S.length;Z<Ba;Z++)S[Z].flattenToArrayOffset(T._array,16*Z);m.uniformMatrix4fv(aa,!1,T._array);break;case "t":Oa=S;$a=F();m.uniform1i(aa,$a);if(!Oa)continue;if(Oa instanceof THREE.CubeTexture||Oa.image instanceof Array&&6===Oa.image.length){var X=Oa,Eb=$a;if(6===X.image.length)if(X.needsUpdate){X.image.__webglTextureCube||(X.addEventListener("dispose",Pb),X.image.__webglTextureCube=m.createTexture(),B.info.memory.textures++);m.activeTexture(m.TEXTURE0+Eb); new Float32Array(16*S.length));Z=0;for(Ba=S.length;Z<Ba;Z++)S[Z].flattenToArrayOffset(T._array,16*Z);m.uniformMatrix4fv(aa,!1,T._array);break;case "t":Oa=S;$a=D();m.uniform1i(aa,$a);if(!Oa)continue;if(Oa instanceof THREE.CubeTexture||Oa.image instanceof Array&&6===Oa.image.length){var X=Oa,Eb=$a;if(6===X.image.length)if(X.needsUpdate){X.image.__webglTextureCube||(X.addEventListener("dispose",Pb),X.image.__webglTextureCube=m.createTexture(),B.info.memory.textures++);m.activeTexture(m.TEXTURE0+Eb);
m.bindTexture(m.TEXTURE_CUBE_MAP,X.image.__webglTextureCube);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,X.flipY);for(var Rb=X instanceof THREE.CompressedTexture,Ib=X.image[0]instanceof THREE.DataTexture,gb=[],ya=0;6>ya;ya++)gb[ya]=!B.autoScaleCubemaps||Rb||Ib?Ib?X.image[ya].image:X.image[ya]:E(X.image[ya],qc);var Yb=gb[0],Zb=THREE.Math.isPowerOfTwo(Yb.width)&&THREE.Math.isPowerOfTwo(Yb.height),Wa=I(X.format),tb=I(X.type);A(m.TEXTURE_CUBE_MAP,X,Zb);for(ya=0;6>ya;ya++)if(Rb)for(var hb,$b=gb[ya].mipmaps,Fb= m.bindTexture(m.TEXTURE_CUBE_MAP,X.image.__webglTextureCube);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,X.flipY);for(var Rb=X instanceof THREE.CompressedTexture,Ib=X.image[0]instanceof THREE.DataTexture,gb=[],ya=0;6>ya;ya++)gb[ya]=!B.autoScaleCubemaps||Rb||Ib?Ib?X.image[ya].image:X.image[ya]:E(X.image[ya],qc);var Yb=gb[0],Zb=THREE.Math.isPowerOfTwo(Yb.width)&&THREE.Math.isPowerOfTwo(Yb.height),Wa=I(X.format),tb=I(X.type);A(m.TEXTURE_CUBE_MAP,X,Zb);for(ya=0;6>ya;ya++)if(Rb)for(var hb,$b=gb[ya].mipmaps,Fb=
0,Sb=$b.length;Fb<Sb;Fb++)hb=$b[Fb],X.format!==THREE.RGBAFormat&&X.format!==THREE.RGBFormat?-1<kc().indexOf(Wa)?m.compressedTexImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+ya,Fb,Wa,hb.width,hb.height,0,hb.data):THREE.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+ya,Fb,Wa,hb.width,hb.height,0,Wa,tb,hb.data);else Ib?m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+ya,0,Wa,gb[ya].width,gb[ya].height,0,Wa,tb,gb[ya].data): 0,Sb=$b.length;Fb<Sb;Fb++)hb=$b[Fb],X.format!==THREE.RGBAFormat&&X.format!==THREE.RGBFormat?-1<kc().indexOf(Wa)?m.compressedTexImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+ya,Fb,Wa,hb.width,hb.height,0,hb.data):THREE.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+ya,Fb,Wa,hb.width,hb.height,0,Wa,tb,hb.data);else Ib?m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+ya,0,Wa,gb[ya].width,gb[ya].height,0,Wa,tb,gb[ya].data):
m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+ya,0,Wa,Wa,tb,gb[ya]);X.generateMipmaps&&Zb&&m.generateMipmap(m.TEXTURE_CUBE_MAP);X.needsUpdate=!1;if(X.onUpdate)X.onUpdate()}else m.activeTexture(m.TEXTURE0+Eb),m.bindTexture(m.TEXTURE_CUBE_MAP,X.image.__webglTextureCube)}else if(Oa instanceof THREE.WebGLRenderTargetCube){var Jb=Oa;m.activeTexture(m.TEXTURE0+$a);m.bindTexture(m.TEXTURE_CUBE_MAP,Jb.__webglTexture)}else B.setTexture(Oa,$a);break;case "tv":void 0===T._array&&(T._array=[]);Z=0;for(Ba=T.value.length;Z< m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+ya,0,Wa,Wa,tb,gb[ya]);X.generateMipmaps&&Zb&&m.generateMipmap(m.TEXTURE_CUBE_MAP);X.needsUpdate=!1;if(X.onUpdate)X.onUpdate()}else m.activeTexture(m.TEXTURE0+Eb),m.bindTexture(m.TEXTURE_CUBE_MAP,X.image.__webglTextureCube)}else if(Oa instanceof THREE.WebGLRenderTargetCube){var Jb=Oa;m.activeTexture(m.TEXTURE0+$a);m.bindTexture(m.TEXTURE_CUBE_MAP,Jb.__webglTexture)}else B.setTexture(Oa,$a);break;case "tv":void 0===T._array&&(T._array=[]);Z=0;for(Ba=T.value.length;Z<
Ba;Z++)T._array[Z]=F();m.uniform1iv(aa,T._array);Z=0;for(Ba=T.value.length;Z<Ba;Z++)Oa=T.value[Z],$a=T._array[Z],Oa&&B.setTexture(Oa,$a);break;default:THREE.warn("THREE.WebGLRenderer: Unknown uniform type: "+Db)}}}}m.uniformMatrix4fv(ka.modelViewMatrix,!1,e._modelViewMatrix.elements);ka.normalMatrix&&m.uniformMatrix3fv(ka.normalMatrix,!1,e._normalMatrix.elements);null!==ka.modelMatrix&&m.uniformMatrix4fv(ka.modelMatrix,!1,e.matrixWorld.elements);return Ua}function x(a,b){a.ambientLightColor.needsUpdate= Ba;Z++)T._array[Z]=D();m.uniform1iv(aa,T._array);Z=0;for(Ba=T.value.length;Z<Ba;Z++)Oa=T.value[Z],$a=T._array[Z],Oa&&B.setTexture(Oa,$a);break;default:THREE.warn("THREE.WebGLRenderer: Unknown uniform type: "+Db)}}}}m.uniformMatrix4fv(ka.modelViewMatrix,!1,e._modelViewMatrix.elements);ka.normalMatrix&&m.uniformMatrix3fv(ka.normalMatrix,!1,e._normalMatrix.elements);null!==ka.modelMatrix&&m.uniformMatrix4fv(ka.modelMatrix,!1,e.matrixWorld.elements);return Ua}function x(a,b){a.ambientLightColor.needsUpdate=
b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.pointLightDecay.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.spotLightDecay.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate= b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.pointLightDecay.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.spotLightDecay.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=
b;a.hemisphereLightDirection.needsUpdate=b}function F(){var a=Mb;a>=Wb&&THREE.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Wb);Mb+=1;return a}function w(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getNormalMatrix(a._modelViewMatrix)}function y(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function A(a,b,c){c?(m.texParameteri(a,m.TEXTURE_WRAP_S,I(b.wrapS)),m.texParameteri(a,m.TEXTURE_WRAP_T,I(b.wrapT)),m.texParameteri(a, b;a.hemisphereLightDirection.needsUpdate=b}function D(){var a=Mb;a>=Wb&&THREE.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Wb);Mb+=1;return a}function w(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getNormalMatrix(a._modelViewMatrix)}function y(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function A(a,b,c){c?(m.texParameteri(a,m.TEXTURE_WRAP_S,I(b.wrapS)),m.texParameteri(a,m.TEXTURE_WRAP_T,I(b.wrapT)),m.texParameteri(a,
m.TEXTURE_MAG_FILTER,I(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,I(b.minFilter))):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||THREE.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping. ( "+b.sourceFile+" )"),m.texParameteri(a,m.TEXTURE_MAG_FILTER,D(b.magFilter)),m.texParameteri(a, m.TEXTURE_MAG_FILTER,I(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,I(b.minFilter))):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||THREE.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping. ( "+b.sourceFile+" )"),m.texParameteri(a,m.TEXTURE_MAG_FILTER,z(b.magFilter)),m.texParameteri(a,
m.TEXTURE_MIN_FILTER,D(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&THREE.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter. ( "+b.sourceFile+" )"));(c=da.get("EXT_texture_filter_anisotropic"))&&b.type!==THREE.FloatType&&b.type!==THREE.HalfFloatType&&(1<b.anisotropy||b.__currentAnisotropy)&&(m.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,B.getMaxAnisotropy())), m.TEXTURE_MIN_FILTER,z(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&THREE.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter. ( "+b.sourceFile+" )"));(c=da.get("EXT_texture_filter_anisotropic"))&&b.type!==THREE.FloatType&&b.type!==THREE.HalfFloatType&&(1<b.anisotropy||b.__currentAnisotropy)&&(m.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,B.getMaxAnisotropy())),
b.__currentAnisotropy=b.anisotropy)}function E(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);THREE.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function G(a,b){m.bindRenderbuffer(m.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer? b.__currentAnisotropy=b.anisotropy)}function E(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);THREE.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function G(a,b){m.bindRenderbuffer(m.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?
(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_COMPONENT16,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_STENCIL,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a)):m.renderbufferStorage(m.RENDERBUFFER,m.RGBA4,b.width,b.height)}function z(a){a instanceof THREE.WebGLRenderTargetCube?(m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture), (m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_COMPONENT16,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_STENCIL,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a)):m.renderbufferStorage(m.RENDERBUFFER,m.RGBA4,b.width,b.height)}function F(a){a instanceof THREE.WebGLRenderTargetCube?(m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture),
m.generateMipmap(m.TEXTURE_CUBE_MAP),m.bindTexture(m.TEXTURE_CUBE_MAP,null)):(m.bindTexture(m.TEXTURE_2D,a.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,null))}function D(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?m.NEAREST:m.LINEAR}function I(a){var b;if(a===THREE.RepeatWrapping)return m.REPEAT;if(a===THREE.ClampToEdgeWrapping)return m.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return m.MIRRORED_REPEAT; m.generateMipmap(m.TEXTURE_CUBE_MAP),m.bindTexture(m.TEXTURE_CUBE_MAP,null)):(m.bindTexture(m.TEXTURE_2D,a.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,null))}function z(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?m.NEAREST:m.LINEAR}function I(a){var b;if(a===THREE.RepeatWrapping)return m.REPEAT;if(a===THREE.ClampToEdgeWrapping)return m.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return m.MIRRORED_REPEAT;
if(a===THREE.NearestFilter)return m.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return m.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return m.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return m.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return m.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return m.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return m.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return m.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return m.UNSIGNED_SHORT_5_5_5_1; if(a===THREE.NearestFilter)return m.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return m.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return m.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return m.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return m.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return m.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return m.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return m.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return m.UNSIGNED_SHORT_5_5_5_1;
if(a===THREE.UnsignedShort565Type)return m.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return m.BYTE;if(a===THREE.ShortType)return m.SHORT;if(a===THREE.UnsignedShortType)return m.UNSIGNED_SHORT;if(a===THREE.IntType)return m.INT;if(a===THREE.UnsignedIntType)return m.UNSIGNED_INT;if(a===THREE.FloatType)return m.FLOAT;b=da.get("OES_texture_half_float");if(null!==b&&a===THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return m.ALPHA;if(a===THREE.RGBFormat)return m.RGB;if(a===THREE.RGBAFormat)return m.RGBA; if(a===THREE.UnsignedShort565Type)return m.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return m.BYTE;if(a===THREE.ShortType)return m.SHORT;if(a===THREE.UnsignedShortType)return m.UNSIGNED_SHORT;if(a===THREE.IntType)return m.INT;if(a===THREE.UnsignedIntType)return m.UNSIGNED_INT;if(a===THREE.FloatType)return m.FLOAT;b=da.get("OES_texture_half_float");if(null!==b&&a===THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return m.ALPHA;if(a===THREE.RGBFormat)return m.RGB;if(a===THREE.RGBAFormat)return m.RGBA;
if(a===THREE.LuminanceFormat)return m.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return m.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return m.FUNC_ADD;if(a===THREE.SubtractEquation)return m.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return m.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return m.ZERO;if(a===THREE.OneFactor)return m.ONE;if(a===THREE.SrcColorFactor)return m.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return m.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return m.SRC_ALPHA; if(a===THREE.LuminanceFormat)return m.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return m.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return m.FUNC_ADD;if(a===THREE.SubtractEquation)return m.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return m.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return m.ZERO;if(a===THREE.OneFactor)return m.ONE;if(a===THREE.SrcColorFactor)return m.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return m.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return m.SRC_ALPHA;
...@@ -557,10 +557,10 @@ m.vertexAttrib2fv(b.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinInde ...@@ -557,10 +557,10 @@ m.vertexAttrib2fv(b.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinInde
3):f instanceof THREE.Line?(f=f.mode===THREE.LineStrip?m.LINE_STRIP:m.LINES,W.setLineWidth(d.linewidth*H),m.drawArrays(f,0,e.__webglLineCount),B.info.render.calls++):f instanceof THREE.PointCloud&&(m.drawArrays(m.POINTS,0,e.__webglParticleCount),B.info.render.calls++,B.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)THREE.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var g=a.fog;ta="";ub=-1;vb=null; 3):f instanceof THREE.Line?(f=f.mode===THREE.LineStrip?m.LINE_STRIP:m.LINES,W.setLineWidth(d.linewidth*H),m.drawArrays(f,0,e.__webglLineCount),B.info.render.calls++):f instanceof THREE.PointCloud&&(m.drawArrays(m.POINTS,0,e.__webglParticleCount),B.info.render.calls++,B.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)THREE.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var g=a.fog;ta="";ub=-1;vb=null;
Ob=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();a.traverse(function(a){a instanceof THREE.SkinnedMesh&&a.skeleton.update()});b.matrixWorldInverse.getInverse(b.matrixWorld);db.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);cb.setFromMatrix(db);ca.length=0;Ka.length=0;Qa.length=0;Xa.length=0;Ya.length=0;h(a);!0===B.sortObjects&&(Ka.sort(e),Qa.sort(f));zc.render(a,b);B.info.render.calls=0;B.info.render.vertices=0;B.info.render.faces=0;B.info.render.points= Ob=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();a.traverse(function(a){a instanceof THREE.SkinnedMesh&&a.skeleton.update()});b.matrixWorldInverse.getInverse(b.matrixWorld);db.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);cb.setFromMatrix(db);ca.length=0;Ka.length=0;Qa.length=0;Xa.length=0;Ya.length=0;h(a);!0===B.sortObjects&&(Ka.sort(e),Qa.sort(f));zc.render(a,b);B.info.render.calls=0;B.info.render.vertices=0;B.info.render.faces=0;B.info.render.points=
0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);d=0;for(var m=qa.length;d<m;d++){var n=qa[d],q=n.object;q.visible&&(w(q,b),p(n))}a.overrideMaterial?(d=a.overrideMaterial,u(d),k(Ka,b,ca,g,d),k(Qa,b,ca,g,d),l(qa,"",b,ca,g,d)):(W.setBlending(THREE.NoBlending),k(Ka,b,ca,g,null),l(qa,"opaque",b,ca,g,null),k(Qa,b,ca,g,null),l(qa,"transparent",b,ca,g,null));Ac.render(a,b);Bc.render(a,b,Xb,fc);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&& 0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);d=0;for(var m=qa.length;d<m;d++){var n=qa[d],q=n.object;q.visible&&(w(q,b),p(n))}a.overrideMaterial?(d=a.overrideMaterial,u(d),k(Ka,b,ca,g,d),k(Qa,b,ca,g,d),l(qa,"",b,ca,g,d)):(W.setBlending(THREE.NoBlending),k(Ka,b,ca,g,null),l(qa,"opaque",b,ca,g,null),k(Qa,b,ca,g,null),l(qa,"transparent",b,ca,g,null));Ac.render(a,b);Bc.render(a,b,Xb,fc);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&
c.minFilter!==THREE.LinearFilter&&z(c);W.setDepthTest(!0);W.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=v(a,b,c,d,e);ta="";B.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,m,cb):e.render(function(a){B.renderBufferImmediate(a,f,d)})};var Ua={},Qb=0,pc={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointCloudMaterial:"particle_basic"}; c.minFilter!==THREE.LinearFilter&&F(c);W.setDepthTest(!0);W.setDepthWrite(!0);W.setColorWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=v(a,b,c,d,e);ta="";B.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,m,cb):e.render(function(a){B.renderBufferImmediate(a,f,d)})};var Ua={},Qb=0,pc={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",
this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?m.disable(m.CULL_FACE):(b===THREE.FrontFaceDirectionCW?m.frontFace(m.CW):m.frontFace(m.CCW),a===THREE.CullFaceBack?m.cullFace(m.BACK):a===THREE.CullFaceFront?m.cullFace(m.FRONT):m.cullFace(m.FRONT_AND_BACK),m.enable(m.CULL_FACE))};this.setMaterialFaces=function(a){W.setDoubleSided(a.side===THREE.DoubleSide);W.setFlipSided(a.side===THREE.BackSide)};this.uploadTexture=function(a){void 0===a.__webglInit&&(a.__webglInit=!0,a.addEventListener("dispose", PointCloudMaterial:"particle_basic"};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?m.disable(m.CULL_FACE):(b===THREE.FrontFaceDirectionCW?m.frontFace(m.CW):m.frontFace(m.CCW),a===THREE.CullFaceBack?m.cullFace(m.BACK):a===THREE.CullFaceFront?m.cullFace(m.FRONT):m.cullFace(m.FRONT_AND_BACK),m.enable(m.CULL_FACE))};this.setMaterialFaces=function(a){W.setDoubleSided(a.side===THREE.DoubleSide);W.setFlipSided(a.side===THREE.BackSide)};this.uploadTexture=function(a){void 0===a.__webglInit&&(a.__webglInit=
Pb),a.__webglTexture=m.createTexture(),B.info.memory.textures++);m.bindTexture(m.TEXTURE_2D,a.__webglTexture);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,a.flipY);m.pixelStorei(m.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);m.pixelStorei(m.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=E(a.image,tc);var b=a.image,c=THREE.Math.isPowerOfTwo(b.width)&&THREE.Math.isPowerOfTwo(b.height),d=I(a.format),e=I(a.type);A(m.TEXTURE_2D,a,c);var f=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<f.length&&c){for(var g= !0,a.addEventListener("dispose",Pb),a.__webglTexture=m.createTexture(),B.info.memory.textures++);m.bindTexture(m.TEXTURE_2D,a.__webglTexture);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,a.flipY);m.pixelStorei(m.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);m.pixelStorei(m.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=E(a.image,tc);var b=a.image,c=THREE.Math.isPowerOfTwo(b.width)&&THREE.Math.isPowerOfTwo(b.height),d=I(a.format),e=I(a.type);A(m.TEXTURE_2D,a,c);var f=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<
0,h=f.length;g<h;g++)b=f[g],m.texImage2D(m.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,d,b.width,b.height,0,d,e,b.data);else if(a instanceof THREE.CompressedTexture)for(g=0,h=f.length;g<h;g++)b=f[g],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<kc().indexOf(d)?m.compressedTexImage2D(m.TEXTURE_2D,g,d,b.width,b.height,0,b.data):THREE.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"): f.length&&c){for(var g=0,h=f.length;g<h;g++)b=f[g],m.texImage2D(m.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,d,b.width,b.height,0,d,e,b.data);else if(a instanceof THREE.CompressedTexture)for(g=0,h=f.length;g<h;g++)b=f[g],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<kc().indexOf(d)?m.compressedTexImage2D(m.TEXTURE_2D,g,d,b.width,b.height,0,b.data):THREE.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):
m.texImage2D(m.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);else if(0<f.length&&c){g=0;for(h=f.length;g<h;g++)b=f[g],m.texImage2D(m.TEXTURE_2D,g,d,d,e,b);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,d,d,e,a.image);a.generateMipmaps&&c&&m.generateMipmap(m.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()};this.setTexture=function(a,b){m.activeTexture(m.TEXTURE0+b);a.needsUpdate?B.uploadTexture(a):m.bindTexture(m.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof m.texImage2D(m.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);else if(0<f.length&&c){g=0;for(h=f.length;g<h;g++)b=f[g],m.texImage2D(m.TEXTURE_2D,g,d,d,e,b);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,d,d,e,a.image);a.generateMipmaps&&c&&m.generateMipmap(m.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()};this.setTexture=function(a,b){m.activeTexture(m.TEXTURE0+b);a.needsUpdate?B.uploadTexture(a):m.bindTexture(m.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof
THREE.WebGLRenderTargetCube;if(a&&void 0===a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",oc);a.__webglTexture=m.createTexture();B.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=I(a.format),e=I(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture);A(m.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]= THREE.WebGLRenderTargetCube;if(a&&void 0===a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",oc);a.__webglTexture=m.createTexture();B.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=I(a.format),e=I(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture);A(m.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=
m.createFramebuffer();a.__webglRenderbuffer[f]=m.createRenderbuffer();m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=m.TEXTURE_CUBE_MAP_POSITIVE_X+f;m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer[f]);m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,h,g.__webglTexture,0);G(a.__webglRenderbuffer[f],a)}c&&m.generateMipmap(m.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=m.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer: m.createFramebuffer();a.__webglRenderbuffer[f]=m.createRenderbuffer();m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=m.TEXTURE_CUBE_MAP_POSITIVE_X+f;m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer[f]);m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,h,g.__webglTexture,0);G(a.__webglRenderbuffer[f],a)}c&&m.generateMipmap(m.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=m.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:
...@@ -577,7 +577,7 @@ THREE.WebGLExtensions=function(a){var b={};this.get=function(c){if(void 0!==b[c] ...@@ -577,7 +577,7 @@ THREE.WebGLExtensions=function(a){var b={};this.get=function(c){if(void 0!==b[c]
break;case "WEBGL_compressed_texture_pvrtc":d=a.getExtension("WEBGL_compressed_texture_pvrtc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:d=a.getExtension(c)}null===d&&THREE.warn("THREE.WebGLRenderer: "+c+" extension not supported.");return b[c]=d}}; break;case "WEBGL_compressed_texture_pvrtc":d=a.getExtension("WEBGL_compressed_texture_pvrtc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:d=a.getExtension(c)}null===d&&THREE.warn("THREE.WebGLRenderer: "+c+" extension not supported.");return b[c]=d}};
THREE.WebGLProgram=function(){var a=0;return function(b,c,d,e){var f=b.context,g=d.defines,h=d.__webglShader.uniforms,k=d.attributes,l=d.__webglShader.vertexShader,p=d.__webglShader.fragmentShader,q=d.index0AttributeName;void 0===q&&!0===e.morphTargets&&(q="position");var n="SHADOWMAP_TYPE_BASIC";e.shadowMapType===THREE.PCFShadowMap?n="SHADOWMAP_TYPE_PCF":e.shadowMapType===THREE.PCFSoftShadowMap&&(n="SHADOWMAP_TYPE_PCF_SOFT");var t="ENVMAP_TYPE_CUBE",s="ENVMAP_MODE_REFLECTION",r="ENVMAP_BLENDING_MULTIPLY"; THREE.WebGLProgram=function(){var a=0;return function(b,c,d,e){var f=b.context,g=d.defines,h=d.__webglShader.uniforms,k=d.attributes,l=d.__webglShader.vertexShader,p=d.__webglShader.fragmentShader,q=d.index0AttributeName;void 0===q&&!0===e.morphTargets&&(q="position");var n="SHADOWMAP_TYPE_BASIC";e.shadowMapType===THREE.PCFShadowMap?n="SHADOWMAP_TYPE_PCF":e.shadowMapType===THREE.PCFSoftShadowMap&&(n="SHADOWMAP_TYPE_PCF_SOFT");var t="ENVMAP_TYPE_CUBE",s="ENVMAP_MODE_REFLECTION",r="ENVMAP_BLENDING_MULTIPLY";
if(e.envMap){switch(d.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:t="ENVMAP_TYPE_CUBE";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:t="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:t="ENVMAP_TYPE_SPHERE"}switch(d.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:s="ENVMAP_MODE_REFRACTION"}switch(d.combine){case THREE.MultiplyOperation:r="ENVMAP_BLENDING_MULTIPLY"; if(e.envMap){switch(d.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:t="ENVMAP_TYPE_CUBE";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:t="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:t="ENVMAP_TYPE_SPHERE"}switch(d.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:s="ENVMAP_MODE_REFRACTION"}switch(d.combine){case THREE.MultiplyOperation:r="ENVMAP_BLENDING_MULTIPLY";
break;case THREE.MixOperation:r="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:r="ENVMAP_BLENDING_ADD"}}var u=0<b.gammaFactor?b.gammaFactor:1,v,x;v=[];for(var F in g)x=g[F],!1!==x&&(x="#define "+F+" "+x,v.push(x));v=v.join("\n");g=f.createProgram();d instanceof THREE.RawShaderMaterial?b=d="":(d=["precision "+e.precision+" float;","precision "+e.precision+" int;",v,e.supportsVertexTextures?"#define VERTEX_TEXTURES":"",b.gammaInput?"#define GAMMA_INPUT":"",b.gammaOutput?"#define GAMMA_OUTPUT": break;case THREE.MixOperation:r="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:r="ENVMAP_BLENDING_ADD"}}var u=0<b.gammaFactor?b.gammaFactor:1,v,x;v=[];for(var D in g)x=g[D],!1!==x&&(x="#define "+D+" "+x,v.push(x));v=v.join("\n");g=f.createProgram();d instanceof THREE.RawShaderMaterial?b=d="":(d=["precision "+e.precision+" float;","precision "+e.precision+" int;",v,e.supportsVertexTextures?"#define VERTEX_TEXTURES":"",b.gammaInput?"#define GAMMA_INPUT":"",b.gammaOutput?"#define GAMMA_OUTPUT":
"","#define GAMMA_FACTOR "+u,"#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SPOT_LIGHTS "+e.maxSpotLights,"#define MAX_HEMI_LIGHTS "+e.maxHemiLights,"#define MAX_SHADOWS "+e.maxShadows,"#define MAX_BONES "+e.maxBones,e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.envMap?"#define "+s:"",e.lightMap?"#define USE_LIGHTMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.specularMap?"#define USE_SPECULARMAP": "","#define GAMMA_FACTOR "+u,"#define MAX_DIR_LIGHTS "+e.maxDirLights,"#define MAX_POINT_LIGHTS "+e.maxPointLights,"#define MAX_SPOT_LIGHTS "+e.maxSpotLights,"#define MAX_HEMI_LIGHTS "+e.maxHemiLights,"#define MAX_SHADOWS "+e.maxShadows,"#define MAX_BONES "+e.maxBones,e.map?"#define USE_MAP":"",e.envMap?"#define USE_ENVMAP":"",e.envMap?"#define "+s:"",e.lightMap?"#define USE_LIGHTMAP":"",e.bumpMap?"#define USE_BUMPMAP":"",e.normalMap?"#define USE_NORMALMAP":"",e.specularMap?"#define USE_SPECULARMAP":
"",e.alphaMap?"#define USE_ALPHAMAP":"",e.vertexColors?"#define USE_COLOR":"",e.skinning?"#define USE_SKINNING":"",e.useVertexTexture?"#define BONE_TEXTURE":"",e.morphTargets?"#define USE_MORPHTARGETS":"",e.morphNormals?"#define USE_MORPHNORMALS":"",e.wrapAround?"#define WRAP_AROUND":"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapEnabled?"#define "+n:"",e.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",e.shadowMapCascade? "",e.alphaMap?"#define USE_ALPHAMAP":"",e.vertexColors?"#define USE_COLOR":"",e.skinning?"#define USE_SKINNING":"",e.useVertexTexture?"#define BONE_TEXTURE":"",e.morphTargets?"#define USE_MORPHTARGETS":"",e.morphNormals?"#define USE_MORPHNORMALS":"",e.wrapAround?"#define WRAP_AROUND":"",e.doubleSided?"#define DOUBLE_SIDED":"",e.flipSided?"#define FLIP_SIDED":"",e.shadowMapEnabled?"#define USE_SHADOWMAP":"",e.shadowMapEnabled?"#define "+n:"",e.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",e.shadowMapCascade?
"#define SHADOWMAP_CASCADE":"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\n\tattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\n\tattribute vec3 morphTarget0;\n\tattribute vec3 morphTarget1;\n\tattribute vec3 morphTarget2;\n\tattribute vec3 morphTarget3;\n\t#ifdef USE_MORPHNORMALS\n\t\tattribute vec3 morphNormal0;\n\t\tattribute vec3 morphNormal1;\n\t\tattribute vec3 morphNormal2;\n\t\tattribute vec3 morphNormal3;\n\t#else\n\t\tattribute vec3 morphTarget4;\n\t\tattribute vec3 morphTarget5;\n\t\tattribute vec3 morphTarget6;\n\t\tattribute vec3 morphTarget7;\n\t#endif\n#endif\n#ifdef USE_SKINNING\n\tattribute vec4 skinIndex;\n\tattribute vec4 skinWeight;\n#endif\n"].join("\n"), "#define SHADOWMAP_CASCADE":"",e.sizeAttenuation?"#define USE_SIZEATTENUATION":"",e.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\n\tattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\n\tattribute vec3 morphTarget0;\n\tattribute vec3 morphTarget1;\n\tattribute vec3 morphTarget2;\n\tattribute vec3 morphTarget3;\n\t#ifdef USE_MORPHNORMALS\n\t\tattribute vec3 morphNormal0;\n\t\tattribute vec3 morphNormal1;\n\t\tattribute vec3 morphNormal2;\n\t\tattribute vec3 morphNormal3;\n\t#else\n\t\tattribute vec3 morphTarget4;\n\t\tattribute vec3 morphTarget5;\n\t\tattribute vec3 morphTarget6;\n\t\tattribute vec3 morphTarget7;\n\t#endif\n#endif\n#ifdef USE_SKINNING\n\tattribute vec4 skinIndex;\n\tattribute vec4 skinWeight;\n#endif\n"].join("\n"),
...@@ -588,39 +588,39 @@ p);void 0!==q&&f.bindAttribLocation(g,0,q);f.linkProgram(g);q=f.getProgramInfoLo ...@@ -588,39 +588,39 @@ p);void 0!==q&&f.bindAttribLocation(g,0,q);f.linkProgram(g);q=f.getProgramInfoLo
e.useVertexTexture?(q.push("boneTexture"),q.push("boneTextureWidth"),q.push("boneTextureHeight")):q.push("boneGlobalMatrices");e.logarithmicDepthBuffer&&q.push("logDepthBufFC");for(var w in h)q.push(w);h=q;w={};q=0;for(b=h.length;q<b;q++)n=h[q],w[n]=f.getUniformLocation(g,n);this.uniforms=w;q="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(h=0;h<e.maxMorphTargets;h++)q.push("morphTarget"+h);for(h=0;h<e.maxMorphNormals;h++)q.push("morphNormal"+h);for(var y in k)q.push(y); e.useVertexTexture?(q.push("boneTexture"),q.push("boneTextureWidth"),q.push("boneTextureHeight")):q.push("boneGlobalMatrices");e.logarithmicDepthBuffer&&q.push("logDepthBufFC");for(var w in h)q.push(w);h=q;w={};q=0;for(b=h.length;q<b;q++)n=h[q],w[n]=f.getUniformLocation(g,n);this.uniforms=w;q="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(h=0;h<e.maxMorphTargets;h++)q.push("morphTarget"+h);for(h=0;h<e.maxMorphNormals;h++)q.push("morphNormal"+h);for(var y in k)q.push(y);
e=q;k={};y=0;for(h=e.length;y<h;y++)w=e[y],k[w]=f.getAttribLocation(g,w);this.attributes=k;this.attributesKeys=Object.keys(this.attributes);this.id=a++;this.code=c;this.usedTimes=1;this.program=g;this.vertexShader=l;this.fragmentShader=p;return this}}(); e=q;k={};y=0;for(h=e.length;y<h;y++)w=e[y],k[w]=f.getAttribLocation(g,w);this.attributes=k;this.attributesKeys=Object.keys(this.attributes);this.id=a++;this.code=c;this.usedTimes=1;this.program=g;this.vertexShader=l;this.fragmentShader=p;return this}}();
THREE.WebGLShader=function(){var a=function(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")};return function(b,c,d){c=b.createShader(c);b.shaderSource(c,d);b.compileShader(c);!1===b.getShaderParameter(c,b.COMPILE_STATUS)&&THREE.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(c)&&THREE.warn("THREE.WebGLShader: gl.getShaderInfoLog()",b.getShaderInfoLog(c),a(d));return c}}(); THREE.WebGLShader=function(){var a=function(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")};return function(b,c,d){c=b.createShader(c);b.shaderSource(c,d);b.compileShader(c);!1===b.getShaderParameter(c,b.COMPILE_STATUS)&&THREE.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(c)&&THREE.warn("THREE.WebGLShader: gl.getShaderInfoLog()",b.getShaderInfoLog(c),a(d));return c}}();
THREE.WebGLState=function(a,b){var c=new Uint8Array(16),d=new Uint8Array(16),e=null,f=null,g=null,h=null,k=null,l=null,p=null,q=null,n=null,t=null,s=null,r=null,u=null,v=null,x=null;this.initAttributes=function(){for(var a=0,b=c.length;a<b;a++)c[a]=0};this.enableAttribute=function(b){c[b]=1;0===d[b]&&(a.enableVertexAttribArray(b),d[b]=1)};this.disableUnusedAttributes=function(){for(var b=0,e=d.length;b<e;b++)d[b]!==c[b]&&(a.disableVertexAttribArray(b),d[b]=0)};this.setBlending=function(c,d,n,q,r, THREE.WebGLState=function(a,b){var c=new Uint8Array(16),d=new Uint8Array(16),e=null,f=null,g=null,h=null,k=null,l=null,p=null,q=null,n=null,t=null,s=null,r=null,u=null,v=null,x=null,D=null;this.initAttributes=function(){for(var a=0,b=c.length;a<b;a++)c[a]=0};this.enableAttribute=function(b){c[b]=1;0===d[b]&&(a.enableVertexAttribArray(b),d[b]=1)};this.disableUnusedAttributes=function(){for(var b=0,e=d.length;b<e;b++)d[b]!==c[b]&&(a.disableVertexAttribArray(b),d[b]=0)};this.setBlending=function(c,d,
s,t){c!==e&&(c===THREE.NoBlending?a.disable(a.BLEND):c===THREE.AdditiveBlending?(a.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):c===THREE.SubtractiveBlending?(a.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):c===THREE.MultiplyBlending?(a.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):c===THREE.CustomBlending?a.enable(a.BLEND):(a.enable(a.BLEND),a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA, n,q,r,s,t){c!==e&&(c===THREE.NoBlending?a.disable(a.BLEND):c===THREE.AdditiveBlending?(a.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):c===THREE.SubtractiveBlending?(a.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):c===THREE.MultiplyBlending?(a.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):c===THREE.CustomBlending?a.enable(a.BLEND):(a.enable(a.BLEND),a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),
a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),e=c);if(c===THREE.CustomBlending){r=r||d;s=s||n;t=t||q;if(d!==f||r!==k)a.blendEquationSeparate(b(d),b(r)),f=d,k=r;if(n!==g||q!==h||s!==l||t!==p)a.blendFuncSeparate(b(n),b(q),b(s),b(t)),g=n,h=q,l=s,p=t}else p=l=k=h=g=f=null};this.setDepthTest=function(b){q!==b&&(b?a.enable(a.DEPTH_TEST):a.disable(a.DEPTH_TEST),q=b)};this.setDepthWrite=function(b){n!==b&&(a.depthMask(b),n=b)};this.setDoubleSided=function(b){t!==b&&(b?a.disable(a.CULL_FACE):a.enable(a.CULL_FACE), a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),e=c);if(c===THREE.CustomBlending){r=r||d;s=s||n;t=t||q;if(d!==f||r!==k)a.blendEquationSeparate(b(d),b(r)),f=d,k=r;if(n!==g||q!==h||s!==l||t!==p)a.blendFuncSeparate(b(n),b(q),b(s),b(t)),g=n,h=q,l=s,p=t}else p=l=k=h=g=f=null};this.setDepthTest=function(b){q!==b&&(b?a.enable(a.DEPTH_TEST):a.disable(a.DEPTH_TEST),q=b)};this.setDepthWrite=function(b){n!==b&&(a.depthMask(b),n=b)};this.setColorWrite=function(b){t!==b&&(a.colorMask(b,
t=b)};this.setFlipSided=function(b){s!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),s=b)};this.setLineWidth=function(b){b!==r&&(a.lineWidth(b),r=b)};this.setPolygonOffset=function(b,c,d){u!==b&&(b?a.enable(a.POLYGON_OFFSET_FILL):a.disable(a.POLYGON_OFFSET_FILL),u=b);!b||v===c&&x===d||(a.polygonOffset(c,d),v=c,x=d)};this.reset=function(){for(var a=0;a<d.length;a++)d[a]=0;s=t=n=q=e=null}}; b,b,b),t=b)};this.setDoubleSided=function(b){s!==b&&(b?a.disable(a.CULL_FACE):a.enable(a.CULL_FACE),s=b)};this.setFlipSided=function(b){r!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),r=b)};this.setLineWidth=function(b){b!==u&&(a.lineWidth(b),u=b)};this.setPolygonOffset=function(b,c,d){v!==b&&(b?a.enable(a.POLYGON_OFFSET_FILL):a.disable(a.POLYGON_OFFSET_FILL),v=b);!b||x===c&&D===d||(a.polygonOffset(c,d),x=c,D=d)};this.reset=function(){for(var a=0;a<d.length;a++)d[a]=0;r=s=t=n=q=e=null}};
THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,p,q,n=a.context,t,s,r,u,v,x;this.render=function(F,w,y,A){if(0!==b.length){F=new THREE.Vector3;var E=A/y,G=.5*y,z=.5*A,D=16/A,I=new THREE.Vector2(D*E,D),U=new THREE.Vector3(1,1,0),M=new THREE.Vector2(1,1);if(void 0===r){var D=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),H=new Uint16Array([0,1,2,0,2,3]);t=n.createBuffer();s=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,t);n.bufferData(n.ARRAY_BUFFER,D,n.STATIC_DRAW);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER, THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,p,q,n=a.context,t,s,r,u,v,x;this.render=function(D,w,y,A){if(0!==b.length){D=new THREE.Vector3;var E=A/y,G=.5*y,F=.5*A,z=16/A,I=new THREE.Vector2(z*E,z),U=new THREE.Vector3(1,1,0),M=new THREE.Vector2(1,1);if(void 0===r){var z=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),H=new Uint16Array([0,1,2,0,2,3]);t=n.createBuffer();s=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,t);n.bufferData(n.ARRAY_BUFFER,z,n.STATIC_DRAW);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,
s);n.bufferData(n.ELEMENT_ARRAY_BUFFER,H,n.STATIC_DRAW);v=n.createTexture();x=n.createTexture();n.bindTexture(n.TEXTURE_2D,v);n.texImage2D(n.TEXTURE_2D,0,n.RGB,16,16,0,n.RGB,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);n.bindTexture(n.TEXTURE_2D,x);n.texImage2D(n.TEXTURE_2D,0, s);n.bufferData(n.ELEMENT_ARRAY_BUFFER,H,n.STATIC_DRAW);v=n.createTexture();x=n.createTexture();n.bindTexture(n.TEXTURE_2D,v);n.texImage2D(n.TEXTURE_2D,0,n.RGB,16,16,0,n.RGB,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);n.bindTexture(n.TEXTURE_2D,x);n.texImage2D(n.TEXTURE_2D,0,
n.RGBA,16,16,0,n.RGBA,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);var D=(u=0<n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}", n.RGBA,16,16,0,n.RGBA,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);var z=(u=0<n.getParameter(n.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}", fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}, fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
H=n.createProgram(),L=n.createShader(n.FRAGMENT_SHADER),P=n.createShader(n.VERTEX_SHADER),N="precision "+a.getPrecision()+" float;\n";n.shaderSource(L,N+D.fragmentShader);n.shaderSource(P,N+D.vertexShader);n.compileShader(L);n.compileShader(P);n.attachShader(H,L);n.attachShader(H,P);n.linkProgram(H);r=H;p=n.getAttribLocation(r,"position");q=n.getAttribLocation(r,"uv");c=n.getUniformLocation(r,"renderType");d=n.getUniformLocation(r,"map");e=n.getUniformLocation(r,"occlusionMap");f=n.getUniformLocation(r, H=n.createProgram(),L=n.createShader(n.FRAGMENT_SHADER),P=n.createShader(n.VERTEX_SHADER),N="precision "+a.getPrecision()+" float;\n";n.shaderSource(L,N+z.fragmentShader);n.shaderSource(P,N+z.vertexShader);n.compileShader(L);n.compileShader(P);n.attachShader(H,L);n.attachShader(H,P);n.linkProgram(H);r=H;p=n.getAttribLocation(r,"position");q=n.getAttribLocation(r,"uv");c=n.getUniformLocation(r,"renderType");d=n.getUniformLocation(r,"map");e=n.getUniformLocation(r,"occlusionMap");f=n.getUniformLocation(r,
"opacity");g=n.getUniformLocation(r,"color");h=n.getUniformLocation(r,"scale");k=n.getUniformLocation(r,"rotation");l=n.getUniformLocation(r,"screenPosition")}n.useProgram(r);n.enableVertexAttribArray(p);n.enableVertexAttribArray(q);n.uniform1i(e,0);n.uniform1i(d,1);n.bindBuffer(n.ARRAY_BUFFER,t);n.vertexAttribPointer(p,2,n.FLOAT,!1,16,0);n.vertexAttribPointer(q,2,n.FLOAT,!1,16,8);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,s);n.disable(n.CULL_FACE);n.depthMask(!1);H=0;for(L=b.length;H<L;H++)if(D=16/A,I.set(D* "opacity");g=n.getUniformLocation(r,"color");h=n.getUniformLocation(r,"scale");k=n.getUniformLocation(r,"rotation");l=n.getUniformLocation(r,"screenPosition")}n.useProgram(r);n.enableVertexAttribArray(p);n.enableVertexAttribArray(q);n.uniform1i(e,0);n.uniform1i(d,1);n.bindBuffer(n.ARRAY_BUFFER,t);n.vertexAttribPointer(p,2,n.FLOAT,!1,16,0);n.vertexAttribPointer(q,2,n.FLOAT,!1,16,8);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,s);n.disable(n.CULL_FACE);n.depthMask(!1);H=0;for(L=b.length;H<L;H++)if(z=16/A,I.set(z*
E,D),P=b[H],F.set(P.matrixWorld.elements[12],P.matrixWorld.elements[13],P.matrixWorld.elements[14]),F.applyMatrix4(w.matrixWorldInverse),F.applyProjection(w.projectionMatrix),U.copy(F),M.x=U.x*G+G,M.y=U.y*z+z,u||0<M.x&&M.x<y&&0<M.y&&M.y<A){n.activeTexture(n.TEXTURE1);n.bindTexture(n.TEXTURE_2D,v);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGB,M.x-8,M.y-8,16,16,0);n.uniform1i(c,0);n.uniform2f(h,I.x,I.y);n.uniform3f(l,U.x,U.y,U.z);n.disable(n.BLEND);n.enable(n.DEPTH_TEST);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT, E,z),P=b[H],D.set(P.matrixWorld.elements[12],P.matrixWorld.elements[13],P.matrixWorld.elements[14]),D.applyMatrix4(w.matrixWorldInverse),D.applyProjection(w.projectionMatrix),U.copy(D),M.x=U.x*G+G,M.y=U.y*F+F,u||0<M.x&&M.x<y&&0<M.y&&M.y<A){n.activeTexture(n.TEXTURE1);n.bindTexture(n.TEXTURE_2D,v);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGB,M.x-8,M.y-8,16,16,0);n.uniform1i(c,0);n.uniform2f(h,I.x,I.y);n.uniform3f(l,U.x,U.y,U.z);n.disable(n.BLEND);n.enable(n.DEPTH_TEST);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,
0);n.activeTexture(n.TEXTURE0);n.bindTexture(n.TEXTURE_2D,x);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGBA,M.x-8,M.y-8,16,16,0);n.uniform1i(c,1);n.disable(n.DEPTH_TEST);n.activeTexture(n.TEXTURE1);n.bindTexture(n.TEXTURE_2D,v);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);P.positionScreen.copy(U);P.customUpdateCallback?P.customUpdateCallback(P):P.updateLensFlares();n.uniform1i(c,2);n.enable(n.BLEND);for(var N=0,R=P.lensFlares.length;N<R;N++){var V=P.lensFlares[N];.001<V.opacity&&.001<V.scale&&(U.x=V.x, 0);n.activeTexture(n.TEXTURE0);n.bindTexture(n.TEXTURE_2D,x);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGBA,M.x-8,M.y-8,16,16,0);n.uniform1i(c,1);n.disable(n.DEPTH_TEST);n.activeTexture(n.TEXTURE1);n.bindTexture(n.TEXTURE_2D,v);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);P.positionScreen.copy(U);P.customUpdateCallback?P.customUpdateCallback(P):P.updateLensFlares();n.uniform1i(c,2);n.enable(n.BLEND);for(var N=0,R=P.lensFlares.length;N<R;N++){var V=P.lensFlares[N];.001<V.opacity&&.001<V.scale&&(U.x=V.x,
U.y=V.y,U.z=V.z,D=V.size*V.scale/A,I.x=D*E,I.y=D,n.uniform3f(l,U.x,U.y,U.z),n.uniform2f(h,I.x,I.y),n.uniform1f(k,V.rotation),n.uniform1f(f,V.opacity),n.uniform3f(g,V.color.r,V.color.g,V.color.b),a.state.setBlending(V.blending,V.blendEquation,V.blendSrc,V.blendDst),a.setTexture(V.texture,1),n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0))}}n.enable(n.CULL_FACE);n.enable(n.DEPTH_TEST);n.depthMask(!0);a.resetGLState()}}}; U.y=V.y,U.z=V.z,z=V.size*V.scale/A,I.x=z*E,I.y=z,n.uniform3f(l,U.x,U.y,U.z),n.uniform2f(h,I.x,I.y),n.uniform1f(k,V.rotation),n.uniform1f(f,V.opacity),n.uniform3f(g,V.color.r,V.color.g,V.color.b),a.state.setBlending(V.blending,V.blendEquation,V.blendSrc,V.blendDst),a.setTexture(V.texture,1),n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0))}}n.enable(n.CULL_FACE);n.enable(n.DEPTH_TEST);n.depthMask(!0);a.resetGLState()}}};
THREE.ShadowMapPlugin=function(a,b,c,d){function e(a,b,d){if(b.visible){var f=c[b.id];if(f&&b.castShadow&&(!1===b.frustumCulled||!0===p.intersectsObject(b)))for(var g=0,h=f.length;g<h;g++){var k=f[g];b._modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,b.matrixWorld);r.push(k)}g=0;for(h=b.children.length;g<h;g++)e(a,b.children[g],d)}}var f=a.context,g,h,k,l,p=new THREE.Frustum,q=new THREE.Matrix4,n=new THREE.Vector3,t=new THREE.Vector3,s=new THREE.Vector3,r=[],u=THREE.ShaderLib.depthRGBA,v=THREE.UniformsUtils.clone(u.uniforms); THREE.ShadowMapPlugin=function(a,b,c,d){function e(a,b,d){if(b.visible){var f=c[b.id];if(f&&b.castShadow&&(!1===b.frustumCulled||!0===p.intersectsObject(b)))for(var g=0,h=f.length;g<h;g++){var k=f[g];b._modelViewMatrix.multiplyMatrices(d.matrixWorldInverse,b.matrixWorld);r.push(k)}g=0;for(h=b.children.length;g<h;g++)e(a,b.children[g],d)}}var f=a.context,g,h,k,l,p=new THREE.Frustum,q=new THREE.Matrix4,n=new THREE.Vector3,t=new THREE.Vector3,s=new THREE.Vector3,r=[],u=THREE.ShaderLib.depthRGBA,v=THREE.UniformsUtils.clone(u.uniforms);
g=new THREE.ShaderMaterial({uniforms:v,vertexShader:u.vertexShader,fragmentShader:u.fragmentShader});h=new THREE.ShaderMaterial({uniforms:v,vertexShader:u.vertexShader,fragmentShader:u.fragmentShader,morphTargets:!0});k=new THREE.ShaderMaterial({uniforms:v,vertexShader:u.vertexShader,fragmentShader:u.fragmentShader,skinning:!0});l=new THREE.ShaderMaterial({uniforms:v,vertexShader:u.vertexShader,fragmentShader:u.fragmentShader,morphTargets:!0,skinning:!0});g._shadowPass=!0;h._shadowPass=!0;k._shadowPass= g=new THREE.ShaderMaterial({uniforms:v,vertexShader:u.vertexShader,fragmentShader:u.fragmentShader});h=new THREE.ShaderMaterial({uniforms:v,vertexShader:u.vertexShader,fragmentShader:u.fragmentShader,morphTargets:!0});k=new THREE.ShaderMaterial({uniforms:v,vertexShader:u.vertexShader,fragmentShader:u.fragmentShader,skinning:!0});l=new THREE.ShaderMaterial({uniforms:v,vertexShader:u.vertexShader,fragmentShader:u.fragmentShader,morphTargets:!0,skinning:!0});g._shadowPass=!0;h._shadowPass=!0;k._shadowPass=
!0;l._shadowPass=!0;this.render=function(c,u){if(!1!==a.shadowMapEnabled){var v,y,A,E,G,z,D,I,U=[];E=0;f.clearColor(1,1,1,1);f.disable(f.BLEND);f.enable(f.CULL_FACE);f.frontFace(f.CCW);a.shadowMapCullFace===THREE.CullFaceFront?f.cullFace(f.FRONT):f.cullFace(f.BACK);a.state.setDepthTest(!0);v=0;for(y=b.length;v<y;v++)if(A=b[v],A.castShadow)if(A instanceof THREE.DirectionalLight&&A.shadowCascade)for(G=0;G<A.shadowCascadeCount;G++){var M;if(A.shadowCascadeArray[G])M=A.shadowCascadeArray[G];else{D=A; !0;l._shadowPass=!0;this.render=function(c,v){if(!1!==a.shadowMapEnabled){var u,y,A,E,G,F,z,I,U=[];E=0;f.clearColor(1,1,1,1);f.disable(f.BLEND);f.enable(f.CULL_FACE);f.frontFace(f.CCW);a.shadowMapCullFace===THREE.CullFaceFront?f.cullFace(f.FRONT):f.cullFace(f.BACK);a.state.setDepthTest(!0);u=0;for(y=b.length;u<y;u++)if(A=b[u],A.castShadow)if(A instanceof THREE.DirectionalLight&&A.shadowCascade)for(G=0;G<A.shadowCascadeCount;G++){var M;if(A.shadowCascadeArray[G])M=A.shadowCascadeArray[G];else{z=A;
var H=G;M=new THREE.DirectionalLight;M.isVirtual=!0;M.onlyShadow=!0;M.castShadow=!0;M.shadowCameraNear=D.shadowCameraNear;M.shadowCameraFar=D.shadowCameraFar;M.shadowCameraLeft=D.shadowCameraLeft;M.shadowCameraRight=D.shadowCameraRight;M.shadowCameraBottom=D.shadowCameraBottom;M.shadowCameraTop=D.shadowCameraTop;M.shadowCameraVisible=D.shadowCameraVisible;M.shadowDarkness=D.shadowDarkness;M.shadowBias=D.shadowCascadeBias[H];M.shadowMapWidth=D.shadowCascadeWidth[H];M.shadowMapHeight=D.shadowCascadeHeight[H]; var H=G;M=new THREE.DirectionalLight;M.isVirtual=!0;M.onlyShadow=!0;M.castShadow=!0;M.shadowCameraNear=z.shadowCameraNear;M.shadowCameraFar=z.shadowCameraFar;M.shadowCameraLeft=z.shadowCameraLeft;M.shadowCameraRight=z.shadowCameraRight;M.shadowCameraBottom=z.shadowCameraBottom;M.shadowCameraTop=z.shadowCameraTop;M.shadowCameraVisible=z.shadowCameraVisible;M.shadowDarkness=z.shadowDarkness;M.shadowBias=z.shadowCascadeBias[H];M.shadowMapWidth=z.shadowCascadeWidth[H];M.shadowMapHeight=z.shadowCascadeHeight[H];
M.pointsWorld=[];M.pointsFrustum=[];I=M.pointsWorld;z=M.pointsFrustum;for(var L=0;8>L;L++)I[L]=new THREE.Vector3,z[L]=new THREE.Vector3;I=D.shadowCascadeNearZ[H];D=D.shadowCascadeFarZ[H];z[0].set(-1,-1,I);z[1].set(1,-1,I);z[2].set(-1,1,I);z[3].set(1,1,I);z[4].set(-1,-1,D);z[5].set(1,-1,D);z[6].set(-1,1,D);z[7].set(1,1,D);M.originalCamera=u;z=new THREE.Gyroscope;z.position.copy(A.shadowCascadeOffset);z.add(M);z.add(M.target);u.add(z);A.shadowCascadeArray[G]=M}H=A;I=G;D=H.shadowCascadeArray[I];D.position.copy(H.position); M.pointsWorld=[];M.pointsFrustum=[];I=M.pointsWorld;F=M.pointsFrustum;for(var L=0;8>L;L++)I[L]=new THREE.Vector3,F[L]=new THREE.Vector3;I=z.shadowCascadeNearZ[H];z=z.shadowCascadeFarZ[H];F[0].set(-1,-1,I);F[1].set(1,-1,I);F[2].set(-1,1,I);F[3].set(1,1,I);F[4].set(-1,-1,z);F[5].set(1,-1,z);F[6].set(-1,1,z);F[7].set(1,1,z);M.originalCamera=v;F=new THREE.Gyroscope;F.position.copy(A.shadowCascadeOffset);F.add(M);F.add(M.target);v.add(F);A.shadowCascadeArray[G]=M}H=A;I=G;z=H.shadowCascadeArray[I];z.position.copy(H.position);
D.target.position.copy(H.target.position);D.lookAt(D.target);D.shadowCameraVisible=H.shadowCameraVisible;D.shadowDarkness=H.shadowDarkness;D.shadowBias=H.shadowCascadeBias[I];z=H.shadowCascadeNearZ[I];H=H.shadowCascadeFarZ[I];D=D.pointsFrustum;D[0].z=z;D[1].z=z;D[2].z=z;D[3].z=z;D[4].z=H;D[5].z=H;D[6].z=H;D[7].z=H;U[E]=M;E++}else U[E]=A,E++;v=0;for(y=U.length;v<y;v++){A=U[v];A.shadowMap||(G=THREE.LinearFilter,a.shadowMapType===THREE.PCFSoftShadowMap&&(G=THREE.NearestFilter),A.shadowMap=new THREE.WebGLRenderTarget(A.shadowMapWidth, z.target.position.copy(H.target.position);z.lookAt(z.target);z.shadowCameraVisible=H.shadowCameraVisible;z.shadowDarkness=H.shadowDarkness;z.shadowBias=H.shadowCascadeBias[I];F=H.shadowCascadeNearZ[I];H=H.shadowCascadeFarZ[I];z=z.pointsFrustum;z[0].z=F;z[1].z=F;z[2].z=F;z[3].z=F;z[4].z=H;z[5].z=H;z[6].z=H;z[7].z=H;U[E]=M;E++}else U[E]=A,E++;u=0;for(y=U.length;u<y;u++){A=U[u];A.shadowMap||(G=THREE.LinearFilter,a.shadowMapType===THREE.PCFSoftShadowMap&&(G=THREE.NearestFilter),A.shadowMap=new THREE.WebGLRenderTarget(A.shadowMapWidth,
A.shadowMapHeight,{minFilter:G,magFilter:G,format:THREE.RGBAFormat}),A.shadowMapSize=new THREE.Vector2(A.shadowMapWidth,A.shadowMapHeight),A.shadowMatrix=new THREE.Matrix4);if(!A.shadowCamera){if(A instanceof THREE.SpotLight)A.shadowCamera=new THREE.PerspectiveCamera(A.shadowCameraFov,A.shadowMapWidth/A.shadowMapHeight,A.shadowCameraNear,A.shadowCameraFar);else if(A instanceof THREE.DirectionalLight)A.shadowCamera=new THREE.OrthographicCamera(A.shadowCameraLeft,A.shadowCameraRight,A.shadowCameraTop, A.shadowMapHeight,{minFilter:G,magFilter:G,format:THREE.RGBAFormat}),A.shadowMapSize=new THREE.Vector2(A.shadowMapWidth,A.shadowMapHeight),A.shadowMatrix=new THREE.Matrix4);if(!A.shadowCamera){if(A instanceof THREE.SpotLight)A.shadowCamera=new THREE.PerspectiveCamera(A.shadowCameraFov,A.shadowMapWidth/A.shadowMapHeight,A.shadowCameraNear,A.shadowCameraFar);else if(A instanceof THREE.DirectionalLight)A.shadowCamera=new THREE.OrthographicCamera(A.shadowCameraLeft,A.shadowCameraRight,A.shadowCameraTop,
A.shadowCameraBottom,A.shadowCameraNear,A.shadowCameraFar);else{THREE.error("THREE.ShadowMapPlugin: Unsupported light type for shadow",A);continue}c.add(A.shadowCamera);!0===c.autoUpdate&&c.updateMatrixWorld()}A.shadowCameraVisible&&!A.cameraHelper&&(A.cameraHelper=new THREE.CameraHelper(A.shadowCamera),c.add(A.cameraHelper));if(A.isVirtual&&M.originalCamera==u){G=u;E=A.shadowCamera;z=A.pointsFrustum;D=A.pointsWorld;n.set(Infinity,Infinity,Infinity);t.set(-Infinity,-Infinity,-Infinity);for(H=0;8> A.shadowCameraBottom,A.shadowCameraNear,A.shadowCameraFar);else{THREE.error("THREE.ShadowMapPlugin: Unsupported light type for shadow",A);continue}c.add(A.shadowCamera);!0===c.autoUpdate&&c.updateMatrixWorld()}A.shadowCameraVisible&&!A.cameraHelper&&(A.cameraHelper=new THREE.CameraHelper(A.shadowCamera),c.add(A.cameraHelper));if(A.isVirtual&&M.originalCamera==v){G=v;E=A.shadowCamera;F=A.pointsFrustum;z=A.pointsWorld;n.set(Infinity,Infinity,Infinity);t.set(-Infinity,-Infinity,-Infinity);for(H=0;8>
H;H++)I=D[H],I.copy(z[H]),I.unproject(G),I.applyMatrix4(E.matrixWorldInverse),I.x<n.x&&(n.x=I.x),I.x>t.x&&(t.x=I.x),I.y<n.y&&(n.y=I.y),I.y>t.y&&(t.y=I.y),I.z<n.z&&(n.z=I.z),I.z>t.z&&(t.z=I.z);E.left=n.x;E.right=t.x;E.top=t.y;E.bottom=n.y;E.updateProjectionMatrix()}E=A.shadowMap;z=A.shadowMatrix;G=A.shadowCamera;G.position.setFromMatrixPosition(A.matrixWorld);s.setFromMatrixPosition(A.target.matrixWorld);G.lookAt(s);G.updateMatrixWorld();G.matrixWorldInverse.getInverse(G.matrixWorld);A.cameraHelper&& H;H++)I=z[H],I.copy(F[H]),I.unproject(G),I.applyMatrix4(E.matrixWorldInverse),I.x<n.x&&(n.x=I.x),I.x>t.x&&(t.x=I.x),I.y<n.y&&(n.y=I.y),I.y>t.y&&(t.y=I.y),I.z<n.z&&(n.z=I.z),I.z>t.z&&(t.z=I.z);E.left=n.x;E.right=t.x;E.top=t.y;E.bottom=n.y;E.updateProjectionMatrix()}E=A.shadowMap;F=A.shadowMatrix;G=A.shadowCamera;G.position.setFromMatrixPosition(A.matrixWorld);s.setFromMatrixPosition(A.target.matrixWorld);G.lookAt(s);G.updateMatrixWorld();G.matrixWorldInverse.getInverse(G.matrixWorld);A.cameraHelper&&
(A.cameraHelper.visible=A.shadowCameraVisible);A.shadowCameraVisible&&A.cameraHelper.update();z.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);z.multiply(G.projectionMatrix);z.multiply(G.matrixWorldInverse);q.multiplyMatrices(G.projectionMatrix,G.matrixWorldInverse);p.setFromMatrix(q);a.setRenderTarget(E);a.clear();r.length=0;e(c,c,G);A=0;for(E=r.length;A<E;A++)D=r[A],z=D.object,D=D.buffer,H=z.material instanceof THREE.MeshFaceMaterial?z.material.materials[0]:z.material,I=void 0!==z.geometry.morphTargets&& (A.cameraHelper.visible=A.shadowCameraVisible);A.shadowCameraVisible&&A.cameraHelper.update();F.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);F.multiply(G.projectionMatrix);F.multiply(G.matrixWorldInverse);q.multiplyMatrices(G.projectionMatrix,G.matrixWorldInverse);p.setFromMatrix(q);a.setRenderTarget(E);a.clear();r.length=0;e(c,c,G);A=0;for(E=r.length;A<E;A++)z=r[A],F=z.object,z=z.buffer,H=F.material instanceof THREE.MeshFaceMaterial?F.material.materials[0]:F.material,I=void 0!==F.geometry.morphTargets&&
0<z.geometry.morphTargets.length&&H.morphTargets,L=z instanceof THREE.SkinnedMesh&&H.skinning,I=z.customDepthMaterial?z.customDepthMaterial:L?I?l:k:I?h:g,a.setMaterialFaces(H),D instanceof THREE.BufferGeometry?a.renderBufferDirect(G,b,null,I,D,z):a.renderBuffer(G,b,null,I,D,z);A=0;for(E=d.length;A<E;A++)D=d[A],z=D.object,z.visible&&z.castShadow&&(z._modelViewMatrix.multiplyMatrices(G.matrixWorldInverse,z.matrixWorld),a.renderImmediateObject(G,b,null,g,z))}v=a.getClearColor();y=a.getClearAlpha();f.clearColor(v.r, 0<F.geometry.morphTargets.length&&H.morphTargets,L=F instanceof THREE.SkinnedMesh&&H.skinning,I=F.customDepthMaterial?F.customDepthMaterial:L?I?l:k:I?h:g,a.setMaterialFaces(H),z instanceof THREE.BufferGeometry?a.renderBufferDirect(G,b,null,I,z,F):a.renderBuffer(G,b,null,I,z,F);A=0;for(E=d.length;A<E;A++)z=d[A],F=z.object,F.visible&&F.castShadow&&(F._modelViewMatrix.multiplyMatrices(G.matrixWorldInverse,F.matrixWorld),a.renderImmediateObject(G,b,null,g,F))}u=a.getClearColor();y=a.getClearAlpha();f.clearColor(u.r,
v.g,v.b,y);f.enable(f.BLEND);a.shadowMapCullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);a.resetGLState()}}}; u.g,u.b,y);f.enable(f.BLEND);a.shadowMapCullFace===THREE.CullFaceFront&&f.cullFace(f.BACK);a.resetGLState()}}};
THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,p,q,n,t,s,r,u,v,x;function F(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,y,A,E,G,z=new THREE.Vector3,D=new THREE.Quaternion,I=new THREE.Vector3;this.render=function(U,M){if(0!==b.length){if(void 0===E){var H=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),L=new Uint16Array([0,1,2,0,2,3]);y=w.createBuffer();A=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,y);w.bufferData(w.ARRAY_BUFFER,H,w.STATIC_DRAW);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER, THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,p,q,n,t,s,r,u,v,x;function D(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,y,A,E,G,F=new THREE.Vector3,z=new THREE.Quaternion,I=new THREE.Vector3;this.render=function(U,M){if(0!==b.length){if(void 0===E){var H=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),L=new Uint16Array([0,1,2,0,2,3]);y=w.createBuffer();A=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,y);w.bufferData(w.ARRAY_BUFFER,H,w.STATIC_DRAW);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,
A);w.bufferData(w.ELEMENT_ARRAY_BUFFER,L,w.STATIC_DRAW);var H=w.createProgram(),L=w.createShader(w.VERTEX_SHADER),P=w.createShader(w.FRAGMENT_SHADER);w.shaderSource(L,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n")); A);w.bufferData(w.ELEMENT_ARRAY_BUFFER,L,w.STATIC_DRAW);var H=w.createProgram(),L=w.createShader(w.VERTEX_SHADER),P=w.createShader(w.FRAGMENT_SHADER);w.shaderSource(L,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
w.shaderSource(P,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n")); w.shaderSource(P,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
w.compileShader(L);w.compileShader(P);w.attachShader(H,L);w.attachShader(H,P);w.linkProgram(H);E=H;v=w.getAttribLocation(E,"position");x=w.getAttribLocation(E,"uv");c=w.getUniformLocation(E,"uvOffset");d=w.getUniformLocation(E,"uvScale");e=w.getUniformLocation(E,"rotation");f=w.getUniformLocation(E,"scale");g=w.getUniformLocation(E,"color");h=w.getUniformLocation(E,"map");k=w.getUniformLocation(E,"opacity");l=w.getUniformLocation(E,"modelViewMatrix");p=w.getUniformLocation(E,"projectionMatrix");q= w.compileShader(L);w.compileShader(P);w.attachShader(H,L);w.attachShader(H,P);w.linkProgram(H);E=H;v=w.getAttribLocation(E,"position");x=w.getAttribLocation(E,"uv");c=w.getUniformLocation(E,"uvOffset");d=w.getUniformLocation(E,"uvScale");e=w.getUniformLocation(E,"rotation");f=w.getUniformLocation(E,"scale");g=w.getUniformLocation(E,"color");h=w.getUniformLocation(E,"map");k=w.getUniformLocation(E,"opacity");l=w.getUniformLocation(E,"modelViewMatrix");p=w.getUniformLocation(E,"projectionMatrix");q=
w.getUniformLocation(E,"fogType");n=w.getUniformLocation(E,"fogDensity");t=w.getUniformLocation(E,"fogNear");s=w.getUniformLocation(E,"fogFar");r=w.getUniformLocation(E,"fogColor");u=w.getUniformLocation(E,"alphaTest");H=document.createElement("canvas");H.width=8;H.height=8;L=H.getContext("2d");L.fillStyle="white";L.fillRect(0,0,8,8);G=new THREE.Texture(H);G.needsUpdate=!0}w.useProgram(E);w.enableVertexAttribArray(v);w.enableVertexAttribArray(x);w.disable(w.CULL_FACE);w.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER, w.getUniformLocation(E,"fogType");n=w.getUniformLocation(E,"fogDensity");t=w.getUniformLocation(E,"fogNear");s=w.getUniformLocation(E,"fogFar");r=w.getUniformLocation(E,"fogColor");u=w.getUniformLocation(E,"alphaTest");H=document.createElement("canvas");H.width=8;H.height=8;L=H.getContext("2d");L.fillStyle="white";L.fillRect(0,0,8,8);G=new THREE.Texture(H);G.needsUpdate=!0}w.useProgram(E);w.enableVertexAttribArray(v);w.enableVertexAttribArray(x);w.disable(w.CULL_FACE);w.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,
y);w.vertexAttribPointer(v,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(x,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,A);w.uniformMatrix4fv(p,!1,M.projectionMatrix.elements);w.activeTexture(w.TEXTURE0);w.uniform1i(h,0);L=H=0;(P=U.fog)?(w.uniform3f(r,P.color.r,P.color.g,P.color.b),P instanceof THREE.Fog?(w.uniform1f(t,P.near),w.uniform1f(s,P.far),w.uniform1i(q,1),L=H=1):P instanceof THREE.FogExp2&&(w.uniform1f(n,P.density),w.uniform1i(q,2),L=H=2)):(w.uniform1i(q,0),L=H=0);for(var P=0,N=b.length;P< y);w.vertexAttribPointer(v,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(x,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,A);w.uniformMatrix4fv(p,!1,M.projectionMatrix.elements);w.activeTexture(w.TEXTURE0);w.uniform1i(h,0);L=H=0;(P=U.fog)?(w.uniform3f(r,P.color.r,P.color.g,P.color.b),P instanceof THREE.Fog?(w.uniform1f(t,P.near),w.uniform1f(s,P.far),w.uniform1i(q,1),L=H=1):P instanceof THREE.FogExp2&&(w.uniform1f(n,P.density),w.uniform1i(q,2),L=H=2)):(w.uniform1i(q,0),L=H=0);for(var P=0,N=b.length;P<
N;P++){var R=b[P];R._modelViewMatrix.multiplyMatrices(M.matrixWorldInverse,R.matrixWorld);R.z=-R._modelViewMatrix.elements[14]}b.sort(F);for(var V=[],P=0,N=b.length;P<N;P++){var R=b[P],J=R.material;w.uniform1f(u,J.alphaTest);w.uniformMatrix4fv(l,!1,R._modelViewMatrix.elements);R.matrixWorld.decompose(z,D,I);V[0]=I.x;V[1]=I.y;R=0;U.fog&&J.fog&&(R=L);H!==R&&(w.uniform1i(q,R),H=R);null!==J.map?(w.uniform2f(c,J.map.offset.x,J.map.offset.y),w.uniform2f(d,J.map.repeat.x,J.map.repeat.y)):(w.uniform2f(c, N;P++){var R=b[P];R._modelViewMatrix.multiplyMatrices(M.matrixWorldInverse,R.matrixWorld);R.z=-R._modelViewMatrix.elements[14]}b.sort(D);for(var V=[],P=0,N=b.length;P<N;P++){var R=b[P],J=R.material;w.uniform1f(u,J.alphaTest);w.uniformMatrix4fv(l,!1,R._modelViewMatrix.elements);R.matrixWorld.decompose(F,z,I);V[0]=I.x;V[1]=I.y;R=0;U.fog&&J.fog&&(R=L);H!==R&&(w.uniform1i(q,R),H=R);null!==J.map?(w.uniform2f(c,J.map.offset.x,J.map.offset.y),w.uniform2f(d,J.map.repeat.x,J.map.repeat.y)):(w.uniform2f(c,
0,0),w.uniform2f(d,1,1));w.uniform1f(k,J.opacity);w.uniform3f(g,J.color.r,J.color.g,J.color.b);w.uniform1f(e,J.rotation);w.uniform2fv(f,V);a.state.setBlending(J.blending,J.blendEquation,J.blendSrc,J.blendDst);a.state.setDepthTest(J.depthTest);a.state.setDepthWrite(J.depthWrite);J.map&&J.map.image&&J.map.image.width?a.setTexture(J.map,0):a.setTexture(G,0);w.drawElements(w.TRIANGLES,6,w.UNSIGNED_SHORT,0)}w.enable(w.CULL_FACE);a.resetGLState()}}}; 0,0),w.uniform2f(d,1,1));w.uniform1f(k,J.opacity);w.uniform3f(g,J.color.r,J.color.g,J.color.b);w.uniform1f(e,J.rotation);w.uniform2fv(f,V);a.state.setBlending(J.blending,J.blendEquation,J.blendSrc,J.blendDst);a.state.setDepthTest(J.depthTest);a.state.setDepthWrite(J.depthWrite);J.map&&J.map.image&&J.map.image.width?a.setTexture(J.map,0):a.setTexture(G,0);w.drawElements(w.TRIANGLES,6,w.UNSIGNED_SHORT,0)}w.enable(w.CULL_FACE);a.resetGLState()}}};
THREE.GeometryUtils={merge:function(a,b,c){THREE.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var d;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){THREE.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}}; THREE.GeometryUtils={merge:function(a,b,c){THREE.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var d;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){THREE.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};
THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var f=new THREE.Texture(void 0,b);e.load(a,function(a){f.image=a;f.needsUpdate=!0;c&&c(f)},void 0,function(a){d&&d(a)});f.sourceFile=a;return f},loadTextureCube:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var f=new THREE.CubeTexture([],b);f.flipY=!1;var g=0;b=function(b){e.load(a[b],function(a){f.images[b]=a;g+=1;6===g&&(f.needsUpdate=!0,c&& THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var f=new THREE.Texture(void 0,b);e.load(a,function(a){f.image=a;f.needsUpdate=!0;c&&c(f)},void 0,function(a){d&&d(a)});f.sourceFile=a;return f},loadTextureCube:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var f=new THREE.CubeTexture([],b);f.flipY=!1;var g=0;b=function(b){e.load(a[b],function(a){f.images[b]=a;g+=1;6===g&&(f.needsUpdate=!0,c&&
...@@ -635,7 +635,7 @@ break;case "l":k=b[a++]*c+d;p=b[a++]*c;e.lineTo(k,p);break;case "q":k=b[a++]*c+d ...@@ -635,7 +635,7 @@ break;case "l":k=b[a++]*c+d;p=b[a++]*c;e.lineTo(k,p);break;case "q":k=b[a++]*c+d
n,s,u,p)}return{offset:v.ha*c,path:e}}}}; n,s,u,p)}return{offset:v.ha*c,path:e}}}};
THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d}; THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],k,l,p;if(0<b(a))for(l=0;l<e;l++)g[l]=l;else for(l=0;l<e;l++)g[l]=e-1-l;var q=2*e;for(l=e-1;2<e;){if(0>=q--){THREE.warn("THREE.FontUtils: Warning, unable to triangulate polygon! in Triangulate.process()");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);p=l+1;e<=p&&(p=0);var n;a:{var t=n=void 0,s=void 0,r=void 0, (function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],k,l,p;if(0<b(a))for(l=0;l<e;l++)g[l]=l;else for(l=0;l<e;l++)g[l]=e-1-l;var q=2*e;for(l=e-1;2<e;){if(0>=q--){THREE.warn("THREE.FontUtils: Warning, unable to triangulate polygon! in Triangulate.process()");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);p=l+1;e<=p&&(p=0);var n;a:{var t=n=void 0,s=void 0,r=void 0,
u=void 0,v=void 0,x=void 0,F=void 0,w=void 0,t=a[g[k]].x,s=a[g[k]].y,r=a[g[l]].x,u=a[g[l]].y,v=a[g[p]].x,x=a[g[p]].y;if(1E-10>(r-t)*(x-s)-(u-s)*(v-t))n=!1;else{var y=void 0,A=void 0,E=void 0,G=void 0,z=void 0,D=void 0,I=void 0,U=void 0,M=void 0,H=void 0,M=U=I=w=F=void 0,y=v-r,A=x-u,E=t-v,G=s-x,z=r-t,D=u-s;for(n=0;n<e;n++)if(F=a[g[n]].x,w=a[g[n]].y,!(F===t&&w===s||F===r&&w===u||F===v&&w===x)&&(I=F-t,U=w-s,M=F-r,H=w-u,F-=v,w-=x,M=y*H-A*M,I=z*U-D*I,U=E*w-G*F,-1E-10<=M&&-1E-10<=U&&-1E-10<=I)){n=!1;break a}n= u=void 0,v=void 0,x=void 0,D=void 0,w=void 0,t=a[g[k]].x,s=a[g[k]].y,r=a[g[l]].x,u=a[g[l]].y,v=a[g[p]].x,x=a[g[p]].y;if(1E-10>(r-t)*(x-s)-(u-s)*(v-t))n=!1;else{var y=void 0,A=void 0,E=void 0,G=void 0,F=void 0,z=void 0,I=void 0,U=void 0,M=void 0,H=void 0,M=U=I=w=D=void 0,y=v-r,A=x-u,E=t-v,G=s-x,F=r-t,z=u-s;for(n=0;n<e;n++)if(D=a[g[n]].x,w=a[g[n]].y,!(D===t&&w===s||D===r&&w===u||D===v&&w===x)&&(I=D-t,U=w-s,M=D-r,H=w-u,D-=v,w-=x,M=y*H-A*M,I=F*U-z*I,U=E*w-G*D,-1E-10<=M&&-1E-10<=U&&-1E-10<=I)){n=!1;break a}n=
!0}}if(n){f.push([a[g[k]],a[g[l]],a[g[p]]]);h.push([g[k],g[l],g[p]]);k=l;for(p=l+1;p<e;k++,p++)g[k]=g[p];e--;q=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js; !0}}if(n){f.push([a[g[k]],a[g[l]],a[g[p]]]);h.push([g[k],g[l],g[p]]);k=l;for(p=l+1;p<e;k++,p++)g[k]=g[p];e--;q=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.typeface_js=self._typeface_js;
THREE.Audio=function(a){THREE.Object3D.call(this);this.type="Audio";this.context=a.context;this.source=this.context.createBufferSource();this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.panner=this.context.createPanner();this.panner.connect(this.gain)};THREE.Audio.prototype=Object.create(THREE.Object3D.prototype);THREE.Audio.prototype.constructor=THREE.Audio; THREE.Audio=function(a){THREE.Object3D.call(this);this.type="Audio";this.context=a.context;this.source=this.context.createBufferSource();this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.panner=this.context.createPanner();this.panner.connect(this.gain)};THREE.Audio.prototype=Object.create(THREE.Object3D.prototype);THREE.Audio.prototype.constructor=THREE.Audio;
THREE.Audio.prototype.load=function(a){var b=this,c=new XMLHttpRequest;c.open("GET",a,!0);c.responseType="arraybuffer";c.onload=function(a){b.context.decodeAudioData(this.response,function(a){b.source.buffer=a;b.source.connect(b.panner);b.source.start(0)})};c.send();return this};THREE.Audio.prototype.setLoop=function(a){this.source.loop=a};THREE.Audio.prototype.setRefDistance=function(a){this.panner.refDistance=a};THREE.Audio.prototype.setRolloffFactor=function(a){this.panner.rolloffFactor=a}; THREE.Audio.prototype.load=function(a){var b=this,c=new XMLHttpRequest;c.open("GET",a,!0);c.responseType="arraybuffer";c.onload=function(a){b.context.decodeAudioData(this.response,function(a){b.source.buffer=a;b.source.connect(b.panner);b.source.start(0)})};c.send();return this};THREE.Audio.prototype.setLoop=function(a){this.source.loop=a};THREE.Audio.prototype.setRefDistance=function(a){this.panner.refDistance=a};THREE.Audio.prototype.setRolloffFactor=function(a){this.panner.rolloffFactor=a};
...@@ -675,8 +675,8 @@ THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransfor ...@@ -675,8 +675,8 @@ THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransfor
THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,p=a.x-d.x,q=a.y-d.y,E=h*k-g*l,G=h*p-g*q;if(1E-10<Math.abs(E)){if(0<E){if(0>G||G>E)return[];k=l*p-k*q;if(0>k||k>E)return[]}else{if(0<G||G<E)return[];k=l*p-k*q;if(0<k||k<E)return[]}if(0==k)return!f||0!=G&&G!=E?[a]:[];if(k==E)return!f||0!=G&&G!=E?[b]:[];if(0==G)return[d]; THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!=b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,p=a.x-d.x,q=a.y-d.y,E=h*k-g*l,G=h*p-g*q;if(1E-10<Math.abs(E)){if(0<E){if(0>G||G>E)return[];k=l*p-k*q;if(0>k||k>E)return[]}else{if(0<G||G<E)return[];k=l*p-k*q;if(0<k||k<E)return[]}if(0==k)return!f||0!=G&&G!=E?[a]:[];if(k==E)return!f||0!=G&&G!=E?[b]:[];if(0==G)return[d];
if(G==E)return[e];f=k/E;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!=G||l*p!=k*q)return[];h=0==g&&0==h;k=0==k&&0==l;if(h&&k)return a.x!=d.x||a.y!=d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!=g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,E=d.x,l=e,d=e.x):(b=e,E=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,E=d.y,l=e,d=e.y):(b=e,E=e.y,l=d,d=d.y));return k<=E?a<E?[]:a==E?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k==d?f?[]:[g]:a<=d?[g,h]: if(G==E)return[e];f=k/E;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!=G||l*p!=k*q)return[];h=0==g&&0==h;k=0==k&&0==l;if(h&&k)return a.x!=d.x||a.y!=d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!=g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,E=d.x,l=e,d=e.x):(b=e,E=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,E=d.y,l=e,d=e.y):(b=e,E=e.y,l=d,d=d.y));return k<=E?a<E?[]:a==E?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k==d?f?[]:[g]:a<=d?[g,h]:
[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,p={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=h.length;f<g;f++)l=h[f].x+":"+h[f].y,void 0!==p[l]&&THREE.warn("THREE.Shape: Duplicate point",l),p[l]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]); [g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,p={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=h.length;f<g;f++)l=h[f].x+":"+h[f].y,void 0!==p[l]&&THREE.warn("THREE.Shape: Duplicate point",l),p[l]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);
if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],p,q,A,E,G,z=[],D,I,U,M=0;for(p=b.length;M<p;M++)l.push(M);D=0;for(var H=2*l.length;0<l.length;){H--;if(0> if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],p,q,A,E,G,F=[],z,I,U,M=0;for(p=b.length;M<p;M++)l.push(M);z=0;for(var H=2*l.length;0<l.length;){H--;if(0>
H){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(q=D;q<h.length;q++){A=h[q];p=-1;for(M=0;M<l.length;M++)if(E=l[M],G=A.x+":"+A.y+":"+E,void 0===z[G]){k=b[E];for(I=0;I<k.length;I++)if(E=k[I],c(q,I)&&!f(A,E)&&!g(A,E)){p=I;l.splice(M,1);D=h.slice(0,q+1);E=h.slice(q);I=k.slice(p);U=k.slice(0,p+1);h=D.concat(I).concat(U).concat(E);D=q;break}if(0<=p)break;z[G]=!0}if(0<=p)break}}return h}(a,b);var q=THREE.FontUtils.Triangulate(f,!1);f=0;for(g=q.length;f<g;f++)for(k= H){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(q=z;q<h.length;q++){A=h[q];p=-1;for(M=0;M<l.length;M++)if(E=l[M],G=A.x+":"+A.y+":"+E,void 0===F[G]){k=b[E];for(I=0;I<k.length;I++)if(E=k[I],c(q,I)&&!f(A,E)&&!g(A,E)){p=I;l.splice(M,1);z=h.slice(0,q+1);E=h.slice(q);I=k.slice(p);U=k.slice(0,p+1);h=z.concat(I).concat(U).concat(E);z=q;break}if(0<=p)break;F[G]=!0}if(0<=p)break}}return h}(a,b);var q=THREE.FontUtils.Triangulate(f,!1);f=0;for(g=q.length;f<g;f++)for(k=
q[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=p[l],void 0!==l&&(k[h]=l);return q.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a* q[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=p[l],void 0!==l&&(k[h]=l);return q.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*
a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)}; a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};
THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve; THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
...@@ -715,27 +715,27 @@ f;d.nextKey=g}g.time>=this.currentTime?f.interpolate(g,this.currentTime):f.inter ...@@ -715,27 +715,27 @@ f;d.nextKey=g}g.time>=this.currentTime?f.interpolate(g,this.currentTime):f.inter
THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.MorphAnimation=function(a){this.mesh=a;this.frames=a.morphTargetInfluences.length;this.currentTime=0;this.duration=1E3;this.loop=!0;this.currentFrame=this.lastFrame=0;this.isPlaying=!1}; THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=0<=c?c:c+b.length;0<=c;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};THREE.MorphAnimation=function(a){this.mesh=a;this.frames=a.morphTargetInfluences.length;this.currentTime=0;this.duration=1E3;this.loop=!0;this.currentFrame=this.lastFrame=0;this.isPlaying=!1};
THREE.MorphAnimation.prototype={constructor:THREE.MorphAnimation,play:function(){this.isPlaying=!0},pause:function(){this.isPlaying=!1},update:function(a){if(!1!==this.isPlaying){this.currentTime+=a;!0===this.loop&&this.currentTime>this.duration&&(this.currentTime%=this.duration);this.currentTime=Math.min(this.currentTime,this.duration);a=this.duration/this.frames;var b=Math.floor(this.currentTime/a);b!=this.currentFrame&&(this.mesh.morphTargetInfluences[this.lastFrame]=0,this.mesh.morphTargetInfluences[this.currentFrame]= THREE.MorphAnimation.prototype={constructor:THREE.MorphAnimation,play:function(){this.isPlaying=!0},pause:function(){this.isPlaying=!1},update:function(a){if(!1!==this.isPlaying){this.currentTime+=a;!0===this.loop&&this.currentTime>this.duration&&(this.currentTime%=this.duration);this.currentTime=Math.min(this.currentTime,this.duration);a=this.duration/this.frames;var b=Math.floor(this.currentTime/a);b!=this.currentFrame&&(this.mesh.morphTargetInfluences[this.lastFrame]=0,this.mesh.morphTargetInfluences[this.currentFrame]=
1,this.mesh.morphTargetInfluences[b]=0,this.lastFrame=this.currentFrame,this.currentFrame=b);this.mesh.morphTargetInfluences[b]=this.currentTime%a/a;this.mesh.morphTargetInfluences[this.lastFrame]=1-this.mesh.morphTargetInfluences[b]}}}; 1,this.mesh.morphTargetInfluences[b]=0,this.lastFrame=this.currentFrame,this.currentFrame=b);this.mesh.morphTargetInfluences[b]=this.currentTime%a/a;this.mesh.morphTargetInfluences[this.lastFrame]=1-this.mesh.morphTargetInfluences[b]}}};
THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,r){var u,v=h.widthSegments,x=h.heightSegments,F=e/2,w=f/2,y=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)u="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)u="y",x=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)u="x",v=h.depthSegments;var A=v+1,E=x+1,G=e/v,z=f/x,D=new THREE.Vector3;D[u]=0<g?1:-1;for(e=0;e<E;e++)for(f=0;f<A;f++){var I=new THREE.Vector3;I[a]=(f*G-F)*c;I[b]=(e*z-w)*d;I[u]=g;h.vertices.push(I)}for(e= THREE.BoxGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,r){var u,v=h.widthSegments,x=h.heightSegments,D=e/2,w=f/2,y=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)u="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)u="y",x=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)u="x",v=h.depthSegments;var A=v+1,E=x+1,G=e/v,F=f/x,z=new THREE.Vector3;z[u]=0<g?1:-1;for(e=0;e<E;e++)for(f=0;f<A;f++){var I=new THREE.Vector3;I[a]=(f*G-D)*c;I[b]=(e*F-w)*d;I[u]=g;h.vertices.push(I)}for(e=
0;e<x;e++)for(f=0;f<v;f++)w=f+A*e,a=f+A*(e+1),b=f+1+A*(e+1),c=f+1+A*e,d=new THREE.Vector2(f/v,1-e/x),g=new THREE.Vector2(f/v,1-(e+1)/x),u=new THREE.Vector2((f+1)/v,1-(e+1)/x),F=new THREE.Vector2((f+1)/v,1-e/x),w=new THREE.Face3(w+y,a+y,c+y),w.normal.copy(D),w.vertexNormals.push(D.clone(),D.clone(),D.clone()),w.materialIndex=r,h.faces.push(w),h.faceVertexUvs[0].push([d,g,F]),w=new THREE.Face3(a+y,b+y,c+y),w.normal.copy(D),w.vertexNormals.push(D.clone(),D.clone(),D.clone()),w.materialIndex=r,h.faces.push(w), 0;e<x;e++)for(f=0;f<v;f++)w=f+A*e,a=f+A*(e+1),b=f+1+A*(e+1),c=f+1+A*e,d=new THREE.Vector2(f/v,1-e/x),g=new THREE.Vector2(f/v,1-(e+1)/x),u=new THREE.Vector2((f+1)/v,1-(e+1)/x),D=new THREE.Vector2((f+1)/v,1-e/x),w=new THREE.Face3(w+y,a+y,c+y),w.normal.copy(z),w.vertexNormals.push(z.clone(),z.clone(),z.clone()),w.materialIndex=r,h.faces.push(w),h.faceVertexUvs[0].push([d,g,D]),w=new THREE.Face3(a+y,b+y,c+y),w.normal.copy(z),w.vertexNormals.push(z.clone(),z.clone(),z.clone()),w.materialIndex=r,h.faces.push(w),
h.faceVertexUvs[0].push([g.clone(),u,F.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var h=this;d=a/2;e=b/2;f=c/2;g("z","y",-1,-1,c,b,d,0);g("z","y",1,-1,c,b,-d,1);g("x","z",1,1,a,c,e,2);g("x","z",1,-1,a,c,-e,3);g("x","y",1,-1,a,b,f,4);g("x","y",-1,-1,a,b,-f,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype); h.faceVertexUvs[0].push([g.clone(),u,D.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var h=this;d=a/2;e=b/2;f=c/2;g("z","y",-1,-1,c,b,d,0);g("z","y",1,-1,c,b,-d,1);g("x","z",1,1,a,c,e,2);g("x","z",1,-1,a,c,-e,3);g("x","y",1,-1,a,b,f,4);g("x","y",-1,-1,a,b,-f,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry; THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;
THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e,f=[];e=new THREE.Vector3;var g=new THREE.Vector2(.5,.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3,k=c+e/b*d;h.x=a*Math.cos(k);h.y=a*Math.sin(k);this.vertices.push(h);f.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0, THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e,f=[];e=new THREE.Vector3;var g=new THREE.Vector2(.5,.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3,k=c+e/b*d;h.x=a*Math.cos(k);h.y=a*Math.sin(k);this.vertices.push(h);f.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,
0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([f[e].clone(),f[e+1].clone(),g.clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry; 0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([f[e].clone(),f[e+1].clone(),g.clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;
THREE.CubeGeometry=function(a,b,c,d,e,f){THREE.warn("THREE.CubeGeometry has been renamed to THREE.BoxGeometry.");return new THREE.BoxGeometry(a,b,c,d,e,f)}; THREE.CubeGeometry=function(a,b,c,d,e,f){THREE.warn("THREE.CubeGeometry has been renamed to THREE.BoxGeometry.");return new THREE.BoxGeometry(a,b,c,d,e,f)};
THREE.CylinderGeometry=function(a,b,c,d,e,f,g,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var k=c/2,l,p,q=[],n=[];for(p=0;p<=e;p++){var t=[],s=[],r=p/e,u=r*(b-a)+a;for(l=0;l<=d;l++){var v=l/d,x=new THREE.Vector3;x.x=u*Math.sin(v*h+ THREE.CylinderGeometry=function(a,b,c,d,e,f,g,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var k=c/2,l,p,q=[],n=[];for(p=0;p<=e;p++){var t=[],s=[],r=p/e,u=r*(b-a)+a;for(l=0;l<=d;l++){var v=l/d,x=new THREE.Vector3;x.x=u*Math.sin(v*h+
g);x.y=-r*c+k;x.z=u*Math.cos(v*h+g);this.vertices.push(x);t.push(this.vertices.length-1);s.push(new THREE.Vector2(v,1-r))}q.push(t);n.push(s)}c=(b-a)/c;for(l=0;l<d;l++)for(0!==a?(g=this.vertices[q[0][l]].clone(),h=this.vertices[q[0][l+1]].clone()):(g=this.vertices[q[1][l]].clone(),h=this.vertices[q[1][l+1]].clone()),g.setY(Math.sqrt(g.x*g.x+g.z*g.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),p=0;p<e;p++){var t=q[p][l],s=q[p+1][l],r=q[p+1][l+1],u=q[p][l+1],v=g.clone(),x=g.clone(), g);x.y=-r*c+k;x.z=u*Math.cos(v*h+g);this.vertices.push(x);t.push(this.vertices.length-1);s.push(new THREE.Vector2(v,1-r))}q.push(t);n.push(s)}c=(b-a)/c;for(l=0;l<d;l++)for(0!==a?(g=this.vertices[q[0][l]].clone(),h=this.vertices[q[0][l+1]].clone()):(g=this.vertices[q[1][l]].clone(),h=this.vertices[q[1][l+1]].clone()),g.setY(Math.sqrt(g.x*g.x+g.z*g.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),p=0;p<e;p++){var t=q[p][l],s=q[p+1][l],r=q[p+1][l+1],u=q[p][l+1],v=g.clone(),x=g.clone(),
F=h.clone(),w=h.clone(),y=n[p][l].clone(),A=n[p+1][l].clone(),E=n[p+1][l+1].clone(),G=n[p][l+1].clone();this.faces.push(new THREE.Face3(t,s,u,[v,x,w]));this.faceVertexUvs[0].push([y,A,G]);this.faces.push(new THREE.Face3(s,r,u,[x.clone(),F,w.clone()]));this.faceVertexUvs[0].push([A.clone(),E,G.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)t=q[0][l],s=q[0][l+1],r=this.vertices.length-1,v=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),F=new THREE.Vector3(0, D=h.clone(),w=h.clone(),y=n[p][l].clone(),A=n[p+1][l].clone(),E=n[p+1][l+1].clone(),G=n[p][l+1].clone();this.faces.push(new THREE.Face3(t,s,u,[v,x,w]));this.faceVertexUvs[0].push([y,A,G]);this.faces.push(new THREE.Face3(s,r,u,[x.clone(),D,w.clone()]));this.faceVertexUvs[0].push([A.clone(),E,G.clone()])}if(!1===f&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)t=q[0][l],s=q[0][l+1],r=this.vertices.length-1,v=new THREE.Vector3(0,1,0),x=new THREE.Vector3(0,1,0),D=new THREE.Vector3(0,
1,0),y=n[0][l].clone(),A=n[0][l+1].clone(),E=new THREE.Vector2(A.x,0),this.faces.push(new THREE.Face3(t,s,r,[v,x,F])),this.faceVertexUvs[0].push([y,A,E]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)t=q[e][l+1],s=q[e][l],r=this.vertices.length-1,v=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),F=new THREE.Vector3(0,-1,0),y=n[e][l+1].clone(),A=n[e][l].clone(),E=new THREE.Vector2(A.x,1),this.faces.push(new THREE.Face3(t,s,r,[v,x,F])),this.faceVertexUvs[0].push([y, 1,0),y=n[0][l].clone(),A=n[0][l+1].clone(),E=new THREE.Vector2(A.x,0),this.faces.push(new THREE.Face3(t,s,r,[v,x,D])),this.faceVertexUvs[0].push([y,A,E]);if(!1===f&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)t=q[e][l+1],s=q[e][l],r=this.vertices.length-1,v=new THREE.Vector3(0,-1,0),x=new THREE.Vector3(0,-1,0),D=new THREE.Vector3(0,-1,0),y=n[e][l+1].clone(),A=n[e][l].clone(),E=new THREE.Vector2(A.x,1),this.faces.push(new THREE.Face3(t,s,r,[v,x,D])),this.faceVertexUvs[0].push([y,
A,E]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=a instanceof Array?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry; A,E]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=a instanceof Array?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)}; THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||THREE.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(1E-10<Math.abs(d*g-e*f)){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,1E-10<d?1E-10<f&&(a=!0): THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||THREE.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(1E-10<Math.abs(d*g-e*f)){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,1E-10<d?1E-10<f&&(a=!0):
-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)==Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(O=a.length;0<=--O;){c=O;d=O-1;0>d&&(d=a.length-1);for(var e=0,f=t+2*p,e=0;e<f;e++){var g=oa*e,h=oa*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+U,g=g+U,l=l+U,h=h+U;I.faces.push(new THREE.Face3(k,g,h,null,null,x));I.faces.push(new THREE.Face3(g,l,h,null,null,x));k=F.generateSideWallUV(I,k,g,l,h);I.faceVertexUvs[0].push([k[0], -1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)==Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(O=a.length;0<=--O;){c=O;d=O-1;0>d&&(d=a.length-1);for(var e=0,f=t+2*p,e=0;e<f;e++){var g=oa*e,h=oa*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+U,g=g+U,l=l+U,h=h+U;I.faces.push(new THREE.Face3(k,g,h,null,null,x));I.faces.push(new THREE.Face3(g,l,h,null,null,x));k=D.generateSideWallUV(I,k,g,l,h);I.faceVertexUvs[0].push([k[0],
k[1],k[3]]);I.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){I.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=U;b+=U;c+=U;I.faces.push(new THREE.Face3(a,b,c,null,null,v));a=F.generateTopUV(I,a,b,c);I.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,p=void 0!==b.bevelSegments?b.bevelSegments:3,q=void 0!==b.bevelEnabled?b.bevelEnabled:!0,n=void 0!==b.curveSegments?b.curveSegments: k[1],k[3]]);I.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){I.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=U;b+=U;c+=U;I.faces.push(new THREE.Face3(a,b,c,null,null,v));a=D.generateTopUV(I,a,b,c);I.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,p=void 0!==b.bevelSegments?b.bevelSegments:3,q=void 0!==b.bevelEnabled?b.bevelEnabled:!0,n=void 0!==b.curveSegments?b.curveSegments:
12,t=void 0!==b.steps?b.steps:1,s=b.extrudePath,r,u=!1,v=b.material,x=b.extrudeMaterial,F=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,y,A,E;s&&(r=s.getSpacedPoints(t),u=!0,q=!1,w=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,t,!1),y=new THREE.Vector3,A=new THREE.Vector3,E=new THREE.Vector3);q||(l=k=p=0);var G,z,D,I=this,U=this.vertices.length,s=a.extractPoints(n),n=s.shape,M=s.holes;if(s=!THREE.Shape.Utils.isClockWise(n)){n=n.reverse();z=0;for(D= 12,t=void 0!==b.steps?b.steps:1,s=b.extrudePath,r,u=!1,v=b.material,x=b.extrudeMaterial,D=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,y,A,E;s&&(r=s.getSpacedPoints(t),u=!0,q=!1,w=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(s,t,!1),y=new THREE.Vector3,A=new THREE.Vector3,E=new THREE.Vector3);q||(l=k=p=0);var G,F,z,I=this,U=this.vertices.length,s=a.extractPoints(n),n=s.shape,M=s.holes;if(s=!THREE.Shape.Utils.isClockWise(n)){n=n.reverse();F=0;for(z=
M.length;z<D;z++)G=M[z],THREE.Shape.Utils.isClockWise(G)&&(M[z]=G.reverse());s=!1}var H=THREE.Shape.Utils.triangulateShape(n,M),L=n;z=0;for(D=M.length;z<D;z++)G=M[z],n=n.concat(G);var P,N,R,V,J,oa=n.length,ja,ha=H.length,s=[],O=0;R=L.length;P=R-1;for(N=O+1;O<R;O++,P++,N++)P===R&&(P=0),N===R&&(N=0),s[O]=d(L[O],L[P],L[N]);var ca=[],ba,qa=s.concat();z=0;for(D=M.length;z<D;z++){G=M[z];ba=[];O=0;R=G.length;P=R-1;for(N=O+1;O<R;O++,P++,N++)P===R&&(P=0),N===R&&(N=0),ba[O]=d(G[O],G[P],G[N]);ca.push(ba);qa= M.length;F<z;F++)G=M[F],THREE.Shape.Utils.isClockWise(G)&&(M[F]=G.reverse());s=!1}var H=THREE.Shape.Utils.triangulateShape(n,M),L=n;F=0;for(z=M.length;F<z;F++)G=M[F],n=n.concat(G);var P,N,R,V,J,oa=n.length,ja,ha=H.length,s=[],O=0;R=L.length;P=R-1;for(N=O+1;O<R;O++,P++,N++)P===R&&(P=0),N===R&&(N=0),s[O]=d(L[O],L[P],L[N]);var ca=[],ba,qa=s.concat();F=0;for(z=M.length;F<z;F++){G=M[F];ba=[];O=0;R=G.length;P=R-1;for(N=O+1;O<R;O++,P++,N++)P===R&&(P=0),N===R&&(N=0),ba[O]=d(G[O],G[P],G[N]);ca.push(ba);qa=
qa.concat(ba)}for(P=0;P<p;P++){R=P/p;V=k*(1-R);N=l*Math.sin(R*Math.PI/2);O=0;for(R=L.length;O<R;O++)J=c(L[O],s[O],N),f(J.x,J.y,-V);z=0;for(D=M.length;z<D;z++)for(G=M[z],ba=ca[z],O=0,R=G.length;O<R;O++)J=c(G[O],ba[O],N),f(J.x,J.y,-V)}N=l;for(O=0;O<oa;O++)J=q?c(n[O],qa[O],N):n[O],u?(A.copy(w.normals[0]).multiplyScalar(J.x),y.copy(w.binormals[0]).multiplyScalar(J.y),E.copy(r[0]).add(A).add(y),f(E.x,E.y,E.z)):f(J.x,J.y,0);for(R=1;R<=t;R++)for(O=0;O<oa;O++)J=q?c(n[O],qa[O],N):n[O],u?(A.copy(w.normals[R]).multiplyScalar(J.x), qa.concat(ba)}for(P=0;P<p;P++){R=P/p;V=k*(1-R);N=l*Math.sin(R*Math.PI/2);O=0;for(R=L.length;O<R;O++)J=c(L[O],s[O],N),f(J.x,J.y,-V);F=0;for(z=M.length;F<z;F++)for(G=M[F],ba=ca[F],O=0,R=G.length;O<R;O++)J=c(G[O],ba[O],N),f(J.x,J.y,-V)}N=l;for(O=0;O<oa;O++)J=q?c(n[O],qa[O],N):n[O],u?(A.copy(w.normals[0]).multiplyScalar(J.x),y.copy(w.binormals[0]).multiplyScalar(J.y),E.copy(r[0]).add(A).add(y),f(E.x,E.y,E.z)):f(J.x,J.y,0);for(R=1;R<=t;R++)for(O=0;O<oa;O++)J=q?c(n[O],qa[O],N):n[O],u?(A.copy(w.normals[R]).multiplyScalar(J.x),
y.copy(w.binormals[R]).multiplyScalar(J.y),E.copy(r[R]).add(A).add(y),f(E.x,E.y,E.z)):f(J.x,J.y,h/t*R);for(P=p-1;0<=P;P--){R=P/p;V=k*(1-R);N=l*Math.sin(R*Math.PI/2);O=0;for(R=L.length;O<R;O++)J=c(L[O],s[O],N),f(J.x,J.y,h+V);z=0;for(D=M.length;z<D;z++)for(G=M[z],ba=ca[z],O=0,R=G.length;O<R;O++)J=c(G[O],ba[O],N),u?f(J.x,J.y+r[t-1].y,r[t-1].x+V):f(J.x,J.y,h+V)}(function(){if(q){var a;a=0*oa;for(O=0;O<ha;O++)ja=H[O],g(ja[2]+a,ja[1]+a,ja[0]+a);a=t+2*p;a*=oa;for(O=0;O<ha;O++)ja=H[O],g(ja[0]+a,ja[1]+a,ja[2]+ y.copy(w.binormals[R]).multiplyScalar(J.y),E.copy(r[R]).add(A).add(y),f(E.x,E.y,E.z)):f(J.x,J.y,h/t*R);for(P=p-1;0<=P;P--){R=P/p;V=k*(1-R);N=l*Math.sin(R*Math.PI/2);O=0;for(R=L.length;O<R;O++)J=c(L[O],s[O],N),f(J.x,J.y,h+V);F=0;for(z=M.length;F<z;F++)for(G=M[F],ba=ca[F],O=0,R=G.length;O<R;O++)J=c(G[O],ba[O],N),u?f(J.x,J.y+r[t-1].y,r[t-1].x+V):f(J.x,J.y,h+V)}(function(){if(q){var a;a=0*oa;for(O=0;O<ha;O++)ja=H[O],g(ja[2]+a,ja[1]+a,ja[0]+a);a=t+2*p;a*=oa;for(O=0;O<ha;O++)ja=H[O],g(ja[0]+a,ja[1]+a,ja[2]+
a)}else{for(O=0;O<ha;O++)ja=H[O],g(ja[2],ja[1],ja[0]);for(O=0;O<ha;O++)ja=H[O],g(ja[0]+oa*t,ja[1]+oa*t,ja[2]+oa*t)}})();(function(){var a=0;e(L,a);a+=L.length;z=0;for(D=M.length;z<D;z++)G=M[z],e(G,a),a+=G.length})()}; a)}else{for(O=0;O<ha;O++)ja=H[O],g(ja[2],ja[1],ja[0]);for(O=0;O<ha;O++)ja=H[O],g(ja[0]+oa*t,ja[1]+oa*t,ja[2]+oa*t)}})();(function(){var a=0;e(L,a);a+=L.length;F=0;for(z=M.length;F<z;F++)G=M[F],e(G,a),a+=G.length})()};
THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y, THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===a instanceof Array&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this}; 1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===a instanceof Array&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.Shape.Utils.isClockWise(k))for(k=k.reverse(),e=0,f=l.length;e<f;e++)g=l[e],THREE.Shape.Utils.isClockWise(g)&&(l[e]=g.reverse());var p=THREE.Shape.Utils.triangulateShape(k,l);e=0;for(f=l.length;e<f;e++)g=l[e], THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.Shape.Utils.isClockWise(k))for(k=k.reverse(),e=0,f=l.length;e<f;e++)g=l[e],THREE.Shape.Utils.isClockWise(g)&&(l[e]=g.reverse());var p=THREE.Shape.Utils.triangulateShape(k,l);e=0;for(f=l.length;e<f;e++)g=l[e],
......
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