提交 9b63a1d9 编写于 作者: M Mr.doob

Added THREE.SegmentsLine.

上级 8574cb4b
......@@ -11,12 +11,11 @@
<h1>[name]</h1>
<div class="desc">A line or a series of lines.</div>
<div class="desc">A continuous line.</div>
<h2>Example</h2>
<code>var material = new THREE.LineBasicMaterial({
color: 0x0000ff
});
......@@ -35,18 +34,15 @@
<h2>Constructor</h2>
<h3>[name]( [page:Geometry geometry], [page:Material material], [page:Integer type] )</h3>
<h3>[name]( [page:Geometry geometry], [page:Material material] )</h3>
<div>
geometry — Vertices representing the line segment(s).<br />
material — Material for the line. Default is [page:LineBasicMaterial LineBasicMaterial].<br />
type — Connection type between vertices. Default is THREE.LineStrip.
</div>
<div>If no material is supplied, a randomized line material will be created and assigned to the object.</div>
<div>Also, if no type is supplied, the default (THREE.LineStrip) will be used).</div>
<h2>Properties</h2>
......@@ -60,13 +56,6 @@
Material for the line.
</div>
<h3>[property:Integer type]</h3>
<div>
Possible values: THREE.LineStrip or THREE.LinePieces. THREE.LineStrip will draw a series of segments connecting each point (first connected to the second, the second connected to the third, and so on and so forth); and THREE.LinePieces will draw a series of pairs of segments (first connected to the second, the third connected to the fourth, and so on and so forth).</div>
<div>
In OpenGL terms, LineStrip is the classic GL_LINE_STRIP and LinePieces is the equivalent to GL_LINES.
</div>
<h2>Methods</h2>
......
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" />
</head>
<body>
[page:Line] &rarr;
<h1>[name]</h1>
<div class="desc">A series of lines.</div>
<h2>Constructor</h2>
<h3>[name]( [page:Geometry geometry], [page:Material material] )</h3>
<div>
geometry — Vertices representing the line segment(s).<br />
material — Material for the line. Default is [page:LineBasicMaterial LineBasicMaterial].
</div>
<div>If no material is supplied, a randomized line material will be created and assigned to the object.</div>
<h2>Properties</h2>
<h3>[property:Geometry geometry]</h3>
<div>
Vertices representing the line segment(s).
</div>
<h3>[property:Material material]</h3>
<div>
Material for the line.
</div>
<h2>Methods</h2>
<h3>[method:Array raycast]([page:Raycaster raycaster], [page:Array intersects])</h3>
<div>
Get intersections between a casted ray and this Line. [page:Raycaster.intersectObject] will call this method.
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>
......@@ -110,6 +110,7 @@ var list = {
[ "Bone", "api/objects/Bone" ],
[ "LensFlare", "api/objects/LensFlare" ],
[ "Line", "api/objects/Line" ],
[ "SegmentsLine", "api/objects/SegmentsLine" ],
[ "LOD", "api/objects/LOD" ],
[ "Mesh", "api/objects/Mesh" ],
[ "MorphAnimMesh", "api/objects/MorphAnimMesh" ],
......
......@@ -68,7 +68,7 @@
var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } );
var line = new THREE.Line( geometry, material, THREE.LinePieces );
var line = new THREE.SegmentsLine( geometry, material );
scene.add( line );
// Cubes
......
......@@ -137,7 +137,7 @@
var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } );
var line = new THREE.Line( geometry, material, THREE.LinePieces );
var line = new THREE.SegmentsLine( geometry, material );
scene.add( line );
// Cubes
......
......@@ -73,7 +73,7 @@
var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } );
var line = new THREE.Line( geometry, material, THREE.LinePieces );
var line = new THREE.SegmentsLine( geometry, material );
scene.add( line );
//
......
......@@ -88,12 +88,12 @@
geometryCube.computeLineDistances();
geometrySpline.computeLineDistances();
var object = new THREE.Line( geometrySpline, new THREE.LineDashedMaterial( { color: 0xffffff, dashSize: 1, gapSize: 0.5 } ), THREE.LineStrip );
var object = new THREE.Line( geometrySpline, new THREE.LineDashedMaterial( { color: 0xffffff, dashSize: 1, gapSize: 0.5 } ) );
objects.push( object );
scene.add( object );
var object = new THREE.Line( geometryCube, new THREE.LineDashedMaterial( { color: 0xffaa00, dashSize: 3, gapSize: 1, linewidth: 2 } ), THREE.LinePieces );
var object = new THREE.SegmentsLine( geometryCube, new THREE.LineDashedMaterial( { color: 0xffaa00, dashSize: 3, gapSize: 1, linewidth: 2 } ) );
objects.push( object );
scene.add( object );
......
......@@ -60,7 +60,7 @@
var material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 0.2 } );
var line = new THREE.Line( geometry, material, THREE.LinePieces );
var line = new THREE.SegmentsLine( geometry, material );
scene.add( line );
// Spheres
......
......@@ -63,7 +63,7 @@
var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.5 } );
var line = new THREE.Line( geometry, material, THREE.LinePieces );
var line = new THREE.SegmentsLine( geometry, material );
scene.add( line );
// Spheres
......
......@@ -85,7 +85,7 @@
var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.5 } );
var line = new THREE.Line( geometry, material, THREE.LinePieces );
var line = new THREE.SegmentsLine( geometry, material );
scene.add( line );
// Spheres
......
......@@ -616,7 +616,7 @@ THREE.Projector = function () {
} else {
var step = object.mode === THREE.LinePieces ? 2 : 1;
var step = object instanceof THREE.SegmentsLine ? 2 : 1;
for ( var i = 0, l = ( positions.length / 3 ) - 1; i < l; i += step ) {
......@@ -639,8 +639,7 @@ THREE.Projector = function () {
v1 = getNextVertexInPool();
v1.positionScreen.copy( vertices[ 0 ] ).applyMatrix4( _modelViewProjectionMatrix );
// Handle LineStrip and LinePieces
var step = object.mode === THREE.LinePieces ? 2 : 1;
var step = object instanceof THREE.SegmentsLine ? 2 : 1;
for ( var v = 1, vl = vertices.length; v < vl; v ++ ) {
......
......@@ -177,7 +177,7 @@
transparent: true
} );
linesMesh = new THREE.Line( geometry, material, THREE.LinePieces );
linesMesh = new THREE.SegmentsLine( geometry, material );
group.add( linesMesh );
//
......
......@@ -187,7 +187,7 @@
geometry.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( colors ), 3 ) );
geometry.computeBoundingSphere();
mesh = new THREE.Line( geometry, material, THREE.LinePieces );
mesh = new THREE.SegmentsLine( geometry, material );
mesh.position.x -= 1200;
mesh.position.y -= 1200;
......
......@@ -102,25 +102,22 @@
//
mesh = new THREE.Line(
mesh = new THREE.SegmentsLine(
new THREE.WireframeGeometry( new THREE.SphereBufferGeometry( 100, 16, 8 ) ),
new THREE.LineBasicMaterial( { color: 0xffffff } ),
THREE.LinePieces
new THREE.LineBasicMaterial( { color: 0xffffff } )
);
scene.add( mesh );
var mesh2 = new THREE.Line(
var mesh2 = new THREE.SegmentsLine(
new THREE.WireframeGeometry( new THREE.SphereBufferGeometry( 50, 16, 8 ) ),
new THREE.LineBasicMaterial( { color: 0x00ff00 } ),
THREE.LinePieces
new THREE.LineBasicMaterial( { color: 0x00ff00 } )
);
mesh2.position.y = 150;
mesh.add( mesh2 );
var mesh3 = new THREE.Line(
var mesh3 = new THREE.SegmentsLine(
new THREE.WireframeGeometry( new THREE.SphereBufferGeometry( 5, 16, 8 ) ),
new THREE.LineBasicMaterial( { color: 0x0000ff } ),
THREE.LinePieces
new THREE.LineBasicMaterial( { color: 0x0000ff } )
);
mesh3.position.z = 150;
cameraRig.add( mesh3 );
......
......@@ -165,7 +165,7 @@
geometry.center();
object = new THREE.Line( geometry, shaderMaterial, THREE.LineStrip );
object = new THREE.Line( geometry, shaderMaterial );
var vertices = object.geometry.vertices;
......
......@@ -53,20 +53,33 @@
var material = new THREE.MeshLambertMaterial();
var mesh = new THREE.Mesh( geometry, material );
mesh.scale.multiplyScalar( 50 );
scene.add( mesh );
scene.add( new THREE.FaceNormalsHelper( mesh, 10 ) );
scene.add( new THREE.VertexNormalsHelper( mesh, 10 ) );
var group = new THREE.Group();
group.scale.multiplyScalar( 50 );
scene.add( group );
var helper = new THREE.WireframeHelper( mesh );
helper.material.depthTest = false;
helper.material.opacity = 0.25;
helper.material.transparent = true;
scene.add( helper );
scene.add( new THREE.BoxHelper( mesh ) );
var mesh = new THREE.Mesh( geometry, material );
group.add( mesh );
group.add( new THREE.FaceNormalsHelper( mesh, 0.1 ) );
group.add( new THREE.VertexNormalsHelper( mesh, 0.1 ) );
group.add( new THREE.BoxHelper( mesh ) );
var wireframe = new THREE.WireframeGeometry( geometry );
var line = new THREE.SegmentsLine( wireframe );
line.material.depthTest = false;
line.material.opacity = 0.25;
line.material.transparent = true;
line.position.x = 4;
group.add( line );
var edges = new THREE.EdgesGeometry( geometry );
var line = new THREE.SegmentsLine( edges );
line.material.depthTest = false;
line.material.opacity = 0.25;
line.material.transparent = true;
line.position.x = -4;
group.add( line );
} );
......
......@@ -89,8 +89,17 @@
for ( var i = 0; i < 50; i ++ ) {
var type = Math.random() > 0.5 ? THREE.LineStrip : THREE.LinePieces;
var object = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: Math.random() * 0xffffff } ), type );
var object;
if ( Math.random() > 0.5 ) {
object = new THREE.Line( geometry );
} else {
object = new THREE.SegmentsLine( geometry );
}
object.position.x = Math.random() * 400 - 200;
object.position.y = Math.random() * 400 - 200;
......
......@@ -87,7 +87,7 @@
var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2, transparent: true } );
var line = new THREE.Line( geometry, material, THREE.LinePieces );
var line = new THREE.SegmentsLine( geometry, material );
scene.add( line );
//
......
......@@ -85,12 +85,12 @@
geometryCube.computeLineDistances();
geometrySpline.computeLineDistances();
var object = new THREE.Line( geometrySpline, new THREE.LineDashedMaterial( { color: 0xffffff, dashSize: 1, gapSize: 0.5 } ), THREE.LineStrip );
var object = new THREE.Line( geometrySpline, new THREE.LineDashedMaterial( { color: 0xffffff, dashSize: 1, gapSize: 0.5 } ) );
objects.push( object );
scene.add( object );
var object = new THREE.Line( geometryCube, new THREE.LineDashedMaterial( { color: 0xffaa00, dashSize: 3, gapSize: 1, linewidth: 2 } ), THREE.LinePieces );
var object = new THREE.SegmentsLine( geometryCube, new THREE.LineDashedMaterial( { color: 0xffaa00, dashSize: 3, gapSize: 1, linewidth: 2 } ) );
objects.push( object );
scene.add( object );
......
......@@ -91,7 +91,7 @@
material = new THREE.LineBasicMaterial( { color: p[ 1 ], opacity: p[ 2 ], linewidth: p[ 3 ] } );
line = new THREE.Line( geometry, material, THREE.LinePieces );
line = new THREE.SegmentsLine( geometry, material );
line.scale.x = line.scale.y = line.scale.z = p[ 0 ];
line.originalScale = p[ 0 ];
line.rotation.y = Math.random() * Math.PI;
......
......@@ -101,7 +101,7 @@
}
var line = new THREE.Line( geometry, material, THREE.LinePieces );
var line = new THREE.SegmentsLine( geometry, material );
scene.add( line );
// Add the COLLADA
......
......@@ -113,7 +113,7 @@
}
var line = new THREE.Line( geometry, material, THREE.LinePieces );
var line = new THREE.SegmentsLine( geometry, material );
scene.add( line );
// Add the COLLADA
......
......@@ -108,7 +108,7 @@
}
var line = new THREE.Line( geometry, material, THREE.LinePieces );
var line = new THREE.SegmentsLine( geometry, material );
scene.add( line );
// Add the COLLADA
......
......@@ -60,7 +60,7 @@
}
var line = new THREE.Line( geometry, line_material, THREE.LinePieces );
var line = new THREE.SegmentsLine( geometry, line_material );
scene.add( line );
// Materials
......
......@@ -25,9 +25,9 @@ THREE.AxisHelper = function ( size ) {
var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
THREE.Line.call( this, geometry, material, THREE.LinePieces );
THREE.SegmentsLine.call( this, geometry, material );
};
THREE.AxisHelper.prototype = Object.create( THREE.Line.prototype );
THREE.AxisHelper.prototype = Object.create( THREE.SegmentsLine.prototype );
THREE.AxisHelper.prototype.constructor = THREE.AxisHelper;
......@@ -7,7 +7,7 @@ THREE.BoxHelper = function ( object ) {
var geometry = new THREE.BufferGeometry();
geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( 72 ), 3 ) );
THREE.Line.call( this, geometry, new THREE.LineBasicMaterial( { color: 0xffff00 } ), THREE.LinePieces );
THREE.SegmentsLine.call( this, geometry, new THREE.LineBasicMaterial( { color: 0xffff00 } ) );
if ( object !== undefined ) {
......@@ -17,7 +17,7 @@ THREE.BoxHelper = function ( object ) {
};
THREE.BoxHelper.prototype = Object.create( THREE.Line.prototype );
THREE.BoxHelper.prototype = Object.create( THREE.SegmentsLine.prototype );
THREE.BoxHelper.prototype.constructor = THREE.BoxHelper;
THREE.BoxHelper.prototype.update = function ( object ) {
......
......@@ -91,7 +91,7 @@ THREE.CameraHelper = function ( camera ) {
}
THREE.Line.call( this, geometry, material, THREE.LinePieces );
THREE.SegmentsLine.call( this, geometry, material );
this.camera = camera;
this.matrix = camera.matrixWorld;
......@@ -103,7 +103,7 @@ THREE.CameraHelper = function ( camera ) {
};
THREE.CameraHelper.prototype = Object.create( THREE.Line.prototype );
THREE.CameraHelper.prototype = Object.create( THREE.SegmentsLine.prototype );
THREE.CameraHelper.prototype.constructor = THREE.CameraHelper;
THREE.CameraHelper.prototype.update = function () {
......
......@@ -12,12 +12,12 @@ THREE.EdgesHelper = function ( object, hex, thresholdAngle ) {
var color = ( hex !== undefined ) ? hex : 0xffffff;
THREE.Line.call( this, new THREE.EdgesGeometry( object.geometry, thresholdAngle ), new THREE.LineBasicMaterial( { color: color } ), THREE.LinePieces );
THREE.SegmentsLine.call( this, new THREE.EdgesGeometry( object.geometry, thresholdAngle ), new THREE.LineBasicMaterial( { color: color } ) );
this.matrix = object.matrixWorld;
this.matrixAutoUpdate = false;
};
THREE.EdgesHelper.prototype = Object.create( THREE.Line.prototype );
THREE.EdgesHelper.prototype = Object.create( THREE.SegmentsLine.prototype );
THREE.EdgesHelper.prototype.constructor = THREE.EdgesHelper;
......@@ -23,7 +23,7 @@ THREE.FaceNormalsHelper = function ( object, size, hex, linewidth ) {
}
THREE.Line.call( this, geometry, new THREE.LineBasicMaterial( { color: color, linewidth: width } ), THREE.LinePieces );
THREE.SegmentsLine.call( this, geometry, new THREE.LineBasicMaterial( { color: color, linewidth: width } ) );
this.matrixAutoUpdate = false;
......@@ -33,7 +33,7 @@ THREE.FaceNormalsHelper = function ( object, size, hex, linewidth ) {
};
THREE.FaceNormalsHelper.prototype = Object.create( THREE.Line.prototype );
THREE.FaceNormalsHelper.prototype = Object.create( THREE.SegmentsLine.prototype );
THREE.FaceNormalsHelper.prototype.constructor = THREE.FaceNormalsHelper;
THREE.FaceNormalsHelper.prototype.update = function () {
......@@ -72,4 +72,3 @@ THREE.FaceNormalsHelper.prototype.update = function () {
return this;
};
......@@ -23,11 +23,11 @@ THREE.GridHelper = function ( size, step ) {
}
THREE.Line.call( this, geometry, material, THREE.LinePieces );
THREE.SegmentsLine.call( this, geometry, material );
};
THREE.GridHelper.prototype = Object.create( THREE.Line.prototype );
THREE.GridHelper.prototype = Object.create( THREE.SegmentsLine.prototype );
THREE.GridHelper.prototype.constructor = THREE.GridHelper;
THREE.GridHelper.prototype.setColors = function( colorCenterLine, colorGrid ) {
......
......@@ -28,7 +28,7 @@ THREE.SkeletonHelper = function ( object ) {
var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors, depthTest: false, depthWrite: false, transparent: true } );
THREE.Line.call( this, geometry, material, THREE.LinePieces );
THREE.SegmentsLine.call( this, geometry, material );
this.root = object;
......@@ -40,7 +40,7 @@ THREE.SkeletonHelper = function ( object ) {
};
THREE.SkeletonHelper.prototype = Object.create( THREE.Line.prototype );
THREE.SkeletonHelper.prototype = Object.create( THREE.SegmentsLine.prototype );
THREE.SkeletonHelper.prototype.constructor = THREE.SkeletonHelper;
THREE.SkeletonHelper.prototype.getBoneList = function( object ) {
......
......@@ -29,7 +29,7 @@ THREE.VertexNormalsHelper = function ( object, size, hex, linewidth ) {
}
THREE.Line.call( this, geometry, new THREE.LineBasicMaterial( { color: color, linewidth: width } ), THREE.LinePieces );
THREE.SegmentsLine.call( this, geometry, new THREE.LineBasicMaterial( { color: color, linewidth: width } ) );
this.matrixAutoUpdate = false;
......@@ -39,7 +39,7 @@ THREE.VertexNormalsHelper = function ( object, size, hex, linewidth ) {
};
THREE.VertexNormalsHelper.prototype = Object.create( THREE.Line.prototype );
THREE.VertexNormalsHelper.prototype = Object.create( THREE.SegmentsLine.prototype );
THREE.VertexNormalsHelper.prototype.constructor = THREE.VertexNormalsHelper;
THREE.VertexNormalsHelper.prototype.update = ( function ( object ) {
......
......@@ -30,7 +30,7 @@ THREE.VertexTangentsHelper = function ( object, size, hex, linewidth ) {
}
THREE.Line.call( this, geometry, new THREE.LineBasicMaterial( { color: color, linewidth: width } ), THREE.LinePieces );
THREE.SegmentsLine.call( this, geometry, new THREE.LineBasicMaterial( { color: color, linewidth: width } ) );
this.matrixAutoUpdate = false;
......@@ -38,7 +38,7 @@ THREE.VertexTangentsHelper = function ( object, size, hex, linewidth ) {
};
THREE.VertexTangentsHelper.prototype = Object.create( THREE.Line.prototype );
THREE.VertexTangentsHelper.prototype = Object.create( THREE.SegmentsLine.prototype );
THREE.VertexTangentsHelper.prototype.constructor = THREE.VertexTangentsHelper;
THREE.VertexTangentsHelper.prototype.update = ( function ( object ) {
......
......@@ -6,12 +6,12 @@ THREE.WireframeHelper = function ( object, hex ) {
var color = ( hex !== undefined ) ? hex : 0xffffff;
THREE.Line.call( this, new THREE.WireframeGeometry( object.geometry ), new THREE.LineBasicMaterial( { color: color } ), THREE.LinePieces );
THREE.SegmentsLine.call( this, new THREE.WireframeGeometry( object.geometry ), new THREE.LineBasicMaterial( { color: color } ) );
this.matrix = object.matrixWorld;
this.matrixAutoUpdate = false;
};
THREE.WireframeHelper.prototype = Object.create( THREE.Line.prototype );
THREE.WireframeHelper.prototype = Object.create( THREE.SegmentsLine.prototype );
THREE.WireframeHelper.prototype.constructor = THREE.WireframeHelper;
......@@ -4,6 +4,12 @@
THREE.Line = function ( geometry, material, mode ) {
if ( mode === 1 ) {
THREE.error( 'THREE.Line: THREE.LinePieces mode has been removed. Use THREE.SegmentsLine instead.' );
}
THREE.Object3D.call( this );
this.type = 'Line';
......@@ -11,13 +17,8 @@ THREE.Line = function ( geometry, material, mode ) {
this.geometry = geometry !== undefined ? geometry : new THREE.Geometry();
this.material = material !== undefined ? material : new THREE.LineBasicMaterial( { color: Math.random() * 0xffffff } );
this.mode = mode !== undefined ? mode : THREE.LineStrip;
};
THREE.LineStrip = 0;
THREE.LinePieces = 1;
THREE.Line.prototype = Object.create( THREE.Object3D.prototype );
THREE.Line.prototype.constructor = THREE.Line;
......@@ -54,7 +55,7 @@ THREE.Line.prototype.raycast = ( function () {
var vEnd = new THREE.Vector3();
var interSegment = new THREE.Vector3();
var interRay = new THREE.Vector3();
var step = this.mode === THREE.LineStrip ? 1 : 2;
var step = this instanceof THREE.SegmentsLine ? 2 : 1;
if ( geometry instanceof THREE.BufferGeometry ) {
......@@ -184,7 +185,7 @@ THREE.Line.prototype.raycast = ( function () {
THREE.Line.prototype.clone = function ( object ) {
if ( object === undefined ) object = new THREE.Line( this.geometry, this.material, this.mode );
if ( object === undefined ) object = new THREE[ this.type ]( this.geometry, this.material );
THREE.Object3D.prototype.clone.call( this, object );
......@@ -196,8 +197,6 @@ THREE.Line.prototype.toJSON = function ( meta ) {
var data = THREE.Object3D.prototype.toJSON.call( this, meta );
data.object.mode = this.mode;
// only serialize if not in meta geometries cache
if ( meta.geometries[ this.geometry.uuid ] === undefined ) {
meta.geometries[ this.geometry.uuid ] = this.geometry.toJSON();
......@@ -214,3 +213,8 @@ THREE.Line.prototype.toJSON = function ( meta ) {
return data;
};
// DEPRECATED
THREE.LineStrip = 0;
THREE.LinePieces = 1;
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.SegmentsLine = function ( geometry, material ) {
THREE.Line.call( this, geometry, material );
this.type = 'SegmentsLine';
};
THREE.SegmentsLine.prototype = Object.create( THREE.Line.prototype );
THREE.SegmentsLine.prototype.constructor = THREE.SegmentsLine;
......@@ -1190,7 +1190,7 @@ THREE.WebGLRenderer = function ( parameters ) {
function renderLine( material, geometry, object, program, updateBuffers ) {
var mode = ( object.mode === THREE.LineStrip ) ? _gl.LINE_STRIP : _gl.LINES;
var mode = object instanceof THREE.SegmentsLine ? _gl.LINES : _gl.LINE_STRIP;
// In case user is not using Line*Material by mistake
var lineWidth = material.linewidth !== undefined ? material.linewidth : 1;
......
......@@ -220,7 +220,7 @@ function output ( geom, egeom ) {
if ( !renderer ) initDebug();
var mesh = new THREE.Mesh( geom, undefined );
var edges = new THREE.Line( egeom, new THREE.LineBasicMaterial( { color: 'black' }), THREE.LinePieces );
var edges = new THREE.SegmentsLine( egeom, new THREE.LineBasicMaterial( { color: 'black' } ) );
mesh.position.setX( xoffset );
edges.position.setX( xoffset ++ );
......@@ -270,4 +270,3 @@ function initDebug () {
}
}
......@@ -78,6 +78,7 @@
"src/objects/Group.js",
"src/objects/PointCloud.js",
"src/objects/Line.js",
"src/objects/SegmentsLine.js",
"src/objects/Mesh.js",
"src/objects/Bone.js",
"src/objects/Skeleton.js",
......
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