diff --git a/examples/webgl_postprocessing_unreal_bloom.html b/examples/webgl_postprocessing_unreal_bloom.html index 70af880009a8b733a59a40fb10d0e1fd1493fc50..32de113ec26fc3b871203235aad23f369f0593eb 100644 --- a/examples/webgl_postprocessing_unreal_bloom.html +++ b/examples/webgl_postprocessing_unreal_bloom.html @@ -38,14 +38,13 @@
three.js - Bloom pass by Prashant Sharma and Ben Houston -

+

This Bloom Pass is inspired by the bloom pass of the Unreal Engine. It creates a mip map chain of bloom textures and blur them with different radii. Because of the weigted combination of mips, and since larger blurs are done on higher mips, this bloom is better in quality and performance.

- Model: Primary Ion Drive by - indierocktopus, CC Attribution.
- Details in Art Spotlight blog post. + Model: Primary Ion Drive by + indierocktopus, CC Attribution.