From 943c3453a498368a9049249fcf68c511b664f69b Mon Sep 17 00:00:00 2001 From: WestLangley Date: Sat, 15 Jul 2017 19:31:54 -0400 Subject: [PATCH] Update MeshPhongMaterial.html --- docs/api/materials/MeshPhongMaterial.html | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/api/materials/MeshPhongMaterial.html b/docs/api/materials/MeshPhongMaterial.html index fa880d150d..d280681683 100644 --- a/docs/api/materials/MeshPhongMaterial.html +++ b/docs/api/materials/MeshPhongMaterial.html @@ -15,8 +15,8 @@
A material for shiny surfaces with specular highlights.

- The uses a non-physically based [link:https://en.wikipedia.org/wiki/Blinn-Phong_shading_model Blinn-Phong] - model for calculating reflectance. Unlike the Lambertian model used in the [page:MeshLambertMaterial] + The material uses a non-physically based [link:https://en.wikipedia.org/wiki/Blinn-Phong_shading_model Blinn-Phong] + model for calculating reflectance. Unlike the Lambertian model used in the [page:MeshLambertMaterial] this can simulate shiny surfaces with specular highlights (such as varnished wood).

Shading is calculated using a [link:https://en.wikipedia.org/wiki/Phong_shading Phong] shading model. -- GitLab