提交 93e0c6b1 编写于 作者: M Mr.doob

Updated builds.

上级 ea13c99d
...@@ -14645,6 +14645,17 @@ ...@@ -14645,6 +14645,17 @@
}; };
// enable code injection for non-built-in material
Object.defineProperty( boxMesh.material, 'envMap', {
get: function () {
return this.uniforms.tCube.value;
}
} );
objects.update( boxMesh ); objects.update( boxMesh );
} }
...@@ -14675,6 +14686,17 @@ ...@@ -14675,6 +14686,17 @@
planeMesh.geometry.removeAttribute( 'normal' ); planeMesh.geometry.removeAttribute( 'normal' );
// enable code injection for non-built-in material
Object.defineProperty( planeMesh.material, 'map', {
get: function () {
return this.uniforms.t2D.value;
}
} );
objects.update( planeMesh ); objects.update( planeMesh );
} }
...@@ -24,54 +24,55 @@ this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 ); ...@@ -24,54 +24,55 @@ this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
this.setValues(a))}function rb(a,b){this.origin=void 0!==a?a:new p;this.direction=void 0!==b?b:new p}function ha(a,b,c){this.a=void 0!==a?a:new p;this.b=void 0!==b?b:new p;this.c=void 0!==c?c:new p}function Ea(a){L.call(this);this.type="MeshBasicMaterial";this.color=new G(16777215);this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.envMap=this.alphaMap=this.specularMap=null;this.combine=0;this.reflectivity=1;this.refractionRatio=.98;this.wireframe=!1;this.wireframeLinewidth= this.setValues(a))}function rb(a,b){this.origin=void 0!==a?a:new p;this.direction=void 0!==b?b:new p}function ha(a,b,c){this.a=void 0!==a?a:new p;this.b=void 0!==b?b:new p;this.c=void 0!==c?c:new p}function Ea(a){L.call(this);this.type="MeshBasicMaterial";this.color=new G(16777215);this.lightMap=this.map=null;this.lightMapIntensity=1;this.aoMap=null;this.aoMapIntensity=1;this.envMap=this.alphaMap=this.specularMap=null;this.combine=0;this.reflectivity=1;this.refractionRatio=.98;this.wireframe=!1;this.wireframeLinewidth=
1;this.wireframeLinejoin=this.wireframeLinecap="round";this.lights=this.morphTargets=this.skinning=!1;this.setValues(a)}function pa(a,b){D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new E;this.material=void 0!==b?b:new Ea({color:16777215*Math.random()});this.drawMode=0;this.updateMorphTargets()}function Rf(a,b,c,d){function e(a,c){b.buffers.color.setClear(a.r,a.g,a.b,c,d)}var f=new G(0),g=0,h,k;return{getClearColor:function(){return f},setClearColor:function(a,b){f.set(a);g=void 0!==b? 1;this.wireframeLinejoin=this.wireframeLinecap="round";this.lights=this.morphTargets=this.skinning=!1;this.setValues(a)}function pa(a,b){D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new E;this.material=void 0!==b?b:new Ea({color:16777215*Math.random()});this.drawMode=0;this.updateMorphTargets()}function Rf(a,b,c,d){function e(a,c){b.buffers.color.setClear(a.r,a.g,a.b,c,d)}var f=new G(0),g=0,h,k;return{getClearColor:function(){return f},setClearColor:function(a,b){f.set(a);g=void 0!==b?
b:1;e(f,g)},getClearAlpha:function(){return g},setClearAlpha:function(a){g=a;e(f,g)},render:function(b,d,n,r){d=d.background;null===d?e(f,g):d&&d.isColor&&(e(d,1),r=!0);(a.autoClear||r)&&a.clear(a.autoClearColor,a.autoClearDepth,a.autoClearStencil);d&&(d.isCubeTexture||d.isWebGLRenderTargetCube)?(void 0===k&&(k=new pa(new pb(1,1,1),new ka({type:"BackgroundCubeMaterial",uniforms:va.clone(Qa.cube.uniforms),vertexShader:Qa.cube.vertexShader,fragmentShader:Qa.cube.fragmentShader,side:1,depthTest:!0,depthWrite:!1, b:1;e(f,g)},getClearAlpha:function(){return g},setClearAlpha:function(a){g=a;e(f,g)},render:function(b,d,n,r){d=d.background;null===d?e(f,g):d&&d.isColor&&(e(d,1),r=!0);(a.autoClear||r)&&a.clear(a.autoClearColor,a.autoClearDepth,a.autoClearStencil);d&&(d.isCubeTexture||d.isWebGLRenderTargetCube)?(void 0===k&&(k=new pa(new pb(1,1,1),new ka({type:"BackgroundCubeMaterial",uniforms:va.clone(Qa.cube.uniforms),vertexShader:Qa.cube.vertexShader,fragmentShader:Qa.cube.fragmentShader,side:1,depthTest:!0,depthWrite:!1,
fog:!1})),k.geometry.removeAttribute("normal"),k.geometry.removeAttribute("uv"),k.onBeforeRender=function(a,b,c){this.matrixWorld.copyPosition(c.matrixWorld)},c.update(k)),k.material.uniforms.tCube.value=d.isWebGLRenderTargetCube?d.texture:d,k.material.uniforms.tFlip.value=d.isWebGLRenderTargetCube?1:-1,b.push(k,k.geometry,k.material,0,null)):d&&d.isTexture&&(void 0===h&&(h=new pa(new qb(2,2),new ka({type:"BackgroundMaterial",uniforms:va.clone(Qa.background.uniforms),vertexShader:Qa.background.vertexShader, fog:!1})),k.geometry.removeAttribute("normal"),k.geometry.removeAttribute("uv"),k.onBeforeRender=function(a,b,c){this.matrixWorld.copyPosition(c.matrixWorld)},Object.defineProperty(k.material,"envMap",{get:function(){return this.uniforms.tCube.value}}),c.update(k)),k.material.uniforms.tCube.value=d.isWebGLRenderTargetCube?d.texture:d,k.material.uniforms.tFlip.value=d.isWebGLRenderTargetCube?1:-1,b.push(k,k.geometry,k.material,0,null)):d&&d.isTexture&&(void 0===h&&(h=new pa(new qb(2,2),new ka({type:"BackgroundMaterial",
fragmentShader:Qa.background.fragmentShader,side:0,depthTest:!0,depthWrite:!1,fog:!1})),h.geometry.removeAttribute("normal"),c.update(h)),h.material.uniforms.t2D.value=d,!0===d.matrixAutoUpdate&&d.updateMatrix(),h.material.uniforms.uvTransform.value.copy(d.matrix),b.push(h,h.geometry,h.material,0,null))}}}function Sf(a,b,c,d){var e;this.setMode=function(a){e=a};this.render=function(b,d){a.drawArrays(e,b,d);c.update(d,e)};this.renderInstances=function(f,g,h){if(d.isWebGL2)var k=a;else if(k=b.get("ANGLE_instanced_arrays"), uniforms:va.clone(Qa.background.uniforms),vertexShader:Qa.background.vertexShader,fragmentShader:Qa.background.fragmentShader,side:0,depthTest:!0,depthWrite:!1,fog:!1})),h.geometry.removeAttribute("normal"),Object.defineProperty(h.material,"map",{get:function(){return this.uniforms.t2D.value}}),c.update(h)),h.material.uniforms.t2D.value=d,!0===d.matrixAutoUpdate&&d.updateMatrix(),h.material.uniforms.uvTransform.value.copy(d.matrix),b.push(h,h.geometry,h.material,0,null))}}}function Sf(a,b,c,d){var e;
null===k){console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}k[d.isWebGL2?"drawArraysInstanced":"drawArraysInstancedANGLE"](e,g,h,f.maxInstancedCount);c.update(h,e,f.maxInstancedCount)}}function Tf(a,b,c){function d(b){if("highp"===b){if(0<a.getShaderPrecisionFormat(35633,36338).precision&&0<a.getShaderPrecisionFormat(35632,36338).precision)return"highp";b="mediump"}return"mediump"===b&&0<a.getShaderPrecisionFormat(35633, this.setMode=function(a){e=a};this.render=function(b,d){a.drawArrays(e,b,d);c.update(d,e)};this.renderInstances=function(f,g,h){if(d.isWebGL2)var k=a;else if(k=b.get("ANGLE_instanced_arrays"),null===k){console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}k[d.isWebGL2?"drawArraysInstanced":"drawArraysInstancedANGLE"](e,g,h,f.maxInstancedCount);c.update(h,e,f.maxInstancedCount)}}function Tf(a,b,c){function d(b){if("highp"===
36337).precision&&0<a.getShaderPrecisionFormat(35632,36337).precision?"mediump":"lowp"}var e,f="undefined"!==typeof WebGL2RenderingContext&&a instanceof WebGL2RenderingContext,g=void 0!==c.precision?c.precision:"highp",h=d(g);h!==g&&(console.warn("THREE.WebGLRenderer:",g,"not supported, using",h,"instead."),g=h);c=!0===c.logarithmicDepthBuffer;h=a.getParameter(34930);var k=a.getParameter(35660),m=a.getParameter(3379),q=a.getParameter(34076),n=a.getParameter(34921),r=a.getParameter(36347),x=a.getParameter(36348), b){if(0<a.getShaderPrecisionFormat(35633,36338).precision&&0<a.getShaderPrecisionFormat(35632,36338).precision)return"highp";b="mediump"}return"mediump"===b&&0<a.getShaderPrecisionFormat(35633,36337).precision&&0<a.getShaderPrecisionFormat(35632,36337).precision?"mediump":"lowp"}var e,f="undefined"!==typeof WebGL2RenderingContext&&a instanceof WebGL2RenderingContext,g=void 0!==c.precision?c.precision:"highp",h=d(g);h!==g&&(console.warn("THREE.WebGLRenderer:",g,"not supported, using",h,"instead."),
t=a.getParameter(36349),l=0<k,w=f||!!b.get("OES_texture_float");return{isWebGL2:f,getMaxAnisotropy:function(){if(void 0!==e)return e;var c=b.get("EXT_texture_filter_anisotropic");return e=null!==c?a.getParameter(c.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0},getMaxPrecision:d,precision:g,logarithmicDepthBuffer:c,maxTextures:h,maxVertexTextures:k,maxTextureSize:m,maxCubemapSize:q,maxAttributes:n,maxVertexUniforms:r,maxVaryings:x,maxFragmentUniforms:t,vertexTextures:l,floatFragmentTextures:w,floatVertexTextures:l&& g=h);c=!0===c.logarithmicDepthBuffer;h=a.getParameter(34930);var k=a.getParameter(35660),m=a.getParameter(3379),q=a.getParameter(34076),n=a.getParameter(34921),r=a.getParameter(36347),x=a.getParameter(36348),t=a.getParameter(36349),l=0<k,w=f||!!b.get("OES_texture_float");return{isWebGL2:f,getMaxAnisotropy:function(){if(void 0!==e)return e;var c=b.get("EXT_texture_filter_anisotropic");return e=null!==c?a.getParameter(c.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0},getMaxPrecision:d,precision:g,logarithmicDepthBuffer:c,
w}}function Uf(){function a(){m.value!==d&&(m.value=d,m.needsUpdate=0<e);c.numPlanes=e;c.numIntersection=0}function b(a,b,d,e){var f=null!==a?a.length:0,g=null;if(0!==f){g=m.value;if(!0!==e||null===g){e=d+4*f;b=b.matrixWorldInverse;k.getNormalMatrix(b);if(null===g||g.length<e)g=new Float32Array(e);for(e=0;e!==f;++e,d+=4)h.copy(a[e]).applyMatrix4(b,k),h.normal.toArray(g,d),g[d+3]=h.constant}m.value=g;m.needsUpdate=!0}c.numPlanes=f;return g}var c=this,d=null,e=0,f=!1,g=!1,h=new Pa,k=new da,m={value:null, maxTextures:h,maxVertexTextures:k,maxTextureSize:m,maxCubemapSize:q,maxAttributes:n,maxVertexUniforms:r,maxVaryings:x,maxFragmentUniforms:t,vertexTextures:l,floatFragmentTextures:w,floatVertexTextures:l&&w}}function Uf(){function a(){m.value!==d&&(m.value=d,m.needsUpdate=0<e);c.numPlanes=e;c.numIntersection=0}function b(a,b,d,e){var f=null!==a?a.length:0,g=null;if(0!==f){g=m.value;if(!0!==e||null===g){e=d+4*f;b=b.matrixWorldInverse;k.getNormalMatrix(b);if(null===g||g.length<e)g=new Float32Array(e);
needsUpdate:!1};this.uniform=m;this.numIntersection=this.numPlanes=0;this.init=function(a,c,g){var h=0!==a.length||c||0!==e||f;f=c;d=b(a,g,0);e=a.length;return h};this.beginShadows=function(){g=!0;b(null)};this.endShadows=function(){g=!1;a()};this.setState=function(c,h,k,x,l,u){if(!f||null===c||0===c.length||g&&!k)g?b(null):a();else{k=g?0:e;var n=4*k,q=l.clippingState||null;m.value=q;q=b(c,x,n,u);for(c=0;c!==n;++c)q[c]=d[c];l.clippingState=q;this.numIntersection=h?this.numPlanes:0;this.numPlanes+= for(e=0;e!==f;++e,d+=4)h.copy(a[e]).applyMatrix4(b,k),h.normal.toArray(g,d),g[d+3]=h.constant}m.value=g;m.needsUpdate=!0}c.numPlanes=f;return g}var c=this,d=null,e=0,f=!1,g=!1,h=new Pa,k=new da,m={value:null,needsUpdate:!1};this.uniform=m;this.numIntersection=this.numPlanes=0;this.init=function(a,c,g){var h=0!==a.length||c||0!==e||f;f=c;d=b(a,g,0);e=a.length;return h};this.beginShadows=function(){g=!0;b(null)};this.endShadows=function(){g=!1;a()};this.setState=function(c,h,k,x,l,u){if(!f||null===
k}}}function Vf(a){var b={};return{get:function(c){if(void 0!==b[c])return b[c];switch(c){case "WEBGL_depth_texture":var d=a.getExtension("WEBGL_depth_texture")||a.getExtension("MOZ_WEBGL_depth_texture")||a.getExtension("WEBKIT_WEBGL_depth_texture");break;case "EXT_texture_filter_anisotropic":d=a.getExtension("EXT_texture_filter_anisotropic")||a.getExtension("MOZ_EXT_texture_filter_anisotropic")||a.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case "WEBGL_compressed_texture_s3tc":d= c||0===c.length||g&&!k)g?b(null):a();else{k=g?0:e;var n=4*k,q=l.clippingState||null;m.value=q;q=b(c,x,n,u);for(c=0;c!==n;++c)q[c]=d[c];l.clippingState=q;this.numIntersection=h?this.numPlanes:0;this.numPlanes+=k}}}function Vf(a){var b={};return{get:function(c){if(void 0!==b[c])return b[c];switch(c){case "WEBGL_depth_texture":var d=a.getExtension("WEBGL_depth_texture")||a.getExtension("MOZ_WEBGL_depth_texture")||a.getExtension("WEBKIT_WEBGL_depth_texture");break;case "EXT_texture_filter_anisotropic":d=
a.getExtension("WEBGL_compressed_texture_s3tc")||a.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case "WEBGL_compressed_texture_pvrtc":d=a.getExtension("WEBGL_compressed_texture_pvrtc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:d=a.getExtension(c)}null===d&&console.warn("THREE.WebGLRenderer: "+c+" extension not supported.");return b[c]=d}}}function Wf(a,b,c){function d(a){var g=a.target;a=e[g.id];null!== a.getExtension("EXT_texture_filter_anisotropic")||a.getExtension("MOZ_EXT_texture_filter_anisotropic")||a.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case "WEBGL_compressed_texture_s3tc":d=a.getExtension("WEBGL_compressed_texture_s3tc")||a.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case "WEBGL_compressed_texture_pvrtc":d=a.getExtension("WEBGL_compressed_texture_pvrtc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");
a.index&&b.remove(a.index);for(var k in a.attributes)b.remove(a.attributes[k]);g.removeEventListener("dispose",d);delete e[g.id];if(k=f[a.id])b.remove(k),delete f[a.id];c.memory.geometries--}var e={},f={};return{get:function(a,b){var f=e[b.id];if(f)return f;b.addEventListener("dispose",d);b.isBufferGeometry?f=b:b.isGeometry&&(void 0===b._bufferGeometry&&(b._bufferGeometry=(new E).setFromObject(a)),f=b._bufferGeometry);e[b.id]=f;c.memory.geometries++;return f},update:function(a){var c=a.index,d=a.attributes; break;default:d=a.getExtension(c)}null===d&&console.warn("THREE.WebGLRenderer: "+c+" extension not supported.");return b[c]=d}}}function Wf(a,b,c){function d(a){var g=a.target;a=e[g.id];null!==a.index&&b.remove(a.index);for(var k in a.attributes)b.remove(a.attributes[k]);g.removeEventListener("dispose",d);delete e[g.id];if(k=f[a.id])b.remove(k),delete f[a.id];c.memory.geometries--}var e={},f={};return{get:function(a,b){var f=e[b.id];if(f)return f;b.addEventListener("dispose",d);b.isBufferGeometry?
null!==c&&b.update(c,34963);for(var e in d)b.update(d[e],34962);a=a.morphAttributes;for(e in a){c=a[e];d=0;for(var f=c.length;d<f;d++)b.update(c[d],34962)}},getWireframeAttribute:function(a){var c=f[a.id];if(c)return c;c=[];var d=a.index,e=a.attributes;if(null!==d){d=d.array;e=0;for(var g=d.length;e<g;e+=3){var n=d[e+0],r=d[e+1],x=d[e+2];c.push(n,r,r,x,x,n)}}else for(d=e.position.array,e=0,g=d.length/3-1;e<g;e+=3)n=e+0,r=e+1,x=e+2,c.push(n,r,r,x,x,n);c=new (65535<Je(c)?ob:nb)(c,1);b.update(c,34963); f=b:b.isGeometry&&(void 0===b._bufferGeometry&&(b._bufferGeometry=(new E).setFromObject(a)),f=b._bufferGeometry);e[b.id]=f;c.memory.geometries++;return f},update:function(a){var c=a.index,d=a.attributes;null!==c&&b.update(c,34963);for(var e in d)b.update(d[e],34962);a=a.morphAttributes;for(e in a){c=a[e];d=0;for(var f=c.length;d<f;d++)b.update(c[d],34962)}},getWireframeAttribute:function(a){var c=f[a.id];if(c)return c;c=[];var d=a.index,e=a.attributes;if(null!==d){d=d.array;e=0;for(var g=d.length;e<
return f[a.id]=c}}}function Xf(a,b,c,d){var e,f,g;this.setMode=function(a){e=a};this.setIndex=function(a){f=a.type;g=a.bytesPerElement};this.render=function(b,d){a.drawElements(e,d,f,b*g);c.update(d,e)};this.renderInstances=function(h,k,m){if(d.isWebGL2)var q=a;else if(q=b.get("ANGLE_instanced_arrays"),null===q){console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}q[d.isWebGL2?"drawElementsInstanced": g;e+=3){var n=d[e+0],r=d[e+1],x=d[e+2];c.push(n,r,r,x,x,n)}}else for(d=e.position.array,e=0,g=d.length/3-1;e<g;e+=3)n=e+0,r=e+1,x=e+2,c.push(n,r,r,x,x,n);c=new (65535<Je(c)?ob:nb)(c,1);b.update(c,34963);return f[a.id]=c}}}function Xf(a,b,c,d){var e,f,g;this.setMode=function(a){e=a};this.setIndex=function(a){f=a.type;g=a.bytesPerElement};this.render=function(b,d){a.drawElements(e,d,f,b*g);c.update(d,e)};this.renderInstances=function(h,k,m){if(d.isWebGL2)var q=a;else if(q=b.get("ANGLE_instanced_arrays"),
"drawElementsInstancedANGLE"](e,m,f,k*g,h.maxInstancedCount);c.update(m,e,h.maxInstancedCount)}}function Yf(a){var b={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:b,programs:null,autoReset:!0,reset:function(){b.frame++;b.calls=0;b.triangles=0;b.points=0;b.lines=0},update:function(a,d,e){e=e||1;b.calls++;switch(d){case 4:b.triangles+=a/3*e;break;case 5:case 6:b.triangles+=e*(a-2);break;case 1:b.lines+=a/2*e;break;case 3:b.lines+=e*(a-1);break;case 2:b.lines+= null===q){console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}q[d.isWebGL2?"drawElementsInstanced":"drawElementsInstancedANGLE"](e,m,f,k*g,h.maxInstancedCount);c.update(m,e,h.maxInstancedCount)}}function Yf(a){var b={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:b,programs:null,autoReset:!0,reset:function(){b.frame++;b.calls=0;b.triangles=0;b.points=
e*a;break;case 0:b.points+=e*a;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",d)}}}}function Zf(a,b){return Math.abs(b[1])-Math.abs(a[1])}function $f(a){var b={},c=new Float32Array(8);return{update:function(d,e,f,g){var h=d.morphTargetInfluences,k=h.length;d=b[e.id];if(void 0===d){d=[];for(var m=0;m<k;m++)d[m]=[m,0];b[e.id]=d}var q=f.morphTargets&&e.morphAttributes.position;f=f.morphNormals&&e.morphAttributes.normal;for(m=0;m<k;m++){var n=d[m];0!==n[1]&&(q&&e.removeAttribute("morphTarget"+ 0;b.lines=0},update:function(a,d,e){e=e||1;b.calls++;switch(d){case 4:b.triangles+=a/3*e;break;case 5:case 6:b.triangles+=e*(a-2);break;case 1:b.lines+=a/2*e;break;case 3:b.lines+=e*(a-1);break;case 2:b.lines+=e*a;break;case 0:b.points+=e*a;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",d)}}}}function Zf(a,b){return Math.abs(b[1])-Math.abs(a[1])}function $f(a){var b={},c=new Float32Array(8);return{update:function(d,e,f,g){var h=d.morphTargetInfluences,k=h.length;d=b[e.id];if(void 0===
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Re,e)}function Se(a,b){var c=this.cache;ea(c,b)||(a.uniform2iv(this.addr,b),sa(c,b))}function Te(a,b){var c=this.cache;ea(c,b)||(a.uniform3iv(this.addr,b),sa(c,b))}function Ue(a,b){var c=this.cache;ea(c,b)||(a.uniform4iv(this.addr,b),sa(c,b))}function ng(a){switch(a){case 5126:return bg;case 35664:return dg;case 35665:return eg;case 35666:return fg;case 35674:return gg;case 35675:return hg;case 35676:return ig;case 35678:case 36198:return jg;case 35679:return kg;case 35680:return mg;case 5124:case 35670:return cg; e=c.allocTextureUnit();d[0]!==e&&(a.uniform1i(this.addr,e),d[0]=e);c.setTexture3D(b||lg,e)}function mg(a,b,c){var d=this.cache,e=c.allocTextureUnit();d[0]!==e&&(a.uniform1i(this.addr,e),d[0]=e);c.setTextureCube(b||Re,e)}function Se(a,b){var c=this.cache;ea(c,b)||(a.uniform2iv(this.addr,b),sa(c,b))}function Te(a,b){var c=this.cache;ea(c,b)||(a.uniform3iv(this.addr,b),sa(c,b))}function Ue(a,b){var c=this.cache;ea(c,b)||(a.uniform4iv(this.addr,b),sa(c,b))}function ng(a){switch(a){case 5126:return bg;
case 35667:case 35671:return Se;case 35668:case 35672:return Te;case 35669:case 35673:return Ue}}function og(a,b){var c=this.cache;ea(c,b)||(a.uniform1fv(this.addr,b),sa(c,b))}function pg(a,b){var c=this.cache;ea(c,b)||(a.uniform1iv(this.addr,b),sa(c,b))}function qg(a,b){var c=this.cache;b=Nb(b,this.size,2);ea(c,b)||(a.uniform2fv(this.addr,b),this.updateCache(b))}function rg(a,b){var c=this.cache;b=Nb(b,this.size,3);ea(c,b)||(a.uniform3fv(this.addr,b),this.updateCache(b))}function sg(a,b){var c=this.cache; case 35664:return dg;case 35665:return eg;case 35666:return fg;case 35674:return gg;case 35675:return hg;case 35676:return ig;case 35678:case 36198:return jg;case 35679:return kg;case 35680:return mg;case 5124:case 35670:return cg;case 35667:case 35671:return Se;case 35668:case 35672:return Te;case 35669:case 35673:return Ue}}function og(a,b){var c=this.cache;ea(c,b)||(a.uniform1fv(this.addr,b),sa(c,b))}function pg(a,b){var c=this.cache;ea(c,b)||(a.uniform1iv(this.addr,b),sa(c,b))}function qg(a,b){var c=
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f,g,n);else if(""!==f)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",f);else if(""===g||""===n)x=!1;x&&(this.diagnostics={runnable:r,material:d,programLog:f,vertexShader:{log:g,prefix:k},fragmentShader:{log:n,prefix:b}});h.deleteShader(m);h.deleteShader(q);var H;this.getUniforms=function(){void 0===H&&(H=new db(h,v,a));return H};var y;this.getAttributes=function(){if(void 0===y){for(var a={},b=h.getProgramParameter(v,35721),c=0;c<b;c++){var d=h.getActiveAttrib(v,c).name;a[d]=h.getAttribLocation(v, q);void 0!==d.index0AttributeName?h.bindAttribLocation(v,0,d.index0AttributeName):!0===f.morphTargets&&h.bindAttribLocation(v,0,"position");h.linkProgram(v);f=h.getProgramInfoLog(v).trim();g=h.getShaderInfoLog(m).trim();n=h.getShaderInfoLog(q).trim();x=r=!0;if(!1===h.getProgramParameter(v,35714))r=!1,console.error("THREE.WebGLProgram: shader error: ",h.getError(),"35715",h.getProgramParameter(v,35715),"gl.getProgramInfoLog",f,g,n);else if(""!==f)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",
d)}y=a}return y};this.destroy=function(){h.deleteProgram(v);this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.name=e.name;this.id=Gg++;this.code=c;this.usedTimes=1;this.program=v;this.vertexShader=m;this.fragmentShader=q;return this}function Hg(a, f);else if(""===g||""===n)x=!1;x&&(this.diagnostics={runnable:r,material:d,programLog:f,vertexShader:{log:g,prefix:k},fragmentShader:{log:n,prefix:b}});h.deleteShader(m);h.deleteShader(q);var H;this.getUniforms=function(){void 0===H&&(H=new db(h,v,a));return H};var y;this.getAttributes=function(){if(void 0===y){for(var a={},b=h.getProgramParameter(v,35721),c=0;c<b;c++){var d=h.getActiveAttrib(v,c).name;a[d]=h.getAttribLocation(v,d)}y=a}return y};this.destroy=function(){h.deleteProgram(v);this.program=
b,c){function d(a,b){if(a)a.isTexture?c=a.encoding:a.isWebGLRenderTarget&&(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),c=a.texture.encoding);else var c=3E3;3E3===c&&b&&(c=3007);return c}var e=[],f={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"phong",MeshStandardMaterial:"physical", void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.name=e.name;this.id=Gg++;this.code=c;this.usedTimes=1;this.program=v;this.vertexShader=m;this.fragmentShader=q;return this}function Hg(a,b,c){function d(a,b){if(a)a.isTexture?c=a.encoding:a.isWebGLRenderTarget&&
MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"},g="precision supportsVertexTextures map mapEncoding matcapEncoding envMap envMapMode envMapEncoding lightMap aoMap emissiveMap emissiveMapEncoding bumpMap normalMap objectSpaceNormalMap displacementMap specularMap roughnessMap metalnessMap gradientMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals premultipliedAlpha numDirLights numPointLights numSpotLights numHemiLights numRectAreaLights shadowMapEnabled shadowMapType toneMapping physicallyCorrectLights alphaTest doubleSided flipSided numClippingPlanes numClipIntersection depthPacking dithering".split(" "); (console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),c=a.texture.encoding);else var c=3E3;3E3===c&&b&&(c=3007);return c}var e=[],f={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"phong",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",
LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"},g="precision supportsVertexTextures map mapEncoding matcapEncoding envMap envMapMode envMapEncoding lightMap aoMap emissiveMap emissiveMapEncoding bumpMap normalMap objectSpaceNormalMap displacementMap specularMap roughnessMap metalnessMap gradientMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals premultipliedAlpha numDirLights numPointLights numSpotLights numHemiLights numRectAreaLights shadowMapEnabled shadowMapType toneMapping physicallyCorrectLights alphaTest doubleSided flipSided numClippingPlanes numClipIntersection depthPacking dithering".split(" ");
this.getParameters=function(b,e,g,q,n,r,x){var h=f[b.type];if(x.isSkinnedMesh){var k=x.skeleton.bones;if(c.floatVertexTextures)k=1024;else{var m=Math.min(Math.floor((c.maxVertexUniforms-20)/4),k.length);m<k.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+k.length+" bones. This GPU supports "+m+"."),k=0):k=m}}else k=0;m=c.precision;null!==b.precision&&(m=c.getMaxPrecision(b.precision),m!==b.precision&&console.warn("THREE.WebGLProgram.getParameters:",b.precision,"not supported, using",m,"instead.")); this.getParameters=function(b,e,g,q,n,r,x){var h=f[b.type];if(x.isSkinnedMesh){var k=x.skeleton.bones;if(c.floatVertexTextures)k=1024;else{var m=Math.min(Math.floor((c.maxVertexUniforms-20)/4),k.length);m<k.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+k.length+" bones. This GPU supports "+m+"."),k=0):k=m}}else k=0;m=c.precision;null!==b.precision&&(m=c.getMaxPrecision(b.precision),m!==b.precision&&console.warn("THREE.WebGLProgram.getParameters:",b.precision,"not supported, using",m,"instead."));
var l=a.getRenderTarget();return{shaderID:h,precision:m,supportsVertexTextures:c.vertexTextures,outputEncoding:d(l?l.texture:null,a.gammaOutput),map:!!b.map,mapEncoding:d(b.map,a.gammaInput),matcap:!!b.matcap,matcapEncoding:d(b.matcap,a.gammaInput),envMap:!!b.envMap,envMapMode:b.envMap&&b.envMap.mapping,envMapEncoding:d(b.envMap,a.gammaInput),envMapCubeUV:!!b.envMap&&(306===b.envMap.mapping||307===b.envMap.mapping),lightMap:!!b.lightMap,aoMap:!!b.aoMap,emissiveMap:!!b.emissiveMap,emissiveMapEncoding:d(b.emissiveMap, var l=a.getRenderTarget();return{shaderID:h,precision:m,supportsVertexTextures:c.vertexTextures,outputEncoding:d(l?l.texture:null,a.gammaOutput),map:!!b.map,mapEncoding:d(b.map,a.gammaInput),matcap:!!b.matcap,matcapEncoding:d(b.matcap,a.gammaInput),envMap:!!b.envMap,envMapMode:b.envMap&&b.envMap.mapping,envMapEncoding:d(b.envMap,a.gammaInput),envMapCubeUV:!!b.envMap&&(306===b.envMap.mapping||307===b.envMap.mapping),lightMap:!!b.lightMap,aoMap:!!b.aoMap,emissiveMap:!!b.emissiveMap,emissiveMapEncoding:d(b.emissiveMap,
a.gammaInput),bumpMap:!!b.bumpMap,normalMap:!!b.normalMap,objectSpaceNormalMap:1===b.normalMapType,displacementMap:!!b.displacementMap,roughnessMap:!!b.roughnessMap,metalnessMap:!!b.metalnessMap,specularMap:!!b.specularMap,alphaMap:!!b.alphaMap,gradientMap:!!b.gradientMap,combine:b.combine,vertexColors:b.vertexColors,fog:!!q,useFog:b.fog,fogExp:q&&q.isFogExp2,flatShading:b.flatShading,sizeAttenuation:b.sizeAttenuation,logarithmicDepthBuffer:c.logarithmicDepthBuffer,skinning:b.skinning&&0<k,maxBones:k, a.gammaInput),bumpMap:!!b.bumpMap,normalMap:!!b.normalMap,objectSpaceNormalMap:1===b.normalMapType,displacementMap:!!b.displacementMap,roughnessMap:!!b.roughnessMap,metalnessMap:!!b.metalnessMap,specularMap:!!b.specularMap,alphaMap:!!b.alphaMap,gradientMap:!!b.gradientMap,combine:b.combine,vertexColors:b.vertexColors,fog:!!q,useFog:b.fog,fogExp:q&&q.isFogExp2,flatShading:b.flatShading,sizeAttenuation:b.sizeAttenuation,logarithmicDepthBuffer:c.logarithmicDepthBuffer,skinning:b.skinning&&0<k,maxBones:k,
......
...@@ -14639,6 +14639,17 @@ function WebGLBackground( renderer, state, objects, premultipliedAlpha ) { ...@@ -14639,6 +14639,17 @@ function WebGLBackground( renderer, state, objects, premultipliedAlpha ) {
}; };
// enable code injection for non-built-in material
Object.defineProperty( boxMesh.material, 'envMap', {
get: function () {
return this.uniforms.tCube.value;
}
} );
objects.update( boxMesh ); objects.update( boxMesh );
} }
...@@ -14669,6 +14680,17 @@ function WebGLBackground( renderer, state, objects, premultipliedAlpha ) { ...@@ -14669,6 +14680,17 @@ function WebGLBackground( renderer, state, objects, premultipliedAlpha ) {
planeMesh.geometry.removeAttribute( 'normal' ); planeMesh.geometry.removeAttribute( 'normal' );
// enable code injection for non-built-in material
Object.defineProperty( planeMesh.material, 'map', {
get: function () {
return this.uniforms.t2D.value;
}
} );
objects.update( planeMesh ); objects.update( planeMesh );
} }
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