diff --git a/docs/api/en/materials/MeshStandardMaterial.html b/docs/api/en/materials/MeshStandardMaterial.html index 1c33d7ce6cda7f18331a4553a5d97b23f4564317..35f8ea825cca8cbc111534469c8c0d24fde0b64f 100644 --- a/docs/api/en/materials/MeshStandardMaterial.html +++ b/docs/api/en/materials/MeshStandardMaterial.html @@ -201,7 +201,7 @@
How much the material is like a metal. Non-metallic materials such as wood or stone use 0.0, metallic use 1.0, with nothing - (usually) in between. Default is 0.5. A value between 0.0 and 1.0 could be used for a rusty metal look. If metalnessMap is + (usually) in between. Default is 0.0. A value between 0.0 and 1.0 could be used for a rusty metal look. If metalnessMap is also provided, both values are multiplied.
@@ -245,7 +245,7 @@- How rough the material appears. 0.0 means a smooth mirror reflection, 1.0 means fully diffuse. Default is 0.5. + How rough the material appears. 0.0 means a smooth mirror reflection, 1.0 means fully diffuse. Default is 1.0. If roughnessMap is also provided, both values are multiplied.
diff --git a/docs/api/zh/materials/MeshStandardMaterial.html b/docs/api/zh/materials/MeshStandardMaterial.html index e8a41d1d736f89b8f27416c009409ecbd345e02a..ceb64e5394074a66c5d453bf86e43a9a8e8dd378 100644 --- a/docs/api/zh/materials/MeshStandardMaterial.html +++ b/docs/api/zh/materials/MeshStandardMaterial.html @@ -164,7 +164,7 @@材质与金属的相似度。非金属材质,如木材或石材,使用0.0,金属使用1.0,通常没有中间值。 - 默认值为0.5。0.0到1.0之间的值可用于生锈金属的外观。如果还提供了metalnessMap,则两个值相乘。 + 默认值为0.0。0.0到1.0之间的值可用于生锈金属的外观。如果还提供了metalnessMap,则两个值相乘。
材质的粗糙程度。0.0表示平滑的镜面反射,1.0表示完全漫反射。默认值为0.5。如果还提供roughnessMap,则两个值相乘。 +
材质的粗糙程度。0.0表示平滑的镜面反射,1.0表示完全漫反射。默认值为1.0。如果还提供roughnessMap,则两个值相乘。