提交 8a31cd8d 编写于 作者: M Mr.doob

Implemented gero3 normalToComponent optimisation.

上级 e85a0605
...@@ -13,20 +13,20 @@ THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w ...@@ -13,20 +13,20 @@ THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w
return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,h=[];a=0;for(b=e.length;a<b;a++){d=e[a];if(d instanceof THREE.Mesh)h=h.concat(this.intersectObject(d))}h.sort(function(n,o){return n.distance-o.distance});return h},intersectObject:function(a){function b(L,J,K,v){v=v.clone().subSelf(J);K=K.clone().subSelf(J);var f=L.clone().subSelf(J);L=v.dot(v);J=v.dot(K);v=v.dot(f);var k=K.dot(K);K=K.dot(f);f=1/(L*k-J*J);k=(k*v-J*K)*f;L=(L*K-J*v)*f;return k>0&&L>0&&k+L<1}var d,e,h,n,o,l,m,c,z,x, THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,h=[];a=0;for(b=e.length;a<b;a++){d=e[a];if(d instanceof THREE.Mesh)h=h.concat(this.intersectObject(d))}h.sort(function(n,o){return n.distance-o.distance});return h},intersectObject:function(a){function b(L,J,K,v){v=v.clone().subSelf(J);K=K.clone().subSelf(J);var f=L.clone().subSelf(J);L=v.dot(v);J=v.dot(K);v=v.dot(f);var k=K.dot(K);K=K.dot(f);f=1/(L*k-J*J);k=(k*v-J*K)*f;L=(L*K-J*v)*f;return k>0&&L>0&&k+L<1}var d,e,h,n,o,l,m,c,z,x,
r,s=a.geometry,H=s.vertices,F=[];d=0;for(e=s.faces.length;d<e;d++){h=s.faces[d];x=this.origin.clone();r=this.direction.clone();n=a.matrix.multiplyVector3(H[h.a].position.clone());o=a.matrix.multiplyVector3(H[h.b].position.clone());l=a.matrix.multiplyVector3(H[h.c].position.clone());m=h instanceof THREE.Face4?a.matrix.multiplyVector3(H[h.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(h.normal.clone());z=r.dot(c);if(z<0){c=c.dot((new THREE.Vector3).sub(n,x))/z;x=x.addSelf(r.multiplyScalar(c)); r,t=a.geometry,H=t.vertices,F=[];d=0;for(e=t.faces.length;d<e;d++){h=t.faces[d];x=this.origin.clone();r=this.direction.clone();n=a.matrix.multiplyVector3(H[h.a].position.clone());o=a.matrix.multiplyVector3(H[h.b].position.clone());l=a.matrix.multiplyVector3(H[h.c].position.clone());m=h instanceof THREE.Face4?a.matrix.multiplyVector3(H[h.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(h.normal.clone());z=r.dot(c);if(z<0){c=c.dot((new THREE.Vector3).sub(n,x))/z;x=x.addSelf(r.multiplyScalar(c));
if(h instanceof THREE.Face3){if(b(x,n,o,l)){h={distance:this.origin.distanceTo(x),point:x,face:h,object:a};F.push(h)}}else if(h instanceof THREE.Face4)if(b(x,n,o,m)||b(x,o,l,m)){h={distance:this.origin.distanceTo(x),point:x,face:h,object:a};F.push(h)}}}return F}}; if(h instanceof THREE.Face3){if(b(x,n,o,l)){h={distance:this.origin.distanceTo(x),point:x,face:h,object:a};F.push(h)}}else if(h instanceof THREE.Face4)if(b(x,n,o,m)||b(x,o,l,m)){h={distance:this.origin.distanceTo(x),point:x,face:h,object:a};F.push(h)}}}return F}};
THREE.Rectangle=function(){function a(){n=e-b;o=h-d}var b,d,e,h,n,o,l=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return n};this.getHeight=function(){return o};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return h};this.set=function(m,c,z,x){l=false;b=m;d=c;e=z;h=x;a()};this.addPoint=function(m,c){if(l){l=false;b=m;d=c;e=m;h=c}else{b=b<m?b:m;d=d<c?d:c;e=e>m?e:m;h=h>c? THREE.Rectangle=function(){function a(){n=e-b;o=h-d}var b,d,e,h,n,o,l=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return n};this.getHeight=function(){return o};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return h};this.set=function(m,c,z,x){l=false;b=m;d=c;e=z;h=x;a()};this.addPoint=function(m,c){if(l){l=false;b=m;d=c;e=m;h=c}else{b=b<m?b:m;d=d<c?d:c;e=e>m?e:m;h=h>c?
h:c}a()};this.add3Points=function(m,c,z,x,r,s){if(l){l=false;b=m<z?m<r?m:r:z<r?z:r;d=c<x?c<s?c:s:x<s?x:s;e=m>z?m>r?m:r:z>r?z:r;h=c>x?c>s?c:s:x>s?x:s}else{b=m<z?m<r?m<b?m:b:r<b?r:b:z<r?z<b?z:b:r<b?r:b;d=c<x?c<s?c<d?c:d:s<d?s:d:x<s?x<d?x:d:s<d?s:d;e=m>z?m>r?m>e?m:e:r>e?r:e:z>r?z>e?z:e:r>e?r:e;h=c>x?c>s?c>h?c:h:s>h?s:h:x>s?x>h?x:h:s>h?s:h}a()};this.addRectangle=function(m){if(l){l=false;b=m.getLeft();d=m.getTop();e=m.getRight();h=m.getBottom()}else{b=b<m.getLeft()?b:m.getLeft();d=d<m.getTop()?d:m.getTop(); h:c}a()};this.add3Points=function(m,c,z,x,r,t){if(l){l=false;b=m<z?m<r?m:r:z<r?z:r;d=c<x?c<t?c:t:x<t?x:t;e=m>z?m>r?m:r:z>r?z:r;h=c>x?c>t?c:t:x>t?x:t}else{b=m<z?m<r?m<b?m:b:r<b?r:b:z<r?z<b?z:b:r<b?r:b;d=c<x?c<t?c<d?c:d:t<d?t:d:x<t?x<d?x:d:t<d?t:d;e=m>z?m>r?m>e?m:e:r>e?r:e:z>r?z>e?z:e:r>e?r:e;h=c>x?c>t?c>h?c:h:t>h?t:h:x>t?x>h?x:h:t>h?t:h}a()};this.addRectangle=function(m){if(l){l=false;b=m.getLeft();d=m.getTop();e=m.getRight();h=m.getBottom()}else{b=b<m.getLeft()?b:m.getLeft();d=d<m.getTop()?d:m.getTop();
e=e>m.getRight()?e:m.getRight();h=h>m.getBottom()?h:m.getBottom()}a()};this.inflate=function(m){b-=m;d-=m;e+=m;h+=m;a()};this.minSelf=function(m){b=b>m.getLeft()?b:m.getLeft();d=d>m.getTop()?d:m.getTop();e=e<m.getRight()?e:m.getRight();h=h<m.getBottom()?h:m.getBottom();a()};this.instersects=function(m){return Math.min(e,m.getRight())-Math.max(b,m.getLeft())>=0&&Math.min(h,m.getBottom())-Math.max(d,m.getTop())>=0};this.empty=function(){l=true;h=e=d=b=0;a()};this.isEmpty=function(){return l};this.toString= e=e>m.getRight()?e:m.getRight();h=h>m.getBottom()?h:m.getBottom()}a()};this.inflate=function(m){b-=m;d-=m;e+=m;h+=m;a()};this.minSelf=function(m){b=b>m.getLeft()?b:m.getLeft();d=d>m.getTop()?d:m.getTop();e=e<m.getRight()?e:m.getRight();h=h<m.getBottom()?h:m.getBottom();a()};this.instersects=function(m){return Math.min(e,m.getRight())-Math.max(b,m.getLeft())>=0&&Math.min(h,m.getBottom())-Math.max(d,m.getTop())>=0};this.empty=function(){l=true;h=e=d=b=0;a()};this.isEmpty=function(){return l};this.toString=
function(){return"THREE.Rectangle ( left: "+b+", right: "+e+", top: "+d+", bottom: "+h+", width: "+n+", height: "+o+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; function(){return"THREE.Rectangle ( left: "+b+", right: "+e+", top: "+d+", bottom: "+h+", width: "+n+", height: "+o+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
THREE.Matrix4=function(a,b,d,e,h,n,o,l,m,c,z,x,r,s,H,F){this.n11=a||1;this.n12=b||0;this.n13=d||0;this.n14=e||0;this.n21=h||0;this.n22=n||1;this.n23=o||0;this.n24=l||0;this.n31=m||0;this.n32=c||0;this.n33=z||1;this.n34=x||0;this.n41=r||0;this.n42=s||0;this.n43=H||0;this.n44=F||1}; THREE.Matrix4=function(a,b,d,e,h,n,o,l,m,c,z,x,r,t,H,F){this.n11=a||1;this.n12=b||0;this.n13=d||0;this.n14=e||0;this.n21=h||0;this.n22=n||1;this.n23=o||0;this.n24=l||0;this.n31=m||0;this.n32=c||0;this.n33=z||1;this.n34=x||0;this.n41=r||0;this.n42=t||0;this.n43=H||0;this.n44=F||1};
THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,d,e,h,n,o,l,m,c,z,x,r,s,H,F){this.n11=a;this.n12=b;this.n13=d;this.n14=e;this.n21=h;this.n22=n;this.n23=o;this.n24=l;this.n31=m;this.n32=c;this.n33=z;this.n34=x;this.n41=r;this.n42=s;this.n43=H;this.n44=F;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,d,e,h,n,o,l,m,c,z,x,r,t,H,F){this.n11=a;this.n12=b;this.n13=d;this.n14=e;this.n21=h;this.n22=n;this.n23=o;this.n24=l;this.n31=m;this.n32=c;this.n33=z;this.n34=x;this.n41=r;this.n42=t;this.n43=H;this.n44=F;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,d){var e=new THREE.Vector3,h=new THREE.Vector3,n=new THREE.Vector3;n.sub(a,b).normalize();e.cross(d,n).normalize();h.cross(n,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=n.x; a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,d){var e=new THREE.Vector3,h=new THREE.Vector3,n=new THREE.Vector3;n.sub(a,b).normalize();e.cross(d,n).normalize();h.cross(n,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=n.x;
this.n32=n.y;this.n33=n.z;this.n34=-n.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,h=1/(this.n41*b+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*h;a.y=(this.n21*b+this.n22*d+this.n23*e+this.n24)*h;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,h=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*h;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24* this.n32=n.y;this.n33=n.z;this.n34=-n.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,h=1/(this.n41*b+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*h;a.y=(this.n21*b+this.n22*d+this.n23*e+this.n24)*h;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,h=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*h;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*
h;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*h;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,h=a.n13,n=a.n14,o=a.n21,l=a.n22,m=a.n23,c=a.n24,z=a.n31,x=a.n32, h;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*h;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,h=a.n13,n=a.n14,o=a.n21,l=a.n22,m=a.n23,c=a.n24,z=a.n31,x=a.n32,
r=a.n33,s=a.n34,H=a.n41,F=a.n42,L=a.n43,J=a.n44,K=b.n11,v=b.n12,f=b.n13,k=b.n14,g=b.n21,q=b.n22,i=b.n23,j=b.n24,t=b.n31,p=b.n32,C=b.n33,y=b.n34,G=b.n41,O=b.n42,w=b.n43,P=b.n44;this.n11=d*K+e*g+h*t+n*G;this.n12=d*v+e*q+h*p+n*O;this.n13=d*f+e*i+h*C+n*w;this.n14=d*k+e*j+h*y+n*P;this.n21=o*K+l*g+m*t+c*G;this.n22=o*v+l*q+m*p+c*O;this.n23=o*f+l*i+m*C+c*w;this.n24=o*k+l*j+m*y+c*P;this.n31=z*K+x*g+r*t+s*G;this.n32=z*v+x*q+r*p+s*O;this.n33=z*f+x*i+r*C+s*w;this.n34=z*k+x*j+r*y+s*P;this.n41=H*K+F*g+L*t+J*G; r=a.n33,t=a.n34,H=a.n41,F=a.n42,L=a.n43,J=a.n44,K=b.n11,v=b.n12,f=b.n13,k=b.n14,g=b.n21,q=b.n22,i=b.n23,j=b.n24,s=b.n31,p=b.n32,C=b.n33,y=b.n34,G=b.n41,O=b.n42,w=b.n43,P=b.n44;this.n11=d*K+e*g+h*s+n*G;this.n12=d*v+e*q+h*p+n*O;this.n13=d*f+e*i+h*C+n*w;this.n14=d*k+e*j+h*y+n*P;this.n21=o*K+l*g+m*s+c*G;this.n22=o*v+l*q+m*p+c*O;this.n23=o*f+l*i+m*C+c*w;this.n24=o*k+l*j+m*y+c*P;this.n31=z*K+x*g+r*s+t*G;this.n32=z*v+x*q+r*p+t*O;this.n33=z*f+x*i+r*C+t*w;this.n34=z*k+x*j+r*y+t*P;this.n41=H*K+F*g+L*s+J*G;
this.n42=H*v+F*q+L*p+J*O;this.n43=H*f+F*i+L*C+J*w;this.n44=H*k+F*j+L*y+J*P;return this},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,h=this.n14,n=this.n21,o=this.n22,l=this.n23,m=this.n24,c=this.n31,z=this.n32,x=this.n33,r=this.n34,s=this.n41,H=this.n42,F=this.n43,L=this.n44,J=a.n11,K=a.n21,v=a.n31,f=a.n41,k=a.n12,g=a.n22,q=a.n32,i=a.n42,j=a.n13,t=a.n23,p=a.n33,C=a.n43,y=a.n14,G=a.n24,O=a.n34;a=a.n44;this.n11=b*J+d*K+e*v+h*f;this.n12=b*k+d*g+e*q+h*i;this.n13=b*j+d*t+e*p+h*C;this.n14= this.n42=H*v+F*q+L*p+J*O;this.n43=H*f+F*i+L*C+J*w;this.n44=H*k+F*j+L*y+J*P;return this},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,h=this.n14,n=this.n21,o=this.n22,l=this.n23,m=this.n24,c=this.n31,z=this.n32,x=this.n33,r=this.n34,t=this.n41,H=this.n42,F=this.n43,L=this.n44,J=a.n11,K=a.n21,v=a.n31,f=a.n41,k=a.n12,g=a.n22,q=a.n32,i=a.n42,j=a.n13,s=a.n23,p=a.n33,C=a.n43,y=a.n14,G=a.n24,O=a.n34;a=a.n44;this.n11=b*J+d*K+e*v+h*f;this.n12=b*k+d*g+e*q+h*i;this.n13=b*j+d*s+e*p+h*C;this.n14=
b*y+d*G+e*O+h*a;this.n21=n*J+o*K+l*v+m*f;this.n22=n*k+o*g+l*q+m*i;this.n23=n*j+o*t+l*p+m*C;this.n24=n*y+o*G+l*O+m*a;this.n31=c*J+z*K+x*v+r*f;this.n32=c*k+z*g+x*q+r*i;this.n33=c*j+z*t+x*p+r*C;this.n34=c*y+z*G+x*O+r*a;this.n41=s*J+H*K+F*v+L*f;this.n42=s*k+H*g+F*q+L*i;this.n43=s*j+H*t+F*p+L*C;this.n44=s*y+H*G+F*O+L*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= b*y+d*G+e*O+h*a;this.n21=n*J+o*K+l*v+m*f;this.n22=n*k+o*g+l*q+m*i;this.n23=n*j+o*s+l*p+m*C;this.n24=n*y+o*G+l*O+m*a;this.n31=c*J+z*K+x*v+r*f;this.n32=c*k+z*g+x*q+r*i;this.n33=c*j+z*s+x*p+r*C;this.n34=c*y+z*G+x*O+r*a;this.n41=t*J+H*K+F*v+L*f;this.n42=t*k+H*g+F*q+L*i;this.n43=t*j+H*s+F*p+L*C;this.n44=t*y+H*G+F*O+L*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*
this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,e){var h=b[d];b[d]=b[e]; this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,e){var h=b[d];b[d]=b[e];
b[e]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, b[e]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,
...@@ -48,7 +48,7 @@ THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.f ...@@ -48,7 +48,7 @@ THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.f
d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,d,e,h,n,o,l=new THREE.Vector3,m=new THREE.Vector3;e=0;for(h=this.vertices.length;e<h;e++){n=this.vertices[e];n.normal.set(0,0,0)}e=0;for(h=this.faces.length;e<h;e++){n=this.faces[e];if(a&&n.vertexNormals.length){l.set(0,0,0);b=0;for(d=n.normal.length;b<d;b++)l.addSelf(n.vertexNormals[b]);l.divideScalar(3)}else{b=this.vertices[n.a];d=this.vertices[n.b];o=this.vertices[n.c];l.sub(o.position, d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,d,e,h,n,o,l=new THREE.Vector3,m=new THREE.Vector3;e=0;for(h=this.vertices.length;e<h;e++){n=this.vertices[e];n.normal.set(0,0,0)}e=0;for(h=this.faces.length;e<h;e++){n=this.faces[e];if(a&&n.vertexNormals.length){l.set(0,0,0);b=0;for(d=n.normal.length;b<d;b++)l.addSelf(n.vertexNormals[b]);l.divideScalar(3)}else{b=this.vertices[n.a];d=this.vertices[n.b];o=this.vertices[n.c];l.sub(o.position,
d.position);m.sub(b.position,d.position);l.crossSelf(m)}l.isZero()||l.normalize();n.normal.copy(l)}},computeVertexNormals:function(){var a,b=[],d,e;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal)}else if(e instanceof THREE.Face4){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal);b[e.d].addSelf(e.normal)}}a= d.position);m.sub(b.position,d.position);l.crossSelf(m)}l.isZero()||l.normalize();n.normal.copy(l)}},computeVertexNormals:function(){var a,b=[],d,e;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal)}else if(e instanceof THREE.Face4){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal);b[e.d].addSelf(e.normal)}}a=
0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone()}else if(e instanceof THREE.Face4){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone();e.vertexNormals[3]=b[e.d].clone()}}},computeTangents:function(){function a(y,G,O,w){n=y.vertices[G].position;o=y.vertices[O].position; 0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone()}else if(e instanceof THREE.Face4){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone();e.vertexNormals[3]=b[e.d].clone()}}},computeTangents:function(){function a(y,G,O,w){n=y.vertices[G].position;o=y.vertices[O].position;
l=y.vertices[w].position;m=h[0];c=h[1];z=h[2];x=o.x-n.x;r=l.x-n.x;s=o.y-n.y;H=l.y-n.y;F=o.z-n.z;L=l.z-n.z;J=c.u-m.u;K=z.u-m.u;v=c.v-m.v;f=z.v-m.v;k=1/(J*f-K*v);j.set((f*x-v*r)*k,(f*s-v*H)*k,(f*F-v*L)*k);t.set((J*r-K*x)*k,(J*H-K*s)*k,(J*L-K*F)*k);q[G].addSelf(j);q[O].addSelf(j);q[w].addSelf(j);i[G].addSelf(t);i[O].addSelf(t);i[w].addSelf(t)}var b,d,e,h,n,o,l,m,c,z,x,r,s,H,F,L,J,K,v,f,k,g,q=[],i=[],j=new THREE.Vector3,t=new THREE.Vector3,p=new THREE.Vector3,C=new THREE.Vector3;g=new THREE.Vector3;b= l=y.vertices[w].position;m=h[0];c=h[1];z=h[2];x=o.x-n.x;r=l.x-n.x;t=o.y-n.y;H=l.y-n.y;F=o.z-n.z;L=l.z-n.z;J=c.u-m.u;K=z.u-m.u;v=c.v-m.v;f=z.v-m.v;k=1/(J*f-K*v);j.set((f*x-v*r)*k,(f*t-v*H)*k,(f*F-v*L)*k);s.set((J*r-K*x)*k,(J*H-K*t)*k,(J*L-K*F)*k);q[G].addSelf(j);q[O].addSelf(j);q[w].addSelf(j);i[G].addSelf(s);i[O].addSelf(s);i[w].addSelf(s)}var b,d,e,h,n,o,l,m,c,z,x,r,t,H,F,L,J,K,v,f,k,g,q=[],i=[],j=new THREE.Vector3,s=new THREE.Vector3,p=new THREE.Vector3,C=new THREE.Vector3;g=new THREE.Vector3;b=
0;for(d=this.vertices.length;b<d;b++){q[b]=new THREE.Vector3;i[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];h=this.uvs[b];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]); 0;for(d=this.vertices.length;b<d;b++){q[b]=new THREE.Vector3;i[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];h=this.uvs[b];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);
this.vertices[e.c].normal.copy(e.vertexNormals[2]);this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){g.copy(this.vertices[b].normal);e=q[b];p.copy(e);p.subSelf(g.multiplyScalar(g.dot(e))).normalize();C.cross(this.vertices[b].normal,e);test=C.dot(i[b]);e=test<0?-1:1;this.vertices[b].tangent.set(p.x,p.y,p.z,e)}this.hasTangents=true},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x], this.vertices[e.c].normal.copy(e.vertexNormals[2]);this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){g.copy(this.vertices[b].normal);e=q[b];p.copy(e);p.subSelf(g.multiplyScalar(g.dot(e))).normalize();C.cross(this.vertices[b].normal,e);test=C.dot(i[b]);e=test<0?-1:1;this.vertices[b].tangent.set(p.x,p.y,p.z,e)}this.hasTangents=true},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]= y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=
...@@ -90,19 +90,19 @@ THREE.Texture=function(a,b,d,e,h,n){this.image=a;this.mapping=b!==undefined?b:ne ...@@ -90,19 +90,19 @@ THREE.Texture=function(a,b,d,e,h,n){this.image=a;this.mapping=b!==undefined?b:ne
this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){}; this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
THREE.Projector=function(){function a(K,v){var f=0,k=1,g=K.z+K.w,q=v.z+v.w,i=-K.z+K.w,j=-v.z+v.w;if(g>=0&&q>=0&&i>=0&&j>=0)return true;else if(g<0&&q<0||i<0&&j<0)return false;else{if(g<0)f=Math.max(f,g/(g-q));else if(q<0)k=Math.min(k,g/(g-q));if(i<0)f=Math.max(f,i/(i-j));else if(j<0)k=Math.min(k,i/(i-j));if(k<f)return false;else{K.lerpSelf(v,f);v.lerpSelf(K,1-k);return true}}}var b=null,d,e,h,n=[],o,l,m=[],c,z,x=[],r=new THREE.Vector4,s=new THREE.Matrix4,H=new THREE.Matrix4,F=new THREE.Vector4,L= THREE.Projector=function(){function a(K,v){var f=0,k=1,g=K.z+K.w,q=v.z+v.w,i=-K.z+K.w,j=-v.z+v.w;if(g>=0&&q>=0&&i>=0&&j>=0)return true;else if(g<0&&q<0||i<0&&j<0)return false;else{if(g<0)f=Math.max(f,g/(g-q));else if(q<0)k=Math.min(k,g/(g-q));if(i<0)f=Math.max(f,i/(i-j));else if(j<0)k=Math.min(k,i/(i-j));if(k<f)return false;else{K.lerpSelf(v,f);v.lerpSelf(K,1-k);return true}}}var b=null,d,e,h,n=[],o,l,m=[],c,z,x=[],r=new THREE.Vector4,t=new THREE.Matrix4,H=new THREE.Matrix4,F=new THREE.Vector4,L=
new THREE.Vector4,J;this.projectScene=function(K,v){var f,k,g,q,i,j,t,p,C,y,G,O,w,P,E,Q,R;b=[];h=l=z=0;v.autoUpdateMatrix&&v.updateMatrix();s.multiply(v.projectionMatrix,v.matrix);t=K.objects;f=0;for(k=t.length;f<k;f++){p=t[f];p.autoUpdateMatrix&&p.updateMatrix();C=p.matrix;y=p.rotationMatrix;G=p.material;O=p.overdraw;if(p instanceof THREE.Mesh){w=p.geometry.vertices;g=0;for(q=w.length;g<q;g++){P=w[g];P.positionWorld.copy(P.position);C.multiplyVector3(P.positionWorld);E=P.positionScreen;E.copy(P.positionWorld); new THREE.Vector4,J;this.projectScene=function(K,v){var f,k,g,q,i,j,s,p,C,y,G,O,w,P,E,Q,R;b=[];h=l=z=0;v.autoUpdateMatrix&&v.updateMatrix();t.multiply(v.projectionMatrix,v.matrix);s=K.objects;f=0;for(k=s.length;f<k;f++){p=s[f];p.autoUpdateMatrix&&p.updateMatrix();C=p.matrix;y=p.rotationMatrix;G=p.material;O=p.overdraw;if(p instanceof THREE.Mesh){w=p.geometry.vertices;g=0;for(q=w.length;g<q;g++){P=w[g];P.positionWorld.copy(P.position);C.multiplyVector3(P.positionWorld);E=P.positionScreen;E.copy(P.positionWorld);
s.multiplyVector4(E);E.multiplyScalar(1/E.w);P.__visible=E.z>0&&E.z<1}P=p.geometry.faces;g=0;for(q=P.length;g<q;g++){E=P[g];if(E instanceof THREE.Face3){i=w[E.a];j=w[E.b];Q=w[E.c];if(i.__visible&&j.__visible&&Q.__visible)if(p.doubleSided||p.flipSided!=(Q.positionScreen.x-i.positionScreen.x)*(j.positionScreen.y-i.positionScreen.y)-(Q.positionScreen.y-i.positionScreen.y)*(j.positionScreen.x-i.positionScreen.x)<0){d=n[h]=n[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(i.positionWorld);d.v2.positionWorld.copy(j.positionWorld); t.multiplyVector4(E);E.multiplyScalar(1/E.w);P.__visible=E.z>0&&E.z<1}P=p.geometry.faces;g=0;for(q=P.length;g<q;g++){E=P[g];if(E instanceof THREE.Face3){i=w[E.a];j=w[E.b];Q=w[E.c];if(i.__visible&&j.__visible&&Q.__visible)if(p.doubleSided||p.flipSided!=(Q.positionScreen.x-i.positionScreen.x)*(j.positionScreen.y-i.positionScreen.y)-(Q.positionScreen.y-i.positionScreen.y)*(j.positionScreen.x-i.positionScreen.x)<0){d=n[h]=n[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(i.positionWorld);d.v2.positionWorld.copy(j.positionWorld);
d.v3.positionWorld.copy(Q.positionWorld);d.v1.positionScreen.copy(i.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(Q.positionScreen);d.normalWorld.copy(E.normal);y.multiplyVector3(d.normalWorld);d.centroidWorld.copy(E.centroid);C.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);s.multiplyVector3(d.centroidScreen);Q=E.vertexNormals;J=d.vertexNormalsWorld;i=0;for(j=Q.length;i<j;i++){R=J[i]=J[i]||new THREE.Vector3;R.copy(Q[i]);y.multiplyVector3(R)}d.z= d.v3.positionWorld.copy(Q.positionWorld);d.v1.positionScreen.copy(i.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(Q.positionScreen);d.normalWorld.copy(E.normal);y.multiplyVector3(d.normalWorld);d.centroidWorld.copy(E.centroid);C.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);t.multiplyVector3(d.centroidScreen);Q=E.vertexNormals;J=d.vertexNormalsWorld;i=0;for(j=Q.length;i<j;i++){R=J[i]=J[i]||new THREE.Vector3;R.copy(Q[i]);y.multiplyVector3(R)}d.z=
d.centroidScreen.z;d.meshMaterial=G;d.faceMaterial=E.material;d.overdraw=O;if(p.geometry.uvs[g]){d.uvs[0]=p.geometry.uvs[g][0];d.uvs[1]=p.geometry.uvs[g][1];d.uvs[2]=p.geometry.uvs[g][2]}b.push(d);h++}}else if(E instanceof THREE.Face4){i=w[E.a];j=w[E.b];Q=w[E.c];R=w[E.d];if(i.__visible&&j.__visible&&Q.__visible&&R.__visible)if(p.doubleSided||p.flipSided!=((R.positionScreen.x-i.positionScreen.x)*(j.positionScreen.y-i.positionScreen.y)-(R.positionScreen.y-i.positionScreen.y)*(j.positionScreen.x-i.positionScreen.x)< d.centroidScreen.z;d.meshMaterial=G;d.faceMaterial=E.material;d.overdraw=O;if(p.geometry.uvs[g]){d.uvs[0]=p.geometry.uvs[g][0];d.uvs[1]=p.geometry.uvs[g][1];d.uvs[2]=p.geometry.uvs[g][2]}b.push(d);h++}}else if(E instanceof THREE.Face4){i=w[E.a];j=w[E.b];Q=w[E.c];R=w[E.d];if(i.__visible&&j.__visible&&Q.__visible&&R.__visible)if(p.doubleSided||p.flipSided!=((R.positionScreen.x-i.positionScreen.x)*(j.positionScreen.y-i.positionScreen.y)-(R.positionScreen.y-i.positionScreen.y)*(j.positionScreen.x-i.positionScreen.x)<
0||(j.positionScreen.x-Q.positionScreen.x)*(R.positionScreen.y-Q.positionScreen.y)-(j.positionScreen.y-Q.positionScreen.y)*(R.positionScreen.x-Q.positionScreen.x)<0)){d=n[h]=n[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(i.positionWorld);d.v2.positionWorld.copy(j.positionWorld);d.v3.positionWorld.copy(R.positionWorld);d.v1.positionScreen.copy(i.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(R.positionScreen);d.normalWorld.copy(E.normal);y.multiplyVector3(d.normalWorld); 0||(j.positionScreen.x-Q.positionScreen.x)*(R.positionScreen.y-Q.positionScreen.y)-(j.positionScreen.y-Q.positionScreen.y)*(R.positionScreen.x-Q.positionScreen.x)<0)){d=n[h]=n[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(i.positionWorld);d.v2.positionWorld.copy(j.positionWorld);d.v3.positionWorld.copy(R.positionWorld);d.v1.positionScreen.copy(i.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(R.positionScreen);d.normalWorld.copy(E.normal);y.multiplyVector3(d.normalWorld);
d.centroidWorld.copy(E.centroid);C.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);s.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=G;d.faceMaterial=E.material;d.overdraw=O;if(p.geometry.uvs[g]){d.uvs[0]=p.geometry.uvs[g][0];d.uvs[1]=p.geometry.uvs[g][1];d.uvs[2]=p.geometry.uvs[g][3]}b.push(d);h++;e=n[h]=n[h]||new THREE.RenderableFace3;e.v1.positionWorld.copy(j.positionWorld);e.v2.positionWorld.copy(Q.positionWorld);e.v3.positionWorld.copy(R.positionWorld); d.centroidWorld.copy(E.centroid);C.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);t.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=G;d.faceMaterial=E.material;d.overdraw=O;if(p.geometry.uvs[g]){d.uvs[0]=p.geometry.uvs[g][0];d.uvs[1]=p.geometry.uvs[g][1];d.uvs[2]=p.geometry.uvs[g][3]}b.push(d);h++;e=n[h]=n[h]||new THREE.RenderableFace3;e.v1.positionWorld.copy(j.positionWorld);e.v2.positionWorld.copy(Q.positionWorld);e.v3.positionWorld.copy(R.positionWorld);
e.v1.positionScreen.copy(j.positionScreen);e.v2.positionScreen.copy(Q.positionScreen);e.v3.positionScreen.copy(R.positionScreen);e.normalWorld.copy(d.normalWorld);e.centroidWorld.copy(d.centroidWorld);e.centroidScreen.copy(d.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=G;e.faceMaterial=E.material;e.overdraw=O;if(p.geometry.uvs[g]){e.uvs[0]=p.geometry.uvs[g][1];e.uvs[1]=p.geometry.uvs[g][2];e.uvs[2]=p.geometry.uvs[g][3]}b.push(e);h++}}}}else if(p instanceof THREE.Line){H.multiply(s,C);w=p.geometry.vertices; e.v1.positionScreen.copy(j.positionScreen);e.v2.positionScreen.copy(Q.positionScreen);e.v3.positionScreen.copy(R.positionScreen);e.normalWorld.copy(d.normalWorld);e.centroidWorld.copy(d.centroidWorld);e.centroidScreen.copy(d.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=G;e.faceMaterial=E.material;e.overdraw=O;if(p.geometry.uvs[g]){e.uvs[0]=p.geometry.uvs[g][1];e.uvs[1]=p.geometry.uvs[g][2];e.uvs[2]=p.geometry.uvs[g][3]}b.push(e);h++}}}}else if(p instanceof THREE.Line){H.multiply(t,C);w=p.geometry.vertices;
P=w[0];P.positionScreen.copy(P.position);H.multiplyVector4(P.positionScreen);g=1;for(q=w.length;g<q;g++){i=w[g];i.positionScreen.copy(i.position);H.multiplyVector4(i.positionScreen);j=w[g-1];F.copy(i.positionScreen);L.copy(j.positionScreen);if(a(F,L)){F.multiplyScalar(1/F.w);L.multiplyScalar(1/L.w);o=m[l]=m[l]||new THREE.RenderableLine;o.v1.positionScreen.copy(F);o.v2.positionScreen.copy(L);o.z=Math.max(F.z,L.z);o.material=p.material;b.push(o);l++}}}else if(p instanceof THREE.Particle){r.set(p.position.x, P=w[0];P.positionScreen.copy(P.position);H.multiplyVector4(P.positionScreen);g=1;for(q=w.length;g<q;g++){i=w[g];i.positionScreen.copy(i.position);H.multiplyVector4(i.positionScreen);j=w[g-1];F.copy(i.positionScreen);L.copy(j.positionScreen);if(a(F,L)){F.multiplyScalar(1/F.w);L.multiplyScalar(1/L.w);o=m[l]=m[l]||new THREE.RenderableLine;o.v1.positionScreen.copy(F);o.v2.positionScreen.copy(L);o.z=Math.max(F.z,L.z);o.material=p.material;b.push(o);l++}}}else if(p instanceof THREE.Particle){r.set(p.position.x,
p.position.y,p.position.z,1);s.multiplyVector4(r);r.z/=r.w;if(r.z>0&&r.z<1){c=x[z]=x[z]||new THREE.RenderableParticle;c.x=r.x/r.w;c.y=r.y/r.w;c.z=r.z;c.rotation=p.rotation.z;c.scale.x=p.scale.x*Math.abs(c.x-(r.x+v.projectionMatrix.n11)/(r.w+v.projectionMatrix.n14));c.scale.y=p.scale.y*Math.abs(c.y-(r.y+v.projectionMatrix.n22)/(r.w+v.projectionMatrix.n24));c.material=p.material;b.push(c);z++}}}b.sort(function(M,B){return B.z-M.z});return b};this.unprojectVector=function(K,v){var f=new THREE.Matrix4; p.position.y,p.position.z,1);t.multiplyVector4(r);r.z/=r.w;if(r.z>0&&r.z<1){c=x[z]=x[z]||new THREE.RenderableParticle;c.x=r.x/r.w;c.y=r.y/r.w;c.z=r.z;c.rotation=p.rotation.z;c.scale.x=p.scale.x*Math.abs(c.x-(r.x+v.projectionMatrix.n11)/(r.w+v.projectionMatrix.n14));c.scale.y=p.scale.y*Math.abs(c.y-(r.y+v.projectionMatrix.n22)/(r.w+v.projectionMatrix.n24));c.material=p.material;b.push(c);z++}}}b.sort(function(M,B){return B.z-M.z});return b};this.unprojectVector=function(K,v){var f=new THREE.Matrix4;
f.multiply(THREE.Matrix4.makeInvert(v.matrix),THREE.Matrix4.makeInvert(v.projectionMatrix));f.multiplyVector3(K);return K}}; f.multiply(THREE.Matrix4.makeInvert(v.matrix),THREE.Matrix4.makeInvert(v.projectionMatrix));f.multiplyVector3(K);return K}};
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,e,h,n;this.domElement=document.createElement("div");this.setSize=function(o,l){d=o;e=l;h=d/2;n=e/2};this.render=function(o,l){var m,c,z,x,r,s,H,F;a=b.projectScene(o,l);m=0;for(c=a.length;m<c;m++){r=a[m];if(r instanceof THREE.RenderableParticle){H=r.x*h+h;F=r.y*n+n;z=0;for(x=r.material.length;z<x;z++){s=r.material[z];if(s instanceof THREE.ParticleDOMMaterial){s=s.domElement;s.style.left=H+"px";s.style.top=F+"px"}}}}}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,e,h,n;this.domElement=document.createElement("div");this.setSize=function(o,l){d=o;e=l;h=d/2;n=e/2};this.render=function(o,l){var m,c,z,x,r,t,H,F;a=b.projectScene(o,l);m=0;for(c=a.length;m<c;m++){r=a[m];if(r instanceof THREE.RenderableParticle){H=r.x*h+h;F=r.y*n+n;z=0;for(x=r.material.length;z<x;z++){t=r.material[z];if(t instanceof THREE.ParticleDOMMaterial){t=t.domElement;t.style.left=H+"px";t.style.top=F+"px"}}}}}};
THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,d=document.createElement("canvas"),e,h,n,o,l=d.getContext("2d"),m=1,c=0,z=null,x=null,r=1,s=Math.min,H=Math.max,F,L,J,K,v,f,k,g,q,i=new THREE.Color,j=new THREE.Color,t=new THREE.Color,p=new THREE.Color,C=new THREE.Color,y,G,O,w,P,E,Q,R,M,B,D=new THREE.Rectangle,V=new THREE.Rectangle,Y=new THREE.Rectangle,T=false,S=new THREE.Color,Z=new THREE.Color,ia=new THREE.Color,ja=new THREE.Color,La=Math.PI*2,X=new THREE.Vector3,na,oa,Ca,ba,pa, THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,d=document.createElement("canvas"),e,h,n,o,l=d.getContext("2d"),m=1,c=0,z=null,x=null,r=1,t=Math.min,H=Math.max,F,L,J,K,v,f,k,g,q,i=new THREE.Color,j=new THREE.Color,s=new THREE.Color,p=new THREE.Color,C=new THREE.Color,y,G,O,w,P,E,Q,R,M,B,D=new THREE.Rectangle,V=new THREE.Rectangle,Y=new THREE.Rectangle,T=false,S=new THREE.Color,Z=new THREE.Color,ia=new THREE.Color,ja=new THREE.Color,La=Math.PI*2,X=new THREE.Vector3,na,oa,Ca,ba,pa,
va,la=16;na=document.createElement("canvas");na.width=na.height=2;oa=na.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);Ca=oa.getImageData(0,0,2,2);ba=Ca.data;pa=document.createElement("canvas");pa.width=pa.height=la;va=pa.getContext("2d");va.translate(-la/2,-la/2);va.scale(la,la);la--;this.domElement=d;this.autoClear=true;this.setSize=function(fa,wa){e=fa;h=wa;n=e/2;o=h/2;d.width=e;d.height=h;D.set(-n,-o,n,o)};this.clear=function(){if(!V.isEmpty()){V.inflate(1);V.minSelf(D);l.clearRect(V.getX(), va,la=16;na=document.createElement("canvas");na.width=na.height=2;oa=na.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);Ca=oa.getImageData(0,0,2,2);ba=Ca.data;pa=document.createElement("canvas");pa.width=pa.height=la;va=pa.getContext("2d");va.translate(-la/2,-la/2);va.scale(la,la);la--;this.domElement=d;this.autoClear=true;this.setSize=function(fa,wa){e=fa;h=wa;n=e/2;o=h/2;d.width=e;d.height=h;D.set(-n,-o,n,o)};this.clear=function(){if(!V.isEmpty()){V.inflate(1);V.minSelf(D);l.clearRect(V.getX(),
V.getY(),V.getWidth(),V.getHeight());V.empty()}};this.render=function(fa,wa){function Ma(u){var U,N,A,I=u.lights;Z.setRGB(0,0,0);ia.setRGB(0,0,0);ja.setRGB(0,0,0);u=0;for(U=I.length;u<U;u++){N=I[u];A=N.color;if(N instanceof THREE.AmbientLight){Z.r+=A.r;Z.g+=A.g;Z.b+=A.b}else if(N instanceof THREE.DirectionalLight){ia.r+=A.r;ia.g+=A.g;ia.b+=A.b}else if(N instanceof THREE.PointLight){ja.r+=A.r;ja.g+=A.g;ja.b+=A.b}}}function xa(u,U,N,A){var I,W,aa,ca,da=u.lights;u=0;for(I=da.length;u<I;u++){W=da[u]; V.getY(),V.getWidth(),V.getHeight());V.empty()}};this.render=function(fa,wa){function Ma(u){var U,N,A,I=u.lights;Z.setRGB(0,0,0);ia.setRGB(0,0,0);ja.setRGB(0,0,0);u=0;for(U=I.length;u<U;u++){N=I[u];A=N.color;if(N instanceof THREE.AmbientLight){Z.r+=A.r;Z.g+=A.g;Z.b+=A.b}else if(N instanceof THREE.DirectionalLight){ia.r+=A.r;ia.g+=A.g;ia.b+=A.b}else if(N instanceof THREE.PointLight){ja.r+=A.r;ja.g+=A.g;ja.b+=A.b}}}function xa(u,U,N,A){var I,W,aa,ca,da=u.lights;u=0;for(I=da.length;u<I;u++){W=da[u];
aa=W.color;ca=W.intensity;if(W instanceof THREE.DirectionalLight){W=N.dot(W.position)*ca;if(W>0){A.r+=aa.r*W;A.g+=aa.g*W;A.b+=aa.b*W}}else if(W instanceof THREE.PointLight){X.sub(W.position,U);X.normalize();W=N.dot(X)*ca;if(W>0){A.r+=aa.r*W;A.g+=aa.g*W;A.b+=aa.b*W}}}}function Na(u,U,N){if(N.opacity!=0){Da(N.opacity);ya(N.blending);var A,I,W,aa,ca,da;if(N instanceof THREE.ParticleBasicMaterial){if(N.map){aa=N.map;ca=aa.width>>1;da=aa.height>>1;I=U.scale.x*n;W=U.scale.y*o;N=I*ca;A=W*da;Y.set(u.x-N, aa=W.color;ca=W.intensity;if(W instanceof THREE.DirectionalLight){W=N.dot(W.position)*ca;if(W>0){A.r+=aa.r*W;A.g+=aa.g*W;A.b+=aa.b*W}}else if(W instanceof THREE.PointLight){X.sub(W.position,U);X.normalize();W=N.dot(X)*ca;if(W>0){A.r+=aa.r*W;A.g+=aa.g*W;A.b+=aa.b*W}}}}function Na(u,U,N){if(N.opacity!=0){Da(N.opacity);ya(N.blending);var A,I,W,aa,ca,da;if(N instanceof THREE.ParticleBasicMaterial){if(N.map){aa=N.map;ca=aa.width>>1;da=aa.height>>1;I=U.scale.x*n;W=U.scale.y*o;N=I*ca;A=W*da;Y.set(u.x-N,
...@@ -110,36 +110,36 @@ u.y-A,u.x+N,u.y+A);if(D.instersects(Y)){l.save();l.translate(u.x,u.y);l.rotate(- ...@@ -110,36 +110,36 @@ u.y-A,u.x+N,u.y+A);if(D.instersects(Y)){l.save();l.translate(u.x,u.y);l.rotate(-
x=I;l.save();l.translate(u.x,u.y);l.rotate(-U.rotation);l.scale(N,A);l.beginPath();l.arc(0,0,1,0,La,true);l.closePath();l.fill();l.restore()}}}}function Oa(u,U,N,A){if(A.opacity!=0){Da(A.opacity);ya(A.blending);l.beginPath();l.moveTo(u.positionScreen.x,u.positionScreen.y);l.lineTo(U.positionScreen.x,U.positionScreen.y);l.closePath();if(A instanceof THREE.LineBasicMaterial){i.__styleString=A.color.__styleString;u=A.linewidth;if(r!=u)l.lineWidth=r=u;u=i.__styleString;if(z!=u)l.strokeStyle=z=u;l.stroke(); x=I;l.save();l.translate(u.x,u.y);l.rotate(-U.rotation);l.scale(N,A);l.beginPath();l.arc(0,0,1,0,La,true);l.closePath();l.fill();l.restore()}}}}function Oa(u,U,N,A){if(A.opacity!=0){Da(A.opacity);ya(A.blending);l.beginPath();l.moveTo(u.positionScreen.x,u.positionScreen.y);l.lineTo(U.positionScreen.x,U.positionScreen.y);l.closePath();if(A instanceof THREE.LineBasicMaterial){i.__styleString=A.color.__styleString;u=A.linewidth;if(r!=u)l.lineWidth=r=u;u=i.__styleString;if(z!=u)l.strokeStyle=z=u;l.stroke();
Y.inflate(A.linewidth*2)}}}function Ha(u,U,N,A,I,W){if(I.opacity!=0){Da(I.opacity);ya(I.blending);K=u.positionScreen.x;v=u.positionScreen.y;f=U.positionScreen.x;k=U.positionScreen.y;g=N.positionScreen.x;q=N.positionScreen.y;l.beginPath();l.moveTo(K,v);l.lineTo(f,k);l.lineTo(g,q);l.lineTo(K,v);l.closePath();if(I instanceof THREE.MeshBasicMaterial)if(I.map)I.map.image.loaded&&I.map.mapping instanceof THREE.UVMapping&&qa(K,v,f,k,g,q,I.map.image,A.uvs[0].u,A.uvs[0].v,A.uvs[1].u,A.uvs[1].v,A.uvs[2].u, Y.inflate(A.linewidth*2)}}}function Ha(u,U,N,A,I,W){if(I.opacity!=0){Da(I.opacity);ya(I.blending);K=u.positionScreen.x;v=u.positionScreen.y;f=U.positionScreen.x;k=U.positionScreen.y;g=N.positionScreen.x;q=N.positionScreen.y;l.beginPath();l.moveTo(K,v);l.lineTo(f,k);l.lineTo(g,q);l.lineTo(K,v);l.closePath();if(I instanceof THREE.MeshBasicMaterial)if(I.map)I.map.image.loaded&&I.map.mapping instanceof THREE.UVMapping&&qa(K,v,f,k,g,q,I.map.image,A.uvs[0].u,A.uvs[0].v,A.uvs[1].u,A.uvs[1].v,A.uvs[2].u,
A.uvs[2].v);else if(I.env_map){if(I.env_map.image.loaded)if(I.env_map.mapping instanceof THREE.SphericalReflectionMapping){u=wa.matrix;X.copy(A.vertexNormalsWorld[0]);P=(X.x*u.n11+X.y*u.n12+X.z*u.n13)*0.5+0.5;E=-(X.x*u.n21+X.y*u.n22+X.z*u.n23)*0.5+0.5;X.copy(A.vertexNormalsWorld[1]);Q=(X.x*u.n11+X.y*u.n12+X.z*u.n13)*0.5+0.5;R=-(X.x*u.n21+X.y*u.n22+X.z*u.n23)*0.5+0.5;X.copy(A.vertexNormalsWorld[2]);M=(X.x*u.n11+X.y*u.n12+X.z*u.n13)*0.5+0.5;B=-(X.x*u.n21+X.y*u.n22+X.z*u.n23)*0.5+0.5;qa(K,v,f,k,g,q, A.uvs[2].v);else if(I.env_map){if(I.env_map.image.loaded)if(I.env_map.mapping instanceof THREE.SphericalReflectionMapping){u=wa.matrix;X.copy(A.vertexNormalsWorld[0]);P=(X.x*u.n11+X.y*u.n12+X.z*u.n13)*0.5+0.5;E=-(X.x*u.n21+X.y*u.n22+X.z*u.n23)*0.5+0.5;X.copy(A.vertexNormalsWorld[1]);Q=(X.x*u.n11+X.y*u.n12+X.z*u.n13)*0.5+0.5;R=-(X.x*u.n21+X.y*u.n22+X.z*u.n23)*0.5+0.5;X.copy(A.vertexNormalsWorld[2]);M=(X.x*u.n11+X.y*u.n12+X.z*u.n13)*0.5+0.5;B=-(X.x*u.n21+X.y*u.n22+X.z*u.n23)*0.5+0.5;qa(K,v,f,k,g,q,
I.env_map.image,P,E,Q,R,M,B)}}else I.wireframe?za(I.color.__styleString,I.wireframe_linewidth):Aa(I.color.__styleString);else if(I instanceof THREE.MeshLambertMaterial){if(I.map&&!I.wireframe){I.map.mapping instanceof THREE.UVMapping&&qa(K,v,f,k,g,q,I.map.image,A.uvs[0].u,A.uvs[0].v,A.uvs[1].u,A.uvs[1].v,A.uvs[2].u,A.uvs[2].v);ya(THREE.SubtractiveBlending)}if(T)if(!I.wireframe&&I.shading==THREE.SmoothShading&&A.vertexNormalsWorld.length==3){j.r=t.r=p.r=Z.r;j.g=t.g=p.g=Z.g;j.b=t.b=p.b=Z.b;xa(W,A.v1.positionWorld, I.env_map.image,P,E,Q,R,M,B)}}else I.wireframe?za(I.color.__styleString,I.wireframe_linewidth):Aa(I.color.__styleString);else if(I instanceof THREE.MeshLambertMaterial){if(I.map&&!I.wireframe){I.map.mapping instanceof THREE.UVMapping&&qa(K,v,f,k,g,q,I.map.image,A.uvs[0].u,A.uvs[0].v,A.uvs[1].u,A.uvs[1].v,A.uvs[2].u,A.uvs[2].v);ya(THREE.SubtractiveBlending)}if(T)if(!I.wireframe&&I.shading==THREE.SmoothShading&&A.vertexNormalsWorld.length==3){j.r=s.r=p.r=Z.r;j.g=s.g=p.g=Z.g;j.b=s.b=p.b=Z.b;xa(W,A.v1.positionWorld,
A.vertexNormalsWorld[0],j);xa(W,A.v2.positionWorld,A.vertexNormalsWorld[1],t);xa(W,A.v3.positionWorld,A.vertexNormalsWorld[2],p);C.r=(t.r+p.r)*0.5;C.g=(t.g+p.g)*0.5;C.b=(t.b+p.b)*0.5;w=Ia(j,t,p,C);qa(K,v,f,k,g,q,w,0,0,1,0,0,1)}else{S.r=Z.r;S.g=Z.g;S.b=Z.b;xa(W,A.centroidWorld,A.normalWorld,S);i.r=I.color.r*S.r;i.g=I.color.g*S.g;i.b=I.color.b*S.b;i.updateStyleString();I.wireframe?za(i.__styleString,I.wireframe_linewidth):Aa(i.__styleString)}else I.wireframe?za(I.color.__styleString,I.wireframe_linewidth): A.vertexNormalsWorld[0],j);xa(W,A.v2.positionWorld,A.vertexNormalsWorld[1],s);xa(W,A.v3.positionWorld,A.vertexNormalsWorld[2],p);C.r=(s.r+p.r)*0.5;C.g=(s.g+p.g)*0.5;C.b=(s.b+p.b)*0.5;w=Ia(j,s,p,C);qa(K,v,f,k,g,q,w,0,0,1,0,0,1)}else{S.r=Z.r;S.g=Z.g;S.b=Z.b;xa(W,A.centroidWorld,A.normalWorld,S);i.r=I.color.r*S.r;i.g=I.color.g*S.g;i.b=I.color.b*S.b;i.updateStyleString();I.wireframe?za(i.__styleString,I.wireframe_linewidth):Aa(i.__styleString)}else I.wireframe?za(I.color.__styleString,I.wireframe_linewidth):
Aa(I.color.__styleString)}else if(I instanceof THREE.MeshDepthMaterial){y=I.__2near;G=I.__farPlusNear;O=I.__farMinusNear;j.r=j.g=j.b=1-y/(G-u.positionScreen.z*O);t.r=t.g=t.b=1-y/(G-U.positionScreen.z*O);p.r=p.g=p.b=1-y/(G-N.positionScreen.z*O);C.r=(t.r+p.r)*0.5;C.g=(t.g+p.g)*0.5;C.b=(t.b+p.b)*0.5;w=Ia(j,t,p,C);qa(K,v,f,k,g,q,w,0,0,1,0,0,1)}else if(I instanceof THREE.MeshNormalMaterial){i.r=Ea(A.normalWorld.x);i.g=Ea(A.normalWorld.y);i.b=Ea(A.normalWorld.z);i.updateStyleString();I.wireframe?za(i.__styleString, Aa(I.color.__styleString)}else if(I instanceof THREE.MeshDepthMaterial){y=I.__2near;G=I.__farPlusNear;O=I.__farMinusNear;j.r=j.g=j.b=1-y/(G-u.positionScreen.z*O);s.r=s.g=s.b=1-y/(G-U.positionScreen.z*O);p.r=p.g=p.b=1-y/(G-N.positionScreen.z*O);C.r=(s.r+p.r)*0.5;C.g=(s.g+p.g)*0.5;C.b=(s.b+p.b)*0.5;w=Ia(j,s,p,C);qa(K,v,f,k,g,q,w,0,0,1,0,0,1)}else if(I instanceof THREE.MeshNormalMaterial){i.r=Ea(A.normalWorld.x);i.g=Ea(A.normalWorld.y);i.b=Ea(A.normalWorld.z);i.updateStyleString();I.wireframe?za(i.__styleString,
I.wireframe_linewidth):Aa(i.__styleString)}}}function za(u,U){if(z!=u)l.strokeStyle=z=u;if(r!=U)l.lineWidth=r=U;l.stroke();Y.inflate(U*2)}function Aa(u){if(x!=u)l.fillStyle=x=u;l.fill()}function qa(u,U,N,A,I,W,aa,ca,da,ra,ha,sa,ta){var ka,ga;ka=aa.width-1;ga=aa.height-1;ca*=ka;da*=ga;ra*=ka;ha*=ga;sa*=ka;ta*=ga;N-=u;A-=U;I-=u;W-=U;ra-=ca;ha-=da;sa-=ca;ta-=da;ga=1/(ra*ta-sa*ha);ka=(ta*N-ha*I)*ga;ha=(ta*A-ha*W)*ga;N=(ra*I-sa*N)*ga;A=(ra*W-sa*A)*ga;u=u-ka*ca-N*da;U=U-ha*ca-A*da;l.save();l.transform(ka, I.wireframe_linewidth):Aa(i.__styleString)}}}function za(u,U){if(z!=u)l.strokeStyle=z=u;if(r!=U)l.lineWidth=r=U;l.stroke();Y.inflate(U*2)}function Aa(u){if(x!=u)l.fillStyle=x=u;l.fill()}function qa(u,U,N,A,I,W,aa,ca,da,ra,ha,sa,ta){var ka,ga;ka=aa.width-1;ga=aa.height-1;ca*=ka;da*=ga;ra*=ka;ha*=ga;sa*=ka;ta*=ga;N-=u;A-=U;I-=u;W-=U;ra-=ca;ha-=da;sa-=ca;ta-=da;ga=1/(ra*ta-sa*ha);ka=(ta*N-ha*I)*ga;ha=(ta*A-ha*W)*ga;N=(ra*I-sa*N)*ga;A=(ra*W-sa*A)*ga;u=u-ka*ca-N*da;U=U-ha*ca-A*da;l.save();l.transform(ka,
ha,N,A,u,U);l.clip();l.drawImage(aa,0,0);l.restore()}function Da(u){if(m!=u)l.globalAlpha=m=u}function ya(u){if(c!=u){switch(u){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}c=u}}function Ia(u,U,N,A){ba[0]=H(0,s(255,~~(u.r*255)));ba[1]=H(0,s(255,~~(u.g*255)));ba[2]=H(0,s(255,~~(u.b*255)));ba[4]=H(0,s(255,~~(U.r*255)));ba[5]=H(0,s(255, ha,N,A,u,U);l.clip();l.drawImage(aa,0,0);l.restore()}function Da(u){if(m!=u)l.globalAlpha=m=u}function ya(u){if(c!=u){switch(u){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}c=u}}function Ia(u,U,N,A){ba[0]=H(0,t(255,~~(u.r*255)));ba[1]=H(0,t(255,~~(u.g*255)));ba[2]=H(0,t(255,~~(u.b*255)));ba[4]=H(0,t(255,~~(U.r*255)));ba[5]=H(0,t(255,
~~(U.g*255)));ba[6]=H(0,s(255,~~(U.b*255)));ba[8]=H(0,s(255,~~(N.r*255)));ba[9]=H(0,s(255,~~(N.g*255)));ba[10]=H(0,s(255,~~(N.b*255)));ba[12]=H(0,s(255,~~(A.r*255)));ba[13]=H(0,s(255,~~(A.g*255)));ba[14]=H(0,s(255,~~(A.b*255)));oa.putImageData(Ca,0,0);va.drawImage(na,0,0);return pa}function Ea(u){return u<0?s((1+u)*0.5,0.5):0.5+s(u*0.5,0.5)}function Fa(u,U){var N=U.x-u.x,A=U.y-u.y,I=1/Math.sqrt(N*N+A*A);N*=I;A*=I;U.x+=N;U.y+=A;u.x-=N;u.y-=A}var Ba,Ja,$,ea,ma,Ga,Ka,ua;l.setTransform(1,0,0,-1,n,o); ~~(U.g*255)));ba[6]=H(0,t(255,~~(U.b*255)));ba[8]=H(0,t(255,~~(N.r*255)));ba[9]=H(0,t(255,~~(N.g*255)));ba[10]=H(0,t(255,~~(N.b*255)));ba[12]=H(0,t(255,~~(A.r*255)));ba[13]=H(0,t(255,~~(A.g*255)));ba[14]=H(0,t(255,~~(A.b*255)));oa.putImageData(Ca,0,0);va.drawImage(na,0,0);return pa}function Ea(u){u=(u+1)*0.5;return u<0?0:u>1?1:u}function Fa(u,U){var N=U.x-u.x,A=U.y-u.y,I=1/Math.sqrt(N*N+A*A);N*=I;A*=I;U.x+=N;U.y+=A;u.x-=N;u.y-=A}var Ba,Ja,$,ea,ma,Ga,Ka,ua;l.setTransform(1,0,0,-1,n,o);this.autoClear&&
this.autoClear&&this.clear();a=b.projectScene(fa,wa);(T=fa.lights.length>0)&&Ma(fa);Ba=0;for(Ja=a.length;Ba<Ja;Ba++){$=a[Ba];Y.empty();if($ instanceof THREE.RenderableParticle){F=$;F.x*=n;F.y*=o;ea=0;for(ma=$.material.length;ea<ma;ea++)Na(F,$,$.material[ea],fa)}else if($ instanceof THREE.RenderableLine){F=$.v1;L=$.v2;F.positionScreen.x*=n;F.positionScreen.y*=o;L.positionScreen.x*=n;L.positionScreen.y*=o;Y.addPoint(F.positionScreen.x,F.positionScreen.y);Y.addPoint(L.positionScreen.x,L.positionScreen.y); this.clear();a=b.projectScene(fa,wa);(T=fa.lights.length>0)&&Ma(fa);Ba=0;for(Ja=a.length;Ba<Ja;Ba++){$=a[Ba];Y.empty();if($ instanceof THREE.RenderableParticle){F=$;F.x*=n;F.y*=o;ea=0;for(ma=$.material.length;ea<ma;ea++)Na(F,$,$.material[ea],fa)}else if($ instanceof THREE.RenderableLine){F=$.v1;L=$.v2;F.positionScreen.x*=n;F.positionScreen.y*=o;L.positionScreen.x*=n;L.positionScreen.y*=o;Y.addPoint(F.positionScreen.x,F.positionScreen.y);Y.addPoint(L.positionScreen.x,L.positionScreen.y);if(D.instersects(Y)){ea=
if(D.instersects(Y)){ea=0;for(ma=$.material.length;ea<ma;)Oa(F,L,$,$.material[ea++],fa)}}else if($ instanceof THREE.RenderableFace3){F=$.v1;L=$.v2;J=$.v3;F.positionScreen.x*=n;F.positionScreen.y*=o;L.positionScreen.x*=n;L.positionScreen.y*=o;J.positionScreen.x*=n;J.positionScreen.y*=o;if($.overdraw){Fa(F.positionScreen,L.positionScreen);Fa(L.positionScreen,J.positionScreen);Fa(J.positionScreen,F.positionScreen)}Y.add3Points(F.positionScreen.x,F.positionScreen.y,L.positionScreen.x,L.positionScreen.y, 0;for(ma=$.material.length;ea<ma;)Oa(F,L,$,$.material[ea++],fa)}}else if($ instanceof THREE.RenderableFace3){F=$.v1;L=$.v2;J=$.v3;F.positionScreen.x*=n;F.positionScreen.y*=o;L.positionScreen.x*=n;L.positionScreen.y*=o;J.positionScreen.x*=n;J.positionScreen.y*=o;if($.overdraw){Fa(F.positionScreen,L.positionScreen);Fa(L.positionScreen,J.positionScreen);Fa(J.positionScreen,F.positionScreen)}Y.add3Points(F.positionScreen.x,F.positionScreen.y,L.positionScreen.x,L.positionScreen.y,J.positionScreen.x,J.positionScreen.y);
J.positionScreen.x,J.positionScreen.y);if(D.instersects(Y)){ea=0;for(ma=$.meshMaterial.length;ea<ma;){ua=$.meshMaterial[ea++];if(ua instanceof THREE.MeshFaceMaterial){Ga=0;for(Ka=$.faceMaterial.length;Ga<Ka;)(ua=$.faceMaterial[Ga++])&&Ha(F,L,J,$,ua,fa)}else Ha(F,L,J,$,ua,fa)}}}V.addRectangle(Y)}l.setTransform(1,0,0,1,0,0)}}; if(D.instersects(Y)){ea=0;for(ma=$.meshMaterial.length;ea<ma;){ua=$.meshMaterial[ea++];if(ua instanceof THREE.MeshFaceMaterial){Ga=0;for(Ka=$.faceMaterial.length;Ga<Ka;)(ua=$.faceMaterial[Ga++])&&Ha(F,L,J,$,ua,fa)}else Ha(F,L,J,$,ua,fa)}}}V.addRectangle(Y)}l.setTransform(1,0,0,1,0,0)}};
THREE.SVGRenderer=function(){function a(E,Q,R){var M,B,D,V;M=0;for(B=E.lights.length;M<B;M++){D=E.lights[M];if(D instanceof THREE.DirectionalLight){V=Q.normalWorld.dot(D.position)*D.intensity;if(V>0){R.r+=D.color.r*V;R.g+=D.color.g*V;R.b+=D.color.b*V}}else if(D instanceof THREE.PointLight){j.sub(D.position,Q.centroidWorld);j.normalize();V=Q.normalWorld.dot(j)*D.intensity;if(V>0){R.r+=D.color.r*V;R.g+=D.color.g*V;R.b+=D.color.b*V}}}}function b(E,Q,R,M,B,D){y=e(G++);y.setAttribute("d","M "+E.positionScreen.x+ THREE.SVGRenderer=function(){function a(E,Q,R){var M,B,D,V;M=0;for(B=E.lights.length;M<B;M++){D=E.lights[M];if(D instanceof THREE.DirectionalLight){V=Q.normalWorld.dot(D.position)*D.intensity;if(V>0){R.r+=D.color.r*V;R.g+=D.color.g*V;R.b+=D.color.b*V}}else if(D instanceof THREE.PointLight){j.sub(D.position,Q.centroidWorld);j.normalize();V=Q.normalWorld.dot(j)*D.intensity;if(V>0){R.r+=D.color.r*V;R.g+=D.color.g*V;R.b+=D.color.b*V}}}}function b(E,Q,R,M,B,D){y=e(G++);y.setAttribute("d","M "+E.positionScreen.x+
" "+E.positionScreen.y+" L "+Q.positionScreen.x+" "+Q.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+"z");if(B instanceof THREE.MeshBasicMaterial)v.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshLambertMaterial)if(K){f.r=k.r;f.g=k.g;f.b=k.b;a(D,M,f);v.r=B.color.r*f.r;v.g=B.color.g*f.g;v.b=B.color.b*f.b;v.updateStyleString()}else v.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshDepthMaterial){i=1-B.__2near/(B.__farPlusNear-M.z*B.__farMinusNear); " "+E.positionScreen.y+" L "+Q.positionScreen.x+" "+Q.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+"z");if(B instanceof THREE.MeshBasicMaterial)v.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshLambertMaterial)if(K){f.r=k.r;f.g=k.g;f.b=k.b;a(D,M,f);v.r=B.color.r*f.r;v.g=B.color.g*f.g;v.b=B.color.b*f.b;v.updateStyleString()}else v.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshDepthMaterial){i=1-B.__2near/(B.__farPlusNear-M.z*B.__farMinusNear);
v.setRGB(i,i,i)}else B instanceof THREE.MeshNormalMaterial&&v.setRGB(h(M.normalWorld.x),h(M.normalWorld.y),h(M.normalWorld.z));B.wireframe?y.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.wireframe_linecap+"; stroke-linejoin: "+B.wireframe_linejoin):y.setAttribute("style","fill: "+v.__styleString+"; fill-opacity: "+B.opacity);l.appendChild(y)}function d(E,Q,R,M,B,D,V){y=e(G++);y.setAttribute("d", v.setRGB(i,i,i)}else B instanceof THREE.MeshNormalMaterial&&v.setRGB(h(M.normalWorld.x),h(M.normalWorld.y),h(M.normalWorld.z));B.wireframe?y.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.wireframe_linecap+"; stroke-linejoin: "+B.wireframe_linejoin):y.setAttribute("style","fill: "+v.__styleString+"; fill-opacity: "+B.opacity);l.appendChild(y)}function d(E,Q,R,M,B,D,V){y=e(G++);y.setAttribute("d",
"M "+E.positionScreen.x+" "+E.positionScreen.y+" L "+Q.positionScreen.x+" "+Q.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+" L "+M.positionScreen.x+","+M.positionScreen.y+"z");if(D instanceof THREE.MeshBasicMaterial)v.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshLambertMaterial)if(K){f.r=k.r;f.g=k.g;f.b=k.b;a(V,B,f);v.r=D.color.r*f.r;v.g=D.color.g*f.g;v.b=D.color.b*f.b;v.updateStyleString()}else v.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshDepthMaterial){i= "M "+E.positionScreen.x+" "+E.positionScreen.y+" L "+Q.positionScreen.x+" "+Q.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+" L "+M.positionScreen.x+","+M.positionScreen.y+"z");if(D instanceof THREE.MeshBasicMaterial)v.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshLambertMaterial)if(K){f.r=k.r;f.g=k.g;f.b=k.b;a(V,B,f);v.r=D.color.r*f.r;v.g=D.color.g*f.g;v.b=D.color.b*f.b;v.updateStyleString()}else v.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshDepthMaterial){i=
1-D.__2near/(D.__farPlusNear-B.z*D.__farMinusNear);v.setRGB(i,i,i)}else D instanceof THREE.MeshNormalMaterial&&v.setRGB(h(B.normalWorld.x),h(B.normalWorld.y),h(B.normalWorld.z));D.wireframe?y.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+D.wireframe_linewidth+"; stroke-opacity: "+D.opacity+"; stroke-linecap: "+D.wireframe_linecap+"; stroke-linejoin: "+D.wireframe_linejoin):y.setAttribute("style","fill: "+v.__styleString+"; fill-opacity: "+D.opacity);l.appendChild(y)} 1-D.__2near/(D.__farPlusNear-B.z*D.__farMinusNear);v.setRGB(i,i,i)}else D instanceof THREE.MeshNormalMaterial&&v.setRGB(h(B.normalWorld.x),h(B.normalWorld.y),h(B.normalWorld.z));D.wireframe?y.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+D.wireframe_linewidth+"; stroke-opacity: "+D.opacity+"; stroke-linecap: "+D.wireframe_linecap+"; stroke-linejoin: "+D.wireframe_linejoin):y.setAttribute("style","fill: "+v.__styleString+"; fill-opacity: "+D.opacity);l.appendChild(y)}
function e(E){if(t[E]==null){t[E]=document.createElementNS("http://www.w3.org/2000/svg","path");P==0&&t[E].setAttribute("shape-rendering","crispEdges");return t[E]}return t[E]}function h(E){return E<0?Math.min((1+E)*0.5,0.5):0.5+Math.min(E*0.5,0.5)}var n=null,o=new THREE.Projector,l=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,c,z,x,r,s,H,F,L=new THREE.Rectangle,J=new THREE.Rectangle,K=false,v=new THREE.Color(16777215),f=new THREE.Color(16777215),k=new THREE.Color(0),g=new THREE.Color(0), function e(E){if(s[E]==null){s[E]=document.createElementNS("http://www.w3.org/2000/svg","path");P==0&&s[E].setAttribute("shape-rendering","crispEdges");return s[E]}return s[E]}function h(E){return E<0?Math.min((1+E)*0.5,0.5):0.5+Math.min(E*0.5,0.5)}var n=null,o=new THREE.Projector,l=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,c,z,x,r,t,H,F,L=new THREE.Rectangle,J=new THREE.Rectangle,K=false,v=new THREE.Color(16777215),f=new THREE.Color(16777215),k=new THREE.Color(0),g=new THREE.Color(0),
q=new THREE.Color(0),i,j=new THREE.Vector3,t=[],p=[],C=[],y,G,O,w,P=1;this.domElement=l;this.autoClear=true;this.setQuality=function(E){switch(E){case "high":P=1;break;case "low":P=0}};this.setSize=function(E,Q){m=E;c=Q;z=m/2;x=c/2;l.setAttribute("viewBox",-z+" "+-x+" "+m+" "+c);l.setAttribute("width",m);l.setAttribute("height",c);L.set(-z,-x,z,x)};this.clear=function(){for(;l.childNodes.length>0;)l.removeChild(l.childNodes[0])};this.render=function(E,Q){var R,M,B,D,V,Y,T,S;this.autoClear&&this.clear(); q=new THREE.Color(0),i,j=new THREE.Vector3,s=[],p=[],C=[],y,G,O,w,P=1;this.domElement=l;this.autoClear=true;this.setQuality=function(E){switch(E){case "high":P=1;break;case "low":P=0}};this.setSize=function(E,Q){m=E;c=Q;z=m/2;x=c/2;l.setAttribute("viewBox",-z+" "+-x+" "+m+" "+c);l.setAttribute("width",m);l.setAttribute("height",c);L.set(-z,-x,z,x)};this.clear=function(){for(;l.childNodes.length>0;)l.removeChild(l.childNodes[0])};this.render=function(E,Q){var R,M,B,D,V,Y,T,S;this.autoClear&&this.clear();
n=o.projectScene(E,Q);w=O=G=0;if(K=E.lights.length>0){T=E.lights;k.setRGB(0,0,0);g.setRGB(0,0,0);q.setRGB(0,0,0);R=0;for(M=T.length;R<M;R++){B=T[R];D=B.color;if(B instanceof THREE.AmbientLight){k.r+=D.r;k.g+=D.g;k.b+=D.b}else if(B instanceof THREE.DirectionalLight){g.r+=D.r;g.g+=D.g;g.b+=D.b}else if(B instanceof THREE.PointLight){q.r+=D.r;q.g+=D.g;q.b+=D.b}}}R=0;for(M=n.length;R<M;R++){T=n[R];J.empty();if(T instanceof THREE.RenderableParticle){r=T;r.x*=z;r.y*=-x;B=0;for(D=T.material.length;B<D;B++)if(S= n=o.projectScene(E,Q);w=O=G=0;if(K=E.lights.length>0){T=E.lights;k.setRGB(0,0,0);g.setRGB(0,0,0);q.setRGB(0,0,0);R=0;for(M=T.length;R<M;R++){B=T[R];D=B.color;if(B instanceof THREE.AmbientLight){k.r+=D.r;k.g+=D.g;k.b+=D.b}else if(B instanceof THREE.DirectionalLight){g.r+=D.r;g.g+=D.g;g.b+=D.b}else if(B instanceof THREE.PointLight){q.r+=D.r;q.g+=D.g;q.b+=D.b}}}R=0;for(M=n.length;R<M;R++){T=n[R];J.empty();if(T instanceof THREE.RenderableParticle){r=T;r.x*=z;r.y*=-x;B=0;for(D=T.material.length;B<D;B++)if(S=
T.material[B]){V=r;Y=T;S=S;var Z=O++;if(p[Z]==null){p[Z]=document.createElementNS("http://www.w3.org/2000/svg","circle");P==0&&p[Z].setAttribute("shape-rendering","crispEdges")}y=p[Z];y.setAttribute("cx",V.x);y.setAttribute("cy",V.y);y.setAttribute("r",Y.scale.x*z);if(S instanceof THREE.ParticleCircleMaterial){if(K){f.r=k.r+g.r+q.r;f.g=k.g+g.g+q.g;f.b=k.b+g.b+q.b;v.r=S.color.r*f.r;v.g=S.color.g*f.g;v.b=S.color.b*f.b;v.updateStyleString()}else v=S.color;y.setAttribute("style","fill: "+v.__styleString)}l.appendChild(y)}}else if(T instanceof T.material[B]){V=r;Y=T;S=S;var Z=O++;if(p[Z]==null){p[Z]=document.createElementNS("http://www.w3.org/2000/svg","circle");P==0&&p[Z].setAttribute("shape-rendering","crispEdges")}y=p[Z];y.setAttribute("cx",V.x);y.setAttribute("cy",V.y);y.setAttribute("r",Y.scale.x*z);if(S instanceof THREE.ParticleCircleMaterial){if(K){f.r=k.r+g.r+q.r;f.g=k.g+g.g+q.g;f.b=k.b+g.b+q.b;v.r=S.color.r*f.r;v.g=S.color.g*f.g;v.b=S.color.b*f.b;v.updateStyleString()}else v=S.color;y.setAttribute("style","fill: "+v.__styleString)}l.appendChild(y)}}else if(T instanceof
THREE.RenderableLine){r=T.v1;s=T.v2;r.positionScreen.x*=z;r.positionScreen.y*=-x;s.positionScreen.x*=z;s.positionScreen.y*=-x;J.addPoint(r.positionScreen.x,r.positionScreen.y);J.addPoint(s.positionScreen.x,s.positionScreen.y);if(L.instersects(J)){B=0;for(D=T.material.length;B<D;)if(S=T.material[B++]){V=r;Y=s;S=S;Z=w++;if(C[Z]==null){C[Z]=document.createElementNS("http://www.w3.org/2000/svg","line");P==0&&C[Z].setAttribute("shape-rendering","crispEdges")}y=C[Z];y.setAttribute("x1",V.positionScreen.x); THREE.RenderableLine){r=T.v1;t=T.v2;r.positionScreen.x*=z;r.positionScreen.y*=-x;t.positionScreen.x*=z;t.positionScreen.y*=-x;J.addPoint(r.positionScreen.x,r.positionScreen.y);J.addPoint(t.positionScreen.x,t.positionScreen.y);if(L.instersects(J)){B=0;for(D=T.material.length;B<D;)if(S=T.material[B++]){V=r;Y=t;S=S;Z=w++;if(C[Z]==null){C[Z]=document.createElementNS("http://www.w3.org/2000/svg","line");P==0&&C[Z].setAttribute("shape-rendering","crispEdges")}y=C[Z];y.setAttribute("x1",V.positionScreen.x);
y.setAttribute("y1",V.positionScreen.y);y.setAttribute("x2",Y.positionScreen.x);y.setAttribute("y2",Y.positionScreen.y);if(S instanceof THREE.LineBasicMaterial){v.__styleString=S.color.__styleString;y.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+S.linewidth+"; stroke-opacity: "+S.opacity+"; stroke-linecap: "+S.linecap+"; stroke-linejoin: "+S.linejoin);l.appendChild(y)}}}}else if(T instanceof THREE.RenderableFace3){r=T.v1;s=T.v2;H=T.v3;r.positionScreen.x*=z;r.positionScreen.y*= y.setAttribute("y1",V.positionScreen.y);y.setAttribute("x2",Y.positionScreen.x);y.setAttribute("y2",Y.positionScreen.y);if(S instanceof THREE.LineBasicMaterial){v.__styleString=S.color.__styleString;y.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+S.linewidth+"; stroke-opacity: "+S.opacity+"; stroke-linecap: "+S.linecap+"; stroke-linejoin: "+S.linejoin);l.appendChild(y)}}}}else if(T instanceof THREE.RenderableFace3){r=T.v1;t=T.v2;H=T.v3;r.positionScreen.x*=z;r.positionScreen.y*=
-x;s.positionScreen.x*=z;s.positionScreen.y*=-x;H.positionScreen.x*=z;H.positionScreen.y*=-x;J.addPoint(r.positionScreen.x,r.positionScreen.y);J.addPoint(s.positionScreen.x,s.positionScreen.y);J.addPoint(H.positionScreen.x,H.positionScreen.y);if(L.instersects(J)){B=0;for(D=T.meshMaterial.length;B<D;){S=T.meshMaterial[B++];if(S instanceof THREE.MeshFaceMaterial){V=0;for(Y=T.faceMaterial.length;V<Y;)(S=T.faceMaterial[V++])&&b(r,s,H,T,S,E)}else S&&b(r,s,H,T,S,E)}}}else if(T instanceof THREE.RenderableFace4){r= -x;t.positionScreen.x*=z;t.positionScreen.y*=-x;H.positionScreen.x*=z;H.positionScreen.y*=-x;J.addPoint(r.positionScreen.x,r.positionScreen.y);J.addPoint(t.positionScreen.x,t.positionScreen.y);J.addPoint(H.positionScreen.x,H.positionScreen.y);if(L.instersects(J)){B=0;for(D=T.meshMaterial.length;B<D;){S=T.meshMaterial[B++];if(S instanceof THREE.MeshFaceMaterial){V=0;for(Y=T.faceMaterial.length;V<Y;)(S=T.faceMaterial[V++])&&b(r,t,H,T,S,E)}else S&&b(r,t,H,T,S,E)}}}else if(T instanceof THREE.RenderableFace4){r=
T.v1;s=T.v2;H=T.v3;F=T.v4;r.positionScreen.x*=z;r.positionScreen.y*=-x;s.positionScreen.x*=z;s.positionScreen.y*=-x;H.positionScreen.x*=z;H.positionScreen.y*=-x;F.positionScreen.x*=z;F.positionScreen.y*=-x;J.addPoint(r.positionScreen.x,r.positionScreen.y);J.addPoint(s.positionScreen.x,s.positionScreen.y);J.addPoint(H.positionScreen.x,H.positionScreen.y);J.addPoint(F.positionScreen.x,F.positionScreen.y);if(L.instersects(J)){B=0;for(D=T.meshMaterial.length;B<D;){S=T.meshMaterial[B++];if(S instanceof T.v1;t=T.v2;H=T.v3;F=T.v4;r.positionScreen.x*=z;r.positionScreen.y*=-x;t.positionScreen.x*=z;t.positionScreen.y*=-x;H.positionScreen.x*=z;H.positionScreen.y*=-x;F.positionScreen.x*=z;F.positionScreen.y*=-x;J.addPoint(r.positionScreen.x,r.positionScreen.y);J.addPoint(t.positionScreen.x,t.positionScreen.y);J.addPoint(H.positionScreen.x,H.positionScreen.y);J.addPoint(F.positionScreen.x,F.positionScreen.y);if(L.instersects(J)){B=0;for(D=T.meshMaterial.length;B<D;){S=T.meshMaterial[B++];if(S instanceof
THREE.MeshFaceMaterial){V=0;for(Y=T.faceMaterial.length;V<Y;)(S=T.faceMaterial[V++])&&d(r,s,H,F,T,S,E)}else S&&d(r,s,H,F,T,S,E)}}}}}}; THREE.MeshFaceMaterial){V=0;for(Y=T.faceMaterial.length;V<Y;)(S=T.faceMaterial[V++])&&d(r,t,H,F,T,S,E)}else S&&d(r,t,H,F,T,S,E)}}}}}};
THREE.WebGLRenderer=function(a){function b(f,k){var g=c.createProgram(),q=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(g,o("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\nuniform mat4 viewMatrix;\n"+ THREE.WebGLRenderer=function(a){function b(f,k){var g=c.createProgram(),q=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(g,o("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\nuniform mat4 viewMatrix;\n"+
f));c.attachShader(g,o("vertex",q+k));c.linkProgram(g);c.getProgramParameter(g,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(g,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");g.uniforms={};g.attributes={};return g}function d(f,k){if(f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP, f));c.attachShader(g,o("vertex",q+k));c.linkProgram(g);c.getProgramParameter(g,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(g,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");g.uniforms={};g.attributes={};return g}function d(f,k){if(f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,
c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var g=0;g<6;++g)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image[g]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_CUBE_MAP, c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var g=0;g<6;++g)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image[g]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_CUBE_MAP,
f.image.__webGLTextureCube)}}function e(f,k){if(!f.__webGLTexture&&f.image.loaded){f.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,l(f.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,l(f.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,l(f.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,l(f.min_filter));c.generateMipmap(c.TEXTURE_2D); f.image.__webGLTextureCube)}}function e(f,k){if(!f.__webGLTexture&&f.image.loaded){f.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,l(f.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,l(f.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,l(f.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,l(f.min_filter));c.generateMipmap(c.TEXTURE_2D);
c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_2D,f.__webGLTexture)}function h(f,k){var g,q,i;g=0;for(q=k.length;g<q;g++){i=k[g];f.uniforms[i]=c.getUniformLocation(f,i)}}function n(f,k){var g,q,i;g=0;for(q=k.length;g<q;g++){i=k[g];f.attributes[i]=c.getAttribLocation(f,i);f.attributes[i]>=0&&c.enableVertexAttribArray(f.attributes[i])}}function o(f,k){var g;if(f=="fragment")g=c.createShader(c.FRAGMENT_SHADER);else if(f=="vertex")g=c.createShader(c.VERTEX_SHADER); c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+k);c.bindTexture(c.TEXTURE_2D,f.__webGLTexture)}function h(f,k){var g,q,i;g=0;for(q=k.length;g<q;g++){i=k[g];f.uniforms[i]=c.getUniformLocation(f,i)}}function n(f,k){var g,q,i;g=0;for(q=k.length;g<q;g++){i=k[g];f.attributes[i]=c.getAttribLocation(f,i);f.attributes[i]>=0&&c.enableVertexAttribArray(f.attributes[i])}}function o(f,k){var g;if(f=="fragment")g=c.createShader(c.FRAGMENT_SHADER);else if(f=="vertex")g=c.createShader(c.VERTEX_SHADER);
c.shaderSource(g,k);c.compileShader(g);if(!c.getShaderParameter(g,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(g));return null}return g}function l(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR; c.shaderSource(g,k);c.compileShader(g);if(!c.getShaderParameter(g,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(g));return null}return g}function l(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;
case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var m=document.createElement("canvas"),c,z,x,r=new THREE.Matrix4,s,H=new Float32Array(16),F=new Float32Array(16),L=new Float32Array(16),J=new Float32Array(9),K=new Float32Array(16);a=function(f,k){if(f){var g,q,i,j=pointLights=maxDirLights=maxPointLights=0;g=0;for(q=f.lights.length;g<q;g++){i=f.lights[g];i instanceof THREE.DirectionalLight&&j++;i instanceof case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var m=document.createElement("canvas"),c,z,x,r=new THREE.Matrix4,t,H=new Float32Array(16),F=new Float32Array(16),L=new Float32Array(16),J=new Float32Array(9),K=new Float32Array(16);a=function(f,k){if(f){var g,q,i,j=pointLights=maxDirLights=maxPointLights=0;g=0;for(q=f.lights.length;g<q;g++){i=f.lights[g];i instanceof THREE.DirectionalLight&&j++;i instanceof
THREE.PointLight&&pointLights++}if(pointLights+j<=k){maxDirLights=j;maxPointLights=pointLights}else{maxDirLights=Math.ceil(k*j/(pointLights+j));maxPointLights=k-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:k-1}}(a,4);this.domElement=m;this.autoClear=true;try{c=m.getContext("experimental-webgl",{antialias:true})}catch(v){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST); THREE.PointLight&&pointLights++}if(pointLights+j<=k){maxDirLights=j;maxPointLights=pointLights}else{maxDirLights=Math.ceil(k*j/(pointLights+j));maxPointLights=k-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:k-1}}(a,4);this.domElement=m;this.autoClear=true;try{c=m.getContext("experimental-webgl",{antialias:true})}catch(v){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);z=x=function(f,k){var g=[f?"#define MAX_DIR_LIGHTS "+f:"",k?"#define MAX_POINT_LIGHTS "+k:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];": c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);z=x=function(f,k){var g=[f?"#define MAX_DIR_LIGHTS "+f:"",k?"#define MAX_POINT_LIGHTS "+k:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":
"",k?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",k?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",k?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;", "",k?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",k?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",k?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
...@@ -152,26 +152,26 @@ k?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",k?"vec4 pointSpecular = ...@@ -152,26 +152,26 @@ k?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",k?"vec4 pointSpecular =
"",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",k?"totalLight += pointDiffuse + pointSpecular;": "",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",k?"totalLight += pointDiffuse + pointSpecular;":
"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n"); "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
g=b(q,g);c.useProgram(g);h(g,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);f&&h(g,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);k&&h(g,["pointLightNumber","pointLightColor", g=b(q,g);c.useProgram(g);h(g,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);f&&h(g,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);k&&h(g,["pointLightNumber","pointLightColor",
"pointLightPosition"]);c.uniform1i(g.uniforms.enableMap,0);c.uniform1i(g.uniforms.tMap,0);c.uniform1i(g.uniforms.enableCubeMap,0);c.uniform1i(g.uniforms.tCube,1);c.uniform1i(g.uniforms.mixEnvMap,0);c.uniform1i(g.uniforms.useRefract,0);n(g,["position","normal","uv"]);return g}(a.directional,a.point);this.setSize=function(f,k){m.width=f;m.height=k;c.viewport(0,0,m.width,m.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(f,k){var g,q,i,j,t,p=[], "pointLightPosition"]);c.uniform1i(g.uniforms.enableMap,0);c.uniform1i(g.uniforms.tMap,0);c.uniform1i(g.uniforms.enableCubeMap,0);c.uniform1i(g.uniforms.tCube,1);c.uniform1i(g.uniforms.mixEnvMap,0);c.uniform1i(g.uniforms.useRefract,0);n(g,["position","normal","uv"]);return g}(a.directional,a.point);this.setSize=function(f,k){m.width=f;m.height=k;c.viewport(0,0,m.width,m.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(f,k){var g,q,i,j,s,p=[],
C=[],y=[];j=[];t=[];c.uniform1i(f.uniforms.enableLighting,k.length);g=0;for(q=k.length;g<q;g++){i=k[g];if(i instanceof THREE.AmbientLight)p.push(i);else if(i instanceof THREE.DirectionalLight)y.push(i);else i instanceof THREE.PointLight&&C.push(i)}g=i=j=t=0;for(q=p.length;g<q;g++){i+=p[g].color.r;j+=p[g].color.g;t+=p[g].color.b}c.uniform3f(f.uniforms.ambientLightColor,i,j,t);j=[];t=[];g=0;for(q=y.length;g<q;g++){i=y[g];j.push(i.color.r*i.intensity);j.push(i.color.g*i.intensity);j.push(i.color.b*i.intensity); C=[],y=[];j=[];s=[];c.uniform1i(f.uniforms.enableLighting,k.length);g=0;for(q=k.length;g<q;g++){i=k[g];if(i instanceof THREE.AmbientLight)p.push(i);else if(i instanceof THREE.DirectionalLight)y.push(i);else i instanceof THREE.PointLight&&C.push(i)}g=i=j=s=0;for(q=p.length;g<q;g++){i+=p[g].color.r;j+=p[g].color.g;s+=p[g].color.b}c.uniform3f(f.uniforms.ambientLightColor,i,j,s);j=[];s=[];g=0;for(q=y.length;g<q;g++){i=y[g];j.push(i.color.r*i.intensity);j.push(i.color.g*i.intensity);j.push(i.color.b*i.intensity);
t.push(i.position.x);t.push(i.position.y);t.push(i.position.z)}if(y.length){c.uniform1i(f.uniforms.directionalLightNumber,y.length);c.uniform3fv(f.uniforms.directionalLightDirection,t);c.uniform3fv(f.uniforms.directionalLightColor,j)}j=[];t=[];g=0;for(q=C.length;g<q;g++){i=C[g];j.push(i.color.r*i.intensity);j.push(i.color.g*i.intensity);j.push(i.color.b*i.intensity);t.push(i.position.x);t.push(i.position.y);t.push(i.position.z)}if(C.length){c.uniform1i(f.uniforms.pointLightNumber,C.length);c.uniform3fv(f.uniforms.pointLightPosition, s.push(i.position.x);s.push(i.position.y);s.push(i.position.z)}if(y.length){c.uniform1i(f.uniforms.directionalLightNumber,y.length);c.uniform3fv(f.uniforms.directionalLightDirection,s);c.uniform3fv(f.uniforms.directionalLightColor,j)}j=[];s=[];g=0;for(q=C.length;g<q;g++){i=C[g];j.push(i.color.r*i.intensity);j.push(i.color.g*i.intensity);j.push(i.color.b*i.intensity);s.push(i.position.x);s.push(i.position.y);s.push(i.position.z)}if(C.length){c.uniform1i(f.uniforms.pointLightNumber,C.length);c.uniform3fv(f.uniforms.pointLightPosition,
t);c.uniform3fv(f.uniforms.pointLightColor,j)}};this.createBuffers=function(f,k){var g,q,i,j,t,p,C,y,G,O=[],w=[],P=[],E=[],Q=[],R=[],M=0,B=f.geometry.geometryChunks[k],D;i=false;g=0;for(q=f.material.length;g<q;g++){meshMaterial=f.material[g];if(meshMaterial instanceof THREE.MeshFaceMaterial){t=0;for(D=B.material.length;t<D;t++)if(B.material[t]&&B.material[t].shading!=undefined&&B.material[t].shading==THREE.SmoothShading){i=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading== s);c.uniform3fv(f.uniforms.pointLightColor,j)}};this.createBuffers=function(f,k){var g,q,i,j,s,p,C,y,G,O=[],w=[],P=[],E=[],Q=[],R=[],M=0,B=f.geometry.geometryChunks[k],D;i=false;g=0;for(q=f.material.length;g<q;g++){meshMaterial=f.material[g];if(meshMaterial instanceof THREE.MeshFaceMaterial){s=0;for(D=B.material.length;s<D;s++)if(B.material[s]&&B.material[s].shading!=undefined&&B.material[s].shading==THREE.SmoothShading){i=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
THREE.SmoothShading){i=true;break}if(i)break}D=i;g=0;for(q=B.faces.length;g<q;g++){i=B.faces[g];j=f.geometry.faces[i];t=j.vertexNormals;faceNormal=j.normal;i=f.geometry.uvs[i];if(j instanceof THREE.Face3){p=f.geometry.vertices[j.a].position;C=f.geometry.vertices[j.b].position;y=f.geometry.vertices[j.c].position;P.push(p.x,p.y,p.z);P.push(C.x,C.y,C.z);P.push(y.x,y.y,y.z);if(f.geometry.hasTangents){p=f.geometry.vertices[j.a].tangent;C=f.geometry.vertices[j.b].tangent;y=f.geometry.vertices[j.c].tangent; THREE.SmoothShading){i=true;break}if(i)break}D=i;g=0;for(q=B.faces.length;g<q;g++){i=B.faces[g];j=f.geometry.faces[i];s=j.vertexNormals;faceNormal=j.normal;i=f.geometry.uvs[i];if(j instanceof THREE.Face3){p=f.geometry.vertices[j.a].position;C=f.geometry.vertices[j.b].position;y=f.geometry.vertices[j.c].position;P.push(p.x,p.y,p.z);P.push(C.x,C.y,C.z);P.push(y.x,y.y,y.z);if(f.geometry.hasTangents){p=f.geometry.vertices[j.a].tangent;C=f.geometry.vertices[j.b].tangent;y=f.geometry.vertices[j.c].tangent;
Q.push(p.x,p.y,p.z,p.w);Q.push(C.x,C.y,C.z,C.w);Q.push(y.x,y.y,y.z,y.w)}if(t.length==3&&D)for(j=0;j<3;j++)E.push(t[j].x,t[j].y,t[j].z);else for(j=0;j<3;j++)E.push(faceNormal.x,faceNormal.y,faceNormal.z);if(i)for(j=0;j<3;j++)R.push(i[j].u,i[j].v);O.push(M,M+1,M+2);w.push(M,M+1);w.push(M,M+2);w.push(M+1,M+2);M+=3}else if(j instanceof THREE.Face4){p=f.geometry.vertices[j.a].position;C=f.geometry.vertices[j.b].position;y=f.geometry.vertices[j.c].position;G=f.geometry.vertices[j.d].position;P.push(p.x, Q.push(p.x,p.y,p.z,p.w);Q.push(C.x,C.y,C.z,C.w);Q.push(y.x,y.y,y.z,y.w)}if(s.length==3&&D)for(j=0;j<3;j++)E.push(s[j].x,s[j].y,s[j].z);else for(j=0;j<3;j++)E.push(faceNormal.x,faceNormal.y,faceNormal.z);if(i)for(j=0;j<3;j++)R.push(i[j].u,i[j].v);O.push(M,M+1,M+2);w.push(M,M+1);w.push(M,M+2);w.push(M+1,M+2);M+=3}else if(j instanceof THREE.Face4){p=f.geometry.vertices[j.a].position;C=f.geometry.vertices[j.b].position;y=f.geometry.vertices[j.c].position;G=f.geometry.vertices[j.d].position;P.push(p.x,
p.y,p.z);P.push(C.x,C.y,C.z);P.push(y.x,y.y,y.z);P.push(G.x,G.y,G.z);if(f.geometry.hasTangents){p=f.geometry.vertices[j.a].tangent;C=f.geometry.vertices[j.b].tangent;y=f.geometry.vertices[j.c].tangent;j=f.geometry.vertices[j.d].tangent;Q.push(p.x,p.y,p.z,p.w);Q.push(C.x,C.y,C.z,C.w);Q.push(y.x,y.y,y.z,y.w);Q.push(j.x,j.y,j.z,j.w)}if(t.length==4&&D)for(j=0;j<4;j++)E.push(t[j].x,t[j].y,t[j].z);else for(j=0;j<4;j++)E.push(faceNormal.x,faceNormal.y,faceNormal.z);if(i)for(j=0;j<4;j++)R.push(i[j].u,i[j].v); p.y,p.z);P.push(C.x,C.y,C.z);P.push(y.x,y.y,y.z);P.push(G.x,G.y,G.z);if(f.geometry.hasTangents){p=f.geometry.vertices[j.a].tangent;C=f.geometry.vertices[j.b].tangent;y=f.geometry.vertices[j.c].tangent;j=f.geometry.vertices[j.d].tangent;Q.push(p.x,p.y,p.z,p.w);Q.push(C.x,C.y,C.z,C.w);Q.push(y.x,y.y,y.z,y.w);Q.push(j.x,j.y,j.z,j.w)}if(s.length==4&&D)for(j=0;j<4;j++)E.push(s[j].x,s[j].y,s[j].z);else for(j=0;j<4;j++)E.push(faceNormal.x,faceNormal.y,faceNormal.z);if(i)for(j=0;j<4;j++)R.push(i[j].u,i[j].v);
O.push(M,M+1,M+2);O.push(M,M+2,M+3);w.push(M,M+1);w.push(M,M+2);w.push(M,M+3);w.push(M+1,M+2);w.push(M+2,M+3);M+=4}}if(P.length){B.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(P),c.STATIC_DRAW);B.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(E),c.STATIC_DRAW);if(f.geometry.hasTangents){B.__webGLTangentBuffer=c.createBuffer(); O.push(M,M+1,M+2);O.push(M,M+2,M+3);w.push(M,M+1);w.push(M,M+2);w.push(M,M+3);w.push(M+1,M+2);w.push(M+2,M+3);M+=4}}if(P.length){B.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(P),c.STATIC_DRAW);B.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(E),c.STATIC_DRAW);if(f.geometry.hasTangents){B.__webGLTangentBuffer=c.createBuffer();
c.bindBuffer(c.ARRAY_BUFFER,B.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(Q),c.STATIC_DRAW)}if(R.length>0){B.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(R),c.STATIC_DRAW)}B.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,B.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(O),c.STATIC_DRAW);B.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, c.bindBuffer(c.ARRAY_BUFFER,B.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(Q),c.STATIC_DRAW)}if(R.length>0){B.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(R),c.STATIC_DRAW)}B.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,B.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(O),c.STATIC_DRAW);B.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
B.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(w),c.STATIC_DRAW);B.__webGLFaceCount=O.length;B.__webGLLineCount=w.length}};this.renderBuffer=function(f,k,g,q){var i,j,t,p,C,y,G,O,w;if(g instanceof THREE.MeshShaderMaterial){if(!g.program){g.program=b(g.fragment_shader,g.vertex_shader);G=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(w in g.uniforms)G.push(w);h(g.program,G);n(g.program,["position","normal","uv","tangent"])}w= B.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(w),c.STATIC_DRAW);B.__webGLFaceCount=O.length;B.__webGLLineCount=w.length}};this.renderBuffer=function(f,k,g,q){var i,j,s,p,C,y,G,O,w;if(g instanceof THREE.MeshShaderMaterial){if(!g.program){g.program=b(g.fragment_shader,g.vertex_shader);G=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(w in g.uniforms)G.push(w);h(g.program,G);n(g.program,["position","normal","uv","tangent"])}w=
g.program}else w=x;if(w!=z){c.useProgram(w);z=w}w==x&&this.setupLights(w,k);this.loadCamera(w,f);this.loadMatrices(w);if(g instanceof THREE.MeshShaderMaterial){t=g.wireframe;p=g.wireframe_linewidth;f=w;k=g.uniforms;var P;for(i in k){O=k[i].type;G=k[i].value;P=f.uniforms[i];if(O=="i")c.uniform1i(P,G);else if(O=="f")c.uniform1f(P,G);else if(O=="v3")c.uniform3f(P,G.x,G.y,G.z);else if(O=="c")c.uniform3f(P,G.r,G.g,G.b);else if(O=="t"){c.uniform1i(P,G);if(O=k[i].texture)O.image instanceof Array&&O.image.length== g.program}else w=x;if(w!=z){c.useProgram(w);z=w}w==x&&this.setupLights(w,k);this.loadCamera(w,f);this.loadMatrices(w);if(g instanceof THREE.MeshShaderMaterial){s=g.wireframe;p=g.wireframe_linewidth;f=w;k=g.uniforms;var P;for(i in k){O=k[i].type;G=k[i].value;P=f.uniforms[i];if(O=="i")c.uniform1i(P,G);else if(O=="f")c.uniform1f(P,G);else if(O=="v3")c.uniform3f(P,G.x,G.y,G.z);else if(O=="c")c.uniform3f(P,G.r,G.g,G.b);else if(O=="t"){c.uniform1i(P,G);if(O=k[i].texture)O.image instanceof Array&&O.image.length==
6?d(O,G):e(O,G)}}}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshBasicMaterial){i=g.color;j=g.opacity;t=g.wireframe;p=g.wireframe_linewidth;C=g.map;y=g.env_map;k=g.combine==THREE.MixOperation;f=g.reflectivity;O=g.env_map&&g.env_map.mapping instanceof THREE.CubeRefractionMapping;G=g.refraction_ratio;c.uniform4f(w.uniforms.mColor,i.r*j,i.g*j,i.b*j,j);c.uniform1i(w.uniforms.mixEnvMap,k);c.uniform1f(w.uniforms.mReflectivity,f);c.uniform1i(w.uniforms.useRefract, 6?d(O,G):e(O,G)}}}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshBasicMaterial){i=g.color;j=g.opacity;s=g.wireframe;p=g.wireframe_linewidth;C=g.map;y=g.env_map;k=g.combine==THREE.MixOperation;f=g.reflectivity;O=g.env_map&&g.env_map.mapping instanceof THREE.CubeRefractionMapping;G=g.refraction_ratio;c.uniform4f(w.uniforms.mColor,i.r*j,i.g*j,i.b*j,j);c.uniform1i(w.uniforms.mixEnvMap,k);c.uniform1f(w.uniforms.mReflectivity,f);c.uniform1i(w.uniforms.useRefract,
O);c.uniform1f(w.uniforms.mRefractionRatio,G)}if(g instanceof THREE.MeshNormalMaterial){j=g.opacity;c.uniform1f(w.uniforms.mOpacity,j);c.uniform1i(w.uniforms.material,4)}else if(g instanceof THREE.MeshDepthMaterial){j=g.opacity;t=g.wireframe;p=g.wireframe_linewidth;c.uniform1f(w.uniforms.mOpacity,j);c.uniform1f(w.uniforms.m2Near,g.__2near);c.uniform1f(w.uniforms.mFarPlusNear,g.__farPlusNear);c.uniform1f(w.uniforms.mFarMinusNear,g.__farMinusNear);c.uniform1i(w.uniforms.material,3)}else if(g instanceof O);c.uniform1f(w.uniforms.mRefractionRatio,G)}if(g instanceof THREE.MeshNormalMaterial){j=g.opacity;c.uniform1f(w.uniforms.mOpacity,j);c.uniform1i(w.uniforms.material,4)}else if(g instanceof THREE.MeshDepthMaterial){j=g.opacity;s=g.wireframe;p=g.wireframe_linewidth;c.uniform1f(w.uniforms.mOpacity,j);c.uniform1f(w.uniforms.m2Near,g.__2near);c.uniform1f(w.uniforms.mFarPlusNear,g.__farPlusNear);c.uniform1f(w.uniforms.mFarMinusNear,g.__farMinusNear);c.uniform1i(w.uniforms.material,3)}else if(g instanceof
THREE.MeshPhongMaterial){i=g.ambient;f=g.specular;g=g.shininess;c.uniform4f(w.uniforms.mAmbient,i.r,i.g,i.b,j);c.uniform4f(w.uniforms.mSpecular,f.r,f.g,f.b,j);c.uniform1f(w.uniforms.mShininess,g);c.uniform1i(w.uniforms.material,2)}else if(g instanceof THREE.MeshLambertMaterial)c.uniform1i(w.uniforms.material,1);else if(g instanceof THREE.MeshBasicMaterial)c.uniform1i(w.uniforms.material,0);else if(g instanceof THREE.MeshCubeMaterial){c.uniform1i(w.uniforms.material,5);y=g.env_map}if(C){e(C,0);c.uniform1i(w.uniforms.tMap, THREE.MeshPhongMaterial){i=g.ambient;f=g.specular;g=g.shininess;c.uniform4f(w.uniforms.mAmbient,i.r,i.g,i.b,j);c.uniform4f(w.uniforms.mSpecular,f.r,f.g,f.b,j);c.uniform1f(w.uniforms.mShininess,g);c.uniform1i(w.uniforms.material,2)}else if(g instanceof THREE.MeshLambertMaterial)c.uniform1i(w.uniforms.material,1);else if(g instanceof THREE.MeshBasicMaterial)c.uniform1i(w.uniforms.material,0);else if(g instanceof THREE.MeshCubeMaterial){c.uniform1i(w.uniforms.material,5);y=g.env_map}if(C){e(C,0);c.uniform1i(w.uniforms.tMap,
0);c.uniform1i(w.uniforms.enableMap,1)}else c.uniform1i(w.uniforms.enableMap,0);if(y){d(y,1);c.uniform1i(w.uniforms.tCube,1);c.uniform1i(w.uniforms.enableCubeMap,1)}else c.uniform1i(w.uniforms.enableCubeMap,0);j=w.attributes;c.bindBuffer(c.ARRAY_BUFFER,q.__webGLVertexBuffer);c.vertexAttribPointer(j.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,q.__webGLNormalBuffer);c.vertexAttribPointer(j.normal,3,c.FLOAT,false,0,0);if(j.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLTangentBuffer); 0);c.uniform1i(w.uniforms.enableMap,1)}else c.uniform1i(w.uniforms.enableMap,0);if(y){d(y,1);c.uniform1i(w.uniforms.tCube,1);c.uniform1i(w.uniforms.enableCubeMap,1)}else c.uniform1i(w.uniforms.enableCubeMap,0);j=w.attributes;c.bindBuffer(c.ARRAY_BUFFER,q.__webGLVertexBuffer);c.vertexAttribPointer(j.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,q.__webGLNormalBuffer);c.vertexAttribPointer(j.normal,3,c.FLOAT,false,0,0);if(j.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLTangentBuffer);
c.vertexAttribPointer(j.tangent,4,c.FLOAT,false,0,0)}if(j.uv>=0)if(q.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLUVBuffer);c.enableVertexAttribArray(j.uv);c.vertexAttribPointer(j.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(j.uv);if(t){c.lineWidth(p);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);c.drawElements(c.LINES,q.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,q.__webGLFaceCount,c.UNSIGNED_SHORT, c.vertexAttribPointer(j.tangent,4,c.FLOAT,false,0,0)}if(j.uv>=0)if(q.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLUVBuffer);c.enableVertexAttribArray(j.uv);c.vertexAttribPointer(j.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(j.uv);if(s){c.lineWidth(p);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);c.drawElements(c.LINES,q.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,q.__webGLFaceCount,c.UNSIGNED_SHORT,
0)}};this.renderPass=function(f,k,g,q,i,j){var t,p,C,y,G;C=0;for(y=g.material.length;C<y;C++){t=g.material[C];if(t instanceof THREE.MeshFaceMaterial){t=0;for(p=q.material.length;t<p;t++)if((G=q.material[t])&&G.blending==i&&G.opacity<1==j){this.setBlending(G.blending);this.renderBuffer(f,k,G,q)}}else if((G=t)&&G.blending==i&&G.opacity<1==j){this.setBlending(G.blending);this.renderBuffer(f,k,G,q)}}};this.render=function(f,k){var g,q,i,j,t=f.lights;this.initWebGLObjects(f);this.autoClear&&this.clear(); 0)}};this.renderPass=function(f,k,g,q,i,j){var s,p,C,y,G;C=0;for(y=g.material.length;C<y;C++){s=g.material[C];if(s instanceof THREE.MeshFaceMaterial){s=0;for(p=q.material.length;s<p;s++)if((G=q.material[s])&&G.blending==i&&G.opacity<1==j){this.setBlending(G.blending);this.renderBuffer(f,k,G,q)}}else if((G=s)&&G.blending==i&&G.opacity<1==j){this.setBlending(G.blending);this.renderBuffer(f,k,G,q)}}};this.render=function(f,k){var g,q,i,j,s=f.lights;this.initWebGLObjects(f);this.autoClear&&this.clear();
k.autoUpdateMatrix&&k.updateMatrix();g=0;for(q=f.__webGLObjects.length;g<q;g++){i=f.__webGLObjects[g];j=i.object;i=i.buffer;if(j.visible){this.setupMatrices(j,k);this.renderPass(k,t,j,i,THREE.NormalBlending,false)}}g=0;for(q=f.__webGLObjects.length;g<q;g++){i=f.__webGLObjects[g];j=i.object;i=i.buffer;if(j.visible){this.setupMatrices(j,k);this.renderPass(k,t,j,i,THREE.AdditiveBlending,false);this.renderPass(k,t,j,i,THREE.SubtractiveBlending,false);this.renderPass(k,t,j,i,THREE.AdditiveBlending,true); k.autoUpdateMatrix&&k.updateMatrix();g=0;for(q=f.__webGLObjects.length;g<q;g++){i=f.__webGLObjects[g];j=i.object;i=i.buffer;if(j.visible){this.setupMatrices(j,k);this.renderPass(k,s,j,i,THREE.NormalBlending,false)}}g=0;for(q=f.__webGLObjects.length;g<q;g++){i=f.__webGLObjects[g];j=i.object;i=i.buffer;if(j.visible){this.setupMatrices(j,k);this.renderPass(k,s,j,i,THREE.AdditiveBlending,false);this.renderPass(k,s,j,i,THREE.SubtractiveBlending,false);this.renderPass(k,s,j,i,THREE.AdditiveBlending,true);
this.renderPass(k,t,j,i,THREE.SubtractiveBlending,true);this.renderPass(k,t,j,i,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(f){var k,g,q,i,j,t;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={}}k=0;for(g=f.objects.length;k<g;k++){q=f.objects[k];if(f.__webGLObjectsMap[q.id]==undefined)f.__webGLObjectsMap[q.id]={};t=f.__webGLObjectsMap[q.id];if(q instanceof THREE.Mesh)for(j in q.geometry.geometryChunks){i=q.geometry.geometryChunks[j];i.__webGLVertexBuffer||this.createBuffers(q, this.renderPass(k,s,j,i,THREE.SubtractiveBlending,true);this.renderPass(k,s,j,i,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(f){var k,g,q,i,j,s;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={}}k=0;for(g=f.objects.length;k<g;k++){q=f.objects[k];if(f.__webGLObjectsMap[q.id]==undefined)f.__webGLObjectsMap[q.id]={};s=f.__webGLObjectsMap[q.id];if(q instanceof THREE.Mesh)for(j in q.geometry.geometryChunks){i=q.geometry.geometryChunks[j];i.__webGLVertexBuffer||this.createBuffers(q,
j);if(t[j]==undefined){i={buffer:i,object:q};f.__webGLObjects.push(i);t[j]=1}}}};this.removeObject=function(f,k){var g,q;for(g=f.__webGLObjects.length-1;g>=0;g--){q=f.__webGLObjects[g].object;k==q&&f.__webGLObjects.splice(g,1)}};this.setupMatrices=function(f,k){f.autoUpdateMatrix&&f.updateMatrix();r.multiply(k.matrix,f.matrix);H.set(k.matrix.flatten());F.set(r.flatten());L.set(k.projectionMatrix.flatten());s=THREE.Matrix4.makeInvert3x3(r).transpose();J.set(s.m);K.set(f.matrix.flatten())};this.loadMatrices= j);if(s[j]==undefined){i={buffer:i,object:q};f.__webGLObjects.push(i);s[j]=1}}}};this.removeObject=function(f,k){var g,q;for(g=f.__webGLObjects.length-1;g>=0;g--){q=f.__webGLObjects[g].object;k==q&&f.__webGLObjects.splice(g,1)}};this.setupMatrices=function(f,k){f.autoUpdateMatrix&&f.updateMatrix();r.multiply(k.matrix,f.matrix);H.set(k.matrix.flatten());F.set(r.flatten());L.set(k.projectionMatrix.flatten());t=THREE.Matrix4.makeInvert3x3(r).transpose();J.set(t.m);K.set(f.matrix.flatten())};this.loadMatrices=
function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix,false,H);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,F);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,L);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,J);c.uniformMatrix4fv(f.uniforms.objectMatrix,false,K)};this.loadCamera=function(f,k){c.uniform3f(f.uniforms.cameraPosition,k.position.x,k.position.y,k.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE); function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix,false,H);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,F);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,L);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,J);c.uniformMatrix4fv(f.uniforms.objectMatrix,false,K)};this.loadCamera=function(f,k){c.uniform3f(f.uniforms.cameraPosition,k.position.x,k.position.y,k.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);
break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,k){if(f){!k||k=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,k){if(f){!k||k=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null}; THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
......
...@@ -13,20 +13,20 @@ THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w ...@@ -13,20 +13,20 @@ THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w
return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,h=[];a=0;for(b=e.length;a<b;a++){d=e[a];if(d instanceof THREE.Mesh)h=h.concat(this.intersectObject(d))}h.sort(function(n,o){return n.distance-o.distance});return h},intersectObject:function(a){function b(L,J,K,v){v=v.clone().subSelf(J);K=K.clone().subSelf(J);var f=L.clone().subSelf(J);L=v.dot(v);J=v.dot(K);v=v.dot(f);var l=K.dot(K);K=K.dot(f);f=1/(L*l-J*J);l=(l*v-J*K)*f;L=(L*K-J*v)*f;return l>0&&L>0&&l+L<1}var d,e,h,n,o,k,m,c,z,x, THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,h=[];a=0;for(b=e.length;a<b;a++){d=e[a];if(d instanceof THREE.Mesh)h=h.concat(this.intersectObject(d))}h.sort(function(n,o){return n.distance-o.distance});return h},intersectObject:function(a){function b(L,J,K,v){v=v.clone().subSelf(J);K=K.clone().subSelf(J);var f=L.clone().subSelf(J);L=v.dot(v);J=v.dot(K);v=v.dot(f);var l=K.dot(K);K=K.dot(f);f=1/(L*l-J*J);l=(l*v-J*K)*f;L=(L*K-J*v)*f;return l>0&&L>0&&l+L<1}var d,e,h,n,o,k,m,c,z,x,
r,t=a.geometry,H=t.vertices,F=[];d=0;for(e=t.faces.length;d<e;d++){h=t.faces[d];x=this.origin.clone();r=this.direction.clone();n=a.matrix.multiplyVector3(H[h.a].position.clone());o=a.matrix.multiplyVector3(H[h.b].position.clone());k=a.matrix.multiplyVector3(H[h.c].position.clone());m=h instanceof THREE.Face4?a.matrix.multiplyVector3(H[h.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(h.normal.clone());z=r.dot(c);if(z<0){c=c.dot((new THREE.Vector3).sub(n,x))/z;x=x.addSelf(r.multiplyScalar(c)); r,u=a.geometry,H=u.vertices,F=[];d=0;for(e=u.faces.length;d<e;d++){h=u.faces[d];x=this.origin.clone();r=this.direction.clone();n=a.matrix.multiplyVector3(H[h.a].position.clone());o=a.matrix.multiplyVector3(H[h.b].position.clone());k=a.matrix.multiplyVector3(H[h.c].position.clone());m=h instanceof THREE.Face4?a.matrix.multiplyVector3(H[h.d].position.clone()):null;c=a.rotationMatrix.multiplyVector3(h.normal.clone());z=r.dot(c);if(z<0){c=c.dot((new THREE.Vector3).sub(n,x))/z;x=x.addSelf(r.multiplyScalar(c));
if(h instanceof THREE.Face3){if(b(x,n,o,k)){h={distance:this.origin.distanceTo(x),point:x,face:h,object:a};F.push(h)}}else if(h instanceof THREE.Face4)if(b(x,n,o,m)||b(x,o,k,m)){h={distance:this.origin.distanceTo(x),point:x,face:h,object:a};F.push(h)}}}return F}}; if(h instanceof THREE.Face3){if(b(x,n,o,k)){h={distance:this.origin.distanceTo(x),point:x,face:h,object:a};F.push(h)}}else if(h instanceof THREE.Face4)if(b(x,n,o,m)||b(x,o,k,m)){h={distance:this.origin.distanceTo(x),point:x,face:h,object:a};F.push(h)}}}return F}};
THREE.Rectangle=function(){function a(){n=e-b;o=h-d}var b,d,e,h,n,o,k=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return n};this.getHeight=function(){return o};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return h};this.set=function(m,c,z,x){k=false;b=m;d=c;e=z;h=x;a()};this.addPoint=function(m,c){if(k){k=false;b=m;d=c;e=m;h=c}else{b=b<m?b:m;d=d<c?d:c;e=e>m?e:m;h=h>c? THREE.Rectangle=function(){function a(){n=e-b;o=h-d}var b,d,e,h,n,o,k=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return n};this.getHeight=function(){return o};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return h};this.set=function(m,c,z,x){k=false;b=m;d=c;e=z;h=x;a()};this.addPoint=function(m,c){if(k){k=false;b=m;d=c;e=m;h=c}else{b=b<m?b:m;d=d<c?d:c;e=e>m?e:m;h=h>c?
h:c}a()};this.add3Points=function(m,c,z,x,r,t){if(k){k=false;b=m<z?m<r?m:r:z<r?z:r;d=c<x?c<t?c:t:x<t?x:t;e=m>z?m>r?m:r:z>r?z:r;h=c>x?c>t?c:t:x>t?x:t}else{b=m<z?m<r?m<b?m:b:r<b?r:b:z<r?z<b?z:b:r<b?r:b;d=c<x?c<t?c<d?c:d:t<d?t:d:x<t?x<d?x:d:t<d?t:d;e=m>z?m>r?m>e?m:e:r>e?r:e:z>r?z>e?z:e:r>e?r:e;h=c>x?c>t?c>h?c:h:t>h?t:h:x>t?x>h?x:h:t>h?t:h}a()};this.addRectangle=function(m){if(k){k=false;b=m.getLeft();d=m.getTop();e=m.getRight();h=m.getBottom()}else{b=b<m.getLeft()?b:m.getLeft();d=d<m.getTop()?d:m.getTop(); h:c}a()};this.add3Points=function(m,c,z,x,r,u){if(k){k=false;b=m<z?m<r?m:r:z<r?z:r;d=c<x?c<u?c:u:x<u?x:u;e=m>z?m>r?m:r:z>r?z:r;h=c>x?c>u?c:u:x>u?x:u}else{b=m<z?m<r?m<b?m:b:r<b?r:b:z<r?z<b?z:b:r<b?r:b;d=c<x?c<u?c<d?c:d:u<d?u:d:x<u?x<d?x:d:u<d?u:d;e=m>z?m>r?m>e?m:e:r>e?r:e:z>r?z>e?z:e:r>e?r:e;h=c>x?c>u?c>h?c:h:u>h?u:h:x>u?x>h?x:h:u>h?u:h}a()};this.addRectangle=function(m){if(k){k=false;b=m.getLeft();d=m.getTop();e=m.getRight();h=m.getBottom()}else{b=b<m.getLeft()?b:m.getLeft();d=d<m.getTop()?d:m.getTop();
e=e>m.getRight()?e:m.getRight();h=h>m.getBottom()?h:m.getBottom()}a()};this.inflate=function(m){b-=m;d-=m;e+=m;h+=m;a()};this.minSelf=function(m){b=b>m.getLeft()?b:m.getLeft();d=d>m.getTop()?d:m.getTop();e=e<m.getRight()?e:m.getRight();h=h<m.getBottom()?h:m.getBottom();a()};this.instersects=function(m){return Math.min(e,m.getRight())-Math.max(b,m.getLeft())>=0&&Math.min(h,m.getBottom())-Math.max(d,m.getTop())>=0};this.empty=function(){k=true;h=e=d=b=0;a()};this.isEmpty=function(){return k};this.toString= e=e>m.getRight()?e:m.getRight();h=h>m.getBottom()?h:m.getBottom()}a()};this.inflate=function(m){b-=m;d-=m;e+=m;h+=m;a()};this.minSelf=function(m){b=b>m.getLeft()?b:m.getLeft();d=d>m.getTop()?d:m.getTop();e=e<m.getRight()?e:m.getRight();h=h<m.getBottom()?h:m.getBottom();a()};this.instersects=function(m){return Math.min(e,m.getRight())-Math.max(b,m.getLeft())>=0&&Math.min(h,m.getBottom())-Math.max(d,m.getTop())>=0};this.empty=function(){k=true;h=e=d=b=0;a()};this.isEmpty=function(){return k};this.toString=
function(){return"THREE.Rectangle ( left: "+b+", right: "+e+", top: "+d+", bottom: "+h+", width: "+n+", height: "+o+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; function(){return"THREE.Rectangle ( left: "+b+", right: "+e+", top: "+d+", bottom: "+h+", width: "+n+", height: "+o+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
THREE.Matrix4=function(a,b,d,e,h,n,o,k,m,c,z,x,r,t,H,F){this.n11=a||1;this.n12=b||0;this.n13=d||0;this.n14=e||0;this.n21=h||0;this.n22=n||1;this.n23=o||0;this.n24=k||0;this.n31=m||0;this.n32=c||0;this.n33=z||1;this.n34=x||0;this.n41=r||0;this.n42=t||0;this.n43=H||0;this.n44=F||1}; THREE.Matrix4=function(a,b,d,e,h,n,o,k,m,c,z,x,r,u,H,F){this.n11=a||1;this.n12=b||0;this.n13=d||0;this.n14=e||0;this.n21=h||0;this.n22=n||1;this.n23=o||0;this.n24=k||0;this.n31=m||0;this.n32=c||0;this.n33=z||1;this.n34=x||0;this.n41=r||0;this.n42=u||0;this.n43=H||0;this.n44=F||1};
THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,d,e,h,n,o,k,m,c,z,x,r,t,H,F){this.n11=a;this.n12=b;this.n13=d;this.n14=e;this.n21=h;this.n22=n;this.n23=o;this.n24=k;this.n31=m;this.n32=c;this.n33=z;this.n34=x;this.n41=r;this.n42=t;this.n43=H;this.n44=F;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,d,e,h,n,o,k,m,c,z,x,r,u,H,F){this.n11=a;this.n12=b;this.n13=d;this.n14=e;this.n21=h;this.n22=n;this.n23=o;this.n24=k;this.n31=m;this.n32=c;this.n33=z;this.n34=x;this.n41=r;this.n42=u;this.n43=H;this.n44=F;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=
a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,d){var e=new THREE.Vector3,h=new THREE.Vector3,n=new THREE.Vector3;n.sub(a,b).normalize();e.cross(d,n).normalize();h.cross(n,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=n.x; a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,d){var e=new THREE.Vector3,h=new THREE.Vector3,n=new THREE.Vector3;n.sub(a,b).normalize();e.cross(d,n).normalize();h.cross(n,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=n.x;
this.n32=n.y;this.n33=n.z;this.n34=-n.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,h=1/(this.n41*b+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*h;a.y=(this.n21*b+this.n22*d+this.n23*e+this.n24)*h;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,h=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*h;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24* this.n32=n.y;this.n33=n.z;this.n34=-n.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,h=1/(this.n41*b+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*h;a.y=(this.n21*b+this.n22*d+this.n23*e+this.n24)*h;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*h;return a},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,h=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*h;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*
h;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*h;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,h=a.n13,n=a.n14,o=a.n21,k=a.n22,m=a.n23,c=a.n24,z=a.n31,x=a.n32, h;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*h;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,h=a.n13,n=a.n14,o=a.n21,k=a.n22,m=a.n23,c=a.n24,z=a.n31,x=a.n32,
r=a.n33,t=a.n34,H=a.n41,F=a.n42,L=a.n43,J=a.n44,K=b.n11,v=b.n12,f=b.n13,l=b.n14,g=b.n21,q=b.n22,i=b.n23,j=b.n24,u=b.n31,p=b.n32,D=b.n33,y=b.n34,G=b.n41,O=b.n42,w=b.n43,P=b.n44;this.n11=d*K+e*g+h*u+n*G;this.n12=d*v+e*q+h*p+n*O;this.n13=d*f+e*i+h*D+n*w;this.n14=d*l+e*j+h*y+n*P;this.n21=o*K+k*g+m*u+c*G;this.n22=o*v+k*q+m*p+c*O;this.n23=o*f+k*i+m*D+c*w;this.n24=o*l+k*j+m*y+c*P;this.n31=z*K+x*g+r*u+t*G;this.n32=z*v+x*q+r*p+t*O;this.n33=z*f+x*i+r*D+t*w;this.n34=z*l+x*j+r*y+t*P;this.n41=H*K+F*g+L*u+J*G; r=a.n33,u=a.n34,H=a.n41,F=a.n42,L=a.n43,J=a.n44,K=b.n11,v=b.n12,f=b.n13,l=b.n14,g=b.n21,q=b.n22,i=b.n23,j=b.n24,t=b.n31,p=b.n32,D=b.n33,y=b.n34,G=b.n41,O=b.n42,w=b.n43,P=b.n44;this.n11=d*K+e*g+h*t+n*G;this.n12=d*v+e*q+h*p+n*O;this.n13=d*f+e*i+h*D+n*w;this.n14=d*l+e*j+h*y+n*P;this.n21=o*K+k*g+m*t+c*G;this.n22=o*v+k*q+m*p+c*O;this.n23=o*f+k*i+m*D+c*w;this.n24=o*l+k*j+m*y+c*P;this.n31=z*K+x*g+r*t+u*G;this.n32=z*v+x*q+r*p+u*O;this.n33=z*f+x*i+r*D+u*w;this.n34=z*l+x*j+r*y+u*P;this.n41=H*K+F*g+L*t+J*G;
this.n42=H*v+F*q+L*p+J*O;this.n43=H*f+F*i+L*D+J*w;this.n44=H*l+F*j+L*y+J*P;return this},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,h=this.n14,n=this.n21,o=this.n22,k=this.n23,m=this.n24,c=this.n31,z=this.n32,x=this.n33,r=this.n34,t=this.n41,H=this.n42,F=this.n43,L=this.n44,J=a.n11,K=a.n21,v=a.n31,f=a.n41,l=a.n12,g=a.n22,q=a.n32,i=a.n42,j=a.n13,u=a.n23,p=a.n33,D=a.n43,y=a.n14,G=a.n24,O=a.n34;a=a.n44;this.n11=b*J+d*K+e*v+h*f;this.n12=b*l+d*g+e*q+h*i;this.n13=b*j+d*u+e*p+h*D;this.n14= this.n42=H*v+F*q+L*p+J*O;this.n43=H*f+F*i+L*D+J*w;this.n44=H*l+F*j+L*y+J*P;return this},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,h=this.n14,n=this.n21,o=this.n22,k=this.n23,m=this.n24,c=this.n31,z=this.n32,x=this.n33,r=this.n34,u=this.n41,H=this.n42,F=this.n43,L=this.n44,J=a.n11,K=a.n21,v=a.n31,f=a.n41,l=a.n12,g=a.n22,q=a.n32,i=a.n42,j=a.n13,t=a.n23,p=a.n33,D=a.n43,y=a.n14,G=a.n24,O=a.n34;a=a.n44;this.n11=b*J+d*K+e*v+h*f;this.n12=b*l+d*g+e*q+h*i;this.n13=b*j+d*t+e*p+h*D;this.n14=
b*y+d*G+e*O+h*a;this.n21=n*J+o*K+k*v+m*f;this.n22=n*l+o*g+k*q+m*i;this.n23=n*j+o*u+k*p+m*D;this.n24=n*y+o*G+k*O+m*a;this.n31=c*J+z*K+x*v+r*f;this.n32=c*l+z*g+x*q+r*i;this.n33=c*j+z*u+x*p+r*D;this.n34=c*y+z*G+x*O+r*a;this.n41=t*J+H*K+F*v+L*f;this.n42=t*l+H*g+F*q+L*i;this.n43=t*j+H*u+F*p+L*D;this.n44=t*y+H*G+F*O+L*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= b*y+d*G+e*O+h*a;this.n21=n*J+o*K+k*v+m*f;this.n22=n*l+o*g+k*q+m*i;this.n23=n*j+o*t+k*p+m*D;this.n24=n*y+o*G+k*O+m*a;this.n31=c*J+z*K+x*v+r*f;this.n32=c*l+z*g+x*q+r*i;this.n33=c*j+z*t+x*p+r*D;this.n34=c*y+z*G+x*O+r*a;this.n41=u*J+H*K+F*v+L*f;this.n42=u*l+H*g+F*q+L*i;this.n43=u*j+H*t+F*p+L*D;this.n44=u*y+H*G+F*O+L*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*
this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,e){var h=b[d];b[d]=b[e]; this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,e){var h=b[d];b[d]=b[e];
b[e]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, b[e]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,
...@@ -48,7 +48,7 @@ THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.f ...@@ -48,7 +48,7 @@ THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.f
d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,d,e,h,n,o,k=new THREE.Vector3,m=new THREE.Vector3;e=0;for(h=this.vertices.length;e<h;e++){n=this.vertices[e];n.normal.set(0,0,0)}e=0;for(h=this.faces.length;e<h;e++){n=this.faces[e];if(a&&n.vertexNormals.length){k.set(0,0,0);b=0;for(d=n.normal.length;b<d;b++)k.addSelf(n.vertexNormals[b]);k.divideScalar(3)}else{b=this.vertices[n.a];d=this.vertices[n.b];o=this.vertices[n.c];k.sub(o.position, d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,d,e,h,n,o,k=new THREE.Vector3,m=new THREE.Vector3;e=0;for(h=this.vertices.length;e<h;e++){n=this.vertices[e];n.normal.set(0,0,0)}e=0;for(h=this.faces.length;e<h;e++){n=this.faces[e];if(a&&n.vertexNormals.length){k.set(0,0,0);b=0;for(d=n.normal.length;b<d;b++)k.addSelf(n.vertexNormals[b]);k.divideScalar(3)}else{b=this.vertices[n.a];d=this.vertices[n.b];o=this.vertices[n.c];k.sub(o.position,
d.position);m.sub(b.position,d.position);k.crossSelf(m)}k.isZero()||k.normalize();n.normal.copy(k)}},computeVertexNormals:function(){var a,b=[],d,e;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal)}else if(e instanceof THREE.Face4){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal);b[e.d].addSelf(e.normal)}}a= d.position);m.sub(b.position,d.position);k.crossSelf(m)}k.isZero()||k.normalize();n.normal.copy(k)}},computeVertexNormals:function(){var a,b=[],d,e;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal)}else if(e instanceof THREE.Face4){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal);b[e.d].addSelf(e.normal)}}a=
0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone()}else if(e instanceof THREE.Face4){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone();e.vertexNormals[3]=b[e.d].clone()}}},computeTangents:function(){function a(y,G,O,w){n=y.vertices[G].position;o=y.vertices[O].position; 0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone()}else if(e instanceof THREE.Face4){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone();e.vertexNormals[3]=b[e.d].clone()}}},computeTangents:function(){function a(y,G,O,w){n=y.vertices[G].position;o=y.vertices[O].position;
k=y.vertices[w].position;m=h[0];c=h[1];z=h[2];x=o.x-n.x;r=k.x-n.x;t=o.y-n.y;H=k.y-n.y;F=o.z-n.z;L=k.z-n.z;J=c.u-m.u;K=z.u-m.u;v=c.v-m.v;f=z.v-m.v;l=1/(J*f-K*v);j.set((f*x-v*r)*l,(f*t-v*H)*l,(f*F-v*L)*l);u.set((J*r-K*x)*l,(J*H-K*t)*l,(J*L-K*F)*l);q[G].addSelf(j);q[O].addSelf(j);q[w].addSelf(j);i[G].addSelf(u);i[O].addSelf(u);i[w].addSelf(u)}var b,d,e,h,n,o,k,m,c,z,x,r,t,H,F,L,J,K,v,f,l,g,q=[],i=[],j=new THREE.Vector3,u=new THREE.Vector3,p=new THREE.Vector3,D=new THREE.Vector3;g=new THREE.Vector3;b= k=y.vertices[w].position;m=h[0];c=h[1];z=h[2];x=o.x-n.x;r=k.x-n.x;u=o.y-n.y;H=k.y-n.y;F=o.z-n.z;L=k.z-n.z;J=c.u-m.u;K=z.u-m.u;v=c.v-m.v;f=z.v-m.v;l=1/(J*f-K*v);j.set((f*x-v*r)*l,(f*u-v*H)*l,(f*F-v*L)*l);t.set((J*r-K*x)*l,(J*H-K*u)*l,(J*L-K*F)*l);q[G].addSelf(j);q[O].addSelf(j);q[w].addSelf(j);i[G].addSelf(t);i[O].addSelf(t);i[w].addSelf(t)}var b,d,e,h,n,o,k,m,c,z,x,r,u,H,F,L,J,K,v,f,l,g,q=[],i=[],j=new THREE.Vector3,t=new THREE.Vector3,p=new THREE.Vector3,D=new THREE.Vector3;g=new THREE.Vector3;b=
0;for(d=this.vertices.length;b<d;b++){q[b]=new THREE.Vector3;i[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];h=this.uvs[b];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]); 0;for(d=this.vertices.length;b<d;b++){q[b]=new THREE.Vector3;i[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];h=this.uvs[b];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);
this.vertices[e.c].normal.copy(e.vertexNormals[2]);this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){g.copy(this.vertices[b].normal);e=q[b];p.copy(e);p.subSelf(g.multiplyScalar(g.dot(e))).normalize();D.cross(this.vertices[b].normal,e);test=D.dot(i[b]);e=test<0?-1:1;this.vertices[b].tangent.set(p.x,p.y,p.z,e)}this.hasTangents=true},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x], this.vertices[e.c].normal.copy(e.vertexNormals[2]);this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){g.copy(this.vertices[b].normal);e=q[b];p.copy(e);p.subSelf(g.multiplyScalar(g.dot(e))).normalize();D.cross(this.vertices[b].normal,e);test=D.dot(i[b]);e=test<0?-1:1;this.vertices[b].tangent.set(p.x,p.y,p.z,e)}this.hasTangents=true},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]= y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=
...@@ -90,19 +90,19 @@ THREE.Texture=function(a,b,d,e,h,n){this.image=a;this.mapping=b!==undefined?b:ne ...@@ -90,19 +90,19 @@ THREE.Texture=function(a,b,d,e,h,n){this.image=a;this.mapping=b!==undefined?b:ne
this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){}; this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
THREE.Projector=function(){function a(K,v){var f=0,l=1,g=K.z+K.w,q=v.z+v.w,i=-K.z+K.w,j=-v.z+v.w;if(g>=0&&q>=0&&i>=0&&j>=0)return true;else if(g<0&&q<0||i<0&&j<0)return false;else{if(g<0)f=Math.max(f,g/(g-q));else if(q<0)l=Math.min(l,g/(g-q));if(i<0)f=Math.max(f,i/(i-j));else if(j<0)l=Math.min(l,i/(i-j));if(l<f)return false;else{K.lerpSelf(v,f);v.lerpSelf(K,1-l);return true}}}var b=null,d,e,h,n=[],o,k,m=[],c,z,x=[],r=new THREE.Vector4,t=new THREE.Matrix4,H=new THREE.Matrix4,F=new THREE.Vector4,L= THREE.Projector=function(){function a(K,v){var f=0,l=1,g=K.z+K.w,q=v.z+v.w,i=-K.z+K.w,j=-v.z+v.w;if(g>=0&&q>=0&&i>=0&&j>=0)return true;else if(g<0&&q<0||i<0&&j<0)return false;else{if(g<0)f=Math.max(f,g/(g-q));else if(q<0)l=Math.min(l,g/(g-q));if(i<0)f=Math.max(f,i/(i-j));else if(j<0)l=Math.min(l,i/(i-j));if(l<f)return false;else{K.lerpSelf(v,f);v.lerpSelf(K,1-l);return true}}}var b=null,d,e,h,n=[],o,k,m=[],c,z,x=[],r=new THREE.Vector4,u=new THREE.Matrix4,H=new THREE.Matrix4,F=new THREE.Vector4,L=
new THREE.Vector4,J;this.projectScene=function(K,v){var f,l,g,q,i,j,u,p,D,y,G,O,w,P,E,Q,R;b=[];h=k=z=0;v.autoUpdateMatrix&&v.updateMatrix();t.multiply(v.projectionMatrix,v.matrix);u=K.objects;f=0;for(l=u.length;f<l;f++){p=u[f];p.autoUpdateMatrix&&p.updateMatrix();D=p.matrix;y=p.rotationMatrix;G=p.material;O=p.overdraw;if(p instanceof THREE.Mesh){w=p.geometry.vertices;g=0;for(q=w.length;g<q;g++){P=w[g];P.positionWorld.copy(P.position);D.multiplyVector3(P.positionWorld);E=P.positionScreen;E.copy(P.positionWorld); new THREE.Vector4,J;this.projectScene=function(K,v){var f,l,g,q,i,j,t,p,D,y,G,O,w,P,E,Q,R;b=[];h=k=z=0;v.autoUpdateMatrix&&v.updateMatrix();u.multiply(v.projectionMatrix,v.matrix);t=K.objects;f=0;for(l=t.length;f<l;f++){p=t[f];p.autoUpdateMatrix&&p.updateMatrix();D=p.matrix;y=p.rotationMatrix;G=p.material;O=p.overdraw;if(p instanceof THREE.Mesh){w=p.geometry.vertices;g=0;for(q=w.length;g<q;g++){P=w[g];P.positionWorld.copy(P.position);D.multiplyVector3(P.positionWorld);E=P.positionScreen;E.copy(P.positionWorld);
t.multiplyVector4(E);E.multiplyScalar(1/E.w);P.__visible=E.z>0&&E.z<1}P=p.geometry.faces;g=0;for(q=P.length;g<q;g++){E=P[g];if(E instanceof THREE.Face3){i=w[E.a];j=w[E.b];Q=w[E.c];if(i.__visible&&j.__visible&&Q.__visible)if(p.doubleSided||p.flipSided!=(Q.positionScreen.x-i.positionScreen.x)*(j.positionScreen.y-i.positionScreen.y)-(Q.positionScreen.y-i.positionScreen.y)*(j.positionScreen.x-i.positionScreen.x)<0){d=n[h]=n[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(i.positionWorld);d.v2.positionWorld.copy(j.positionWorld); u.multiplyVector4(E);E.multiplyScalar(1/E.w);P.__visible=E.z>0&&E.z<1}P=p.geometry.faces;g=0;for(q=P.length;g<q;g++){E=P[g];if(E instanceof THREE.Face3){i=w[E.a];j=w[E.b];Q=w[E.c];if(i.__visible&&j.__visible&&Q.__visible)if(p.doubleSided||p.flipSided!=(Q.positionScreen.x-i.positionScreen.x)*(j.positionScreen.y-i.positionScreen.y)-(Q.positionScreen.y-i.positionScreen.y)*(j.positionScreen.x-i.positionScreen.x)<0){d=n[h]=n[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(i.positionWorld);d.v2.positionWorld.copy(j.positionWorld);
d.v3.positionWorld.copy(Q.positionWorld);d.v1.positionScreen.copy(i.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(Q.positionScreen);d.normalWorld.copy(E.normal);y.multiplyVector3(d.normalWorld);d.centroidWorld.copy(E.centroid);D.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);t.multiplyVector3(d.centroidScreen);Q=E.vertexNormals;J=d.vertexNormalsWorld;i=0;for(j=Q.length;i<j;i++){R=J[i]=J[i]||new THREE.Vector3;R.copy(Q[i]);y.multiplyVector3(R)}d.z= d.v3.positionWorld.copy(Q.positionWorld);d.v1.positionScreen.copy(i.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(Q.positionScreen);d.normalWorld.copy(E.normal);y.multiplyVector3(d.normalWorld);d.centroidWorld.copy(E.centroid);D.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);u.multiplyVector3(d.centroidScreen);Q=E.vertexNormals;J=d.vertexNormalsWorld;i=0;for(j=Q.length;i<j;i++){R=J[i]=J[i]||new THREE.Vector3;R.copy(Q[i]);y.multiplyVector3(R)}d.z=
d.centroidScreen.z;d.meshMaterial=G;d.faceMaterial=E.material;d.overdraw=O;if(p.geometry.uvs[g]){d.uvs[0]=p.geometry.uvs[g][0];d.uvs[1]=p.geometry.uvs[g][1];d.uvs[2]=p.geometry.uvs[g][2]}b.push(d);h++}}else if(E instanceof THREE.Face4){i=w[E.a];j=w[E.b];Q=w[E.c];R=w[E.d];if(i.__visible&&j.__visible&&Q.__visible&&R.__visible)if(p.doubleSided||p.flipSided!=((R.positionScreen.x-i.positionScreen.x)*(j.positionScreen.y-i.positionScreen.y)-(R.positionScreen.y-i.positionScreen.y)*(j.positionScreen.x-i.positionScreen.x)< d.centroidScreen.z;d.meshMaterial=G;d.faceMaterial=E.material;d.overdraw=O;if(p.geometry.uvs[g]){d.uvs[0]=p.geometry.uvs[g][0];d.uvs[1]=p.geometry.uvs[g][1];d.uvs[2]=p.geometry.uvs[g][2]}b.push(d);h++}}else if(E instanceof THREE.Face4){i=w[E.a];j=w[E.b];Q=w[E.c];R=w[E.d];if(i.__visible&&j.__visible&&Q.__visible&&R.__visible)if(p.doubleSided||p.flipSided!=((R.positionScreen.x-i.positionScreen.x)*(j.positionScreen.y-i.positionScreen.y)-(R.positionScreen.y-i.positionScreen.y)*(j.positionScreen.x-i.positionScreen.x)<
0||(j.positionScreen.x-Q.positionScreen.x)*(R.positionScreen.y-Q.positionScreen.y)-(j.positionScreen.y-Q.positionScreen.y)*(R.positionScreen.x-Q.positionScreen.x)<0)){d=n[h]=n[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(i.positionWorld);d.v2.positionWorld.copy(j.positionWorld);d.v3.positionWorld.copy(R.positionWorld);d.v1.positionScreen.copy(i.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(R.positionScreen);d.normalWorld.copy(E.normal);y.multiplyVector3(d.normalWorld); 0||(j.positionScreen.x-Q.positionScreen.x)*(R.positionScreen.y-Q.positionScreen.y)-(j.positionScreen.y-Q.positionScreen.y)*(R.positionScreen.x-Q.positionScreen.x)<0)){d=n[h]=n[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(i.positionWorld);d.v2.positionWorld.copy(j.positionWorld);d.v3.positionWorld.copy(R.positionWorld);d.v1.positionScreen.copy(i.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(R.positionScreen);d.normalWorld.copy(E.normal);y.multiplyVector3(d.normalWorld);
d.centroidWorld.copy(E.centroid);D.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);t.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=G;d.faceMaterial=E.material;d.overdraw=O;if(p.geometry.uvs[g]){d.uvs[0]=p.geometry.uvs[g][0];d.uvs[1]=p.geometry.uvs[g][1];d.uvs[2]=p.geometry.uvs[g][3]}b.push(d);h++;e=n[h]=n[h]||new THREE.RenderableFace3;e.v1.positionWorld.copy(j.positionWorld);e.v2.positionWorld.copy(Q.positionWorld);e.v3.positionWorld.copy(R.positionWorld); d.centroidWorld.copy(E.centroid);D.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);u.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=G;d.faceMaterial=E.material;d.overdraw=O;if(p.geometry.uvs[g]){d.uvs[0]=p.geometry.uvs[g][0];d.uvs[1]=p.geometry.uvs[g][1];d.uvs[2]=p.geometry.uvs[g][3]}b.push(d);h++;e=n[h]=n[h]||new THREE.RenderableFace3;e.v1.positionWorld.copy(j.positionWorld);e.v2.positionWorld.copy(Q.positionWorld);e.v3.positionWorld.copy(R.positionWorld);
e.v1.positionScreen.copy(j.positionScreen);e.v2.positionScreen.copy(Q.positionScreen);e.v3.positionScreen.copy(R.positionScreen);e.normalWorld.copy(d.normalWorld);e.centroidWorld.copy(d.centroidWorld);e.centroidScreen.copy(d.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=G;e.faceMaterial=E.material;e.overdraw=O;if(p.geometry.uvs[g]){e.uvs[0]=p.geometry.uvs[g][1];e.uvs[1]=p.geometry.uvs[g][2];e.uvs[2]=p.geometry.uvs[g][3]}b.push(e);h++}}}}else if(p instanceof THREE.Line){H.multiply(t,D);w=p.geometry.vertices; e.v1.positionScreen.copy(j.positionScreen);e.v2.positionScreen.copy(Q.positionScreen);e.v3.positionScreen.copy(R.positionScreen);e.normalWorld.copy(d.normalWorld);e.centroidWorld.copy(d.centroidWorld);e.centroidScreen.copy(d.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=G;e.faceMaterial=E.material;e.overdraw=O;if(p.geometry.uvs[g]){e.uvs[0]=p.geometry.uvs[g][1];e.uvs[1]=p.geometry.uvs[g][2];e.uvs[2]=p.geometry.uvs[g][3]}b.push(e);h++}}}}else if(p instanceof THREE.Line){H.multiply(u,D);w=p.geometry.vertices;
P=w[0];P.positionScreen.copy(P.position);H.multiplyVector4(P.positionScreen);g=1;for(q=w.length;g<q;g++){i=w[g];i.positionScreen.copy(i.position);H.multiplyVector4(i.positionScreen);j=w[g-1];F.copy(i.positionScreen);L.copy(j.positionScreen);if(a(F,L)){F.multiplyScalar(1/F.w);L.multiplyScalar(1/L.w);o=m[k]=m[k]||new THREE.RenderableLine;o.v1.positionScreen.copy(F);o.v2.positionScreen.copy(L);o.z=Math.max(F.z,L.z);o.material=p.material;b.push(o);k++}}}else if(p instanceof THREE.Particle){r.set(p.position.x, P=w[0];P.positionScreen.copy(P.position);H.multiplyVector4(P.positionScreen);g=1;for(q=w.length;g<q;g++){i=w[g];i.positionScreen.copy(i.position);H.multiplyVector4(i.positionScreen);j=w[g-1];F.copy(i.positionScreen);L.copy(j.positionScreen);if(a(F,L)){F.multiplyScalar(1/F.w);L.multiplyScalar(1/L.w);o=m[k]=m[k]||new THREE.RenderableLine;o.v1.positionScreen.copy(F);o.v2.positionScreen.copy(L);o.z=Math.max(F.z,L.z);o.material=p.material;b.push(o);k++}}}else if(p instanceof THREE.Particle){r.set(p.position.x,
p.position.y,p.position.z,1);t.multiplyVector4(r);r.z/=r.w;if(r.z>0&&r.z<1){c=x[z]=x[z]||new THREE.RenderableParticle;c.x=r.x/r.w;c.y=r.y/r.w;c.z=r.z;c.rotation=p.rotation.z;c.scale.x=p.scale.x*Math.abs(c.x-(r.x+v.projectionMatrix.n11)/(r.w+v.projectionMatrix.n14));c.scale.y=p.scale.y*Math.abs(c.y-(r.y+v.projectionMatrix.n22)/(r.w+v.projectionMatrix.n24));c.material=p.material;b.push(c);z++}}}b.sort(function(M,B){return B.z-M.z});return b};this.unprojectVector=function(K,v){var f=new THREE.Matrix4; p.position.y,p.position.z,1);u.multiplyVector4(r);r.z/=r.w;if(r.z>0&&r.z<1){c=x[z]=x[z]||new THREE.RenderableParticle;c.x=r.x/r.w;c.y=r.y/r.w;c.z=r.z;c.rotation=p.rotation.z;c.scale.x=p.scale.x*Math.abs(c.x-(r.x+v.projectionMatrix.n11)/(r.w+v.projectionMatrix.n14));c.scale.y=p.scale.y*Math.abs(c.y-(r.y+v.projectionMatrix.n22)/(r.w+v.projectionMatrix.n24));c.material=p.material;b.push(c);z++}}}b.sort(function(M,B){return B.z-M.z});return b};this.unprojectVector=function(K,v){var f=new THREE.Matrix4;
f.multiply(THREE.Matrix4.makeInvert(v.matrix),THREE.Matrix4.makeInvert(v.projectionMatrix));f.multiplyVector3(K);return K}}; f.multiply(THREE.Matrix4.makeInvert(v.matrix),THREE.Matrix4.makeInvert(v.projectionMatrix));f.multiplyVector3(K);return K}};
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,e,h,n;this.domElement=document.createElement("div");this.setSize=function(o,k){d=o;e=k;h=d/2;n=e/2};this.render=function(o,k){var m,c,z,x,r,t,H,F;a=b.projectScene(o,k);m=0;for(c=a.length;m<c;m++){r=a[m];if(r instanceof THREE.RenderableParticle){H=r.x*h+h;F=r.y*n+n;z=0;for(x=r.material.length;z<x;z++){t=r.material[z];if(t instanceof THREE.ParticleDOMMaterial){t=t.domElement;t.style.left=H+"px";t.style.top=F+"px"}}}}}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,e,h,n;this.domElement=document.createElement("div");this.setSize=function(o,k){d=o;e=k;h=d/2;n=e/2};this.render=function(o,k){var m,c,z,x,r,u,H,F;a=b.projectScene(o,k);m=0;for(c=a.length;m<c;m++){r=a[m];if(r instanceof THREE.RenderableParticle){H=r.x*h+h;F=r.y*n+n;z=0;for(x=r.material.length;z<x;z++){u=r.material[z];if(u instanceof THREE.ParticleDOMMaterial){u=u.domElement;u.style.left=H+"px";u.style.top=F+"px"}}}}}};
THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,d=document.createElement("canvas"),e,h,n,o,k=d.getContext("2d"),m=1,c=0,z=null,x=null,r=1,t=Math.min,H=Math.max,F,L,J,K,v,f,l,g,q,i=new THREE.Color,j=new THREE.Color,u=new THREE.Color,p=new THREE.Color,D=new THREE.Color,y,G,O,w,P,E,Q,R,M,B,C=new THREE.Rectangle,T=new THREE.Rectangle,Y=new THREE.Rectangle,U=false,S=new THREE.Color,Z=new THREE.Color,ia=new THREE.Color,ja=new THREE.Color,La=Math.PI*2,X=new THREE.Vector3,na,oa,Ca,ba,pa, THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,d=document.createElement("canvas"),e,h,n,o,k=d.getContext("2d"),m=1,c=0,z=null,x=null,r=1,u=Math.min,H=Math.max,F,L,J,K,v,f,l,g,q,i=new THREE.Color,j=new THREE.Color,t=new THREE.Color,p=new THREE.Color,D=new THREE.Color,y,G,O,w,P,E,Q,R,M,B,C=new THREE.Rectangle,T=new THREE.Rectangle,Y=new THREE.Rectangle,U=false,S=new THREE.Color,Z=new THREE.Color,ia=new THREE.Color,ja=new THREE.Color,La=Math.PI*2,X=new THREE.Vector3,na,oa,Ca,ba,pa,
va,la=16;na=document.createElement("canvas");na.width=na.height=2;oa=na.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);Ca=oa.getImageData(0,0,2,2);ba=Ca.data;pa=document.createElement("canvas");pa.width=pa.height=la;va=pa.getContext("2d");va.translate(-la/2,-la/2);va.scale(la,la);la--;this.domElement=d;this.autoClear=true;this.setSize=function(fa,wa){e=fa;h=wa;n=e/2;o=h/2;d.width=e;d.height=h;C.set(-n,-o,n,o)};this.clear=function(){if(!T.isEmpty()){T.inflate(1);T.minSelf(C);k.clearRect(T.getX(), va,la=16;na=document.createElement("canvas");na.width=na.height=2;oa=na.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);Ca=oa.getImageData(0,0,2,2);ba=Ca.data;pa=document.createElement("canvas");pa.width=pa.height=la;va=pa.getContext("2d");va.translate(-la/2,-la/2);va.scale(la,la);la--;this.domElement=d;this.autoClear=true;this.setSize=function(fa,wa){e=fa;h=wa;n=e/2;o=h/2;d.width=e;d.height=h;C.set(-n,-o,n,o)};this.clear=function(){if(!T.isEmpty()){T.inflate(1);T.minSelf(C);k.clearRect(T.getX(),
T.getY(),T.getWidth(),T.getHeight());T.empty()}};this.render=function(fa,wa){function Ma(s){var V,N,A,I=s.lights;Z.setRGB(0,0,0);ia.setRGB(0,0,0);ja.setRGB(0,0,0);s=0;for(V=I.length;s<V;s++){N=I[s];A=N.color;if(N instanceof THREE.AmbientLight){Z.r+=A.r;Z.g+=A.g;Z.b+=A.b}else if(N instanceof THREE.DirectionalLight){ia.r+=A.r;ia.g+=A.g;ia.b+=A.b}else if(N instanceof THREE.PointLight){ja.r+=A.r;ja.g+=A.g;ja.b+=A.b}}}function xa(s,V,N,A){var I,W,aa,ca,da=s.lights;s=0;for(I=da.length;s<I;s++){W=da[s]; T.getY(),T.getWidth(),T.getHeight());T.empty()}};this.render=function(fa,wa){function Ma(s){var V,N,A,I=s.lights;Z.setRGB(0,0,0);ia.setRGB(0,0,0);ja.setRGB(0,0,0);s=0;for(V=I.length;s<V;s++){N=I[s];A=N.color;if(N instanceof THREE.AmbientLight){Z.r+=A.r;Z.g+=A.g;Z.b+=A.b}else if(N instanceof THREE.DirectionalLight){ia.r+=A.r;ia.g+=A.g;ia.b+=A.b}else if(N instanceof THREE.PointLight){ja.r+=A.r;ja.g+=A.g;ja.b+=A.b}}}function xa(s,V,N,A){var I,W,aa,ca,da=s.lights;s=0;for(I=da.length;s<I;s++){W=da[s];
aa=W.color;ca=W.intensity;if(W instanceof THREE.DirectionalLight){W=N.dot(W.position)*ca;if(W>0){A.r+=aa.r*W;A.g+=aa.g*W;A.b+=aa.b*W}}else if(W instanceof THREE.PointLight){X.sub(W.position,V);X.normalize();W=N.dot(X)*ca;if(W>0){A.r+=aa.r*W;A.g+=aa.g*W;A.b+=aa.b*W}}}}function Na(s,V,N){if(N.opacity!=0){Da(N.opacity);ya(N.blending);var A,I,W,aa,ca,da;if(N instanceof THREE.ParticleBasicMaterial){if(N.map){aa=N.map;ca=aa.width>>1;da=aa.height>>1;I=V.scale.x*n;W=V.scale.y*o;N=I*ca;A=W*da;Y.set(s.x-N, aa=W.color;ca=W.intensity;if(W instanceof THREE.DirectionalLight){W=N.dot(W.position)*ca;if(W>0){A.r+=aa.r*W;A.g+=aa.g*W;A.b+=aa.b*W}}else if(W instanceof THREE.PointLight){X.sub(W.position,V);X.normalize();W=N.dot(X)*ca;if(W>0){A.r+=aa.r*W;A.g+=aa.g*W;A.b+=aa.b*W}}}}function Na(s,V,N){if(N.opacity!=0){Da(N.opacity);ya(N.blending);var A,I,W,aa,ca,da;if(N instanceof THREE.ParticleBasicMaterial){if(N.map){aa=N.map;ca=aa.width>>1;da=aa.height>>1;I=V.scale.x*n;W=V.scale.y*o;N=I*ca;A=W*da;Y.set(s.x-N,
...@@ -111,12 +111,12 @@ N.color.__styleString;N=V.scale.x*n;A=V.scale.y*o;Y.set(s.x-N,s.y-A,s.x+N,s.y+A) ...@@ -111,12 +111,12 @@ N.color.__styleString;N=V.scale.x*n;A=V.scale.y*o;Y.set(s.x-N,s.y-A,s.x+N,s.y+A)
A.color.__styleString;s=A.linewidth;if(r!=s)k.lineWidth=r=s;s=i.__styleString;if(z!=s)k.strokeStyle=z=s;k.stroke();Y.inflate(A.linewidth*2)}}}function Ha(s,V,N,A,I,W){if(I.opacity!=0){Da(I.opacity);ya(I.blending);K=s.positionScreen.x;v=s.positionScreen.y;f=V.positionScreen.x;l=V.positionScreen.y;g=N.positionScreen.x;q=N.positionScreen.y;k.beginPath();k.moveTo(K,v);k.lineTo(f,l);k.lineTo(g,q);k.lineTo(K,v);k.closePath();if(I instanceof THREE.MeshBasicMaterial)if(I.map)I.map.image.loaded&&I.map.mapping instanceof A.color.__styleString;s=A.linewidth;if(r!=s)k.lineWidth=r=s;s=i.__styleString;if(z!=s)k.strokeStyle=z=s;k.stroke();Y.inflate(A.linewidth*2)}}}function Ha(s,V,N,A,I,W){if(I.opacity!=0){Da(I.opacity);ya(I.blending);K=s.positionScreen.x;v=s.positionScreen.y;f=V.positionScreen.x;l=V.positionScreen.y;g=N.positionScreen.x;q=N.positionScreen.y;k.beginPath();k.moveTo(K,v);k.lineTo(f,l);k.lineTo(g,q);k.lineTo(K,v);k.closePath();if(I instanceof THREE.MeshBasicMaterial)if(I.map)I.map.image.loaded&&I.map.mapping instanceof
THREE.UVMapping&&qa(K,v,f,l,g,q,I.map.image,A.uvs[0].u,A.uvs[0].v,A.uvs[1].u,A.uvs[1].v,A.uvs[2].u,A.uvs[2].v);else if(I.env_map){if(I.env_map.image.loaded)if(I.env_map.mapping instanceof THREE.SphericalReflectionMapping){s=wa.matrix;X.copy(A.vertexNormalsWorld[0]);P=(X.x*s.n11+X.y*s.n12+X.z*s.n13)*0.5+0.5;E=-(X.x*s.n21+X.y*s.n22+X.z*s.n23)*0.5+0.5;X.copy(A.vertexNormalsWorld[1]);Q=(X.x*s.n11+X.y*s.n12+X.z*s.n13)*0.5+0.5;R=-(X.x*s.n21+X.y*s.n22+X.z*s.n23)*0.5+0.5;X.copy(A.vertexNormalsWorld[2]);M= THREE.UVMapping&&qa(K,v,f,l,g,q,I.map.image,A.uvs[0].u,A.uvs[0].v,A.uvs[1].u,A.uvs[1].v,A.uvs[2].u,A.uvs[2].v);else if(I.env_map){if(I.env_map.image.loaded)if(I.env_map.mapping instanceof THREE.SphericalReflectionMapping){s=wa.matrix;X.copy(A.vertexNormalsWorld[0]);P=(X.x*s.n11+X.y*s.n12+X.z*s.n13)*0.5+0.5;E=-(X.x*s.n21+X.y*s.n22+X.z*s.n23)*0.5+0.5;X.copy(A.vertexNormalsWorld[1]);Q=(X.x*s.n11+X.y*s.n12+X.z*s.n13)*0.5+0.5;R=-(X.x*s.n21+X.y*s.n22+X.z*s.n23)*0.5+0.5;X.copy(A.vertexNormalsWorld[2]);M=
(X.x*s.n11+X.y*s.n12+X.z*s.n13)*0.5+0.5;B=-(X.x*s.n21+X.y*s.n22+X.z*s.n23)*0.5+0.5;qa(K,v,f,l,g,q,I.env_map.image,P,E,Q,R,M,B)}}else I.wireframe?za(I.color.__styleString,I.wireframe_linewidth):Aa(I.color.__styleString);else if(I instanceof THREE.MeshLambertMaterial){if(I.map&&!I.wireframe){I.map.mapping instanceof THREE.UVMapping&&qa(K,v,f,l,g,q,I.map.image,A.uvs[0].u,A.uvs[0].v,A.uvs[1].u,A.uvs[1].v,A.uvs[2].u,A.uvs[2].v);ya(THREE.SubtractiveBlending)}if(U)if(!I.wireframe&&I.shading==THREE.SmoothShading&& (X.x*s.n11+X.y*s.n12+X.z*s.n13)*0.5+0.5;B=-(X.x*s.n21+X.y*s.n22+X.z*s.n23)*0.5+0.5;qa(K,v,f,l,g,q,I.env_map.image,P,E,Q,R,M,B)}}else I.wireframe?za(I.color.__styleString,I.wireframe_linewidth):Aa(I.color.__styleString);else if(I instanceof THREE.MeshLambertMaterial){if(I.map&&!I.wireframe){I.map.mapping instanceof THREE.UVMapping&&qa(K,v,f,l,g,q,I.map.image,A.uvs[0].u,A.uvs[0].v,A.uvs[1].u,A.uvs[1].v,A.uvs[2].u,A.uvs[2].v);ya(THREE.SubtractiveBlending)}if(U)if(!I.wireframe&&I.shading==THREE.SmoothShading&&
A.vertexNormalsWorld.length==3){j.r=u.r=p.r=Z.r;j.g=u.g=p.g=Z.g;j.b=u.b=p.b=Z.b;xa(W,A.v1.positionWorld,A.vertexNormalsWorld[0],j);xa(W,A.v2.positionWorld,A.vertexNormalsWorld[1],u);xa(W,A.v3.positionWorld,A.vertexNormalsWorld[2],p);D.r=(u.r+p.r)*0.5;D.g=(u.g+p.g)*0.5;D.b=(u.b+p.b)*0.5;w=Ia(j,u,p,D);qa(K,v,f,l,g,q,w,0,0,1,0,0,1)}else{S.r=Z.r;S.g=Z.g;S.b=Z.b;xa(W,A.centroidWorld,A.normalWorld,S);i.r=I.color.r*S.r;i.g=I.color.g*S.g;i.b=I.color.b*S.b;i.updateStyleString();I.wireframe?za(i.__styleString, A.vertexNormalsWorld.length==3){j.r=t.r=p.r=Z.r;j.g=t.g=p.g=Z.g;j.b=t.b=p.b=Z.b;xa(W,A.v1.positionWorld,A.vertexNormalsWorld[0],j);xa(W,A.v2.positionWorld,A.vertexNormalsWorld[1],t);xa(W,A.v3.positionWorld,A.vertexNormalsWorld[2],p);D.r=(t.r+p.r)*0.5;D.g=(t.g+p.g)*0.5;D.b=(t.b+p.b)*0.5;w=Ia(j,t,p,D);qa(K,v,f,l,g,q,w,0,0,1,0,0,1)}else{S.r=Z.r;S.g=Z.g;S.b=Z.b;xa(W,A.centroidWorld,A.normalWorld,S);i.r=I.color.r*S.r;i.g=I.color.g*S.g;i.b=I.color.b*S.b;i.updateStyleString();I.wireframe?za(i.__styleString,
I.wireframe_linewidth):Aa(i.__styleString)}else I.wireframe?za(I.color.__styleString,I.wireframe_linewidth):Aa(I.color.__styleString)}else if(I instanceof THREE.MeshDepthMaterial){y=I.__2near;G=I.__farPlusNear;O=I.__farMinusNear;j.r=j.g=j.b=1-y/(G-s.positionScreen.z*O);u.r=u.g=u.b=1-y/(G-V.positionScreen.z*O);p.r=p.g=p.b=1-y/(G-N.positionScreen.z*O);D.r=(u.r+p.r)*0.5;D.g=(u.g+p.g)*0.5;D.b=(u.b+p.b)*0.5;w=Ia(j,u,p,D);qa(K,v,f,l,g,q,w,0,0,1,0,0,1)}else if(I instanceof THREE.MeshNormalMaterial){i.r= I.wireframe_linewidth):Aa(i.__styleString)}else I.wireframe?za(I.color.__styleString,I.wireframe_linewidth):Aa(I.color.__styleString)}else if(I instanceof THREE.MeshDepthMaterial){y=I.__2near;G=I.__farPlusNear;O=I.__farMinusNear;j.r=j.g=j.b=1-y/(G-s.positionScreen.z*O);t.r=t.g=t.b=1-y/(G-V.positionScreen.z*O);p.r=p.g=p.b=1-y/(G-N.positionScreen.z*O);D.r=(t.r+p.r)*0.5;D.g=(t.g+p.g)*0.5;D.b=(t.b+p.b)*0.5;w=Ia(j,t,p,D);qa(K,v,f,l,g,q,w,0,0,1,0,0,1)}else if(I instanceof THREE.MeshNormalMaterial){i.r=
Ea(A.normalWorld.x);i.g=Ea(A.normalWorld.y);i.b=Ea(A.normalWorld.z);i.updateStyleString();I.wireframe?za(i.__styleString,I.wireframe_linewidth):Aa(i.__styleString)}}}function za(s,V){if(z!=s)k.strokeStyle=z=s;if(r!=V)k.lineWidth=r=V;k.stroke();Y.inflate(V*2)}function Aa(s){if(x!=s)k.fillStyle=x=s;k.fill()}function qa(s,V,N,A,I,W,aa,ca,da,ra,ha,sa,ta){var ka,ga;ka=aa.width-1;ga=aa.height-1;ca*=ka;da*=ga;ra*=ka;ha*=ga;sa*=ka;ta*=ga;N-=s;A-=V;I-=s;W-=V;ra-=ca;ha-=da;sa-=ca;ta-=da;ga=1/(ra*ta-sa*ha); Ea(A.normalWorld.x);i.g=Ea(A.normalWorld.y);i.b=Ea(A.normalWorld.z);i.updateStyleString();I.wireframe?za(i.__styleString,I.wireframe_linewidth):Aa(i.__styleString)}}}function za(s,V){if(z!=s)k.strokeStyle=z=s;if(r!=V)k.lineWidth=r=V;k.stroke();Y.inflate(V*2)}function Aa(s){if(x!=s)k.fillStyle=x=s;k.fill()}function qa(s,V,N,A,I,W,aa,ca,da,ra,ha,sa,ta){var ka,ga;ka=aa.width-1;ga=aa.height-1;ca*=ka;da*=ga;ra*=ka;ha*=ga;sa*=ka;ta*=ga;N-=s;A-=V;I-=s;W-=V;ra-=ca;ha-=da;sa-=ca;ta-=da;ga=1/(ra*ta-sa*ha);
ka=(ta*N-ha*I)*ga;ha=(ta*A-ha*W)*ga;N=(ra*I-sa*N)*ga;A=(ra*W-sa*A)*ga;s=s-ka*ca-N*da;V=V-ha*ca-A*da;k.save();k.transform(ka,ha,N,A,s,V);k.clip();k.drawImage(aa,0,0);k.restore()}function Da(s){if(m!=s)k.globalAlpha=m=s}function ya(s){if(c!=s){switch(s){case THREE.NormalBlending:k.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:k.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:k.globalCompositeOperation="darker"}c=s}}function Ia(s,V,N,A){ba[0]=H(0,t(255, ka=(ta*N-ha*I)*ga;ha=(ta*A-ha*W)*ga;N=(ra*I-sa*N)*ga;A=(ra*W-sa*A)*ga;s=s-ka*ca-N*da;V=V-ha*ca-A*da;k.save();k.transform(ka,ha,N,A,s,V);k.clip();k.drawImage(aa,0,0);k.restore()}function Da(s){if(m!=s)k.globalAlpha=m=s}function ya(s){if(c!=s){switch(s){case THREE.NormalBlending:k.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:k.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:k.globalCompositeOperation="darker"}c=s}}function Ia(s,V,N,A){ba[0]=H(0,u(255,
~~(s.r*255)));ba[1]=H(0,t(255,~~(s.g*255)));ba[2]=H(0,t(255,~~(s.b*255)));ba[4]=H(0,t(255,~~(V.r*255)));ba[5]=H(0,t(255,~~(V.g*255)));ba[6]=H(0,t(255,~~(V.b*255)));ba[8]=H(0,t(255,~~(N.r*255)));ba[9]=H(0,t(255,~~(N.g*255)));ba[10]=H(0,t(255,~~(N.b*255)));ba[12]=H(0,t(255,~~(A.r*255)));ba[13]=H(0,t(255,~~(A.g*255)));ba[14]=H(0,t(255,~~(A.b*255)));oa.putImageData(Ca,0,0);va.drawImage(na,0,0);return pa}function Ea(s){return s<0?t((1+s)*0.5,0.5):0.5+t(s*0.5,0.5)}function Fa(s,V){var N=V.x-s.x,A=V.y-s.y, ~~(s.r*255)));ba[1]=H(0,u(255,~~(s.g*255)));ba[2]=H(0,u(255,~~(s.b*255)));ba[4]=H(0,u(255,~~(V.r*255)));ba[5]=H(0,u(255,~~(V.g*255)));ba[6]=H(0,u(255,~~(V.b*255)));ba[8]=H(0,u(255,~~(N.r*255)));ba[9]=H(0,u(255,~~(N.g*255)));ba[10]=H(0,u(255,~~(N.b*255)));ba[12]=H(0,u(255,~~(A.r*255)));ba[13]=H(0,u(255,~~(A.g*255)));ba[14]=H(0,u(255,~~(A.b*255)));oa.putImageData(Ca,0,0);va.drawImage(na,0,0);return pa}function Ea(s){s=(s+1)*0.5;return s<0?0:s>1?1:s}function Fa(s,V){var N=V.x-s.x,A=V.y-s.y,I=1/Math.sqrt(N*
I=1/Math.sqrt(N*N+A*A);N*=I;A*=I;V.x+=N;V.y+=A;s.x-=N;s.y-=A}var Ba,Ja,$,ea,ma,Ga,Ka,ua;k.setTransform(1,0,0,-1,n,o);this.autoClear&&this.clear();a=b.projectScene(fa,wa);k.fillStyle="rgba(0, 255, 255, 0.5)";k.fillRect(C.getX(),C.getY(),C.getWidth(),C.getHeight());(U=fa.lights.length>0)&&Ma(fa);Ba=0;for(Ja=a.length;Ba<Ja;Ba++){$=a[Ba];Y.empty();if($ instanceof THREE.RenderableParticle){F=$;F.x*=n;F.y*=o;ea=0;for(ma=$.material.length;ea<ma;ea++)Na(F,$,$.material[ea],fa)}else if($ instanceof THREE.RenderableLine){F= N+A*A);N*=I;A*=I;V.x+=N;V.y+=A;s.x-=N;s.y-=A}var Ba,Ja,$,ea,ma,Ga,Ka,ua;k.setTransform(1,0,0,-1,n,o);this.autoClear&&this.clear();a=b.projectScene(fa,wa);k.fillStyle="rgba(0, 255, 255, 0.5)";k.fillRect(C.getX(),C.getY(),C.getWidth(),C.getHeight());(U=fa.lights.length>0)&&Ma(fa);Ba=0;for(Ja=a.length;Ba<Ja;Ba++){$=a[Ba];Y.empty();if($ instanceof THREE.RenderableParticle){F=$;F.x*=n;F.y*=o;ea=0;for(ma=$.material.length;ea<ma;ea++)Na(F,$,$.material[ea],fa)}else if($ instanceof THREE.RenderableLine){F=
$.v1;L=$.v2;F.positionScreen.x*=n;F.positionScreen.y*=o;L.positionScreen.x*=n;L.positionScreen.y*=o;Y.addPoint(F.positionScreen.x,F.positionScreen.y);Y.addPoint(L.positionScreen.x,L.positionScreen.y);if(C.instersects(Y)){ea=0;for(ma=$.material.length;ea<ma;)Oa(F,L,$,$.material[ea++],fa)}}else if($ instanceof THREE.RenderableFace3){F=$.v1;L=$.v2;J=$.v3;F.positionScreen.x*=n;F.positionScreen.y*=o;L.positionScreen.x*=n;L.positionScreen.y*=o;J.positionScreen.x*=n;J.positionScreen.y*=o;if($.overdraw){Fa(F.positionScreen, $.v1;L=$.v2;F.positionScreen.x*=n;F.positionScreen.y*=o;L.positionScreen.x*=n;L.positionScreen.y*=o;Y.addPoint(F.positionScreen.x,F.positionScreen.y);Y.addPoint(L.positionScreen.x,L.positionScreen.y);if(C.instersects(Y)){ea=0;for(ma=$.material.length;ea<ma;)Oa(F,L,$,$.material[ea++],fa)}}else if($ instanceof THREE.RenderableFace3){F=$.v1;L=$.v2;J=$.v3;F.positionScreen.x*=n;F.positionScreen.y*=o;L.positionScreen.x*=n;L.positionScreen.y*=o;J.positionScreen.x*=n;J.positionScreen.y*=o;if($.overdraw){Fa(F.positionScreen,
L.positionScreen);Fa(L.positionScreen,J.positionScreen);Fa(J.positionScreen,F.positionScreen)}Y.add3Points(F.positionScreen.x,F.positionScreen.y,L.positionScreen.x,L.positionScreen.y,J.positionScreen.x,J.positionScreen.y);if(C.instersects(Y)){ea=0;for(ma=$.meshMaterial.length;ea<ma;){ua=$.meshMaterial[ea++];if(ua instanceof THREE.MeshFaceMaterial){Ga=0;for(Ka=$.faceMaterial.length;Ga<Ka;)(ua=$.faceMaterial[Ga++])&&Ha(F,L,J,$,ua,fa)}else Ha(F,L,J,$,ua,fa)}}}T.addRectangle(Y)}k.lineWidth=1;k.strokeStyle= L.positionScreen);Fa(L.positionScreen,J.positionScreen);Fa(J.positionScreen,F.positionScreen)}Y.add3Points(F.positionScreen.x,F.positionScreen.y,L.positionScreen.x,L.positionScreen.y,J.positionScreen.x,J.positionScreen.y);if(C.instersects(Y)){ea=0;for(ma=$.meshMaterial.length;ea<ma;){ua=$.meshMaterial[ea++];if(ua instanceof THREE.MeshFaceMaterial){Ga=0;for(Ka=$.faceMaterial.length;Ga<Ka;)(ua=$.faceMaterial[Ga++])&&Ha(F,L,J,$,ua,fa)}else Ha(F,L,J,$,ua,fa)}}}T.addRectangle(Y)}k.lineWidth=1;k.strokeStyle=
"rgba( 255, 0, 0, 0.5 )";k.strokeRect(T.getX(),T.getY(),T.getWidth(),T.getHeight());k.setTransform(1,0,0,1,0,0)}}; "rgba( 255, 0, 0, 0.5 )";k.strokeRect(T.getX(),T.getY(),T.getWidth(),T.getHeight());k.setTransform(1,0,0,1,0,0)}};
...@@ -125,22 +125,22 @@ THREE.SVGRenderer=function(){function a(E,Q,R){var M,B,C,T;M=0;for(B=E.lights.le ...@@ -125,22 +125,22 @@ THREE.SVGRenderer=function(){function a(E,Q,R){var M,B,C,T;M=0;for(B=E.lights.le
v.setRGB(i,i,i)}else B instanceof THREE.MeshNormalMaterial&&v.setRGB(h(M.normalWorld.x),h(M.normalWorld.y),h(M.normalWorld.z));B.wireframe?y.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.wireframe_linecap+"; stroke-linejoin: "+B.wireframe_linejoin):y.setAttribute("style","fill: "+v.__styleString+"; fill-opacity: "+B.opacity);k.appendChild(y)}function d(E,Q,R,M,B,C,T){y=e(G++);y.setAttribute("d", v.setRGB(i,i,i)}else B instanceof THREE.MeshNormalMaterial&&v.setRGB(h(M.normalWorld.x),h(M.normalWorld.y),h(M.normalWorld.z));B.wireframe?y.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.wireframe_linecap+"; stroke-linejoin: "+B.wireframe_linejoin):y.setAttribute("style","fill: "+v.__styleString+"; fill-opacity: "+B.opacity);k.appendChild(y)}function d(E,Q,R,M,B,C,T){y=e(G++);y.setAttribute("d",
"M "+E.positionScreen.x+" "+E.positionScreen.y+" L "+Q.positionScreen.x+" "+Q.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+" L "+M.positionScreen.x+","+M.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)v.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshLambertMaterial)if(K){f.r=l.r;f.g=l.g;f.b=l.b;a(T,B,f);v.r=C.color.r*f.r;v.g=C.color.g*f.g;v.b=C.color.b*f.b;v.updateStyleString()}else v.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshDepthMaterial){i= "M "+E.positionScreen.x+" "+E.positionScreen.y+" L "+Q.positionScreen.x+" "+Q.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+" L "+M.positionScreen.x+","+M.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)v.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshLambertMaterial)if(K){f.r=l.r;f.g=l.g;f.b=l.b;a(T,B,f);v.r=C.color.r*f.r;v.g=C.color.g*f.g;v.b=C.color.b*f.b;v.updateStyleString()}else v.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshDepthMaterial){i=
1-C.__2near/(C.__farPlusNear-B.z*C.__farMinusNear);v.setRGB(i,i,i)}else C instanceof THREE.MeshNormalMaterial&&v.setRGB(h(B.normalWorld.x),h(B.normalWorld.y),h(B.normalWorld.z));C.wireframe?y.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+C.wireframe_linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.wireframe_linecap+"; stroke-linejoin: "+C.wireframe_linejoin):y.setAttribute("style","fill: "+v.__styleString+"; fill-opacity: "+C.opacity);k.appendChild(y)} 1-C.__2near/(C.__farPlusNear-B.z*C.__farMinusNear);v.setRGB(i,i,i)}else C instanceof THREE.MeshNormalMaterial&&v.setRGB(h(B.normalWorld.x),h(B.normalWorld.y),h(B.normalWorld.z));C.wireframe?y.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+C.wireframe_linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.wireframe_linecap+"; stroke-linejoin: "+C.wireframe_linejoin):y.setAttribute("style","fill: "+v.__styleString+"; fill-opacity: "+C.opacity);k.appendChild(y)}
function e(E){if(u[E]==null){u[E]=document.createElementNS("http://www.w3.org/2000/svg","path");P==0&&u[E].setAttribute("shape-rendering","crispEdges");return u[E]}return u[E]}function h(E){return E<0?Math.min((1+E)*0.5,0.5):0.5+Math.min(E*0.5,0.5)}var n=null,o=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,c,z,x,r,t,H,F,L=new THREE.Rectangle,J=new THREE.Rectangle,K=false,v=new THREE.Color(16777215),f=new THREE.Color(16777215),l=new THREE.Color(0),g=new THREE.Color(0), function e(E){if(t[E]==null){t[E]=document.createElementNS("http://www.w3.org/2000/svg","path");P==0&&t[E].setAttribute("shape-rendering","crispEdges");return t[E]}return t[E]}function h(E){return E<0?Math.min((1+E)*0.5,0.5):0.5+Math.min(E*0.5,0.5)}var n=null,o=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,c,z,x,r,u,H,F,L=new THREE.Rectangle,J=new THREE.Rectangle,K=false,v=new THREE.Color(16777215),f=new THREE.Color(16777215),l=new THREE.Color(0),g=new THREE.Color(0),
q=new THREE.Color(0),i,j=new THREE.Vector3,u=[],p=[],D=[],y,G,O,w,P=1;this.domElement=k;this.autoClear=true;this.setQuality=function(E){switch(E){case "high":P=1;break;case "low":P=0}};this.setSize=function(E,Q){m=E;c=Q;z=m/2;x=c/2;k.setAttribute("viewBox",-z+" "+-x+" "+m+" "+c);k.setAttribute("width",m);k.setAttribute("height",c);L.set(-z,-x,z,x)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(E,Q){var R,M,B,C,T,Y,U,S;this.autoClear&&this.clear(); q=new THREE.Color(0),i,j=new THREE.Vector3,t=[],p=[],D=[],y,G,O,w,P=1;this.domElement=k;this.autoClear=true;this.setQuality=function(E){switch(E){case "high":P=1;break;case "low":P=0}};this.setSize=function(E,Q){m=E;c=Q;z=m/2;x=c/2;k.setAttribute("viewBox",-z+" "+-x+" "+m+" "+c);k.setAttribute("width",m);k.setAttribute("height",c);L.set(-z,-x,z,x)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(E,Q){var R,M,B,C,T,Y,U,S;this.autoClear&&this.clear();
n=o.projectScene(E,Q);w=O=G=0;if(K=E.lights.length>0){U=E.lights;l.setRGB(0,0,0);g.setRGB(0,0,0);q.setRGB(0,0,0);R=0;for(M=U.length;R<M;R++){B=U[R];C=B.color;if(B instanceof THREE.AmbientLight){l.r+=C.r;l.g+=C.g;l.b+=C.b}else if(B instanceof THREE.DirectionalLight){g.r+=C.r;g.g+=C.g;g.b+=C.b}else if(B instanceof THREE.PointLight){q.r+=C.r;q.g+=C.g;q.b+=C.b}}}R=0;for(M=n.length;R<M;R++){U=n[R];J.empty();if(U instanceof THREE.RenderableParticle){r=U;r.x*=z;r.y*=-x;B=0;for(C=U.material.length;B<C;B++)if(S= n=o.projectScene(E,Q);w=O=G=0;if(K=E.lights.length>0){U=E.lights;l.setRGB(0,0,0);g.setRGB(0,0,0);q.setRGB(0,0,0);R=0;for(M=U.length;R<M;R++){B=U[R];C=B.color;if(B instanceof THREE.AmbientLight){l.r+=C.r;l.g+=C.g;l.b+=C.b}else if(B instanceof THREE.DirectionalLight){g.r+=C.r;g.g+=C.g;g.b+=C.b}else if(B instanceof THREE.PointLight){q.r+=C.r;q.g+=C.g;q.b+=C.b}}}R=0;for(M=n.length;R<M;R++){U=n[R];J.empty();if(U instanceof THREE.RenderableParticle){r=U;r.x*=z;r.y*=-x;B=0;for(C=U.material.length;B<C;B++)if(S=
U.material[B]){T=r;Y=U;S=S;var Z=O++;if(p[Z]==null){p[Z]=document.createElementNS("http://www.w3.org/2000/svg","circle");P==0&&p[Z].setAttribute("shape-rendering","crispEdges")}y=p[Z];y.setAttribute("cx",T.x);y.setAttribute("cy",T.y);y.setAttribute("r",Y.scale.x*z);if(S instanceof THREE.ParticleCircleMaterial){if(K){f.r=l.r+g.r+q.r;f.g=l.g+g.g+q.g;f.b=l.b+g.b+q.b;v.r=S.color.r*f.r;v.g=S.color.g*f.g;v.b=S.color.b*f.b;v.updateStyleString()}else v=S.color;y.setAttribute("style","fill: "+v.__styleString)}k.appendChild(y)}}else if(U instanceof U.material[B]){T=r;Y=U;S=S;var Z=O++;if(p[Z]==null){p[Z]=document.createElementNS("http://www.w3.org/2000/svg","circle");P==0&&p[Z].setAttribute("shape-rendering","crispEdges")}y=p[Z];y.setAttribute("cx",T.x);y.setAttribute("cy",T.y);y.setAttribute("r",Y.scale.x*z);if(S instanceof THREE.ParticleCircleMaterial){if(K){f.r=l.r+g.r+q.r;f.g=l.g+g.g+q.g;f.b=l.b+g.b+q.b;v.r=S.color.r*f.r;v.g=S.color.g*f.g;v.b=S.color.b*f.b;v.updateStyleString()}else v=S.color;y.setAttribute("style","fill: "+v.__styleString)}k.appendChild(y)}}else if(U instanceof
THREE.RenderableLine){r=U.v1;t=U.v2;r.positionScreen.x*=z;r.positionScreen.y*=-x;t.positionScreen.x*=z;t.positionScreen.y*=-x;J.addPoint(r.positionScreen.x,r.positionScreen.y);J.addPoint(t.positionScreen.x,t.positionScreen.y);if(L.instersects(J)){B=0;for(C=U.material.length;B<C;)if(S=U.material[B++]){T=r;Y=t;S=S;Z=w++;if(D[Z]==null){D[Z]=document.createElementNS("http://www.w3.org/2000/svg","line");P==0&&D[Z].setAttribute("shape-rendering","crispEdges")}y=D[Z];y.setAttribute("x1",T.positionScreen.x); THREE.RenderableLine){r=U.v1;u=U.v2;r.positionScreen.x*=z;r.positionScreen.y*=-x;u.positionScreen.x*=z;u.positionScreen.y*=-x;J.addPoint(r.positionScreen.x,r.positionScreen.y);J.addPoint(u.positionScreen.x,u.positionScreen.y);if(L.instersects(J)){B=0;for(C=U.material.length;B<C;)if(S=U.material[B++]){T=r;Y=u;S=S;Z=w++;if(D[Z]==null){D[Z]=document.createElementNS("http://www.w3.org/2000/svg","line");P==0&&D[Z].setAttribute("shape-rendering","crispEdges")}y=D[Z];y.setAttribute("x1",T.positionScreen.x);
y.setAttribute("y1",T.positionScreen.y);y.setAttribute("x2",Y.positionScreen.x);y.setAttribute("y2",Y.positionScreen.y);if(S instanceof THREE.LineBasicMaterial){v.__styleString=S.color.__styleString;y.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+S.linewidth+"; stroke-opacity: "+S.opacity+"; stroke-linecap: "+S.linecap+"; stroke-linejoin: "+S.linejoin);k.appendChild(y)}}}}else if(U instanceof THREE.RenderableFace3){r=U.v1;t=U.v2;H=U.v3;r.positionScreen.x*=z;r.positionScreen.y*= y.setAttribute("y1",T.positionScreen.y);y.setAttribute("x2",Y.positionScreen.x);y.setAttribute("y2",Y.positionScreen.y);if(S instanceof THREE.LineBasicMaterial){v.__styleString=S.color.__styleString;y.setAttribute("style","fill: none; stroke: "+v.__styleString+"; stroke-width: "+S.linewidth+"; stroke-opacity: "+S.opacity+"; stroke-linecap: "+S.linecap+"; stroke-linejoin: "+S.linejoin);k.appendChild(y)}}}}else if(U instanceof THREE.RenderableFace3){r=U.v1;u=U.v2;H=U.v3;r.positionScreen.x*=z;r.positionScreen.y*=
-x;t.positionScreen.x*=z;t.positionScreen.y*=-x;H.positionScreen.x*=z;H.positionScreen.y*=-x;J.addPoint(r.positionScreen.x,r.positionScreen.y);J.addPoint(t.positionScreen.x,t.positionScreen.y);J.addPoint(H.positionScreen.x,H.positionScreen.y);if(L.instersects(J)){B=0;for(C=U.meshMaterial.length;B<C;){S=U.meshMaterial[B++];if(S instanceof THREE.MeshFaceMaterial){T=0;for(Y=U.faceMaterial.length;T<Y;)(S=U.faceMaterial[T++])&&b(r,t,H,U,S,E)}else S&&b(r,t,H,U,S,E)}}}else if(U instanceof THREE.RenderableFace4){r= -x;u.positionScreen.x*=z;u.positionScreen.y*=-x;H.positionScreen.x*=z;H.positionScreen.y*=-x;J.addPoint(r.positionScreen.x,r.positionScreen.y);J.addPoint(u.positionScreen.x,u.positionScreen.y);J.addPoint(H.positionScreen.x,H.positionScreen.y);if(L.instersects(J)){B=0;for(C=U.meshMaterial.length;B<C;){S=U.meshMaterial[B++];if(S instanceof THREE.MeshFaceMaterial){T=0;for(Y=U.faceMaterial.length;T<Y;)(S=U.faceMaterial[T++])&&b(r,u,H,U,S,E)}else S&&b(r,u,H,U,S,E)}}}else if(U instanceof THREE.RenderableFace4){r=
U.v1;t=U.v2;H=U.v3;F=U.v4;r.positionScreen.x*=z;r.positionScreen.y*=-x;t.positionScreen.x*=z;t.positionScreen.y*=-x;H.positionScreen.x*=z;H.positionScreen.y*=-x;F.positionScreen.x*=z;F.positionScreen.y*=-x;J.addPoint(r.positionScreen.x,r.positionScreen.y);J.addPoint(t.positionScreen.x,t.positionScreen.y);J.addPoint(H.positionScreen.x,H.positionScreen.y);J.addPoint(F.positionScreen.x,F.positionScreen.y);if(L.instersects(J)){B=0;for(C=U.meshMaterial.length;B<C;){S=U.meshMaterial[B++];if(S instanceof U.v1;u=U.v2;H=U.v3;F=U.v4;r.positionScreen.x*=z;r.positionScreen.y*=-x;u.positionScreen.x*=z;u.positionScreen.y*=-x;H.positionScreen.x*=z;H.positionScreen.y*=-x;F.positionScreen.x*=z;F.positionScreen.y*=-x;J.addPoint(r.positionScreen.x,r.positionScreen.y);J.addPoint(u.positionScreen.x,u.positionScreen.y);J.addPoint(H.positionScreen.x,H.positionScreen.y);J.addPoint(F.positionScreen.x,F.positionScreen.y);if(L.instersects(J)){B=0;for(C=U.meshMaterial.length;B<C;){S=U.meshMaterial[B++];if(S instanceof
THREE.MeshFaceMaterial){T=0;for(Y=U.faceMaterial.length;T<Y;)(S=U.faceMaterial[T++])&&d(r,t,H,F,U,S,E)}else S&&d(r,t,H,F,U,S,E)}}}}}}; THREE.MeshFaceMaterial){T=0;for(Y=U.faceMaterial.length;T<Y;)(S=U.faceMaterial[T++])&&d(r,u,H,F,U,S,E)}else S&&d(r,u,H,F,U,S,E)}}}}}};
THREE.WebGLRenderer=function(a){function b(f,l){var g=c.createProgram(),q=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(g,o("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\nuniform mat4 viewMatrix;\n"+ THREE.WebGLRenderer=function(a){function b(f,l){var g=c.createProgram(),q=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(g,o("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\nuniform mat4 viewMatrix;\n"+
f));c.attachShader(g,o("vertex",q+l));c.linkProgram(g);c.getProgramParameter(g,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(g,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");g.uniforms={};g.attributes={};return g}function d(f,l){if(f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP, f));c.attachShader(g,o("vertex",q+l));c.linkProgram(g);c.getProgramParameter(g,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(g,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");g.uniforms={};g.attributes={};return g}function d(f,l){if(f.image.length==6){if(!f.image.__webGLTextureCube&&!f.image.__cubeMapInitialized&&f.image.loadCount==6){f.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,f.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,
c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var g=0;g<6;++g)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image[g]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_CUBE_MAP, c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var g=0;g<6;++g)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image[g]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);f.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_CUBE_MAP,
f.image.__webGLTextureCube)}}function e(f,l){if(!f.__webGLTexture&&f.image.loaded){f.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,k(f.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,k(f.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,k(f.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,k(f.min_filter));c.generateMipmap(c.TEXTURE_2D); f.image.__webGLTextureCube)}}function e(f,l){if(!f.__webGLTexture&&f.image.loaded){f.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,f.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,f.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,k(f.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,k(f.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,k(f.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,k(f.min_filter));c.generateMipmap(c.TEXTURE_2D);
c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_2D,f.__webGLTexture)}function h(f,l){var g,q,i;g=0;for(q=l.length;g<q;g++){i=l[g];f.uniforms[i]=c.getUniformLocation(f,i)}}function n(f,l){var g,q,i;g=0;for(q=l.length;g<q;g++){i=l[g];f.attributes[i]=c.getAttribLocation(f,i);f.attributes[i]>=0&&c.enableVertexAttribArray(f.attributes[i])}}function o(f,l){var g;if(f=="fragment")g=c.createShader(c.FRAGMENT_SHADER);else if(f=="vertex")g=c.createShader(c.VERTEX_SHADER); c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+l);c.bindTexture(c.TEXTURE_2D,f.__webGLTexture)}function h(f,l){var g,q,i;g=0;for(q=l.length;g<q;g++){i=l[g];f.uniforms[i]=c.getUniformLocation(f,i)}}function n(f,l){var g,q,i;g=0;for(q=l.length;g<q;g++){i=l[g];f.attributes[i]=c.getAttribLocation(f,i);f.attributes[i]>=0&&c.enableVertexAttribArray(f.attributes[i])}}function o(f,l){var g;if(f=="fragment")g=c.createShader(c.FRAGMENT_SHADER);else if(f=="vertex")g=c.createShader(c.VERTEX_SHADER);
c.shaderSource(g,l);c.compileShader(g);if(!c.getShaderParameter(g,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(g));return null}return g}function k(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR; c.shaderSource(g,l);c.compileShader(g);if(!c.getShaderParameter(g,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(g));return null}return g}function k(f){switch(f){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;
case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var m=document.createElement("canvas"),c,z,x,r=new THREE.Matrix4,t,H=new Float32Array(16),F=new Float32Array(16),L=new Float32Array(16),J=new Float32Array(9),K=new Float32Array(16);a=function(f,l){if(f){var g,q,i,j=pointLights=maxDirLights=maxPointLights=0;g=0;for(q=f.lights.length;g<q;g++){i=f.lights[g];i instanceof THREE.DirectionalLight&&j++;i instanceof case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR}return 0}var m=document.createElement("canvas"),c,z,x,r=new THREE.Matrix4,u,H=new Float32Array(16),F=new Float32Array(16),L=new Float32Array(16),J=new Float32Array(9),K=new Float32Array(16);a=function(f,l){if(f){var g,q,i,j=pointLights=maxDirLights=maxPointLights=0;g=0;for(q=f.lights.length;g<q;g++){i=f.lights[g];i instanceof THREE.DirectionalLight&&j++;i instanceof
THREE.PointLight&&pointLights++}if(pointLights+j<=l){maxDirLights=j;maxPointLights=pointLights}else{maxDirLights=Math.ceil(l*j/(pointLights+j));maxPointLights=l-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:l-1}}(a,4);this.domElement=m;this.autoClear=true;try{c=m.getContext("experimental-webgl",{antialias:true})}catch(v){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST); THREE.PointLight&&pointLights++}if(pointLights+j<=l){maxDirLights=j;maxPointLights=pointLights}else{maxDirLights=Math.ceil(l*j/(pointLights+j));maxPointLights=l-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:l-1}}(a,4);this.domElement=m;this.autoClear=true;try{c=m.getContext("experimental-webgl",{antialias:true})}catch(v){}if(!c){alert("WebGL not supported");throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);z=x=function(f,l){var g=[f?"#define MAX_DIR_LIGHTS "+f:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];": c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);z=x=function(f,l){var g=[f?"#define MAX_DIR_LIGHTS "+f:"",l?"#define MAX_POINT_LIGHTS "+l:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",f?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":
"",l?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",l?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;", "",l?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",l?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",l?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
...@@ -153,26 +153,26 @@ l?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",l?"vec4 pointSpecular = ...@@ -153,26 +153,26 @@ l?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",l?"vec4 pointSpecular =
"",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",l?"totalLight += pointDiffuse + pointSpecular;": "",f?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",f?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",f?"float dirSpecularWeight = 0.0;":"",f?"if ( dirDotNormalHalf >= 0.0 )":"",f?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",f?"dirDiffuse += mColor * dirDiffuseWeight;":"",f?"dirSpecular += mSpecular * dirSpecularWeight;":"",f?"}":"","vec4 totalLight = mAmbient;",f?"totalLight += dirDiffuse + dirSpecular;":"",l?"totalLight += pointDiffuse + pointSpecular;":
"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n"); "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
g=b(q,g);c.useProgram(g);h(g,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);f&&h(g,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);l&&h(g,["pointLightNumber","pointLightColor", g=b(q,g);c.useProgram(g);h(g,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);f&&h(g,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);l&&h(g,["pointLightNumber","pointLightColor",
"pointLightPosition"]);c.uniform1i(g.uniforms.enableMap,0);c.uniform1i(g.uniforms.tMap,0);c.uniform1i(g.uniforms.enableCubeMap,0);c.uniform1i(g.uniforms.tCube,1);c.uniform1i(g.uniforms.mixEnvMap,0);c.uniform1i(g.uniforms.useRefract,0);n(g,["position","normal","uv"]);return g}(a.directional,a.point);this.setSize=function(f,l){m.width=f;m.height=l;c.viewport(0,0,m.width,m.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(f,l){var g,q,i,j,u,p=[], "pointLightPosition"]);c.uniform1i(g.uniforms.enableMap,0);c.uniform1i(g.uniforms.tMap,0);c.uniform1i(g.uniforms.enableCubeMap,0);c.uniform1i(g.uniforms.tCube,1);c.uniform1i(g.uniforms.mixEnvMap,0);c.uniform1i(g.uniforms.useRefract,0);n(g,["position","normal","uv"]);return g}(a.directional,a.point);this.setSize=function(f,l){m.width=f;m.height=l;c.viewport(0,0,m.width,m.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(f,l){var g,q,i,j,t,p=[],
D=[],y=[];j=[];u=[];c.uniform1i(f.uniforms.enableLighting,l.length);g=0;for(q=l.length;g<q;g++){i=l[g];if(i instanceof THREE.AmbientLight)p.push(i);else if(i instanceof THREE.DirectionalLight)y.push(i);else i instanceof THREE.PointLight&&D.push(i)}g=i=j=u=0;for(q=p.length;g<q;g++){i+=p[g].color.r;j+=p[g].color.g;u+=p[g].color.b}c.uniform3f(f.uniforms.ambientLightColor,i,j,u);j=[];u=[];g=0;for(q=y.length;g<q;g++){i=y[g];j.push(i.color.r*i.intensity);j.push(i.color.g*i.intensity);j.push(i.color.b*i.intensity); D=[],y=[];j=[];t=[];c.uniform1i(f.uniforms.enableLighting,l.length);g=0;for(q=l.length;g<q;g++){i=l[g];if(i instanceof THREE.AmbientLight)p.push(i);else if(i instanceof THREE.DirectionalLight)y.push(i);else i instanceof THREE.PointLight&&D.push(i)}g=i=j=t=0;for(q=p.length;g<q;g++){i+=p[g].color.r;j+=p[g].color.g;t+=p[g].color.b}c.uniform3f(f.uniforms.ambientLightColor,i,j,t);j=[];t=[];g=0;for(q=y.length;g<q;g++){i=y[g];j.push(i.color.r*i.intensity);j.push(i.color.g*i.intensity);j.push(i.color.b*i.intensity);
u.push(i.position.x);u.push(i.position.y);u.push(i.position.z)}if(y.length){c.uniform1i(f.uniforms.directionalLightNumber,y.length);c.uniform3fv(f.uniforms.directionalLightDirection,u);c.uniform3fv(f.uniforms.directionalLightColor,j)}j=[];u=[];g=0;for(q=D.length;g<q;g++){i=D[g];j.push(i.color.r*i.intensity);j.push(i.color.g*i.intensity);j.push(i.color.b*i.intensity);u.push(i.position.x);u.push(i.position.y);u.push(i.position.z)}if(D.length){c.uniform1i(f.uniforms.pointLightNumber,D.length);c.uniform3fv(f.uniforms.pointLightPosition, t.push(i.position.x);t.push(i.position.y);t.push(i.position.z)}if(y.length){c.uniform1i(f.uniforms.directionalLightNumber,y.length);c.uniform3fv(f.uniforms.directionalLightDirection,t);c.uniform3fv(f.uniforms.directionalLightColor,j)}j=[];t=[];g=0;for(q=D.length;g<q;g++){i=D[g];j.push(i.color.r*i.intensity);j.push(i.color.g*i.intensity);j.push(i.color.b*i.intensity);t.push(i.position.x);t.push(i.position.y);t.push(i.position.z)}if(D.length){c.uniform1i(f.uniforms.pointLightNumber,D.length);c.uniform3fv(f.uniforms.pointLightPosition,
u);c.uniform3fv(f.uniforms.pointLightColor,j)}};this.createBuffers=function(f,l){var g,q,i,j,u,p,D,y,G,O=[],w=[],P=[],E=[],Q=[],R=[],M=0,B=f.geometry.geometryChunks[l],C;i=false;g=0;for(q=f.material.length;g<q;g++){meshMaterial=f.material[g];if(meshMaterial instanceof THREE.MeshFaceMaterial){u=0;for(C=B.material.length;u<C;u++)if(B.material[u]&&B.material[u].shading!=undefined&&B.material[u].shading==THREE.SmoothShading){i=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading== t);c.uniform3fv(f.uniforms.pointLightColor,j)}};this.createBuffers=function(f,l){var g,q,i,j,t,p,D,y,G,O=[],w=[],P=[],E=[],Q=[],R=[],M=0,B=f.geometry.geometryChunks[l],C;i=false;g=0;for(q=f.material.length;g<q;g++){meshMaterial=f.material[g];if(meshMaterial instanceof THREE.MeshFaceMaterial){t=0;for(C=B.material.length;t<C;t++)if(B.material[t]&&B.material[t].shading!=undefined&&B.material[t].shading==THREE.SmoothShading){i=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
THREE.SmoothShading){i=true;break}if(i)break}C=i;g=0;for(q=B.faces.length;g<q;g++){i=B.faces[g];j=f.geometry.faces[i];u=j.vertexNormals;faceNormal=j.normal;i=f.geometry.uvs[i];if(j instanceof THREE.Face3){p=f.geometry.vertices[j.a].position;D=f.geometry.vertices[j.b].position;y=f.geometry.vertices[j.c].position;P.push(p.x,p.y,p.z);P.push(D.x,D.y,D.z);P.push(y.x,y.y,y.z);if(f.geometry.hasTangents){p=f.geometry.vertices[j.a].tangent;D=f.geometry.vertices[j.b].tangent;y=f.geometry.vertices[j.c].tangent; THREE.SmoothShading){i=true;break}if(i)break}C=i;g=0;for(q=B.faces.length;g<q;g++){i=B.faces[g];j=f.geometry.faces[i];t=j.vertexNormals;faceNormal=j.normal;i=f.geometry.uvs[i];if(j instanceof THREE.Face3){p=f.geometry.vertices[j.a].position;D=f.geometry.vertices[j.b].position;y=f.geometry.vertices[j.c].position;P.push(p.x,p.y,p.z);P.push(D.x,D.y,D.z);P.push(y.x,y.y,y.z);if(f.geometry.hasTangents){p=f.geometry.vertices[j.a].tangent;D=f.geometry.vertices[j.b].tangent;y=f.geometry.vertices[j.c].tangent;
Q.push(p.x,p.y,p.z,p.w);Q.push(D.x,D.y,D.z,D.w);Q.push(y.x,y.y,y.z,y.w)}if(u.length==3&&C)for(j=0;j<3;j++)E.push(u[j].x,u[j].y,u[j].z);else for(j=0;j<3;j++)E.push(faceNormal.x,faceNormal.y,faceNormal.z);if(i)for(j=0;j<3;j++)R.push(i[j].u,i[j].v);O.push(M,M+1,M+2);w.push(M,M+1);w.push(M,M+2);w.push(M+1,M+2);M+=3}else if(j instanceof THREE.Face4){p=f.geometry.vertices[j.a].position;D=f.geometry.vertices[j.b].position;y=f.geometry.vertices[j.c].position;G=f.geometry.vertices[j.d].position;P.push(p.x, Q.push(p.x,p.y,p.z,p.w);Q.push(D.x,D.y,D.z,D.w);Q.push(y.x,y.y,y.z,y.w)}if(t.length==3&&C)for(j=0;j<3;j++)E.push(t[j].x,t[j].y,t[j].z);else for(j=0;j<3;j++)E.push(faceNormal.x,faceNormal.y,faceNormal.z);if(i)for(j=0;j<3;j++)R.push(i[j].u,i[j].v);O.push(M,M+1,M+2);w.push(M,M+1);w.push(M,M+2);w.push(M+1,M+2);M+=3}else if(j instanceof THREE.Face4){p=f.geometry.vertices[j.a].position;D=f.geometry.vertices[j.b].position;y=f.geometry.vertices[j.c].position;G=f.geometry.vertices[j.d].position;P.push(p.x,
p.y,p.z);P.push(D.x,D.y,D.z);P.push(y.x,y.y,y.z);P.push(G.x,G.y,G.z);if(f.geometry.hasTangents){p=f.geometry.vertices[j.a].tangent;D=f.geometry.vertices[j.b].tangent;y=f.geometry.vertices[j.c].tangent;j=f.geometry.vertices[j.d].tangent;Q.push(p.x,p.y,p.z,p.w);Q.push(D.x,D.y,D.z,D.w);Q.push(y.x,y.y,y.z,y.w);Q.push(j.x,j.y,j.z,j.w)}if(u.length==4&&C)for(j=0;j<4;j++)E.push(u[j].x,u[j].y,u[j].z);else for(j=0;j<4;j++)E.push(faceNormal.x,faceNormal.y,faceNormal.z);if(i)for(j=0;j<4;j++)R.push(i[j].u,i[j].v); p.y,p.z);P.push(D.x,D.y,D.z);P.push(y.x,y.y,y.z);P.push(G.x,G.y,G.z);if(f.geometry.hasTangents){p=f.geometry.vertices[j.a].tangent;D=f.geometry.vertices[j.b].tangent;y=f.geometry.vertices[j.c].tangent;j=f.geometry.vertices[j.d].tangent;Q.push(p.x,p.y,p.z,p.w);Q.push(D.x,D.y,D.z,D.w);Q.push(y.x,y.y,y.z,y.w);Q.push(j.x,j.y,j.z,j.w)}if(t.length==4&&C)for(j=0;j<4;j++)E.push(t[j].x,t[j].y,t[j].z);else for(j=0;j<4;j++)E.push(faceNormal.x,faceNormal.y,faceNormal.z);if(i)for(j=0;j<4;j++)R.push(i[j].u,i[j].v);
O.push(M,M+1,M+2);O.push(M,M+2,M+3);w.push(M,M+1);w.push(M,M+2);w.push(M,M+3);w.push(M+1,M+2);w.push(M+2,M+3);M+=4}}if(P.length){B.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(P),c.STATIC_DRAW);B.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(E),c.STATIC_DRAW);if(f.geometry.hasTangents){B.__webGLTangentBuffer=c.createBuffer(); O.push(M,M+1,M+2);O.push(M,M+2,M+3);w.push(M,M+1);w.push(M,M+2);w.push(M,M+3);w.push(M+1,M+2);w.push(M+2,M+3);M+=4}}if(P.length){B.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(P),c.STATIC_DRAW);B.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(E),c.STATIC_DRAW);if(f.geometry.hasTangents){B.__webGLTangentBuffer=c.createBuffer();
c.bindBuffer(c.ARRAY_BUFFER,B.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(Q),c.STATIC_DRAW)}if(R.length>0){B.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(R),c.STATIC_DRAW)}B.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,B.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(O),c.STATIC_DRAW);B.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, c.bindBuffer(c.ARRAY_BUFFER,B.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(Q),c.STATIC_DRAW)}if(R.length>0){B.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,B.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(R),c.STATIC_DRAW)}B.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,B.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(O),c.STATIC_DRAW);B.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
B.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(w),c.STATIC_DRAW);B.__webGLFaceCount=O.length;B.__webGLLineCount=w.length}};this.renderBuffer=function(f,l,g,q){var i,j,u,p,D,y,G,O,w;if(g instanceof THREE.MeshShaderMaterial){if(!g.program){g.program=b(g.fragment_shader,g.vertex_shader);G=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(w in g.uniforms)G.push(w);h(g.program,G);n(g.program,["position","normal","uv","tangent"])}w= B.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(w),c.STATIC_DRAW);B.__webGLFaceCount=O.length;B.__webGLLineCount=w.length}};this.renderBuffer=function(f,l,g,q){var i,j,t,p,D,y,G,O,w;if(g instanceof THREE.MeshShaderMaterial){if(!g.program){g.program=b(g.fragment_shader,g.vertex_shader);G=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(w in g.uniforms)G.push(w);h(g.program,G);n(g.program,["position","normal","uv","tangent"])}w=
g.program}else w=x;if(w!=z){c.useProgram(w);z=w}w==x&&this.setupLights(w,l);this.loadCamera(w,f);this.loadMatrices(w);if(g instanceof THREE.MeshShaderMaterial){u=g.wireframe;p=g.wireframe_linewidth;f=w;l=g.uniforms;var P;for(i in l){O=l[i].type;G=l[i].value;P=f.uniforms[i];if(O=="i")c.uniform1i(P,G);else if(O=="f")c.uniform1f(P,G);else if(O=="v3")c.uniform3f(P,G.x,G.y,G.z);else if(O=="c")c.uniform3f(P,G.r,G.g,G.b);else if(O=="t"){c.uniform1i(P,G);if(O=l[i].texture)O.image instanceof Array&&O.image.length== g.program}else w=x;if(w!=z){c.useProgram(w);z=w}w==x&&this.setupLights(w,l);this.loadCamera(w,f);this.loadMatrices(w);if(g instanceof THREE.MeshShaderMaterial){t=g.wireframe;p=g.wireframe_linewidth;f=w;l=g.uniforms;var P;for(i in l){O=l[i].type;G=l[i].value;P=f.uniforms[i];if(O=="i")c.uniform1i(P,G);else if(O=="f")c.uniform1f(P,G);else if(O=="v3")c.uniform3f(P,G.x,G.y,G.z);else if(O=="c")c.uniform3f(P,G.r,G.g,G.b);else if(O=="t"){c.uniform1i(P,G);if(O=l[i].texture)O.image instanceof Array&&O.image.length==
6?d(O,G):e(O,G)}}}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshBasicMaterial){i=g.color;j=g.opacity;u=g.wireframe;p=g.wireframe_linewidth;D=g.map;y=g.env_map;l=g.combine==THREE.MixOperation;f=g.reflectivity;O=g.env_map&&g.env_map.mapping instanceof THREE.CubeRefractionMapping;G=g.refraction_ratio;c.uniform4f(w.uniforms.mColor,i.r*j,i.g*j,i.b*j,j);c.uniform1i(w.uniforms.mixEnvMap,l);c.uniform1f(w.uniforms.mReflectivity,f);c.uniform1i(w.uniforms.useRefract, 6?d(O,G):e(O,G)}}}if(g instanceof THREE.MeshPhongMaterial||g instanceof THREE.MeshLambertMaterial||g instanceof THREE.MeshBasicMaterial){i=g.color;j=g.opacity;t=g.wireframe;p=g.wireframe_linewidth;D=g.map;y=g.env_map;l=g.combine==THREE.MixOperation;f=g.reflectivity;O=g.env_map&&g.env_map.mapping instanceof THREE.CubeRefractionMapping;G=g.refraction_ratio;c.uniform4f(w.uniforms.mColor,i.r*j,i.g*j,i.b*j,j);c.uniform1i(w.uniforms.mixEnvMap,l);c.uniform1f(w.uniforms.mReflectivity,f);c.uniform1i(w.uniforms.useRefract,
O);c.uniform1f(w.uniforms.mRefractionRatio,G)}if(g instanceof THREE.MeshNormalMaterial){j=g.opacity;c.uniform1f(w.uniforms.mOpacity,j);c.uniform1i(w.uniforms.material,4)}else if(g instanceof THREE.MeshDepthMaterial){j=g.opacity;u=g.wireframe;p=g.wireframe_linewidth;c.uniform1f(w.uniforms.mOpacity,j);c.uniform1f(w.uniforms.m2Near,g.__2near);c.uniform1f(w.uniforms.mFarPlusNear,g.__farPlusNear);c.uniform1f(w.uniforms.mFarMinusNear,g.__farMinusNear);c.uniform1i(w.uniforms.material,3)}else if(g instanceof O);c.uniform1f(w.uniforms.mRefractionRatio,G)}if(g instanceof THREE.MeshNormalMaterial){j=g.opacity;c.uniform1f(w.uniforms.mOpacity,j);c.uniform1i(w.uniforms.material,4)}else if(g instanceof THREE.MeshDepthMaterial){j=g.opacity;t=g.wireframe;p=g.wireframe_linewidth;c.uniform1f(w.uniforms.mOpacity,j);c.uniform1f(w.uniforms.m2Near,g.__2near);c.uniform1f(w.uniforms.mFarPlusNear,g.__farPlusNear);c.uniform1f(w.uniforms.mFarMinusNear,g.__farMinusNear);c.uniform1i(w.uniforms.material,3)}else if(g instanceof
THREE.MeshPhongMaterial){i=g.ambient;f=g.specular;g=g.shininess;c.uniform4f(w.uniforms.mAmbient,i.r,i.g,i.b,j);c.uniform4f(w.uniforms.mSpecular,f.r,f.g,f.b,j);c.uniform1f(w.uniforms.mShininess,g);c.uniform1i(w.uniforms.material,2)}else if(g instanceof THREE.MeshLambertMaterial)c.uniform1i(w.uniforms.material,1);else if(g instanceof THREE.MeshBasicMaterial)c.uniform1i(w.uniforms.material,0);else if(g instanceof THREE.MeshCubeMaterial){c.uniform1i(w.uniforms.material,5);y=g.env_map}if(D){e(D,0);c.uniform1i(w.uniforms.tMap, THREE.MeshPhongMaterial){i=g.ambient;f=g.specular;g=g.shininess;c.uniform4f(w.uniforms.mAmbient,i.r,i.g,i.b,j);c.uniform4f(w.uniforms.mSpecular,f.r,f.g,f.b,j);c.uniform1f(w.uniforms.mShininess,g);c.uniform1i(w.uniforms.material,2)}else if(g instanceof THREE.MeshLambertMaterial)c.uniform1i(w.uniforms.material,1);else if(g instanceof THREE.MeshBasicMaterial)c.uniform1i(w.uniforms.material,0);else if(g instanceof THREE.MeshCubeMaterial){c.uniform1i(w.uniforms.material,5);y=g.env_map}if(D){e(D,0);c.uniform1i(w.uniforms.tMap,
0);c.uniform1i(w.uniforms.enableMap,1)}else c.uniform1i(w.uniforms.enableMap,0);if(y){d(y,1);c.uniform1i(w.uniforms.tCube,1);c.uniform1i(w.uniforms.enableCubeMap,1)}else c.uniform1i(w.uniforms.enableCubeMap,0);j=w.attributes;c.bindBuffer(c.ARRAY_BUFFER,q.__webGLVertexBuffer);c.vertexAttribPointer(j.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,q.__webGLNormalBuffer);c.vertexAttribPointer(j.normal,3,c.FLOAT,false,0,0);if(j.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLTangentBuffer); 0);c.uniform1i(w.uniforms.enableMap,1)}else c.uniform1i(w.uniforms.enableMap,0);if(y){d(y,1);c.uniform1i(w.uniforms.tCube,1);c.uniform1i(w.uniforms.enableCubeMap,1)}else c.uniform1i(w.uniforms.enableCubeMap,0);j=w.attributes;c.bindBuffer(c.ARRAY_BUFFER,q.__webGLVertexBuffer);c.vertexAttribPointer(j.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,q.__webGLNormalBuffer);c.vertexAttribPointer(j.normal,3,c.FLOAT,false,0,0);if(j.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLTangentBuffer);
c.vertexAttribPointer(j.tangent,4,c.FLOAT,false,0,0)}if(j.uv>=0)if(q.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLUVBuffer);c.enableVertexAttribArray(j.uv);c.vertexAttribPointer(j.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(j.uv);if(u){c.lineWidth(p);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);c.drawElements(c.LINES,q.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,q.__webGLFaceCount,c.UNSIGNED_SHORT, c.vertexAttribPointer(j.tangent,4,c.FLOAT,false,0,0)}if(j.uv>=0)if(q.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,q.__webGLUVBuffer);c.enableVertexAttribArray(j.uv);c.vertexAttribPointer(j.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(j.uv);if(t){c.lineWidth(p);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);c.drawElements(c.LINES,q.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,q.__webGLFaceCount,c.UNSIGNED_SHORT,
0)}};this.renderPass=function(f,l,g,q,i,j){var u,p,D,y,G;D=0;for(y=g.material.length;D<y;D++){u=g.material[D];if(u instanceof THREE.MeshFaceMaterial){u=0;for(p=q.material.length;u<p;u++)if((G=q.material[u])&&G.blending==i&&G.opacity<1==j){this.setBlending(G.blending);this.renderBuffer(f,l,G,q)}}else if((G=u)&&G.blending==i&&G.opacity<1==j){this.setBlending(G.blending);this.renderBuffer(f,l,G,q)}}};this.render=function(f,l){var g,q,i,j,u=f.lights;this.initWebGLObjects(f);this.autoClear&&this.clear(); 0)}};this.renderPass=function(f,l,g,q,i,j){var t,p,D,y,G;D=0;for(y=g.material.length;D<y;D++){t=g.material[D];if(t instanceof THREE.MeshFaceMaterial){t=0;for(p=q.material.length;t<p;t++)if((G=q.material[t])&&G.blending==i&&G.opacity<1==j){this.setBlending(G.blending);this.renderBuffer(f,l,G,q)}}else if((G=t)&&G.blending==i&&G.opacity<1==j){this.setBlending(G.blending);this.renderBuffer(f,l,G,q)}}};this.render=function(f,l){var g,q,i,j,t=f.lights;this.initWebGLObjects(f);this.autoClear&&this.clear();
l.autoUpdateMatrix&&l.updateMatrix();g=0;for(q=f.__webGLObjects.length;g<q;g++){i=f.__webGLObjects[g];j=i.object;i=i.buffer;if(j.visible){this.setupMatrices(j,l);this.renderPass(l,u,j,i,THREE.NormalBlending,false)}}g=0;for(q=f.__webGLObjects.length;g<q;g++){i=f.__webGLObjects[g];j=i.object;i=i.buffer;if(j.visible){this.setupMatrices(j,l);this.renderPass(l,u,j,i,THREE.AdditiveBlending,false);this.renderPass(l,u,j,i,THREE.SubtractiveBlending,false);this.renderPass(l,u,j,i,THREE.AdditiveBlending,true); l.autoUpdateMatrix&&l.updateMatrix();g=0;for(q=f.__webGLObjects.length;g<q;g++){i=f.__webGLObjects[g];j=i.object;i=i.buffer;if(j.visible){this.setupMatrices(j,l);this.renderPass(l,t,j,i,THREE.NormalBlending,false)}}g=0;for(q=f.__webGLObjects.length;g<q;g++){i=f.__webGLObjects[g];j=i.object;i=i.buffer;if(j.visible){this.setupMatrices(j,l);this.renderPass(l,t,j,i,THREE.AdditiveBlending,false);this.renderPass(l,t,j,i,THREE.SubtractiveBlending,false);this.renderPass(l,t,j,i,THREE.AdditiveBlending,true);
this.renderPass(l,u,j,i,THREE.SubtractiveBlending,true);this.renderPass(l,u,j,i,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(f){var l,g,q,i,j,u;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={}}l=0;for(g=f.objects.length;l<g;l++){q=f.objects[l];if(f.__webGLObjectsMap[q.id]==undefined)f.__webGLObjectsMap[q.id]={};u=f.__webGLObjectsMap[q.id];if(q instanceof THREE.Mesh)for(j in q.geometry.geometryChunks){i=q.geometry.geometryChunks[j];i.__webGLVertexBuffer||this.createBuffers(q, this.renderPass(l,t,j,i,THREE.SubtractiveBlending,true);this.renderPass(l,t,j,i,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(f){var l,g,q,i,j,t;if(!f.__webGLObjects){f.__webGLObjects=[];f.__webGLObjectsMap={}}l=0;for(g=f.objects.length;l<g;l++){q=f.objects[l];if(f.__webGLObjectsMap[q.id]==undefined)f.__webGLObjectsMap[q.id]={};t=f.__webGLObjectsMap[q.id];if(q instanceof THREE.Mesh)for(j in q.geometry.geometryChunks){i=q.geometry.geometryChunks[j];i.__webGLVertexBuffer||this.createBuffers(q,
j);if(u[j]==undefined){i={buffer:i,object:q};f.__webGLObjects.push(i);u[j]=1}}}};this.removeObject=function(f,l){var g,q;for(g=f.__webGLObjects.length-1;g>=0;g--){q=f.__webGLObjects[g].object;l==q&&f.__webGLObjects.splice(g,1)}};this.setupMatrices=function(f,l){f.autoUpdateMatrix&&f.updateMatrix();r.multiply(l.matrix,f.matrix);H.set(l.matrix.flatten());F.set(r.flatten());L.set(l.projectionMatrix.flatten());t=THREE.Matrix4.makeInvert3x3(r).transpose();J.set(t.m);K.set(f.matrix.flatten())};this.loadMatrices= j);if(t[j]==undefined){i={buffer:i,object:q};f.__webGLObjects.push(i);t[j]=1}}}};this.removeObject=function(f,l){var g,q;for(g=f.__webGLObjects.length-1;g>=0;g--){q=f.__webGLObjects[g].object;l==q&&f.__webGLObjects.splice(g,1)}};this.setupMatrices=function(f,l){f.autoUpdateMatrix&&f.updateMatrix();r.multiply(l.matrix,f.matrix);H.set(l.matrix.flatten());F.set(r.flatten());L.set(l.projectionMatrix.flatten());u=THREE.Matrix4.makeInvert3x3(r).transpose();J.set(u.m);K.set(f.matrix.flatten())};this.loadMatrices=
function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix,false,H);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,F);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,L);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,J);c.uniformMatrix4fv(f.uniforms.objectMatrix,false,K)};this.loadCamera=function(f,l){c.uniform3f(f.uniforms.cameraPosition,l.position.x,l.position.y,l.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE); function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix,false,H);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,F);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,L);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,J);c.uniformMatrix4fv(f.uniforms.objectMatrix,false,K)};this.loadCamera=function(f,l){c.uniform3f(f.uniforms.cameraPosition,l.position.x,l.position.y,l.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);
break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,l){if(f){!l||l=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,l){if(f){!l||l=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null}; THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
......
...@@ -24,9 +24,9 @@ THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n ...@@ -24,9 +24,9 @@ THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n
a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,d){var e=new THREE.Vector3,f=new THREE.Vector3,k=new THREE.Vector3;k.sub(a,b).normalize();e.cross(d,k).normalize();f.cross(k,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=f.x;this.n22=f.y;this.n23=f.z;this.n24=-f.dot(a);this.n31=k.x; a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,d){var e=new THREE.Vector3,f=new THREE.Vector3,k=new THREE.Vector3;k.sub(a,b).normalize();e.cross(d,k).normalize();f.cross(k,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=f.x;this.n22=f.y;this.n23=f.z;this.n24=-f.dot(a);this.n31=k.x;
this.n32=k.y;this.n33=k.z;this.n34=-k.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,f=1/(this.n41*b+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*f;a.y=(this.n21*b+this.n22*d+this.n23*e+this.n24)*f;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,f=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*f;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24* this.n32=k.y;this.n33=k.z;this.n34=-k.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,f=1/(this.n41*b+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*f;a.y=(this.n21*b+this.n22*d+this.n23*e+this.n24)*f;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,f=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*f;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*
f;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*f;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*f;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,f=a.n13,k=a.n14,m=a.n21,g=a.n22,j=a.n23,c=a.n24,t=a.n31,x=a.n32, f;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*f;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*f;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,f=a.n13,k=a.n14,m=a.n21,g=a.n22,j=a.n23,c=a.n24,t=a.n31,x=a.n32,
q=a.n33,s=a.n34,v=a.n41,w=a.n42,H=a.n43,G=a.n44,A=b.n11,n=b.n12,h=b.n13,p=b.n14,i=b.n21,y=b.n22,l=b.n23,o=b.n24,C=b.n31,z=b.n32,K=b.n33,D=b.n34,O=b.n41,R=b.n42,F=b.n43,T=b.n44;this.n11=d*A+e*i+f*C+k*O;this.n12=d*n+e*y+f*z+k*R;this.n13=d*h+e*l+f*K+k*F;this.n14=d*p+e*o+f*D+k*T;this.n21=m*A+g*i+j*C+c*O;this.n22=m*n+g*y+j*z+c*R;this.n23=m*h+g*l+j*K+c*F;this.n24=m*p+g*o+j*D+c*T;this.n31=t*A+x*i+q*C+s*O;this.n32=t*n+x*y+q*z+s*R;this.n33=t*h+x*l+q*K+s*F;this.n34=t*p+x*o+q*D+s*T;this.n41=v*A+w*i+H*C+G*O; q=a.n33,s=a.n34,v=a.n41,w=a.n42,H=a.n43,G=a.n44,A=b.n11,n=b.n12,h=b.n13,p=b.n14,i=b.n21,y=b.n22,l=b.n23,o=b.n24,C=b.n31,z=b.n32,K=b.n33,E=b.n34,O=b.n41,R=b.n42,F=b.n43,T=b.n44;this.n11=d*A+e*i+f*C+k*O;this.n12=d*n+e*y+f*z+k*R;this.n13=d*h+e*l+f*K+k*F;this.n14=d*p+e*o+f*E+k*T;this.n21=m*A+g*i+j*C+c*O;this.n22=m*n+g*y+j*z+c*R;this.n23=m*h+g*l+j*K+c*F;this.n24=m*p+g*o+j*E+c*T;this.n31=t*A+x*i+q*C+s*O;this.n32=t*n+x*y+q*z+s*R;this.n33=t*h+x*l+q*K+s*F;this.n34=t*p+x*o+q*E+s*T;this.n41=v*A+w*i+H*C+G*O;
this.n42=v*n+w*y+H*z+G*R;this.n43=v*h+w*l+H*K+G*F;this.n44=v*p+w*o+H*D+G*T;return this},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,f=this.n14,k=this.n21,m=this.n22,g=this.n23,j=this.n24,c=this.n31,t=this.n32,x=this.n33,q=this.n34,s=this.n41,v=this.n42,w=this.n43,H=this.n44,G=a.n11,A=a.n21,n=a.n31,h=a.n41,p=a.n12,i=a.n22,y=a.n32,l=a.n42,o=a.n13,C=a.n23,z=a.n33,K=a.n43,D=a.n14,O=a.n24,R=a.n34;a=a.n44;this.n11=b*G+d*A+e*n+f*h;this.n12=b*p+d*i+e*y+f*l;this.n13=b*o+d*C+e*z+f*K;this.n14= this.n42=v*n+w*y+H*z+G*R;this.n43=v*h+w*l+H*K+G*F;this.n44=v*p+w*o+H*E+G*T;return this},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,f=this.n14,k=this.n21,m=this.n22,g=this.n23,j=this.n24,c=this.n31,t=this.n32,x=this.n33,q=this.n34,s=this.n41,v=this.n42,w=this.n43,H=this.n44,G=a.n11,A=a.n21,n=a.n31,h=a.n41,p=a.n12,i=a.n22,y=a.n32,l=a.n42,o=a.n13,C=a.n23,z=a.n33,K=a.n43,E=a.n14,O=a.n24,R=a.n34;a=a.n44;this.n11=b*G+d*A+e*n+f*h;this.n12=b*p+d*i+e*y+f*l;this.n13=b*o+d*C+e*z+f*K;this.n14=
b*D+d*O+e*R+f*a;this.n21=k*G+m*A+g*n+j*h;this.n22=k*p+m*i+g*y+j*l;this.n23=k*o+m*C+g*z+j*K;this.n24=k*D+m*O+g*R+j*a;this.n31=c*G+t*A+x*n+q*h;this.n32=c*p+t*i+x*y+q*l;this.n33=c*o+t*C+x*z+q*K;this.n34=c*D+t*O+x*R+q*a;this.n41=s*G+v*A+w*n+H*h;this.n42=s*p+v*i+w*y+H*l;this.n43=s*o+v*C+w*z+H*K;this.n44=s*D+v*O+w*R+H*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= b*E+d*O+e*R+f*a;this.n21=k*G+m*A+g*n+j*h;this.n22=k*p+m*i+g*y+j*l;this.n23=k*o+m*C+g*z+j*K;this.n24=k*E+m*O+g*R+j*a;this.n31=c*G+t*A+x*n+q*h;this.n32=c*p+t*i+x*y+q*l;this.n33=c*o+t*C+x*z+q*K;this.n34=c*E+t*O+x*R+q*a;this.n41=s*G+v*A+w*n+H*h;this.n42=s*p+v*i+w*y+H*l;this.n43=s*o+v*C+w*z+H*K;this.n44=s*E+v*O+w*R+H*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=
a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*
this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,e){var f=b[d];b[d]=b[e]; this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,e){var f=b[d];b[d]=b[e];
b[e]=f}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, b[e]=f}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,
...@@ -47,8 +47,8 @@ THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){ ...@@ -47,8 +47,8 @@ THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){
THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position); THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);if(d instanceof THREE.Face3){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);d.centroid.divideScalar(3)}else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);
d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,d,e,f,k,m,g=new THREE.Vector3,j=new THREE.Vector3;e=0;for(f=this.vertices.length;e<f;e++){k=this.vertices[e];k.normal.set(0,0,0)}e=0;for(f=this.faces.length;e<f;e++){k=this.faces[e];if(a&&k.vertexNormals.length){g.set(0,0,0);b=0;for(d=k.normal.length;b<d;b++)g.addSelf(k.vertexNormals[b]);g.divideScalar(3)}else{b=this.vertices[k.a];d=this.vertices[k.b];m=this.vertices[k.c];g.sub(m.position, d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,d,e,f,k,m,g=new THREE.Vector3,j=new THREE.Vector3;e=0;for(f=this.vertices.length;e<f;e++){k=this.vertices[e];k.normal.set(0,0,0)}e=0;for(f=this.faces.length;e<f;e++){k=this.faces[e];if(a&&k.vertexNormals.length){g.set(0,0,0);b=0;for(d=k.normal.length;b<d;b++)g.addSelf(k.vertexNormals[b]);g.divideScalar(3)}else{b=this.vertices[k.a];d=this.vertices[k.b];m=this.vertices[k.c];g.sub(m.position,
d.position);j.sub(b.position,d.position);g.crossSelf(j)}g.isZero()||g.normalize();k.normal.copy(g)}},computeVertexNormals:function(){var a,b=[],d,e;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal)}else if(e instanceof THREE.Face4){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal);b[e.d].addSelf(e.normal)}}a= d.position);j.sub(b.position,d.position);g.crossSelf(j)}g.isZero()||g.normalize();k.normal.copy(g)}},computeVertexNormals:function(){var a,b=[],d,e;a=0;for(vl=this.vertices.length;a<vl;a++)b[a]=new THREE.Vector3;a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal)}else if(e instanceof THREE.Face4){b[e.a].addSelf(e.normal);b[e.b].addSelf(e.normal);b[e.c].addSelf(e.normal);b[e.d].addSelf(e.normal)}}a=
0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone()}else if(e instanceof THREE.Face4){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone();e.vertexNormals[3]=b[e.d].clone()}}},computeTangents:function(){function a(D,O,R,F){k=D.vertices[O].position;m=D.vertices[R].position; 0;for(vl=this.vertices.length;a<vl;a++)b[a].normalize();a=0;for(d=this.faces.length;a<d;a++){e=this.faces[a];if(e instanceof THREE.Face3){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone()}else if(e instanceof THREE.Face4){e.vertexNormals[0]=b[e.a].clone();e.vertexNormals[1]=b[e.b].clone();e.vertexNormals[2]=b[e.c].clone();e.vertexNormals[3]=b[e.d].clone()}}},computeTangents:function(){function a(E,O,R,F){k=E.vertices[O].position;m=E.vertices[R].position;
g=D.vertices[F].position;j=f[0];c=f[1];t=f[2];x=m.x-k.x;q=g.x-k.x;s=m.y-k.y;v=g.y-k.y;w=m.z-k.z;H=g.z-k.z;G=c.u-j.u;A=t.u-j.u;n=c.v-j.v;h=t.v-j.v;p=1/(G*h-A*n);o.set((h*x-n*q)*p,(h*s-n*v)*p,(h*w-n*H)*p);C.set((G*q-A*x)*p,(G*v-A*s)*p,(G*H-A*w)*p);y[O].addSelf(o);y[R].addSelf(o);y[F].addSelf(o);l[O].addSelf(C);l[R].addSelf(C);l[F].addSelf(C)}var b,d,e,f,k,m,g,j,c,t,x,q,s,v,w,H,G,A,n,h,p,i,y=[],l=[],o=new THREE.Vector3,C=new THREE.Vector3,z=new THREE.Vector3,K=new THREE.Vector3;i=new THREE.Vector3;b= g=E.vertices[F].position;j=f[0];c=f[1];t=f[2];x=m.x-k.x;q=g.x-k.x;s=m.y-k.y;v=g.y-k.y;w=m.z-k.z;H=g.z-k.z;G=c.u-j.u;A=t.u-j.u;n=c.v-j.v;h=t.v-j.v;p=1/(G*h-A*n);o.set((h*x-n*q)*p,(h*s-n*v)*p,(h*w-n*H)*p);C.set((G*q-A*x)*p,(G*v-A*s)*p,(G*H-A*w)*p);y[O].addSelf(o);y[R].addSelf(o);y[F].addSelf(o);l[O].addSelf(C);l[R].addSelf(C);l[F].addSelf(C)}var b,d,e,f,k,m,g,j,c,t,x,q,s,v,w,H,G,A,n,h,p,i,y=[],l=[],o=new THREE.Vector3,C=new THREE.Vector3,z=new THREE.Vector3,K=new THREE.Vector3;i=new THREE.Vector3;b=
0;for(d=this.vertices.length;b<d;b++){y[b]=new THREE.Vector3;l[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];f=this.uvs[b];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]); 0;for(d=this.vertices.length;b<d;b++){y[b]=new THREE.Vector3;l[b]=new THREE.Vector3}b=0;for(d=this.faces.length;b<d;b++){e=this.faces[b];f=this.uvs[b];if(e instanceof THREE.Face3){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);this.vertices[e.c].normal.copy(e.vertexNormals[2])}else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.c);this.vertices[e.a].normal.copy(e.vertexNormals[0]);this.vertices[e.b].normal.copy(e.vertexNormals[1]);
this.vertices[e.c].normal.copy(e.vertexNormals[2]);this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){i.copy(this.vertices[b].normal);e=y[b];z.copy(e);z.subSelf(i.multiplyScalar(i.dot(e))).normalize();K.cross(this.vertices[b].normal,e);test=K.dot(l[b]);e=test<0?-1:1;this.vertices[b].tangent.set(z.x,z.y,z.z,e)}this.hasTangents=true},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x], this.vertices[e.c].normal.copy(e.vertexNormals[2]);this.vertices[e.d].normal.copy(e.vertexNormals[3])}}b=0;for(d=this.vertices.length;b<d;b++){i.copy(this.vertices[b].normal);e=y[b];z.copy(e);z.subSelf(i.multiplyScalar(i.dot(e))).normalize();K.cross(this.vertices[b].normal,e);test=K.dot(l[b]);e=test<0?-1:1;this.vertices[b].tangent.set(z.x,z.y,z.z,e)}this.hasTangents=true},computeBoundingBox:function(){if(this.vertices.length>0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]= y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=
...@@ -91,45 +91,45 @@ this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE. ...@@ -91,45 +91,45 @@ this.min_filter+"<br/>)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.
THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
THREE.Projector=function(){function a(A,n){var h=0,p=1,i=A.z+A.w,y=n.z+n.w,l=-A.z+A.w,o=-n.z+n.w;if(i>=0&&y>=0&&l>=0&&o>=0)return true;else if(i<0&&y<0||l<0&&o<0)return false;else{if(i<0)h=Math.max(h,i/(i-y));else if(y<0)p=Math.min(p,i/(i-y));if(l<0)h=Math.max(h,l/(l-o));else if(o<0)p=Math.min(p,l/(l-o));if(p<h)return false;else{A.lerpSelf(n,h);n.lerpSelf(A,1-p);return true}}}var b=null,d,e,f,k=[],m,g,j=[],c,t,x=[],q=new THREE.Vector4,s=new THREE.Matrix4,v=new THREE.Matrix4,w=new THREE.Vector4,H= THREE.Projector=function(){function a(A,n){var h=0,p=1,i=A.z+A.w,y=n.z+n.w,l=-A.z+A.w,o=-n.z+n.w;if(i>=0&&y>=0&&l>=0&&o>=0)return true;else if(i<0&&y<0||l<0&&o<0)return false;else{if(i<0)h=Math.max(h,i/(i-y));else if(y<0)p=Math.min(p,i/(i-y));if(l<0)h=Math.max(h,l/(l-o));else if(o<0)p=Math.min(p,l/(l-o));if(p<h)return false;else{A.lerpSelf(n,h);n.lerpSelf(A,1-p);return true}}}var b=null,d,e,f,k=[],m,g,j=[],c,t,x=[],q=new THREE.Vector4,s=new THREE.Matrix4,v=new THREE.Matrix4,w=new THREE.Vector4,H=
new THREE.Vector4,G;this.projectScene=function(A,n){var h,p,i,y,l,o,C,z,K,D,O,R,F,T,N,U,V;b=[];f=g=t=0;n.autoUpdateMatrix&&n.updateMatrix();s.multiply(n.projectionMatrix,n.matrix);C=A.objects;h=0;for(p=C.length;h<p;h++){z=C[h];z.autoUpdateMatrix&&z.updateMatrix();K=z.matrix;D=z.rotationMatrix;O=z.material;R=z.overdraw;if(z instanceof THREE.Mesh){F=z.geometry.vertices;i=0;for(y=F.length;i<y;i++){T=F[i];T.positionWorld.copy(T.position);K.multiplyVector3(T.positionWorld);N=T.positionScreen;N.copy(T.positionWorld); new THREE.Vector4,G;this.projectScene=function(A,n){var h,p,i,y,l,o,C,z,K,E,O,R,F,T,N,U,V;b=[];f=g=t=0;n.autoUpdateMatrix&&n.updateMatrix();s.multiply(n.projectionMatrix,n.matrix);C=A.objects;h=0;for(p=C.length;h<p;h++){z=C[h];z.autoUpdateMatrix&&z.updateMatrix();K=z.matrix;E=z.rotationMatrix;O=z.material;R=z.overdraw;if(z instanceof THREE.Mesh){F=z.geometry.vertices;i=0;for(y=F.length;i<y;i++){T=F[i];T.positionWorld.copy(T.position);K.multiplyVector3(T.positionWorld);N=T.positionScreen;N.copy(T.positionWorld);
s.multiplyVector4(N);N.multiplyScalar(1/N.w);T.__visible=N.z>0&&N.z<1}T=z.geometry.faces;i=0;for(y=T.length;i<y;i++){N=T[i];if(N instanceof THREE.Face3){l=F[N.a];o=F[N.b];U=F[N.c];if(l.__visible&&o.__visible&&U.__visible)if(z.doubleSided||z.flipSided!=(U.positionScreen.x-l.positionScreen.x)*(o.positionScreen.y-l.positionScreen.y)-(U.positionScreen.y-l.positionScreen.y)*(o.positionScreen.x-l.positionScreen.x)<0){d=k[f]=k[f]||new THREE.RenderableFace3;d.v1.positionWorld.copy(l.positionWorld);d.v2.positionWorld.copy(o.positionWorld); s.multiplyVector4(N);N.multiplyScalar(1/N.w);T.__visible=N.z>0&&N.z<1}T=z.geometry.faces;i=0;for(y=T.length;i<y;i++){N=T[i];if(N instanceof THREE.Face3){l=F[N.a];o=F[N.b];U=F[N.c];if(l.__visible&&o.__visible&&U.__visible)if(z.doubleSided||z.flipSided!=(U.positionScreen.x-l.positionScreen.x)*(o.positionScreen.y-l.positionScreen.y)-(U.positionScreen.y-l.positionScreen.y)*(o.positionScreen.x-l.positionScreen.x)<0){d=k[f]=k[f]||new THREE.RenderableFace3;d.v1.positionWorld.copy(l.positionWorld);d.v2.positionWorld.copy(o.positionWorld);
d.v3.positionWorld.copy(U.positionWorld);d.v1.positionScreen.copy(l.positionScreen);d.v2.positionScreen.copy(o.positionScreen);d.v3.positionScreen.copy(U.positionScreen);d.normalWorld.copy(N.normal);D.multiplyVector3(d.normalWorld);d.centroidWorld.copy(N.centroid);K.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);s.multiplyVector3(d.centroidScreen);U=N.vertexNormals;G=d.vertexNormalsWorld;l=0;for(o=U.length;l<o;l++){V=G[l]=G[l]||new THREE.Vector3;V.copy(U[l]);D.multiplyVector3(V)}d.z= d.v3.positionWorld.copy(U.positionWorld);d.v1.positionScreen.copy(l.positionScreen);d.v2.positionScreen.copy(o.positionScreen);d.v3.positionScreen.copy(U.positionScreen);d.normalWorld.copy(N.normal);E.multiplyVector3(d.normalWorld);d.centroidWorld.copy(N.centroid);K.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);s.multiplyVector3(d.centroidScreen);U=N.vertexNormals;G=d.vertexNormalsWorld;l=0;for(o=U.length;l<o;l++){V=G[l]=G[l]||new THREE.Vector3;V.copy(U[l]);E.multiplyVector3(V)}d.z=
d.centroidScreen.z;d.meshMaterial=O;d.faceMaterial=N.material;d.overdraw=R;if(z.geometry.uvs[i]){d.uvs[0]=z.geometry.uvs[i][0];d.uvs[1]=z.geometry.uvs[i][1];d.uvs[2]=z.geometry.uvs[i][2]}b.push(d);f++}}else if(N instanceof THREE.Face4){l=F[N.a];o=F[N.b];U=F[N.c];V=F[N.d];if(l.__visible&&o.__visible&&U.__visible&&V.__visible)if(z.doubleSided||z.flipSided!=((V.positionScreen.x-l.positionScreen.x)*(o.positionScreen.y-l.positionScreen.y)-(V.positionScreen.y-l.positionScreen.y)*(o.positionScreen.x-l.positionScreen.x)< d.centroidScreen.z;d.meshMaterial=O;d.faceMaterial=N.material;d.overdraw=R;if(z.geometry.uvs[i]){d.uvs[0]=z.geometry.uvs[i][0];d.uvs[1]=z.geometry.uvs[i][1];d.uvs[2]=z.geometry.uvs[i][2]}b.push(d);f++}}else if(N instanceof THREE.Face4){l=F[N.a];o=F[N.b];U=F[N.c];V=F[N.d];if(l.__visible&&o.__visible&&U.__visible&&V.__visible)if(z.doubleSided||z.flipSided!=((V.positionScreen.x-l.positionScreen.x)*(o.positionScreen.y-l.positionScreen.y)-(V.positionScreen.y-l.positionScreen.y)*(o.positionScreen.x-l.positionScreen.x)<
0||(o.positionScreen.x-U.positionScreen.x)*(V.positionScreen.y-U.positionScreen.y)-(o.positionScreen.y-U.positionScreen.y)*(V.positionScreen.x-U.positionScreen.x)<0)){d=k[f]=k[f]||new THREE.RenderableFace3;d.v1.positionWorld.copy(l.positionWorld);d.v2.positionWorld.copy(o.positionWorld);d.v3.positionWorld.copy(V.positionWorld);d.v1.positionScreen.copy(l.positionScreen);d.v2.positionScreen.copy(o.positionScreen);d.v3.positionScreen.copy(V.positionScreen);d.normalWorld.copy(N.normal);D.multiplyVector3(d.normalWorld); 0||(o.positionScreen.x-U.positionScreen.x)*(V.positionScreen.y-U.positionScreen.y)-(o.positionScreen.y-U.positionScreen.y)*(V.positionScreen.x-U.positionScreen.x)<0)){d=k[f]=k[f]||new THREE.RenderableFace3;d.v1.positionWorld.copy(l.positionWorld);d.v2.positionWorld.copy(o.positionWorld);d.v3.positionWorld.copy(V.positionWorld);d.v1.positionScreen.copy(l.positionScreen);d.v2.positionScreen.copy(o.positionScreen);d.v3.positionScreen.copy(V.positionScreen);d.normalWorld.copy(N.normal);E.multiplyVector3(d.normalWorld);
d.centroidWorld.copy(N.centroid);K.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);s.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=O;d.faceMaterial=N.material;d.overdraw=R;if(z.geometry.uvs[i]){d.uvs[0]=z.geometry.uvs[i][0];d.uvs[1]=z.geometry.uvs[i][1];d.uvs[2]=z.geometry.uvs[i][3]}b.push(d);f++;e=k[f]=k[f]||new THREE.RenderableFace3;e.v1.positionWorld.copy(o.positionWorld);e.v2.positionWorld.copy(U.positionWorld);e.v3.positionWorld.copy(V.positionWorld); d.centroidWorld.copy(N.centroid);K.multiplyVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);s.multiplyVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=O;d.faceMaterial=N.material;d.overdraw=R;if(z.geometry.uvs[i]){d.uvs[0]=z.geometry.uvs[i][0];d.uvs[1]=z.geometry.uvs[i][1];d.uvs[2]=z.geometry.uvs[i][3]}b.push(d);f++;e=k[f]=k[f]||new THREE.RenderableFace3;e.v1.positionWorld.copy(o.positionWorld);e.v2.positionWorld.copy(U.positionWorld);e.v3.positionWorld.copy(V.positionWorld);
e.v1.positionScreen.copy(o.positionScreen);e.v2.positionScreen.copy(U.positionScreen);e.v3.positionScreen.copy(V.positionScreen);e.normalWorld.copy(d.normalWorld);e.centroidWorld.copy(d.centroidWorld);e.centroidScreen.copy(d.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=O;e.faceMaterial=N.material;e.overdraw=R;if(z.geometry.uvs[i]){e.uvs[0]=z.geometry.uvs[i][1];e.uvs[1]=z.geometry.uvs[i][2];e.uvs[2]=z.geometry.uvs[i][3]}b.push(e);f++}}}}else if(z instanceof THREE.Line){v.multiply(s,K);F=z.geometry.vertices; e.v1.positionScreen.copy(o.positionScreen);e.v2.positionScreen.copy(U.positionScreen);e.v3.positionScreen.copy(V.positionScreen);e.normalWorld.copy(d.normalWorld);e.centroidWorld.copy(d.centroidWorld);e.centroidScreen.copy(d.centroidScreen);e.z=e.centroidScreen.z;e.meshMaterial=O;e.faceMaterial=N.material;e.overdraw=R;if(z.geometry.uvs[i]){e.uvs[0]=z.geometry.uvs[i][1];e.uvs[1]=z.geometry.uvs[i][2];e.uvs[2]=z.geometry.uvs[i][3]}b.push(e);f++}}}}else if(z instanceof THREE.Line){v.multiply(s,K);F=z.geometry.vertices;
T=F[0];T.positionScreen.copy(T.position);v.multiplyVector4(T.positionScreen);i=1;for(y=F.length;i<y;i++){l=F[i];l.positionScreen.copy(l.position);v.multiplyVector4(l.positionScreen);o=F[i-1];w.copy(l.positionScreen);H.copy(o.positionScreen);if(a(w,H)){w.multiplyScalar(1/w.w);H.multiplyScalar(1/H.w);m=j[g]=j[g]||new THREE.RenderableLine;m.v1.positionScreen.copy(w);m.v2.positionScreen.copy(H);m.z=Math.max(w.z,H.z);m.material=z.material;b.push(m);g++}}}else if(z instanceof THREE.Particle){q.set(z.position.x, T=F[0];T.positionScreen.copy(T.position);v.multiplyVector4(T.positionScreen);i=1;for(y=F.length;i<y;i++){l=F[i];l.positionScreen.copy(l.position);v.multiplyVector4(l.positionScreen);o=F[i-1];w.copy(l.positionScreen);H.copy(o.positionScreen);if(a(w,H)){w.multiplyScalar(1/w.w);H.multiplyScalar(1/H.w);m=j[g]=j[g]||new THREE.RenderableLine;m.v1.positionScreen.copy(w);m.v2.positionScreen.copy(H);m.z=Math.max(w.z,H.z);m.material=z.material;b.push(m);g++}}}else if(z instanceof THREE.Particle){q.set(z.position.x,
z.position.y,z.position.z,1);s.multiplyVector4(q);q.z/=q.w;if(q.z>0&&q.z<1){c=x[t]=x[t]||new THREE.RenderableParticle;c.x=q.x/q.w;c.y=q.y/q.w;c.z=q.z;c.rotation=z.rotation.z;c.scale.x=z.scale.x*Math.abs(c.x-(q.x+n.projectionMatrix.n11)/(q.w+n.projectionMatrix.n14));c.scale.y=z.scale.y*Math.abs(c.y-(q.y+n.projectionMatrix.n22)/(q.w+n.projectionMatrix.n24));c.material=z.material;b.push(c);t++}}}b.sort(function(Q,L){return L.z-Q.z});return b};this.unprojectVector=function(A,n){var h=new THREE.Matrix4; z.position.y,z.position.z,1);s.multiplyVector4(q);q.z/=q.w;if(q.z>0&&q.z<1){c=x[t]=x[t]||new THREE.RenderableParticle;c.x=q.x/q.w;c.y=q.y/q.w;c.z=q.z;c.rotation=z.rotation.z;c.scale.x=z.scale.x*Math.abs(c.x-(q.x+n.projectionMatrix.n11)/(q.w+n.projectionMatrix.n14));c.scale.y=z.scale.y*Math.abs(c.y-(q.y+n.projectionMatrix.n22)/(q.w+n.projectionMatrix.n24));c.material=z.material;b.push(c);t++}}}b.sort(function(Q,L){return L.z-Q.z});return b};this.unprojectVector=function(A,n){var h=new THREE.Matrix4;
h.multiply(THREE.Matrix4.makeInvert(n.matrix),THREE.Matrix4.makeInvert(n.projectionMatrix));h.multiplyVector3(A);return A}}; h.multiply(THREE.Matrix4.makeInvert(n.matrix),THREE.Matrix4.makeInvert(n.projectionMatrix));h.multiplyVector3(A);return A}};
THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,e,f,k;this.domElement=document.createElement("div");this.setSize=function(m,g){d=m;e=g;f=d/2;k=e/2};this.render=function(m,g){var j,c,t,x,q,s,v,w;a=b.projectScene(m,g);j=0;for(c=a.length;j<c;j++){q=a[j];if(q instanceof THREE.RenderableParticle){v=q.x*f+f;w=q.y*k+k;t=0;for(x=q.material.length;t<x;t++){s=q.material[t];if(s instanceof THREE.ParticleDOMMaterial){s=s.domElement;s.style.left=v+"px";s.style.top=w+"px"}}}}}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,e,f,k;this.domElement=document.createElement("div");this.setSize=function(m,g){d=m;e=g;f=d/2;k=e/2};this.render=function(m,g){var j,c,t,x,q,s,v,w;a=b.projectScene(m,g);j=0;for(c=a.length;j<c;j++){q=a[j];if(q instanceof THREE.RenderableParticle){v=q.x*f+f;w=q.y*k+k;t=0;for(x=q.material.length;t<x;t++){s=q.material[t];if(s instanceof THREE.ParticleDOMMaterial){s=s.domElement;s.style.left=v+"px";s.style.top=w+"px"}}}}}};
THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,d=document.createElement("canvas"),e,f,k,m,g=d.getContext("2d"),j=1,c=0,t=null,x=null,q=1,s=Math.min,v=Math.max,w,H,G,A,n,h,p,i,y,l=new THREE.Color,o=new THREE.Color,C=new THREE.Color,z=new THREE.Color,K=new THREE.Color,D,O,R,F,T,N,U,V,Q,L,M=new THREE.Rectangle,X=new THREE.Rectangle,r=new THREE.Rectangle,u=false,B=new THREE.Color,J=new THREE.Color,W=new THREE.Color,ba=new THREE.Color,ga=Math.PI*2,$=new THREE.Vector3,ka,pa,Da,da,qa,wa, THREE.CanvasRenderer=function(){var a=null,b=new THREE.Projector,d=document.createElement("canvas"),e,f,k,m,g=d.getContext("2d"),j=1,c=0,t=null,x=null,q=1,s=Math.min,v=Math.max,w,H,G,A,n,h,p,i,y,l=new THREE.Color,o=new THREE.Color,C=new THREE.Color,z=new THREE.Color,K=new THREE.Color,E,O,R,F,T,N,U,V,Q,L,M=new THREE.Rectangle,X=new THREE.Rectangle,r=new THREE.Rectangle,u=false,B=new THREE.Color,J=new THREE.Color,W=new THREE.Color,ba=new THREE.Color,ga=Math.PI*2,$=new THREE.Vector3,ka,pa,Da,da,qa,wa,
na=16;ka=document.createElement("canvas");ka.width=ka.height=2;pa=ka.getContext("2d");pa.fillStyle="rgba(0,0,0,1)";pa.fillRect(0,0,2,2);Da=pa.getImageData(0,0,2,2);da=Da.data;qa=document.createElement("canvas");qa.width=qa.height=na;wa=qa.getContext("2d");wa.translate(-na/2,-na/2);wa.scale(na,na);na--;this.domElement=d;this.autoClear=true;this.setSize=function(ia,xa){e=ia;f=xa;k=e/2;m=f/2;d.width=e;d.height=f;M.set(-k,-m,k,m)};this.clear=function(){if(!X.isEmpty()){X.inflate(1);X.minSelf(M);g.clearRect(X.getX(), na=16;ka=document.createElement("canvas");ka.width=ka.height=2;pa=ka.getContext("2d");pa.fillStyle="rgba(0,0,0,1)";pa.fillRect(0,0,2,2);Da=pa.getImageData(0,0,2,2);da=Da.data;qa=document.createElement("canvas");qa.width=qa.height=na;wa=qa.getContext("2d");wa.translate(-na/2,-na/2);wa.scale(na,na);na--;this.domElement=d;this.autoClear=true;this.setSize=function(ia,xa){e=ia;f=xa;k=e/2;m=f/2;d.width=e;d.height=f;M.set(-k,-m,k,m)};this.clear=function(){if(!X.isEmpty()){X.inflate(1);X.minSelf(M);g.clearRect(X.getX(),
X.getY(),X.getWidth(),X.getHeight());X.empty()}};this.render=function(ia,xa){function Ma(E){var Y,S,I,P=E.lights;J.setRGB(0,0,0);W.setRGB(0,0,0);ba.setRGB(0,0,0);E=0;for(Y=P.length;E<Y;E++){S=P[E];I=S.color;if(S instanceof THREE.AmbientLight){J.r+=I.r;J.g+=I.g;J.b+=I.b}else if(S instanceof THREE.DirectionalLight){W.r+=I.r;W.g+=I.g;W.b+=I.b}else if(S instanceof THREE.PointLight){ba.r+=I.r;ba.g+=I.g;ba.b+=I.b}}}function ya(E,Y,S,I){var P,Z,ca,ea,fa=E.lights;E=0;for(P=fa.length;E<P;E++){Z=fa[E];ca=Z.color; X.getY(),X.getWidth(),X.getHeight());X.empty()}};this.render=function(ia,xa){function Ma(D){var Y,S,I,P=D.lights;J.setRGB(0,0,0);W.setRGB(0,0,0);ba.setRGB(0,0,0);D=0;for(Y=P.length;D<Y;D++){S=P[D];I=S.color;if(S instanceof THREE.AmbientLight){J.r+=I.r;J.g+=I.g;J.b+=I.b}else if(S instanceof THREE.DirectionalLight){W.r+=I.r;W.g+=I.g;W.b+=I.b}else if(S instanceof THREE.PointLight){ba.r+=I.r;ba.g+=I.g;ba.b+=I.b}}}function ya(D,Y,S,I){var P,Z,ca,ea,fa=D.lights;D=0;for(P=fa.length;D<P;D++){Z=fa[D];ca=Z.color;
ea=Z.intensity;if(Z instanceof THREE.DirectionalLight){Z=S.dot(Z.position)*ea;if(Z>0){I.r+=ca.r*Z;I.g+=ca.g*Z;I.b+=ca.b*Z}}else if(Z instanceof THREE.PointLight){$.sub(Z.position,Y);$.normalize();Z=S.dot($)*ea;if(Z>0){I.r+=ca.r*Z;I.g+=ca.g*Z;I.b+=ca.b*Z}}}}function Na(E,Y,S){if(S.opacity!=0){Ea(S.opacity);za(S.blending);var I,P,Z,ca,ea,fa;if(S instanceof THREE.ParticleBasicMaterial){if(S.map){ca=S.map;ea=ca.width>>1;fa=ca.height>>1;P=Y.scale.x*k;Z=Y.scale.y*m;S=P*ea;I=Z*fa;r.set(E.x-S,E.y-I,E.x+S, ea=Z.intensity;if(Z instanceof THREE.DirectionalLight){Z=S.dot(Z.position)*ea;if(Z>0){I.r+=ca.r*Z;I.g+=ca.g*Z;I.b+=ca.b*Z}}else if(Z instanceof THREE.PointLight){$.sub(Z.position,Y);$.normalize();Z=S.dot($)*ea;if(Z>0){I.r+=ca.r*Z;I.g+=ca.g*Z;I.b+=ca.b*Z}}}}function Na(D,Y,S){if(S.opacity!=0){Ea(S.opacity);za(S.blending);var I,P,Z,ca,ea,fa;if(S instanceof THREE.ParticleBasicMaterial){if(S.map){ca=S.map;ea=ca.width>>1;fa=ca.height>>1;P=Y.scale.x*k;Z=Y.scale.y*m;S=P*ea;I=Z*fa;r.set(D.x-S,D.y-I,D.x+S,
E.y+I);if(M.instersects(r)){g.save();g.translate(E.x,E.y);g.rotate(-Y.rotation);g.scale(P,-Z);g.translate(-ea,-fa);g.drawImage(ca,0,0);g.restore()}}}else if(S instanceof THREE.ParticleCircleMaterial){if(u){B.r=J.r+W.r+ba.r;B.g=J.g+W.g+ba.g;B.b=J.b+W.b+ba.b;l.r=S.color.r*B.r;l.g=S.color.g*B.g;l.b=S.color.b*B.b;l.updateStyleString()}else l.__styleString=S.color.__styleString;S=Y.scale.x*k;I=Y.scale.y*m;r.set(E.x-S,E.y-I,E.x+S,E.y+I);if(M.instersects(r)){P=l.__styleString;if(x!=P)g.fillStyle=x=P;g.save(); D.y+I);if(M.instersects(r)){g.save();g.translate(D.x,D.y);g.rotate(-Y.rotation);g.scale(P,-Z);g.translate(-ea,-fa);g.drawImage(ca,0,0);g.restore()}}}else if(S instanceof THREE.ParticleCircleMaterial){if(u){B.r=J.r+W.r+ba.r;B.g=J.g+W.g+ba.g;B.b=J.b+W.b+ba.b;l.r=S.color.r*B.r;l.g=S.color.g*B.g;l.b=S.color.b*B.b;l.updateStyleString()}else l.__styleString=S.color.__styleString;S=Y.scale.x*k;I=Y.scale.y*m;r.set(D.x-S,D.y-I,D.x+S,D.y+I);if(M.instersects(r)){P=l.__styleString;if(x!=P)g.fillStyle=x=P;g.save();
g.translate(E.x,E.y);g.rotate(-Y.rotation);g.scale(S,I);g.beginPath();g.arc(0,0,1,0,ga,true);g.closePath();g.fill();g.restore()}}}}function Oa(E,Y,S,I){if(I.opacity!=0){Ea(I.opacity);za(I.blending);g.beginPath();g.moveTo(E.positionScreen.x,E.positionScreen.y);g.lineTo(Y.positionScreen.x,Y.positionScreen.y);g.closePath();if(I instanceof THREE.LineBasicMaterial){l.__styleString=I.color.__styleString;E=I.linewidth;if(q!=E)g.lineWidth=q=E;E=l.__styleString;if(t!=E)g.strokeStyle=t=E;g.stroke();r.inflate(I.linewidth* g.translate(D.x,D.y);g.rotate(-Y.rotation);g.scale(S,I);g.beginPath();g.arc(0,0,1,0,ga,true);g.closePath();g.fill();g.restore()}}}}function Oa(D,Y,S,I){if(I.opacity!=0){Ea(I.opacity);za(I.blending);g.beginPath();g.moveTo(D.positionScreen.x,D.positionScreen.y);g.lineTo(Y.positionScreen.x,Y.positionScreen.y);g.closePath();if(I instanceof THREE.LineBasicMaterial){l.__styleString=I.color.__styleString;D=I.linewidth;if(q!=D)g.lineWidth=q=D;D=l.__styleString;if(t!=D)g.strokeStyle=t=D;g.stroke();r.inflate(I.linewidth*
2)}}}function Ia(E,Y,S,I,P,Z){if(P.opacity!=0){Ea(P.opacity);za(P.blending);A=E.positionScreen.x;n=E.positionScreen.y;h=Y.positionScreen.x;p=Y.positionScreen.y;i=S.positionScreen.x;y=S.positionScreen.y;g.beginPath();g.moveTo(A,n);g.lineTo(h,p);g.lineTo(i,y);g.lineTo(A,n);g.closePath();if(P instanceof THREE.MeshBasicMaterial)if(P.map)P.map.image.loaded&&P.map.mapping instanceof THREE.UVMapping&&ra(A,n,h,p,i,y,P.map.image,I.uvs[0].u,I.uvs[0].v,I.uvs[1].u,I.uvs[1].v,I.uvs[2].u,I.uvs[2].v);else if(P.env_map){if(P.env_map.image.loaded)if(P.env_map.mapping instanceof 2)}}}function Ia(D,Y,S,I,P,Z){if(P.opacity!=0){Ea(P.opacity);za(P.blending);A=D.positionScreen.x;n=D.positionScreen.y;h=Y.positionScreen.x;p=Y.positionScreen.y;i=S.positionScreen.x;y=S.positionScreen.y;g.beginPath();g.moveTo(A,n);g.lineTo(h,p);g.lineTo(i,y);g.lineTo(A,n);g.closePath();if(P instanceof THREE.MeshBasicMaterial)if(P.map)P.map.image.loaded&&P.map.mapping instanceof THREE.UVMapping&&ra(A,n,h,p,i,y,P.map.image,I.uvs[0].u,I.uvs[0].v,I.uvs[1].u,I.uvs[1].v,I.uvs[2].u,I.uvs[2].v);else if(P.env_map){if(P.env_map.image.loaded)if(P.env_map.mapping instanceof
THREE.SphericalReflectionMapping){E=xa.matrix;$.copy(I.vertexNormalsWorld[0]);T=($.x*E.n11+$.y*E.n12+$.z*E.n13)*0.5+0.5;N=-($.x*E.n21+$.y*E.n22+$.z*E.n23)*0.5+0.5;$.copy(I.vertexNormalsWorld[1]);U=($.x*E.n11+$.y*E.n12+$.z*E.n13)*0.5+0.5;V=-($.x*E.n21+$.y*E.n22+$.z*E.n23)*0.5+0.5;$.copy(I.vertexNormalsWorld[2]);Q=($.x*E.n11+$.y*E.n12+$.z*E.n13)*0.5+0.5;L=-($.x*E.n21+$.y*E.n22+$.z*E.n23)*0.5+0.5;ra(A,n,h,p,i,y,P.env_map.image,T,N,U,V,Q,L)}}else P.wireframe?Aa(P.color.__styleString,P.wireframe_linewidth): THREE.SphericalReflectionMapping){D=xa.matrix;$.copy(I.vertexNormalsWorld[0]);T=($.x*D.n11+$.y*D.n12+$.z*D.n13)*0.5+0.5;N=-($.x*D.n21+$.y*D.n22+$.z*D.n23)*0.5+0.5;$.copy(I.vertexNormalsWorld[1]);U=($.x*D.n11+$.y*D.n12+$.z*D.n13)*0.5+0.5;V=-($.x*D.n21+$.y*D.n22+$.z*D.n23)*0.5+0.5;$.copy(I.vertexNormalsWorld[2]);Q=($.x*D.n11+$.y*D.n12+$.z*D.n13)*0.5+0.5;L=-($.x*D.n21+$.y*D.n22+$.z*D.n23)*0.5+0.5;ra(A,n,h,p,i,y,P.env_map.image,T,N,U,V,Q,L)}}else P.wireframe?Aa(P.color.__styleString,P.wireframe_linewidth):
Ba(P.color.__styleString);else if(P instanceof THREE.MeshLambertMaterial){if(P.map&&!P.wireframe){P.map.mapping instanceof THREE.UVMapping&&ra(A,n,h,p,i,y,P.map.image,I.uvs[0].u,I.uvs[0].v,I.uvs[1].u,I.uvs[1].v,I.uvs[2].u,I.uvs[2].v);za(THREE.SubtractiveBlending)}if(u)if(!P.wireframe&&P.shading==THREE.SmoothShading&&I.vertexNormalsWorld.length==3){o.r=C.r=z.r=J.r;o.g=C.g=z.g=J.g;o.b=C.b=z.b=J.b;ya(Z,I.v1.positionWorld,I.vertexNormalsWorld[0],o);ya(Z,I.v2.positionWorld,I.vertexNormalsWorld[1],C);ya(Z, Ba(P.color.__styleString);else if(P instanceof THREE.MeshLambertMaterial){if(P.map&&!P.wireframe){P.map.mapping instanceof THREE.UVMapping&&ra(A,n,h,p,i,y,P.map.image,I.uvs[0].u,I.uvs[0].v,I.uvs[1].u,I.uvs[1].v,I.uvs[2].u,I.uvs[2].v);za(THREE.SubtractiveBlending)}if(u)if(!P.wireframe&&P.shading==THREE.SmoothShading&&I.vertexNormalsWorld.length==3){o.r=C.r=z.r=J.r;o.g=C.g=z.g=J.g;o.b=C.b=z.b=J.b;ya(Z,I.v1.positionWorld,I.vertexNormalsWorld[0],o);ya(Z,I.v2.positionWorld,I.vertexNormalsWorld[1],C);ya(Z,
I.v3.positionWorld,I.vertexNormalsWorld[2],z);K.r=(C.r+z.r)*0.5;K.g=(C.g+z.g)*0.5;K.b=(C.b+z.b)*0.5;F=Ja(o,C,z,K);ra(A,n,h,p,i,y,F,0,0,1,0,0,1)}else{B.r=J.r;B.g=J.g;B.b=J.b;ya(Z,I.centroidWorld,I.normalWorld,B);l.r=P.color.r*B.r;l.g=P.color.g*B.g;l.b=P.color.b*B.b;l.updateStyleString();P.wireframe?Aa(l.__styleString,P.wireframe_linewidth):Ba(l.__styleString)}else P.wireframe?Aa(P.color.__styleString,P.wireframe_linewidth):Ba(P.color.__styleString)}else if(P instanceof THREE.MeshDepthMaterial){D=P.__2near; I.v3.positionWorld,I.vertexNormalsWorld[2],z);K.r=(C.r+z.r)*0.5;K.g=(C.g+z.g)*0.5;K.b=(C.b+z.b)*0.5;F=Ja(o,C,z,K);ra(A,n,h,p,i,y,F,0,0,1,0,0,1)}else{B.r=J.r;B.g=J.g;B.b=J.b;ya(Z,I.centroidWorld,I.normalWorld,B);l.r=P.color.r*B.r;l.g=P.color.g*B.g;l.b=P.color.b*B.b;l.updateStyleString();P.wireframe?Aa(l.__styleString,P.wireframe_linewidth):Ba(l.__styleString)}else P.wireframe?Aa(P.color.__styleString,P.wireframe_linewidth):Ba(P.color.__styleString)}else if(P instanceof THREE.MeshDepthMaterial){E=P.__2near;
O=P.__farPlusNear;R=P.__farMinusNear;o.r=o.g=o.b=1-D/(O-E.positionScreen.z*R);C.r=C.g=C.b=1-D/(O-Y.positionScreen.z*R);z.r=z.g=z.b=1-D/(O-S.positionScreen.z*R);K.r=(C.r+z.r)*0.5;K.g=(C.g+z.g)*0.5;K.b=(C.b+z.b)*0.5;F=Ja(o,C,z,K);ra(A,n,h,p,i,y,F,0,0,1,0,0,1)}else if(P instanceof THREE.MeshNormalMaterial){l.r=Fa(I.normalWorld.x);l.g=Fa(I.normalWorld.y);l.b=Fa(I.normalWorld.z);l.updateStyleString();P.wireframe?Aa(l.__styleString,P.wireframe_linewidth):Ba(l.__styleString)}}}function Aa(E,Y){if(t!=E)g.strokeStyle= O=P.__farPlusNear;R=P.__farMinusNear;o.r=o.g=o.b=1-E/(O-D.positionScreen.z*R);C.r=C.g=C.b=1-E/(O-Y.positionScreen.z*R);z.r=z.g=z.b=1-E/(O-S.positionScreen.z*R);K.r=(C.r+z.r)*0.5;K.g=(C.g+z.g)*0.5;K.b=(C.b+z.b)*0.5;F=Ja(o,C,z,K);ra(A,n,h,p,i,y,F,0,0,1,0,0,1)}else if(P instanceof THREE.MeshNormalMaterial){l.r=Fa(I.normalWorld.x);l.g=Fa(I.normalWorld.y);l.b=Fa(I.normalWorld.z);l.updateStyleString();P.wireframe?Aa(l.__styleString,P.wireframe_linewidth):Ba(l.__styleString)}}}function Aa(D,Y){if(t!=D)g.strokeStyle=
t=E;if(q!=Y)g.lineWidth=q=Y;g.stroke();r.inflate(Y*2)}function Ba(E){if(x!=E)g.fillStyle=x=E;g.fill()}function ra(E,Y,S,I,P,Z,ca,ea,fa,sa,la,ta,ua){var ma,ja;ma=ca.width-1;ja=ca.height-1;ea*=ma;fa*=ja;sa*=ma;la*=ja;ta*=ma;ua*=ja;S-=E;I-=Y;P-=E;Z-=Y;sa-=ea;la-=fa;ta-=ea;ua-=fa;ja=1/(sa*ua-ta*la);ma=(ua*S-la*P)*ja;la=(ua*I-la*Z)*ja;S=(sa*P-ta*S)*ja;I=(sa*Z-ta*I)*ja;E=E-ma*ea-S*fa;Y=Y-la*ea-I*fa;g.save();g.transform(ma,la,S,I,E,Y);g.clip();g.drawImage(ca,0,0);g.restore()}function Ea(E){if(j!=E)g.globalAlpha= t=D;if(q!=Y)g.lineWidth=q=Y;g.stroke();r.inflate(Y*2)}function Ba(D){if(x!=D)g.fillStyle=x=D;g.fill()}function ra(D,Y,S,I,P,Z,ca,ea,fa,sa,la,ta,ua){var ma,ja;ma=ca.width-1;ja=ca.height-1;ea*=ma;fa*=ja;sa*=ma;la*=ja;ta*=ma;ua*=ja;S-=D;I-=Y;P-=D;Z-=Y;sa-=ea;la-=fa;ta-=ea;ua-=fa;ja=1/(sa*ua-ta*la);ma=(ua*S-la*P)*ja;la=(ua*I-la*Z)*ja;S=(sa*P-ta*S)*ja;I=(sa*Z-ta*I)*ja;D=D-ma*ea-S*fa;Y=Y-la*ea-I*fa;g.save();g.transform(ma,la,S,I,D,Y);g.clip();g.drawImage(ca,0,0);g.restore()}function Ea(D){if(j!=D)g.globalAlpha=
j=E}function za(E){if(c!=E){switch(E){case THREE.NormalBlending:g.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:g.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:g.globalCompositeOperation="darker"}c=E}}function Ja(E,Y,S,I){da[0]=v(0,s(255,~~(E.r*255)));da[1]=v(0,s(255,~~(E.g*255)));da[2]=v(0,s(255,~~(E.b*255)));da[4]=v(0,s(255,~~(Y.r*255)));da[5]=v(0,s(255,~~(Y.g*255)));da[6]=v(0,s(255,~~(Y.b*255)));da[8]=v(0,s(255,~~(S.r*255)));da[9]=v(0,s(255, j=D}function za(D){if(c!=D){switch(D){case THREE.NormalBlending:g.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:g.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:g.globalCompositeOperation="darker"}c=D}}function Ja(D,Y,S,I){da[0]=v(0,s(255,~~(D.r*255)));da[1]=v(0,s(255,~~(D.g*255)));da[2]=v(0,s(255,~~(D.b*255)));da[4]=v(0,s(255,~~(Y.r*255)));da[5]=v(0,s(255,~~(Y.g*255)));da[6]=v(0,s(255,~~(Y.b*255)));da[8]=v(0,s(255,~~(S.r*255)));da[9]=v(0,s(255,
~~(S.g*255)));da[10]=v(0,s(255,~~(S.b*255)));da[12]=v(0,s(255,~~(I.r*255)));da[13]=v(0,s(255,~~(I.g*255)));da[14]=v(0,s(255,~~(I.b*255)));pa.putImageData(Da,0,0);wa.drawImage(ka,0,0);return qa}function Fa(E){return E<0?s((1+E)*0.5,0.5):0.5+s(E*0.5,0.5)}function Ga(E,Y){var S=Y.x-E.x,I=Y.y-E.y,P=1/Math.sqrt(S*S+I*I);S*=P;I*=P;Y.x+=S;Y.y+=I;E.x-=S;E.y-=I}var Ca,Ka,aa,ha,oa,Ha,La,va;g.setTransform(1,0,0,-1,k,m);this.autoClear&&this.clear();a=b.projectScene(ia,xa);(u=ia.lights.length>0)&&Ma(ia);Ca=0; ~~(S.g*255)));da[10]=v(0,s(255,~~(S.b*255)));da[12]=v(0,s(255,~~(I.r*255)));da[13]=v(0,s(255,~~(I.g*255)));da[14]=v(0,s(255,~~(I.b*255)));pa.putImageData(Da,0,0);wa.drawImage(ka,0,0);return qa}function Fa(D){D=(D+1)*0.5;return D<0?0:D>1?1:D}function Ga(D,Y){var S=Y.x-D.x,I=Y.y-D.y,P=1/Math.sqrt(S*S+I*I);S*=P;I*=P;Y.x+=S;Y.y+=I;D.x-=S;D.y-=I}var Ca,Ka,aa,ha,oa,Ha,La,va;g.setTransform(1,0,0,-1,k,m);this.autoClear&&this.clear();a=b.projectScene(ia,xa);(u=ia.lights.length>0)&&Ma(ia);Ca=0;for(Ka=a.length;Ca<
for(Ka=a.length;Ca<Ka;Ca++){aa=a[Ca];r.empty();if(aa instanceof THREE.RenderableParticle){w=aa;w.x*=k;w.y*=m;ha=0;for(oa=aa.material.length;ha<oa;ha++)Na(w,aa,aa.material[ha],ia)}else if(aa instanceof THREE.RenderableLine){w=aa.v1;H=aa.v2;w.positionScreen.x*=k;w.positionScreen.y*=m;H.positionScreen.x*=k;H.positionScreen.y*=m;r.addPoint(w.positionScreen.x,w.positionScreen.y);r.addPoint(H.positionScreen.x,H.positionScreen.y);if(M.instersects(r)){ha=0;for(oa=aa.material.length;ha<oa;)Oa(w,H,aa,aa.material[ha++], Ka;Ca++){aa=a[Ca];r.empty();if(aa instanceof THREE.RenderableParticle){w=aa;w.x*=k;w.y*=m;ha=0;for(oa=aa.material.length;ha<oa;ha++)Na(w,aa,aa.material[ha],ia)}else if(aa instanceof THREE.RenderableLine){w=aa.v1;H=aa.v2;w.positionScreen.x*=k;w.positionScreen.y*=m;H.positionScreen.x*=k;H.positionScreen.y*=m;r.addPoint(w.positionScreen.x,w.positionScreen.y);r.addPoint(H.positionScreen.x,H.positionScreen.y);if(M.instersects(r)){ha=0;for(oa=aa.material.length;ha<oa;)Oa(w,H,aa,aa.material[ha++],ia)}}else if(aa instanceof
ia)}}else if(aa instanceof THREE.RenderableFace3){w=aa.v1;H=aa.v2;G=aa.v3;w.positionScreen.x*=k;w.positionScreen.y*=m;H.positionScreen.x*=k;H.positionScreen.y*=m;G.positionScreen.x*=k;G.positionScreen.y*=m;if(aa.overdraw){Ga(w.positionScreen,H.positionScreen);Ga(H.positionScreen,G.positionScreen);Ga(G.positionScreen,w.positionScreen)}r.add3Points(w.positionScreen.x,w.positionScreen.y,H.positionScreen.x,H.positionScreen.y,G.positionScreen.x,G.positionScreen.y);if(M.instersects(r)){ha=0;for(oa=aa.meshMaterial.length;ha< THREE.RenderableFace3){w=aa.v1;H=aa.v2;G=aa.v3;w.positionScreen.x*=k;w.positionScreen.y*=m;H.positionScreen.x*=k;H.positionScreen.y*=m;G.positionScreen.x*=k;G.positionScreen.y*=m;if(aa.overdraw){Ga(w.positionScreen,H.positionScreen);Ga(H.positionScreen,G.positionScreen);Ga(G.positionScreen,w.positionScreen)}r.add3Points(w.positionScreen.x,w.positionScreen.y,H.positionScreen.x,H.positionScreen.y,G.positionScreen.x,G.positionScreen.y);if(M.instersects(r)){ha=0;for(oa=aa.meshMaterial.length;ha<oa;){va=
oa;){va=aa.meshMaterial[ha++];if(va instanceof THREE.MeshFaceMaterial){Ha=0;for(La=aa.faceMaterial.length;Ha<La;)(va=aa.faceMaterial[Ha++])&&Ia(w,H,G,aa,va,ia)}else Ia(w,H,G,aa,va,ia)}}}X.addRectangle(r)}g.setTransform(1,0,0,1,0,0)}}; aa.meshMaterial[ha++];if(va instanceof THREE.MeshFaceMaterial){Ha=0;for(La=aa.faceMaterial.length;Ha<La;)(va=aa.faceMaterial[Ha++])&&Ia(w,H,G,aa,va,ia)}else Ia(w,H,G,aa,va,ia)}}}X.addRectangle(r)}g.setTransform(1,0,0,1,0,0)}};
THREE.SVGRenderer=function(){function a(N,U,V){var Q,L,M,X;Q=0;for(L=N.lights.length;Q<L;Q++){M=N.lights[Q];if(M instanceof THREE.DirectionalLight){X=U.normalWorld.dot(M.position)*M.intensity;if(X>0){V.r+=M.color.r*X;V.g+=M.color.g*X;V.b+=M.color.b*X}}else if(M instanceof THREE.PointLight){o.sub(M.position,U.centroidWorld);o.normalize();X=U.normalWorld.dot(o)*M.intensity;if(X>0){V.r+=M.color.r*X;V.g+=M.color.g*X;V.b+=M.color.b*X}}}}function b(N,U,V,Q,L,M){D=e(O++);D.setAttribute("d","M "+N.positionScreen.x+ THREE.SVGRenderer=function(){function a(N,U,V){var Q,L,M,X;Q=0;for(L=N.lights.length;Q<L;Q++){M=N.lights[Q];if(M instanceof THREE.DirectionalLight){X=U.normalWorld.dot(M.position)*M.intensity;if(X>0){V.r+=M.color.r*X;V.g+=M.color.g*X;V.b+=M.color.b*X}}else if(M instanceof THREE.PointLight){o.sub(M.position,U.centroidWorld);o.normalize();X=U.normalWorld.dot(o)*M.intensity;if(X>0){V.r+=M.color.r*X;V.g+=M.color.g*X;V.b+=M.color.b*X}}}}function b(N,U,V,Q,L,M){E=e(O++);E.setAttribute("d","M "+N.positionScreen.x+
" "+N.positionScreen.y+" L "+U.positionScreen.x+" "+U.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(L instanceof THREE.MeshBasicMaterial)n.__styleString=L.color.__styleString;else if(L instanceof THREE.MeshLambertMaterial)if(A){h.r=p.r;h.g=p.g;h.b=p.b;a(M,Q,h);n.r=L.color.r*h.r;n.g=L.color.g*h.g;n.b=L.color.b*h.b;n.updateStyleString()}else n.__styleString=L.color.__styleString;else if(L instanceof THREE.MeshDepthMaterial){l=1-L.__2near/(L.__farPlusNear-Q.z*L.__farMinusNear); " "+N.positionScreen.y+" L "+U.positionScreen.x+" "+U.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(L instanceof THREE.MeshBasicMaterial)n.__styleString=L.color.__styleString;else if(L instanceof THREE.MeshLambertMaterial)if(A){h.r=p.r;h.g=p.g;h.b=p.b;a(M,Q,h);n.r=L.color.r*h.r;n.g=L.color.g*h.g;n.b=L.color.b*h.b;n.updateStyleString()}else n.__styleString=L.color.__styleString;else if(L instanceof THREE.MeshDepthMaterial){l=1-L.__2near/(L.__farPlusNear-Q.z*L.__farMinusNear);
n.setRGB(l,l,l)}else L instanceof THREE.MeshNormalMaterial&&n.setRGB(f(Q.normalWorld.x),f(Q.normalWorld.y),f(Q.normalWorld.z));L.wireframe?D.setAttribute("style","fill: none; stroke: "+n.__styleString+"; stroke-width: "+L.wireframe_linewidth+"; stroke-opacity: "+L.opacity+"; stroke-linecap: "+L.wireframe_linecap+"; stroke-linejoin: "+L.wireframe_linejoin):D.setAttribute("style","fill: "+n.__styleString+"; fill-opacity: "+L.opacity);g.appendChild(D)}function d(N,U,V,Q,L,M,X){D=e(O++);D.setAttribute("d", n.setRGB(l,l,l)}else L instanceof THREE.MeshNormalMaterial&&n.setRGB(f(Q.normalWorld.x),f(Q.normalWorld.y),f(Q.normalWorld.z));L.wireframe?E.setAttribute("style","fill: none; stroke: "+n.__styleString+"; stroke-width: "+L.wireframe_linewidth+"; stroke-opacity: "+L.opacity+"; stroke-linecap: "+L.wireframe_linecap+"; stroke-linejoin: "+L.wireframe_linejoin):E.setAttribute("style","fill: "+n.__styleString+"; fill-opacity: "+L.opacity);g.appendChild(E)}function d(N,U,V,Q,L,M,X){E=e(O++);E.setAttribute("d",
"M "+N.positionScreen.x+" "+N.positionScreen.y+" L "+U.positionScreen.x+" "+U.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+" L "+Q.positionScreen.x+","+Q.positionScreen.y+"z");if(M instanceof THREE.MeshBasicMaterial)n.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshLambertMaterial)if(A){h.r=p.r;h.g=p.g;h.b=p.b;a(X,L,h);n.r=M.color.r*h.r;n.g=M.color.g*h.g;n.b=M.color.b*h.b;n.updateStyleString()}else n.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshDepthMaterial){l= "M "+N.positionScreen.x+" "+N.positionScreen.y+" L "+U.positionScreen.x+" "+U.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+" L "+Q.positionScreen.x+","+Q.positionScreen.y+"z");if(M instanceof THREE.MeshBasicMaterial)n.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshLambertMaterial)if(A){h.r=p.r;h.g=p.g;h.b=p.b;a(X,L,h);n.r=M.color.r*h.r;n.g=M.color.g*h.g;n.b=M.color.b*h.b;n.updateStyleString()}else n.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshDepthMaterial){l=
1-M.__2near/(M.__farPlusNear-L.z*M.__farMinusNear);n.setRGB(l,l,l)}else M instanceof THREE.MeshNormalMaterial&&n.setRGB(f(L.normalWorld.x),f(L.normalWorld.y),f(L.normalWorld.z));M.wireframe?D.setAttribute("style","fill: none; stroke: "+n.__styleString+"; stroke-width: "+M.wireframe_linewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.wireframe_linecap+"; stroke-linejoin: "+M.wireframe_linejoin):D.setAttribute("style","fill: "+n.__styleString+"; fill-opacity: "+M.opacity);g.appendChild(D)} 1-M.__2near/(M.__farPlusNear-L.z*M.__farMinusNear);n.setRGB(l,l,l)}else M instanceof THREE.MeshNormalMaterial&&n.setRGB(f(L.normalWorld.x),f(L.normalWorld.y),f(L.normalWorld.z));M.wireframe?E.setAttribute("style","fill: none; stroke: "+n.__styleString+"; stroke-width: "+M.wireframe_linewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.wireframe_linecap+"; stroke-linejoin: "+M.wireframe_linejoin):E.setAttribute("style","fill: "+n.__styleString+"; fill-opacity: "+M.opacity);g.appendChild(E)}
function e(N){if(C[N]==null){C[N]=document.createElementNS("http://www.w3.org/2000/svg","path");T==0&&C[N].setAttribute("shape-rendering","crispEdges");return C[N]}return C[N]}function f(N){return N<0?Math.min((1+N)*0.5,0.5):0.5+Math.min(N*0.5,0.5)}var k=null,m=new THREE.Projector,g=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,c,t,x,q,s,v,w,H=new THREE.Rectangle,G=new THREE.Rectangle,A=false,n=new THREE.Color(16777215),h=new THREE.Color(16777215),p=new THREE.Color(0),i=new THREE.Color(0), function e(N){if(C[N]==null){C[N]=document.createElementNS("http://www.w3.org/2000/svg","path");T==0&&C[N].setAttribute("shape-rendering","crispEdges");return C[N]}return C[N]}function f(N){return N<0?Math.min((1+N)*0.5,0.5):0.5+Math.min(N*0.5,0.5)}var k=null,m=new THREE.Projector,g=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,c,t,x,q,s,v,w,H=new THREE.Rectangle,G=new THREE.Rectangle,A=false,n=new THREE.Color(16777215),h=new THREE.Color(16777215),p=new THREE.Color(0),i=new THREE.Color(0),
y=new THREE.Color(0),l,o=new THREE.Vector3,C=[],z=[],K=[],D,O,R,F,T=1;this.domElement=g;this.autoClear=true;this.setQuality=function(N){switch(N){case "high":T=1;break;case "low":T=0}};this.setSize=function(N,U){j=N;c=U;t=j/2;x=c/2;g.setAttribute("viewBox",-t+" "+-x+" "+j+" "+c);g.setAttribute("width",j);g.setAttribute("height",c);H.set(-t,-x,t,x)};this.clear=function(){for(;g.childNodes.length>0;)g.removeChild(g.childNodes[0])};this.render=function(N,U){var V,Q,L,M,X,r,u,B;this.autoClear&&this.clear(); y=new THREE.Color(0),l,o=new THREE.Vector3,C=[],z=[],K=[],E,O,R,F,T=1;this.domElement=g;this.autoClear=true;this.setQuality=function(N){switch(N){case "high":T=1;break;case "low":T=0}};this.setSize=function(N,U){j=N;c=U;t=j/2;x=c/2;g.setAttribute("viewBox",-t+" "+-x+" "+j+" "+c);g.setAttribute("width",j);g.setAttribute("height",c);H.set(-t,-x,t,x)};this.clear=function(){for(;g.childNodes.length>0;)g.removeChild(g.childNodes[0])};this.render=function(N,U){var V,Q,L,M,X,r,u,B;this.autoClear&&this.clear();
k=m.projectScene(N,U);F=R=O=0;if(A=N.lights.length>0){u=N.lights;p.setRGB(0,0,0);i.setRGB(0,0,0);y.setRGB(0,0,0);V=0;for(Q=u.length;V<Q;V++){L=u[V];M=L.color;if(L instanceof THREE.AmbientLight){p.r+=M.r;p.g+=M.g;p.b+=M.b}else if(L instanceof THREE.DirectionalLight){i.r+=M.r;i.g+=M.g;i.b+=M.b}else if(L instanceof THREE.PointLight){y.r+=M.r;y.g+=M.g;y.b+=M.b}}}V=0;for(Q=k.length;V<Q;V++){u=k[V];G.empty();if(u instanceof THREE.RenderableParticle){q=u;q.x*=t;q.y*=-x;L=0;for(M=u.material.length;L<M;L++)if(B= k=m.projectScene(N,U);F=R=O=0;if(A=N.lights.length>0){u=N.lights;p.setRGB(0,0,0);i.setRGB(0,0,0);y.setRGB(0,0,0);V=0;for(Q=u.length;V<Q;V++){L=u[V];M=L.color;if(L instanceof THREE.AmbientLight){p.r+=M.r;p.g+=M.g;p.b+=M.b}else if(L instanceof THREE.DirectionalLight){i.r+=M.r;i.g+=M.g;i.b+=M.b}else if(L instanceof THREE.PointLight){y.r+=M.r;y.g+=M.g;y.b+=M.b}}}V=0;for(Q=k.length;V<Q;V++){u=k[V];G.empty();if(u instanceof THREE.RenderableParticle){q=u;q.x*=t;q.y*=-x;L=0;for(M=u.material.length;L<M;L++)if(B=
u.material[L]){X=q;r=u;B=B;var J=R++;if(z[J]==null){z[J]=document.createElementNS("http://www.w3.org/2000/svg","circle");T==0&&z[J].setAttribute("shape-rendering","crispEdges")}D=z[J];D.setAttribute("cx",X.x);D.setAttribute("cy",X.y);D.setAttribute("r",r.scale.x*t);if(B instanceof THREE.ParticleCircleMaterial){if(A){h.r=p.r+i.r+y.r;h.g=p.g+i.g+y.g;h.b=p.b+i.b+y.b;n.r=B.color.r*h.r;n.g=B.color.g*h.g;n.b=B.color.b*h.b;n.updateStyleString()}else n=B.color;D.setAttribute("style","fill: "+n.__styleString)}g.appendChild(D)}}else if(u instanceof u.material[L]){X=q;r=u;B=B;var J=R++;if(z[J]==null){z[J]=document.createElementNS("http://www.w3.org/2000/svg","circle");T==0&&z[J].setAttribute("shape-rendering","crispEdges")}E=z[J];E.setAttribute("cx",X.x);E.setAttribute("cy",X.y);E.setAttribute("r",r.scale.x*t);if(B instanceof THREE.ParticleCircleMaterial){if(A){h.r=p.r+i.r+y.r;h.g=p.g+i.g+y.g;h.b=p.b+i.b+y.b;n.r=B.color.r*h.r;n.g=B.color.g*h.g;n.b=B.color.b*h.b;n.updateStyleString()}else n=B.color;E.setAttribute("style","fill: "+n.__styleString)}g.appendChild(E)}}else if(u instanceof
THREE.RenderableLine){q=u.v1;s=u.v2;q.positionScreen.x*=t;q.positionScreen.y*=-x;s.positionScreen.x*=t;s.positionScreen.y*=-x;G.addPoint(q.positionScreen.x,q.positionScreen.y);G.addPoint(s.positionScreen.x,s.positionScreen.y);if(H.instersects(G)){L=0;for(M=u.material.length;L<M;)if(B=u.material[L++]){X=q;r=s;B=B;J=F++;if(K[J]==null){K[J]=document.createElementNS("http://www.w3.org/2000/svg","line");T==0&&K[J].setAttribute("shape-rendering","crispEdges")}D=K[J];D.setAttribute("x1",X.positionScreen.x); THREE.RenderableLine){q=u.v1;s=u.v2;q.positionScreen.x*=t;q.positionScreen.y*=-x;s.positionScreen.x*=t;s.positionScreen.y*=-x;G.addPoint(q.positionScreen.x,q.positionScreen.y);G.addPoint(s.positionScreen.x,s.positionScreen.y);if(H.instersects(G)){L=0;for(M=u.material.length;L<M;)if(B=u.material[L++]){X=q;r=s;B=B;J=F++;if(K[J]==null){K[J]=document.createElementNS("http://www.w3.org/2000/svg","line");T==0&&K[J].setAttribute("shape-rendering","crispEdges")}E=K[J];E.setAttribute("x1",X.positionScreen.x);
D.setAttribute("y1",X.positionScreen.y);D.setAttribute("x2",r.positionScreen.x);D.setAttribute("y2",r.positionScreen.y);if(B instanceof THREE.LineBasicMaterial){n.__styleString=B.color.__styleString;D.setAttribute("style","fill: none; stroke: "+n.__styleString+"; stroke-width: "+B.linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.linecap+"; stroke-linejoin: "+B.linejoin);g.appendChild(D)}}}}else if(u instanceof THREE.RenderableFace3){q=u.v1;s=u.v2;v=u.v3;q.positionScreen.x*=t;q.positionScreen.y*= E.setAttribute("y1",X.positionScreen.y);E.setAttribute("x2",r.positionScreen.x);E.setAttribute("y2",r.positionScreen.y);if(B instanceof THREE.LineBasicMaterial){n.__styleString=B.color.__styleString;E.setAttribute("style","fill: none; stroke: "+n.__styleString+"; stroke-width: "+B.linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.linecap+"; stroke-linejoin: "+B.linejoin);g.appendChild(E)}}}}else if(u instanceof THREE.RenderableFace3){q=u.v1;s=u.v2;v=u.v3;q.positionScreen.x*=t;q.positionScreen.y*=
-x;s.positionScreen.x*=t;s.positionScreen.y*=-x;v.positionScreen.x*=t;v.positionScreen.y*=-x;G.addPoint(q.positionScreen.x,q.positionScreen.y);G.addPoint(s.positionScreen.x,s.positionScreen.y);G.addPoint(v.positionScreen.x,v.positionScreen.y);if(H.instersects(G)){L=0;for(M=u.meshMaterial.length;L<M;){B=u.meshMaterial[L++];if(B instanceof THREE.MeshFaceMaterial){X=0;for(r=u.faceMaterial.length;X<r;)(B=u.faceMaterial[X++])&&b(q,s,v,u,B,N)}else B&&b(q,s,v,u,B,N)}}}else if(u instanceof THREE.RenderableFace4){q= -x;s.positionScreen.x*=t;s.positionScreen.y*=-x;v.positionScreen.x*=t;v.positionScreen.y*=-x;G.addPoint(q.positionScreen.x,q.positionScreen.y);G.addPoint(s.positionScreen.x,s.positionScreen.y);G.addPoint(v.positionScreen.x,v.positionScreen.y);if(H.instersects(G)){L=0;for(M=u.meshMaterial.length;L<M;){B=u.meshMaterial[L++];if(B instanceof THREE.MeshFaceMaterial){X=0;for(r=u.faceMaterial.length;X<r;)(B=u.faceMaterial[X++])&&b(q,s,v,u,B,N)}else B&&b(q,s,v,u,B,N)}}}else if(u instanceof THREE.RenderableFace4){q=
u.v1;s=u.v2;v=u.v3;w=u.v4;q.positionScreen.x*=t;q.positionScreen.y*=-x;s.positionScreen.x*=t;s.positionScreen.y*=-x;v.positionScreen.x*=t;v.positionScreen.y*=-x;w.positionScreen.x*=t;w.positionScreen.y*=-x;G.addPoint(q.positionScreen.x,q.positionScreen.y);G.addPoint(s.positionScreen.x,s.positionScreen.y);G.addPoint(v.positionScreen.x,v.positionScreen.y);G.addPoint(w.positionScreen.x,w.positionScreen.y);if(H.instersects(G)){L=0;for(M=u.meshMaterial.length;L<M;){B=u.meshMaterial[L++];if(B instanceof u.v1;s=u.v2;v=u.v3;w=u.v4;q.positionScreen.x*=t;q.positionScreen.y*=-x;s.positionScreen.x*=t;s.positionScreen.y*=-x;v.positionScreen.x*=t;v.positionScreen.y*=-x;w.positionScreen.x*=t;w.positionScreen.y*=-x;G.addPoint(q.positionScreen.x,q.positionScreen.y);G.addPoint(s.positionScreen.x,s.positionScreen.y);G.addPoint(v.positionScreen.x,v.positionScreen.y);G.addPoint(w.positionScreen.x,w.positionScreen.y);if(H.instersects(G)){L=0;for(M=u.meshMaterial.length;L<M;){B=u.meshMaterial[L++];if(B instanceof
THREE.MeshFaceMaterial){X=0;for(r=u.faceMaterial.length;X<r;)(B=u.faceMaterial[X++])&&d(q,s,v,w,u,B,N)}else B&&d(q,s,v,w,u,B,N)}}}}}}; THREE.MeshFaceMaterial){X=0;for(r=u.faceMaterial.length;X<r;)(B=u.faceMaterial[X++])&&d(q,s,v,w,u,B,N)}else B&&d(q,s,v,w,u,B,N)}}}}}};
...@@ -153,22 +153,22 @@ p?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",p?"vec4 pointSpecular = ...@@ -153,22 +153,22 @@ p?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",p?"vec4 pointSpecular =
"","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n"); "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
i=b(y,i);c.useProgram(i);f(i,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);h&&f(i,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);p&&f(i,["pointLightNumber","pointLightColor", i=b(y,i);c.useProgram(i);f(i,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);h&&f(i,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);p&&f(i,["pointLightNumber","pointLightColor",
"pointLightPosition"]);c.uniform1i(i.uniforms.enableMap,0);c.uniform1i(i.uniforms.tMap,0);c.uniform1i(i.uniforms.enableCubeMap,0);c.uniform1i(i.uniforms.tCube,1);c.uniform1i(i.uniforms.mixEnvMap,0);c.uniform1i(i.uniforms.useRefract,0);k(i,["position","normal","uv"]);return i}(a.directional,a.point);this.setSize=function(h,p){j.width=h;j.height=p;c.viewport(0,0,j.width,j.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(h,p){var i,y,l,o,C,z=[], "pointLightPosition"]);c.uniform1i(i.uniforms.enableMap,0);c.uniform1i(i.uniforms.tMap,0);c.uniform1i(i.uniforms.enableCubeMap,0);c.uniform1i(i.uniforms.tCube,1);c.uniform1i(i.uniforms.mixEnvMap,0);c.uniform1i(i.uniforms.useRefract,0);k(i,["position","normal","uv"]);return i}(a.directional,a.point);this.setSize=function(h,p){j.width=h;j.height=p;c.viewport(0,0,j.width,j.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(h,p){var i,y,l,o,C,z=[],
K=[],D=[];o=[];C=[];c.uniform1i(h.uniforms.enableLighting,p.length);i=0;for(y=p.length;i<y;i++){l=p[i];if(l instanceof THREE.AmbientLight)z.push(l);else if(l instanceof THREE.DirectionalLight)D.push(l);else l instanceof THREE.PointLight&&K.push(l)}i=l=o=C=0;for(y=z.length;i<y;i++){l+=z[i].color.r;o+=z[i].color.g;C+=z[i].color.b}c.uniform3f(h.uniforms.ambientLightColor,l,o,C);o=[];C=[];i=0;for(y=D.length;i<y;i++){l=D[i];o.push(l.color.r*l.intensity);o.push(l.color.g*l.intensity);o.push(l.color.b*l.intensity); K=[],E=[];o=[];C=[];c.uniform1i(h.uniforms.enableLighting,p.length);i=0;for(y=p.length;i<y;i++){l=p[i];if(l instanceof THREE.AmbientLight)z.push(l);else if(l instanceof THREE.DirectionalLight)E.push(l);else l instanceof THREE.PointLight&&K.push(l)}i=l=o=C=0;for(y=z.length;i<y;i++){l+=z[i].color.r;o+=z[i].color.g;C+=z[i].color.b}c.uniform3f(h.uniforms.ambientLightColor,l,o,C);o=[];C=[];i=0;for(y=E.length;i<y;i++){l=E[i];o.push(l.color.r*l.intensity);o.push(l.color.g*l.intensity);o.push(l.color.b*l.intensity);
C.push(l.position.x);C.push(l.position.y);C.push(l.position.z)}if(D.length){c.uniform1i(h.uniforms.directionalLightNumber,D.length);c.uniform3fv(h.uniforms.directionalLightDirection,C);c.uniform3fv(h.uniforms.directionalLightColor,o)}o=[];C=[];i=0;for(y=K.length;i<y;i++){l=K[i];o.push(l.color.r*l.intensity);o.push(l.color.g*l.intensity);o.push(l.color.b*l.intensity);C.push(l.position.x);C.push(l.position.y);C.push(l.position.z)}if(K.length){c.uniform1i(h.uniforms.pointLightNumber,K.length);c.uniform3fv(h.uniforms.pointLightPosition, C.push(l.position.x);C.push(l.position.y);C.push(l.position.z)}if(E.length){c.uniform1i(h.uniforms.directionalLightNumber,E.length);c.uniform3fv(h.uniforms.directionalLightDirection,C);c.uniform3fv(h.uniforms.directionalLightColor,o)}o=[];C=[];i=0;for(y=K.length;i<y;i++){l=K[i];o.push(l.color.r*l.intensity);o.push(l.color.g*l.intensity);o.push(l.color.b*l.intensity);C.push(l.position.x);C.push(l.position.y);C.push(l.position.z)}if(K.length){c.uniform1i(h.uniforms.pointLightNumber,K.length);c.uniform3fv(h.uniforms.pointLightPosition,
C);c.uniform3fv(h.uniforms.pointLightColor,o)}};this.createBuffers=function(h,p){var i,y,l,o,C,z,K,D,O,R=[],F=[],T=[],N=[],U=[],V=[],Q=0,L=h.geometry.geometryChunks[p],M;l=false;i=0;for(y=h.material.length;i<y;i++){meshMaterial=h.material[i];if(meshMaterial instanceof THREE.MeshFaceMaterial){C=0;for(M=L.material.length;C<M;C++)if(L.material[C]&&L.material[C].shading!=undefined&&L.material[C].shading==THREE.SmoothShading){l=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading== C);c.uniform3fv(h.uniforms.pointLightColor,o)}};this.createBuffers=function(h,p){var i,y,l,o,C,z,K,E,O,R=[],F=[],T=[],N=[],U=[],V=[],Q=0,L=h.geometry.geometryChunks[p],M;l=false;i=0;for(y=h.material.length;i<y;i++){meshMaterial=h.material[i];if(meshMaterial instanceof THREE.MeshFaceMaterial){C=0;for(M=L.material.length;C<M;C++)if(L.material[C]&&L.material[C].shading!=undefined&&L.material[C].shading==THREE.SmoothShading){l=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==
THREE.SmoothShading){l=true;break}if(l)break}M=l;i=0;for(y=L.faces.length;i<y;i++){l=L.faces[i];o=h.geometry.faces[l];C=o.vertexNormals;faceNormal=o.normal;l=h.geometry.uvs[l];if(o instanceof THREE.Face3){z=h.geometry.vertices[o.a].position;K=h.geometry.vertices[o.b].position;D=h.geometry.vertices[o.c].position;T.push(z.x,z.y,z.z);T.push(K.x,K.y,K.z);T.push(D.x,D.y,D.z);if(h.geometry.hasTangents){z=h.geometry.vertices[o.a].tangent;K=h.geometry.vertices[o.b].tangent;D=h.geometry.vertices[o.c].tangent; THREE.SmoothShading){l=true;break}if(l)break}M=l;i=0;for(y=L.faces.length;i<y;i++){l=L.faces[i];o=h.geometry.faces[l];C=o.vertexNormals;faceNormal=o.normal;l=h.geometry.uvs[l];if(o instanceof THREE.Face3){z=h.geometry.vertices[o.a].position;K=h.geometry.vertices[o.b].position;E=h.geometry.vertices[o.c].position;T.push(z.x,z.y,z.z);T.push(K.x,K.y,K.z);T.push(E.x,E.y,E.z);if(h.geometry.hasTangents){z=h.geometry.vertices[o.a].tangent;K=h.geometry.vertices[o.b].tangent;E=h.geometry.vertices[o.c].tangent;
U.push(z.x,z.y,z.z,z.w);U.push(K.x,K.y,K.z,K.w);U.push(D.x,D.y,D.z,D.w)}if(C.length==3&&M)for(o=0;o<3;o++)N.push(C[o].x,C[o].y,C[o].z);else for(o=0;o<3;o++)N.push(faceNormal.x,faceNormal.y,faceNormal.z);if(l)for(o=0;o<3;o++)V.push(l[o].u,l[o].v);R.push(Q,Q+1,Q+2);F.push(Q,Q+1);F.push(Q,Q+2);F.push(Q+1,Q+2);Q+=3}else if(o instanceof THREE.Face4){z=h.geometry.vertices[o.a].position;K=h.geometry.vertices[o.b].position;D=h.geometry.vertices[o.c].position;O=h.geometry.vertices[o.d].position;T.push(z.x, U.push(z.x,z.y,z.z,z.w);U.push(K.x,K.y,K.z,K.w);U.push(E.x,E.y,E.z,E.w)}if(C.length==3&&M)for(o=0;o<3;o++)N.push(C[o].x,C[o].y,C[o].z);else for(o=0;o<3;o++)N.push(faceNormal.x,faceNormal.y,faceNormal.z);if(l)for(o=0;o<3;o++)V.push(l[o].u,l[o].v);R.push(Q,Q+1,Q+2);F.push(Q,Q+1);F.push(Q,Q+2);F.push(Q+1,Q+2);Q+=3}else if(o instanceof THREE.Face4){z=h.geometry.vertices[o.a].position;K=h.geometry.vertices[o.b].position;E=h.geometry.vertices[o.c].position;O=h.geometry.vertices[o.d].position;T.push(z.x,
z.y,z.z);T.push(K.x,K.y,K.z);T.push(D.x,D.y,D.z);T.push(O.x,O.y,O.z);if(h.geometry.hasTangents){z=h.geometry.vertices[o.a].tangent;K=h.geometry.vertices[o.b].tangent;D=h.geometry.vertices[o.c].tangent;o=h.geometry.vertices[o.d].tangent;U.push(z.x,z.y,z.z,z.w);U.push(K.x,K.y,K.z,K.w);U.push(D.x,D.y,D.z,D.w);U.push(o.x,o.y,o.z,o.w)}if(C.length==4&&M)for(o=0;o<4;o++)N.push(C[o].x,C[o].y,C[o].z);else for(o=0;o<4;o++)N.push(faceNormal.x,faceNormal.y,faceNormal.z);if(l)for(o=0;o<4;o++)V.push(l[o].u,l[o].v); z.y,z.z);T.push(K.x,K.y,K.z);T.push(E.x,E.y,E.z);T.push(O.x,O.y,O.z);if(h.geometry.hasTangents){z=h.geometry.vertices[o.a].tangent;K=h.geometry.vertices[o.b].tangent;E=h.geometry.vertices[o.c].tangent;o=h.geometry.vertices[o.d].tangent;U.push(z.x,z.y,z.z,z.w);U.push(K.x,K.y,K.z,K.w);U.push(E.x,E.y,E.z,E.w);U.push(o.x,o.y,o.z,o.w)}if(C.length==4&&M)for(o=0;o<4;o++)N.push(C[o].x,C[o].y,C[o].z);else for(o=0;o<4;o++)N.push(faceNormal.x,faceNormal.y,faceNormal.z);if(l)for(o=0;o<4;o++)V.push(l[o].u,l[o].v);
R.push(Q,Q+1,Q+2);R.push(Q,Q+2,Q+3);F.push(Q,Q+1);F.push(Q,Q+2);F.push(Q,Q+3);F.push(Q+1,Q+2);F.push(Q+2,Q+3);Q+=4}}if(T.length){L.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,L.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(T),c.STATIC_DRAW);L.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,L.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(N),c.STATIC_DRAW);if(h.geometry.hasTangents){L.__webGLTangentBuffer=c.createBuffer(); R.push(Q,Q+1,Q+2);R.push(Q,Q+2,Q+3);F.push(Q,Q+1);F.push(Q,Q+2);F.push(Q,Q+3);F.push(Q+1,Q+2);F.push(Q+2,Q+3);Q+=4}}if(T.length){L.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,L.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(T),c.STATIC_DRAW);L.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,L.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(N),c.STATIC_DRAW);if(h.geometry.hasTangents){L.__webGLTangentBuffer=c.createBuffer();
c.bindBuffer(c.ARRAY_BUFFER,L.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(U),c.STATIC_DRAW)}if(V.length>0){L.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,L.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(V),c.STATIC_DRAW)}L.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,L.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(R),c.STATIC_DRAW);L.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, c.bindBuffer(c.ARRAY_BUFFER,L.__webGLTangentBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(U),c.STATIC_DRAW)}if(V.length>0){L.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,L.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(V),c.STATIC_DRAW)}L.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,L.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(R),c.STATIC_DRAW);L.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
L.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(F),c.STATIC_DRAW);L.__webGLFaceCount=R.length;L.__webGLLineCount=F.length}};this.renderBuffer=function(h,p,i,y){var l,o,C,z,K,D,O,R,F;if(i instanceof THREE.MeshShaderMaterial){if(!i.program){i.program=b(i.fragment_shader,i.vertex_shader);O=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(F in i.uniforms)O.push(F);f(i.program,O);k(i.program,["position","normal","uv","tangent"])}F= L.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(F),c.STATIC_DRAW);L.__webGLFaceCount=R.length;L.__webGLLineCount=F.length}};this.renderBuffer=function(h,p,i,y){var l,o,C,z,K,E,O,R,F;if(i instanceof THREE.MeshShaderMaterial){if(!i.program){i.program=b(i.fragment_shader,i.vertex_shader);O=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(F in i.uniforms)O.push(F);f(i.program,O);k(i.program,["position","normal","uv","tangent"])}F=
i.program}else F=x;if(F!=t){c.useProgram(F);t=F}F==x&&this.setupLights(F,p);this.loadCamera(F,h);this.loadMatrices(F);if(i instanceof THREE.MeshShaderMaterial){C=i.wireframe;z=i.wireframe_linewidth;h=F;p=i.uniforms;var T;for(l in p){R=p[l].type;O=p[l].value;T=h.uniforms[l];if(R=="i")c.uniform1i(T,O);else if(R=="f")c.uniform1f(T,O);else if(R=="v3")c.uniform3f(T,O.x,O.y,O.z);else if(R=="c")c.uniform3f(T,O.r,O.g,O.b);else if(R=="t"){c.uniform1i(T,O);if(R=p[l].texture)R.image instanceof Array&&R.image.length== i.program}else F=x;if(F!=t){c.useProgram(F);t=F}F==x&&this.setupLights(F,p);this.loadCamera(F,h);this.loadMatrices(F);if(i instanceof THREE.MeshShaderMaterial){C=i.wireframe;z=i.wireframe_linewidth;h=F;p=i.uniforms;var T;for(l in p){R=p[l].type;O=p[l].value;T=h.uniforms[l];if(R=="i")c.uniform1i(T,O);else if(R=="f")c.uniform1f(T,O);else if(R=="v3")c.uniform3f(T,O.x,O.y,O.z);else if(R=="c")c.uniform3f(T,O.r,O.g,O.b);else if(R=="t"){c.uniform1i(T,O);if(R=p[l].texture)R.image instanceof Array&&R.image.length==
6?d(R,O):e(R,O)}}}if(i instanceof THREE.MeshPhongMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshBasicMaterial){l=i.color;o=i.opacity;C=i.wireframe;z=i.wireframe_linewidth;K=i.map;D=i.env_map;p=i.combine==THREE.MixOperation;h=i.reflectivity;R=i.env_map&&i.env_map.mapping instanceof THREE.CubeRefractionMapping;O=i.refraction_ratio;c.uniform4f(F.uniforms.mColor,l.r*o,l.g*o,l.b*o,o);c.uniform1i(F.uniforms.mixEnvMap,p);c.uniform1f(F.uniforms.mReflectivity,h);c.uniform1i(F.uniforms.useRefract, 6?d(R,O):e(R,O)}}}if(i instanceof THREE.MeshPhongMaterial||i instanceof THREE.MeshLambertMaterial||i instanceof THREE.MeshBasicMaterial){l=i.color;o=i.opacity;C=i.wireframe;z=i.wireframe_linewidth;K=i.map;E=i.env_map;p=i.combine==THREE.MixOperation;h=i.reflectivity;R=i.env_map&&i.env_map.mapping instanceof THREE.CubeRefractionMapping;O=i.refraction_ratio;c.uniform4f(F.uniforms.mColor,l.r*o,l.g*o,l.b*o,o);c.uniform1i(F.uniforms.mixEnvMap,p);c.uniform1f(F.uniforms.mReflectivity,h);c.uniform1i(F.uniforms.useRefract,
R);c.uniform1f(F.uniforms.mRefractionRatio,O)}if(i instanceof THREE.MeshNormalMaterial){o=i.opacity;c.uniform1f(F.uniforms.mOpacity,o);c.uniform1i(F.uniforms.material,4)}else if(i instanceof THREE.MeshDepthMaterial){o=i.opacity;C=i.wireframe;z=i.wireframe_linewidth;c.uniform1f(F.uniforms.mOpacity,o);c.uniform1f(F.uniforms.m2Near,i.__2near);c.uniform1f(F.uniforms.mFarPlusNear,i.__farPlusNear);c.uniform1f(F.uniforms.mFarMinusNear,i.__farMinusNear);c.uniform1i(F.uniforms.material,3)}else if(i instanceof R);c.uniform1f(F.uniforms.mRefractionRatio,O)}if(i instanceof THREE.MeshNormalMaterial){o=i.opacity;c.uniform1f(F.uniforms.mOpacity,o);c.uniform1i(F.uniforms.material,4)}else if(i instanceof THREE.MeshDepthMaterial){o=i.opacity;C=i.wireframe;z=i.wireframe_linewidth;c.uniform1f(F.uniforms.mOpacity,o);c.uniform1f(F.uniforms.m2Near,i.__2near);c.uniform1f(F.uniforms.mFarPlusNear,i.__farPlusNear);c.uniform1f(F.uniforms.mFarMinusNear,i.__farMinusNear);c.uniform1i(F.uniforms.material,3)}else if(i instanceof
THREE.MeshPhongMaterial){l=i.ambient;h=i.specular;i=i.shininess;c.uniform4f(F.uniforms.mAmbient,l.r,l.g,l.b,o);c.uniform4f(F.uniforms.mSpecular,h.r,h.g,h.b,o);c.uniform1f(F.uniforms.mShininess,i);c.uniform1i(F.uniforms.material,2)}else if(i instanceof THREE.MeshLambertMaterial)c.uniform1i(F.uniforms.material,1);else if(i instanceof THREE.MeshBasicMaterial)c.uniform1i(F.uniforms.material,0);else if(i instanceof THREE.MeshCubeMaterial){c.uniform1i(F.uniforms.material,5);D=i.env_map}if(K){e(K,0);c.uniform1i(F.uniforms.tMap, THREE.MeshPhongMaterial){l=i.ambient;h=i.specular;i=i.shininess;c.uniform4f(F.uniforms.mAmbient,l.r,l.g,l.b,o);c.uniform4f(F.uniforms.mSpecular,h.r,h.g,h.b,o);c.uniform1f(F.uniforms.mShininess,i);c.uniform1i(F.uniforms.material,2)}else if(i instanceof THREE.MeshLambertMaterial)c.uniform1i(F.uniforms.material,1);else if(i instanceof THREE.MeshBasicMaterial)c.uniform1i(F.uniforms.material,0);else if(i instanceof THREE.MeshCubeMaterial){c.uniform1i(F.uniforms.material,5);E=i.env_map}if(K){e(K,0);c.uniform1i(F.uniforms.tMap,
0);c.uniform1i(F.uniforms.enableMap,1)}else c.uniform1i(F.uniforms.enableMap,0);if(D){d(D,1);c.uniform1i(F.uniforms.tCube,1);c.uniform1i(F.uniforms.enableCubeMap,1)}else c.uniform1i(F.uniforms.enableCubeMap,0);o=F.attributes;c.bindBuffer(c.ARRAY_BUFFER,y.__webGLVertexBuffer);c.vertexAttribPointer(o.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,y.__webGLNormalBuffer);c.vertexAttribPointer(o.normal,3,c.FLOAT,false,0,0);if(o.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,y.__webGLTangentBuffer); 0);c.uniform1i(F.uniforms.enableMap,1)}else c.uniform1i(F.uniforms.enableMap,0);if(E){d(E,1);c.uniform1i(F.uniforms.tCube,1);c.uniform1i(F.uniforms.enableCubeMap,1)}else c.uniform1i(F.uniforms.enableCubeMap,0);o=F.attributes;c.bindBuffer(c.ARRAY_BUFFER,y.__webGLVertexBuffer);c.vertexAttribPointer(o.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,y.__webGLNormalBuffer);c.vertexAttribPointer(o.normal,3,c.FLOAT,false,0,0);if(o.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,y.__webGLTangentBuffer);
c.vertexAttribPointer(o.tangent,4,c.FLOAT,false,0,0)}if(o.uv>=0)if(y.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,y.__webGLUVBuffer);c.enableVertexAttribArray(o.uv);c.vertexAttribPointer(o.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(o.uv);if(C){c.lineWidth(z);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,y.__webGLLineBuffer);c.drawElements(c.LINES,y.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,y.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,y.__webGLFaceCount,c.UNSIGNED_SHORT, c.vertexAttribPointer(o.tangent,4,c.FLOAT,false,0,0)}if(o.uv>=0)if(y.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,y.__webGLUVBuffer);c.enableVertexAttribArray(o.uv);c.vertexAttribPointer(o.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(o.uv);if(C){c.lineWidth(z);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,y.__webGLLineBuffer);c.drawElements(c.LINES,y.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,y.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,y.__webGLFaceCount,c.UNSIGNED_SHORT,
0)}};this.renderPass=function(h,p,i,y,l,o){var C,z,K,D,O;K=0;for(D=i.material.length;K<D;K++){C=i.material[K];if(C instanceof THREE.MeshFaceMaterial){C=0;for(z=y.material.length;C<z;C++)if((O=y.material[C])&&O.blending==l&&O.opacity<1==o){this.setBlending(O.blending);this.renderBuffer(h,p,O,y)}}else if((O=C)&&O.blending==l&&O.opacity<1==o){this.setBlending(O.blending);this.renderBuffer(h,p,O,y)}}};this.render=function(h,p){var i,y,l,o,C=h.lights;this.initWebGLObjects(h);this.autoClear&&this.clear(); 0)}};this.renderPass=function(h,p,i,y,l,o){var C,z,K,E,O;K=0;for(E=i.material.length;K<E;K++){C=i.material[K];if(C instanceof THREE.MeshFaceMaterial){C=0;for(z=y.material.length;C<z;C++)if((O=y.material[C])&&O.blending==l&&O.opacity<1==o){this.setBlending(O.blending);this.renderBuffer(h,p,O,y)}}else if((O=C)&&O.blending==l&&O.opacity<1==o){this.setBlending(O.blending);this.renderBuffer(h,p,O,y)}}};this.render=function(h,p){var i,y,l,o,C=h.lights;this.initWebGLObjects(h);this.autoClear&&this.clear();
p.autoUpdateMatrix&&p.updateMatrix();i=0;for(y=h.__webGLObjects.length;i<y;i++){l=h.__webGLObjects[i];o=l.object;l=l.buffer;if(o.visible){this.setupMatrices(o,p);this.renderPass(p,C,o,l,THREE.NormalBlending,false)}}i=0;for(y=h.__webGLObjects.length;i<y;i++){l=h.__webGLObjects[i];o=l.object;l=l.buffer;if(o.visible){this.setupMatrices(o,p);this.renderPass(p,C,o,l,THREE.AdditiveBlending,false);this.renderPass(p,C,o,l,THREE.SubtractiveBlending,false);this.renderPass(p,C,o,l,THREE.AdditiveBlending,true); p.autoUpdateMatrix&&p.updateMatrix();i=0;for(y=h.__webGLObjects.length;i<y;i++){l=h.__webGLObjects[i];o=l.object;l=l.buffer;if(o.visible){this.setupMatrices(o,p);this.renderPass(p,C,o,l,THREE.NormalBlending,false)}}i=0;for(y=h.__webGLObjects.length;i<y;i++){l=h.__webGLObjects[i];o=l.object;l=l.buffer;if(o.visible){this.setupMatrices(o,p);this.renderPass(p,C,o,l,THREE.AdditiveBlending,false);this.renderPass(p,C,o,l,THREE.SubtractiveBlending,false);this.renderPass(p,C,o,l,THREE.AdditiveBlending,true);
this.renderPass(p,C,o,l,THREE.SubtractiveBlending,true);this.renderPass(p,C,o,l,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(h){var p,i,y,l,o,C;if(!h.__webGLObjects){h.__webGLObjects=[];h.__webGLObjectsMap={}}p=0;for(i=h.objects.length;p<i;p++){y=h.objects[p];if(h.__webGLObjectsMap[y.id]==undefined)h.__webGLObjectsMap[y.id]={};C=h.__webGLObjectsMap[y.id];if(y instanceof THREE.Mesh)for(o in y.geometry.geometryChunks){l=y.geometry.geometryChunks[o];l.__webGLVertexBuffer||this.createBuffers(y, this.renderPass(p,C,o,l,THREE.SubtractiveBlending,true);this.renderPass(p,C,o,l,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(h){var p,i,y,l,o,C;if(!h.__webGLObjects){h.__webGLObjects=[];h.__webGLObjectsMap={}}p=0;for(i=h.objects.length;p<i;p++){y=h.objects[p];if(h.__webGLObjectsMap[y.id]==undefined)h.__webGLObjectsMap[y.id]={};C=h.__webGLObjectsMap[y.id];if(y instanceof THREE.Mesh)for(o in y.geometry.geometryChunks){l=y.geometry.geometryChunks[o];l.__webGLVertexBuffer||this.createBuffers(y,
o);if(C[o]==undefined){l={buffer:l,object:y};h.__webGLObjects.push(l);C[o]=1}}}};this.removeObject=function(h,p){var i,y;for(i=h.__webGLObjects.length-1;i>=0;i--){y=h.__webGLObjects[i].object;p==y&&h.__webGLObjects.splice(i,1)}};this.setupMatrices=function(h,p){h.autoUpdateMatrix&&h.updateMatrix();q.multiply(p.matrix,h.matrix);v.set(p.matrix.flatten());w.set(q.flatten());H.set(p.projectionMatrix.flatten());s=THREE.Matrix4.makeInvert3x3(q).transpose();G.set(s.m);A.set(h.matrix.flatten())};this.loadMatrices= o);if(C[o]==undefined){l={buffer:l,object:y};h.__webGLObjects.push(l);C[o]=1}}}};this.removeObject=function(h,p){var i,y;for(i=h.__webGLObjects.length-1;i>=0;i--){y=h.__webGLObjects[i].object;p==y&&h.__webGLObjects.splice(i,1)}};this.setupMatrices=function(h,p){h.autoUpdateMatrix&&h.updateMatrix();q.multiply(p.matrix,h.matrix);v.set(p.matrix.flatten());w.set(q.flatten());H.set(p.projectionMatrix.flatten());s=THREE.Matrix4.makeInvert3x3(q).transpose();G.set(s.m);A.set(h.matrix.flatten())};this.loadMatrices=
...@@ -186,7 +186,7 @@ vertex_shader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuni ...@@ -186,7 +186,7 @@ vertex_shader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuni
normal:{uniforms:{tNormal:{type:"t",value:2,texture:null},tAO:{type:"t",value:3,texture:null},tDisplacement:{type:"t",value:4,texture:null},uDisplacementBias:{type:"f",value:-0.5},uDisplacementScale:{type:"f",value:2.5},uPointLightPos:{type:"v3",value:new THREE.Vector3},uPointLightColor:{type:"c",value:new THREE.Color(15658734)},uDirLightPos:{type:"v3",value:new THREE.Vector3},uDirLightColor:{type:"c",value:new THREE.Color(15658734)},uAmbientLightColor:{type:"c",value:new THREE.Color(328965)},uDiffuseColor:{type:"c", normal:{uniforms:{tNormal:{type:"t",value:2,texture:null},tAO:{type:"t",value:3,texture:null},tDisplacement:{type:"t",value:4,texture:null},uDisplacementBias:{type:"f",value:-0.5},uDisplacementScale:{type:"f",value:2.5},uPointLightPos:{type:"v3",value:new THREE.Vector3},uPointLightColor:{type:"c",value:new THREE.Color(15658734)},uDirLightPos:{type:"v3",value:new THREE.Vector3},uDirLightColor:{type:"c",value:new THREE.Color(15658734)},uAmbientLightColor:{type:"c",value:new THREE.Color(328965)},uDiffuseColor:{type:"c",
value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30}},fragment_shader:"uniform vec3 uDirLightPos;\nuniform vec3 uDirLightColor;\nuniform vec3 uPointLightPos;\nuniform vec3 uPointLightColor;\nuniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform sampler2D tNormal;\nuniform sampler2D tAO;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 normalTex = normalize( texture2D( tNormal, vUv ).xyz * 2.0 - 1.0 );\nvec3 aoTex = texture2D( tAO, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec3 pointVector = normalize( vPointLightVector );\nvec3 pointHalfVector = normalize( vPointLightVector + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientColor, 1.0 );\ntotalLight += dirDiffuse + dirSpecular;\ntotalLight += pointDiffuse + pointSpecular;\ngl_FragColor = vec4( totalLight.xyz * vLightWeighting * aoTex, 1.0 );\n}", value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30}},fragment_shader:"uniform vec3 uDirLightPos;\nuniform vec3 uDirLightColor;\nuniform vec3 uPointLightPos;\nuniform vec3 uPointLightColor;\nuniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform sampler2D tNormal;\nuniform sampler2D tAO;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 normalTex = normalize( texture2D( tNormal, vUv ).xyz * 2.0 - 1.0 );\nvec3 aoTex = texture2D( tAO, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec3 pointVector = normalize( vPointLightVector );\nvec3 pointHalfVector = normalize( vPointLightVector + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientColor, 1.0 );\ntotalLight += dirDiffuse + dirSpecular;\ntotalLight += pointDiffuse + pointSpecular;\ngl_FragColor = vec4( totalLight.xyz * vLightWeighting * aoTex, 1.0 );\n}",
vertex_shader:"attribute vec4 tangent;\nuniform vec3 uDirLightPos;\nuniform vec3 uDirLightColor;\nuniform vec3 uPointLightPos;\nuniform vec3 uPointLightColor;\nuniform vec3 uAmbientLightColor;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvLightWeighting = uAmbientLightColor;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( vNormal, vPointLightVector ), 0.0 );\nvLightWeighting += uPointLightColor * pointLightWeighting;\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nfloat directionalLightWeighting = max( dot( vNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += uDirLightColor * directionalLightWeighting;\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}}}, vertex_shader:"attribute vec4 tangent;\nuniform vec3 uDirLightPos;\nuniform vec3 uDirLightColor;\nuniform vec3 uPointLightPos;\nuniform vec3 uPointLightColor;\nuniform vec3 uAmbientLightColor;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvLightWeighting = uAmbientLightColor;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( vNormal, vPointLightVector ), 0.0 );\nvLightWeighting += uPointLightColor * pointLightWeighting;\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nfloat directionalLightWeighting = max( dot( vNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += uDirLightColor * directionalLightWeighting;\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}}},
Cube=function(a,b,d,e,f,k,m,g){function j(w,H,G,A,n,h,p,i){var y=e||1,l=f||1,o=y+1,C=l+1;n=n/y;h=h/l;var z=c.vertices.length,K;if(w=="x"&&H=="y"||w=="y"&&H=="x")K="z";else if(w=="x"&&H=="z"||w=="z"&&H=="x")K="y";else if(w=="z"&&H=="y"||w=="y"&&H=="z")K="x";for(iy=0;iy<C;iy++)for(ix=0;ix<o;ix++){var D=new THREE.Vector3;D[w]=(ix*n-t)*G;D[H]=(iy*h-x)*A;D[K]=p;c.vertices.push(new THREE.Vertex(D))}for(iy=0;iy<l;iy++)for(ix=0;ix<y;ix++){c.faces.push(new THREE.Face4(ix+o*iy+z,ix+o*(iy+1)+z,ix+1+o*(iy+1)+ Cube=function(a,b,d,e,f,k,m,g){function j(w,H,G,A,n,h,p,i){var y=e||1,l=f||1,o=y+1,C=l+1;n=n/y;h=h/l;var z=c.vertices.length,K;if(w=="x"&&H=="y"||w=="y"&&H=="x")K="z";else if(w=="x"&&H=="z"||w=="z"&&H=="x")K="y";else if(w=="z"&&H=="y"||w=="y"&&H=="z")K="x";for(iy=0;iy<C;iy++)for(ix=0;ix<o;ix++){var E=new THREE.Vector3;E[w]=(ix*n-t)*G;E[H]=(iy*h-x)*A;E[K]=p;c.vertices.push(new THREE.Vertex(E))}for(iy=0;iy<l;iy++)for(ix=0;ix<y;ix++){c.faces.push(new THREE.Face4(ix+o*iy+z,ix+o*(iy+1)+z,ix+1+o*(iy+1)+
z,ix+1+o*iy+z,null,i));c.uvs.push([new THREE.UV(ix/y,iy/l),new THREE.UV(ix/y,(iy+1)/l),new THREE.UV((ix+1)/y,(iy+1)/l),new THREE.UV((ix+1)/y,iy/l)])}}THREE.Geometry.call(this);var c=this,t=a/2,x=b/2,q=d/2;m=m?-1:1;if(k!==undefined)if(k instanceof Array)this.materials=k;else{this.materials=[];for(var s=0;s<6;s++)this.materials.push([k])}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(g!=undefined)for(var v in g)if(this.sides[v]!=undefined)this.sides[v]=g[v];this.sides.px&& z,ix+1+o*iy+z,null,i));c.uvs.push([new THREE.UV(ix/y,iy/l),new THREE.UV(ix/y,(iy+1)/l),new THREE.UV((ix+1)/y,(iy+1)/l),new THREE.UV((ix+1)/y,iy/l)])}}THREE.Geometry.call(this);var c=this,t=a/2,x=b/2,q=d/2;m=m?-1:1;if(k!==undefined)if(k instanceof Array)this.materials=k;else{this.materials=[];for(var s=0;s<6;s++)this.materials.push([k])}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(g!=undefined)for(var v in g)if(this.sides[v]!=undefined)this.sides[v]=g[v];this.sides.px&&
j("z","y",1*m,-1,d,b,-t,this.materials[0]);this.sides.nx&&j("z","y",-1*m,-1,d,b,t,this.materials[1]);this.sides.py&&j("x","z",1*m,1,a,d,x,this.materials[2]);this.sides.ny&&j("x","z",1*m,-1,a,d,-x,this.materials[3]);this.sides.pz&&j("x","y",1*m,-1,a,b,q,this.materials[4]);this.sides.nz&&j("x","y",-1*m,-1,a,b,-q,this.materials[5]);(function(){for(var w=[],H=[],G=0,A=c.vertices.length;G<A;G++){for(var n=c.vertices[G],h=false,p=0,i=w.length;p<i;p++){var y=w[p];if(n.position.x==y.position.x&&n.position.y== j("z","y",1*m,-1,d,b,-t,this.materials[0]);this.sides.nx&&j("z","y",-1*m,-1,d,b,t,this.materials[1]);this.sides.py&&j("x","z",1*m,1,a,d,x,this.materials[2]);this.sides.ny&&j("x","z",1*m,-1,a,d,-x,this.materials[3]);this.sides.pz&&j("x","y",1*m,-1,a,b,q,this.materials[4]);this.sides.nz&&j("x","y",-1*m,-1,a,b,-q,this.materials[5]);(function(){for(var w=[],H=[],G=0,A=c.vertices.length;G<A;G++){for(var n=c.vertices[G],h=false,p=0,i=w.length;p<i;p++){var y=w[p];if(n.position.x==y.position.x&&n.position.y==
y.position.y&&n.position.z==y.position.z){H[G]=p;h=true;break}}if(!h){H[G]=w.length;w.push(new THREE.Vertex(n.position.clone()))}}G=0;for(A=c.faces.length;G<A;G++){n=c.faces[G];n.a=H[n.a];n.b=H[n.b];n.c=H[n.c];n.d=H[n.d]}c.vertices=w})();this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube; y.position.y&&n.position.z==y.position.z){H[G]=p;h=true;break}}if(!h){H[G]=w.length;w.push(new THREE.Vertex(n.position.clone()))}}G=0;for(A=c.faces.length;G<A;G++){n=c.faces[G];n.a=H[n.a];n.b=H[n.b];n.c=H[n.c];n.d=H[n.d]}c.vertices=w})();this.computeCentroids();this.computeFaceNormals();this.sortFacesByMaterial()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
...@@ -202,10 +202,10 @@ THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement ...@@ -202,10 +202,10 @@ THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement
b},loadAsciiOld:function(a,b){var d=document.createElement("script");d.type="text/javascript";d.onload=b;d.src=a;document.getElementsByTagName("head")[0].appendChild(d)},loadAscii:function(a,b,d){var e=(new Date).getTime();a=new Worker(a);a.onmessage=function(f){THREE.Loader.prototype.createModel(f.data,b,d)};a.postMessage(e)},loadBinary:function(a,b,d){var e=(new Date).getTime();a=new Worker(a);var f=this.showProgress?THREE.Loader.prototype.updateProgress:null;a.onmessage=function(k){THREE.Loader.prototype.loadAjaxBuffers(k.data.buffers, b},loadAsciiOld:function(a,b){var d=document.createElement("script");d.type="text/javascript";d.onload=b;d.src=a;document.getElementsByTagName("head")[0].appendChild(d)},loadAscii:function(a,b,d){var e=(new Date).getTime();a=new Worker(a);a.onmessage=function(f){THREE.Loader.prototype.createModel(f.data,b,d)};a.postMessage(e)},loadBinary:function(a,b,d){var e=(new Date).getTime();a=new Worker(a);var f=this.showProgress?THREE.Loader.prototype.updateProgress:null;a.onmessage=function(k){THREE.Loader.prototype.loadAjaxBuffers(k.data.buffers,
k.data.materials,b,d,f)};a.onerror=function(k){alert("worker.onerror: "+k.message+"\n"+k.data);k.preventDefault()};a.postMessage(e)},loadAjaxBuffers:function(a,b,d,e,f){var k=new XMLHttpRequest,m=e+"/"+a,g=0;k.onreadystatechange=function(){if(k.readyState==4)k.status==200||k.status==0?THREE.Loader.prototype.createBinModel(k.responseText,d,e,b):alert("Couldn't load ["+m+"] ["+k.status+"]");else if(k.readyState==3){if(f){if(g==0)g=k.getResponseHeader("Content-Length");f({total:g,loaded:k.responseText.length})}}else if(k.readyState== k.data.materials,b,d,f)};a.onerror=function(k){alert("worker.onerror: "+k.message+"\n"+k.data);k.preventDefault()};a.postMessage(e)},loadAjaxBuffers:function(a,b,d,e,f){var k=new XMLHttpRequest,m=e+"/"+a,g=0;k.onreadystatechange=function(){if(k.readyState==4)k.status==200||k.status==0?THREE.Loader.prototype.createBinModel(k.responseText,d,e,b):alert("Couldn't load ["+m+"] ["+k.status+"]");else if(k.readyState==3){if(f){if(g==0)g=k.getResponseHeader("Content-Length");f({total:g,loaded:k.responseText.length})}}else if(k.readyState==
2)g=k.getResponseHeader("Content-Length")};k.open("GET",m,true);k.overrideMimeType("text/plain; charset=x-user-defined");k.setRequestHeader("Content-Type","text/plain");k.send(null)},createBinModel:function(a,b,d,e){var f=function(k){function m(r,u){var B=t(r,u),J=t(r,u+1),W=t(r,u+2),ba=t(r,u+3),ga=(ba<<1&255|W>>7)-127;B=(W&127)<<16|J<<8|B;if(B==0&&ga==-127)return 0;return(1-2*(ba>>7))*(1+B*Math.pow(2,-23))*Math.pow(2,ga)}function g(r,u){var B=t(r,u),J=t(r,u+1),W=t(r,u+2);return(t(r,u+3)<<24)+(W<< 2)g=k.getResponseHeader("Content-Length")};k.open("GET",m,true);k.overrideMimeType("text/plain; charset=x-user-defined");k.setRequestHeader("Content-Type","text/plain");k.send(null)},createBinModel:function(a,b,d,e){var f=function(k){function m(r,u){var B=t(r,u),J=t(r,u+1),W=t(r,u+2),ba=t(r,u+3),ga=(ba<<1&255|W>>7)-127;B=(W&127)<<16|J<<8|B;if(B==0&&ga==-127)return 0;return(1-2*(ba>>7))*(1+B*Math.pow(2,-23))*Math.pow(2,ga)}function g(r,u){var B=t(r,u),J=t(r,u+1),W=t(r,u+2);return(t(r,u+3)<<24)+(W<<
16)+(J<<8)+B}function j(r,u){var B=t(r,u);return(t(r,u+1)<<8)+B}function c(r,u){var B=t(r,u);return B>127?B-256:B}function t(r,u){return r.charCodeAt(u)&255}function x(r){var u,B,J;u=g(a,r);B=g(a,r+i);J=g(a,r+y);r=j(a,r+l);THREE.Loader.prototype.f3(G,u,B,J,r)}function q(r){var u,B,J,W,ba,ga;u=g(a,r);B=g(a,r+i);J=g(a,r+y);W=j(a,r+l);ba=g(a,r+o);ga=g(a,r+C);r=g(a,r+z);THREE.Loader.prototype.f3n(G,h,u,B,J,W,ba,ga,r)}function s(r){var u,B,J,W;u=g(a,r);B=g(a,r+K);J=g(a,r+D);W=g(a,r+O);r=j(a,r+R);THREE.Loader.prototype.f4(G, 16)+(J<<8)+B}function j(r,u){var B=t(r,u);return(t(r,u+1)<<8)+B}function c(r,u){var B=t(r,u);return B>127?B-256:B}function t(r,u){return r.charCodeAt(u)&255}function x(r){var u,B,J;u=g(a,r);B=g(a,r+i);J=g(a,r+y);r=j(a,r+l);THREE.Loader.prototype.f3(G,u,B,J,r)}function q(r){var u,B,J,W,ba,ga;u=g(a,r);B=g(a,r+i);J=g(a,r+y);W=j(a,r+l);ba=g(a,r+o);ga=g(a,r+C);r=g(a,r+z);THREE.Loader.prototype.f3n(G,h,u,B,J,W,ba,ga,r)}function s(r){var u,B,J,W;u=g(a,r);B=g(a,r+K);J=g(a,r+E);W=g(a,r+O);r=j(a,r+R);THREE.Loader.prototype.f4(G,
u,B,J,W,r)}function v(r){var u,B,J,W,ba,ga,$,ka;u=g(a,r);B=g(a,r+K);J=g(a,r+D);W=g(a,r+O);ba=j(a,r+R);ga=g(a,r+F);$=g(a,r+T);ka=g(a,r+N);r=g(a,r+U);THREE.Loader.prototype.f4n(G,h,u,B,J,W,ba,ga,$,ka,r)}function w(r){var u,B;u=g(a,r);B=g(a,r+V);r=g(a,r+Q);THREE.Loader.prototype.uv3(G,p[u*2],p[u*2+1],p[B*2],p[B*2+1],p[r*2],p[r*2+1])}function H(r){var u,B,J;u=g(a,r);B=g(a,r+L);J=g(a,r+M);r=g(a,r+X);THREE.Loader.prototype.uv4(G,p[u*2],p[u*2+1],p[B*2],p[B*2+1],p[J*2],p[J*2+1],p[r*2],p[r*2+1])}var G=this, u,B,J,W,r)}function v(r){var u,B,J,W,ba,ga,$,ka;u=g(a,r);B=g(a,r+K);J=g(a,r+E);W=g(a,r+O);ba=j(a,r+R);ga=g(a,r+F);$=g(a,r+T);ka=g(a,r+N);r=g(a,r+U);THREE.Loader.prototype.f4n(G,h,u,B,J,W,ba,ga,$,ka,r)}function w(r){var u,B;u=g(a,r);B=g(a,r+V);r=g(a,r+Q);THREE.Loader.prototype.uv3(G,p[u*2],p[u*2+1],p[B*2],p[B*2+1],p[r*2],p[r*2+1])}function H(r){var u,B,J;u=g(a,r);B=g(a,r+L);J=g(a,r+M);r=g(a,r+X);THREE.Loader.prototype.uv4(G,p[u*2],p[u*2+1],p[B*2],p[B*2+1],p[J*2],p[J*2+1],p[r*2],p[r*2+1])}var G=this,
A=0,n,h=[],p=[],i,y,l,o,C,z,K,D,O,R,F,T,N,U,V,Q,L,M,X;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(G,e,k);n={signature:a.substr(A,8),header_bytes:t(a,A+8),vertex_coordinate_bytes:t(a,A+9),normal_coordinate_bytes:t(a,A+10),uv_coordinate_bytes:t(a,A+11),vertex_index_bytes:t(a,A+12),normal_index_bytes:t(a,A+13),uv_index_bytes:t(a,A+14),material_index_bytes:t(a,A+15),nvertices:g(a,A+16),nnormals:g(a,A+16+4),nuvs:g(a,A+16+8),ntri_flat:g(a,A+16+12),ntri_smooth:g(a,A+16+16),ntri_flat_uv:g(a, A=0,n,h=[],p=[],i,y,l,o,C,z,K,E,O,R,F,T,N,U,V,Q,L,M,X;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(G,e,k);n={signature:a.substr(A,8),header_bytes:t(a,A+8),vertex_coordinate_bytes:t(a,A+9),normal_coordinate_bytes:t(a,A+10),uv_coordinate_bytes:t(a,A+11),vertex_index_bytes:t(a,A+12),normal_index_bytes:t(a,A+13),uv_index_bytes:t(a,A+14),material_index_bytes:t(a,A+15),nvertices:g(a,A+16),nnormals:g(a,A+16+4),nuvs:g(a,A+16+8),ntri_flat:g(a,A+16+12),ntri_smooth:g(a,A+16+16),ntri_flat_uv:g(a,
A+16+20),ntri_smooth_uv:g(a,A+16+24),nquad_flat:g(a,A+16+28),nquad_smooth:g(a,A+16+32),nquad_flat_uv:g(a,A+16+36),nquad_smooth_uv:g(a,A+16+40)};A+=n.header_bytes;i=n.vertex_index_bytes;y=n.vertex_index_bytes*2;l=n.vertex_index_bytes*3;o=n.vertex_index_bytes*3+n.material_index_bytes;C=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes;z=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes*2;K=n.vertex_index_bytes;D=n.vertex_index_bytes*2;O=n.vertex_index_bytes*3;R=n.vertex_index_bytes* A+16+20),ntri_smooth_uv:g(a,A+16+24),nquad_flat:g(a,A+16+28),nquad_smooth:g(a,A+16+32),nquad_flat_uv:g(a,A+16+36),nquad_smooth_uv:g(a,A+16+40)};A+=n.header_bytes;i=n.vertex_index_bytes;y=n.vertex_index_bytes*2;l=n.vertex_index_bytes*3;o=n.vertex_index_bytes*3+n.material_index_bytes;C=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes;z=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes*2;K=n.vertex_index_bytes;E=n.vertex_index_bytes*2;O=n.vertex_index_bytes*3;R=n.vertex_index_bytes*
4;F=n.vertex_index_bytes*4+n.material_index_bytes;T=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes;N=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*2;U=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*3;V=n.uv_index_bytes;Q=n.uv_index_bytes*2;L=n.uv_index_bytes;M=n.uv_index_bytes*2;X=n.uv_index_bytes*3;A+=function(r){var u,B,J,W=n.vertex_coordinate_bytes*3,ba=r+n.nvertices*W;for(r=r;r<ba;r+=W){u=m(a,r);B=m(a,r+n.vertex_coordinate_bytes);J= 4;F=n.vertex_index_bytes*4+n.material_index_bytes;T=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes;N=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*2;U=n.vertex_index_bytes*4+n.material_index_bytes+n.normal_index_bytes*3;V=n.uv_index_bytes;Q=n.uv_index_bytes*2;L=n.uv_index_bytes;M=n.uv_index_bytes*2;X=n.uv_index_bytes*3;A+=function(r){var u,B,J,W=n.vertex_coordinate_bytes*3,ba=r+n.nvertices*W;for(r=r;r<ba;r+=W){u=m(a,r);B=m(a,r+n.vertex_coordinate_bytes);J=
m(a,r+n.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(G,u,B,J)}return n.nvertices*W}(A);A+=function(r){var u,B,J,W=n.normal_coordinate_bytes*3,ba=r+n.nnormals*W;for(r=r;r<ba;r+=W){u=c(a,r);B=c(a,r+n.normal_coordinate_bytes);J=c(a,r+n.normal_coordinate_bytes*2);h.push(u/127,B/127,J/127)}return n.nnormals*W}(A);A+=function(r){var u,B,J=n.uv_coordinate_bytes*2,W=r+n.nuvs*J;for(r=r;r<W;r+=J){u=m(a,r);B=m(a,r+n.uv_coordinate_bytes);p.push(u,B)}return n.nuvs*J}(A);A+=function(r){var u,B=n.vertex_index_bytes* m(a,r+n.vertex_coordinate_bytes*2);THREE.Loader.prototype.v(G,u,B,J)}return n.nvertices*W}(A);A+=function(r){var u,B,J,W=n.normal_coordinate_bytes*3,ba=r+n.nnormals*W;for(r=r;r<ba;r+=W){u=c(a,r);B=c(a,r+n.normal_coordinate_bytes);J=c(a,r+n.normal_coordinate_bytes*2);h.push(u/127,B/127,J/127)}return n.nnormals*W}(A);A+=function(r){var u,B,J=n.uv_coordinate_bytes*2,W=r+n.nuvs*J;for(r=r;r<W;r+=J){u=m(a,r);B=m(a,r+n.uv_coordinate_bytes);p.push(u,B)}return n.nuvs*J}(A);A+=function(r){var u,B=n.vertex_index_bytes*
3+n.material_index_bytes,J=r+n.ntri_flat*B;for(u=r;u<J;u+=B)x(u);return J-r}(A);A+=function(r){var u,B=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes*3,J=r+n.ntri_smooth*B;for(u=r;u<J;u+=B)q(u);return J-r}(A);A+=function(r){var u,B=n.vertex_index_bytes*3+n.material_index_bytes,J=B+n.uv_index_bytes*3,W=r+n.ntri_flat_uv*J;for(u=r;u<W;u+=J){x(u);w(u+B)}return W-r}(A);A+=function(r){var u,B=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes*3,J=B+n.uv_index_bytes*3, 3+n.material_index_bytes,J=r+n.ntri_flat*B;for(u=r;u<J;u+=B)x(u);return J-r}(A);A+=function(r){var u,B=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes*3,J=r+n.ntri_smooth*B;for(u=r;u<J;u+=B)q(u);return J-r}(A);A+=function(r){var u,B=n.vertex_index_bytes*3+n.material_index_bytes,J=B+n.uv_index_bytes*3,W=r+n.ntri_flat_uv*J;for(u=r;u<W;u+=J){x(u);w(u+B)}return W-r}(A);A+=function(r){var u,B=n.vertex_index_bytes*3+n.material_index_bytes+n.normal_index_bytes*3,J=B+n.uv_index_bytes*3,
......
...@@ -785,9 +785,8 @@ THREE.CanvasRenderer = function () { ...@@ -785,9 +785,8 @@ THREE.CanvasRenderer = function () {
function normalToComponent( normal ) { function normalToComponent( normal ) {
// https://gist.github.com/665829 var component = ( normal + 1 ) * 0.5;
return component < 0 ? 0 : ( component > 1 ? 1 : component );
return normal < 0 ? _min( ( 1 + normal ) * 0.5, 0.5 ) : 0.5 + _min( normal * 0.5, 0.5 );
} }
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册