提交 8909a2cc 编写于 作者: M Mr.doob

Improved webgl_raycast_sprite.

上级 3d2bc3c8
......@@ -7,6 +7,10 @@
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
font-size: 13px;
text-align: center;
margin: 0px;
background-color: #fff;
overflow: hidden;
......@@ -16,6 +20,7 @@
position: absolute;
z-index: 1;
width: 100%;
padding: 5px;
text-align: center;
}
</style>
......@@ -25,11 +30,9 @@
<script src="../build/three.js"></script>
<script src="./js/controls/OrbitControls.js"></script>
<script>
var renderer;
var scene;
var spriteGroup;
var camera;
var controls;
var renderer, scene, camera;
var controls, group;
init();
animate();
......@@ -37,17 +40,17 @@
function init() {
// init renderer
renderer = new THREE.WebGLRenderer( {
antialias: true
} );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
renderer.setClearColor( 0xFFFFFF, 1.0 );
// init scene
scene = new THREE.Scene();
spriteGroup = new THREE.Object3D();
scene.add( spriteGroup );
scene.background = new THREE.Color( 0xffffff );
group = new THREE.Group();
scene.add( group );
// init camera
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
......@@ -58,45 +61,37 @@
controls.enableRotate = true;
// add sprites
var sprite;
sprite = makeSprite( '#69f', spriteGroup );
var sprite = new THREE.Sprite( new THREE.SpriteMaterial( { color: '#69f' } ) );
sprite.position.set( 6, 5, 5 );
sprite.scale.set( 2, 5, 1 );
group.add( sprite );
sprite = makeSprite( '#69f', spriteGroup );
var sprite = new THREE.Sprite( new THREE.SpriteMaterial( { color: '#69f' } ) );
sprite.material.rotation = Math.PI / 3 * 4;
sprite.position.set( 8, - 2, 2 );
sprite.center.set( 0.5, 0 );
sprite.scale.set( 1, - 5, 1 );
sprite.material.rotation = Math.PI / 3 * 4;
group.add( sprite );
var g = new THREE.Object3D();
spriteGroup.add( g );
g.scale.set( 1, 2, 1 );
g.position.set( - 5, 0, 0 );
g.rotation.set( Math.PI / 2, 0, 0 );
var group2 = new THREE.Object3D();
group2.scale.set( 1, 2, 1 );
group2.position.set( - 5, 0, 0 );
group2.rotation.set( Math.PI / 2, 0, 0 );
group.add( group2 );
sprite = makeSprite( '#69f', g );
var sprite = new THREE.Sprite( new THREE.SpriteMaterial( { color: '#69f' } ) );
sprite.position.set( 0, 2, 5 );
sprite.scale.set( 10, 2, 3 );
sprite.center.set( - 0.1, 0 );
sprite.material.rotation = Math.PI / 3;
group2.add( sprite );
window.addEventListener( 'resize', onWindowResize, false );
window.addEventListener( "mousemove", onDocumentMouseMove, false );
}
function makeSprite( color, parent ) {
var sprite = new THREE.Sprite( new THREE.SpriteMaterial( {
color: color
} ) );
parent.add( sprite );
return sprite;
}
function animate() {
renderer.render( scene, camera );
......@@ -150,12 +145,13 @@
function getIntersects( x, y ) {
mouseVector.set(
( x / window.innerWidth ) * 2 - 1, - ( y / window.innerHeight ) * 2 + 1,
0.5 );
x = ( x / window.innerWidth ) * 2 - 1;
y = - ( y / window.innerHeight ) * 2 + 1;
mouseVector.set( x, y, 0.5 );
raycaster.setFromCamera( mouseVector, camera );
var intersects = raycaster.intersectObjects( [ spriteGroup ], true );
return intersects;
return raycaster.intersectObject( group, true );
}
</script>
......
......@@ -7,9 +7,9 @@
<style>
body {
color: #808080;
font-family:Monospace;
font-size:13px;
text-align:center;
font-family: Monospace;
font-size: 13px;
text-align: center;
background-color: #ffffff;
margin: 0px;
......
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